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<title>ports/graphics/cal3d/pkg-plist, branch main</title>
<subtitle>FreeBSD ports tree</subtitle>
<link rel='alternate' type='text/html' href='http://cgit.freebsd.org/ports/'/>
<entry>
<title>graphics/cal3d: Move man pages to share/man</title>
<updated>2024-03-09T12:58:22+00:00</updated>
<author>
<name>Nuno Teixeira</name>
<email>eduardo@FreeBSD.org</email>
</author>
<published>2024-03-09T11:11:20+00:00</published>
<link rel='alternate' type='text/html' href='http://cgit.freebsd.org/ports/commit/?id=e737dd2317ebc55317656514ea3bb98e9a3fc950'/>
<id>e737dd2317ebc55317656514ea3bb98e9a3fc950</id>
<content type='text'>
Approved by:	portmgr (blanket)
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<pre>
Approved by:	portmgr (blanket)
</pre>
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</content>
</entry>
<entry>
<title>Cleanup plist</title>
<updated>2014-10-20T17:04:20+00:00</updated>
<author>
<name>Baptiste Daroussin</name>
<email>bapt@FreeBSD.org</email>
</author>
<published>2014-10-20T17:04:20+00:00</published>
<link rel='alternate' type='text/html' href='http://cgit.freebsd.org/ports/commit/?id=a76a739bfee70a90d3c0fd36b7a1a7171ced813c'/>
<id>a76a739bfee70a90d3c0fd36b7a1a7171ced813c</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>- Switch to USES=libtool, drop .la files</title>
<updated>2014-07-07T22:37:18+00:00</updated>
<author>
<name>Dmitry Marakasov</name>
<email>amdmi3@FreeBSD.org</email>
</author>
<published>2014-07-07T22:37:18+00:00</published>
<link rel='alternate' type='text/html' href='http://cgit.freebsd.org/ports/commit/?id=132fc2c47a41ecdb1eca0ebd6e1055b89d2fda81'/>
<id>132fc2c47a41ecdb1eca0ebd6e1055b89d2fda81</id>
<content type='text'>
Approved by:	portmgr blanket
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<pre>
Approved by:	portmgr blanket
</pre>
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</content>
</entry>
<entry>
<title>- Stage support</title>
<updated>2014-02-01T15:19:40+00:00</updated>
<author>
<name>Martin Wilke</name>
<email>miwi@FreeBSD.org</email>
</author>
<published>2014-02-01T15:19:40+00:00</published>
<link rel='alternate' type='text/html' href='http://cgit.freebsd.org/ports/commit/?id=316550f0972383617788c191d2c3b89941a1433a'/>
<id>316550f0972383617788c191d2c3b89941a1433a</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>- Update to 0.11.0</title>
<updated>2006-08-16T17:49:38+00:00</updated>
<author>
<name>Jose Alonso Cardenas Marquez</name>
<email>acm@FreeBSD.org</email>
</author>
<published>2006-08-16T17:49:38+00:00</published>
<link rel='alternate' type='text/html' href='http://cgit.freebsd.org/ports/commit/?id=da4f3a882e1bd59002f32211c39572bd1144d842'/>
<id>da4f3a882e1bd59002f32211c39572bd1144d842</id>
<content type='text'>
- Friendly take over maintanership

PR:		102131
Submitted by:	me
Approved by:	stefan, garga (mentor)
</content>
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<pre>
- Friendly take over maintanership

PR:		102131
Submitted by:	me
Approved by:	stefan, garga (mentor)
</pre>
</div>
</content>
</entry>
<entry>
<title>Conversion to a single libtool environment.</title>
<updated>2006-02-23T10:40:44+00:00</updated>
<author>
<name>Ade Lovett</name>
<email>ade@FreeBSD.org</email>
</author>
<published>2006-02-23T10:40:44+00:00</published>
<link rel='alternate' type='text/html' href='http://cgit.freebsd.org/ports/commit/?id=8503536d3896846d823f7f76be54e0a99da8d8b6'/>
<id>8503536d3896846d823f7f76be54e0a99da8d8b6</id>
<content type='text'>
Approved by:	portmgr (kris)
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<pre>
Approved by:	portmgr (kris)
</pre>
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</content>
</entry>
<entry>
<title>Update to 0.10.0</title>
<updated>2005-09-22T17:20:56+00:00</updated>
<author>
<name>Volker Stolz</name>
<email>vs@FreeBSD.org</email>
</author>
<published>2005-09-22T17:20:56+00:00</published>
<link rel='alternate' type='text/html' href='http://cgit.freebsd.org/ports/commit/?id=ae973ecac1c50ba0825a85314ac95d1e5e9700ca'/>
<id>ae973ecac1c50ba0825a85314ac95d1e5e9700ca</id>
<content type='text'>
PR:		ports/86367
Submitted by:	maintainer
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<pre>
PR:		ports/86367
Submitted by:	maintainer
</pre>
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</content>
</entry>
<entry>
<title>Add cal3d 0.9.1,</title>
<updated>2004-07-13T08:33:57+00:00</updated>
<author>
<name>Kirill Ponomarev</name>
<email>krion@FreeBSD.org</email>
</author>
<published>2004-07-13T08:33:57+00:00</published>
<link rel='alternate' type='text/html' href='http://cgit.freebsd.org/ports/commit/?id=e2ca6bea49eef37b38c7d98b702dd449492b4b8e'/>
<id>e2ca6bea49eef37b38c7d98b702dd449492b4b8e</id>
<content type='text'>
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent.  It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.

The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.

PR:		ports/68954
Submitted by:	Stefan Walter &lt;sw@gegenunendlich.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent.  It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.

The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.

PR:		ports/68954
Submitted by:	Stefan Walter &lt;sw@gegenunendlich.de&gt;
</pre>
</div>
</content>
</entry>
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