//== CheckerContext.h - Context info for path-sensitive checkers--*- C++ -*--=// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines CheckerContext that provides contextual info for // path-sensitive checkers. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_CHECKERCONTEXT_H #define LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_CHECKERCONTEXT_H #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h" #include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h" namespace clang { namespace ento { class CheckerContext { ExprEngine &Eng; /// The current exploded(symbolic execution) graph node. ExplodedNode *Pred; /// The flag is true if the (state of the execution) has been modified /// by the checker using this context. For example, a new transition has been /// added or a bug report issued. bool Changed; /// The tagged location, which is used to generate all new nodes. const ProgramPoint Location; NodeBuilder &NB; public: /// If we are post visiting a call, this flag will be set if the /// call was inlined. In all other cases it will be false. const bool wasInlined; CheckerContext(NodeBuilder &builder, ExprEngine &eng, ExplodedNode *pred, const ProgramPoint &loc, bool wasInlined = false) : Eng(eng), Pred(pred), Changed(false), Location(loc), NB(builder), wasInlined(wasInlined) { assert(Pred->getState() && "We should not call the checkers on an empty state."); } AnalysisManager &getAnalysisManager() { return Eng.getAnalysisManager(); } ConstraintManager &getConstraintManager() { return Eng.getConstraintManager(); } StoreManager &getStoreManager() { return Eng.getStoreManager(); } /// Returns the previous node in the exploded graph, which includes /// the state of the program before the checker ran. Note, checkers should /// not retain the node in their state since the nodes might get invalidated. ExplodedNode *getPredecessor() { return Pred; } const ProgramStateRef &getState() const { return Pred->getState(); } /// Check if the checker changed the state of the execution; ex: added /// a new transition or a bug report. bool isDifferent() { return Changed; } /// Returns the number of times the current block has been visited /// along the analyzed path. unsigned blockCount() const { return NB.getContext().blockCount(); } ASTContext &getASTContext() { return Eng.getContext(); } const LangOptions &getLangOpts() const { return Eng.getContext().getLangOpts(); } const LocationContext *getLocationContext() const { return Pred->getLocationContext(); } const StackFrameContext *getStackFrame() const { return Pred->getStackFrame(); } /// Return true if the current LocationContext has no caller context. bool inTopFrame() const { return getLocationContext()->inTopFrame(); } BugReporter &getBugReporter() { return Eng.getBugReporter(); } const SourceManager &getSourceManager() { return getBugReporter().getSourceManager(); } SValBuilder &getSValBuilder() { return Eng.getSValBuilder(); } SymbolManager &getSymbolManager() { return getSValBuilder().getSymbolManager(); } ProgramStateManager &getStateManager() { return Eng.getStateManager(); } AnalysisDeclContext *getCurrentAnalysisDeclContext() const { return Pred->getLocationContext()->getAnalysisDeclContext(); } /// Get the blockID. unsigned getBlockID() const { return NB.getContext().getBlock()->getBlockID(); } /// If the given node corresponds to a PostStore program point, /// retrieve the location region as it was uttered in the code. /// /// This utility can be useful for generating extensive diagnostics, for /// example, for finding variables that the given symbol was assigned to. static const MemRegion *getLocationRegionIfPostStore(const ExplodedNode *N) { ProgramPoint L = N->getLocation(); if (Optional PSL = L.getAs()) return reinterpret_cast(PSL->getLocationValue()); return nullptr; } /// Get the value of arbitrary expressions at this point in the path. SVal getSVal(const Stmt *S) const { return Pred->getSVal(S); } /// Returns true if the value of \p E is greater than or equal to \p /// Val under unsigned comparison bool isGreaterOrEqual(const Expr *E, unsigned long long Val); /// Returns true if the value of \p E is negative. bool isNegative(const Expr *E); /// Generates a new transition in the program state graph /// (ExplodedGraph). Uses the default CheckerContext predecessor node. /// /// @param State The state of the generated node. If not specified, the state /// will not be changed, but the new node will have the checker's tag. /// @param Tag The tag is used to uniquely identify the creation site. If no /// tag is specified, a default tag, unique to the given checker, /// will be used. Tags are used to prevent states generated at /// different sites from caching out. ExplodedNode *addTransition(ProgramStateRef State = nullptr, const ProgramPointTag *Tag = nullptr) { return addTransitionImpl(State ? State : getState(), false, nullptr, Tag); } /// Generates a new transition with the given predecessor. /// Allows checkers to generate a chain of nodes. /// /// @param State The state of the generated node. /// @param Pred The transition will be generated from the specified Pred node /// to the newly generated node. /// @param Tag The tag to uniquely identify the creation site. ExplodedNode *addTransition(ProgramStateRef State, ExplodedNode *Pred, const ProgramPointTag *Tag = nullptr) { return addTransitionImpl(State, false, Pred, Tag); } /// Generate a sink node. Generating a sink stops exploration of the /// given path. To create a sink node for the purpose of reporting an error, /// checkers should use generateErrorNode() instead. ExplodedNode *generateSink(ProgramStateRef State, ExplodedNode *Pred, const ProgramPointTag *Tag = nullptr) { return addTransitionImpl(State ? State : getState(), true, Pred, Tag); } /// Generate a transition to a node that will be used to report /// an error. This node will be a sink. That is, it will stop exploration of /// the given path. /// /// @param State The state of the generated node. /// @param Tag The tag to uniquely identify the creation site. If null, /// the default tag for the checker will be used. ExplodedNode *generateErrorNode(ProgramStateRef State = nullptr, const ProgramPointTag *Tag = nullptr) { return generateSink(State, Pred, (Tag ? Tag : Location.getTag())); } /// Generate a transition to a node that will be used to report /// an error. This node will not be a sink. That is, exploration will /// continue along this path. /// /// @param State The state of the generated node. /// @param Tag The tag to uniquely identify the creation site. If null, /// the default tag for the checker will be used. ExplodedNode * generateNonFatalErrorNode(ProgramStateRef State = nullptr, const ProgramPointTag *Tag = nullptr) { return addTransition(State, (Tag ? Tag : Location.getTag())); } /// Emit the diagnostics report. void emitReport(std::unique_ptr R) { Changed = true; Eng.getBugReporter().emitReport(std::move(R)); } /// Produce a program point tag that displays an additional path note /// to the user. This is a lightweight alternative to the /// BugReporterVisitor mechanism: instead of visiting the bug report /// node-by-node to restore the sequence of events that led to discovering /// a bug, you can add notes as you add your transitions. /// /// @param Cb Callback with 'BugReporterContext &, BugReport &' parameters. /// @param IsPrunable Whether the note is prunable. It allows BugReporter /// to omit the note from the report if it would make the displayed /// bug path significantly shorter. const NoteTag *getNoteTag(NoteTag::Callback &&Cb, bool IsPrunable = false) { return Eng.getNoteTags().makeNoteTag(std::move(Cb), IsPrunable); } /// A shorthand version of getNoteTag that doesn't require you to accept /// the 'BugReporterContext' argument when you don't need it. /// /// @param Cb Callback only with 'BugReport &' parameter. /// @param IsPrunable Whether the note is prunable. It allows BugReporter /// to omit the note from the report if it would make the displayed /// bug path significantly shorter. const NoteTag *getNoteTag(std::function &&Cb, bool IsPrunable = false) { return getNoteTag( [Cb](BugReporterContext &, BugReport &BR) { return Cb(BR); }, IsPrunable); } /// A shorthand version of getNoteTag that doesn't require you to accept /// the arguments when you don't need it. /// /// @param Cb Callback without parameters. /// @param IsPrunable Whether the note is prunable. It allows BugReporter /// to omit the note from the report if it would make the displayed /// bug path significantly shorter. const NoteTag *getNoteTag(std::function &&Cb, bool IsPrunable = false) { return getNoteTag([Cb](BugReporterContext &, BugReport &) { return Cb(); }, IsPrunable); } /// A shorthand version of getNoteTag that accepts a plain note. /// /// @param Note The note. /// @param IsPrunable Whether the note is prunable. It allows BugReporter /// to omit the note from the report if it would make the displayed /// bug path significantly shorter. const NoteTag *getNoteTag(StringRef Note, bool IsPrunable = false) { return getNoteTag( [Note](BugReporterContext &, BugReport &) { return Note; }, IsPrunable); } /// Returns the word that should be used to refer to the declaration /// in the report. StringRef getDeclDescription(const Decl *D); /// Get the declaration of the called function (path-sensitive). const FunctionDecl *getCalleeDecl(const CallExpr *CE) const; /// Get the name of the called function (path-sensitive). StringRef getCalleeName(const FunctionDecl *FunDecl) const; /// Get the identifier of the called function (path-sensitive). const IdentifierInfo *getCalleeIdentifier(const CallExpr *CE) const { const FunctionDecl *FunDecl = getCalleeDecl(CE); if (FunDecl) return FunDecl->getIdentifier(); else return nullptr; } /// Get the name of the called function (path-sensitive). StringRef getCalleeName(const CallExpr *CE) const { const FunctionDecl *FunDecl = getCalleeDecl(CE); return getCalleeName(FunDecl); } /// Returns true if the callee is an externally-visible function in the /// top-level namespace, such as \c malloc. /// /// If a name is provided, the function must additionally match the given /// name. /// /// Note that this deliberately excludes C++ library functions in the \c std /// namespace, but will include C library functions accessed through the /// \c std namespace. This also does not check if the function is declared /// as 'extern "C"', or if it uses C++ name mangling. static bool isCLibraryFunction(const FunctionDecl *FD, StringRef Name = StringRef()); /// Depending on wither the location corresponds to a macro, return /// either the macro name or the token spelling. /// /// This could be useful when checkers' logic depends on whether a function /// is called with a given macro argument. For example: /// s = socket(AF_INET,..) /// If AF_INET is a macro, the result should be treated as a source of taint. /// /// \sa clang::Lexer::getSpelling(), clang::Lexer::getImmediateMacroName(). StringRef getMacroNameOrSpelling(SourceLocation &Loc); private: ExplodedNode *addTransitionImpl(ProgramStateRef State, bool MarkAsSink, ExplodedNode *P = nullptr, const ProgramPointTag *Tag = nullptr) { // The analyzer may stop exploring if it sees a state it has previously // visited ("cache out"). The early return here is a defensive check to // prevent accidental caching out by checker API clients. Unless there is a // tag or the client checker has requested that the generated node be // marked as a sink, we assume that a client requesting a transition to a // state that is the same as the predecessor state has made a mistake. We // return the predecessor rather than cache out. // // TODO: We could potentially change the return to an assertion to alert // clients to their mistake, but several checkers (including // DereferenceChecker, CallAndMessageChecker, and DynamicTypePropagation) // rely upon the defensive behavior and would need to be updated. if (!State || (State == Pred->getState() && !Tag && !MarkAsSink)) return Pred; Changed = true; const ProgramPoint &LocalLoc = (Tag ? Location.withTag(Tag) : Location); if (!P) P = Pred; ExplodedNode *node; if (MarkAsSink) node = NB.generateSink(LocalLoc, State, P); else node = NB.generateNode(LocalLoc, State, P); return node; } }; } // end GR namespace } // end clang namespace #endif