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<!-- $Id: dma.sgml,v 1.9 1997-10-09 22:51:31 uhclem Exp $ -->
<!-- The FreeBSD Documentation Project -->

<!--
<!DOCTYPE linuxdoc PUBLIC "-//FreeBSD//DTD linuxdoc//EN" [

<!ENTITY % authors SYSTEM "authors.sgml">
%authors;

]>
-->
  <sect><heading>DMA: What it Is and How it Works<label id="dma"></heading>

    <p><em>Copyright &copy; 1995,1997 &a.uhclem;, All Rights Reserved.<newline>
	10 December 1996.  Last Update 8 October 1997.</em>

<!-- Version 1(3) -->

      Direct Memory Access (DMA) is a method of allowing data to
      be moved from one location to another in a computer without
      intervention from the central processor (CPU).

      The way that the DMA function is implemented varies between
      computer architectures, so this discussion will limit
      itself to the implementation and workings of the DMA
      subsystem on the IBM Personal Computer (PC), the IBM PC/AT
      and all of its successors and clones.

      The PC DMA subsystem is based on the Intel 8237 DMA
      controller.  The 8237 contains four DMA channels that can
      be programmed independently and any one of the channels may be
      active at any moment.  These channels are numbered 0, 1, 2
      and 3.  Starting with the PC/AT, IBM added a second 8237
      chip, and numbered those channels 4, 5, 6 and 7.

      The original DMA controller (0, 1, 2 and 3) moves one byte
      in each transfer.  The second DMA controller (4, 5, 6, and
      7) moves 16-bits from two adjacent memory locations in each
      transfer, with the first byte always coming from an even-numbered
      address.  The two controllers are identical components and the
      difference in transfer size is caused by the way the second
      controller is wired into the system.

      The 8237 has two electrical signals for each channel, named
      DRQ and -DACK.  There are additional signals with the
      names HRQ (Hold Request), HLDA (Hold Acknowledge), -EOP
      (End of Process), and the bus control signals -MEMR (Memory
      Read), -MEMW (Memory Write), -IOR (I/O Read), and -IOW (I/O
      Write).

      The 8237 DMA is known as a ``fly-by'' DMA controller.  This
      means that the data being moved from one location to
      another does not pass through the DMA chip and is not
      stored in the DMA chip.  Subsequently, the DMA can only
      transfer data between an I/O port and a memory address, but
      not between two I/O ports or two memory locations.

      <quote><em>Note:</em> The 8237 does allow two channels to
	be connected together to allow memory-to-memory DMA
	operations in a non-``fly-by'' mode, but nobody in the PC
	industry uses this scarce resource this way since it is
	faster to move data between memory locations using the
	CPU.</quote>

      In the PC architecture, each DMA channel is normally
      activated only when the hardware that uses a given DMA channel
      requests a transfer by asserting the DRQ line for that
      channel.


    <sect1><heading>A Sample DMA transfer</heading>

      <p>Here is an example of the steps that occur to cause and perform
	a DMA transfer.  In this example, the floppy disk
	controller (FDC) has just read a byte from a diskette and
	wants the DMA to place it in memory at location
	0x00123456.  The process begins by the FDC asserting the
	DRQ2 signal (the DRQ line for DMA channel 2) to alert the DMA
	controller.

	The DMA controller will note that the DRQ2 signal is asserted.
	The DMA controller will then make sure that DMA channel 2
	has been programmed and is unmasked (enabled).  The DMA controller
	also makes sure that none of the other DMA channels are active
	or want to be active and have a higher priority.  Once these checks
	are complete, the DMA asks the CPU to release the bus so that
	the DMA may use the bus.  The DMA requests the bus by
	asserting the HRQ signal which goes to the CPU.

	The CPU detects the HRQ signal, and will complete
	executing the current instruction.  Once the processor
	has reached a state where it can release the bus, it
	will.  Now all of the signals normally generated by the
	CPU (-MEMR, -MEMW, -IOR, -IOW and a few others) are
	placed in a tri-stated condition (neither high or low)
	and then the CPU asserts the HLDA signal which tells the
	DMA controller that it is now in charge of the bus.  

	Depending on the processor, the CPU may be able to
	execute a few additional instructions now that it no
	longer has the bus, but the CPU will eventually have to
	wait when it reaches an instruction that must read
	something from memory that is not in the internal
	processor cache or pipeline.

	Now that the DMA ``is in charge'', the DMA activates its
	-MEMR, -MEMW, -IOR, -IOW output signals, and the address
	outputs from the DMA are set to 0x3456, which will be
	used to direct the byte that is about to transferred to a
	specific memory location.

	The DMA will then let the device that requested the DMA
	transfer know that the transfer is commencing.  This is
	done by asserting the -DACK signal, or in the case of the
	floppy disk controller, -DACK2 is asserted.

	The floppy disk controller is now responsible for placing
	the byte to be transferred on the bus Data lines.  Unless
	the floppy controller needs more time to get the data
	byte on the bus (and if the peripheral does need more time it
	alerts the DMA via the READY signal), the DMA will wait
	one DMA clock, and then de-assert the -MEMW and -IOR
	signals so that the memory will latch and store the byte
	that was on the bus, and the FDC will know that the byte
	has been transferred.

	Since the DMA cycle only transfers a single byte at a
	time, the FDC now drops the DRQ2 signal, so the DMA knows that
	it is no longer needed.  The DMA will de-assert the
	-DACK2 signal, so that the FDC knows it must stop placing
	data on the bus.

	The DMA will now check to see if any of the other DMA
	channels have any work to do.  If none of the channels
	have their DRQ lines asserted, the DMA controller has
	completed its work and will now tri-state the -MEMR,
	-MEMW, -IOR, -IOW and address signals.

	Finally, the DMA will de-assert the HRQ signal.  The CPU
	sees this, and de-asserts the HOLDA signal.  Now the CPU
	activates its -MEMR, -MEMW, -IOR, -IOW and address lines,
	and it resumes executing instructions and accessing main
	memory and the peripherals.

	For a typical floppy disk sector, the above process is
	repeated 512 times, once for each byte.  Each time a byte
	is transferred, the address register in the DMA is
	incremented and the counter in the DMA that shows how many
	bytes are to be transferred is decremented.

	When the counter reaches zero, the DMA asserts the EOP
	signal, which indicates that the counter has reached zero
	and no more data will be transferred until the DMA
	controller is reprogrammed by the CPU.  This event is
	also called the Terminal Count (TC).  There is only one
	EOP signal, and since only DMA channel can be active at
	any instant, the DMA channel that is currently active must
	be the DMA channel that just completed its task.

	If a peripheral wants to generate an interrupt when the
	transfer of a buffer is complete, it can test for its
	-DACKn signal and the EOP signal both being asserted at
	the same time.  When that happens, it means the DMA will not
	transfer any more information for that peripheral without
	intervention by the CPU.  The peripheral can then assert
	one of the interrupt signals to get the processors'
	attention.  In the PC architecture, the DMA chip itself is not
	capable of generating an interrupt.  The peripheral and its
	associated hardware is responsible for generating any
	interrupt that occurs.  Subsequently, it is possible to have
	a peripheral that uses DMA but does not use interrupts.

	It is important to understand that although the CPU
	always releases the bus to the DMA when the DMA makes the
	request, this action is invisible to both applications
	and the operating systems, except for slight changes in
	the amount of time the processor takes to execute
	instructions when the DMA is active.  Subsequently, the
	processor must poll the peripheral, poll the registers in
	the DMA chip, or receive an interrupt from the peripheral
	to know for certain when a DMA transfer has completed.


<sect1><heading>DMA Page Registers and 16Meg address space limitations</heading>

      <p>You may have noticed earlier that instead of the DMA
	setting the address lines to 0x00123456 as we said
	earlier, the DMA only set 0x3456.  The reason for this
	takes a bit of explaining.

	When the original IBM PC was designed, IBM elected to use
	both DMA and interrupt controller chips that were
	designed for use with the 8085, an 8-bit processor with
	an address space of 16 bits (64K).  Since the IBM PC
	supported more than 64K of memory, something had to be
	done to allow the DMA to read or write memory locations
	above the 64K mark.  What IBM did to solve this problem
	was to add an external data latch for each DMA channel that
	holds the upper bits of the address to be read to or written from.
	Whenever a DMA channel is active, the contents of that
	latch are written to the address bus and kept there until
	the DMA operation for the channel ends.  IBM called these latches
	``Page Registers''.

	So for our example above, the DMA would put the 0x3456
	part of the address on the bus, and the Page Register for
	DMA channel 2 would put 0x0012xxxx on the bus.  Together,
	these two values form the complete address in memory that
	is to be accessed.

	Because the Page Register latch is independent of the DMA
	chip, the area of memory to be read or written must not
	span a 64K physical boundary.  For example, if the DMA accesses
	memory location 0xffff, after that transfer the DMA will then
	increment the address register and the DMA will access the next
	byte at location 0x0000, not 0x10000.  The results of letting
	this happen are probably not intended.

	<quote><em>Note:</em> ``Physical'' 64K boundaries should
	  not be confused with 8086-mode 64K ``Segments'', which
	  are created by mathematically adding a segment register with an
	  offset register.  Page Registers have no address overlap and
	  are mathematically OR-ed together.</quote>

	To further complicate matters, the external DMA address
	latches on the PC/AT hold only eight bits, so that gives
	us 8+16=24 bits, which means that the DMA can only point
	at memory locations between 0 and 16Meg.  For newer
	computers that allow more than 16Meg of memory, the standard
	PC-compatible DMA cannot access memory locations above 16Meg.

	To get around this restriction, operating systems will
	reserve a RAM buffer in an area below 16Meg that also does not
	span a physical 64K boundary.  Then the DMA will be
	programmed to transfer data from the peripheral and into that
	buffer.  Once the DMA has moved the data into this buffer,
	the operating system will then copy the data from the buffer
	to the address where the data is really supposed to be stored.

	When writing data from an address above 16Meg to a
	DMA-based peripheral, the data must be first copied from
	where it resides into a buffer located below 16Meg, and
	then the DMA can copy the data from the buffer to the
	hardware.  In FreeBSD, these reserved buffers are called
	``Bounce Buffers''.  In the MS-DOS world, they are
	sometimes called ``Smart Buffers''.

	<quote><em>Note:</em> A new implementation of the 8237, called the
	82374, allows 16 bits of page register to be specified, allows
	access to the entire 32 bit address space, without the use of
	bounce buffers.</quote>


    <sect1><heading>DMA Operational Modes and Settings</heading>

      <p>The 8237 DMA can be operated in several modes.  The main
	ones are:

<descrip>

	  <tag/Single/ A single byte (or word) is transferred.
	    The DMA must release and re-acquire the bus for each
	    additional byte.  This is commonly-used by devices
	    that cannot transfer the entire block of data
	    immediately.  The peripheral will request the DMA
	    each time it is ready for another transfer.

	    The standard PC-compatible floppy disk controller (NEC 765)
	    only has a one-byte buffer, so it uses this mode.


	  <tag>Block/Demand</tag> Once the DMA acquires the
	    system bus, an entire block of data is transferred,
	    up to a maximum of 64K.  If the peripheral needs
	    additional time, it can assert the READY signal to
	    suspend the transfer briefly.  READY should not be
	    used excessively, and for slow peripheral transfers,
	    the Single Transfer Mode should be used instead.

	    The difference between Block and Demand is that once a
	    Block transfer is started, it runs until the transfer
	    count reaches zero.  DRQ only needs to be asserted
	    until -DACK is asserted.  Demand Mode will transfer
	    one more bytes until DRQ is de-asserted, at which point the DMA
	    suspends the transfer and releases the bus back to the CPU.
	    When DRQ is asserted later, the transfer resumes where
	    it was suspended.

	    Older hard disk controllers used Demand Mode until
	    CPU speeds increased to the point that it was more
	    efficient to transfer the data using the CPU, particularly
	    if the memory locations used in the transfer were above the
	    16Meg mark.
		

	  <tag>Cascade</tag> This mechanism allows a DMA channel
	    to request the bus, but then the attached peripheral
	    device is responsible for placing the addressing
	    information on the bus instead of the DMA.  This is also
	    used to implement a technique known as ``Bus Mastering''.

	    When a DMA channel in Cascade Mode receives control
	    of the bus, the DMA does not place addresses and I/O
	    control signals on the bus like the DMA normally does
	    when it is active.  Instead, the DMA only asserts the
	    -DACK signal for the active DMA channel.

	    At this point it is up to the peripheral connected to that
	    DMA channel to provide address and bus control signals.
	    The peripheral has complete control over the system
	    bus, and can do reads and/or writes to any address
	    below 16Meg.  When the peripheral is finished with
	    the bus, it de-asserts the DRQ line, and the DMA
	    controller can then return control to the CPU or to some
	    other DMA channel.

	    Cascade Mode can be used to chain multiple DMA controllers
	    together, and this is exactly what DMA Channel 4 is used
	    for in the PC architecture.  When a peripheral requests
	    the bus on DMA channels 0, 1, 2 or 3, the slave DMA
	    controller asserts HLDREQ, but this wire is actually connected
	    to DRQ4 on the primary DMA controller instead of to the CPU.
	    The primary DMA controller, thinking it has work to do on
	    Channel 4, requests the bus from the CPU using HLDREQ signal.
	    Once the CPU grants the bus to the primary DMA controller, 
	    -DACK4 is asserted, and that wire is actually connected to
	    the HLDA signal on the slave DMA controller.  The slave DMA
	    controller then transfers data for the DMA channel that
	    requested it (0, 1, 2 or 3), or the slave DMA may grant the bus
	    to a peripheral that wants to perform its own bus-mastering,
	    such as a SCSI controller.

	    Because of this wiring arrangement, only DMA channels
	    0, 1, 2, 3, 5, 6 and 7 are usable with peripherals on PC/AT
	    systems.

	    <quote><em>Note:</em> DMA channel 0 was reserved for
	      refresh operations in early IBM PC computers, but
	      is generally available for use by peripherals in
	      modern systems.</quote>

	    When a peripheral is performing Bus Mastering, it is
	    important that the peripheral transmit data to or
	    from memory constantly while it holds the system bus.
	    If the peripheral cannot do this, it must release the
	    bus frequently so that the system can perform refresh
	    operations on main memory.

	    The Dynamic RAM used in all PCs for main memory must be
	    accessed frequently to keep the bits stored in the
	    components "charged".  Dynamic RAM essentially consists
	    of millions of capacitors with each one holding one bit
	    of data.  These capacitors are charged with power to
	    represent a "1" or drained to represent a "0".  Because
	    all capacitors leak, power must be added at regular intervals
	    to keep the "1" values intact.  The RAM chips actually handle
	    the task of pumping power back into all of the appropriate
	    locations in RAM, but they must be told when to do it by
	    the rest of the computer so that the refresh activity won't
	    interfere with the computer wanting to access RAM normally.
	    If the computer is unable to refresh memory, the contents
	    of memory will become corrupted in just a few milliseconds.  

	    Since memory read and write cycles ``count'' as refresh
	    cycles (a dynamic RAM refresh cycle is actually an incomplete
	    memory read cycle), as long as the peripheral
	    controller continues reading or writing data to
	    sequential memory locations, that action will refresh
	    all of memory.
	
	    Bus-mastering is found in some SCSI host interfaces and
	    other high-performance peripheral controllers.


	  <tag>Autoinitialize</tag> This mode causes the DMA to
	    perform Byte, Block or Demand transfers, but when the
	    DMA transfer counter reaches zero, the counter and
	    address are set back to where they were when the DMA
	    channel was originally programmed.  This means that
	    as long as the peripheral requests transfers, they will
	    be granted.  It is up to the CPU to move new data
	    into the fixed buffer ahead of where the DMA is about
	    to transfer it when doing output operations, and read new
	    data out of the buffer behind where the DMA is writing
	    when doing input operations.

	    This technique is frequently used on audio devices that
	    have small or no hardware ``sample'' buffers.  There is
	    additional CPU overhead to manage this ``circular'' buffer,
	    but in some cases this may be the only way to eliminate the
	    latency that occurs when the DMA counter reaches zero
	    and the DMA stops transfers until it is reprogrammed.
	</descrip>

    <sect1><heading>Programming the DMA</heading>

      <p>The DMA channel that is to be programmed should always
	be ``masked'' before loading any settings.  This is because
	the hardware might unexpectedly assert the DRQ for that channel,
	and the DMA might respond, even though not all of the parameters
	have been loaded or updated.

	Once masked, the host must specify the direction of the
	transfer (memory-to-I/O or I/O-to-memory), what mode of
	DMA operation is to be used for the transfer (Single,
	Block, Demand, Cascade, etc), and finally the address and
	length of the transfer are loaded.  The length that is
	loaded is one less than the amount you expect the DMA to
	transfer.  The LSB and MSB of the address and length are
	written to the same 8-bit I/O port, so another port must
	be written to first to guarantee that the DMA accepts the
	first byte as the LSB and the second byte as the MSB of
	the length and address.

	Then, be sure to update the Page Register, which is
	external to the DMA and is accessed through a different
	set of I/O ports.

	Once all the settings are ready, the DMA channel can be
	un-masked.  That DMA channel is now considered to be
	``armed'', and will respond when the DRQ line for that channel
	is asserted.

	Refer to a hardware data book for precise programming
	details for the 8237.  You will also need to refer to the
	I/O port map for the PC system, which describes where
	the DMA and Page Register ports are located.  A complete
	port map table is located below.


    <sect1><heading>DMA Port Map</heading>

      <p>All systems based on the IBM-PC and PC/AT have the DMA
	hardware located at the same I/O ports.  The complete
	list is provided below.  Ports assigned to DMA Controller
	&num;2 are undefined on non-AT designs.

<sect2><heading>0x00 - 0x1f DMA Controller &num;1 (Channels 0, 1, 2 and 3)</heading>

<p>DMA Address and Count Registers

<verb>
0x00	write	Channel 0 starting address
0x00	read	Channel 0 current address
0x01	write	Channel 0 starting word count
0x01	read	Channel 0 remaining word count

0x02	write	Channel 1 starting address
0x02	read	Channel 1 current address
0x03	write	Channel 1 starting word count
0x03	read	Channel 1 remaining word count

0x04	write	Channel 2 starting address
0x04	read	Channel 2 current address
0x05	write	Channel 2 starting word count
0x05	read	Channel 2 remaining word count

0x06	write	Channel 3 starting address
0x06	read	Channel 3 current address
0x07	write	Channel 3 starting word count
0x07	read	Channel 3 remaining word count
</verb>

DMA Command Registers

<verb>
0x08	write	Command Register
0x08	read	Status Register
0x09	write	Request Register
0x09	read	-
0x0a	write	Single Mask Register Bit
0x0a	read	-
0x0b	write	Mode Register
0x0b	read	-
0x0c	write	Clear LSB/MSB Flip-Flop
0x0c	read	-
0x0d	write	Master Clear/Reset
0x0d	read	Temporary Register (not available on newer versions)
0x0e	write	Clear Mask Register
0x0e	read	-
0x0f	write	Write All Mask Register Bits
0x0f	read	Read All Mask Register Bits (only in Intel 82374)
</verb>

<sect2><heading>0xc0 - 0xdf DMA Controller &num;2 (Channels 4, 5, 6 and 7)</heading>

<p>DMA Address and Count Registers

<verb>
0xc0	write	Channel 4 starting address
0xc0	read	Channel 4 current address
0xc2	write	Channel 4 starting word count
0xc2	read	Channel 4 remaining word count

0xc4	write	Channel 5 starting address
0xc4	read	Channel 5 current address
0xc6	write	Channel 5 starting word count
0xc6	read	Channel 5 remaining word count

0xc8	write	Channel 6 starting address
0xc8	read	Channel 6 current address
0xca	write	Channel 6 starting word count
0xca	read	Channel 6 remaining word count

0xcc	write	Channel 7 starting address
0xcc	read	Channel 7 current address
0xce	write	Channel 7 starting word count
0xce	read	Channel 7 remaining word count
</verb>

DMA Command Registers

<verb>
0xd0	write	Command Register
0xd0	read	Status Register
0xd2	write	Request Register
0xd2	read	-
0xd4	write	Single Mask Register Bit
0xd4	read	-
0xd6	write	Mode Register
0xd6	read	-
0xd8	write	Clear LSB/MSB Flip-Flop
0xd8	read	-
0xda	write	Master Clear/Reset
0xda	read	Temporary Register (not present in Intel 82374)
0xdc	write	Clear Mask Register
0xdc	read	-
0xde	write	Write All Mask Register Bits
0xdf	read	Read All Mask Register Bits (only in Intel 82374)
</verb>

<sect2><heading>0x80 - 0x9f DMA Page Registers</heading>

<p><verb>
0x87	r/w	Channel 0 Low byte (23-16) page Register
0x83	r/w	Channel 1 Low byte (23-16) page Register
0x81	r/w	Channel 2 Low byte (23-16) page Register
0x82	r/w	Channel 3 Low byte (23-16) page Register

0x8b	r/w	Channel 5 Low byte (23-16) page Register
0x89	r/w	Channel 6 Low byte (23-16) page Register
0x8a	r/w	Channel 7 Low byte (23-16) page Register
0x8f	r/w	Low byte page Refresh
</verb>

<sect2><heading>0x400 - 0x4ff 82374 Enhanced DMA Registers</heading>

<p>
The Intel 82374 EISA System Component (ESC) was introduced in early 1996
and includes a DMA controller that provides a superset of 8237 functionality
as well as other PC-compatible core peripheral components in a single
package.  This chip is targeted at both EISA and PCI platforms, and provides
modern DMA features like scatter-gather, ring buffers as well as direct
access by the system DMA to all 32 bits of address space.  

<p>
If these features are used, code should also be included to provide similar
functionality in the previous 16 years worth of PC-compatible computers.
For compatibility reasons, some of the 82374 registers must be programmed
<em>after</em> programming the traditional 8237 registers for each 
transfer.   Writing to a traditional 8237 register forces the contents
of some of the 82374 enhanced registers to zero to provide backward
software compatibility.
	

<p><verb>
0x401	r/w	Channel 0 High byte (bits 23-16) word count
0x403	r/w	Channel 1 High byte (bits 23-16) word count
0x405	r/w	Channel 2 High byte (bits 23-16) word count
0x407	r/w	Channel 3 High byte (bits 23-16) word count
0x4c6	r/w	Channel 5 High byte (bits 23-16) word count
0x4ca	r/w	Channel 6 High byte (bits 23-16) word count
0x4ce	r/w	Channel 7 High byte (bits 23-16) word count

0x487	r/w	Channel 0 High byte (bits 31-24) page Register
0x483	r/w	Channel 1 High byte (bits 31-24) page Register
0x481	r/w	Channel 2 High byte (bits 31-24) page Register
0x482	r/w	Channel 3 High byte (bits 31-24) page Register
0x48b	r/w	Channel 5 High byte (bits 31-24) page Register
0x489	r/w	Channel 6 High byte (bits 31-24) page Register
0x48a	r/w	Channel 6 High byte (bits 31-24) page Register
0x48f	r/w	High byte page Refresh

0x4e0	r/w	Channel 0 Stop Register (bits 7-2)
0x4e1	r/w	Channel 0 Stop Register (bits 15-8)
0x4e2	r/w	Channel 0 Stop Register (bits 23-16)
0x4e4	r/w	Channel 1 Stop Register (bits 7-2)
0x4e5	r/w	Channel 1 Stop Register (bits 15-8)
0x4e6	r/w	Channel 1 Stop Register (bits 23-16)
0x4e8	r/w	Channel 2 Stop Register (bits 7-2)
0x4e9	r/w	Channel 2 Stop Register (bits 15-8)
0x4ea	r/w	Channel 2 Stop Register (bits 23-16)
0x4ec	r/w	Channel 3 Stop Register (bits 7-2)
0x4ed	r/w	Channel 3 Stop Register (bits 15-8)
0x4ee	r/w	Channel 3 Stop Register (bits 23-16)
0x4f4	r/w	Channel 5 Stop Register (bits 7-2)
0x4f5	r/w	Channel 5 Stop Register (bits 15-8)
0x4f6	r/w	Channel 5 Stop Register (bits 23-16)
0x4f8	r/w	Channel 6 Stop Register (bits 7-2)
0x4f9	r/w	Channel 6 Stop Register (bits 15-8)
0x4fa	r/w	Channel 6 Stop Register (bits 23-16)
0x4fc	r/w	Channel 7 Stop Register (bits 7-2)
0x4fd	r/w	Channel 7 Stop Register (bits 15-8)
0x4fe	r/w	Channel 7 Stop Register (bits 23-16)

0x40a	write	Channels 0-3 Chaining Mode Register
0x40a	read	Channel Interrupt Status Register
0x4d4	write	Channels 4-7 Chaining Mode Register
0x4d4	read	Chaining Mode Status
0x40c	read	Chain Buffer Expiration Control Register

0x410	write	Channel 0 Scatter-Gather Command Register
0x411	write	Channel 1 Scatter-Gather Command Register
0x412	write	Channel 2 Scatter-Gather Command Register
0x413	write	Channel 3 Scatter-Gather Command Register
0x415	write	Channel 5 Scatter-Gather Command Register
0x416	write	Channel 6 Scatter-Gather Command Register
0x417	write	Channel 7 Scatter-Gather Command Register

0x418	read	Channel 0 Scatter-Gather Status Register
0x419	read	Channel 1 Scatter-Gather Status Register
0x41a	read	Channel 2 Scatter-Gather Status Register
0x41b	read	Channel 3 Scatter-Gather Status Register
0x41d	read	Channel 5 Scatter-Gather Status Register
0x41e	read	Channel 5 Scatter-Gather Status Register
0x41f	read	Channel 7 Scatter-Gather Status Register

0x420-0x423 r/w	Channel 0 Scatter-Gather Descripter Table Pointer Register
0x424-0x427 r/w	Channel 1 Scatter-Gather Descripter Table Pointer Register
0x428-0x42b r/w	Channel 2 Scatter-Gather Descripter Table Pointer Register
0x42c-0x42f r/w	Channel 3 Scatter-Gather Descripter Table Pointer Register
0x434-0x437 r/w	Channel 5 Scatter-Gather Descripter Table Pointer Register
0x438-0x43b r/w	Channel 6 Scatter-Gather Descripter Table Pointer Register
0x43c-0x43f r/w	Channel 7 Scatter-Gather Descripter Table Pointer Register
</verb>