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-rw-r--r--en_US.ISO8859-1/books/developers-handbook/sockets/chapter.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.xml b/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.xml
index 6173905a07..43b32f9b78 100644
--- a/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.xml
+++ b/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.xml
@@ -101,7 +101,7 @@
computer at speeds approaching the speed of light, it often
travels considerably slower between two computers.</para>
- <para>Because the languages used in data communications are so
+ <para>As the languages used in data communications are so
terse, we usually refer to them as
<emphasis>protocols</emphasis> rather than languages.</para>
@@ -337,7 +337,7 @@
extract the <emphasis><acronym>PNG</acronym> file</emphasis>
from it.</para>
- <para>Because of the complexity of internetworking, we cannot just
+ <para>Due to the complexity of internetworking, we cannot just
use the <function role="syscall">open</function> system call, or
the <function>open()</function> C function. Instead, we need to
take several steps to <quote>opening</quote> a socket.</para>
@@ -1381,7 +1381,7 @@ int main() {
<para>Not all protocols are that simple. Many receive a
request from the client, reply to it, then receive another
- request from the same client. Because of that, they do
+ request from the same client. As a result, they do
not know in advance how long they will be serving the
client. Such servers usually start a new process for each
client. While the new process is serving its client, the