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<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE article PUBLIC "-//FreeBSD//DTD DocBook XML V5.0-Based Extension//EN"
"http://www.FreeBSD.org/XML/share/xml/freebsd50.dtd">
<!-- $FreeBSD$ -->
<!-- The FreeBSD Documentation Project -->
<article xmlns="http://docbook.org/ns/docbook"
xmlns:xlink="http://www.w3.org/1999/xlink" version="5.0"
xml:lang="en">
<info>
<title>&linux; emulation in &os;</title>
<author>
<personname>
<firstname>Roman</firstname>
<surname>Divacky</surname>
</personname>
<affiliation>
<address>
<email>rdivacky@FreeBSD.org</email>
</address>
</affiliation>
</author>
<legalnotice xml:id="trademarks" role="trademarks">
&tm-attrib.adobe;
&tm-attrib.ibm;
&tm-attrib.freebsd;
&tm-attrib.linux;
&tm-attrib.netbsd;
&tm-attrib.realnetworks;
&tm-attrib.oracle;
&tm-attrib.sun;
&tm-attrib.general;
</legalnotice>
<pubdate>$FreeBSD$</pubdate>
<releaseinfo>$FreeBSD$</releaseinfo>
<abstract>
<para>This masters thesis deals with updating the &linux;
emulation layer (the so called
<firstterm>Linuxulator</firstterm>). The task was to update
the layer to match the functionality of &linux; 2.6. As a
reference implementation, the &linux; 2.6.16 kernel was
chosen. The concept is loosely based on the NetBSD
implementation. Most of the work was done in the summer of
2006 as a part of the Google Summer of Code students program.
The focus was on bringing the <firstterm>NPTL</firstterm> (new
&posix; thread library) support into the emulation layer,
including <firstterm>TLS</firstterm> (thread local storage),
<firstterm>futexes</firstterm> (fast user space mutexes),
<firstterm>PID mangling</firstterm>, and some other minor
things. Many small problems were identified and fixed in the
process. My work was integrated into the main &os; source
repository and will be shipped in the upcoming 7.0R release.
We, the emulation development team, are working on making the
&linux; 2.6 emulation the default emulation layer in
&os;.</para>
</abstract>
</info>
<sect1 xml:id="intro">
<title>Introduction</title>
<para>In the last few years the open source &unix; based operating
systems started to be widely deployed on server and client
machines. Among these operating systems I would like to point
out two: &os;, for its BSD heritage, time proven code base and
many interesting features and &linux; for its wide user base,
enthusiastic open developer community and support from large
companies. &os; tends to be used on server class machines
serving heavy duty networking tasks with less usage on desktop
class machines for ordinary users. While &linux; has the same
usage on servers, but it is used much more by home based users.
This leads to a situation where there are many binary only
programs available for &linux; that lack support for
&os;.</para>
<para>Naturally, a need for the ability to run &linux; binaries on
a &os; system arises and this is what this thesis deals with:
the emulation of the &linux; kernel in the &os; operating
system.</para>
<para>During the Summer of 2006 Google Inc. sponsored a project
which focused on extending the &linux; emulation layer (the so
called Linuxulator) in &os; to include &linux; 2.6 facilities.
This thesis is written as a part of this project.</para>
</sect1>
<sect1 xml:id="inside">
<title>A look inside…</title>
<para>In this section we are going to describe every operating
system in question. How they deal with syscalls, trapframes
etc., all the low-level stuff. We also describe the way they
understand common &unix; primitives like what a PID is, what a
thread is, etc. In the third subsection we talk about how
&unix; on &unix; emulation could be done in general.</para>
<sect2 xml:id="what-is-unix">
<title>What is &unix;</title>
<para>&unix; is an operating system with a long history that has
influenced almost every other operating system currently in
use. Starting in the 1960s, its development continues to this
day (although in different projects). &unix; development soon
forked into two main ways: the BSDs and System III/V families.
They mutually influenced themselves by growing a common &unix;
standard. Among the contributions originated in BSD we can
name virtual memory, TCP/IP networking, FFS, and many others.
The System V branch contributed to SysV interprocess
communication primitives, copy-on-write, etc. &unix; itself
does not exist any more but its ideas have been used by many
other operating systems world wide thus forming the so called
&unix;-like operating systems. These days the most
influential ones are &linux;, Solaris, and possibly (to some
extent) &os;. There are in-company &unix; derivatives (AIX,
HP-UX etc.), but these have been more and more migrated to the
aforementioned systems. Let us summarize typical &unix;
characteristics.</para>
</sect2>
<sect2 xml:id="tech-details">
<title>Technical details</title>
<para>Every running program constitutes a process that
represents a state of the computation. Running process is
divided between kernel-space and user-space. Some operations
can be done only from kernel space (dealing with hardware
etc.), but the process should spend most of its lifetime in
the user space. The kernel is where the management of the
processes, hardware, and low-level details take place. The
kernel provides a standard unified &unix; API to the user
space. The most important ones are covered below.</para>
<sect3 xml:id="kern-proc-comm">
<title>Communication between kernel and user space
process</title>
<para>Common &unix; API defines a syscall as a way to issue
commands from a user space process to the kernel. The most
common implementation is either by using an interrupt or
specialized instruction (think of
<literal>SYSENTER</literal>/<literal>SYSCALL</literal>
instructions for ia32). Syscalls are defined by a number.
For example in &os;, the syscall number 85 is the
&man.swapon.2; syscall and the syscall number 132 is
&man.mkfifo.2;. Some syscalls need parameters, which are
passed from the user-space to the kernel-space in various
ways (implementation dependant). Syscalls are
synchronous.</para>
<para>Another possible way to communicate is by using a
<firstterm>trap</firstterm>. Traps occur asynchronously
after some event occurs (division by zero, page fault etc.).
A trap can be transparent for a process (page fault) or can
result in a reaction like sending a
<firstterm>signal</firstterm> (division by zero).</para>
</sect3>
<sect3 xml:id="proc-proc-comm">
<title>Communication between processes</title>
<para>There are other APIs (System V IPC, shared memory etc.)
but the single most important API is signal. Signals are
sent by processes or by the kernel and received by
processes. Some signals can be ignored or handled by a user
supplied routine, some result in a predefined action that
cannot be altered or ignored.</para>
</sect3>
<sect3 xml:id="proc-mgmt">
<title>Process management</title>
<para>Kernel instances are processed first in the system (so
called init). Every running process can create its
identical copy using the &man.fork.2; syscall. Some
slightly modified versions of this syscall were introduced
but the basic semantic is the same. Every running process
can morph into some other process using the &man.exec.3;
syscall. Some modifications of this syscall were introduced
but all serve the same basic purpose. Processes end their
lives by calling the &man.exit.2; syscall. Every process is
identified by a unique number called PID. Every process has
a defined parent (identified by its PID).</para>
</sect3>
<sect3 xml:id="thread-mgmt">
<title>Thread management</title>
<para>Traditional &unix; does not define any API nor
implementation for threading, while &posix; defines its
threading API but the implementation is undefined.
Traditionally there were two ways of implementing threads.
Handling them as separate processes (1:1 threading) or
envelope the whole thread group in one process and managing
the threading in userspace (1:N threading). Comparing main
features of each approach:</para>
<para>1:1 threading</para>
<itemizedlist>
<listitem>
<para>- heavyweight threads</para>
</listitem>
<listitem>
<para>- the scheduling cannot be altered by the user
(slightly mitigated by the &posix; API)</para>
</listitem>
<listitem>
<para>+ no syscall wrapping necessary</para>
</listitem>
<listitem>
<para>+ can utilize multiple CPUs</para>
</listitem>
</itemizedlist>
<para>1:N threading</para>
<itemizedlist>
<listitem>
<para>+ lightweight threads</para>
</listitem>
<listitem>
<para>+ scheduling can be easily altered by the
user</para>
</listitem>
<listitem>
<para>- syscalls must be wrapped</para>
</listitem>
<listitem>
<para>- cannot utilize more than one CPU</para>
</listitem>
</itemizedlist>
</sect3>
</sect2>
<sect2 xml:id="what-is-freebsd">
<title>What is &os;?</title>
<para>The &os; project is one of the oldest open source
operating systems currently available for daily use. It is a
direct descendant of the genuine &unix; so it could be claimed
that it is a true &unix; although licensing issues do not
permit that. The start of the project dates back to the early
1990's when a crew of fellow BSD users patched the 386BSD
operating system. Based on this patchkit a new operating
system arose named &os; for its liberal license. Another
group created the NetBSD operating system with different goals
in mind. We will focus on &os;.</para>
<para>&os; is a modern &unix;-based operating system with all
the features of &unix;. Preemptive multitasking, multiuser
facilities, TCP/IP networking, memory protection, symmetric
multiprocessing support, virtual memory with merged VM and
buffer cache, they are all there. One of the interesting and
extremely useful features is the ability to emulate other
&unix;-like operating systems. As of December 2006 and
7-CURRENT development, the following emulation functionalities
are supported:</para>
<itemizedlist>
<listitem>
<para>&os;/i386 emulation on &os;/amd64</para>
</listitem>
<listitem>
<para>&os;/i386 emulation on &os;/ia64</para>
</listitem>
<listitem>
<para>&linux;-emulation of &linux; operating system on
&os;</para>
</listitem>
<listitem>
<para>NDIS-emulation of Windows networking drivers
interface</para>
</listitem>
<listitem>
<para>NetBSD-emulation of NetBSD operating system</para>
</listitem>
<listitem>
<para>PECoff-support for PECoff &os; executables</para>
</listitem>
<listitem>
<para>SVR4-emulation of System V revision 4 &unix;</para>
</listitem>
</itemizedlist>
<para>Actively developed emulations are the &linux; layer and
various &os;-on-&os; layers. Others are not supposed to work
properly nor be usable these days.</para>
<sect3 xml:id="freebsd-tech-details">
<title>Technical details</title>
<para>&os; is traditional flavor of &unix; in the sense of
dividing the run of processes into two halves: kernel space
and user space run. There are two types of process entry to
the kernel: a syscall and a trap. There is only one way to
return. In the subsequent sections we will describe the
three gates to/from the kernel. The whole description
applies to the i386 architecture as the Linuxulator only
exists there but the concept is similar on other
architectures. The information was taken from [1] and the
source code.</para>
<sect4 xml:id="freebsd-sys-entries">
<title>System entries</title>
<para>&os; has an abstraction called an execution class
loader, which is a wedge into the &man.execve.2; syscall.
This employs a structure <literal>sysentvec</literal>,
which describes an executable ABI. It contains things
like errno translation table, signal translation table,
various functions to serve syscall needs (stack fixup,
coredumping, etc.). Every ABI the &os; kernel wants to
support must define this structure, as it is used later in
the syscall processing code and at some other places.
System entries are handled by trap handlers, where we can
access both the kernel-space and the user-space at
once.</para>
</sect4>
<sect4 xml:id="freebsd-syscalls">
<title>Syscalls</title>
<para>Syscalls on &os; are issued by executing interrupt
<literal>0x80</literal> with register
<varname>%eax</varname> set to a desired syscall number
with arguments passed on the stack.</para>
<para>When a process issues an interrupt
<literal>0x80</literal>, the <literal>int0x80</literal>
syscall trap handler is issued (defined in
<filename>sys/i386/i386/exception.s</filename>), which
prepares arguments (i.e. copies them on to the stack) for
a call to a C function &man.syscall.2; (defined in
<filename>sys/i386/i386/trap.c</filename>), which
processes the passed in trapframe. The processing
consists of preparing the syscall (depending on the
<literal>sysvec</literal> entry), determining if the
syscall is 32-bit or 64-bit one (changes size of the
parameters), then the parameters are copied, including the
syscall. Next, the actual syscall function is executed
with processing of the return code (special cases for
<literal>ERESTART</literal> and
<literal>EJUSTRETURN</literal> errors). Finally an
<literal>userret()</literal> is scheduled, switching the
process back to the users-pace. The parameters to the
actual syscall handler are passed in the form of
<literal>struct thread *td</literal>, <literal>struct
syscall args *</literal> arguments where the second
parameter is a pointer to the copied in structure of
parameters.</para>
</sect4>
<sect4 xml:id="freebsd-traps">
<title>Traps</title>
<para>Handling of traps in &os; is similar to the handling
of syscalls. Whenever a trap occurs, an assembler handler
is called. It is chosen between alltraps, alltraps with
regs pushed or calltrap depending on the type of the trap.
This handler prepares arguments for a call to a C function
<literal>trap()</literal> (defined in
<filename>sys/i386/i386/trap.c</filename>), which then
processes the occurred trap. After the processing it
might send a signal to the process and/or exit to userland
using <literal>userret()</literal>.</para>
</sect4>
<sect4 xml:id="freebsd-exits">
<title>Exits</title>
<para>Exits from kernel to userspace happen using the
assembler routine <literal>doreti</literal> regardless of
whether the kernel was entered via a trap or via a
syscall. This restores the program status from the stack
and returns to the userspace.</para>
</sect4>
<sect4 xml:id="freebsd-unix-primitives">
<title>&unix; primitives</title>
<para>&os; operating system adheres to the traditional
&unix; scheme, where every process has a unique
identification number, the so called
<firstterm>PID</firstterm> (Process ID). PID numbers are
allocated either linearly or randomly ranging from
<literal>0</literal> to <literal>PID_MAX</literal>. The
allocation of PID numbers is done using linear searching
of PID space. Every thread in a process receives the same
PID number as result of the &man.getpid.2; call.</para>
<para>There are currently two ways to implement threading in
&os;. The first way is M:N threading followed by the 1:1
threading model. The default library used is M:N
threading (<literal>libpthread</literal>) and you can
switch at runtime to 1:1 threading
(<literal>libthr</literal>). The plan is to switch to 1:1
library by default soon. Although those two libraries use
the same kernel primitives, they are accessed through
different API(es). The M:N library uses the
<literal>kse_*</literal> family of syscalls while the 1:1
library uses the <literal>thr_*</literal> family of
syscalls. Due to this, there is no general concept of
thread ID shared between kernel and userspace. Of course,
both threading libraries implement the pthread thread ID
API. Every kernel thread (as described by <literal>struct
thread</literal>) has td tid identifier but this is not
directly accessible from userland and solely serves the
kernel's needs. It is also used for 1:1 threading library
as pthread's thread ID but handling of this is internal to
the library and cannot be relied on.</para>
<para>As stated previously there are two implementations of
threading in &os;. The M:N library divides the work
between kernel space and userspace. Thread is an entity
that gets scheduled in the kernel but it can represent
various number of userspace threads. M userspace threads
get mapped to N kernel threads thus saving resources while
keeping the ability to exploit multiprocessor parallelism.
Further information about the implementation can be
obtained from the man page or [1]. The 1:1 library
directly maps a userland thread to a kernel thread thus
greatly simplifying the scheme. None of these designs
implement a fairness mechanism (such a mechanism was
implemented but it was removed recently because it caused
serious slowdown and made the code more difficult to deal
with).</para>
</sect4>
</sect3>
</sect2>
<sect2 xml:id="what-is-linux">
<title>What is &linux;</title>
<para>&linux; is a &unix;-like kernel originally developed by
Linus Torvalds, and now being contributed to by a massive
crowd of programmers all around the world. From its mere
beginnings to today, with wide support from companies such as
IBM or Google, &linux; is being associated with its fast
development pace, full hardware support and benevolent
dictator model of organization.</para>
<para>&linux; development started in 1991 as a hobbyist project
at University of Helsinki in Finland. Since then it has
obtained all the features of a modern &unix;-like OS:
multiprocessing, multiuser support, virtual memory,
networking, basically everything is there. There are also
highly advanced features like virtualization etc.</para>
<para>As of 2006 &linux; seems to be the most widely used open
source operating system with support from independent software
vendors like Oracle, RealNetworks, Adobe, etc. Most of the
commercial software distributed for &linux; can only be
obtained in a binary form so recompilation for other operating
systems is impossible.</para>
<para>Most of the &linux; development happens in a
<application>Git</application> version control system.
<application>Git</application> is a distributed system so
there is no central source of the &linux; code, but some
branches are considered prominent and official. The version
number scheme implemented by &linux; consists of four numbers
A.B.C.D. Currently development happens in 2.6.C.D, where C
represents major version, where new features are added or
changed while D is a minor version for bugfixes only.</para>
<para>More information can be obtained from [3].</para>
<sect3 xml:id="linux-tech-details">
<title>Technical details</title>
<para>&linux; follows the traditional &unix; scheme of
dividing the run of a process in two halves: the kernel and
user space. The kernel can be entered in two ways: via a
trap or via a syscall. The return is handled only in one
way. The further description applies to &linux; 2.6 on
the &i386; architecture. This information was taken from
[2].</para>
<sect4 xml:id="linux-syscalls">
<title>Syscalls</title>
<para>Syscalls in &linux; are performed (in userspace) using
<literal>syscallX</literal> macros where X substitutes a
number representing the number of parameters of the given
syscall. This macro translates to a code that loads
<varname>%eax</varname> register with a number of the
syscall and executes interrupt <literal>0x80</literal>.
After this syscall return is called, which translates
negative return values to positive
<literal>errno</literal> values and sets
<literal>res</literal> to <literal>-1</literal> in case of
an error. Whenever the interrupt <literal>0x80</literal>
is called the process enters the kernel in system call
trap handler. This routine saves all registers on the
stack and calls the selected syscall entry. Note that the
&linux; calling convention expects parameters to the
syscall to be passed via registers as shown here:</para>
<orderedlist>
<listitem>
<para>parameter -> <varname>%ebx</varname></para>
</listitem>
<listitem>
<para>parameter -> <varname>%ecx</varname></para>
</listitem>
<listitem>
<para>parameter -> <varname>%edx</varname></para>
</listitem>
<listitem>
<para>parameter -> <varname>%esi</varname></para>
</listitem>
<listitem>
<para>parameter -> <varname>%edi</varname></para>
</listitem>
<listitem>
<para>parameter -> <varname>%ebp</varname></para>
</listitem>
</orderedlist>
<para>There are some exceptions to this, where &linux; uses
different calling convention (most notably the
<literal>clone</literal> syscall).</para>
</sect4>
<sect4 xml:id="linux-traps">
<title>Traps</title>
<para>The trap handlers are introduced in
<filename>arch/i386/kernel/traps.c</filename> and most of
these handlers live in
<filename>arch/i386/kernel/entry.S</filename>, where
handling of the traps happens.</para>
</sect4>
<sect4 xml:id="linux-exits">
<title>Exits</title>
<para>Return from the syscall is managed by syscall
&man.exit.3;, which checks for the process having
unfinished work, then checks whether we used user-supplied
selectors. If this happens stack fixing is applied and
finally the registers are restored from the stack and the
process returns to the userspace.</para>
</sect4>
<sect4 xml:id="linux-unix-primitives">
<title>&unix; primitives</title>
<para>In the 2.6 version, the &linux; operating system
redefined some of the traditional &unix; primitives,
notably PID, TID and thread. PID is defined not to be
unique for every process, so for some processes (threads)
&man.getppid.2; returns the same value. Unique
identification of process is provided by TID. This is
because <firstterm>NPTL</firstterm> (New &posix; Thread
Library) defines threads to be normal processes (so called
1:1 threading). Spawning a new process in
&linux; 2.6 happens using the
<literal>clone</literal> syscall (fork variants are
reimplemented using it). This clone syscall defines a set
of flags that affect behavior of the cloning process
regarding thread implementation. The semantic is a bit
fuzzy as there is no single flag telling the syscall to
create a thread.</para>
<para>Implemented clone flags are:</para>
<itemizedlist>
<listitem>
<para><literal>CLONE_VM</literal> - processes share
their memory space</para>
</listitem>
<listitem>
<para><literal>CLONE_FS</literal> - share umask, cwd and
namespace</para>
</listitem>
<listitem>
<para><literal>CLONE_FILES</literal> - share open
files</para>
</listitem>
<listitem>
<para><literal>CLONE_SIGHAND</literal> - share signal
handlers and blocked signals</para>
</listitem>
<listitem>
<para><literal>CLONE_PARENT</literal> - share
parent</para>
</listitem>
<listitem>
<para><literal>CLONE_THREAD</literal> - be thread
(further explanation below)</para>
</listitem>
<listitem>
<para><literal>CLONE_NEWNS</literal> - new
namespace</para>
</listitem>
<listitem>
<para><literal>CLONE_SYSVSEM</literal> - share SysV undo
structures</para>
</listitem>
<listitem>
<para><literal>CLONE_SETTLS</literal> - setup TLS at
supplied address</para>
</listitem>
<listitem>
<para><literal>CLONE_PARENT_SETTID</literal> - set TID
in the parent</para>
</listitem>
<listitem>
<para><literal>CLONE_CHILD_CLEARTID</literal> - clear
TID in the child</para>
</listitem>
<listitem>
<para><literal>CLONE_CHILD_SETTID</literal> - set TID in
the child</para>
</listitem>
</itemizedlist>
<para><literal>CLONE_PARENT</literal> sets the real parent
to the parent of the caller. This is useful for threads
because if thread A creates thread B we want thread B to
be parented to the parent of the whole thread group.
<literal>CLONE_THREAD</literal> does exactly the same
thing as <literal>CLONE_PARENT</literal>,
<literal>CLONE_VM</literal> and
<literal>CLONE_SIGHAND</literal>, rewrites PID to be the
same as PID of the caller, sets exit signal to be none and
enters the thread group. <literal>CLONE_SETTLS</literal>
sets up GDT entries for TLS handling. The
<literal>CLONE_*_*TID</literal> set of flags sets/clears
user supplied address to TID or 0.</para>
<para>As you can see the <literal>CLONE_THREAD</literal>
does most of the work and does not seem to fit the scheme
very well. The original intention is unclear (even for
authors, according to comments in the code) but I think
originally there was one threading flag, which was then
parcelled among many other flags but this separation was
never fully finished. It is also unclear what this
partition is good for as glibc does not use that so only
hand-written use of the clone permits a programmer to
access this features.</para>
<para>For non-threaded programs the PID and TID are the
same. For threaded programs the first thread PID and TID
are the same and every created thread shares the same PID
and gets assigned a unique TID (because
<literal>CLONE_THREAD</literal> is passed in) also parent
is shared for all processes forming this threaded
program.</para>
<para>The code that implements &man.pthread.create.3; in
NPTL defines the clone flags like this:</para>
<programlisting>int clone_flags = (CLONE_VM | CLONE_FS | CLONE_FILES | CLONE_SIGNAL
| CLONE_SETTLS | CLONE_PARENT_SETTID
| CLONE_CHILD_CLEARTID | CLONE_SYSVSEM
#if __ASSUME_NO_CLONE_DETACHED == 0
| CLONE_DETACHED
#endif
| 0);</programlisting>
<para>The <literal>CLONE_SIGNAL</literal> is defined
like</para>
<programlisting>#define CLONE_SIGNAL (CLONE_SIGHAND | CLONE_THREAD)</programlisting>
<para>the last 0 means no signal is sent when any of the
threads exits.</para>
</sect4>
</sect3>
</sect2>
<sect2 xml:id="what-is-emu">
<title>What is emulation</title>
<para>According to a dictionary definition, emulation is the
ability of a program or device to imitate another program or
device. This is achieved by providing the same reaction to a
given stimulus as the emulated object. In practice, the
software world mostly sees three types of emulation - a
program used to emulate a machine (QEMU, various game console
emulators etc.), software emulation of a hardware facility
(OpenGL emulators, floating point units emulation etc.) and
operating system emulation (either in kernel of the operating
system or as a userspace program).</para>
<para>Emulation is usually used in a place, where using the
original component is not feasible nor possible at all. For
example someone might want to use a program developed for a
different operating system than they use. Then emulation
comes in handy. Sometimes there is no other way but to use
emulation - e.g. when the hardware device you try to use does
not exist (yet/anymore) then there is no other way but
emulation. This happens often when porting an operating
system to a new (non-existent) platform. Sometimes it is just
cheaper to emulate.</para>
<para>Looking from an implementation point of view, there are
two main approaches to the implementation of emulation. You
can either emulate the whole thing - accepting possible inputs
of the original object, maintaining inner state and emitting
correct output based on the state and/or input. This kind of
emulation does not require any special conditions and
basically can be implemented anywhere for any device/program.
The drawback is that implementing such emulation is quite
difficult, time-consuming and error-prone. In some cases we
can use a simpler approach. Imagine you want to emulate a
printer that prints from left to right on a printer that
prints from right to left. It is obvious that there is no
need for a complex emulation layer but simply reversing of the
printed text is sufficient. Sometimes the
emulating environment is very similar to the emulated one so
just a thin layer of some translation is necessary to provide
fully working emulation! As you can see this is much less
demanding to implement, so less time-consuming and error-prone
than the previous approach. But the necessary condition is
that the two environments must be similar enough. The third
approach combines the two previous. Most of the time the
objects do not provide the same capabilities so in a case of
emulating the more powerful one on the less powerful we have
to emulate the missing features with full emulation described
above.</para>
<para>This master thesis deals with emulation of &unix; on
&unix;, which is exactly the case, where only a thin layer of
translation is sufficient to provide full emulation. The
&unix; API consists of a set of syscalls, which are usually
self contained and do not affect some global kernel
state.</para>
<para>There are a few syscalls that affect inner state but this
can be dealt with by providing some structures that maintain
the extra state.</para>
<para>No emulation is perfect and emulations tend to lack some
parts but this usually does not cause any serious drawbacks.
Imagine a game console emulator that emulates everything but
music output. No doubt that the games are playable and one
can use the emulator. It might not be that comfortable as the
original game console but its an acceptable compromise between
price and comfort.</para>
<para>The same goes with the &unix; API. Most programs can live
with a very limited set of syscalls working. Those syscalls
tend to be the oldest ones (&man.read.2;/&man.write.2;,
&man.fork.2; family, &man.signal.3; handling, &man.exit.3;,
&man.socket.2; API) hence it is easy to emulate because their
semantics is shared among all &unix;es, which exist
todays.</para>
</sect2>
</sect1>
<sect1 xml:id="freebsd-emulation">
<title>Emulation</title>
<sect2>
<title>How emulation works in &os;</title>
<para>As stated earlier, &os; supports running binaries from
several other &unix;es. This works because &os; has an
abstraction called the execution class loader. This wedges
into the &man.execve.2; syscall, so when &man.execve.2; is
about to execute a binary it examines its type.</para>
<para>There are basically two types of binaries in &os;.
Shell-like text scripts which are identified by
<literal>#!</literal> as their first two characters and normal
(typically <firstterm>ELF</firstterm>) binaries, which are a
representation of a compiled executable object. The vast
majority (one could say all of them) of binaries in &os; are
from type ELF. ELF files contain a header, which specifies
the OS ABI for this ELF file. By reading this information,
the operating system can accurately determine what type of
binary the given file is.</para>
<para>Every OS ABI must be registered in the &os; kernel. This
applies to the &os; native OS ABI, as well. So when
&man.execve.2; executes a binary it iterates through the list
of registered APIs and when it finds the right one it starts
to use the information contained in the OS ABI description
(its syscall table, <literal>errno</literal> translation
table, etc.). So every time the process calls a syscall, it
uses its own set of syscalls instead of some global one. This
effectively provides a very elegant and easy way of supporting
execution of various binary formats.</para>
<para>The nature of emulation of different OSes (and also some
other subsystems) led developers to invite a handler event
mechanism. There are various places in the kernel, where a
list of event handlers are called. Every subsystem can
register an event handler and they are called accordingly.
For example, when a process exits there is a handler called
that possibly cleans up whatever the subsystem needs to be
cleaned.</para>
<para>Those simple facilities provide basically everything that
is needed for the emulation infrastructure and in fact these
are basically the only things necessary to implement the
&linux; emulation layer.</para>
</sect2>
<sect2 xml:id="freebsd-common-primitives">
<title>Common primitives in the &os; kernel</title>
<para>Emulation layers need some support from the operating
system. I am going to describe some of the supported
primitives in the &os; operating system.</para>
<sect3 xml:id="freebsd-locking-primitives">
<title>Locking primitives</title>
<para>Contributed by: &a.attilio.email;</para>
<para>The &os; synchronization primitive set is based on the
idea to supply a rather huge number of different primitives
in a way that the better one can be used for every
particular, appropriate situation.</para>
<para>To a high level point of view you can consider three
kinds of synchronization primitives in the &os;
kernel:</para>
<itemizedlist>
<listitem>
<para>atomic operations and memory barriers</para>
</listitem>
<listitem>
<para>locks</para>
</listitem>
<listitem>
<para>scheduling barriers</para>
</listitem>
</itemizedlist>
<para>Below there are descriptions for the 3 families. For
every lock, you should really check the linked manpage
(where possible) for more detailed explanations.</para>
<sect4 xml:id="freebsd-atomic-op">
<title>Atomic operations and memory barriers</title>
<para>Atomic operations are implemented through a set of
functions performing simple arithmetics on memory operands
in an atomic way with respect to external events
(interrupts, preemption, etc.). Atomic operations can
guarantee atomicity just on small data types (in the
magnitude order of the <literal>.long.</literal>
architecture C data type), so should be rarely used
directly in the end-level code, if not only for very
simple operations (like flag setting in a bitmap, for
example). In fact, it is rather simple and common to
write down a wrong semantic based on just atomic
operations (usually referred as lock-less). The &os;
kernel offers a way to perform atomic operations in
conjunction with a memory barrier. The memory barriers
will guarantee that an atomic operation will happen
following some specified ordering with respect to other
memory accesses. For example, if we need that an atomic
operation happen just after all other pending writes (in
terms of instructions reordering buffers activities) are
completed, we need to explicitly use a memory barrier in
conjunction to this atomic operation. So it is simple to
understand why memory barriers play a key role for
higher-level locks building (just as refcounts, mutexes,
etc.). For a detailed explanatory on atomic operations,
please refer to &man.atomic.9;. It is far, however,
noting that atomic operations (and memory barriers as
well) should ideally only be used for building
front-ending locks (as mutexes).</para>
</sect4>
<sect4 xml:id="freebsd-refcounts">
<title>Refcounts</title>
<para>Refcounts are interfaces for handling reference
counters. They are implemented through atomic operations
and are intended to be used just for cases, where the
reference counter is the only one thing to be protected,
so even something like a spin-mutex is deprecated. Using
the refcount interface for structures, where a mutex is
already used is often wrong since we should probably close
the reference counter in some already protected paths. A
manpage discussing refcount does not exist currently, just
check <filename>sys/refcount.h</filename> for an overview
of the existing API.</para>
</sect4>
<sect4 xml:id="freebsd-locks">
<title>Locks</title>
<para>&os; kernel has huge classes of locks. Every lock is
defined by some peculiar properties, but probably the most
important is the event linked to contesting holders (or in
other terms, the behavior of threads unable to acquire the
lock). &os;'s locking scheme presents three different
behaviors for contenders:</para>
<orderedlist>
<listitem>
<para>spinning</para>
</listitem>
<listitem>
<para>blocking</para>
</listitem>
<listitem>
<para>sleeping</para>
</listitem>
</orderedlist>
<note>
<para>numbers are not casual</para>
</note>
</sect4>
<sect4 xml:id="freebsd-spinlocks">
<title>Spinning locks</title>
<para>Spin locks let waiters to spin until they cannot
acquire the lock. An important matter do deal with is
when a thread contests on a spin lock if it is not
descheduled. Since the &os; kernel is preemptive, this
exposes spin lock at the risk of deadlocks that can be
solved just disabling interrupts while they are acquired.
For this and other reasons (like lack of priority
propagation support, poorness in load balancing schemes
between CPUs, etc.), spin locks are intended to protect
very small paths of code, or ideally not to be used at all
if not explicitly requested (explained later).</para>
</sect4>
<sect4 xml:id="freebsd-blocking">
<title>Blocking</title>
<para>Block locks let waiters to be descheduled and blocked
until the lock owner does not drop it and wakes up one or
more contenders. In order to avoid starvation issues,
blocking locks do priority propagation from the waiters to
the owner. Block locks must be implemented through the
turnstile interface and are intended to be the most used
kind of locks in the kernel, if no particular conditions
are met.</para>
</sect4>
<sect4 xml:id="freebsd-sleeping">
<title>Sleeping</title>
<para>Sleep locks let waiters to be descheduled and fall
asleep until the lock holder does not drop it and wakes up
one or more waiters. Since sleep locks are intended to
protect large paths of code and to cater asynchronous
events, they do not do any form of priority propagation.
They must be implemented through the &man.sleepqueue.9;
interface.</para>
<para>The order used to acquire locks is very important, not
only for the possibility to deadlock due at lock order
reversals, but even because lock acquisition should follow
specific rules linked to locks natures. If you give a
look at the table above, the practical rule is that if a
thread holds a lock of level n (where the level is the
number listed close to the kind of lock) it is not allowed
to acquire a lock of superior levels, since this would
break the specified semantic for a path. For example, if
a thread holds a block lock (level 2), it is allowed to
acquire a spin lock (level 1) but not a sleep lock (level
3), since block locks are intended to protect smaller
paths than sleep lock (these rules are not about atomic
operations or scheduling barriers, however).</para>
<para>This is a list of lock with their respective
behaviors:</para>
<itemizedlist>
<listitem>
<para>spin mutex - spinning - &man.mutex.9;</para>
</listitem>
<listitem>
<para>sleep mutex - blocking - &man.mutex.9;</para>
</listitem>
<listitem>
<para>pool mutex - blocking - &man.mtx.pool.9;</para>
</listitem>
<listitem>
<para>sleep family - sleeping - &man.sleep.9; pause
tsleep msleep msleep spin msleep rw msleep sx</para>
</listitem>
<listitem>
<para>condvar - sleeping - &man.condvar.9;</para>
</listitem>
<listitem>
<para>rwlock - blocking - &man.rwlock.9;</para>
</listitem>
<listitem>
<para>sxlock - sleeping - &man.sx.9;</para>
</listitem>
<listitem>
<para>lockmgr - sleeping - &man.lockmgr.9;</para>
</listitem>
<listitem>
<para>semaphores - sleeping - &man.sema.9;</para>
</listitem>
</itemizedlist>
<para>Among these locks only mutexes, sxlocks, rwlocks and
lockmgrs are intended to handle recursion, but currently
recursion is only supported by mutexes and
lockmgrs.</para>
</sect4>
<sect4 xml:id="freebsd-scheduling">
<title>Scheduling barriers</title>
<para>Scheduling barriers are intended to be used in order
to drive scheduling of threading. They consist mainly of
three different stubs:</para>
<itemizedlist>
<listitem>
<para>critical sections (and preemption)</para>
</listitem>
<listitem>
<para>sched_bind</para>
</listitem>
<listitem>
<para>sched_pin</para>
</listitem>
</itemizedlist>
<para>Generally, these should be used only in a particular
context and even if they can often replace locks, they
should be avoided because they do not let the diagnose of
simple eventual problems with locking debugging tools (as
&man.witness.4;).</para>
</sect4>
<sect4 xml:id="freebsd-critical">
<title>Critical sections</title>
<para>The &os; kernel has been made preemptive basically to
deal with interrupt threads. In fact, in order to avoid
high interrupt latency, time-sharing priority threads can
be preempted by interrupt threads (in this way, they do
not need to wait to be scheduled as the normal path
previews). Preemption, however, introduces new racing
points that need to be handled, as well. Often, in order
to deal with preemption, the simplest thing to do is to
completely disable it. A critical section defines a piece
of code (borderlined by the pair of functions
&man.critical.enter.9; and &man.critical.exit.9;, where
preemption is guaranteed to not happen (until the
protected code is fully executed). This can often replace
a lock effectively but should be used carefully in order
to not lose the whole advantage that preemption
brings.</para>
</sect4>
<sect4 xml:id="freebsd-schedpin">
<title>sched_pin/sched_unpin</title>
<para>Another way to deal with preemption is the
<function>sched_pin()</function> interface. If a piece of
code is closed in the <function>sched_pin()</function>
and <function>sched_unpin()</function> pair of functions
it is guaranteed that the respective thread, even if it
can be preempted, it will always be executed on the same
CPU. Pinning is very effective in the particular case
when we have to access at per-cpu datas and we assume
other threads will not change those data. The latter
condition will determine a critical section as a too
strong condition for our code.</para>
</sect4>
<sect4 xml:id="freebsd-schedbind">
<title>sched_bind/sched_unbind</title>
<para><function>sched_bind</function> is an API used in
order to bind a thread to a particular CPU for all the
time it executes the code, until a
<function>sched_unbind</function> function call does not
unbind it. This feature has a key role in situations
where you cannot trust the current state of CPUs (for
example, at very early stages of boot), as you want to
avoid your thread to migrate on inactive CPUs. Since
<function>sched_bind</function> and
<function>sched_unbind</function> manipulate internal
scheduler structures, they need to be enclosed in
<function>sched_lock</function> acquisition/releasing when
used.</para>
</sect4>
</sect3>
<sect3 xml:id="freebsd-proc">
<title>Proc structure</title>
<para>Various emulation layers sometimes require some
additional per-process data. It can manage separate
structures (a list, a tree etc.) containing these data for
every process but this tends to be slow and memory
consuming. To solve this problem the &os;
<literal>proc</literal> structure contains
<literal>p_emuldata</literal>, which is a void pointer to
some emulation layer specific data. This
<literal>proc</literal> entry is protected by the proc
mutex.</para>
<para>The &os; <literal>proc</literal> structure contains a
<literal>p_sysent</literal> entry that identifies, which ABI
this process is running. In fact, it is a pointer to the
<literal>sysentvec</literal> described above. So by
comparing this pointer to the address where the
<literal>sysentvec</literal> structure for the given ABI is
stored we can effectively determine whether the process
belongs to our emulation layer. The code typically looks
like:</para>
<programlisting>if (__predict_true(p->p_sysent != &elf_&linux;_sysvec))
return;</programlisting>
<para>As you can see, we effectively use the
<literal>__predict_true</literal> modifier to collapse the
most common case (&os; process) to a simple return operation
thus preserving high performance. This code should be
turned into a macro because currently it is not very
flexible, i.e. we do not support &linux;64 emulation nor
A.OUT &linux; processes on i386.</para>
</sect3>
<sect3 xml:id="freebsd-vfs">
<title>VFS</title>
<para>The &os; VFS subsystem is very complex but the &linux;
emulation layer uses just a small subset via a well defined
API. It can either operate on vnodes or file handlers.
Vnode represents a virtual vnode, i.e. representation of a
node in VFS. Another representation is a file handler,
which represents an opened file from the perspective of a
process. A file handler can represent a socket or an
ordinary file. A file handler contains a pointer to its
vnode. More then one file handler can point to the same
vnode.</para>
<sect4 xml:id="freebsd-namei">
<title>namei</title>
<para>The &man.namei.9; routine is a central entry point to
pathname lookup and translation. It traverses the path
point by point from the starting point to the end point
using lookup function, which is internal to VFS. The
&man.namei.9; syscall can cope with symlinks, absolute and
relative paths. When a path is looked up using
&man.namei.9; it is inputed to the name cache. This
behavior can be suppressed. This routine is used all over
the kernel and its performance is very critical.</para>
</sect4>
<sect4 xml:id="freebsd-vn">
<title>vn_fullpath</title>
<para>The &man.vn.fullpath.9; function takes the best effort
to traverse VFS name cache and returns a path for a given
(locked) vnode. This process is unreliable but works just
fine for the most common cases. The unreliability is
because it relies on VFS cache (it does not traverse the
on medium structures), it does not work with hardlinks,
etc. This routine is used in several places in the
Linuxulator.</para>
</sect4>
<sect4 xml:id="freebsd-vnode">
<title>Vnode operations</title>
<itemizedlist>
<listitem>
<para><function>fgetvp</function> - given a thread and a
file descriptor number it returns the associated
vnode</para>
</listitem>
<listitem>
<para>&man.vn.lock.9; - locks a vnode</para>
</listitem>
<listitem>
<para><function>vn_unlock</function> - unlocks a
vnode</para>
</listitem>
<listitem>
<para>&man.VOP.READDIR.9; - reads a directory referenced
by a vnode</para>
</listitem>
<listitem>
<para>&man.VOP.GETATTR.9; - gets attributes of a file or
a directory referenced by a vnode</para>
</listitem>
<listitem>
<para>&man.VOP.LOOKUP.9; - looks up a path to a given
directory</para>
</listitem>
<listitem>
<para>&man.VOP.OPEN.9; - opens a file referenced by a
vnode</para>
</listitem>
<listitem>
<para>&man.VOP.CLOSE.9; - closes a file referenced by a
vnode</para>
</listitem>
<listitem>
<para>&man.vput.9; - decrements the use count for a
vnode and unlocks it</para>
</listitem>
<listitem>
<para>&man.vrele.9; - decrements the use count for a
vnode</para>
</listitem>
<listitem>
<para>&man.vref.9; - increments the use count for a
vnode</para>
</listitem>
</itemizedlist>
</sect4>
<sect4 xml:id="freebsd-file-handler">
<title>File handler operations</title>
<itemizedlist>
<listitem>
<para><function>fget</function> - given a thread and a
file descriptor number it returns associated file
handler and references it</para>
</listitem>
<listitem>
<para><function>fdrop</function> - drops a reference to
a file handler</para>
</listitem>
<listitem>
<para><function>fhold</function> - references a file
handler</para>
</listitem>
</itemizedlist>
</sect4>
</sect3>
</sect2>
</sect1>
<sect1 xml:id="md">
<title>&linux; emulation layer -MD part</title>
<para>This section deals with implementation of &linux; emulation
layer in &os; operating system. It first describes the machine
dependent part talking about how and where interaction between
userland and kernel is implemented. It talks about syscalls,
signals, ptrace, traps, stack fixup. This part discusses i386
but it is written generally so other architectures should not
differ very much. The next part is the machine independent part
of the Linuxulator. This section only covers i386 and ELF
handling. A.OUT is obsolete and untested.</para>
<sect2 xml:id="syscall-handling">
<title>Syscall handling</title>
<para>Syscall handling is mostly written in
<filename>linux_sysvec.c</filename>, which covers most of the
routines pointed out in the <literal>sysentvec</literal>
structure. When a &linux; process running on &os; issues a
syscall, the general syscall routine calls linux prepsyscall
routine for the &linux; ABI.</para>
<sect3 xml:id="linux-prepsyscall">
<title>&linux; prepsyscall</title>
<para>&linux; passes arguments to syscalls via registers (that
is why it is limited to 6 parameters on i386) while &os;
uses the stack. The &linux; prepsyscall routine must copy
parameters from registers to the stack. The order of the
registers is: <varname>%ebx</varname>,
<varname>%ecx</varname>, <varname>%edx</varname>,
<varname>%esi</varname>, <varname>%edi</varname>,
<varname>%ebp</varname>. The catch is that this is true for
only <emphasis>most</emphasis> of the syscalls. Some (most
notably <function>clone</function>) uses a different order
but it is luckily easy to fix by inserting a dummy parameter
in the <function>linux_clone</function> prototype.</para>
</sect3>
<sect3 xml:id="syscall-writing">
<title>Syscall writing</title>
<para>Every syscall implemented in the Linuxulator must have
its prototype with various flags in
<filename>syscalls.master</filename>. The form of the file
is:</para>
<programlisting>...
AUE_FORK STD { int linux_fork(void); }
...
AUE_CLOSE NOPROTO { int close(int fd); }
...</programlisting>
<para>The first column represents the syscall number. The
second column is for auditing support. The third column
represents the syscall type. It is either
<literal>STD</literal>, <literal>OBSOL</literal>,
<literal>NOPROTO</literal> and <literal>UNIMPL</literal>.
<literal>STD</literal> is a standard syscall with full
prototype and implementation. <literal>OBSOL</literal> is
obsolete and defines just the prototype.
<literal>NOPROTO</literal> means that the syscall is
implemented elsewhere so do not prepend ABI prefix, etc.
<literal>UNIMPL</literal> means that the syscall will be
substituted with the <function>nosys</function> syscall (a
syscall just printing out a message about the syscall not
being implemented and returning
<literal>ENOSYS</literal>).</para>
<para>From <filename>syscalls.master</filename> a script
generates three files: <filename>linux_syscall.h</filename>,
<filename>linux_proto.h</filename> and
<filename>linux_sysent.c</filename>. The
<filename>linux_syscall.h</filename> contains definitions of
syscall names and their numerical value, e.g.:</para>
<programlisting>...
#define LINUX_SYS_linux_fork 2
...
#define LINUX_SYS_close 6
...</programlisting>
<para>The <filename>linux_proto.h</filename> contains
structure definitions of arguments to every syscall,
e.g.:</para>
<programlisting>struct linux_fork_args {
register_t dummy;
};</programlisting>
<para>And finally, <filename>linux_sysent.c</filename>
contains structure describing the system entry table, used
to actually dispatch a syscall, e.g.:</para>
<programlisting>{ 0, (sy_call_t *)linux_fork, AUE_FORK, NULL, 0, 0 }, /* 2 = linux_fork */
{ AS(close_args), (sy_call_t *)close, AUE_CLOSE, NULL, 0, 0 }, /* 6 = close */</programlisting>
<para>As you can see <function>linux_fork</function> is
implemented in Linuxulator itself so the definition is of
<literal>STD</literal> type and has no argument, which is
exhibited by the dummy argument structure. On the other
hand <function>close</function> is just an alias for real
&os; &man.close.2; so it has no linux arguments structure
associated and in the system entry table it is not prefixed
with linux as it calls the real &man.close.2; in the
kernel.</para>
</sect3>
<sect3 xml:id="dummy-syscalls">
<title>Dummy syscalls</title>
<para>The &linux; emulation layer is not complete, as some
syscalls are not implemented properly and some are not
implemented at all. The emulation layer employs a facility
to mark unimplemented syscalls with the
<literal>DUMMY</literal> macro. These dummy definitions
reside in <filename>linux_dummy.c</filename> in a form of
<literal>DUMMY(syscall);</literal>, which is then translated
to various syscall auxiliary files and the implementation
consists of printing a message saying that this syscall is
not implemented. The <literal>UNIMPL</literal> prototype is
not used because we want to be able to identify the name of
the syscall that was called in order to know what syscalls
are more important to implement.</para>
</sect3>
</sect2>
<sect2 xml:id="signal-handling">
<title>Signal handling</title>
<para>Signal handling is done generally in the &os; kernel for
all binary compatibilities with a call to a compat-dependent
layer. &linux; compatibility layer defines
<function>linux_sendsig</function> routine for this
purpose.</para>
<sect3 xml:id="linux-sendsig">
<title>&linux; sendsig</title>
<para>This routine first checks whether the signal has been
installed with a <literal>SA_SIGINFO</literal> in which case
it calls <function>linux_rt_sendsig</function> routine
instead. Furthermore, it allocates (or reuses an already
existing) signal handle context, then it builds a list of
arguments for the signal handler. It translates the signal
number based on the signal translation table, assigns a
handler, translates sigset. Then it saves context for the
<function>sigreturn</function> routine (various registers,
translated trap number and signal mask). Finally, it copies
out the signal context to the userspace and prepares context
for the actual signal handler to run.</para>
</sect3>
<sect3 xml:id="linux-rt-sendsig">
<title>linux_rt_sendsig</title>
<para>This routine is similar to
<function>linux_sendsig</function> just the signal context
preparation is different. It adds
<literal>siginfo</literal>, <literal>ucontext</literal>, and
some &posix; parts. It might be worth considering whether
those two functions could not be merged with a benefit of
less code duplication and possibly even faster
execution.</para>
</sect3>
<sect3 xml:id="linux-sigreturn">
<title>linux_sigreturn</title>
<para>This syscall is used for return from the signal handler.
It does some security checks and restores the original
process context. It also unmasks the signal in process
signal mask.</para>
</sect3>
</sect2>
<sect2 xml:id="ptrace">
<title>Ptrace</title>
<para>Many &unix; derivates implement the &man.ptrace.2; syscall
in order to allow various tracking and debugging features.
This facility enables the tracing process to obtain various
information about the traced process, like register dumps, any
memory from the process address space, etc. and also to trace
the process like in stepping an instruction or between system
entries (syscalls and traps). &man.ptrace.2; also lets you
set various information in the traced process (registers
etc.). &man.ptrace.2; is a &unix;-wide standard implemented
in most &unix;es around the world.</para>
<para>&linux; emulation in &os; implements the &man.ptrace.2;
facility in <filename>linux_ptrace.c</filename>. The routines
for converting registers between &linux; and &os; and the
actual &man.ptrace.2; syscall emulation syscall. The syscall
is a long switch block that implements its counterpart in &os;
for every &man.ptrace.2; command. The &man.ptrace.2; commands
are mostly equal between &linux; and &os; so usually just a
small modification is needed. For example,
<literal>PT_GETREGS</literal> in &linux; operates on direct
data while &os; uses a pointer to the data so after performing
a (native) &man.ptrace.2; syscall, a copyout must be done to
preserve &linux; semantics.</para>
<para>The &man.ptrace.2; implementation in Linuxulator has some
known weaknesses. There have been panics seen when using
<command>strace</command> (which is a &man.ptrace.2; consumer)
in the Linuxulator environment. Also
<literal>PT_SYSCALL</literal> is not implemented.</para>
</sect2>
<sect2 xml:id="traps">
<title>Traps</title>
<para>Whenever a &linux; process running in the emulation layer
traps the trap itself is handled transparently with the only
exception of the trap translation. &linux; and &os; differs
in opinion on what a trap is so this is dealt with here. The
code is actually very short:</para>
<programlisting>static int
translate_traps(int signal, int trap_code)
{
if (signal != SIGBUS)
return signal;
switch (trap_code) {
case T_PROTFLT:
case T_TSSFLT:
case T_DOUBLEFLT:
case T_PAGEFLT:
return SIGSEGV;
default:
return signal;
}
}</programlisting>
</sect2>
<sect2 xml:id="stack-fixup">
<title>Stack fixup</title>
<para>The RTLD run-time link-editor expects so called AUX tags
on stack during an <function>execve</function> so a fixup must
be done to ensure this. Of course, every RTLD system is
different so the emulation layer must provide its own stack
fixup routine to do this. So does Linuxulator. The
<function>elf_linux_fixup</function> simply copies out AUX
tags to the stack and adjusts the stack of the user space
process to point right after those tags. So RTLD works in a
smart way.</para>
</sect2>
<sect2 xml:id="aout-support">
<title>A.OUT support</title>
<para>The &linux; emulation layer on i386 also supports &linux;
A.OUT binaries. Pretty much everything described in the
previous sections must be implemented for A.OUT support
(beside traps translation and signals sending). The support
for A.OUT binaries is no longer maintained, especially the 2.6
emulation does not work with it but this does not cause any
problem, as the linux-base in ports probably do not support
A.OUT binaries at all. This support will probably be removed
in future. Most of the stuff necessary for loading &linux;
A.OUT binaries is in <filename>imgact_linux.c</filename>
file.</para>
</sect2>
</sect1>
<sect1 xml:id="mi">
<title>&linux; emulation layer -MI part</title>
<para>This section talks about machine independent part of the
Linuxulator. It covers the emulation infrastructure needed for
&linux; 2.6 emulation, the thread local storage (TLS)
implementation (on i386) and futexes. Then we talk briefly
about some syscalls.</para>
<sect2 xml:id="nptl-desc">
<title>Description of NPTL</title>
<para>One of the major areas of progress in development of
&linux; 2.6 was threading. Prior to 2.6, the &linux;
threading support was implemented in the
<application>linuxthreads</application> library. The library
was a partial implementation of &posix; threading. The
threading was implemented using separate processes for each
thread using the <function>clone</function> syscall to let
them share the address space (and other things). The main
weaknesses of this approach was that every thread had a
different PID, signal handling was broken (from the pthreads
perspective), etc. Also the performance was not very good
(use of <literal>SIGUSR</literal> signals for threads
synchronization, kernel resource consumption, etc.) so to
overcome these problems a new threading system was developed
and named NPTL.</para>
<para>The NPTL library focused on two things but a third thing
came along so it is usually considered a part of NPTL. Those
two things were embedding of threads into a process structure
and futexes. The additional third thing was TLS, which is not
directly required by NPTL but the whole NPTL userland library
depends on it. Those improvements yielded in much improved
performance and standards conformance. NPTL is a standard
threading library in &linux; systems these days.</para>
<para>The &os; Linuxulator implementation approaches the NPTL in
three main areas. The TLS, futexes and PID mangling, which is
meant to simulate the &linux; threads. Further sections
describe each of these areas.</para>
</sect2>
<sect2 xml:id="linux26-emu">
<title>&linux; 2.6 emulation infrastructure</title>
<para>These sections deal with the way &linux; threads are
managed and how we simulate that in &os;.</para>
<sect3 xml:id="linux26-runtime">
<title>Runtime determining of 2.6 emulation</title>
<para>The &linux; emulation layer in &os; supports runtime
setting of the emulated version. This is done via
&man.sysctl.8;, namely
<literal>compat.linux.osrelease</literal>. Setting this
&man.sysctl.8; affects runtime behavior of the emulation
layer. When set to 2.6.x it sets the value of
<literal>linux_use_linux26</literal> while setting to
something else keeps it unset. This variable (plus
per-prison variables of the very same kind) determines
whether 2.6 infrastructure (mainly PID mangling) is used in
the code or not. The version setting is done system-wide
and this affects all &linux; processes. The &man.sysctl.8;
should not be changed when running any &linux; binary as it
might harm things.</para>
</sect3>
<sect3 xml:id="linux-proc-thread">
<title>&linux; processes and thread identifiers</title>
<para>The semantics of &linux; threading are a little
confusing and uses entirely different nomenclature to &os;.
A process in &linux; consists of a <literal>struct
task</literal> embedding two identifier fields - PID and
TGID. PID is <emphasis>not</emphasis> a process ID but it
is a thread ID. The TGID identifies a thread group in other
words a process. For single-threaded process the PID equals
the TGID.</para>
<para>The thread in NPTL is just an ordinary process that
happens to have TGID not equal to PID and have a group
leader not equal to itself (and shared VM etc. of course).
Everything else happens in the same way as to an ordinary
process. There is no separation of a shared status to some
external structure like in &os;. This creates some
duplication of information and possible data inconsistency.
The &linux; kernel seems to use task -> group information
in some places and task information elsewhere and it is
really not very consistent and looks error-prone.</para>
<para>Every NPTL thread is created by a call to the
<function>clone</function> syscall with a specific set of
flags (more in the next subsection). The NPTL implements
strict 1:1 threading.</para>
<para>In &os; we emulate NPTL threads with ordinary &os;
processes that share VM space, etc. and the PID gymnastic is
just mimicked in the emulation specific structure attached
to the process. The structure attached to the process looks
like:</para>
<programlisting>struct linux_emuldata {
pid_t pid;
int *child_set_tid; /* in clone(): Child.s TID to set on clone */
int *child_clear_tid;/* in clone(): Child.s TID to clear on exit */
struct linux_emuldata_shared *shared;
int pdeath_signal; /* parent death signal */
LIST_ENTRY(linux_emuldata) threads; /* list of linux threads */
};</programlisting>
<para>The PID is used to identify the &os; process that
attaches this structure. The
<function>child_se_tid</function> and
<function>child_clear_tid</function> are used for TID
address copyout when a process exits and is created. The
<varname>shared</varname> pointer points to a structure
shared among threads. The <varname>pdeath_signal</varname>
variable identifies the parent death signal and the
<varname>threads</varname> pointer is used to link this
structure to the list of threads. The
<literal>linux_emuldata_shared</literal> structure looks
like:</para>
<programlisting>struct linux_emuldata_shared {
int refs;
pid_t group_pid;
LIST_HEAD(, linux_emuldata) threads; /* head of list of linux threads */
};</programlisting>
<para>The <varname>refs</varname> is a reference counter being
used to determine when we can free the structure to avoid
memory leaks. The <varname>group_pid</varname> is to
identify PID ( = TGID) of the whole process ( = thread
group). The <varname>threads</varname> pointer is the head
of the list of threads in the process.</para>
<para>The <literal>linux_emuldata</literal> structure can be
obtained from the process using
<function>em_find</function>. The prototype of the function
is:</para>
<programlisting>struct linux_emuldata *em_find(struct proc *, int locked);</programlisting>
<para>Here, <varname>proc</varname> is the process we want the
emuldata structure from and the locked parameter determines
whether we want to lock or not. The accepted values are
<literal>EMUL_DOLOCK</literal> and
<literal>EMUL_DOUNLOCK</literal>. More about locking
later.</para>
</sect3>
<sect3 xml:id="pid-mangling">
<title>PID mangling</title>
<para>As there is a difference in view as what to the idea of a
process ID and thread ID is between &os; and &linux; we have
to translate the view somehow. We do it by PID mangling.
This means that we fake what a PID (=TGID) and TID (=PID) is
between kernel and userland. The rule of thumb is that in
kernel (in Linuxulator) PID = PID and TGID = shared ->
group pid and to userland we present <literal>PID = shared
-> group_pid</literal> and <literal>TID = proc ->
p_pid</literal>. The PID member of
<literal>linux_emuldata structure</literal> is a &os;
PID.</para>
<para>The above affects mainly getpid, getppid, gettid
syscalls. Where we use PID/TGID respectively. In copyout
of TIDs in <function>child_clear_tid</function> and
<function>child_set_tid</function> we copy out &os;
PID.</para>
</sect3>
<sect3 xml:id="clone-syscall">
<title>Clone syscall</title>
<para>The <function>clone</function> syscall is the way
threads are created in &linux;. The syscall prototype looks
like this:</para>
<programlisting>int linux_clone(l_int flags, void *stack, void *parent_tidptr, int dummy,
void * child_tidptr);</programlisting>
<para>The <varname>flags</varname> parameter tells the syscall
how exactly the processes should be cloned. As described
above, &linux; can create processes sharing various things
independently, for example two processes can share file
descriptors but not VM, etc. Last byte of the
<varname>flags</varname> parameter is the exit signal of the
newly created process. The <varname>stack</varname>
parameter if non-<literal>NULL</literal> tells, where the
thread stack is and if it is <literal>NULL</literal> we are
supposed to copy-on-write the calling process stack (i.e. do
what normal &man.fork.2; routine does). The
<varname>parent_tidptr</varname> parameter is used as an
address for copying out process PID (i.e. thread id) once
the process is sufficiently instantiated but is not runnable
yet. The <varname>dummy</varname> parameter is here because
of the very strange calling convention of this syscall on
i386. It uses the registers directly and does not let the
compiler do it what results in the need of a dummy syscall.
The <varname>child_tidptr</varname> parameter is used as an
address for copying out PID once the process has finished
forking and when the process exits.</para>
<para>The syscall itself proceeds by setting corresponding
flags depending on the flags passed in. For example,
<literal>CLONE_VM</literal> maps to RFMEM (sharing of VM),
etc. The only nit here is <literal>CLONE_FS</literal> and
<literal>CLONE_FILES</literal> because &os; does not allow
setting this separately so we fake it by not setting RFFDG
(copying of fd table and other fs information) if either of
these is defined. This does not cause any problems, because
those flags are always set together. After setting the
flags the process is forked using the internal
<function>fork1</function> routine, the process is
instrumented not to be put on a run queue, i.e. not to be
set runnable. After the forking is done we possibly
reparent the newly created process to emulate
<literal>CLONE_PARENT</literal> semantics. Next part is
creating the emulation data. Threads in &linux; does not
signal their parents so we set exit signal to be 0 to
disable this. After that setting of
<varname>child_set_tid</varname> and
<varname>child_clear_tid</varname> is performed enabling the
functionality later in the code. At this point we copy out
the PID to the address specified by
<varname>parent_tidptr</varname>. The setting of process
stack is done by simply rewriting thread frame
<varname>%esp</varname> register (<varname>%rsp</varname> on
amd64). Next part is setting up TLS for the newly created
process. After this &man.vfork.2; semantics might be
emulated and finally the newly created process is put on a
run queue and copying out its PID to the parent process via
<function>clone</function> return value is done.</para>
<para>The <function>clone</function> syscall is able and in
fact is used for emulating classic &man.fork.2; and
&man.vfork.2; syscalls. Newer glibc in a case of 2.6 kernel
uses <function>clone</function> to implement &man.fork.2;
and &man.vfork.2; syscalls.</para>
</sect3>
<sect3 xml:id="locking">
<title>Locking</title>
<para>The locking is implemented to be per-subsystem because
we do not expect a lot of contention on these. There are
two locks: <literal>emul_lock</literal> used to protect
manipulating of <literal>linux_emuldata</literal> and
<literal>emul_shared_lock</literal> used to manipulate
<literal>linux_emuldata_shared</literal>. The
<literal>emul_lock</literal> is a nonsleepable blocking
mutex while <literal>emul_shared_lock</literal> is a
sleepable blocking <literal>sx_lock</literal>. Due to
the per-subsystem locking we can coalesce some locks and
that is why the em find offers the non-locking
access.</para>
</sect3>
</sect2>
<sect2 xml:id="tls">
<title>TLS</title>
<para>This section deals with TLS also known as thread local
storage.</para>
<sect3 xml:id="trheading-intro">
<title>Introduction to threading</title>
<para>Threads in computer science are entities within a
process that can be scheduled independently from each other.
The threads in the process share process wide data (file
descriptors, etc.) but also have their own stack for their
own data. Sometimes there is a need for process-wide data
specific to a given thread. Imagine a name of the thread in
execution or something like that. The traditional &unix;
threading API, <application>pthreads</application> provides
a way to do it via &man.pthread.key.create.3;,
&man.pthread.setspecific.3; and &man.pthread.getspecific.3;
where a thread can create a key to the thread local data and
using &man.pthread.getspecific.3; or
&man.pthread.getspecific.3; to manipulate those data. You
can easily see that this is not the most comfortable way
this could be accomplished. So various producers of C/C++
compilers introduced a better way. They defined a new
modifier keyword thread that specifies that a variable is
thread specific. A new method of accessing such variables
was developed as well (at least on i386). The
<application>pthreads</application> method tends to be
implemented in userspace as a trivial lookup table. The
performance of such a solution is not very good. So the new
method uses (on i386) segment registers to address a
segment, where TLS area is stored so the actual accessing of
a thread variable is just appending the segment register to
the address thus addressing via it. The segment registers
are usually <varname>%gs</varname> and
<varname>%fs</varname> acting like segment selectors. Every
thread has its own area where the thread local data are
stored and the segment must be loaded on every context
switch. This method is very fast and used almost
exclusively in the whole i386 &unix; world. Both &os; and
&linux; implement this approach and it yields very good
results. The only drawback is the need to reload the
segment on every context switch which can slowdown context
switches. &os; tries to avoid this overhead by using only 1
segment descriptor for this while &linux; uses 3.
Interesting thing is that almost nothing uses more than 1
descriptor (only <application>Wine</application> seems to
use 2) so &linux; pays this unnecessary price for context
switches.</para>
</sect3>
<sect3 xml:id="i386-segs">
<title>Segments on i386</title>
<para>The i386 architecture implements the so called segments.
A segment is a description of an area of memory. The base
address (bottom) of the memory area, the end of it
(ceiling), type, protection, etc. The memory described by a
segment can be accessed using segment selector registers
(<varname>%cs</varname>, <varname>%ds</varname>,
<varname>%ss</varname>, <varname>%es</varname>,
<varname>%fs</varname>, <varname>%gs</varname>). For
example let us suppose we have a segment which base address
is 0x1234 and length and this code:</para>
<programlisting>mov %edx,%gs:0x10</programlisting>
<para>This will load the content of the
<varname>%edx</varname> register into memory location
0x1244. Some segment registers have a special use, for
example <varname>%cs</varname> is used for code segment and
<varname>%ss</varname> is used for stack segment but
<varname>%fs</varname> and <varname>%gs</varname> are
generally unused. Segments are either stored in a global
GDT table or in a local LDT table. LDT is accessed via an
entry in the GDT. The LDT can store more types of segments.
LDT can be per process. Both tables define up to 8191
entries.</para>
</sect3>
<sect3 xml:id="linux-i386">
<title>Implementation on &linux; i386</title>
<para>There are two main ways of setting up TLS in &linux;.
It can be set when cloning a process using the
<function>clone</function> syscall or it can call
<function>set_thread_area</function>. When a process passes
<literal>CLONE_SETTLS</literal> flag to
<function>clone</function>, the kernel expects the memory
pointed to by the <varname>%esi</varname> register a &linux;
user space representation of a segment, which gets
translated to the machine representation of a segment and
loaded into a GDT slot. The GDT slot can be specified with
a number or -1 can be used meaning that the system itself
should choose the first free slot. In practice, the vast
majority of programs use only one TLS entry and does not
care about the number of the entry. We exploit this in the
emulation and in fact depend on it.</para>
</sect3>
<sect3 xml:id="tls-emu">
<title>Emulation of &linux; TLS</title>
<sect4 xml:id="tls-i386">
<title>i386</title>
<para>Loading of TLS for the current thread happens by
calling <function>set_thread_area</function> while loading
TLS for a second process in <function>clone</function> is
done in the separate block in <function>clone</function>.
Those two functions are very similar. The only difference
being the actual loading of the GDT segment, which happens
on the next context switch for the newly created process
while <function>set_thread_area</function> must load this
directly. The code basically does this. It copies the
&linux; form segment descriptor from the userland. The
code checks for the number of the descriptor but because
this differs between &os; and &linux; we fake it a little.
We only support indexes of 6, 3 and -1. The 6 is genuine
&linux; number, 3 is genuine &os; one and -1 means
autoselection. Then we set the descriptor number to
constant 3 and copy out this to the userspace. We rely on
the userspace process using the number from the descriptor
but this works most of the time (have never seen a case
where this did not work) as the userspace process
typically passes in 1. Then we convert the descriptor
from the &linux; form to a machine dependant form (i.e.
operating system independent form) and copy this to the
&os; defined segment descriptor. Finally we can load it.
We assign the descriptor to threads PCB (process control
block) and load the <varname>%gs</varname> segment using
<function>load_gs</function>. This loading must be done
in a critical section so that nothing can interrupt us.
The <literal>CLONE_SETTLS</literal> case works exactly
like this just the loading using
<function>load_gs</function> is not performed. The
segment used for this (segment number 3) is shared for
this use between &os; processes and &linux; processes so
the &linux; emulation layer does not add any overhead over
plain &os;.</para>
</sect4>
<sect4 xml:id="tls-amd64">
<title>amd64</title>
<para>The amd64 implementation is similar to the i386 one
but there was initially no 32bit segment descriptor used
for this purpose (hence not even native 32bit TLS users
worked) so we had to add such a segment and implement its
loading on every context switch (when a flag signaling use
of 32bit is set). Apart from this the TLS loading is
exactly the same just the segment numbers are different
and the descriptor format and the loading differs
slightly.</para>
</sect4>
</sect3>
</sect2>
<sect2 xml:id="futexes">
<title>Futexes</title>
<sect3 xml:id="sync-intro">
<title>Introduction to synchronization</title>
<para>Threads need some kind of synchronization and &posix;
provides some of them: mutexes for mutual exclusion,
read-write locks for mutual exclusion with biased ratio of
reads and writes and condition variables for signaling a
status change. It is interesting to note that &posix;
threading API lacks support for semaphores. Those
synchronization routines implementations are heavily
dependant on the type threading support we have. In pure
1:M (userspace) model the implementation can be solely done
in userspace and thus be very fast (the condition variables
will probably end up being implemented using signals, i.e.
not fast) and simple. In 1:1 model, the situation is also
quite clear - the threads must be synchronized using kernel
facilities (which is very slow because a syscall must be
performed). The mixed M:N scenario just combines the first
and second approach or rely solely on kernel. Threads
synchronization is a vital part of thread-enabled
programming and its performance can affect resulting program
a lot. Recent benchmarks on &os; operating system showed
that an improved sx_lock implementation yielded 40% speedup
in <firstterm>ZFS</firstterm> (a heavy sx user), this is
in-kernel stuff but it shows clearly how important the
performance of synchronization primitives is.</para>
<para>Threaded programs should be written with as little
contention on locks as possible. Otherwise, instead of
doing useful work the thread just waits on a lock. As a result
of this, the most well written threaded programs show little
locks contention.</para>
</sect3>
<sect3 xml:id="futex-intro">
<title>Futexes introduction</title>
<para>&linux; implements 1:1 threading, i.e. it has to use
in-kernel synchronization primitives. As stated earlier,
well written threaded programs have little lock contention.
So a typical sequence could be performed as two atomic
increase/decrease mutex reference counter, which is very
fast, as presented by the following example:</para>
<programlisting>pthread_mutex_lock(&mutex);
....
pthread_mutex_unlock(&mutex);</programlisting>
<para>1:1 threading forces us to perform two syscalls for
those mutex calls, which is very slow.</para>
<para>The solution &linux; 2.6 implements is called
futexes. Futexes implement the check for contention in
userspace and call kernel primitives only in a case of
contention. Thus the typical case takes place without any
kernel intervention. This yields reasonably fast and
flexible synchronization primitives implementation.</para>
</sect3>
<sect3 xml:id="futex-api">
<title>Futex API</title>
<para>The futex syscall looks like this:</para>
<programlisting>int futex(void *uaddr, int op, int val, struct timespec *timeout, void *uaddr2, int val3);</programlisting>
<para>In this example <varname>uaddr</varname> is an address
of the mutex in userspace, <varname>op</varname> is an
operation we are about to perform and the other parameters
have per-operation meaning.</para>
<para>Futexes implement the following operations:</para>
<itemizedlist>
<listitem>
<para><literal>FUTEX_WAIT</literal></para>
</listitem>
<listitem>
<para><literal>FUTEX_WAKE</literal></para>
</listitem>
<listitem>
<para><literal>FUTEX_FD</literal></para>
</listitem>
<listitem>
<para><literal>FUTEX_REQUEUE</literal></para>
</listitem>
<listitem>
<para><literal>FUTEX_CMP_REQUEUE</literal></para>
</listitem>
<listitem>
<para><literal>FUTEX_WAKE_OP</literal></para>
</listitem>
</itemizedlist>
<sect4 xml:id="futex-wait">
<title>FUTEX_WAIT</title>
<para>This operation verifies that on address
<varname>uaddr</varname> the value <varname>val</varname>
is written. If not, <literal>EWOULDBLOCK</literal> is
returned, otherwise the thread is queued on the futex and
gets suspended. If the argument
<varname>timeout</varname> is non-zero it specifies the
maximum time for the sleeping, otherwise the sleeping is
infinite.</para>
</sect4>
<sect4 xml:id="futex-wake">
<title>FUTEX_WAKE</title>
<para>This operation takes a futex at
<varname>uaddr</varname> and wakes up
<varname>val</varname> first futexes queued on this
futex.</para>
</sect4>
<sect4 xml:id="futex-fd">
<title>FUTEX_FD</title>
<para>This operations associates a file descriptor with a
given futex.</para>
</sect4>
<sect4 xml:id="futex-requeue">
<title>FUTEX_REQUEUE</title>
<para>This operation takes <varname>val</varname> threads
queued on futex at <varname>uaddr</varname>, wakes them
up, and takes <varname>val2</varname> next threads and
requeues them on futex at
<varname>uaddr2</varname>.</para>
</sect4>
<sect4 xml:id="futex-cmp-requeue">
<title>FUTEX_CMP_REQUEUE</title>
<para>This operation does the same as
<literal>FUTEX_REQUEUE</literal> but it checks that
<varname>val3</varname> equals to <varname>val</varname>
first.</para>
</sect4>
<sect4 xml:id="futex-wake-op">
<title>FUTEX_WAKE_OP</title>
<para>This operation performs an atomic operation on
<varname>val3</varname> (which contains coded some other
value) and <varname>uaddr</varname>. Then it wakes up
<varname>val</varname> threads on futex at
<varname>uaddr</varname> and if the atomic operation
returned a positive number it wakes up
<varname>val2</varname> threads on futex at
<varname>uaddr2</varname>.</para>
<para>The operations implemented in
<literal>FUTEX_WAKE_OP</literal>:</para>
<itemizedlist>
<listitem>
<para><literal>FUTEX_OP_SET</literal></para>
</listitem>
<listitem>
<para><literal>FUTEX_OP_ADD</literal></para>
</listitem>
<listitem>
<para><literal>FUTEX_OP_OR</literal></para>
</listitem>
<listitem>
<para><literal>FUTEX_OP_AND</literal></para>
</listitem>
<listitem>
<para><literal>FUTEX_OP_XOR</literal></para>
</listitem>
</itemizedlist>
<note>
<para>There is no <varname>val2</varname> parameter in the
futex prototype. The <varname>val2</varname> is taken
from the <varname>struct timespec *timeout</varname>
parameter for operations
<literal>FUTEX_REQUEUE</literal>,
<literal>FUTEX_CMP_REQUEUE</literal> and
<literal>FUTEX_WAKE_OP</literal>.</para>
</note>
</sect4>
</sect3>
<sect3 xml:id="futex-emu">
<title>Futex emulation in &os;</title>
<para>The futex emulation in &os; is taken from NetBSD and
further extended by us. It is placed in
<filename>linux_futex.c</filename> and
<filename>linux_futex.h</filename> files. The
<literal>futex</literal> structure looks like:</para>
<programlisting>struct futex {
void *f_uaddr;
int f_refcount;
LIST_ENTRY(futex) f_list;
TAILQ_HEAD(lf_waiting_paroc, waiting_proc) f_waiting_proc;
};</programlisting>
<para>And the structure <literal>waiting_proc</literal>
is:</para>
<programlisting>struct waiting_proc {
struct thread *wp_t;
struct futex *wp_new_futex;
TAILQ_ENTRY(waiting_proc) wp_list;
};</programlisting>
<sect4 xml:id="futex-get">
<title>futex_get / futex_put</title>
<para>A futex is obtained using the
<function>futex_get</function> function, which searches a
linear list of futexes and returns the found one or
creates a new futex. When releasing a futex from the use
we call the <function>futex_put</function> function, which
decreases a reference counter of the futex and if the
refcount reaches zero it is released.</para>
</sect4>
<sect4 xml:id="futex-sleep">
<title>futex_sleep</title>
<para>When a futex queues a thread for sleeping it creates a
<literal>working_proc</literal> structure and puts this
structure to the list inside the futex structure then it
just performs a &man.tsleep.9; to suspend the thread. The
sleep can be timed out. After &man.tsleep.9; returns (the
thread was woken up or it timed out) the
<literal>working_proc</literal> structure is removed from
the list and is destroyed. All this is done in the
<function>futex_sleep</function> function. If we got
woken up from <function>futex_wake</function> we have
<varname>wp_new_futex</varname> set so we sleep on it.
This way the actual requeueing is done in this
function.</para>
</sect4>
<sect4 xml:id="futex-wake-2">
<title>futex_wake</title>
<para>Waking up a thread sleeping on a futex is performed in
the <function>futex_wake</function> function. First in
this function we mimic the strange &linux; behavior, where
it wakes up N threads for all operations, the only
exception is that the REQUEUE operations are performed on
N+1 threads. But this usually does not make any
difference as we are waking up all threads. Next in the
function in the loop we wake up n threads, after this we
check if there is a new futex for requeueing. If so, we
requeue up to n2 threads on the new futex. This
cooperates with <function>futex_sleep</function>.</para>
</sect4>
<sect4 xml:id="futex-wake-op-2">
<title>futex_wake_op</title>
<para>The <literal>FUTEX_WAKE_OP</literal> operation is
quite complicated. First we obtain two futexes at
addresses <varname>uaddr</varname> and
<varname>uaddr2</varname> then we perform the atomic
operation using <varname>val3</varname> and
<varname>uaddr2</varname>. Then <varname>val</varname>
waiters on the first futex is woken up and if the atomic
operation condition holds we wake up
<varname>val2</varname> (i.e. <varname>timeout</varname>)
waiter on the second futex.</para>
</sect4>
<sect4 xml:id="futex-atomic-op">
<title>futex atomic operation</title>
<para>The atomic operation takes two parameters
<varname>encoded_op</varname> and
<varname>uaddr</varname>. The encoded operation encodes
the operation itself, comparing value, operation argument,
and comparing argument. The pseudocode for the operation
is like this one:</para>
<programlisting>oldval = *uaddr2
*uaddr2 = oldval OP oparg</programlisting>
<para>And this is done atomically. First a copying in of
the number at <varname>uaddr</varname> is performed and
the operation is done. The code handles page faults and
if no page fault occurs <varname>oldval</varname> is
compared to <varname>cmparg</varname> argument with cmp
comparator.</para>
</sect4>
<sect4 xml:id="futex-locking">
<title>Futex locking</title>
<para>Futex implementation uses two lock lists protecting
<function>sx_lock</function> and global locks (either
Giant or another <function>sx_lock</function>). Every
operation is performed locked from the start to the very
end.</para>
</sect4>
</sect3>
</sect2>
<sect2 xml:id="syscall-impl">
<title>Various syscalls implementation</title>
<para>In this section I am going to describe some smaller
syscalls that are worth mentioning because their
implementation is not obvious or those syscalls are
interesting from other point of view.</para>
<sect3 xml:id="syscall-at">
<title>*at family of syscalls</title>
<para>During development of &linux; 2.6.16 kernel, the *at
syscalls were added. Those syscalls
(<function>openat</function> for example) work exactly like
their at-less counterparts with the slight exception of the
<varname>dirfd</varname> parameter. This parameter changes
where the given file, on which the syscall is to be
performed, is. When the <varname>filename</varname>
parameter is absolute <varname>dirfd</varname> is ignored
but when the path to the file is relative, it comes to the
play. The <varname>dirfd</varname> parameter is a directory
relative to which the relative pathname is checked. The
<varname>dirfd</varname> parameter is a file descriptor of
some directory or <literal>AT_FDCWD</literal>. So for
example the <function>openat</function> syscall can be like
this:</para>
<programlisting>file descriptor 123 = /tmp/foo/, current working directory = /tmp/
openat(123, /tmp/bah\, flags, mode) /* opens /tmp/bah */
openat(123, bah\, flags, mode) /* opens /tmp/foo/bah */
openat(AT_FDWCWD, bah\, flags, mode) /* opens /tmp/bah */
openat(stdio, bah\, flags, mode) /* returns error because stdio is not a directory */</programlisting>
<para>This infrastructure is necessary to avoid races when
opening files outside the working directory. Imagine that a
process consists of two threads, thread A and
thread B. Thread A issues
<literal>open(./tmp/foo/bah., flags, mode)</literal> and
before returning it gets preempted and thread B runs.
Thread B does not care about the needs of thread A
and renames or removes <filename>/tmp/foo/</filename>. We
got a race. To avoid this we can open
<filename>/tmp/foo</filename> and use it as
<varname>dirfd</varname> for <function>openat</function>
syscall. This also enables user to implement per-thread
working directories.</para>
<para>&linux; family of *at syscalls contains:
<function>linux_openat</function>,
<function>linux_mkdirat</function>,
<function>linux_mknodat</function>,
<function>linux_fchownat</function>,
<function>linux_futimesat</function>,
<function>linux_fstatat64</function>,
<function>linux_unlinkat</function>,
<function>linux_renameat</function>,
<function>linux_linkat</function>,
<function>linux_symlinkat</function>,
<function>linux_readlinkat</function>,
<function>linux_fchmodat</function> and
<function>linux_faccessat</function>. All these are
implemented using the modified &man.namei.9; routine and
simple wrapping layer.</para>
<sect4 xml:id="implementation">
<title>Implementation</title>
<para>The implementation is done by altering the
&man.namei.9; routine (described above) to take additional
parameter <varname>dirfd</varname> in its
<literal>nameidata</literal> structure, which specifies
the starting point of the pathname lookup instead of using
the current working directory every time. The resolution
of <varname>dirfd</varname> from file descriptor number to
a vnode is done in native *at syscalls. When
<varname>dirfd</varname> is <literal>AT_FDCWD</literal>
the <varname>dvp</varname> entry in
<literal>nameidata</literal> structure is
<literal>NULL</literal> but when <varname>dirfd</varname>
is a different number we obtain a file for this file
descriptor, check whether this file is valid and if there
is vnode attached to it then we get a vnode. Then we
check this vnode for being a directory. In the actual
&man.namei.9; routine we simply substitute the
<varname>dvp</varname> vnode for <varname>dp</varname>
variable in the &man.namei.9; function, which determines
the starting point. The &man.namei.9; is not used
directly but via a trace of different functions on various
levels. For example the <function>openat</function> goes
like this:</para>
<programlisting>openat() --> kern_openat() --> vn_open() -> namei()</programlisting>
<para>For this reason <function>kern_open</function> and
<function>vn_open</function> must be altered to
incorporate the additional <varname>dirfd</varname>
parameter. No compat layer is created for those because
there are not many users of this and the users can be
easily converted. This general implementation enables
&os; to implement their own *at syscalls. This is being
discussed right now.</para>
</sect4>
</sect3>
<sect3 xml:id="ioctl">
<title>Ioctl</title>
<para>The ioctl interface is quite fragile due to its
generality. We have to bear in mind that devices differ
between &linux; and &os; so some care must be applied to do
ioctl emulation work right. The ioctl handling is
implemented in <filename>linux_ioctl.c</filename>, where
<function>linux_ioctl</function> function is defined. This
function simply iterates over sets of ioctl handlers to find
a handler that implements a given command. The ioctl
syscall has three parameters, the file descriptor, command
and an argument. The command is a 16-bit number, which in
theory is divided into high 8 bits determining class of
the ioctl command and low 8 bits, which are the actual
command within the given set. The emulation takes advantage
of this division. We implement handlers for each set, like
<function>sound_handler</function> or
<function>disk_handler</function>. Each handler has a
maximum command and a minimum command defined, which is used
for determining what handler is used. There are slight
problems with this approach because &linux; does not use the
set division consistently so sometimes ioctls for a
different set are inside a set they should not belong to
(SCSI generic ioctls inside cdrom set, etc.). &os;
currently does not implement many &linux; ioctls (compared
to NetBSD, for example) but the plan is to port those from
NetBSD. The trend is to use &linux; ioctls even in the
native &os; drivers because of the easy porting of
applications.</para>
</sect3>
<sect3 xml:id="debugging">
<title>Debugging</title>
<para>Every syscall should be debuggable. For this purpose we
introduce a small infrastructure. We have the ldebug
facility, which tells whether a given syscall should be
debugged (settable via a sysctl). For printing we have LMSG
and ARGS macros. Those are used for altering a printable
string for uniform debugging messages.</para>
</sect3>
</sect2>
</sect1>
<sect1 xml:id="conclusion">
<title>Conclusion</title>
<sect2 xml:id="results">
<title>Results</title>
<para>As of April 2007 the &linux; emulation layer is capable of
emulating the &linux; 2.6.16 kernel quite well. The
remaining problems concern futexes, unfinished *at family of
syscalls, problematic signals delivery, missing
<function>epoll</function> and <function>inotify</function>
and probably some bugs we have not discovered yet. Despite
this we are capable of running basically all the &linux;
programs included in &os; Ports Collection with
Fedora Core 4 at 2.6.16 and there are some
rudimentary reports of success with Fedora Core 6 at
2.6.16. The Fedora Core 6 linux_base was recently
committed enabling some further testing of the emulation layer
and giving us some more hints where we should put our effort
in implementing missing stuff.</para>
<para>We are able to run the most used applications like
<package>www/linux-firefox</package>,
<package>net-im/skype</package> and some games from the
Ports Collection. Some of the programs exhibit bad
behavior under 2.6 emulation but this is currently under
investigation and hopefully will be fixed soon. The only big
application that is known not to work is the &linux; &java;
Development Kit and this is because of the requirement of
<function>epoll</function> facility which is not directly
related to the &linux; kernel 2.6.</para>
<para>We hope to enable 2.6.16 emulation by default some time
after &os; 7.0 is released at least to expose the 2.6
emulation parts for some wider testing. Once this is done we
can switch to Fedora Core 6 linux_base, which is the
ultimate plan.</para>
</sect2>
<sect2 xml:id="future-work">
<title>Future work</title>
<para>Future work should focus on fixing the remaining issues
with futexes, implement the rest of the *at family of
syscalls, fix the signal delivery and possibly implement the
<function>epoll</function> and <function>inotify</function>
facilities.</para>
<para>We hope to be able to run the most important programs
flawlessly soon, so we will be able to switch to the 2.6
emulation by default and make the Fedora Core 6 the
default linux_base because our currently used
Fedora Core 4 is not supported any more.</para>
<para>The other possible goal is to share our code with NetBSD
and DragonflyBSD. NetBSD has some support for 2.6 emulation
but its far from finished and not really tested. DragonflyBSD
has expressed some interest in porting the 2.6
improvements.</para>
<para>Generally, as &linux; develops we would like to keep up
with their development, implementing newly added syscalls.
Splice comes to mind first. Some already implemented syscalls
are also heavily crippled, for example
<function>mremap</function> and others. Some performance
improvements can also be made, finer grained locking and
others.</para>
</sect2>
<sect2 xml:id="team">
<title>Team</title>
<para>I cooperated on this project with (in alphabetical
order):</para>
<itemizedlist>
<listitem>
<para>&a.jhb.email;</para>
</listitem>
<listitem>
<para>&a.kib.email;</para>
</listitem>
<listitem>
<para>Emmanuel Dreyfus</para>
</listitem>
<listitem>
<para>Scot Hetzel</para>
</listitem>
<listitem>
<para>&a.jkim.email;</para>
</listitem>
<listitem>
<para>&a.netchild.email;</para>
</listitem>
<listitem>
<para>&a.ssouhlal.email;</para>
</listitem>
<listitem>
<para>Li Xiao</para>
</listitem>
<listitem>
<para>&a.davidxu.email;</para>
</listitem>
</itemizedlist>
<para>I would like to thank all those people for their advice,
code reviews and general support.</para>
</sect2>
</sect1>
<sect1 xml:id="literatures">
<title>Literatures</title>
<orderedlist>
<listitem>
<para>Marshall Kirk McKusick - George V. Nevile-Neil. Design
and Implementation of the &os; operating system.
Addison-Wesley, 2005.</para>
</listitem>
<listitem>
<para><uri
xlink:href="https://tldp.org">https://tldp.org</uri></para>
</listitem>
<listitem>
<para><uri
xlink:href="https://www.kernel.org">https://www.kernel.org</uri></para>
</listitem>
</orderedlist>
</sect1>
</article>
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