|author||Alexey Dokuchaev <danfe@FreeBSD.org>||2022-11-24 04:31:28 +0000|
|committer||Alexey Dokuchaev <danfe@FreeBSD.org>||2022-11-24 04:31:28 +0000|
games/glbsp: update port description, WWW address, assume maintainership.
2 files changed, 11 insertions, 10 deletions
diff --git a/games/glbsp/Makefile b/games/glbsp/Makefile
index 702ee2b93db5..2545811194a7 100644
@@ -5,9 +5,9 @@ CATEGORIES= games
COMMENT= BSP node builder for OpenGL ports of the DOOM game engine
diff --git a/games/glbsp/pkg-descr b/games/glbsp/pkg-descr
index 0f7bc4043050..c2b42636ae20 100644
@@ -1,8 +1,9 @@
-glBSP is a node builder specially designed to be used with OpenGL
-ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes"
-specification, which means it adds some new special nodes to a WAD
-file that makes it very easy (and fast !) for an OpenGL DOOM engine to
-compute the polygons needed for drawing the levels.
-There are many DOOM ports that understand the GL Nodes which glBSP
-creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom,
+glBSP is a node builder specially designed to be used with OpenGL-based
+DOOM game engines. It adheres to the "GL-Friendly Nodes" specification,
+which means it adds some new special nodes to a WAD file that makes it
+very easy for an OpenGL DOOM engine to compute the polygons needed for
+drawing the levels.
+There are many DOOM ports that understand the GL Nodes created by glBSP,
+including: EDGE, Doomsday (JDOOM), PrBoom, Vavoom, ZDoomGL, Legacy 2.0,