| Commit message (Collapse) | Author | Age | Files | Lines |
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PR: 89193
Submitted by: Boris B. Samorodov <bsam@ipt.ru>
Approved by: maintainer
Notes:
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script.
Reported by: Roman Mashirov <mrj@mrj.spb.ru>
Notes:
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Submitted by: Jeremy Chadwick <freebsd@jdc.parodius.com>
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PR: 89222
Submitted by: Lars Balker Rasmussen <lars@balker.dk> (maintainer)
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with more universally used UNIVERSAL-require
PR: 89221
Submitted by: Lars Balker Rasmussen <lars@balker.dk> (maintainer)
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Notes:
svn path=/head/; revision=148713
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- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here
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Notes:
svn path=/head/; revision=148711
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Notes:
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Requested by: dds
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Notes:
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Encouraged by: dds
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svn path=/head/; revision=148707
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o Switch from depending on x11-toolkits/wxgtk24 to x11-toolkits/wxgtk26
o Remove patches which incorporated in the distribution
PR: 88176
Submitted by: Frerich Raabe <frerich.raabe@gmx.de>
Notes:
svn path=/head/; revision=148706
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PR: ports/89185
Submitted by: Marcin Wisnicki (maintainer)
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Notes:
svn path=/head/; revision=148704
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update to 1.1.0
PR: 89126
Submitted by: Ion-Mihai "IOnut" Tetcu <itetcu@people.tecnik93.com>
Pointy hat: nobutaka
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svn path=/head/; revision=148703
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PR: 88869
Submitted by: Stephen Hurd <shurd@sasktel.net>
Notes:
svn path=/head/; revision=148702
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BSD.local.mtree file catches up with reality.
Submitted by: pointyhat via kris
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svn path=/head/; revision=148701
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Requested by: dds
Approved by: trhodes (mentor)
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svn path=/head/; revision=148700
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- Use system nss/nspr/libm [1]
Obtained from: www/firefox [1]
Release notes: http://www.mozilla.org/products/firefox/releases/1.5.html
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Notes:
svn path=/head/; revision=148698
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be converted over to using the newly imported bison2
Many thanks to: maho
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svn path=/head/; revision=148697
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Noticed by: kris
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Notes:
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processing X3D models
PR: ports/88184
Submitted by: German Tischler <tanis@gaspode.franken.de>
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svn path=/head/; revision=148692
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roadmaps more or less than their satellite images, you may wish to
adjust by 0.00005 degrees North or South.
Notes:
svn path=/head/; revision=148691
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This fixes the build of ports that use libvpopmail, at least on amd64,
and does not hurt on other platforms.
PR: 88402
Submitted by: Matteo Baldi <egon@egonflower.com> among others
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svn path=/head/; revision=148690
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- Set PORTVERSION to the right value.
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Notes:
svn path=/head/; revision=148687
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Notes:
svn path=/head/; revision=148686
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I'm not a gamer, and I don't own the game, but this is an
important port and it would be a pity to see it orphaned. So
I'm willing to take maintainership until someone more suitable
steps forward..
BTW, Q4 runs great on FreeBSD. There are still a few tweaks
to be made (e.g. q4 would be glad to see linprocfs), but overall
it runs without any bugs, glitches or performance problems.
We need to put some pressure on Ati guys to release either
drivers or specs. Maybe we'll talk later about it at advocacy@.
Notes:
svn path=/head/; revision=148685
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Requested by: dds
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svn path=/head/; revision=148684
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PR: ports/83135
Reported by: Jeremy Chadwick <freebsd@jdc.parodius.com>
Fix/Tested by: flz
Approved by: maintainer timeout (3 months)
Notes:
svn path=/head/; revision=148683
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After ports recompilation for 6.0 (upgrade from 5-STABLE)
I noticed that quakeforge start and plays the demo, but
completely ignores any keyboard input. Besides that, it
reports that plugin /usr/local/lib/quakeforge/console_client.so
cannot be loaded.
Investigation had shown that the plugin is used to drive
the game menu, and the reason it cannot be loaded is that
the main executable of the game does not export the symbol
Key_Progs_Init.
Symbol is absent since build links final exe from some
static libraries, and .o with Key_Progs_Init is (for some
reasons) not referenced by exe. As a workaround, I propose
to add an explicit reference for the symbol.
Proper fix would be something like -Wl,--whole-archive
switch for final link, but this does not work due to libtool
only allows to put switches at the start of the command
line. And cc links libgcc.a twice, that leads to duplicate
symbol definitions.
PR: ports/89065
Submitted by: Kostik Belousov <kostikbel@gmail.com>
Approved by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=148682
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After ports recompilation for 6.0 (upgrade from 5-STABLE)
I noticed that quakeforge start and plays the demo, but
completely ignores any keyboard input. Besides that, it
reports that plugin /usr/local/lib/quakeforge/console_client.so
cannot be loaded.
Investigation had shown that the plugin is used to drive
the game menu, and the reason it cannot be loaded is that
the main executable of the game does not export the symbol
Key_Progs_Init.
Symbol is absent since build links final exe from some
static libraries, and .o with Key_Progs_Init is (for some
reasons) not referenced by exe. As a workaround, I propose
to add an explicit reference for the symbol.
Proper fix would be something like -Wl,--whole-archive
switch for final link, but this does not work due to libtool
only allows to put switches at the start of the command
line. And cc links libgcc.a twice, that leads to duplicate
symbol definitions.
PR: ports/89065
Submitted by: Kostik Belousov <kostikbel@gmail.com>
Approved by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=148681
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Pointyhat: jmz
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svn path=/head/; revision=148680
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PR: ports/87873
Submitted by: Bill Squire {billsf} <billsf@cuba.calyx.nl>
Approved by: maintainer timeout (3 weeks)
Notes:
svn path=/head/; revision=148679
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Reported by: pointyhat via Kris
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svn path=/head/; revision=148678
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o Update to 1.0.5
o Fix pkg-plist
o Add SHA256
o Old savegames seem to be compatible
PR: ports/89199
Submitted by: Andrew Pantyukhin <infofarmer@gmail.com>
Approved by: Ed Schouten <ed@fxq.nl>
Notes:
svn path=/head/; revision=148677
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PR: ports/87848
Reported by: Vasil Dimov <vd@datamax.bg>
Submitted by: bz (maintainer for amd64 version)
Approved by: bz (maintainer for amd64 version)
Notes:
svn path=/head/; revision=148676
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Notes:
svn path=/head/; revision=148674
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Add SHA256.
Notes:
svn path=/head/; revision=148673
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Repocopy by: marcus
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svn path=/head/; revision=148672
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o use bison2 instead of bison-devel[1]
o sdk is currently not buildable
Submitted by: ade [1]
Notes:
svn path=/head/; revision=148671
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Notes:
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Submitted by: ade
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- Add SHA256 checksum.
PR: ports/88358
Submitted by: Jean Milanez Melo <jmelo@freebsdbrasil.com.br>
Approved by: maintainer timeout (2 weeks)
Notes:
svn path=/head/; revision=148668
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Requested by: dds
Notes:
svn path=/head/; revision=148667
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