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* */*: fix trailing whitespace in pkg-descr'sDmitry Marakasov2022-04-011-1/+1
* audio/fluidsynth: Update to upstream version 2.2.4Thomas Zander2021-11-271-1/+1
* games/zdoom: fix build on non-x86Piotr Kubaj2021-10-261-0/+5
* audio/fluidsynth: Update to upstream version 2.2.3Thomas Zander2021-10-041-1/+1
* Remove # $FreeBSD$ from Makefiles.Mathieu Arnold2021-04-061-1/+0
* games/zdoom: fix build on non-x86Piotr Kubaj2021-03-053-3/+26
* Chase libsndfile 1.0.30 update.Thomas Zander2020-10-011-1/+1
* games: Add missing USES={gnome,gl,sdl,xorg}Tobias Kortkamp2019-11-081-1/+1
* Chase update to audio/fluidsynth; bump PORTREVISION of dependent portsThomas Zander2019-09-291-1/+1
* Chase update of fluidsynth to 2.0.3Thomas Zander2019-03-021-1/+1
* Change cmake default behaviour to outsource.Tobias C. Berner2018-12-251-1/+1
* To be consistent with other ports, the arch restriction ought to beMark Linimon2018-12-121-2/+1
* Bump PORTREVISIONS to chase update to audio/fluidsynth 1.1.11Thomas Zander2018-06-011-1/+1
* * Updated maintainer email addressRichard Gallamore2017-07-061-2/+2
* Mark some ports failing on power64. In cases where the error messageMark Linimon2017-05-221-0/+3
* games/zdoom: add .desktop file + icon for itJan Beich2016-11-092-2/+89
* - Fix path to data filesDmitry Marakasov2016-09-081-1/+9
* Add PORTSCOUT limitPawel Pekala2016-08-121-0/+2
* Use ${DATADIR} in PLIST_FILESPawel Pekala2016-08-061-1/+1
* ZDoom is an enhanced source port of ID Software's DOOM engine. It is based onPawel Pekala2016-08-053-0/+62