path: root/graphics/tiled/pkg-descr
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* - Update WWWDmitry Marakasov2019-02-081-1/+1
| | | | Notes: svn path=/head/; revision=492417
* - Update to 0.17.2Dmitry Marakasov2016-12-061-10/+10
| | | | Notes: svn path=/head/; revision=427949
* - Trim Makefile headersDmitry Marakasov2013-07-121-1/+1
| | | | | | | | | | | | - Drop ABI versions from LIB_DEPENDS - OptionsNG - Pet portlint - Switch to dynamic plist where useful - Canonicalize patch names - Fix DOS line endings in patch files Notes: svn path=/head/; revision=322840
* Tiled is a general purpose tile map editor. It's built to be easyDmitry Marakasov2012-05-281-0/+18
to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled is free software and written in C++, using the Qt application framework. The main features in a nutshell: * General purpose tile map editor with XML-based map format * Supports orthogonal and isometric maps * Custom objects can be placed with pixel precision * Full undo/redo and copy/paste support * Add custom properties to tiles, layers, objects or the map * Automatically reloads tilesets when changed externally * Resize or offset your tile map later as needed * Efficient tile editing tools like stamp and fill brushes * Supports input/output plugins to open and save files in custom formats WWW: http://www.mapeditor.org/ Notes: svn path=/head/; revision=297588