POE::Session::Cascading provides a stack-like session for POE. Another way of saying it is that a Cascading session is like a big switch statement. In the above example, when state1 is called in session foo, &state1 gets executed. When it finishes, state2 gets fired and &state2 gets executed. If state2 is called in session foo, only state2 will get executed. WWW: http://search.cpan.org/search?dist=POE-Session-Cascading -- Sergey Skvortsov skv@FreeBSD.org