# Created by: Piotr Kubaj PORTNAME= OpenTomb DISTVERSIONPREFIX= win32- DISTVERSION= 2018-02-03_alpha PORTREVISION= 2 CATEGORIES= games MAINTAINER= pkubaj@FreeBSD.org COMMENT= Open-source Tomb Raider 1-5 engine remake LICENSE= LGPL3 LICENSE_FILE= ${WRKSRC}/LICENSE LIB_DEPENDS= libpng.so:graphics/png USES= cmake:insource compiler:c++11-lang lua openal sdl USE_GITHUB= yes USE_SDL= sdl2 LDFLAGS_i386= -Wl,-znotext SUB_FILES= OpenTomb post-patch: @${REINPLACE_CMD} -e 's|%%PREFIX%%|${PREFIX}|g' ${WRKSRC}/src/render/shader_manager.cpp @${REINPLACE_CMD} -e 's|%%PREFIX%%|${PREFIX}|g' ${WRKSRC}/scripts/entity/entity_functions.lua @${REINPLACE_CMD} -e 's|%%PREFIX%%|${PREFIX}|g' ${WRKSRC}/scripts/trigger/trigger_functions.lua do-install: @${MKDIR} ${STAGEDIR}${DATADIR} ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${STAGEDIR}${DATADIR} ${INSTALL_SCRIPT} ${WRKSRC}/autoexec.lua ${STAGEDIR}${DATADIR} @cd ${WRKSRC}/scripts && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/scripts "! -name *\.bak" @cd ${WRKSRC}/shaders && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/shaders @cd ${WRKSRC}/resource && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/resource ${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin .include