Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements over the original, including, but not limited to: - Optimized rendering backend, support for new textures and shaders - Framerate decoupling: your video framerate can be infinite while your network framerate is 30 - R1Q2 protocol version 35 supported on the client-side - Improved console (highly customizable, better tab autocompletion) - Various improvements in crosshairs, HUD, particles and decals - Optimized virtual file system, new supported file formats, etc. WWW: http://bfeared.com/library/quake/archive/quakedev/egl/