--- source/cController.cpp.orig 2018-06-22 20:39:57 UTC +++ source/cController.cpp @@ -182,16 +182,16 @@ void cController::attackEnemy() { cObject* target = cWorld::instance->mIndex[entity]; if (mDevice->inTargetRange() < 0.01) { - mDevice->do_aimFor(NULL); + mDevice->do_aimFor(0); pop(); return; } if (target == NULL) { // Target disappeared - mDevice->do_aimFor(NULL); + mDevice->do_aimFor(0); pop(); return; } else if (target->hasRole(DEAD)) { - mDevice->do_aimFor(NULL); + mDevice->do_aimFor(0); pop(); return; }