Don't crash with > 80 tracks. --- source/gamelib/packfile.h.orig 2011-04-08 16:22:58 UTC +++ source/gamelib/packfile.h @@ -40,7 +40,7 @@ typedef struct pnamestruct{ typedef struct fileliststruct{ char filename[128]; int nTracks; - char bgmFileName[80][256]; + char bgmFileName[256][80]; int bgmTrack; unsigned int bgmTracks[256]; #ifdef SDL