--- code/qcommon/files.c.orig Fri Jan 26 19:58:26 2007 +++ code/qcommon/files.c Fri Jan 26 20:07:18 2007 @@ -2503,7 +2503,7 @@ sorted[i] = pakfiles[i]; } - qsort( sorted, numfiles, 4, paksort ); + qsort( sorted, numfiles, sizeof(sorted[0]), paksort ); for ( i = 0 ; i < numfiles ; i++ ) { pakfile = FS_BuildOSPath( path, dir, sorted[i] ); @@ -2763,6 +2763,7 @@ if (fs_basepath->string[0]) { FS_AddGameDirectory( fs_basepath->string, gameName ); } + FS_AddGameDirectory( LIBDIR, gameName ); // fs_homepath is somewhat particular to *nix systems, only add if relevant // NOTE: same filtering below for mods and basegame if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) { @@ -2777,6 +2778,7 @@ if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_basegame->string); } + FS_AddGameDirectory(LIBDIR, fs_basegame->string); if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) { FS_AddGameDirectory(fs_homepath->string, fs_basegame->string); } @@ -2790,6 +2792,7 @@ if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string); } + FS_AddGameDirectory(LIBDIR, fs_gamedirvar->string); if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) { FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string); }