PORTNAME= solarus PORTVERSION= 2.0.3 DISTVERSIONPREFIX= v CATEGORIES= games MAINTAINER= danilo@FreeBSD.org COMMENT= Zelda-like 2D game engine WWW= https://www.solarus-games.org LICENSE= GPLv3 LICENSE_FILE= ${WRKSRC}/license BUILD_DEPENDS= glm>0:math/glm LIB_DEPENDS= libphysfs.so:devel/physfs \ libmodplug.so:audio/libmodplug \ libvorbis.so:audio/libvorbis \ libogg.so:audio/libogg RUN_DEPENDS= glm>0:math/glm USES= cmake:noninja compiler:c++11-lib gl openal sdl xorg USE_GITLAB= yes GL_ACCOUNT= solarus-games USE_GL= gl glu USE_LDCONFIG= yes USE_SDL= sdl2 ttf2 image2 CXXFLAGS+= -DGLM_ENABLE_EXPERIMENTAL # GLM_GTX_matrix_transform_2d is an experimental extension OPTIONS_DEFINE= LUAJIT OPTIONS_DEFAULT_amd64= LUAJIT OPTIONS_DEFAULT_i386= LUAJIT OPTIONS_DEFAULT_powerpc= LUAJIT OPTIONS_DEFAULT_powerpc64= LUAJIT OPTIONS_DEFAULT_powerpc64le= LUAJIT LUAJIT_DESC= Use LuaJIT instead of standard Lua LUAJIT_USES= luajit LUAJIT_USES_OFF= lua:51 LUAJIT_CMAKE_BOOL= SOLARUS_USE_LUAJIT .include