--- demo.c.orig +++ demo.c @@ -6,7 +6,7 @@ * for the game. */ -demo_seq() +void demo_seq() { int i, xx, yy, direction, ascent, descent, len; XCharStruct chars; @@ -127,7 +127,7 @@ if (event.xany.window != window) continue; switch (event.type) { case KeyPress: - XLookupString(&event, &c_buf, 1, &last_key, &status); + XLookupString((XKeyEvent *) &event, &c_buf, 1, &last_key, &status); if ((last_key == XK_q) || (last_key == XK_Q)) do_exit(); XFillRectangle(display, window, clearGC, 0, 0, WIN_WIDTH,