PORTREVISION= 2 CATEGORIES= graphics multimedia python # Note this port shares its PORTREVISION with graphics/openshadinglanguage! PKGNAMEPREFIX= ${PYTHON_PKGNAMEPREFIX} COMMENT= OpenShadingLanguage python bindings MASTERDIR= ${.CURDIR}/../openshadinglanguage OPTIONS_EXCLUDE= MATERIALX OSLTOY .include "${MASTERDIR}/Makefile"