--- spunk/resitem.cc.orig Sat Feb 26 18:07:02 2000 +++ spunk/resitem.cc Sat Feb 26 18:07:39 2000 @@ -1403,16 +1403,16 @@ // Data edit menue { // Menue IDs - const miID = 10; - const miText = 20; - const miState = 30; - const miAccelKey = 40; - const miHelpKey = 50; - const miCharset = 60; - const miLimits = 70; - const miSubMenue = 80; - const miToggleText = 90; - const miToggleCount = 100; + const int miID = 10; + const int miText = 20; + const int miState = 30; + const int miAccelKey = 40; + const int miHelpKey = 50; + const int miCharset = 60; + const int miLimits = 70; + const int miSubMenue = 80; + const int miToggleText = 90; + const int miToggleCount = 100; // Load the menue from the resource Menue* M = (Menue*) LoadResource ("@RESITEM.ItemDataMenue"); @@ -1639,13 +1639,13 @@ void ResEditApp::ChangeCharset (WindowItem* Item) { - const miReset = 1; - const miAddDigits = 2; - const miAddHex = 3; - const miAddAlpha = 4; - const miAddAll = 5; - const miCustom = 6; - const miAllowEmpty = 7; + const int miReset = 1; + const int miAddDigits = 2; + const int miAddHex = 3; + const int miAddAlpha = 4; + const int miAddAll = 5; + const int miCustom = 6; + const int miAllowEmpty = 7; // Only RStringItem and TextEdits are allowed to change the charset