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authorEdward Tomasz Napierala <trasz@FreeBSD.org>2021-02-05 17:24:23 +0000
committerEdward Tomasz Napierala <trasz@FreeBSD.org>2021-03-04 23:29:22 +0000
commitfdd7609f10236df34c8d8ae2d6f2dae46e0e96cf (patch)
treeb8408fdbb0f804140bc124e37330ea373dec998c
parent9d39df7bd9c03cca8ad9f90e08f1577db55e4449 (diff)
downloadsrc-fdd7609f10236df34c8d8ae2d6f2dae46e0e96cf.tar.gz
src-fdd7609f10236df34c8d8ae2d6f2dae46e0e96cf.zip
linux: fix handling of flags for 32 bit send(2) syscall
Previously the flags were passed as-is, which could resulted in spurious EAGAIN returned for non-blocking sockets, which broke some Steam games. Approved by: re (gjb) PR: 248065 Reported By: Alex S <iwtcex@gmail.com> Tested By: Alex S <iwtcex@gmail.com> Reviewed By: emaste MFC After: 3 days Sponsored By: The FreeBSD Foundation (cherry picked from commit f6e8256a965d5b7a7d43034ea31b2430a3b51066) (cherry picked from commit 9d930fb09072d21464288df8c834cb8d0b760073)
-rw-r--r--sys/compat/linux/linux_socket.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/sys/compat/linux/linux_socket.c b/sys/compat/linux/linux_socket.c
index 5bfcdbb8fd21..c723af9dfba0 100644
--- a/sys/compat/linux/linux_socket.c
+++ b/sys/compat/linux/linux_socket.c
@@ -1178,7 +1178,7 @@ linux_send(struct thread *td, struct linux_send_args *args)
bsd_args.s = args->s;
bsd_args.buf = (caddr_t)PTRIN(args->msg);
bsd_args.len = args->len;
- bsd_args.flags = args->flags;
+ bsd_args.flags = linux_to_bsd_msg_flags(args->flags);
bsd_args.to = NULL;
bsd_args.tolen = 0;
error = sys_sendto(td, &bsd_args);