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authorPeter Wemm <peter@FreeBSD.org>2002-05-21 05:30:25 +0000
committerPeter Wemm <peter@FreeBSD.org>2002-05-21 05:30:25 +0000
commit39f2269fcb4873fd97d70af944ec49f4230fadea (patch)
treebd986d58f5a6e348466b5362637ba93e6cd5bf8c /contrib/ncurses/test/blue.c
parent7e6a63408cfb0b48f0e41f77ed82f5d0ca60bda5 (diff)
downloadsrc-39f2269fcb4873fd97d70af944ec49f4230fadea.tar.gz
src-39f2269fcb4873fd97d70af944ec49f4230fadea.zip
Import ncurses-5.2-20020518 onto the vendor branch.
Obtained from: ftp://dickey.his.com/ncurses/
Notes
Notes: svn path=/vendor/ncurses/dist/; revision=97049
Diffstat (limited to 'contrib/ncurses/test/blue.c')
-rw-r--r--contrib/ncurses/test/blue.c321
1 files changed, 155 insertions, 166 deletions
diff --git a/contrib/ncurses/test/blue.c b/contrib/ncurses/test/blue.c
index 4f7335132bba..5daba2e61387 100644
--- a/contrib/ncurses/test/blue.c
+++ b/contrib/ncurses/test/blue.c
@@ -13,16 +13,12 @@
* results, use the ncurses(3) library. On non-Intel machines, SVr4 curses is
* just as good.
*
- * $Id: blue.c,v 1.18 1999/01/17 00:11:56 tom Exp $
+ * $Id: blue.c,v 1.23 2002/04/06 23:05:16 tom Exp $
*/
-#include <test.priv.h>
-
-#include <string.h>
-#include <signal.h>
#include <time.h>
-#include <term.h>
+#include <test.priv.h>
#define NOCARD (-1)
@@ -55,7 +51,7 @@ static int deck[PACK_SIZE];
static int grid[GRID_LENGTH]; /* card layout grid */
static int freeptr[4]; /* free card space pointers */
-static int deal_number=0;
+static int deal_number = 0;
static chtype ranks[SUIT_LENGTH][2] =
{
@@ -106,75 +102,75 @@ static chtype glyphs[] =
static chtype *suits = letters; /* this may change to glyphs below */
-static RETSIGTYPE die(int onsig)
+static RETSIGTYPE
+die(int onsig)
{
(void) signal(onsig, SIG_IGN);
endwin();
- exit(EXIT_SUCCESS);
+ ExitProgram(EXIT_SUCCESS);
}
-static void init_vars(void)
+static void
+init_vars(void)
{
int i;
deck_size = PACK_SIZE;
- for (i=0; i < PACK_SIZE; i++)
- deck[i]=i;
+ for (i = 0; i < PACK_SIZE; i++)
+ deck[i] = i;
for (i = 0; i < 4; i++)
- freeptr[i]=i * GRID_WIDTH;
+ freeptr[i] = i * GRID_WIDTH;
}
-static void shuffle(int size)
+static void
+shuffle(int size)
{
- int i,j,numswaps,swapnum,temp;
+ int i, j, numswaps, swapnum, temp;
- numswaps=size*10; /* an arbitrary figure */
+ numswaps = size * 10; /* an arbitrary figure */
- for (swapnum=0;swapnum<numswaps;swapnum++)
- {
- i=rand() % size;
- j=rand() % size;
- temp=deck[i];
- deck[i]=deck[j];
- deck[j]=temp;
+ for (swapnum = 0; swapnum < numswaps; swapnum++) {
+ i = rand() % size;
+ j = rand() % size;
+ temp = deck[i];
+ deck[i] = deck[j];
+ deck[j] = temp;
}
}
-static void deal_cards(void)
+static void
+deal_cards(void)
{
- int ptr, card=0, value, csuit, crank, suit, aces[4];
-
- for (suit=HEARTS;suit<=CLUBS;suit++)
- {
- ptr=freeptr[suit];
- grid[ptr++]=NOCARD; /* 1st card space is blank */
- while ((ptr % GRID_WIDTH) != 0)
- {
- value=deck[card++];
- crank=value % SUIT_LENGTH;
- csuit=value / SUIT_LENGTH;
- if (crank==ACE)
- aces[csuit]=ptr;
- grid[ptr++]=value;
+ int ptr, card = 0, value, csuit, crank, suit, aces[4];
+
+ for (suit = HEARTS; suit <= CLUBS; suit++) {
+ ptr = freeptr[suit];
+ grid[ptr++] = NOCARD; /* 1st card space is blank */
+ while ((ptr % GRID_WIDTH) != 0) {
+ value = deck[card++];
+ crank = value % SUIT_LENGTH;
+ csuit = value / SUIT_LENGTH;
+ if (crank == ACE)
+ aces[csuit] = ptr;
+ grid[ptr++] = value;
}
}
- if (deal_number==1) /* shift the aces down to the 1st column */
- for (suit=HEARTS;suit<=CLUBS;suit++)
- {
+ if (deal_number == 1) /* shift the aces down to the 1st column */
+ for (suit = HEARTS; suit <= CLUBS; suit++) {
grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;
- grid[aces[suit]]=NOCARD;
- freeptr[suit]=aces[suit];
+ grid[aces[suit]] = NOCARD;
+ freeptr[suit] = aces[suit];
}
}
-static void printcard(int value)
+static void
+printcard(int value)
{
(void) addch(' ');
if (value == NOCARD)
(void) addstr(" ");
- else
- {
+ else {
addch(ranks[value % SUIT_LENGTH][0] | COLOR_PAIR(BLUE_ON_WHITE));
addch(ranks[value % SUIT_LENGTH][1] | COLOR_PAIR(BLUE_ON_WHITE));
addch(suits[value / SUIT_LENGTH]);
@@ -182,151 +178,144 @@ static void printcard(int value)
(void) addch(' ');
}
-static void display_cards(int deal)
+static void
+display_cards(int deal)
{
int row, card;
clear();
- (void)printw(
- "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
- deal);
- for(row=HEARTS;row<=CLUBS;row++)
- {
+ (void) printw(
+ "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
+ deal);
+ for (row = HEARTS; row <= CLUBS; row++) {
move(BASEROW + row + row + 2, 1);
- for(card=0;card<GRID_WIDTH;card++)
+ for (card = 0; card < GRID_WIDTH; card++)
printcard(grid[row * GRID_WIDTH + card]);
}
- move(PROMPTROW + 2, 0); refresh();
+ move(PROMPTROW + 2, 0);
+ refresh();
#define P(x) (void)printw("%s\n", x)
-P(" This 52-card solitaire starts with the entire deck shuffled and dealt");
-P("out in four rows. The aces are then moved to the left end of the layout,");
-P("making 4 initial free spaces. You may move to a space only the card that");
-P("matches the left neighbor in suit, and is one greater in rank. Kings are");
-P("high, so no cards may be placed to their right (they create dead spaces).");
-P(" When no moves can be made, cards still out of sequence are reshuffled");
-P("and dealt face up after the ends of the partial sequences, leaving a card");
-P("space after each sequence, so that each row looks like a partial sequence");
-P("followed by a space, followed by enough cards to make a row of 14. ");
-P(" A moment's reflection will show that this game cannot take more than 13");
-P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. ");
+ P(" This 52-card solitaire starts with the entire deck shuffled and dealt");
+ P("out in four rows. The aces are then moved to the left end of the layout,");
+ P("making 4 initial free spaces. You may move to a space only the card that");
+ P("matches the left neighbor in suit, and is one greater in rank. Kings are");
+ P("high, so no cards may be placed to their right (they create dead spaces).");
+ P(" When no moves can be made, cards still out of sequence are reshuffled");
+ P("and dealt face up after the ends of the partial sequences, leaving a card");
+ P("space after each sequence, so that each row looks like a partial sequence");
+ P("followed by a space, followed by enough cards to make a row of 14. ");
+ P(" A moment's reflection will show that this game cannot take more than 13");
+ P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. ");
#undef P
refresh();
}
-static int find(int card)
+static int
+find(int card)
{
int i;
- if ((card<0) || (card>=PACK_SIZE))
- return(NOCARD);
- for(i = 0; i < GRID_LENGTH; i++)
+ if ((card < 0) || (card >= PACK_SIZE))
+ return (NOCARD);
+ for (i = 0; i < GRID_LENGTH; i++)
if (grid[i] == card)
return i;
- return(NOCARD);
+ return (NOCARD);
}
-static void movecard(int src, int dst)
+static void
+movecard(int src, int dst)
{
- grid[dst]=grid[src];
- grid[src]=NOCARD;
+ grid[dst] = grid[src];
+ grid[src] = NOCARD;
- move( BASEROW + (dst / GRID_WIDTH)*2+2, (dst % GRID_WIDTH)*5 + 1);
+ move(BASEROW + (dst / GRID_WIDTH) * 2 + 2, (dst % GRID_WIDTH) * 5 + 1);
printcard(grid[dst]);
- move( BASEROW + (src / GRID_WIDTH)*2+2, (src % GRID_WIDTH)*5 + 1);
+ move(BASEROW + (src / GRID_WIDTH) * 2 + 2, (src % GRID_WIDTH) * 5 + 1);
printcard(grid[src]);
refresh();
}
-static void play_game(void)
+static void
+play_game(void)
{
- int dead=0, i, j;
+ int dead = 0, i, j;
char c;
int selection[4], card;
- while (dead<4)
- {
- dead=0;
- for (i=0;i<4;i++)
- {
- card=grid[freeptr[i]-1];
+ while (dead < 4) {
+ dead = 0;
+ for (i = 0; i < 4; i++) {
+ card = grid[freeptr[i] - 1];
- if ( ((card % SUIT_LENGTH)==KING)
+ if (((card % SUIT_LENGTH) == KING)
||
- (card==NOCARD) )
- selection[i]=NOCARD;
+ (card == NOCARD))
+ selection[i] = NOCARD;
else
- selection[i]=find(card+1);
+ selection[i] = find(card + 1);
- if (selection[i]==NOCARD)
+ if (selection[i] == NOCARD)
dead++;
};
- if (dead < 4)
- {
- char live[NSUITS+1], *lp = live;
-
- for (i=0;i<4;i++)
- {
- if (selection[i] != NOCARD)
- {
- move(BASEROW + (selection[i] / GRID_WIDTH)*2+3,
- (selection[i] % GRID_WIDTH)*5);
- (void)printw(" %c ", *lp++ = 'a' + i);
+ if (dead < 4) {
+ char live[NSUITS + 1], *lp = live;
+
+ for (i = 0; i < 4; i++) {
+ if (selection[i] != NOCARD) {
+ move(BASEROW + (selection[i] / GRID_WIDTH) * 2 + 3,
+ (selection[i] % GRID_WIDTH) * 5);
+ (void) printw(" %c ", *lp++ = 'a' + i);
}
};
*lp = '\0';
- if (strlen(live) == 1)
- {
- move(PROMPTROW,0);
- (void)printw(
- "Making forced moves... ");
+ if (strlen(live) == 1) {
+ move(PROMPTROW, 0);
+ (void) printw(
+ "Making forced moves... ");
refresh();
(void) sleep(1);
c = live[0];
- }
- else
- {
- char buf[BUFSIZ];
+ } else {
+ char buf[BUFSIZ];
- (void)sprintf(buf,
- "Type [%s] to move, r to redraw, q or INTR to quit: ",
- live);
+ (void) sprintf(buf,
+ "Type [%s] to move, r to redraw, q or INTR to quit: ",
+ live);
do {
- move(PROMPTROW,0);
+ move(PROMPTROW, 0);
(void) addstr(buf);
- move(PROMPTROW, (int)strlen(buf));
+ move(PROMPTROW, (int) strlen(buf));
clrtoeol();
(void) addch(' ');
} while
- (((c = getch())<'a' || c>'d') && (c!='r') && (c!='q'));
+ (((c = getch()) < 'a' || c > 'd') && (c != 'r') && (c != 'q'));
}
for (j = 0; j < 4; j++)
- if (selection[j]!=NOCARD)
- {
- move(BASEROW + (selection[j] / GRID_WIDTH)*2+3,
- (selection[j] % GRID_WIDTH)*5);
- (void)printw(" ");
+ if (selection[j] != NOCARD) {
+ move(BASEROW + (selection[j] / GRID_WIDTH) * 2 + 3,
+ (selection[j] % GRID_WIDTH) * 5);
+ (void) printw(" ");
}
if (c == 'r')
display_cards(deal_number);
else if (c == 'q')
die(SIGINT);
- else
- {
- i = c-'a';
+ else {
+ i = c - 'a';
if (selection[i] == NOCARD)
beep();
- else
- {
+ else {
movecard(selection[i], freeptr[i]);
- freeptr[i]=selection[i];
+ freeptr[i] = selection[i];
}
}
}
@@ -334,54 +323,54 @@ static void play_game(void)
move(PROMPTROW, 0);
standout();
- (void)printw("Finished deal %d - type any character to continue...", deal_number);
+ (void) printw("Finished deal %d - type any character to continue...", deal_number);
standend();
(void) getch();
}
-static int collect_discards(void)
+static int
+collect_discards(void)
{
- int row, col, cardno=0, finish, gridno;
-
- for (row=HEARTS;row<=CLUBS;row++)
- {
- finish=0;
- for (col=1;col<GRID_WIDTH;col++)
- {
- gridno=row * GRID_WIDTH + col;
-
- if ((grid[gridno]!=(grid[gridno-1]+1))&&(finish==0))
- {
- finish=1;
- freeptr[row]=gridno;
+ int row, col, cardno = 0, finish, gridno;
+
+ for (row = HEARTS; row <= CLUBS; row++) {
+ finish = 0;
+ for (col = 1; col < GRID_WIDTH; col++) {
+ gridno = row * GRID_WIDTH + col;
+
+ if ((grid[gridno] != (grid[gridno - 1] + 1)) && (finish == 0)) {
+ finish = 1;
+ freeptr[row] = gridno;
};
- if ((finish!=0)&&(grid[gridno]!=NOCARD))
- deck[cardno++]=grid[gridno];
+ if ((finish != 0) && (grid[gridno] != NOCARD))
+ deck[cardno++] = grid[gridno];
}
}
return cardno;
}
-static void game_finished(int deal)
+static void
+game_finished(int deal)
{
clear();
- (void)printw("You finished the game in %d deals. This is ",deal);
+ (void) printw("You finished the game in %d deals. This is ", deal);
standout();
- if (deal<2)
- (void)addstr("excellent");
- else if (deal<4)
- (void)addstr("good");
- else if (deal<8)
- (void)addstr("average");
+ if (deal < 2)
+ (void) addstr("excellent");
+ else if (deal < 4)
+ (void) addstr("good");
+ else if (deal < 8)
+ (void) addstr("average");
else
- (void)addstr("poor");
+ (void) addstr("poor");
standend();
(void) addstr(". ");
refresh();
}
-int main(int argc, char *argv[])
+int
+main(int argc, char *argv[])
{
(void) signal(SIGINT, die);
initscr();
@@ -390,20 +379,20 @@ int main(int argc, char *argv[])
* We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.
*/
start_color();
- init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);
- init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);
- init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);
+ init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);
+ init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);
+ init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);
#ifndef COLOR_PAIR
- letters[0] = OR_COLORS('h', RED_ON_WHITE); /* hearts */
+ letters[0] = OR_COLORS('h', RED_ON_WHITE); /* hearts */
letters[1] = OR_COLORS('s', BLACK_ON_WHITE); /* spades */
- letters[2] = OR_COLORS('d', RED_ON_WHITE); /* diamonds */
+ letters[2] = OR_COLORS('d', RED_ON_WHITE); /* diamonds */
letters[3] = OR_COLORS('c', BLACK_ON_WHITE); /* clubs */
#if defined(__i386__) && defined(A_ALTCHARSET)
- glyphs[0] = PC_COLORS('\003', RED_ON_WHITE); /* hearts */
- glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE); /* spades */
- glyphs[2] = PC_COLORS('\004', RED_ON_WHITE); /* diamonds */
- glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE); /* clubs */
+ glyphs[0] = PC_COLORS('\003', RED_ON_WHITE); /* hearts */
+ glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE); /* spades */
+ glyphs[2] = PC_COLORS('\004', RED_ON_WHITE); /* diamonds */
+ glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE); /* clubs */
#endif
#endif
@@ -415,13 +404,13 @@ int main(int argc, char *argv[])
cbreak();
if (argc == 2)
- srand((unsigned)atoi(argv[1]));
+ srand((unsigned) atoi(argv[1]));
else
- srand((unsigned)time((time_t *)0));
+ srand((unsigned) time((time_t *) 0));
init_vars();
- do{
+ do {
deal_number++;
shuffle(deck_size);
deal_cards();
@@ -429,12 +418,12 @@ int main(int argc, char *argv[])
play_game();
}
while
- ((deck_size=collect_discards()) != 0);
+ ((deck_size = collect_discards()) != 0);
game_finished(deal_number);
die(SIGINT);
- /*NOTREACHED*/
+ /*NOTREACHED */
}
/* blue.c ends here */