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authorPeter Wemm <peter@FreeBSD.org>2001-05-17 08:21:06 +0000
committerPeter Wemm <peter@FreeBSD.org>2001-05-17 08:21:06 +0000
commit7a69bbfb278952228c9aa1eca241e65fcdef425e (patch)
treee83b2ef47811e687a6c54035c9af6d4a2b7f14e1 /contrib/ncurses/test/bs.c
parent18259542b2f8fa7e3f76f4bb0dd37995dfd424aa (diff)
downloadsrc-7a69bbfb278952228c9aa1eca241e65fcdef425e.tar.gz
src-7a69bbfb278952228c9aa1eca241e65fcdef425e.zip
Import ncurses-5.2-20010512 onto the vendor branch
Obtained from: ftp://dickey.his.com/ncurses/
Notes
Notes: svn path=/vendor/ncurses/dist/; revision=76726
Diffstat (limited to 'contrib/ncurses/test/bs.c')
-rw-r--r--contrib/ncurses/test/bs.c812
1 files changed, 400 insertions, 412 deletions
diff --git a/contrib/ncurses/test/bs.c b/contrib/ncurses/test/bs.c
index 368abcd8f28d..3a22c1dfdb33 100644
--- a/contrib/ncurses/test/bs.c
+++ b/contrib/ncurses/test/bs.c
@@ -7,7 +7,7 @@
* v2.0 featuring strict ANSI/POSIX conformance, November 1993.
* v2.1 with ncurses mouse support, September 1995
*
- * $Id: bs.c,v 1.24 1999/08/21 23:14:38 tom Exp $
+ * $Id: bs.c,v 1.29 2001/04/14 22:36:05 Erik.Sigra Exp $
*/
#include <test.priv.h>
@@ -22,7 +22,7 @@
#define SIGIOT SIGABRT
#endif
-#ifndef A_UNDERLINE /* BSD curses */
+#ifndef A_UNDERLINE /* BSD curses */
#define beep() write(1,"\007",1);
#define cbreak crmode
#define saveterm savetty
@@ -57,7 +57,7 @@ static int getcoord(int);
/* display symbols */
#define SHOWHIT '*'
#define SHOWSPLASH ' '
-#define IS_SHIP(c) (isupper(c) ? TRUE : FALSE)
+#define IS_SHIP(c) (isupper(CharOf(c)) ? TRUE : FALSE)
/* how to position us on player board */
#define PYBASE 3
@@ -79,12 +79,12 @@ static int getcoord(int);
/* other board locations */
#define COLWIDTH 80
-#define PROMPTLINE 21 /* prompt line */
+#define PROMPTLINE 21 /* prompt line */
#define SYBASE CYBASE + BDEPTH + 3 /* move key diagram */
#define SXBASE 63
-#define MYBASE SYBASE - 1 /* diagram caption */
+#define MYBASE SYBASE - 1 /* diagram caption */
#define MXBASE 64
-#define HYBASE SYBASE - 1 /* help area */
+#define HYBASE SYBASE - 1 /* help area */
#define HXBASE 0
/* this will need to be changed if BWIDTH changes */
@@ -108,15 +108,16 @@ static char dftname[] = "stranger";
#define NW 5
#define N 6
#define NE 7
-static int xincr[8] = {1, 1, 0, -1, -1, -1, 0, 1};
-static int yincr[8] = {0, 1, 1, 1, 0, -1, -1, -1};
+static int xincr[8] =
+{1, 1, 0, -1, -1, -1, 0, 1};
+static int yincr[8] =
+{0, 1, 1, 1, 0, -1, -1, -1};
/* current ship position and direction */
static int curx = (BWIDTH / 2);
static int cury = (BDEPTH / 2);
-typedef struct
-{
+typedef struct {
char *name; /* name of the ship type */
int hits; /* how many times has this ship been hit? */
char symbol; /* symbol for game purposes */
@@ -124,60 +125,60 @@ typedef struct
char x, y; /* coordinates of ship start point */
unsigned char dir; /* direction of `bow' */
bool placed; /* has it been placed on the board? */
-}
-ship_t;
+} ship_t;
-static bool checkplace(int b, ship_t *ss, int vis);
+static bool checkplace(int b, ship_t * ss, int vis);
#define SHIPIT(name, symbol, length) { name, 0, symbol, length, 0,0, 0, FALSE }
static ship_t plyship[SHIPTYPES] =
{
- SHIPIT(carrier, 'A', 5),
- SHIPIT(battle, 'B', 4),
- SHIPIT(destroy, 'D', 3),
- SHIPIT(sub, 'S', 3),
- SHIPIT(ptboat, 'P', 2),
+ SHIPIT(carrier, 'A', 5),
+ SHIPIT(battle, 'B', 4),
+ SHIPIT(destroy, 'D', 3),
+ SHIPIT(sub, 'S', 3),
+ SHIPIT(ptboat, 'P', 2),
};
static ship_t cpuship[SHIPTYPES] =
{
- SHIPIT(carrier, 'A', 5),
- SHIPIT(battle, 'B', 4),
- SHIPIT(destroy, 'D', 3),
- SHIPIT(sub, 'S', 3),
- SHIPIT(ptboat, 'P', 2),
+ SHIPIT(carrier, 'A', 5),
+ SHIPIT(battle, 'B', 4),
+ SHIPIT(destroy, 'D', 3),
+ SHIPIT(sub, 'S', 3),
+ SHIPIT(ptboat, 'P', 2),
};
/* "Hits" board, and main board. */
static char hits[2][BWIDTH][BDEPTH];
static char board[2][BWIDTH][BDEPTH];
-static int turn; /* 0=player, 1=computer */
-static int plywon=0, cpuwon=0; /* How many games has each won? */
+static int turn; /* 0=player, 1=computer */
+static int plywon = 0, cpuwon = 0; /* How many games has each won? */
static int salvo, blitz, closepack;
#define PR (void)addstr
-static RETSIGTYPE uninitgame(int sig) GCC_NORETURN;
+static RETSIGTYPE
+uninitgame(int sig) GCC_NORETURN;
-static RETSIGTYPE uninitgame(int sig GCC_UNUSED)
+ static RETSIGTYPE uninitgame(int sig GCC_UNUSED)
/* end the game, either normally or due to signal */
{
clear();
- (void)refresh();
- (void)resetterm();
- (void)echo();
- (void)endwin();
+ (void) refresh();
+ (void) resetterm();
+ (void) echo();
+ (void) endwin();
exit(EXIT_FAILURE);
}
-static void announceopts(void)
+static void
+announceopts(void)
/* announce which game options are enabled */
{
- if (salvo || blitz || closepack)
- {
+ if (salvo || blitz || closepack) {
(void) printw("Playing optional game (");
if (salvo)
(void) printw("salvo, ");
@@ -191,45 +192,43 @@ static void announceopts(void)
(void) printw("closepack)");
else
(void) printw("noclosepack)");
- }
- else
+ } else
(void) printw(
- "Playing standard game (noblitz, nosalvo, noclosepack)");
+ "Playing standard game (noblitz, nosalvo, noclosepack)");
}
-static void intro(void)
+static void
+intro(void)
{
char *tmpname;
- srand((unsigned)(time(0L)+getpid())); /* Kick the random number generator */
+ srand((unsigned) (time(0L) + getpid())); /* Kick the random number generator */
- (void) signal(SIGINT,uninitgame);
- (void) signal(SIGINT,uninitgame);
- (void) signal(SIGIOT,uninitgame); /* for assert(3) */
- if(signal(SIGQUIT,SIG_IGN) != SIG_IGN)
- (void)signal(SIGQUIT,uninitgame);
+ (void) signal(SIGINT, uninitgame);
+ (void) signal(SIGINT, uninitgame);
+ (void) signal(SIGIOT, uninitgame); /* for assert(3) */
+ if (signal(SIGQUIT, SIG_IGN) != SIG_IGN)
+ (void) signal(SIGQUIT, uninitgame);
- if((tmpname = getlogin()) != 0)
- {
- (void)strcpy(name,tmpname);
+ if ((tmpname = getlogin()) != 0) {
+ (void) strcpy(name, tmpname);
name[0] = toupper(name[0]);
- }
- else
- (void)strcpy(name,dftname);
+ } else
+ (void) strcpy(name, dftname);
- (void)initscr();
+ (void) initscr();
#ifdef KEY_MIN
keypad(stdscr, TRUE);
#endif /* KEY_MIN */
- (void)saveterm();
- (void)nonl();
- (void)cbreak();
- (void)noecho();
+ (void) saveterm();
+ (void) nonl();
+ (void) cbreak();
+ (void) noecho();
#ifdef PENGUIN
- (void)clear();
- (void)mvaddstr(4,29,"Welcome to Battleship!");
- (void)move(8,0);
+ (void) clear();
+ (void) mvaddstr(4, 29, "Welcome to Battleship!");
+ (void) move(8, 0);
PR(" \\\n");
PR(" \\ \\ \\\n");
PR(" \\ \\ \\ \\ \\_____________\n");
@@ -241,7 +240,8 @@ static void intro(void)
PR(" \\ /\n");
PR(" \\___________________________________________________/\n");
- (void) mvaddstr(22,27,"Hit any key to continue..."); (void)refresh();
+ (void) mvaddstr(22, 27, "Hit any key to continue...");
+ (void) refresh();
(void) getch();
#endif /* PENGUIN */
@@ -259,12 +259,13 @@ static void intro(void)
#endif /* A_COLOR */
#ifdef NCURSES_MOUSE_VERSION
- (void) mousemask(BUTTON1_CLICKED, (mmask_t *)NULL);
-#endif /* NCURSES_MOUSE_VERSION*/
-}
+ (void) mousemask(BUTTON1_CLICKED, (mmask_t *) NULL);
+#endif /* NCURSES_MOUSE_VERSION */
+}
/* VARARGS1 */
-static void prompt(int n, NCURSES_CONST char *f, const char *s)
+static void
+prompt(int n, NCURSES_CONST char *f, const char *s)
/* print a message at the prompt line */
{
(void) move(PROMPTLINE + n, 0);
@@ -273,92 +274,90 @@ static void prompt(int n, NCURSES_CONST char *f, const char *s)
(void) refresh();
}
-static void error(NCURSES_CONST char *s)
+static void
+error(NCURSES_CONST char *s)
{
(void) move(PROMPTLINE + 2, 0);
(void) clrtoeol();
- if (s)
- {
+ if (s) {
(void) addstr(s);
(void) beep();
}
}
-static void placeship(int b, ship_t *ss, int vis)
+static void
+placeship(int b, ship_t * ss, int vis)
{
int l;
- for(l = 0; l < ss->length; ++l)
- {
+ for (l = 0; l < ss->length; ++l) {
int newx = ss->x + l * xincr[ss->dir];
int newy = ss->y + l * yincr[ss->dir];
board[b][newx][newy] = ss->symbol;
- if (vis)
- {
+ if (vis) {
pgoto(newy, newx);
- (void) addch((chtype)ss->symbol);
+ (void) addch((chtype) ss->symbol);
}
}
ss->hits = 0;
}
-static int rnd(int n)
+static int
+rnd(int n)
{
- return(((rand() & 0x7FFF) % n));
+ return (((rand() & 0x7FFF) % n));
}
-static void randomplace(int b, ship_t *ss)
+static void
+randomplace(int b, ship_t * ss)
/* generate a valid random ship placement into px,py */
{
- register int bwidth = BWIDTH - ss->length;
- register int bdepth = BDEPTH - ss->length;
do {
- ss->y = rnd(bdepth);
- ss->x = rnd(bwidth);
ss->dir = rnd(2) ? E : S;
+ ss->x = rnd(BWIDTH - (ss->dir == E ? ss->length : 0));
+ ss->y = rnd(BDEPTH - (ss->dir == S ? ss->length : 0));
} while
(!checkplace(b, ss, FALSE));
}
-static void initgame(void)
+static void
+initgame(void)
{
int i, j, unplaced;
ship_t *ss;
(void) clear();
- (void) mvaddstr(0,35,"BATTLESHIPS");
+ (void) mvaddstr(0, 35, "BATTLESHIPS");
(void) move(PROMPTLINE + 2, 0);
announceopts();
memset(board, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
- memset(hits, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
- for (i = 0; i < SHIPTYPES; i++)
- {
+ memset(hits, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
+ for (i = 0; i < SHIPTYPES; i++) {
ss = cpuship + i;
ss->x =
- ss->y =
- ss->dir =
- ss->hits = 0;
+ ss->y =
+ ss->dir =
+ ss->hits = 0;
ss->placed = FALSE;
ss = plyship + i;
ss->x =
- ss->y =
- ss->dir =
- ss->hits = 0;
+ ss->y =
+ ss->dir =
+ ss->hits = 0;
ss->placed = FALSE;
}
/* draw empty boards */
(void) mvaddstr(PYBASE - 2, PXBASE + 5, "Main Board");
- (void) mvaddstr(PYBASE - 1, PXBASE - 3,numbers);
- for(i=0; i < BDEPTH; ++i)
- {
- (void) mvaddch(PYBASE + i, PXBASE - 3, (chtype)(i + 'A'));
+ (void) mvaddstr(PYBASE - 1, PXBASE - 3, numbers);
+ for (i = 0; i < BDEPTH; ++i) {
+ (void) mvaddch(PYBASE + i, PXBASE - 3, (chtype) (i + 'A'));
#ifdef A_COLOR
if (has_colors())
attron(COLOR_PAIR(COLOR_BLUE));
@@ -370,14 +369,13 @@ static void initgame(void)
attrset(0);
#endif /* A_COLOR */
(void) addch(' ');
- (void) addch((chtype)(i + 'A'));
+ (void) addch((chtype) (i + 'A'));
}
- (void) mvaddstr(PYBASE + BDEPTH, PXBASE - 3,numbers);
- (void) mvaddstr(CYBASE - 2, CXBASE + 7,"Hit/Miss Board");
+ (void) mvaddstr(PYBASE + BDEPTH, PXBASE - 3, numbers);
+ (void) mvaddstr(CYBASE - 2, CXBASE + 7, "Hit/Miss Board");
(void) mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
- for(i=0; i < BDEPTH; ++i)
- {
- (void) mvaddch(CYBASE + i, CXBASE - 3, (chtype)(i + 'A'));
+ for (i = 0; i < BDEPTH; ++i) {
+ (void) mvaddch(CYBASE + i, CXBASE - 3, (chtype) (i + 'A'));
#ifdef A_COLOR
if (has_colors())
attron(COLOR_PAIR(COLOR_BLUE));
@@ -389,39 +387,38 @@ static void initgame(void)
attrset(0);
#endif /* A_COLOR */
(void) addch(' ');
- (void) addch((chtype)(i + 'A'));
+ (void) addch((chtype) (i + 'A'));
}
- (void) mvaddstr(CYBASE + BDEPTH,CXBASE - 3,numbers);
+ (void) mvaddstr(CYBASE + BDEPTH, CXBASE - 3, numbers);
- (void) mvprintw(HYBASE, HXBASE,
+ (void) mvprintw(HYBASE, HXBASE,
"To position your ships: move the cursor to a spot, then");
- (void) mvprintw(HYBASE+1,HXBASE,
+ (void) mvprintw(HYBASE + 1, HXBASE,
"type the first letter of a ship type to select it, then");
- (void) mvprintw(HYBASE+2,HXBASE,
+ (void) mvprintw(HYBASE + 2, HXBASE,
"type a direction ([hjkl] or [4862]), indicating how the");
- (void) mvprintw(HYBASE+3,HXBASE,
+ (void) mvprintw(HYBASE + 3, HXBASE,
"ship should be pointed. You may also type a ship letter");
- (void) mvprintw(HYBASE+4,HXBASE,
+ (void) mvprintw(HYBASE + 4, HXBASE,
"followed by `r' to position it randomly, or type `R' to");
- (void) mvprintw(HYBASE+5,HXBASE,
+ (void) mvprintw(HYBASE + 5, HXBASE,
"place all remaining ships randomly.");
- (void) mvaddstr(MYBASE, MXBASE, "Aiming keys:");
- (void) mvaddstr(SYBASE, SXBASE, "y k u 7 8 9");
- (void) mvaddstr(SYBASE+1, SXBASE, " \\|/ \\|/ ");
- (void) mvaddstr(SYBASE+2, SXBASE, "h-+-l 4-+-6");
- (void) mvaddstr(SYBASE+3, SXBASE, " /|\\ /|\\ ");
- (void) mvaddstr(SYBASE+4, SXBASE, "b j n 1 2 3");
+ (void) mvaddstr(MYBASE, MXBASE, "Aiming keys:");
+ (void) mvaddstr(SYBASE, SXBASE, "y k u 7 8 9");
+ (void) mvaddstr(SYBASE + 1, SXBASE, " \\|/ \\|/ ");
+ (void) mvaddstr(SYBASE + 2, SXBASE, "h-+-l 4-+-6");
+ (void) mvaddstr(SYBASE + 3, SXBASE, " /|\\ /|\\ ");
+ (void) mvaddstr(SYBASE + 4, SXBASE, "b j n 1 2 3");
/* have the computer place ships */
- for(ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
- {
+ for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) {
randomplace(COMPUTER, ss);
placeship(COMPUTER, ss, FALSE);
}
- ss = (ship_t *)NULL;
+ ss = (ship_t *) NULL;
do {
char c, docked[SHIPTYPES + 2], *cp = docked;
@@ -433,7 +430,7 @@ static void initgame(void)
*cp = '\0';
/* get a command letter */
- prompt(1, "Type one of [%s] to pick a ship.", docked+1);
+ prompt(1, "Type one of [%s] to pick a ship.", docked + 1);
do {
c = getcoord(PLAYER);
} while
@@ -441,8 +438,7 @@ static void initgame(void)
if (c == 'R')
(void) ungetch('R');
- else
- {
+ else {
/* map that into the corresponding symbol */
for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
if (ss->symbol == c)
@@ -457,48 +453,50 @@ static void initgame(void)
} while
(!strchr("hjklrR", c) || c == FF);
- if (c == FF)
- {
- (void)clearok(stdscr, TRUE);
- (void)refresh();
- }
- else if (c == 'r')
- {
+ if (c == FF) {
+ (void) clearok(stdscr, TRUE);
+ (void) refresh();
+ } else if (c == 'r') {
prompt(1, "Random-placing your %s", ss->name);
randomplace(PLAYER, ss);
placeship(PLAYER, ss, TRUE);
- error((char *)NULL);
+ error((char *) NULL);
ss->placed = TRUE;
- }
- else if (c == 'R')
- {
+ } else if (c == 'R') {
prompt(1, "Placing the rest of your fleet at random...", "");
for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
- if (!ss->placed)
- {
+ if (!ss->placed) {
randomplace(PLAYER, ss);
placeship(PLAYER, ss, TRUE);
ss->placed = TRUE;
}
- error((char *)NULL);
- }
- else if (strchr("hjkl8462", c))
- {
+ error((char *) NULL);
+ } else if (strchr("hjkl8462", c)) {
ss->x = curx;
ss->y = cury;
- switch(c)
- {
- case 'k': case '8': ss->dir = N; break;
- case 'j': case '2': ss->dir = S; break;
- case 'h': case '4': ss->dir = W; break;
- case 'l': case '6': ss->dir = E; break;
- }
+ switch (c) {
+ case 'k':
+ case '8':
+ ss->dir = N;
+ break;
+ case 'j':
+ case '2':
+ ss->dir = S;
+ break;
+ case 'h':
+ case '4':
+ ss->dir = W;
+ break;
+ case 'l':
+ case '6':
+ ss->dir = E;
+ break;
+ }
- if (checkplace(PLAYER, ss, TRUE))
- {
+ if (checkplace(PLAYER, ss, TRUE)) {
placeship(PLAYER, ss, TRUE);
- error((char *)NULL);
+ error((char *) NULL);
ss->placed = TRUE;
}
}
@@ -510,116 +508,128 @@ static void initgame(void)
turn = rnd(2);
- (void) mvprintw(HYBASE, HXBASE,
+ (void) mvprintw(HYBASE, HXBASE,
"To fire, move the cursor to your chosen aiming point ");
- (void) mvprintw(HYBASE+1, HXBASE,
+ (void) mvprintw(HYBASE + 1, HXBASE,
"and strike any key other than a motion key. ");
- (void) mvprintw(HYBASE+2, HXBASE,
+ (void) mvprintw(HYBASE + 2, HXBASE,
" ");
- (void) mvprintw(HYBASE+3, HXBASE,
+ (void) mvprintw(HYBASE + 3, HXBASE,
" ");
- (void) mvprintw(HYBASE+4, HXBASE,
+ (void) mvprintw(HYBASE + 4, HXBASE,
" ");
- (void) mvprintw(HYBASE+5, HXBASE,
+ (void) mvprintw(HYBASE + 5, HXBASE,
" ");
(void) prompt(0, "Press any key to start...", "");
(void) getch();
}
-static int getcoord(int atcpu)
+static int
+getcoord(int atcpu)
{
int ny, nx, c;
if (atcpu)
- cgoto(cury,curx);
+ cgoto(cury, curx);
else
pgoto(cury, curx);
- (void)refresh();
- for (;;)
- {
- if (atcpu)
- {
- (void) mvprintw(CYBASE + BDEPTH+1, CXBASE+11, "(%d, %c)", curx, 'A'+cury);
+ (void) refresh();
+ for (;;) {
+ if (atcpu) {
+ (void) mvprintw(CYBASE + BDEPTH + 1, CXBASE + 11, "(%d, %c)",
+ curx, 'A' + cury);
cgoto(cury, curx);
- }
- else
- {
- (void) mvprintw(PYBASE + BDEPTH+1, PXBASE+11, "(%d, %c)", curx, 'A'+cury);
+ } else {
+ (void) mvprintw(PYBASE + BDEPTH + 1, PXBASE + 11, "(%d, %c)",
+ curx, 'A' + cury);
pgoto(cury, curx);
}
- switch(c = getch())
- {
- case 'k': case '8':
+ switch (c = getch()) {
+ case 'k':
+ case '8':
#ifdef KEY_MIN
case KEY_UP:
#endif /* KEY_MIN */
- ny = cury+BDEPTH-1; nx = curx;
+ ny = cury + BDEPTH - 1;
+ nx = curx;
break;
- case 'j': case '2':
+ case 'j':
+ case '2':
#ifdef KEY_MIN
case KEY_DOWN:
#endif /* KEY_MIN */
- ny = cury+1; nx = curx;
+ ny = cury + 1;
+ nx = curx;
break;
- case 'h': case '4':
+ case 'h':
+ case '4':
#ifdef KEY_MIN
case KEY_LEFT:
#endif /* KEY_MIN */
- ny = cury; nx = curx+BWIDTH-1;
+ ny = cury;
+ nx = curx + BWIDTH - 1;
break;
- case 'l': case '6':
+ case 'l':
+ case '6':
#ifdef KEY_MIN
case KEY_RIGHT:
#endif /* KEY_MIN */
- ny = cury; nx = curx+1;
+ ny = cury;
+ nx = curx + 1;
break;
- case 'y': case '7':
+ case 'y':
+ case '7':
#ifdef KEY_MIN
case KEY_A1:
#endif /* KEY_MIN */
- ny = cury+BDEPTH-1; nx = curx+BWIDTH-1;
+ ny = cury + BDEPTH - 1;
+ nx = curx + BWIDTH - 1;
break;
- case 'b': case '1':
+ case 'b':
+ case '1':
#ifdef KEY_MIN
case KEY_C1:
#endif /* KEY_MIN */
- ny = cury+1; nx = curx+BWIDTH-1;
+ ny = cury + 1;
+ nx = curx + BWIDTH - 1;
break;
- case 'u': case '9':
+ case 'u':
+ case '9':
#ifdef KEY_MIN
case KEY_A3:
#endif /* KEY_MIN */
- ny = cury+BDEPTH-1; nx = curx+1;
+ ny = cury + BDEPTH - 1;
+ nx = curx + 1;
break;
- case 'n': case '3':
+ case 'n':
+ case '3':
#ifdef KEY_MIN
case KEY_C3:
#endif /* KEY_MIN */
- ny = cury+1; nx = curx+1;
+ ny = cury + 1;
+ nx = curx + 1;
break;
case FF:
- nx = curx; ny = cury;
- (void)clearok(stdscr, TRUE);
- (void)refresh();
+ nx = curx;
+ ny = cury;
+ (void) clearok(stdscr, TRUE);
+ (void) refresh();
break;
#ifdef NCURSES_MOUSE_VERSION
case KEY_MOUSE:
{
- MEVENT myevent;
+ MEVENT myevent;
getmouse(&myevent);
if (atcpu
- && myevent.y >= CY(0) && myevent.y <= CY(BDEPTH)
- && myevent.x >= CX(0) && myevent.x <= CX(BDEPTH))
- {
+ && myevent.y >= CY(0) && myevent.y <= CY(BDEPTH)
+ && myevent.x >= CX(0) && myevent.x <= CX(BDEPTH)) {
curx = CXINV(myevent.x);
cury = CYINV(myevent.y);
- return(' ');
- }
- else
- {
+ return (' ');
+ } else {
beep();
continue;
}
@@ -632,7 +642,7 @@ static int getcoord(int atcpu)
(void) mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, " ");
else
(void) mvaddstr(PYBASE + BDEPTH + 1, PXBASE + 11, " ");
- return(c);
+ return (c);
}
curx = nx % BWIDTH;
@@ -640,48 +650,46 @@ static int getcoord(int atcpu)
}
}
-static bool collidecheck(int b, int y, int x)
+static bool
+collidecheck(int b, int y, int x)
/* is this location on the selected zboard adjacent to a ship? */
{
bool collide;
/* anything on the square */
if ((collide = IS_SHIP(board[b][x][y])) != FALSE)
- return(collide);
+ return (collide);
/* anything on the neighbors */
- if (!closepack)
- {
+ if (!closepack) {
int i;
- for (i = 0; i < 8; i++)
- {
+ for (i = 0; i < 8; i++) {
int xend, yend;
yend = y + yincr[i];
xend = x + xincr[i];
if (ONBOARD(xend, yend)
- && IS_SHIP(board[b][xend][yend])) {
+ && IS_SHIP(board[b][xend][yend])) {
collide = TRUE;
break;
}
}
}
- return(collide);
+ return (collide);
}
-static bool checkplace(int b, ship_t *ss, int vis)
+static bool
+checkplace(int b, ship_t * ss, int vis)
{
int l, xend, yend;
/* first, check for board edges */
- xend = ss->x + ss->length * xincr[ss->dir];
- yend = ss->y + ss->length * yincr[ss->dir];
- if (!ONBOARD(xend, yend))
- {
+ xend = ss->x + (ss->length - 1) * xincr[ss->dir];
+ yend = ss->y + (ss->length - 1) * yincr[ss->dir];
+ if (!ONBOARD(xend, yend)) {
if (vis)
- switch(rnd(3))
- {
+ switch (rnd(3)) {
case 0:
error("Ship is hanging from the edge of the world");
break;
@@ -692,50 +700,48 @@ static bool checkplace(int b, ship_t *ss, int vis)
error("Figure I won't find it if you put it there?");
break;
}
- return(FALSE);
+ return (FALSE);
}
- for(l = 0; l < ss->length; ++l)
- {
- if(collidecheck(b, ss->y+l*yincr[ss->dir], ss->x+l*xincr[ss->dir]))
- {
+ for (l = 0; l < ss->length; ++l) {
+ if (collidecheck(b, ss->y + l * yincr[ss->dir], ss->x + l * xincr[ss->dir])) {
if (vis)
- switch(rnd(3))
- {
- case 0:
- error("There's already a ship there");
- break;
- case 1:
- error("Collision alert! Aaaaaagh!");
- break;
- case 2:
- error("Er, Admiral, what about the other ship?");
- break;
- }
- return(FALSE);
- }
+ switch (rnd(3)) {
+ case 0:
+ error("There's already a ship there");
+ break;
+ case 1:
+ error("Collision alert! Aaaaaagh!");
+ break;
+ case 2:
+ error("Er, Admiral, what about the other ship?");
+ break;
+ }
+ return (FALSE);
}
- return(TRUE);
+ }
+ return (TRUE);
}
-static int awinna(void)
+static int
+awinna(void)
{
int i, j;
ship_t *ss;
- for(i=0; i<2; ++i)
- {
+ for (i = 0; i < 2; ++i) {
ss = (i) ? cpuship : plyship;
- for(j=0; j < SHIPTYPES; ++j, ++ss)
- if(ss->length > ss->hits)
+ for (j = 0; j < SHIPTYPES; ++j, ++ss)
+ if (ss->length > ss->hits)
break;
if (j == SHIPTYPES)
- return(OTHER);
+ return (OTHER);
}
- return(-1);
+ return (-1);
}
-static ship_t *hitship(int x, int y)
+static ship_t *
+hitship(int x, int y)
/* register a hit on the targeted ship */
{
ship_t *sb, *ss;
@@ -744,85 +750,88 @@ static ship_t *hitship(int x, int y)
getyx(stdscr, oldy, oldx);
sb = (turn) ? plyship : cpuship;
- if((sym = board[OTHER][x][y]) == 0)
- return((ship_t *)NULL);
- for(ss = sb; ss < sb + SHIPTYPES; ++ss)
- if(ss->symbol == sym)
- {
+ if ((sym = board[OTHER][x][y]) == 0)
+ return ((ship_t *) NULL);
+ for (ss = sb; ss < sb + SHIPTYPES; ++ss)
+ if (ss->symbol == sym) {
if (++ss->hits < ss->length) /* still afloat? */
- return((ship_t *)NULL);
- else /* sunk! */
- {
+ return ((ship_t *) NULL);
+ else { /* sunk! */
int i, j;
if (!closepack)
- for (j = -1; j <= 1; j++)
- {
+ for (j = -1; j <= 1; j++) {
int bx = ss->x + j * xincr[(ss->dir + 2) % 8];
int by = ss->y + j * yincr[(ss->dir + 2) % 8];
- for (i = -1; i <= ss->length; ++i)
- {
+ for (i = -1; i <= ss->length; ++i) {
int x1, y1;
-
+
x1 = bx + i * xincr[ss->dir];
y1 = by + i * yincr[ss->dir];
- if (ONBOARD(x1, y1))
- {
+ if (ONBOARD(x1, y1)) {
hits[turn][x1][y1] = MARK_MISS;
- if (turn % 2 == PLAYER)
- {
+ if (turn % 2 == PLAYER) {
cgoto(y1, x1);
#ifdef A_COLOR
if (has_colors())
attron(COLOR_PAIR(COLOR_GREEN));
#endif /* A_COLOR */
- (void)addch(MARK_MISS);
+ (void) addch(MARK_MISS);
#ifdef A_COLOR
attrset(0);
#endif /* A_COLOR */
+ } else {
+ pgoto(y1, x1);
+ (void) addch(SHOWSPLASH);
}
}
}
}
- for (i = 0; i < ss->length; ++i)
- {
+ for (i = 0; i < ss->length; ++i) {
int x1 = ss->x + i * xincr[ss->dir];
int y1 = ss->y + i * yincr[ss->dir];
hits[turn][x1][y1] = ss->symbol;
- if (turn % 2 == PLAYER)
- {
+ if (turn % 2 == PLAYER) {
cgoto(y1, x1);
- (void) addch((chtype)(ss->symbol));
+ (void) addch((chtype) (ss->symbol));
+ } else {
+ pgoto(y1, x1);
+#ifdef A_COLOR
+ if (has_colors())
+ attron(COLOR_PAIR(COLOR_RED));
+#endif /* A_COLOR */
+ (void) addch(SHOWHIT);
+#ifdef A_COLOR
+ attrset(0);
+#endif /* A_COLOR */
}
}
(void) move(oldy, oldx);
- return(ss);
+ return (ss);
}
}
(void) move(oldy, oldx);
- return((ship_t *)NULL);
+ return ((ship_t *) NULL);
}
-static int plyturn(void)
+static bool
+plyturn(void)
{
ship_t *ss;
bool hit;
NCURSES_CONST char *m = NULL;
prompt(1, "Where do you want to shoot? ", "");
- for (;;)
- {
+ for (;;) {
(void) getcoord(COMPUTER);
- if (hits[PLAYER][curx][cury])
- {
+ if (hits[PLAYER][curx][cury]) {
prompt(1, "You shelled this spot already! Try again.", "");
beep();
- }
- else
+ } else
break;
}
hit = IS_SHIP(board[COMPUTER][curx][cury]);
@@ -836,16 +845,14 @@ static int plyturn(void)
attron(COLOR_PAIR(COLOR_GREEN));
}
#endif /* A_COLOR */
- (void) addch((chtype)hits[PLAYER][curx][cury]);
+ (void) addch((chtype) hits[PLAYER][curx][cury]);
#ifdef A_COLOR
attrset(0);
#endif /* A_COLOR */
prompt(1, "You %s.", hit ? "scored a hit" : "missed");
- if(hit && (ss = hitship(curx, cury)))
- {
- switch(rnd(5))
- {
+ if (hit && (ss = hitship(curx, cury))) {
+ switch (rnd(5)) {
case 0:
m = " You sank my %s!";
break;
@@ -862,44 +869,43 @@ static int plyturn(void)
m = " You'll pick up survivors from my %s, I hope...!";
break;
}
- (void)printw(m, ss->name);
- (void)beep();
- return(awinna() == -1);
+ (void) printw(m, ss->name);
+ (void) beep();
+ return (awinna() == -1);
}
return (hit);
}
-static int sgetc(const char *s)
+static int
+sgetc(const char *s)
{
const char *s1;
int ch;
- (void)refresh();
- for(;;)
- {
+ (void) refresh();
+ for (;;) {
ch = getch();
if (islower(ch))
ch = toupper(ch);
if (ch == CTRLC)
uninitgame(0);
- for (s1=s; *s1 && ch != *s1; ++s1)
+ for (s1 = s; *s1 && ch != *s1; ++s1)
continue;
- if (*s1)
- {
- (void) addch((chtype)ch);
- (void)refresh();
- return(ch);
- }
+ if (*s1) {
+ (void) addch((chtype) ch);
+ (void) refresh();
+ return (ch);
}
+ }
}
-
-static void randomfire(int *px, int *py)
+static void
+randomfire(int *px, int *py)
/* random-fire routine -- implements simple diagonal-striping strategy */
{
static int turncount = 0;
static int srchstep = BEGINSTEP;
- static int huntoffs; /* Offset on search strategy */
+ static int huntoffs; /* Offset on search strategy */
int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs;
int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref;
int x, y, i;
@@ -911,28 +917,23 @@ static void randomfire(int *px, int *py)
nposs = npref = 0;
for (x = 0; x < BWIDTH; x++)
for (y = 0; y < BDEPTH; y++)
- if (!hits[COMPUTER][x][y])
- {
+ if (!hits[COMPUTER][x][y]) {
xpossible[nposs] = x;
ypossible[nposs] = y;
nposs++;
- if (((x+huntoffs) % srchstep) != (y % srchstep))
- {
+ if (((x + huntoffs) % srchstep) != (y % srchstep)) {
xpreferred[npref] = x;
ypreferred[npref] = y;
npref++;
}
}
- if (npref)
- {
+ if (npref) {
i = rnd(npref);
*px = xpreferred[i];
*py = ypreferred[i];
- }
- else if (nposs)
- {
+ } else if (nposs) {
i = rnd(nposs);
*px = xpossible[i];
@@ -940,12 +941,10 @@ static void randomfire(int *px, int *py)
if (srchstep > 1)
--srchstep;
- }
- else
- {
+ } else {
error("No moves possible?? Help!");
exit(EXIT_FAILURE);
- /*NOTREACHED*/
+ /*NOTREACHED */
}
}
@@ -953,7 +952,8 @@ static void randomfire(int *px, int *py)
#define S_HIT 1
#define S_SUNK -1
-static int cpufire(int x, int y)
+static int
+cpufire(int x, int y)
/* fire away at given location */
{
bool hit, sunk;
@@ -961,10 +961,11 @@ static int cpufire(int x, int y)
hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
(void) mvprintw(PROMPTLINE, 0,
- "I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" : "miss");
+ "I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" :
+ "miss");
if ((sunk = (hit && (ss = hitship(x, y)))) != 0)
(void) printw(" I've sunk your %s", ss->name);
- (void)clrtoeol();
+ (void) clrtoeol();
pgoto(y, x);
#ifdef A_COLOR
@@ -975,7 +976,7 @@ static int cpufire(int x, int y)
attron(COLOR_PAIR(COLOR_GREEN));
}
#endif /* A_COLOR */
- (void)addch((chtype)(hit ? SHOWHIT : SHOWSPLASH));
+ (void) addch((chtype) (hit ? SHOWHIT : SHOWSPLASH));
#ifdef A_COLOR
attrset(0);
#endif /* A_COLOR */
@@ -988,7 +989,8 @@ static int cpufire(int x, int y)
* unstructuredness below. The five labels are states which need to be held
* between computer turns.
*/
-static bool cputurn(void)
+static bool
+cputurn(void)
{
#define POSSIBLE(x, y) (ONBOARD(x, y) && !hits[COMPUTER][x][y])
#define RANDOM_FIRE 0
@@ -1003,29 +1005,28 @@ static bool cputurn(void)
int navail, x, y, d, n;
int hit = S_MISS;
- switch(next)
- {
- case RANDOM_FIRE: /* last shot was random and missed */
- refire:
+ switch (next) {
+ case RANDOM_FIRE: /* last shot was random and missed */
+ refire:
randomfire(&x, &y);
if (!(hit = cpufire(x, y)))
next = RANDOM_FIRE;
- else
- {
- ts.x = x; ts.y = y;
+ else {
+ ts.x = x;
+ ts.y = y;
ts.hits = 1;
next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;
}
break;
- case RANDOM_HIT: /* last shot was random and hit */
- used[E/2] = used[S/2] = used[W/2] = used[N/2] = FALSE;
+ case RANDOM_HIT: /* last shot was random and hit */
+ used[E / 2] = used[S / 2] = used[W / 2] = used[N / 2] = FALSE;
/* FALLTHROUGH */
- case HUNT_DIRECT: /* last shot hit, we're looking for ship's long axis */
- for (d = navail = 0; d < 4; d++)
- {
- x = ts.x + xincr[d*2]; y = ts.y + yincr[d*2];
+ case HUNT_DIRECT: /* last shot hit, we're looking for ship's long axis */
+ for (d = navail = 0; d < 4; d++) {
+ x = ts.x + xincr[d * 2];
+ y = ts.y + yincr[d * 2];
if (!used[d] && POSSIBLE(x, y))
navail++;
else
@@ -1033,8 +1034,7 @@ static bool cputurn(void)
}
if (navail == 0) /* no valid places for shots adjacent... */
goto refire; /* ...so we must random-fire */
- else
- {
+ else {
for (d = 0, n = rnd(navail) + 1; n; n--)
while (used[d])
d++;
@@ -1042,68 +1042,70 @@ static bool cputurn(void)
assert(d <= 4);
used[d] = FALSE;
- x = ts.x + xincr[d*2];
- y = ts.y + yincr[d*2];
+ x = ts.x + xincr[d * 2];
+ y = ts.y + yincr[d * 2];
assert(POSSIBLE(x, y));
if (!(hit = cpufire(x, y)))
next = HUNT_DIRECT;
- else
- {
- ts.x = x; ts.y = y; ts.dir = d*2; ts.hits++;
+ else {
+ ts.x = x;
+ ts.y = y;
+ ts.dir = d * 2;
+ ts.hits++;
next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
}
}
break;
- case FIRST_PASS: /* we have a start and a direction now */
+ case FIRST_PASS: /* we have a start and a direction now */
x = ts.x + xincr[ts.dir];
y = ts.y + yincr[ts.dir];
- if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
- {
- ts.x = x; ts.y = y; ts.hits++;
+ if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
+ ts.x = x;
+ ts.y = y;
+ ts.hits++;
next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
- }
- else
+ } else
next = REVERSE_JUMP;
break;
- case REVERSE_JUMP: /* nail down the ship's other end */
+ case REVERSE_JUMP: /* nail down the ship's other end */
d = ts.dir + 4;
x = ts.x + ts.hits * xincr[d];
y = ts.y + ts.hits * yincr[d];
- if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
- {
- ts.x = x; ts.y = y; ts.dir = d; ts.hits++;
+ if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
+ ts.x = x;
+ ts.y = y;
+ ts.dir = d;
+ ts.hits++;
next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
- }
- else
+ } else
next = RANDOM_FIRE;
break;
- case SECOND_PASS: /* kill squares not caught on first pass */
+ case SECOND_PASS: /* kill squares not caught on first pass */
x = ts.x + xincr[ts.dir];
y = ts.y + yincr[ts.dir];
- if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
- {
- ts.x = x; ts.y = y; ts.hits++;
- next = (hit == S_SUNK) ? RANDOM_FIRE: SECOND_PASS;
+ if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
+ ts.x = x;
+ ts.y = y;
+ ts.hits++;
+ next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
break;
- }
- else
+ } else
next = RANDOM_FIRE;
break;
}
/* check for continuation and/or winner */
- if (salvo)
- {
- (void)refresh();
- (void)sleep(1);
+ if (salvo) {
+ (void) refresh();
+ (void) sleep(1);
}
if (awinna() != -1)
- return(FALSE);
+ return (FALSE);
#ifdef DEBUG
(void) mvprintw(PROMPTLINE + 2, 0,
@@ -1113,46 +1115,43 @@ static bool cputurn(void)
return ((hit) ? TRUE : FALSE);
}
-static
-int playagain(void)
+static int
+playagain(void)
{
int j;
ship_t *ss;
for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
- for(j = 0; j < ss->length; j++)
- {
+ for (j = 0; j < ss->length; j++) {
cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]);
- (void)addch((chtype)ss->symbol);
+ (void) addch((chtype) ss->symbol);
}
- if(awinna())
+ if (awinna())
++cpuwon;
else
++plywon;
j = 18 + strlen(name);
- if(plywon >= 10)
+ if (plywon >= 10)
++j;
- if(cpuwon >= 10)
+ if (cpuwon >= 10)
++j;
- (void) mvprintw(1,(COLWIDTH-j)/2,
- "%s: %d Computer: %d",name,plywon,cpuwon);
+ (void) mvprintw(1, (COLWIDTH - j) / 2,
+ "%s: %d Computer: %d", name, plywon, cpuwon);
- prompt(2, (awinna()) ? "Want to be humiliated again, %s [yn]? "
- : "Going to give me a chance for revenge, %s [yn]? ",name);
- return(sgetc("YN") == 'Y');
+ prompt(2, (awinna())? "Want to be humiliated again, %s [yn]? "
+ : "Going to give me a chance for revenge, %s [yn]? ", name);
+ return (sgetc("YN") == 'Y');
}
-static void do_options(int c, char *op[])
+static void
+do_options(int c, char *op[])
{
register int i;
- if (c > 1)
- {
- for (i=1; i<c; i++)
- {
- switch(op[i][0])
- {
+ if (c > 1) {
+ for (i = 1; i < c; i++) {
+ switch (op[i][0]) {
default:
case '?':
(void) fprintf(stderr, "Usage: battle [-s | -b] [-c]\n");
@@ -1163,23 +1162,20 @@ static void do_options(int c, char *op[])
exit(EXIT_FAILURE);
break;
case '-':
- switch(op[i][1])
- {
+ switch (op[i][1]) {
case 'b':
blitz = 1;
- if (salvo == 1)
- {
+ if (salvo == 1) {
(void) fprintf(stderr,
- "Bad Arg: -b and -s are mutually exclusive\n");
+ "Bad Arg: -b and -s are mutually exclusive\n");
exit(EXIT_FAILURE);
}
break;
case 's':
salvo = 1;
- if (blitz == 1)
- {
+ if (blitz == 1) {
(void) fprintf(stderr,
- "Bad Arg: -s and -b are mutually exclusive\n");
+ "Bad Arg: -s and -b are mutually exclusive\n");
exit(EXIT_FAILURE);
}
break;
@@ -1188,7 +1184,8 @@ static void do_options(int c, char *op[])
break;
default:
(void) fprintf(stderr,
- "Bad arg: type \"%s ?\" for usage message\n", op[0]);
+ "Bad arg: type \"%s ?\" for usage message\n",
+ op[0]);
exit(EXIT_FAILURE);
}
}
@@ -1196,73 +1193,64 @@ static void do_options(int c, char *op[])
}
}
-static int scount(int who)
+static int
+scount(int who)
{
register int i, shots;
register ship_t *sp;
if (who)
- sp = cpuship; /* count cpu shots */
+ sp = cpuship; /* count cpu shots */
else
- sp = plyship; /* count player shots */
+ sp = plyship; /* count player shots */
- for (i=0, shots = 0; i < SHIPTYPES; i++, sp++)
- {
+ for (i = 0, shots = 0; i < SHIPTYPES; i++, sp++) {
if (sp->hits >= sp->length)
continue; /* dead ship */
else
shots++;
}
- return(shots);
+ return (shots);
}
-int main(int argc, char *argv[])
+int
+main(int argc, char *argv[])
{
do_options(argc, argv);
intro();
do {
initgame();
- while(awinna() == -1)
- {
- if (!blitz)
- {
- if (!salvo)
- {
- if(turn)
+ while (awinna() == -1) {
+ if (!blitz) {
+ if (!salvo) {
+ if (turn)
(void) cputurn();
else
(void) plyturn();
- }
- else
- {
+ } else {
register int i;
i = scount(turn);
- while (i--)
- {
- if (turn)
- {
+ while (i--) {
+ if (turn) {
if (cputurn() && awinna() != -1)
i = 0;
- }
- else
- {
+ } else {
if (plyturn() && awinna() != -1)
i = 0;
}
}
- }
- }
- else
- while(turn ? cputurn() : plyturn())
+ }
+ } else
+ while (turn ? cputurn() : plyturn())
continue;
turn = OTHER;
}
} while
(playagain());
uninitgame(0);
- /*NOTREACHED*/
+ /*NOTREACHED */
}
/* bs.c ends here */