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-/* Definitions for expressions designed to be executed on the agent
- Copyright 1998, 1999, 2000 Free Software Foundation, Inc.
-
- This file is part of GDB.
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA. */
-
-#ifndef AGENTEXPR_H
-#define AGENTEXPR_H
-
-#include "doublest.h" /* For DOUBLEST. */
-
-/* It's sometimes useful to be able to debug programs that you can't
- really stop for more than a fraction of a second. To this end, the
- user can specify a tracepoint (like a breakpoint, but you don't
- stop at it), and specify a bunch of expressions to record the
- values of when that tracepoint is reached. As the program runs,
- GDB collects the values. At any point (possibly while values are
- still being collected), the user can display the collected values.
-
- This is used with remote debugging; we don't really support it on
- native configurations.
-
- This means that expressions are being evaluated by the remote agent,
- which doesn't have any access to the symbol table information, and
- needs to be small and simple.
-
- The agent_expr routines and datatypes are a bytecode language
- designed to be executed by the agent. Agent expressions work in
- terms of fixed-width values, operators, memory references, and
- register references. You can evaluate a agent expression just given
- a bunch of memory and register values to sniff at; you don't need
- any symbolic information like variable names, types, etc.
-
- GDB translates source expressions, whose meaning depends on
- symbolic information, into agent bytecode expressions, whose meaning
- is independent of symbolic information. This means the agent can
- evaluate them on the fly without reference to data only available
- to the host GDB. */
-
-
-/* Agent expression data structures. */
-
-/* The type of an element of the agent expression stack.
- The bytecode operation indicates which element we should access;
- the value itself has no typing information. GDB generates all
- bytecode streams, so we don't have to worry about type errors. */
-
-union agent_val
- {
- LONGEST l;
- DOUBLEST d;
- };
-
-/* A buffer containing a agent expression. */
-struct agent_expr
- {
- unsigned char *buf;
- int len; /* number of characters used */
- int size; /* allocated size */
- CORE_ADDR scope;
- };
-
-
-
-
-/* The actual values of the various bytecode operations.
-
- Other independent implementations of the agent bytecode engine will
- rely on the exact values of these enums, and may not be recompiled
- when we change this table. The numeric values should remain fixed
- whenever possible. Thus, we assign them values explicitly here (to
- allow gaps to form safely), and the disassembly table in
- agentexpr.h behaves like an opcode map. If you want to see them
- grouped logically, see doc/agentexpr.texi. */
-
-enum agent_op
- {
- aop_float = 0x01,
- aop_add = 0x02,
- aop_sub = 0x03,
- aop_mul = 0x04,
- aop_div_signed = 0x05,
- aop_div_unsigned = 0x06,
- aop_rem_signed = 0x07,
- aop_rem_unsigned = 0x08,
- aop_lsh = 0x09,
- aop_rsh_signed = 0x0a,
- aop_rsh_unsigned = 0x0b,
- aop_trace = 0x0c,
- aop_trace_quick = 0x0d,
- aop_log_not = 0x0e,
- aop_bit_and = 0x0f,
- aop_bit_or = 0x10,
- aop_bit_xor = 0x11,
- aop_bit_not = 0x12,
- aop_equal = 0x13,
- aop_less_signed = 0x14,
- aop_less_unsigned = 0x15,
- aop_ext = 0x16,
- aop_ref8 = 0x17,
- aop_ref16 = 0x18,
- aop_ref32 = 0x19,
- aop_ref64 = 0x1a,
- aop_ref_float = 0x1b,
- aop_ref_double = 0x1c,
- aop_ref_long_double = 0x1d,
- aop_l_to_d = 0x1e,
- aop_d_to_l = 0x1f,
- aop_if_goto = 0x20,
- aop_goto = 0x21,
- aop_const8 = 0x22,
- aop_const16 = 0x23,
- aop_const32 = 0x24,
- aop_const64 = 0x25,
- aop_reg = 0x26,
- aop_end = 0x27,
- aop_dup = 0x28,
- aop_pop = 0x29,
- aop_zero_ext = 0x2a,
- aop_swap = 0x2b,
- aop_trace16 = 0x30,
- aop_last
- };
-
-
-
-/* Functions for building expressions. */
-
-/* Allocate a new, empty agent expression. */
-extern struct agent_expr *new_agent_expr (CORE_ADDR);
-
-/* Free a agent expression. */
-extern void free_agent_expr (struct agent_expr *);
-extern struct cleanup *make_cleanup_free_agent_expr (struct agent_expr *);
-
-/* Append a simple operator OP to EXPR. */
-extern void ax_simple (struct agent_expr *EXPR, enum agent_op OP);
-
-/* Append the floating-point prefix, for the next bytecode. */
-#define ax_float(EXPR) (ax_simple ((EXPR), aop_float))
-
-/* Append a sign-extension instruction to EXPR, to extend an N-bit value. */
-extern void ax_ext (struct agent_expr *EXPR, int N);
-
-/* Append a zero-extension instruction to EXPR, to extend an N-bit value. */
-extern void ax_zero_ext (struct agent_expr *EXPR, int N);
-
-/* Append a trace_quick instruction to EXPR, to record N bytes. */
-extern void ax_trace_quick (struct agent_expr *EXPR, int N);
-
-/* Append a goto op to EXPR. OP is the actual op (must be aop_goto or
- aop_if_goto). We assume we don't know the target offset yet,
- because it's probably a forward branch, so we leave space in EXPR
- for the target, and return the offset in EXPR of that space, so we
- can backpatch it once we do know the target offset. Use ax_label
- to do the backpatching. */
-extern int ax_goto (struct agent_expr *EXPR, enum agent_op OP);
-
-/* Suppose a given call to ax_goto returns some value PATCH. When you
- know the offset TARGET that goto should jump to, call
- ax_label (EXPR, PATCH, TARGET)
- to patch TARGET into the ax_goto instruction. */
-extern void ax_label (struct agent_expr *EXPR, int patch, int target);
-
-/* Assemble code to push a constant on the stack. */
-extern void ax_const_l (struct agent_expr *EXPR, LONGEST l);
-extern void ax_const_d (struct agent_expr *EXPR, LONGEST d);
-
-/* Assemble code to push the value of register number REG on the
- stack. */
-extern void ax_reg (struct agent_expr *EXPR, int REG);
-
-
-/* Functions for printing out expressions, and otherwise debugging
- things. */
-
-/* Disassemble the expression EXPR, writing to F. */
-extern void ax_print (struct ui_file *f, struct agent_expr * EXPR);
-
-/* An entry in the opcode map. */
-struct aop_map
- {
-
- /* The name of the opcode. Null means that this entry is not a
- valid opcode --- a hole in the opcode space. */
- char *name;
-
- /* All opcodes take no operands from the bytecode stream, or take
- unsigned integers of various sizes. If this is a positive number
- n, then the opcode is followed by an n-byte operand, which should
- be printed as an unsigned integer. If this is zero, then the
- opcode takes no operands from the bytecode stream.
-
- If we get more complicated opcodes in the future, don't add other
- magic values of this; that's a crock. Add an `enum encoding'
- field to this, or something like that. */
- int op_size;
-
- /* The size of the data operated upon, in bits, for bytecodes that
- care about that (ref and const). Zero for all others. */
- int data_size;
-
- /* Number of stack elements consumed, and number produced. */
- int consumed, produced;
- };
-
-/* Map of the bytecodes, indexed by bytecode number. */
-extern struct aop_map aop_map[];
-
-/* Different kinds of flaws an agent expression might have, as
- detected by agent_reqs. */
-enum agent_flaws
- {
- agent_flaw_none = 0, /* code is good */
-
- /* There is an invalid instruction in the stream. */
- agent_flaw_bad_instruction,
-
- /* There is an incomplete instruction at the end of the expression. */
- agent_flaw_incomplete_instruction,
-
- /* agent_reqs was unable to prove that every jump target is to a
- valid offset. Valid offsets are within the bounds of the
- expression, and to a valid instruction boundary. */
- agent_flaw_bad_jump,
-
- /* agent_reqs was unable to prove to its satisfaction that, for each
- jump target location, the stack will have the same height whether
- that location is reached via a jump or by straight execution. */
- agent_flaw_height_mismatch,
-
- /* agent_reqs was unable to prove that every instruction following
- an unconditional jump was the target of some other jump. */
- agent_flaw_hole
- };
-
-/* Structure describing the requirements of a bytecode expression. */
-struct agent_reqs
- {
-
- /* If the following is not equal to agent_flaw_none, the rest of the
- information in this structure is suspect. */
- enum agent_flaws flaw;
-
- /* Number of elements left on stack at end; may be negative if expr
- only consumes elements. */
- int final_height;
-
- /* Maximum and minimum stack height, relative to initial height. */
- int max_height, min_height;
-
- /* Largest `ref' or `const' opcode used, in bits. Zero means the
- expression has no such instructions. */
- int max_data_size;
-
- /* Bit vector of registers used. Register R is used iff
-
- reg_mask[R / 8] & (1 << (R % 8))
-
- is non-zero. Note! You may not assume that this bitmask is long
- enough to hold bits for all the registers of the machine; the
- agent expression code has no idea how many registers the machine
- has. However, the bitmask is reg_mask_len bytes long, so the
- valid register numbers run from 0 to reg_mask_len * 8 - 1.
-
- We're assuming eight-bit bytes. So sue me.
-
- The caller should free reg_list when done. */
- int reg_mask_len;
- unsigned char *reg_mask;
- };
-
-
-/* Given an agent expression AX, fill in an agent_reqs structure REQS
- describing it. */
-extern void ax_reqs (struct agent_expr *ax, struct agent_reqs *reqs);
-
-#endif /* AGENTEXPR_H */