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-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>The LLVM Target-Independent Code Generator</title>
- <link rel="stylesheet" href="llvm.css" type="text/css">
-
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-</head>
-<body>
-
-<h1>
- The LLVM Target-Independent Code Generator
-</h1>
-
-<ol>
- <li><a href="#introduction">Introduction</a>
- <ul>
- <li><a href="#required">Required components in the code generator</a></li>
- <li><a href="#high-level-design">The high-level design of the code
- generator</a></li>
- <li><a href="#tablegen">Using TableGen for target description</a></li>
- </ul>
- </li>
- <li><a href="#targetdesc">Target description classes</a>
- <ul>
- <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li>
- <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li>
- <li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li>
- <li><a href="#targetregisterinfo">The <tt>TargetRegisterInfo</tt> class</a></li>
- <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li>
- <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li>
- <li><a href="#targetsubtarget">The <tt>TargetSubtarget</tt> class</a></li>
- <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li>
- </ul>
- </li>
- <li><a href="#codegendesc">The "Machine" Code Generator classes</a>
- <ul>
- <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li>
- <li><a href="#machinebasicblock">The <tt>MachineBasicBlock</tt>
- class</a></li>
- <li><a href="#machinefunction">The <tt>MachineFunction</tt> class</a></li>
- <li><a href="#machineinstrbundle"><tt>MachineInstr Bundles</tt></a></li>
- </ul>
- </li>
- <li><a href="#mc">The "MC" Layer</a>
- <ul>
- <li><a href="#mcstreamer">The <tt>MCStreamer</tt> API</a></li>
- <li><a href="#mccontext">The <tt>MCContext</tt> class</a>
- <li><a href="#mcsymbol">The <tt>MCSymbol</tt> class</a></li>
- <li><a href="#mcsection">The <tt>MCSection</tt> class</a></li>
- <li><a href="#mcinst">The <tt>MCInst</tt> class</a></li>
- </ul>
- </li>
- <li><a href="#codegenalgs">Target-independent code generation algorithms</a>
- <ul>
- <li><a href="#instselect">Instruction Selection</a>
- <ul>
- <li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li>
- <li><a href="#selectiondag_process">SelectionDAG Code Generation
- Process</a></li>
- <li><a href="#selectiondag_build">Initial SelectionDAG
- Construction</a></li>
- <li><a href="#selectiondag_legalize_types">SelectionDAG LegalizeTypes Phase</a></li>
- <li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li>
- <li><a href="#selectiondag_optimize">SelectionDAG Optimization
- Phase: the DAG Combiner</a></li>
- <li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li>
- <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation
- Phase</a></li>
- <li><a href="#selectiondag_future">Future directions for the
- SelectionDAG</a></li>
- </ul></li>
- <li><a href="#liveintervals">Live Intervals</a>
- <ul>
- <li><a href="#livevariable_analysis">Live Variable Analysis</a></li>
- <li><a href="#liveintervals_analysis">Live Intervals Analysis</a></li>
- </ul></li>
- <li><a href="#regalloc">Register Allocation</a>
- <ul>
- <li><a href="#regAlloc_represent">How registers are represented in
- LLVM</a></li>
- <li><a href="#regAlloc_howTo">Mapping virtual registers to physical
- registers</a></li>
- <li><a href="#regAlloc_twoAddr">Handling two address instructions</a></li>
- <li><a href="#regAlloc_ssaDecon">The SSA deconstruction phase</a></li>
- <li><a href="#regAlloc_fold">Instruction folding</a></li>
- <li><a href="#regAlloc_builtIn">Built in register allocators</a></li>
- </ul></li>
- <li><a href="#codeemit">Code Emission</a></li>
- <li><a href="#vliw_packetizer">VLIW Packetizer</a>
- <ul>
- <li><a href="#vliw_mapping">Mapping from instructions to functional
- units</a></li>
- <li><a href="#vliw_repr">How the packetization tables are
- generated and used</a></li>
- </ul>
- </li>
- </ul>
- </li>
- <li><a href="#nativeassembler">Implementing a Native Assembler</a></li>
-
- <li><a href="#targetimpls">Target-specific Implementation Notes</a>
- <ul>
- <li><a href="#targetfeatures">Target Feature Matrix</a></li>
- <li><a href="#tailcallopt">Tail call optimization</a></li>
- <li><a href="#sibcallopt">Sibling call optimization</a></li>
- <li><a href="#x86">The X86 backend</a></li>
- <li><a href="#ppc">The PowerPC backend</a>
- <ul>
- <li><a href="#ppc_abi">LLVM PowerPC ABI</a></li>
- <li><a href="#ppc_frame">Frame Layout</a></li>
- <li><a href="#ppc_prolog">Prolog/Epilog</a></li>
- <li><a href="#ppc_dynamic">Dynamic Allocation</a></li>
- </ul></li>
- <li><a href="#ptx">The PTX backend</a></li>
- </ul></li>
-
-</ol>
-
-<div class="doc_author">
- <p>Written by the LLVM Team.</p>
-</div>
-
-<div class="doc_warning">
- <p>Warning: This is a work in progress.</p>
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
- <a name="introduction">Introduction</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>The LLVM target-independent code generator is a framework that provides a
- suite of reusable components for translating the LLVM internal representation
- to the machine code for a specified target&mdash;either in assembly form
- (suitable for a static compiler) or in binary machine code format (usable for
- a JIT compiler). The LLVM target-independent code generator consists of six
- main components:</p>
-
-<ol>
- <li><a href="#targetdesc">Abstract target description</a> interfaces which
- capture important properties about various aspects of the machine,
- independently of how they will be used. These interfaces are defined in
- <tt>include/llvm/Target/</tt>.</li>
-
- <li>Classes used to represent the <a href="#codegendesc">code being
- generated</a> for a target. These classes are intended to be abstract
- enough to represent the machine code for <i>any</i> target machine. These
- classes are defined in <tt>include/llvm/CodeGen/</tt>. At this level,
- concepts like "constant pool entries" and "jump tables" are explicitly
- exposed.</li>
-
- <li>Classes and algorithms used to represent code as the object file level,
- the <a href="#mc">MC Layer</a>. These classes represent assembly level
- constructs like labels, sections, and instructions. At this level,
- concepts like "constant pool entries" and "jump tables" don't exist.</li>
-
- <li><a href="#codegenalgs">Target-independent algorithms</a> used to implement
- various phases of native code generation (register allocation, scheduling,
- stack frame representation, etc). This code lives
- in <tt>lib/CodeGen/</tt>.</li>
-
- <li><a href="#targetimpls">Implementations of the abstract target description
- interfaces</a> for particular targets. These machine descriptions make
- use of the components provided by LLVM, and can optionally provide custom
- target-specific passes, to build complete code generators for a specific
- target. Target descriptions live in <tt>lib/Target/</tt>.</li>
-
- <li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is
- completely target independent (it uses the <tt>TargetJITInfo</tt>
- structure to interface for target-specific issues. The code for the
- target-independent JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li>
-</ol>
-
-<p>Depending on which part of the code generator you are interested in working
- on, different pieces of this will be useful to you. In any case, you should
- be familiar with the <a href="#targetdesc">target description</a>
- and <a href="#codegendesc">machine code representation</a> classes. If you
- want to add a backend for a new target, you will need
- to <a href="#targetimpls">implement the target description</a> classes for
- your new target and understand the <a href="LangRef.html">LLVM code
- representation</a>. If you are interested in implementing a
- new <a href="#codegenalgs">code generation algorithm</a>, it should only
- depend on the target-description and machine code representation classes,
- ensuring that it is portable.</p>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="required">Required components in the code generator</a>
-</h3>
-
-<div>
-
-<p>The two pieces of the LLVM code generator are the high-level interface to the
- code generator and the set of reusable components that can be used to build
- target-specific backends. The two most important interfaces
- (<a href="#targetmachine"><tt>TargetMachine</tt></a>
- and <a href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are
- required to be defined for a backend to fit into the LLVM system, but the
- others must be defined if the reusable code generator components are going to
- be used.</p>
-
-<p>This design has two important implications. The first is that LLVM can
- support completely non-traditional code generation targets. For example, the
- C backend does not require register allocation, instruction selection, or any
- of the other standard components provided by the system. As such, it only
- implements these two interfaces, and does its own thing. Another example of
- a code generator like this is a (purely hypothetical) backend that converts
- LLVM to the GCC RTL form and uses GCC to emit machine code for a target.</p>
-
-<p>This design also implies that it is possible to design and implement
- radically different code generators in the LLVM system that do not make use
- of any of the built-in components. Doing so is not recommended at all, but
- could be required for radically different targets that do not fit into the
- LLVM machine description model: FPGAs for example.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="high-level-design">The high-level design of the code generator</a>
-</h3>
-
-<div>
-
-<p>The LLVM target-independent code generator is designed to support efficient
- and quality code generation for standard register-based microprocessors.
- Code generation in this model is divided into the following stages:</p>
-
-<ol>
- <li><b><a href="#instselect">Instruction Selection</a></b> &mdash; This phase
- determines an efficient way to express the input LLVM code in the target
- instruction set. This stage produces the initial code for the program in
- the target instruction set, then makes use of virtual registers in SSA
- form and physical registers that represent any required register
- assignments due to target constraints or calling conventions. This step
- turns the LLVM code into a DAG of target instructions.</li>
-
- <li><b><a href="#selectiondag_sched">Scheduling and Formation</a></b> &mdash;
- This phase takes the DAG of target instructions produced by the
- instruction selection phase, determines an ordering of the instructions,
- then emits the instructions
- as <tt><a href="#machineinstr">MachineInstr</a></tt>s with that ordering.
- Note that we describe this in the <a href="#instselect">instruction
- selection section</a> because it operates on
- a <a href="#selectiondag_intro">SelectionDAG</a>.</li>
-
- <li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> &mdash;
- This optional stage consists of a series of machine-code optimizations
- that operate on the SSA-form produced by the instruction selector.
- Optimizations like modulo-scheduling or peephole optimization work
- here.</li>
-
- <li><b><a href="#regalloc">Register Allocation</a></b> &mdash; The target code
- is transformed from an infinite virtual register file in SSA form to the
- concrete register file used by the target. This phase introduces spill
- code and eliminates all virtual register references from the program.</li>
-
- <li><b><a href="#proepicode">Prolog/Epilog Code Insertion</a></b> &mdash; Once
- the machine code has been generated for the function and the amount of
- stack space required is known (used for LLVM alloca's and spill slots),
- the prolog and epilog code for the function can be inserted and "abstract
- stack location references" can be eliminated. This stage is responsible
- for implementing optimizations like frame-pointer elimination and stack
- packing.</li>
-
- <li><b><a href="#latemco">Late Machine Code Optimizations</a></b> &mdash;
- Optimizations that operate on "final" machine code can go here, such as
- spill code scheduling and peephole optimizations.</li>
-
- <li><b><a href="#codeemit">Code Emission</a></b> &mdash; The final stage
- actually puts out the code for the current function, either in the target
- assembler format or in machine code.</li>
-</ol>
-
-<p>The code generator is based on the assumption that the instruction selector
- will use an optimal pattern matching selector to create high-quality
- sequences of native instructions. Alternative code generator designs based
- on pattern expansion and aggressive iterative peephole optimization are much
- slower. This design permits efficient compilation (important for JIT
- environments) and aggressive optimization (used when generating code offline)
- by allowing components of varying levels of sophistication to be used for any
- step of compilation.</p>
-
-<p>In addition to these stages, target implementations can insert arbitrary
- target-specific passes into the flow. For example, the X86 target uses a
- special pass to handle the 80x87 floating point stack architecture. Other
- targets with unusual requirements can be supported with custom passes as
- needed.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="tablegen">Using TableGen for target description</a>
-</h3>
-
-<div>
-
-<p>The target description classes require a detailed description of the target
- architecture. These target descriptions often have a large amount of common
- information (e.g., an <tt>add</tt> instruction is almost identical to a
- <tt>sub</tt> instruction). In order to allow the maximum amount of
- commonality to be factored out, the LLVM code generator uses
- the <a href="TableGenFundamentals.html">TableGen</a> tool to describe big
- chunks of the target machine, which allows the use of domain-specific and
- target-specific abstractions to reduce the amount of repetition.</p>
-
-<p>As LLVM continues to be developed and refined, we plan to move more and more
- of the target description to the <tt>.td</tt> form. Doing so gives us a
- number of advantages. The most important is that it makes it easier to port
- LLVM because it reduces the amount of C++ code that has to be written, and
- the surface area of the code generator that needs to be understood before
- someone can get something working. Second, it makes it easier to change
- things. In particular, if tables and other things are all emitted
- by <tt>tblgen</tt>, we only need a change in one place (<tt>tblgen</tt>) to
- update all of the targets to a new interface.</p>
-
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
- <a name="targetdesc">Target description classes</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>The LLVM target description classes (located in the
- <tt>include/llvm/Target</tt> directory) provide an abstract description of
- the target machine independent of any particular client. These classes are
- designed to capture the <i>abstract</i> properties of the target (such as the
- instructions and registers it has), and do not incorporate any particular
- pieces of code generation algorithms.</p>
-
-<p>All of the target description classes (except the
- <tt><a href="#targetdata">TargetData</a></tt> class) are designed to be
- subclassed by the concrete target implementation, and have virtual methods
- implemented. To get to these implementations, the
- <tt><a href="#targetmachine">TargetMachine</a></tt> class provides accessors
- that should be implemented by the target.</p>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="targetmachine">The <tt>TargetMachine</tt> class</a>
-</h3>
-
-<div>
-
-<p>The <tt>TargetMachine</tt> class provides virtual methods that are used to
- access the target-specific implementations of the various target description
- classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>,
- <tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.). This class is
- designed to be specialized by a concrete target implementation
- (e.g., <tt>X86TargetMachine</tt>) which implements the various virtual
- methods. The only required target description class is
- the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the code
- generator components are to be used, the other interfaces should be
- implemented as well.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="targetdata">The <tt>TargetData</tt> class</a>
-</h3>
-
-<div>
-
-<p>The <tt>TargetData</tt> class is the only required target description class,
- and it is the only class that is not extensible (you cannot derived a new
- class from it). <tt>TargetData</tt> specifies information about how the
- target lays out memory for structures, the alignment requirements for various
- data types, the size of pointers in the target, and whether the target is
- little-endian or big-endian.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="targetlowering">The <tt>TargetLowering</tt> class</a>
-</h3>
-
-<div>
-
-<p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction
- selectors primarily to describe how LLVM code should be lowered to
- SelectionDAG operations. Among other things, this class indicates:</p>
-
-<ul>
- <li>an initial register class to use for various <tt>ValueType</tt>s,</li>
-
- <li>which operations are natively supported by the target machine,</li>
-
- <li>the return type of <tt>setcc</tt> operations,</li>
-
- <li>the type to use for shift amounts, and</li>
-
- <li>various high-level characteristics, like whether it is profitable to turn
- division by a constant into a multiplication sequence</li>
-</ul>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="targetregisterinfo">The <tt>TargetRegisterInfo</tt> class</a>
-</h3>
-
-<div>
-
-<p>The <tt>TargetRegisterInfo</tt> class is used to describe the register file
- of the target and any interactions between the registers.</p>
-
-<p>Registers in the code generator are represented in the code generator by
- unsigned integers. Physical registers (those that actually exist in the
- target description) are unique small numbers, and virtual registers are
- generally large. Note that register #0 is reserved as a flag value.</p>
-
-<p>Each register in the processor description has an associated
- <tt>TargetRegisterDesc</tt> entry, which provides a textual name for the
- register (used for assembly output and debugging dumps) and a set of aliases
- (used to indicate whether one register overlaps with another).</p>
-
-<p>In addition to the per-register description, the <tt>TargetRegisterInfo</tt>
- class exposes a set of processor specific register classes (instances of the
- <tt>TargetRegisterClass</tt> class). Each register class contains sets of
- registers that have the same properties (for example, they are all 32-bit
- integer registers). Each SSA virtual register created by the instruction
- selector has an associated register class. When the register allocator runs,
- it replaces virtual registers with a physical register in the set.</p>
-
-<p>The target-specific implementations of these classes is auto-generated from
- a <a href="TableGenFundamentals.html">TableGen</a> description of the
- register file.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a>
-</h3>
-
-<div>
-
-<p>The <tt>TargetInstrInfo</tt> class is used to describe the machine
- instructions supported by the target. It is essentially an array of
- <tt>TargetInstrDescriptor</tt> objects, each of which describes one
- instruction the target supports. Descriptors define things like the mnemonic
- for the opcode, the number of operands, the list of implicit register uses
- and defs, whether the instruction has certain target-independent properties
- (accesses memory, is commutable, etc), and holds any target-specific
- flags.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a>
-</h3>
-
-<div>
-
-<p>The <tt>TargetFrameInfo</tt> class is used to provide information about the
- stack frame layout of the target. It holds the direction of stack growth, the
- known stack alignment on entry to each function, and the offset to the local
- area. The offset to the local area is the offset from the stack pointer on
- function entry to the first location where function data (local variables,
- spill locations) can be stored.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="targetsubtarget">The <tt>TargetSubtarget</tt> class</a>
-</h3>
-
-<div>
-
-<p>The <tt>TargetSubtarget</tt> class is used to provide information about the
- specific chip set being targeted. A sub-target informs code generation of
- which instructions are supported, instruction latencies and instruction
- execution itinerary; i.e., which processing units are used, in what order,
- and for how long.</p>
-
-</div>
-
-
-<!-- ======================================================================= -->
-<h3>
- <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a>
-</h3>
-
-<div>
-
-<p>The <tt>TargetJITInfo</tt> class exposes an abstract interface used by the
- Just-In-Time code generator to perform target-specific activities, such as
- emitting stubs. If a <tt>TargetMachine</tt> supports JIT code generation, it
- should provide one of these objects through the <tt>getJITInfo</tt>
- method.</p>
-
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
- <a name="codegendesc">Machine code description classes</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>At the high-level, LLVM code is translated to a machine specific
- representation formed out of
- <a href="#machinefunction"><tt>MachineFunction</tt></a>,
- <a href="#machinebasicblock"><tt>MachineBasicBlock</tt></a>,
- and <a href="#machineinstr"><tt>MachineInstr</tt></a> instances (defined
- in <tt>include/llvm/CodeGen</tt>). This representation is completely target
- agnostic, representing instructions in their most abstract form: an opcode
- and a series of operands. This representation is designed to support both an
- SSA representation for machine code, as well as a register allocated, non-SSA
- form.</p>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="machineinstr">The <tt>MachineInstr</tt> class</a>
-</h3>
-
-<div>
-
-<p>Target machine instructions are represented as instances of the
- <tt>MachineInstr</tt> class. This class is an extremely abstract way of
- representing machine instructions. In particular, it only keeps track of an
- opcode number and a set of operands.</p>
-
-<p>The opcode number is a simple unsigned integer that only has meaning to a
- specific backend. All of the instructions for a target should be defined in
- the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values are
- auto-generated from this description. The <tt>MachineInstr</tt> class does
- not have any information about how to interpret the instruction (i.e., what
- the semantics of the instruction are); for that you must refer to the
- <tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p>
-
-<p>The operands of a machine instruction can be of several different types: a
- register reference, a constant integer, a basic block reference, etc. In
- addition, a machine operand should be marked as a def or a use of the value
- (though only registers are allowed to be defs).</p>
-
-<p>By convention, the LLVM code generator orders instruction operands so that
- all register definitions come before the register uses, even on architectures
- that are normally printed in other orders. For example, the SPARC add
- instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers
- and stores the result into the "%i3" register. In the LLVM code generator,
- the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the
- destination first.</p>
-
-<p>Keeping destination (definition) operands at the beginning of the operand
- list has several advantages. In particular, the debugging printer will print
- the instruction like this:</p>
-
-<div class="doc_code">
-<pre>
-%r3 = add %i1, %i2
-</pre>
-</div>
-
-<p>Also if the first operand is a def, it is easier to <a href="#buildmi">create
- instructions</a> whose only def is the first operand.</p>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a>
-</h4>
-
-<div>
-
-<p>Machine instructions are created by using the <tt>BuildMI</tt> functions,
- located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The
- <tt>BuildMI</tt> functions make it easy to build arbitrary machine
- instructions. Usage of the <tt>BuildMI</tt> functions look like this:</p>
-
-<div class="doc_code">
-<pre>
-// Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
-// instruction. The '1' specifies how many operands will be added.
-MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
-
-// Create the same instr, but insert it at the end of a basic block.
-MachineBasicBlock &amp;MBB = ...
-BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
-
-// Create the same instr, but insert it before a specified iterator point.
-MachineBasicBlock::iterator MBBI = ...
-BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
-
-// Create a 'cmp Reg, 0' instruction, no destination reg.
-MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
-// Create an 'sahf' instruction which takes no operands and stores nothing.
-MI = BuildMI(X86::SAHF, 0);
-
-// Create a self looping branch instruction.
-BuildMI(MBB, X86::JNE, 1).addMBB(&amp;MBB);
-</pre>
-</div>
-
-<p>The key thing to remember with the <tt>BuildMI</tt> functions is that you
- have to specify the number of operands that the machine instruction will
- take. This allows for efficient memory allocation. You also need to specify
- if operands default to be uses of values, not definitions. If you need to
- add a definition operand (other than the optional destination register), you
- must explicitly mark it as such:</p>
-
-<div class="doc_code">
-<pre>
-MI.addReg(Reg, RegState::Define);
-</pre>
-</div>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="fixedregs">Fixed (preassigned) registers</a>
-</h4>
-
-<div>
-
-<p>One important issue that the code generator needs to be aware of is the
- presence of fixed registers. In particular, there are often places in the
- instruction stream where the register allocator <em>must</em> arrange for a
- particular value to be in a particular register. This can occur due to
- limitations of the instruction set (e.g., the X86 can only do a 32-bit divide
- with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like
- calling conventions. In any case, the instruction selector should emit code
- that copies a virtual register into or out of a physical register when
- needed.</p>
-
-<p>For example, consider this simple LLVM example:</p>
-
-<div class="doc_code">
-<pre>
-define i32 @test(i32 %X, i32 %Y) {
- %Z = udiv i32 %X, %Y
- ret i32 %Z
-}
-</pre>
-</div>
-
-<p>The X86 instruction selector produces this machine code for the <tt>div</tt>
- and <tt>ret</tt> (use "<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to
- get this):</p>
-
-<div class="doc_code">
-<pre>
-;; Start of div
-%EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX
-%reg1027 = sar %reg1024, 31
-%EDX = mov %reg1027 ;; Sign extend X into EDX
-idiv %reg1025 ;; Divide by Y (in reg1025)
-%reg1026 = mov %EAX ;; Read the result (Z) out of EAX
-
-;; Start of ret
-%EAX = mov %reg1026 ;; 32-bit return value goes in EAX
-ret
-</pre>
-</div>
-
-<p>By the end of code generation, the register allocator has coalesced the
- registers and deleted the resultant identity moves producing the following
- code:</p>
-
-<div class="doc_code">
-<pre>
-;; X is in EAX, Y is in ECX
-mov %EAX, %EDX
-sar %EDX, 31
-idiv %ECX
-ret
-</pre>
-</div>
-
-<p>This approach is extremely general (if it can handle the X86 architecture, it
- can handle anything!) and allows all of the target specific knowledge about
- the instruction stream to be isolated in the instruction selector. Note that
- physical registers should have a short lifetime for good code generation, and
- all physical registers are assumed dead on entry to and exit from basic
- blocks (before register allocation). Thus, if you need a value to be live
- across basic block boundaries, it <em>must</em> live in a virtual
- register.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="callclobber">Call-clobbered registers</a>
-</h4>
-
-<div>
-
-<p>Some machine instructions, like calls, clobber a large number of physical
- registers. Rather than adding <code>&lt;def,dead&gt;</code> operands for
- all of them, it is possible to use an <code>MO_RegisterMask</code> operand
- instead. The register mask operand holds a bit mask of preserved registers,
- and everything else is considered to be clobbered by the instruction. </p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="ssa">Machine code in SSA form</a>
-</h4>
-
-<div>
-
-<p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and are
- maintained in SSA-form until register allocation happens. For the most part,
- this is trivially simple since LLVM is already in SSA form; LLVM PHI nodes
- become machine code PHI nodes, and virtual registers are only allowed to have
- a single definition.</p>
-
-<p>After register allocation, machine code is no longer in SSA-form because
- there are no virtual registers left in the code.</p>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="machinebasicblock">The <tt>MachineBasicBlock</tt> class</a>
-</h3>
-
-<div>
-
-<p>The <tt>MachineBasicBlock</tt> class contains a list of machine instructions
- (<tt><a href="#machineinstr">MachineInstr</a></tt> instances). It roughly
- corresponds to the LLVM code input to the instruction selector, but there can
- be a one-to-many mapping (i.e. one LLVM basic block can map to multiple
- machine basic blocks). The <tt>MachineBasicBlock</tt> class has a
- "<tt>getBasicBlock</tt>" method, which returns the LLVM basic block that it
- comes from.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="machinefunction">The <tt>MachineFunction</tt> class</a>
-</h3>
-
-<div>
-
-<p>The <tt>MachineFunction</tt> class contains a list of machine basic blocks
- (<tt><a href="#machinebasicblock">MachineBasicBlock</a></tt> instances). It
- corresponds one-to-one with the LLVM function input to the instruction
- selector. In addition to a list of basic blocks,
- the <tt>MachineFunction</tt> contains a a <tt>MachineConstantPool</tt>,
- a <tt>MachineFrameInfo</tt>, a <tt>MachineFunctionInfo</tt>, and a
- <tt>MachineRegisterInfo</tt>. See
- <tt>include/llvm/CodeGen/MachineFunction.h</tt> for more information.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="machineinstrbundle"><tt>MachineInstr Bundles</tt></a>
-</h3>
-
-<div>
-
-<p>LLVM code generator can model sequences of instructions as MachineInstr
- bundles. A MI bundle can model a VLIW group / pack which contains an
- arbitrary number of parallel instructions. It can also be used to model
- a sequential list of instructions (potentially with data dependencies) that
- cannot be legally separated (e.g. ARM Thumb2 IT blocks).</p>
-
-<p>Conceptually a MI bundle is a MI with a number of other MIs nested within:
-</p>
-
-<div class="doc_code">
-<pre>
---------------
-| Bundle | ---------
--------------- \
- | ----------------
- | | MI |
- | ----------------
- | |
- | ----------------
- | | MI |
- | ----------------
- | |
- | ----------------
- | | MI |
- | ----------------
- |
---------------
-| Bundle | --------
--------------- \
- | ----------------
- | | MI |
- | ----------------
- | |
- | ----------------
- | | MI |
- | ----------------
- | |
- | ...
- |
---------------
-| Bundle | --------
--------------- \
- |
- ...
-</pre>
-</div>
-
-<p> MI bundle support does not change the physical representations of
- MachineBasicBlock and MachineInstr. All the MIs (including top level and
- nested ones) are stored as sequential list of MIs. The "bundled" MIs are
- marked with the 'InsideBundle' flag. A top level MI with the special BUNDLE
- opcode is used to represent the start of a bundle. It's legal to mix BUNDLE
- MIs with indiviual MIs that are not inside bundles nor represent bundles.
-</p>
-
-<p> MachineInstr passes should operate on a MI bundle as a single unit. Member
- methods have been taught to correctly handle bundles and MIs inside bundles.
- The MachineBasicBlock iterator has been modified to skip over bundled MIs to
- enforce the bundle-as-a-single-unit concept. An alternative iterator
- instr_iterator has been added to MachineBasicBlock to allow passes to
- iterate over all of the MIs in a MachineBasicBlock, including those which
- are nested inside bundles. The top level BUNDLE instruction must have the
- correct set of register MachineOperand's that represent the cumulative
- inputs and outputs of the bundled MIs.</p>
-
-<p> Packing / bundling of MachineInstr's should be done as part of the register
- allocation super-pass. More specifically, the pass which determines what
- MIs should be bundled together must be done after code generator exits SSA
- form (i.e. after two-address pass, PHI elimination, and copy coalescing).
- Bundles should only be finalized (i.e. adding BUNDLE MIs and input and
- output register MachineOperands) after virtual registers have been
- rewritten into physical registers. This requirement eliminates the need to
- add virtual register operands to BUNDLE instructions which would effectively
- double the virtual register def and use lists.</p>
-
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
- <a name="mc">The "MC" Layer</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>
-The MC Layer is used to represent and process code at the raw machine code
-level, devoid of "high level" information like "constant pools", "jump tables",
-"global variables" or anything like that. At this level, LLVM handles things
-like label names, machine instructions, and sections in the object file. The
-code in this layer is used for a number of important purposes: the tail end of
-the code generator uses it to write a .s or .o file, and it is also used by the
-llvm-mc tool to implement standalone machine code assemblers and disassemblers.
-</p>
-
-<p>
-This section describes some of the important classes. There are also a number
-of important subsystems that interact at this layer, they are described later
-in this manual.
-</p>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="mcstreamer">The <tt>MCStreamer</tt> API</a>
-</h3>
-
-<div>
-
-<p>
-MCStreamer is best thought of as an assembler API. It is an abstract API which
-is <em>implemented</em> in different ways (e.g. to output a .s file, output an
-ELF .o file, etc) but whose API correspond directly to what you see in a .s
-file. MCStreamer has one method per directive, such as EmitLabel,
-EmitSymbolAttribute, SwitchSection, EmitValue (for .byte, .word), etc, which
-directly correspond to assembly level directives. It also has an
-EmitInstruction method, which is used to output an MCInst to the streamer.
-</p>
-
-<p>
-This API is most important for two clients: the llvm-mc stand-alone assembler is
-effectively a parser that parses a line, then invokes a method on MCStreamer. In
-the code generator, the <a href="#codeemit">Code Emission</a> phase of the code
-generator lowers higher level LLVM IR and Machine* constructs down to the MC
-layer, emitting directives through MCStreamer.</p>
-
-<p>
-On the implementation side of MCStreamer, there are two major implementations:
-one for writing out a .s file (MCAsmStreamer), and one for writing out a .o
-file (MCObjectStreamer). MCAsmStreamer is a straight-forward implementation
-that prints out a directive for each method (e.g. EmitValue -&gt; .byte), but
-MCObjectStreamer implements a full assembler.
-</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="mccontext">The <tt>MCContext</tt> class</a>
-</h3>
-
-<div>
-
-<p>
-The MCContext class is the owner of a variety of uniqued data structures at the
-MC layer, including symbols, sections, etc. As such, this is the class that you
-interact with to create symbols and sections. This class can not be subclassed.
-</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="mcsymbol">The <tt>MCSymbol</tt> class</a>
-</h3>
-
-<div>
-
-<p>
-The MCSymbol class represents a symbol (aka label) in the assembly file. There
-are two interesting kinds of symbols: assembler temporary symbols, and normal
-symbols. Assembler temporary symbols are used and processed by the assembler
-but are discarded when the object file is produced. The distinction is usually
-represented by adding a prefix to the label, for example "L" labels are
-assembler temporary labels in MachO.
-</p>
-
-<p>MCSymbols are created by MCContext and uniqued there. This means that
-MCSymbols can be compared for pointer equivalence to find out if they are the
-same symbol. Note that pointer inequality does not guarantee the labels will
-end up at different addresses though. It's perfectly legal to output something
-like this to the .s file:<p>
-
-<pre>
- foo:
- bar:
- .byte 4
-</pre>
-
-<p>In this case, both the foo and bar symbols will have the same address.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="mcsection">The <tt>MCSection</tt> class</a>
-</h3>
-
-<div>
-
-<p>
-The MCSection class represents an object-file specific section. It is subclassed
-by object file specific implementations (e.g. <tt>MCSectionMachO</tt>,
-<tt>MCSectionCOFF</tt>, <tt>MCSectionELF</tt>) and these are created and uniqued
-by MCContext. The MCStreamer has a notion of the current section, which can be
-changed with the SwitchToSection method (which corresponds to a ".section"
-directive in a .s file).
-</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="mcinst">The <tt>MCInst</tt> class</a>
-</h3>
-
-<div>
-
-<p>
-The MCInst class is a target-independent representation of an instruction. It
-is a simple class (much more so than <a href="#machineinstr">MachineInstr</a>)
-that holds a target-specific opcode and a vector of MCOperands. MCOperand, in
-turn, is a simple discriminated union of three cases: 1) a simple immediate,
-2) a target register ID, 3) a symbolic expression (e.g. "Lfoo-Lbar+42") as an
-MCExpr.
-</p>
-
-<p>MCInst is the common currency used to represent machine instructions at the
-MC layer. It is the type used by the instruction encoder, the instruction
-printer, and the type generated by the assembly parser and disassembler.
-</p>
-
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
- <a name="codegenalgs">Target-independent code generation algorithms</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>This section documents the phases described in the
- <a href="#high-level-design">high-level design of the code generator</a>.
- It explains how they work and some of the rationale behind their design.</p>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="instselect">Instruction Selection</a>
-</h3>
-
-<div>
-
-<p>Instruction Selection is the process of translating LLVM code presented to
- the code generator into target-specific machine instructions. There are
- several well-known ways to do this in the literature. LLVM uses a
- SelectionDAG based instruction selector.</p>
-
-<p>Portions of the DAG instruction selector are generated from the target
- description (<tt>*.td</tt>) files. Our goal is for the entire instruction
- selector to be generated from these <tt>.td</tt> files, though currently
- there are still things that require custom C++ code.</p>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="selectiondag_intro">Introduction to SelectionDAGs</a>
-</h4>
-
-<div>
-
-<p>The SelectionDAG provides an abstraction for code representation in a way
- that is amenable to instruction selection using automatic techniques
- (e.g. dynamic-programming based optimal pattern matching selectors). It is
- also well-suited to other phases of code generation; in particular,
- instruction scheduling (SelectionDAG's are very close to scheduling DAGs
- post-selection). Additionally, the SelectionDAG provides a host
- representation where a large variety of very-low-level (but
- target-independent) <a href="#selectiondag_optimize">optimizations</a> may be
- performed; ones which require extensive information about the instructions
- efficiently supported by the target.</p>
-
-<p>The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
- <tt>SDNode</tt> class. The primary payload of the <tt>SDNode</tt> is its
- operation code (Opcode) that indicates what operation the node performs and
- the operands to the operation. The various operation node types are
- described at the top of the <tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt>
- file.</p>
-
-<p>Although most operations define a single value, each node in the graph may
- define multiple values. For example, a combined div/rem operation will
- define both the dividend and the remainder. Many other situations require
- multiple values as well. Each node also has some number of operands, which
- are edges to the node defining the used value. Because nodes may define
- multiple values, edges are represented by instances of the <tt>SDValue</tt>
- class, which is a <tt>&lt;SDNode, unsigned&gt;</tt> pair, indicating the node
- and result value being used, respectively. Each value produced by
- an <tt>SDNode</tt> has an associated <tt>MVT</tt> (Machine Value Type)
- indicating what the type of the value is.</p>
-
-<p>SelectionDAGs contain two different kinds of values: those that represent
- data flow and those that represent control flow dependencies. Data values
- are simple edges with an integer or floating point value type. Control edges
- are represented as "chain" edges which are of type <tt>MVT::Other</tt>.
- These edges provide an ordering between nodes that have side effects (such as
- loads, stores, calls, returns, etc). All nodes that have side effects should
- take a token chain as input and produce a new one as output. By convention,
- token chain inputs are always operand #0, and chain results are always the
- last value produced by an operation.</p>
-
-<p>A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is
- always a marker node with an Opcode of <tt>ISD::EntryToken</tt>. The Root
- node is the final side-effecting node in the token chain. For example, in a
- single basic block function it would be the return node.</p>
-
-<p>One important concept for SelectionDAGs is the notion of a "legal" vs.
- "illegal" DAG. A legal DAG for a target is one that only uses supported
- operations and supported types. On a 32-bit PowerPC, for example, a DAG with
- a value of type i1, i8, i16, or i64 would be illegal, as would a DAG that
- uses a SREM or UREM operation. The
- <a href="#selectinodag_legalize_types">legalize types</a> and
- <a href="#selectiondag_legalize">legalize operations</a> phases are
- responsible for turning an illegal DAG into a legal DAG.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="selectiondag_process">SelectionDAG Instruction Selection Process</a>
-</h4>
-
-<div>
-
-<p>SelectionDAG-based instruction selection consists of the following steps:</p>
-
-<ol>
- <li><a href="#selectiondag_build">Build initial DAG</a> &mdash; This stage
- performs a simple translation from the input LLVM code to an illegal
- SelectionDAG.</li>
-
- <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> &mdash; This
- stage performs simple optimizations on the SelectionDAG to simplify it,
- and recognize meta instructions (like rotates
- and <tt>div</tt>/<tt>rem</tt> pairs) for targets that support these meta
- operations. This makes the resultant code more efficient and
- the <a href="#selectiondag_select">select instructions from DAG</a> phase
- (below) simpler.</li>
-
- <li><a href="#selectiondag_legalize_types">Legalize SelectionDAG Types</a>
- &mdash; This stage transforms SelectionDAG nodes to eliminate any types
- that are unsupported on the target.</li>
-
- <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> &mdash; The
- SelectionDAG optimizer is run to clean up redundancies exposed by type
- legalization.</li>
-
- <li><a href="#selectiondag_legalize">Legalize SelectionDAG Ops</a> &mdash;
- This stage transforms SelectionDAG nodes to eliminate any operations
- that are unsupported on the target.</li>
-
- <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> &mdash; The
- SelectionDAG optimizer is run to eliminate inefficiencies introduced by
- operation legalization.</li>
-
- <li><a href="#selectiondag_select">Select instructions from DAG</a> &mdash;
- Finally, the target instruction selector matches the DAG operations to
- target instructions. This process translates the target-independent input
- DAG into another DAG of target instructions.</li>
-
- <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation</a>
- &mdash; The last phase assigns a linear order to the instructions in the
- target-instruction DAG and emits them into the MachineFunction being
- compiled. This step uses traditional prepass scheduling techniques.</li>
-</ol>
-
-<p>After all of these steps are complete, the SelectionDAG is destroyed and the
- rest of the code generation passes are run.</p>
-
-<p>One great way to visualize what is going on here is to take advantage of a
- few LLC command line options. The following options pop up a window
- displaying the SelectionDAG at specific times (if you only get errors printed
- to the console while using this, you probably
- <a href="ProgrammersManual.html#ViewGraph">need to configure your system</a>
- to add support for it).</p>
-
-<ul>
- <li><tt>-view-dag-combine1-dags</tt> displays the DAG after being built,
- before the first optimization pass.</li>
-
- <li><tt>-view-legalize-dags</tt> displays the DAG before Legalization.</li>
-
- <li><tt>-view-dag-combine2-dags</tt> displays the DAG before the second
- optimization pass.</li>
-
- <li><tt>-view-isel-dags</tt> displays the DAG before the Select phase.</li>
-
- <li><tt>-view-sched-dags</tt> displays the DAG before Scheduling.</li>
-</ul>
-
-<p>The <tt>-view-sunit-dags</tt> displays the Scheduler's dependency graph.
- This graph is based on the final SelectionDAG, with nodes that must be
- scheduled together bundled into a single scheduling-unit node, and with
- immediate operands and other nodes that aren't relevant for scheduling
- omitted.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="selectiondag_build">Initial SelectionDAG Construction</a>
-</h4>
-
-<div>
-
-<p>The initial SelectionDAG is na&iuml;vely peephole expanded from the LLVM
- input by the <tt>SelectionDAGLowering</tt> class in the
- <tt>lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp</tt> file. The intent of
- this pass is to expose as much low-level, target-specific details to the
- SelectionDAG as possible. This pass is mostly hard-coded (e.g. an
- LLVM <tt>add</tt> turns into an <tt>SDNode add</tt> while a
- <tt>getelementptr</tt> is expanded into the obvious arithmetic). This pass
- requires target-specific hooks to lower calls, returns, varargs, etc. For
- these features, the <tt><a href="#targetlowering">TargetLowering</a></tt>
- interface is used.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="selectiondag_legalize_types">SelectionDAG LegalizeTypes Phase</a>
-</h4>
-
-<div>
-
-<p>The Legalize phase is in charge of converting a DAG to only use the types
- that are natively supported by the target.</p>
-
-<p>There are two main ways of converting values of unsupported scalar types to
- values of supported types: converting small types to larger types
- ("promoting"), and breaking up large integer types into smaller ones
- ("expanding"). For example, a target might require that all f32 values are
- promoted to f64 and that all i1/i8/i16 values are promoted to i32. The same
- target might require that all i64 values be expanded into pairs of i32
- values. These changes can insert sign and zero extensions as needed to make
- sure that the final code has the same behavior as the input.</p>
-
-<p>There are two main ways of converting values of unsupported vector types to
- value of supported types: splitting vector types, multiple times if
- necessary, until a legal type is found, and extending vector types by adding
- elements to the end to round them out to legal types ("widening"). If a
- vector gets split all the way down to single-element parts with no supported
- vector type being found, the elements are converted to scalars
- ("scalarizing").</p>
-
-<p>A target implementation tells the legalizer which types are supported (and
- which register class to use for them) by calling the
- <tt>addRegisterClass</tt> method in its TargetLowering constructor.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="selectiondag_legalize">SelectionDAG Legalize Phase</a>
-</h4>
-
-<div>
-
-<p>The Legalize phase is in charge of converting a DAG to only use the
- operations that are natively supported by the target.</p>
-
-<p>Targets often have weird constraints, such as not supporting every operation
- on every supported datatype (e.g. X86 does not support byte conditional moves
- and PowerPC does not support sign-extending loads from a 16-bit memory
- location). Legalize takes care of this by open-coding another sequence of
- operations to emulate the operation ("expansion"), by promoting one type to a
- larger type that supports the operation ("promotion"), or by using a
- target-specific hook to implement the legalization ("custom").</p>
-
-<p>A target implementation tells the legalizer which operations are not
- supported (and which of the above three actions to take) by calling the
- <tt>setOperationAction</tt> method in its <tt>TargetLowering</tt>
- constructor.</p>
-
-<p>Prior to the existence of the Legalize passes, we required that every target
- <a href="#selectiondag_optimize">selector</a> supported and handled every
- operator and type even if they are not natively supported. The introduction
- of the Legalize phases allows all of the canonicalization patterns to be
- shared across targets, and makes it very easy to optimize the canonicalized
- code because it is still in the form of a DAG.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="selectiondag_optimize">
- SelectionDAG Optimization Phase: the DAG Combiner
- </a>
-</h4>
-
-<div>
-
-<p>The SelectionDAG optimization phase is run multiple times for code
- generation, immediately after the DAG is built and once after each
- legalization. The first run of the pass allows the initial code to be
- cleaned up (e.g. performing optimizations that depend on knowing that the
- operators have restricted type inputs). Subsequent runs of the pass clean up
- the messy code generated by the Legalize passes, which allows Legalize to be
- very simple (it can focus on making code legal instead of focusing on
- generating <em>good</em> and legal code).</p>
-
-<p>One important class of optimizations performed is optimizing inserted sign
- and zero extension instructions. We currently use ad-hoc techniques, but
- could move to more rigorous techniques in the future. Here are some good
- papers on the subject:</p>
-
-<p>"<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening
- integer arithmetic</a>"<br>
- Kevin Redwine and Norman Ramsey<br>
- International Conference on Compiler Construction (CC) 2004</p>
-
-<p>"<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective
- sign extension elimination</a>"<br>
- Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br>
- Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
- and Implementation.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="selectiondag_select">SelectionDAG Select Phase</a>
-</h4>
-
-<div>
-
-<p>The Select phase is the bulk of the target-specific code for instruction
- selection. This phase takes a legal SelectionDAG as input, pattern matches
- the instructions supported by the target to this DAG, and produces a new DAG
- of target code. For example, consider the following LLVM fragment:</p>
-
-<div class="doc_code">
-<pre>
-%t1 = fadd float %W, %X
-%t2 = fmul float %t1, %Y
-%t3 = fadd float %t2, %Z
-</pre>
-</div>
-
-<p>This LLVM code corresponds to a SelectionDAG that looks basically like
- this:</p>
-
-<div class="doc_code">
-<pre>
-(fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
-</pre>
-</div>
-
-<p>If a target supports floating point multiply-and-add (FMA) operations, one of
- the adds can be merged with the multiply. On the PowerPC, for example, the
- output of the instruction selector might look like this DAG:</p>
-
-<div class="doc_code">
-<pre>
-(FMADDS (FADDS W, X), Y, Z)
-</pre>
-</div>
-
-<p>The <tt>FMADDS</tt> instruction is a ternary instruction that multiplies its
-first two operands and adds the third (as single-precision floating-point
-numbers). The <tt>FADDS</tt> instruction is a simple binary single-precision
-add instruction. To perform this pattern match, the PowerPC backend includes
-the following instruction definitions:</p>
-
-<div class="doc_code">
-<pre>
-def FMADDS : AForm_1&lt;59, 29,
- (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
- "fmadds $FRT, $FRA, $FRC, $FRB",
- [<b>(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
- F4RC:$FRB))</b>]&gt;;
-def FADDS : AForm_2&lt;59, 21,
- (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
- "fadds $FRT, $FRA, $FRB",
- [<b>(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))</b>]&gt;;
-</pre>
-</div>
-
-<p>The portion of the instruction definition in bold indicates the pattern used
- to match the instruction. The DAG operators
- (like <tt>fmul</tt>/<tt>fadd</tt>) are defined in
- the <tt>include/llvm/Target/TargetSelectionDAG.td</tt> file. "
- <tt>F4RC</tt>" is the register class of the input and result values.</p>
-
-<p>The TableGen DAG instruction selector generator reads the instruction
- patterns in the <tt>.td</tt> file and automatically builds parts of the
- pattern matching code for your target. It has the following strengths:</p>
-
-<ul>
- <li>At compiler-compiler time, it analyzes your instruction patterns and tells
- you if your patterns make sense or not.</li>
-
- <li>It can handle arbitrary constraints on operands for the pattern match. In
- particular, it is straight-forward to say things like "match any immediate
- that is a 13-bit sign-extended value". For examples, see the
- <tt>immSExt16</tt> and related <tt>tblgen</tt> classes in the PowerPC
- backend.</li>
-
- <li>It knows several important identities for the patterns defined. For
- example, it knows that addition is commutative, so it allows the
- <tt>FMADDS</tt> pattern above to match "<tt>(fadd X, (fmul Y, Z))</tt>" as
- well as "<tt>(fadd (fmul X, Y), Z)</tt>", without the target author having
- to specially handle this case.</li>
-
- <li>It has a full-featured type-inferencing system. In particular, you should
- rarely have to explicitly tell the system what type parts of your patterns
- are. In the <tt>FMADDS</tt> case above, we didn't have to tell
- <tt>tblgen</tt> that all of the nodes in the pattern are of type 'f32'.
- It was able to infer and propagate this knowledge from the fact that
- <tt>F4RC</tt> has type 'f32'.</li>
-
- <li>Targets can define their own (and rely on built-in) "pattern fragments".
- Pattern fragments are chunks of reusable patterns that get inlined into
- your patterns during compiler-compiler time. For example, the integer
- "<tt>(not x)</tt>" operation is actually defined as a pattern fragment
- that expands as "<tt>(xor x, -1)</tt>", since the SelectionDAG does not
- have a native '<tt>not</tt>' operation. Targets can define their own
- short-hand fragments as they see fit. See the definition of
- '<tt>not</tt>' and '<tt>ineg</tt>' for examples.</li>
-
- <li>In addition to instructions, targets can specify arbitrary patterns that
- map to one or more instructions using the 'Pat' class. For example, the
- PowerPC has no way to load an arbitrary integer immediate into a register
- in one instruction. To tell tblgen how to do this, it defines:
- <br>
- <br>
-<div class="doc_code">
-<pre>
-// Arbitrary immediate support. Implement in terms of LIS/ORI.
-def : Pat&lt;(i32 imm:$imm),
- (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))&gt;;
-</pre>
-</div>
- <br>
- If none of the single-instruction patterns for loading an immediate into a
- register match, this will be used. This rule says "match an arbitrary i32
- immediate, turning it into an <tt>ORI</tt> ('or a 16-bit immediate') and
- an <tt>LIS</tt> ('load 16-bit immediate, where the immediate is shifted to
- the left 16 bits') instruction". To make this work, the
- <tt>LO16</tt>/<tt>HI16</tt> node transformations are used to manipulate
- the input immediate (in this case, take the high or low 16-bits of the
- immediate).</li>
-
- <li>While the system does automate a lot, it still allows you to write custom
- C++ code to match special cases if there is something that is hard to
- express.</li>
-</ul>
-
-<p>While it has many strengths, the system currently has some limitations,
- primarily because it is a work in progress and is not yet finished:</p>
-
-<ul>
- <li>Overall, there is no way to define or match SelectionDAG nodes that define
- multiple values (e.g. <tt>SMUL_LOHI</tt>, <tt>LOAD</tt>, <tt>CALL</tt>,
- etc). This is the biggest reason that you currently still <em>have
- to</em> write custom C++ code for your instruction selector.</li>
-
- <li>There is no great way to support matching complex addressing modes yet.
- In the future, we will extend pattern fragments to allow them to define
- multiple values (e.g. the four operands of the <a href="#x86_memory">X86
- addressing mode</a>, which are currently matched with custom C++ code).
- In addition, we'll extend fragments so that a fragment can match multiple
- different patterns.</li>
-
- <li>We don't automatically infer flags like isStore/isLoad yet.</li>
-
- <li>We don't automatically generate the set of supported registers and
- operations for the <a href="#selectiondag_legalize">Legalizer</a>
- yet.</li>
-
- <li>We don't have a way of tying in custom legalized nodes yet.</li>
-</ul>
-
-<p>Despite these limitations, the instruction selector generator is still quite
- useful for most of the binary and logical operations in typical instruction
- sets. If you run into any problems or can't figure out how to do something,
- please let Chris know!</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="selectiondag_sched">SelectionDAG Scheduling and Formation Phase</a>
-</h4>
-
-<div>
-
-<p>The scheduling phase takes the DAG of target instructions from the selection
- phase and assigns an order. The scheduler can pick an order depending on
- various constraints of the machines (i.e. order for minimal register pressure
- or try to cover instruction latencies). Once an order is established, the
- DAG is converted to a list
- of <tt><a href="#machineinstr">MachineInstr</a></tt>s and the SelectionDAG is
- destroyed.</p>
-
-<p>Note that this phase is logically separate from the instruction selection
- phase, but is tied to it closely in the code because it operates on
- SelectionDAGs.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="selectiondag_future">Future directions for the SelectionDAG</a>
-</h4>
-
-<div>
-
-<ol>
- <li>Optional function-at-a-time selection.</li>
-
- <li>Auto-generate entire selector from <tt>.td</tt> file.</li>
-</ol>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="ssamco">SSA-based Machine Code Optimizations</a>
-</h3>
-<div><p>To Be Written</p></div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="liveintervals">Live Intervals</a>
-</h3>
-
-<div>
-
-<p>Live Intervals are the ranges (intervals) where a variable is <i>live</i>.
- They are used by some <a href="#regalloc">register allocator</a> passes to
- determine if two or more virtual registers which require the same physical
- register are live at the same point in the program (i.e., they conflict).
- When this situation occurs, one virtual register must be <i>spilled</i>.</p>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="livevariable_analysis">Live Variable Analysis</a>
-</h4>
-
-<div>
-
-<p>The first step in determining the live intervals of variables is to calculate
- the set of registers that are immediately dead after the instruction (i.e.,
- the instruction calculates the value, but it is never used) and the set of
- registers that are used by the instruction, but are never used after the
- instruction (i.e., they are killed). Live variable information is computed
- for each <i>virtual</i> register and <i>register allocatable</i> physical
- register in the function. This is done in a very efficient manner because it
- uses SSA to sparsely compute lifetime information for virtual registers
- (which are in SSA form) and only has to track physical registers within a
- block. Before register allocation, LLVM can assume that physical registers
- are only live within a single basic block. This allows it to do a single,
- local analysis to resolve physical register lifetimes within each basic
- block. If a physical register is not register allocatable (e.g., a stack
- pointer or condition codes), it is not tracked.</p>
-
-<p>Physical registers may be live in to or out of a function. Live in values are
- typically arguments in registers. Live out values are typically return values
- in registers. Live in values are marked as such, and are given a dummy
- "defining" instruction during live intervals analysis. If the last basic
- block of a function is a <tt>return</tt>, then it's marked as using all live
- out values in the function.</p>
-
-<p><tt>PHI</tt> nodes need to be handled specially, because the calculation of
- the live variable information from a depth first traversal of the CFG of the
- function won't guarantee that a virtual register used by the <tt>PHI</tt>
- node is defined before it's used. When a <tt>PHI</tt> node is encountered,
- only the definition is handled, because the uses will be handled in other
- basic blocks.</p>
-
-<p>For each <tt>PHI</tt> node of the current basic block, we simulate an
- assignment at the end of the current basic block and traverse the successor
- basic blocks. If a successor basic block has a <tt>PHI</tt> node and one of
- the <tt>PHI</tt> node's operands is coming from the current basic block, then
- the variable is marked as <i>alive</i> within the current basic block and all
- of its predecessor basic blocks, until the basic block with the defining
- instruction is encountered.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="liveintervals_analysis">Live Intervals Analysis</a>
-</h4>
-
-<div>
-
-<p>We now have the information available to perform the live intervals analysis
- and build the live intervals themselves. We start off by numbering the basic
- blocks and machine instructions. We then handle the "live-in" values. These
- are in physical registers, so the physical register is assumed to be killed
- by the end of the basic block. Live intervals for virtual registers are
- computed for some ordering of the machine instructions <tt>[1, N]</tt>. A
- live interval is an interval <tt>[i, j)</tt>, where <tt>1 &lt;= i &lt;= j
- &lt; N</tt>, for which a variable is live.</p>
-
-<p><i><b>More to come...</b></i></p>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="regalloc">Register Allocation</a>
-</h3>
-
-<div>
-
-<p>The <i>Register Allocation problem</i> consists in mapping a program
- <i>P<sub>v</sub></i>, that can use an unbounded number of virtual registers,
- to a program <i>P<sub>p</sub></i> that contains a finite (possibly small)
- number of physical registers. Each target architecture has a different number
- of physical registers. If the number of physical registers is not enough to
- accommodate all the virtual registers, some of them will have to be mapped
- into memory. These virtuals are called <i>spilled virtuals</i>.</p>
-
-<!-- _______________________________________________________________________ -->
-
-<h4>
- <a name="regAlloc_represent">How registers are represented in LLVM</a>
-</h4>
-
-<div>
-
-<p>In LLVM, physical registers are denoted by integer numbers that normally
- range from 1 to 1023. To see how this numbering is defined for a particular
- architecture, you can read the <tt>GenRegisterNames.inc</tt> file for that
- architecture. For instance, by
- inspecting <tt>lib/Target/X86/X86GenRegisterInfo.inc</tt> we see that the
- 32-bit register <tt>EAX</tt> is denoted by 43, and the MMX register
- <tt>MM0</tt> is mapped to 65.</p>
-
-<p>Some architectures contain registers that share the same physical location. A
- notable example is the X86 platform. For instance, in the X86 architecture,
- the registers <tt>EAX</tt>, <tt>AX</tt> and <tt>AL</tt> share the first eight
- bits. These physical registers are marked as <i>aliased</i> in LLVM. Given a
- particular architecture, you can check which registers are aliased by
- inspecting its <tt>RegisterInfo.td</tt> file. Moreover, the method
- <tt>MCRegisterInfo::getAliasSet(p_reg)</tt> returns an array containing
- all the physical registers aliased to the register <tt>p_reg</tt>.</p>
-
-<p>Physical registers, in LLVM, are grouped in <i>Register Classes</i>.
- Elements in the same register class are functionally equivalent, and can be
- interchangeably used. Each virtual register can only be mapped to physical
- registers of a particular class. For instance, in the X86 architecture, some
- virtuals can only be allocated to 8 bit registers. A register class is
- described by <tt>TargetRegisterClass</tt> objects. To discover if a virtual
- register is compatible with a given physical, this code can be used:</p>
-
-<div class="doc_code">
-<pre>
-bool RegMapping_Fer::compatible_class(MachineFunction &amp;mf,
- unsigned v_reg,
- unsigned p_reg) {
- assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &amp;&amp;
- "Target register must be physical");
- const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
- return trc-&gt;contains(p_reg);
-}
-</pre>
-</div>
-
-<p>Sometimes, mostly for debugging purposes, it is useful to change the number
- of physical registers available in the target architecture. This must be done
- statically, inside the <tt>TargetRegsterInfo.td</tt> file. Just <tt>grep</tt>
- for <tt>RegisterClass</tt>, the last parameter of which is a list of
- registers. Just commenting some out is one simple way to avoid them being
- used. A more polite way is to explicitly exclude some registers from
- the <i>allocation order</i>. See the definition of the <tt>GR8</tt> register
- class in <tt>lib/Target/X86/X86RegisterInfo.td</tt> for an example of this.
- </p>
-
-<p>Virtual registers are also denoted by integer numbers. Contrary to physical
- registers, different virtual registers never share the same number. Whereas
- physical registers are statically defined in a <tt>TargetRegisterInfo.td</tt>
- file and cannot be created by the application developer, that is not the case
- with virtual registers. In order to create new virtual registers, use the
- method <tt>MachineRegisterInfo::createVirtualRegister()</tt>. This method
- will return a new virtual register. Use an <tt>IndexedMap&lt;Foo,
- VirtReg2IndexFunctor&gt;</tt> to hold information per virtual register. If you
- need to enumerate all virtual registers, use the function
- <tt>TargetRegisterInfo::index2VirtReg()</tt> to find the virtual register
- numbers:</p>
-
-<div class="doc_code">
-<pre>
- for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
- unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
- stuff(VirtReg);
- }
-</pre>
-</div>
-
-<p>Before register allocation, the operands of an instruction are mostly virtual
- registers, although physical registers may also be used. In order to check if
- a given machine operand is a register, use the boolean
- function <tt>MachineOperand::isRegister()</tt>. To obtain the integer code of
- a register, use <tt>MachineOperand::getReg()</tt>. An instruction may define
- or use a register. For instance, <tt>ADD reg:1026 := reg:1025 reg:1024</tt>
- defines the registers 1024, and uses registers 1025 and 1026. Given a
- register operand, the method <tt>MachineOperand::isUse()</tt> informs if that
- register is being used by the instruction. The
- method <tt>MachineOperand::isDef()</tt> informs if that registers is being
- defined.</p>
-
-<p>We will call physical registers present in the LLVM bitcode before register
- allocation <i>pre-colored registers</i>. Pre-colored registers are used in
- many different situations, for instance, to pass parameters of functions
- calls, and to store results of particular instructions. There are two types
- of pre-colored registers: the ones <i>implicitly</i> defined, and
- those <i>explicitly</i> defined. Explicitly defined registers are normal
- operands, and can be accessed
- with <tt>MachineInstr::getOperand(int)::getReg()</tt>. In order to check
- which registers are implicitly defined by an instruction, use
- the <tt>TargetInstrInfo::get(opcode)::ImplicitDefs</tt>,
- where <tt>opcode</tt> is the opcode of the target instruction. One important
- difference between explicit and implicit physical registers is that the
- latter are defined statically for each instruction, whereas the former may
- vary depending on the program being compiled. For example, an instruction
- that represents a function call will always implicitly define or use the same
- set of physical registers. To read the registers implicitly used by an
- instruction,
- use <tt>TargetInstrInfo::get(opcode)::ImplicitUses</tt>. Pre-colored
- registers impose constraints on any register allocation algorithm. The
- register allocator must make sure that none of them are overwritten by
- the values of virtual registers while still alive.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-
-<h4>
- <a name="regAlloc_howTo">Mapping virtual registers to physical registers</a>
-</h4>
-
-<div>
-
-<p>There are two ways to map virtual registers to physical registers (or to
- memory slots). The first way, that we will call <i>direct mapping</i>, is
- based on the use of methods of the classes <tt>TargetRegisterInfo</tt>,
- and <tt>MachineOperand</tt>. The second way, that we will call <i>indirect
- mapping</i>, relies on the <tt>VirtRegMap</tt> class in order to insert loads
- and stores sending and getting values to and from memory.</p>
-
-<p>The direct mapping provides more flexibility to the developer of the register
- allocator; however, it is more error prone, and demands more implementation
- work. Basically, the programmer will have to specify where load and store
- instructions should be inserted in the target function being compiled in
- order to get and store values in memory. To assign a physical register to a
- virtual register present in a given operand,
- use <tt>MachineOperand::setReg(p_reg)</tt>. To insert a store instruction,
- use <tt>TargetInstrInfo::storeRegToStackSlot(...)</tt>, and to insert a
- load instruction, use <tt>TargetInstrInfo::loadRegFromStackSlot</tt>.</p>
-
-<p>The indirect mapping shields the application developer from the complexities
- of inserting load and store instructions. In order to map a virtual register
- to a physical one, use <tt>VirtRegMap::assignVirt2Phys(vreg, preg)</tt>. In
- order to map a certain virtual register to memory,
- use <tt>VirtRegMap::assignVirt2StackSlot(vreg)</tt>. This method will return
- the stack slot where <tt>vreg</tt>'s value will be located. If it is
- necessary to map another virtual register to the same stack slot,
- use <tt>VirtRegMap::assignVirt2StackSlot(vreg, stack_location)</tt>. One
- important point to consider when using the indirect mapping, is that even if
- a virtual register is mapped to memory, it still needs to be mapped to a
- physical register. This physical register is the location where the virtual
- register is supposed to be found before being stored or after being
- reloaded.</p>
-
-<p>If the indirect strategy is used, after all the virtual registers have been
- mapped to physical registers or stack slots, it is necessary to use a spiller
- object to place load and store instructions in the code. Every virtual that
- has been mapped to a stack slot will be stored to memory after been defined
- and will be loaded before being used. The implementation of the spiller tries
- to recycle load/store instructions, avoiding unnecessary instructions. For an
- example of how to invoke the spiller,
- see <tt>RegAllocLinearScan::runOnMachineFunction</tt>
- in <tt>lib/CodeGen/RegAllocLinearScan.cpp</tt>.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="regAlloc_twoAddr">Handling two address instructions</a>
-</h4>
-
-<div>
-
-<p>With very rare exceptions (e.g., function calls), the LLVM machine code
- instructions are three address instructions. That is, each instruction is
- expected to define at most one register, and to use at most two registers.
- However, some architectures use two address instructions. In this case, the
- defined register is also one of the used register. For instance, an
- instruction such as <tt>ADD %EAX, %EBX</tt>, in X86 is actually equivalent
- to <tt>%EAX = %EAX + %EBX</tt>.</p>
-
-<p>In order to produce correct code, LLVM must convert three address
- instructions that represent two address instructions into true two address
- instructions. LLVM provides the pass <tt>TwoAddressInstructionPass</tt> for
- this specific purpose. It must be run before register allocation takes
- place. After its execution, the resulting code may no longer be in SSA
- form. This happens, for instance, in situations where an instruction such
- as <tt>%a = ADD %b %c</tt> is converted to two instructions such as:</p>
-
-<div class="doc_code">
-<pre>
-%a = MOVE %b
-%a = ADD %a %c
-</pre>
-</div>
-
-<p>Notice that, internally, the second instruction is represented as
- <tt>ADD %a[def/use] %c</tt>. I.e., the register operand <tt>%a</tt> is both
- used and defined by the instruction.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="regAlloc_ssaDecon">The SSA deconstruction phase</a>
-</h4>
-
-<div>
-
-<p>An important transformation that happens during register allocation is called
- the <i>SSA Deconstruction Phase</i>. The SSA form simplifies many analyses
- that are performed on the control flow graph of programs. However,
- traditional instruction sets do not implement PHI instructions. Thus, in
- order to generate executable code, compilers must replace PHI instructions
- with other instructions that preserve their semantics.</p>
-
-<p>There are many ways in which PHI instructions can safely be removed from the
- target code. The most traditional PHI deconstruction algorithm replaces PHI
- instructions with copy instructions. That is the strategy adopted by
- LLVM. The SSA deconstruction algorithm is implemented
- in <tt>lib/CodeGen/PHIElimination.cpp</tt>. In order to invoke this pass, the
- identifier <tt>PHIEliminationID</tt> must be marked as required in the code
- of the register allocator.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="regAlloc_fold">Instruction folding</a>
-</h4>
-
-<div>
-
-<p><i>Instruction folding</i> is an optimization performed during register
- allocation that removes unnecessary copy instructions. For instance, a
- sequence of instructions such as:</p>
-
-<div class="doc_code">
-<pre>
-%EBX = LOAD %mem_address
-%EAX = COPY %EBX
-</pre>
-</div>
-
-<p>can be safely substituted by the single instruction:</p>
-
-<div class="doc_code">
-<pre>
-%EAX = LOAD %mem_address
-</pre>
-</div>
-
-<p>Instructions can be folded with
- the <tt>TargetRegisterInfo::foldMemoryOperand(...)</tt> method. Care must be
- taken when folding instructions; a folded instruction can be quite different
- from the original
- instruction. See <tt>LiveIntervals::addIntervalsForSpills</tt>
- in <tt>lib/CodeGen/LiveIntervalAnalysis.cpp</tt> for an example of its
- use.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-
-<h4>
- <a name="regAlloc_builtIn">Built in register allocators</a>
-</h4>
-
-<div>
-
-<p>The LLVM infrastructure provides the application developer with three
- different register allocators:</p>
-
-<ul>
- <li><i>Fast</i> &mdash; This register allocator is the default for debug
- builds. It allocates registers on a basic block level, attempting to keep
- values in registers and reusing registers as appropriate.</li>
-
- <li><i>Basic</i> &mdash; This is an incremental approach to register
- allocation. Live ranges are assigned to registers one at a time in
- an order that is driven by heuristics. Since code can be rewritten
- on-the-fly during allocation, this framework allows interesting
- allocators to be developed as extensions. It is not itself a
- production register allocator but is a potentially useful
- stand-alone mode for triaging bugs and as a performance baseline.
-
- <li><i>Greedy</i> &mdash; <i>The default allocator</i>. This is a
- highly tuned implementation of the <i>Basic</i> allocator that
- incorporates global live range splitting. This allocator works hard
- to minimize the cost of spill code.
-
- <li><i>PBQP</i> &mdash; A Partitioned Boolean Quadratic Programming (PBQP)
- based register allocator. This allocator works by constructing a PBQP
- problem representing the register allocation problem under consideration,
- solving this using a PBQP solver, and mapping the solution back to a
- register assignment.</li>
-</ul>
-
-<p>The type of register allocator used in <tt>llc</tt> can be chosen with the
- command line option <tt>-regalloc=...</tt>:</p>
-
-<div class="doc_code">
-<pre>
-$ llc -regalloc=linearscan file.bc -o ln.s;
-$ llc -regalloc=fast file.bc -o fa.s;
-$ llc -regalloc=pbqp file.bc -o pbqp.s;
-</pre>
-</div>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="proepicode">Prolog/Epilog Code Insertion</a>
-</h3>
-
-<div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="compact_unwind">Compact Unwind</a>
-</h4>
-
-<div>
-
-<p>Throwing an exception requires <em>unwinding</em> out of a function. The
- information on how to unwind a given function is traditionally expressed in
- DWARF unwind (a.k.a. frame) info. But that format was originally developed
- for debuggers to backtrace, and each Frame Description Entry (FDE) requires
- ~20-30 bytes per function. There is also the cost of mapping from an address
- in a function to the corresponding FDE at runtime. An alternative unwind
- encoding is called <em>compact unwind</em> and requires just 4-bytes per
- function.</p>
-
-<p>The compact unwind encoding is a 32-bit value, which is encoded in an
- architecture-specific way. It specifies which registers to restore and from
- where, and how to unwind out of the function. When the linker creates a final
- linked image, it will create a <code>__TEXT,__unwind_info</code>
- section. This section is a small and fast way for the runtime to access
- unwind info for any given function. If we emit compact unwind info for the
- function, that compact unwind info will be encoded in
- the <code>__TEXT,__unwind_info</code> section. If we emit DWARF unwind info,
- the <code>__TEXT,__unwind_info</code> section will contain the offset of the
- FDE in the <code>__TEXT,__eh_frame</code> section in the final linked
- image.</p>
-
-<p>For X86, there are three modes for the compact unwind encoding:</p>
-
-<dl>
- <dt><i>Function with a Frame Pointer (<code>EBP</code> or <code>RBP</code>)</i></dt>
- <dd><p><code>EBP/RBP</code>-based frame, where <code>EBP/RBP</code> is pushed
- onto the stack immediately after the return address,
- then <code>ESP/RSP</code> is moved to <code>EBP/RBP</code>. Thus to
- unwind, <code>ESP/RSP</code> is restored with the
- current <code>EBP/RBP</code> value, then <code>EBP/RBP</code> is restored
- by popping the stack, and the return is done by popping the stack once
- more into the PC. All non-volatile registers that need to be restored must
- have been saved in a small range on the stack that
- starts <code>EBP-4</code> to <code>EBP-1020</code> (<code>RBP-8</code>
- to <code>RBP-1020</code>). The offset (divided by 4 in 32-bit mode and 8
- in 64-bit mode) is encoded in bits 16-23 (mask: <code>0x00FF0000</code>).
- The registers saved are encoded in bits 0-14
- (mask: <code>0x00007FFF</code>) as five 3-bit entries from the following
- table:</p>
-<table border="1" cellspacing="0">
- <tr>
- <th>Compact Number</th>
- <th>i386 Register</th>
- <th>x86-64 Regiser</th>
- </tr>
- <tr>
- <td>1</td>
- <td><code>EBX</code></td>
- <td><code>RBX</code></td>
- </tr>
- <tr>
- <td>2</td>
- <td><code>ECX</code></td>
- <td><code>R12</code></td>
- </tr>
- <tr>
- <td>3</td>
- <td><code>EDX</code></td>
- <td><code>R13</code></td>
- </tr>
- <tr>
- <td>4</td>
- <td><code>EDI</code></td>
- <td><code>R14</code></td>
- </tr>
- <tr>
- <td>5</td>
- <td><code>ESI</code></td>
- <td><code>R15</code></td>
- </tr>
- <tr>
- <td>6</td>
- <td><code>EBP</code></td>
- <td><code>RBP</code></td>
- </tr>
-</table>
-
-</dd>
-
- <dt><i>Frameless with a Small Constant Stack Size (<code>EBP</code>
- or <code>RBP</code> is not used as a frame pointer)</i></dt>
- <dd><p>To return, a constant (encoded in the compact unwind encoding) is added
- to the <code>ESP/RSP</code>. Then the return is done by popping the stack
- into the PC. All non-volatile registers that need to be restored must have
- been saved on the stack immediately after the return address. The stack
- size (divided by 4 in 32-bit mode and 8 in 64-bit mode) is encoded in bits
- 16-23 (mask: <code>0x00FF0000</code>). There is a maximum stack size of
- 1024 bytes in 32-bit mode and 2048 in 64-bit mode. The number of registers
- saved is encoded in bits 9-12 (mask: <code>0x00001C00</code>). Bits 0-9
- (mask: <code>0x000003FF</code>) contain which registers were saved and
- their order. (See
- the <code>encodeCompactUnwindRegistersWithoutFrame()</code> function
- in <code>lib/Target/X86FrameLowering.cpp</code> for the encoding
- algorithm.)</p></dd>
-
- <dt><i>Frameless with a Large Constant Stack Size (<code>EBP</code>
- or <code>RBP</code> is not used as a frame pointer)</i></dt>
- <dd><p>This case is like the "Frameless with a Small Constant Stack Size"
- case, but the stack size is too large to encode in the compact unwind
- encoding. Instead it requires that the function contains "<code>subl
- $nnnnnn, %esp</code>" in its prolog. The compact encoding contains the
- offset to the <code>$nnnnnn</code> value in the function in bits 9-12
- (mask: <code>0x00001C00</code>).</p></dd>
-</dl>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="latemco">Late Machine Code Optimizations</a>
-</h3>
-<div><p>To Be Written</p></div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="codeemit">Code Emission</a>
-</h3>
-
-<div>
-
-<p>The code emission step of code generation is responsible for lowering from
-the code generator abstractions (like <a
-href="#machinefunction">MachineFunction</a>, <a
-href="#machineinstr">MachineInstr</a>, etc) down
-to the abstractions used by the MC layer (<a href="#mcinst">MCInst</a>,
-<a href="#mcstreamer">MCStreamer</a>, etc). This is
-done with a combination of several different classes: the (misnamed)
-target-independent AsmPrinter class, target-specific subclasses of AsmPrinter
-(such as SparcAsmPrinter), and the TargetLoweringObjectFile class.</p>
-
-<p>Since the MC layer works at the level of abstraction of object files, it
-doesn't have a notion of functions, global variables etc. Instead, it thinks
-about labels, directives, and instructions. A key class used at this time is
-the MCStreamer class. This is an abstract API that is implemented in different
-ways (e.g. to output a .s file, output an ELF .o file, etc) that is effectively
-an "assembler API". MCStreamer has one method per directive, such as EmitLabel,
-EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly
-level directives.
-</p>
-
-<p>If you are interested in implementing a code generator for a target, there
-are three important things that you have to implement for your target:</p>
-
-<ol>
-<li>First, you need a subclass of AsmPrinter for your target. This class
-implements the general lowering process converting MachineFunction's into MC
-label constructs. The AsmPrinter base class provides a number of useful methods
-and routines, and also allows you to override the lowering process in some
-important ways. You should get much of the lowering for free if you are
-implementing an ELF, COFF, or MachO target, because the TargetLoweringObjectFile
-class implements much of the common logic.</li>
-
-<li>Second, you need to implement an instruction printer for your target. The
-instruction printer takes an <a href="#mcinst">MCInst</a> and renders it to a
-raw_ostream as text. Most of this is automatically generated from the .td file
-(when you specify something like "<tt>add $dst, $src1, $src2</tt>" in the
-instructions), but you need to implement routines to print operands.</li>
-
-<li>Third, you need to implement code that lowers a <a
-href="#machineinstr">MachineInstr</a> to an MCInst, usually implemented in
-"&lt;target&gt;MCInstLower.cpp". This lowering process is often target
-specific, and is responsible for turning jump table entries, constant pool
-indices, global variable addresses, etc into MCLabels as appropriate. This
-translation layer is also responsible for expanding pseudo ops used by the code
-generator into the actual machine instructions they correspond to. The MCInsts
-that are generated by this are fed into the instruction printer or the encoder.
-</li>
-
-</ol>
-
-<p>Finally, at your choosing, you can also implement an subclass of
-MCCodeEmitter which lowers MCInst's into machine code bytes and relocations.
-This is important if you want to support direct .o file emission, or would like
-to implement an assembler for your target.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="vliw_packetizer">VLIW Packetizer</a>
-</h3>
-
-<div>
-
-<p>In a Very Long Instruction Word (VLIW) architecture, the compiler is
- responsible for mapping instructions to functional-units available on
- the architecture. To that end, the compiler creates groups of instructions
- called <i>packets</i> or <i>bundles</i>. The VLIW packetizer in LLVM is
- a target-independent mechanism to enable the packetization of machine
- instructions.</p>
-
-<!-- _______________________________________________________________________ -->
-
-<h4>
- <a name="vliw_mapping">Mapping from instructions to functional units</a>
-</h4>
-
-<div>
-
-<p>Instructions in a VLIW target can typically be mapped to multiple functional
-units. During the process of packetizing, the compiler must be able to reason
-about whether an instruction can be added to a packet. This decision can be
-complex since the compiler has to examine all possible mappings of instructions
-to functional units. Therefore to alleviate compilation-time complexity, the
-VLIW packetizer parses the instruction classes of a target and generates tables
-at compiler build time. These tables can then be queried by the provided
-machine-independent API to determine if an instruction can be accommodated in a
-packet.</p>
-</div>
-
-<!-- ======================================================================= -->
-<h4>
- <a name="vliw_repr">
- How the packetization tables are generated and used
- </a>
-</h4>
-
-<div>
-
-<p>The packetizer reads instruction classes from a target's itineraries and
-creates a deterministic finite automaton (DFA) to represent the state of a
-packet. A DFA consists of three major elements: inputs, states, and
-transitions. The set of inputs for the generated DFA represents the instruction
-being added to a packet. The states represent the possible consumption
-of functional units by instructions in a packet. In the DFA, transitions from
-one state to another occur on the addition of an instruction to an existing
-packet. If there is a legal mapping of functional units to instructions, then
-the DFA contains a corresponding transition. The absence of a transition
-indicates that a legal mapping does not exist and that the instruction cannot
-be added to the packet.</p>
-
-<p>To generate tables for a VLIW target, add <i>Target</i>GenDFAPacketizer.inc
-as a target to the Makefile in the target directory. The exported API provides
-three functions: <tt>DFAPacketizer::clearResources()</tt>,
-<tt>DFAPacketizer::reserveResources(MachineInstr *MI)</tt>, and
-<tt>DFAPacketizer::canReserveResources(MachineInstr *MI)</tt>. These functions
-allow a target packetizer to add an instruction to an existing packet and to
-check whether an instruction can be added to a packet. See
-<tt>llvm/CodeGen/DFAPacketizer.h</tt> for more information.</p>
-
-</div>
-
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
- <a name="nativeassembler">Implementing a Native Assembler</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>Though you're probably reading this because you want to write or maintain a
-compiler backend, LLVM also fully supports building a native assemblers too.
-We've tried hard to automate the generation of the assembler from the .td files
-(in particular the instruction syntax and encodings), which means that a large
-part of the manual and repetitive data entry can be factored and shared with the
-compiler.</p>
-
-<!-- ======================================================================= -->
-<h3 id="na_instparsing">Instruction Parsing</h3>
-
-<div><p>To Be Written</p></div>
-
-
-<!-- ======================================================================= -->
-<h3 id="na_instaliases">
- Instruction Alias Processing
-</h3>
-
-<div>
-<p>Once the instruction is parsed, it enters the MatchInstructionImpl function.
-The MatchInstructionImpl function performs alias processing and then does
-actual matching.</p>
-
-<p>Alias processing is the phase that canonicalizes different lexical forms of
-the same instructions down to one representation. There are several different
-kinds of alias that are possible to implement and they are listed below in the
-order that they are processed (which is in order from simplest/weakest to most
-complex/powerful). Generally you want to use the first alias mechanism that
-meets the needs of your instruction, because it will allow a more concise
-description.</p>
-
-<!-- _______________________________________________________________________ -->
-<h4>Mnemonic Aliases</h4>
-
-<div>
-
-<p>The first phase of alias processing is simple instruction mnemonic
-remapping for classes of instructions which are allowed with two different
-mnemonics. This phase is a simple and unconditionally remapping from one input
-mnemonic to one output mnemonic. It isn't possible for this form of alias to
-look at the operands at all, so the remapping must apply for all forms of a
-given mnemonic. Mnemonic aliases are defined simply, for example X86 has:
-</p>
-
-<div class="doc_code">
-<pre>
-def : MnemonicAlias&lt;"cbw", "cbtw"&gt;;
-def : MnemonicAlias&lt;"smovq", "movsq"&gt;;
-def : MnemonicAlias&lt;"fldcww", "fldcw"&gt;;
-def : MnemonicAlias&lt;"fucompi", "fucomip"&gt;;
-def : MnemonicAlias&lt;"ud2a", "ud2"&gt;;
-</pre>
-</div>
-
-<p>... and many others. With a MnemonicAlias definition, the mnemonic is
-remapped simply and directly. Though MnemonicAlias's can't look at any aspect
-of the instruction (such as the operands) they can depend on global modes (the
-same ones supported by the matcher), through a Requires clause:</p>
-
-<div class="doc_code">
-<pre>
-def : MnemonicAlias&lt;"pushf", "pushfq"&gt;, Requires&lt;[In64BitMode]&gt;;
-def : MnemonicAlias&lt;"pushf", "pushfl"&gt;, Requires&lt;[In32BitMode]&gt;;
-</pre>
-</div>
-
-<p>In this example, the mnemonic gets mapped into different a new one depending
-on the current instruction set.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>Instruction Aliases</h4>
-
-<div>
-
-<p>The most general phase of alias processing occurs while matching is
-happening: it provides new forms for the matcher to match along with a specific
-instruction to generate. An instruction alias has two parts: the string to
-match and the instruction to generate. For example:
-</p>
-
-<div class="doc_code">
-<pre>
-def : InstAlias&lt;"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)&gt;;
-def : InstAlias&lt;"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)&gt;;
-def : InstAlias&lt;"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)&gt;;
-def : InstAlias&lt;"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)&gt;;
-def : InstAlias&lt;"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)&gt;;
-def : InstAlias&lt;"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)&gt;;
-def : InstAlias&lt;"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)&gt;;
-</pre>
-</div>
-
-<p>This shows a powerful example of the instruction aliases, matching the
-same mnemonic in multiple different ways depending on what operands are present
-in the assembly. The result of instruction aliases can include operands in a
-different order than the destination instruction, and can use an input
-multiple times, for example:</p>
-
-<div class="doc_code">
-<pre>
-def : InstAlias&lt;"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)&gt;;
-def : InstAlias&lt;"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)&gt;;
-def : InstAlias&lt;"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)&gt;;
-def : InstAlias&lt;"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)&gt;;
-</pre>
-</div>
-
-<p>This example also shows that tied operands are only listed once. In the X86
-backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied
-to the output). InstAliases take a flattened operand list without duplicates
-for tied operands. The result of an instruction alias can also use immediates
-and fixed physical registers which are added as simple immediate operands in the
-result, for example:</p>
-
-<div class="doc_code">
-<pre>
-// Fixed Immediate operand.
-def : InstAlias&lt;"aad", (AAD8i8 10)&gt;;
-
-// Fixed register operand.
-def : InstAlias&lt;"fcomi", (COM_FIr ST1)&gt;;
-
-// Simple alias.
-def : InstAlias&lt;"fcomi $reg", (COM_FIr RST:$reg)&gt;;
-</pre>
-</div>
-
-
-<p>Instruction aliases can also have a Requires clause to make them
-subtarget specific.</p>
-
-<p>If the back-end supports it, the instruction printer can automatically emit
- the alias rather than what's being aliased. It typically leads to better,
- more readable code. If it's better to print out what's being aliased, then
- pass a '0' as the third parameter to the InstAlias definition.</p>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3 id="na_matching">Instruction Matching</h3>
-
-<div><p>To Be Written</p></div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2>
- <a name="targetimpls">Target-specific Implementation Notes</a>
-</h2>
-<!-- *********************************************************************** -->
-
-<div>
-
-<p>This section of the document explains features or design decisions that are
- specific to the code generator for a particular target. First we start
- with a table that summarizes what features are supported by each target.</p>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="targetfeatures">Target Feature Matrix</a>
-</h3>
-
-<div>
-
-<p>Note that this table does not include the C backend or Cpp backends, since
-they do not use the target independent code generator infrastructure. It also
-doesn't list features that are not supported fully by any target yet. It
-considers a feature to be supported if at least one subtarget supports it. A
-feature being supported means that it is useful and works for most cases, it
-does not indicate that there are zero known bugs in the implementation. Here
-is the key:</p>
-
-
-<table border="1" cellspacing="0">
- <tr>
- <th>Unknown</th>
- <th>No support</th>
- <th>Partial Support</th>
- <th>Complete Support</th>
- </tr>
- <tr>
- <td class="unknown"></td>
- <td class="no"></td>
- <td class="partial"></td>
- <td class="yes"></td>
- </tr>
-</table>
-
-<p>Here is the table:</p>
-
-<table width="689" border="1" cellspacing="0">
-<tr><td></td>
-<td colspan="13" align="center" style="background-color:#ffc">Target</td>
-</tr>
- <tr>
- <th>Feature</th>
- <th>ARM</th>
- <th>CellSPU</th>
- <th>Hexagon</th>
- <th>MBlaze</th>
- <th>MSP430</th>
- <th>Mips</th>
- <th>PTX</th>
- <th>PowerPC</th>
- <th>Sparc</th>
- <th>X86</th>
- <th>XCore</th>
- </tr>
-
-<tr>
- <td><a href="#feat_reliable">is generally reliable</a></td>
- <td class="yes"></td> <!-- ARM -->
- <td class="no"></td> <!-- CellSPU -->
- <td class="yes"></td> <!-- Hexagon -->
- <td class="no"></td> <!-- MBlaze -->
- <td class="unknown"></td> <!-- MSP430 -->
- <td class="yes"></td> <!-- Mips -->
- <td class="no"></td> <!-- PTX -->
- <td class="yes"></td> <!-- PowerPC -->
- <td class="yes"></td> <!-- Sparc -->
- <td class="yes"></td> <!-- X86 -->
- <td class="unknown"></td> <!-- XCore -->
-</tr>
-
-<tr>
- <td><a href="#feat_asmparser">assembly parser</a></td>
- <td class="no"></td> <!-- ARM -->
- <td class="no"></td> <!-- CellSPU -->
- <td class="no"></td> <!-- Hexagon -->
- <td class="yes"></td> <!-- MBlaze -->
- <td class="no"></td> <!-- MSP430 -->
- <td class="no"></td> <!-- Mips -->
- <td class="no"></td> <!-- PTX -->
- <td class="no"></td> <!-- PowerPC -->
- <td class="no"></td> <!-- Sparc -->
- <td class="yes"></td> <!-- X86 -->
- <td class="no"></td> <!-- XCore -->
-</tr>
-
-<tr>
- <td><a href="#feat_disassembler">disassembler</a></td>
- <td class="yes"></td> <!-- ARM -->
- <td class="no"></td> <!-- CellSPU -->
- <td class="no"></td> <!-- Hexagon -->
- <td class="yes"></td> <!-- MBlaze -->
- <td class="no"></td> <!-- MSP430 -->
- <td class="no"></td> <!-- Mips -->
- <td class="no"></td> <!-- PTX -->
- <td class="no"></td> <!-- PowerPC -->
- <td class="no"></td> <!-- Sparc -->
- <td class="yes"></td> <!-- X86 -->
- <td class="no"></td> <!-- XCore -->
-</tr>
-
-<tr>
- <td><a href="#feat_inlineasm">inline asm</a></td>
- <td class="yes"></td> <!-- ARM -->
- <td class="no"></td> <!-- CellSPU -->
- <td class="yes"></td> <!-- Hexagon -->
- <td class="yes"></td> <!-- MBlaze -->
- <td class="unknown"></td> <!-- MSP430 -->
- <td class="no"></td> <!-- Mips -->
- <td class="unknown"></td> <!-- PTX -->
- <td class="yes"></td> <!-- PowerPC -->
- <td class="unknown"></td> <!-- Sparc -->
- <td class="yes"></td> <!-- X86 -->
- <td class="unknown"></td> <!-- XCore -->
-</tr>
-
-<tr>
- <td><a href="#feat_jit">jit</a></td>
- <td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->
- <td class="no"></td> <!-- CellSPU -->
- <td class="no"></td> <!-- Hexagon -->
- <td class="no"></td> <!-- MBlaze -->
- <td class="unknown"></td> <!-- MSP430 -->
- <td class="yes"></td> <!-- Mips -->
- <td class="unknown"></td> <!-- PTX -->
- <td class="yes"></td> <!-- PowerPC -->
- <td class="unknown"></td> <!-- Sparc -->
- <td class="yes"></td> <!-- X86 -->
- <td class="unknown"></td> <!-- XCore -->
-</tr>
-
-<tr>
- <td><a href="#feat_objectwrite">.o&nbsp;file writing</a></td>
- <td class="no"></td> <!-- ARM -->
- <td class="no"></td> <!-- CellSPU -->
- <td class="no"></td> <!-- Hexagon -->
- <td class="yes"></td> <!-- MBlaze -->
- <td class="no"></td> <!-- MSP430 -->
- <td class="no"></td> <!-- Mips -->
- <td class="no"></td> <!-- PTX -->
- <td class="no"></td> <!-- PowerPC -->
- <td class="no"></td> <!-- Sparc -->
- <td class="yes"></td> <!-- X86 -->
- <td class="no"></td> <!-- XCore -->
-</tr>
-
-<tr>
- <td><a href="#feat_tailcall">tail calls</a></td>
- <td class="yes"></td> <!-- ARM -->
- <td class="no"></td> <!-- CellSPU -->
- <td class="yes"></td> <!-- Hexagon -->
- <td class="no"></td> <!-- MBlaze -->
- <td class="unknown"></td> <!-- MSP430 -->
- <td class="no"></td> <!-- Mips -->
- <td class="unknown"></td> <!-- PTX -->
- <td class="yes"></td> <!-- PowerPC -->
- <td class="unknown"></td> <!-- Sparc -->
- <td class="yes"></td> <!-- X86 -->
- <td class="unknown"></td> <!-- XCore -->
-</tr>
-
-<tr>
- <td><a href="#feat_segstacks">segmented stacks</a></td>
- <td class="no"></td> <!-- ARM -->
- <td class="no"></td> <!-- CellSPU -->
- <td class="no"></td> <!-- Hexagon -->
- <td class="no"></td> <!-- MBlaze -->
- <td class="no"></td> <!-- MSP430 -->
- <td class="no"></td> <!-- Mips -->
- <td class="no"></td> <!-- PTX -->
- <td class="no"></td> <!-- PowerPC -->
- <td class="no"></td> <!-- Sparc -->
- <td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->
- <td class="no"></td> <!-- XCore -->
-</tr>
-
-
-</table>
-
-<!-- _______________________________________________________________________ -->
-<h4 id="feat_reliable">Is Generally Reliable</h4>
-
-<div>
-<p>This box indicates whether the target is considered to be production quality.
-This indicates that the target has been used as a static compiler to
-compile large amounts of code by a variety of different people and is in
-continuous use.</p>
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4 id="feat_asmparser">Assembly Parser</h4>
-
-<div>
-<p>This box indicates whether the target supports parsing target specific .s
-files by implementing the MCAsmParser interface. This is required for llvm-mc
-to be able to act as a native assembler and is required for inline assembly
-support in the native .o file writer.</p>
-
-</div>
-
-
-<!-- _______________________________________________________________________ -->
-<h4 id="feat_disassembler">Disassembler</h4>
-
-<div>
-<p>This box indicates whether the target supports the MCDisassembler API for
-disassembling machine opcode bytes into MCInst's.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4 id="feat_inlineasm">Inline Asm</h4>
-
-<div>
-<p>This box indicates whether the target supports most popular inline assembly
-constraints and modifiers.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4 id="feat_jit">JIT Support</h4>
-
-<div>
-<p>This box indicates whether the target supports the JIT compiler through
-the ExecutionEngine interface.</p>
-
-<p id="feat_jit_arm">The ARM backend has basic support for integer code
-in ARM codegen mode, but lacks NEON and full Thumb support.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4 id="feat_objectwrite">.o File Writing</h4>
-
-<div>
-
-<p>This box indicates whether the target supports writing .o files (e.g. MachO,
-ELF, and/or COFF) files directly from the target. Note that the target also
-must include an assembly parser and general inline assembly support for full
-inline assembly support in the .o writer.</p>
-
-<p>Targets that don't support this feature can obviously still write out .o
-files, they just rely on having an external assembler to translate from a .s
-file to a .o file (as is the case for many C compilers).</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4 id="feat_tailcall">Tail Calls</h4>
-
-<div>
-
-<p>This box indicates whether the target supports guaranteed tail calls. These
-are calls marked "<a href="LangRef.html#i_call">tail</a>" and use the fastcc
-calling convention. Please see the <a href="#tailcallopt">tail call section
-more more details</a>.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4 id="feat_segstacks">Segmented Stacks</h4>
-
-<div>
-
-<p>This box indicates whether the target supports segmented stacks. This
-replaces the traditional large C stack with many linked segments. It
-is compatible with the <a href="http://gcc.gnu.org/wiki/SplitStacks">gcc
-implementation</a> used by the Go front end.</p>
-
-<p id="feat_segstacks_x86">Basic support exists on the X86 backend. Currently
-vararg doesn't work and the object files are not marked the way the gold
-linker expects, but simple Go programs can be built by dragonegg.</p>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="tailcallopt">Tail call optimization</a>
-</h3>
-
-<div>
-
-<p>Tail call optimization, callee reusing the stack of the caller, is currently
- supported on x86/x86-64 and PowerPC. It is performed if:</p>
-
-<ul>
- <li>Caller and callee have the calling convention <tt>fastcc</tt> or
- <tt>cc 10</tt> (GHC call convention).</li>
-
- <li>The call is a tail call - in tail position (ret immediately follows call
- and ret uses value of call or is void).</li>
-
- <li>Option <tt>-tailcallopt</tt> is enabled.</li>
-
- <li>Platform specific constraints are met.</li>
-</ul>
-
-<p>x86/x86-64 constraints:</p>
-
-<ul>
- <li>No variable argument lists are used.</li>
-
- <li>On x86-64 when generating GOT/PIC code only module-local calls (visibility
- = hidden or protected) are supported.</li>
-</ul>
-
-<p>PowerPC constraints:</p>
-
-<ul>
- <li>No variable argument lists are used.</li>
-
- <li>No byval parameters are used.</li>
-
- <li>On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) are supported.</li>
-</ul>
-
-<p>Example:</p>
-
-<p>Call as <tt>llc -tailcallopt test.ll</tt>.</p>
-
-<div class="doc_code">
-<pre>
-declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
-
-define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
- %l1 = add i32 %in1, %in2
- %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1)
- ret i32 %tmp
-}
-</pre>
-</div>
-
-<p>Implications of <tt>-tailcallopt</tt>:</p>
-
-<p>To support tail call optimization in situations where the callee has more
- arguments than the caller a 'callee pops arguments' convention is used. This
- currently causes each <tt>fastcc</tt> call that is not tail call optimized
- (because one or more of above constraints are not met) to be followed by a
- readjustment of the stack. So performance might be worse in such cases.</p>
-
-</div>
-<!-- ======================================================================= -->
-<h3>
- <a name="sibcallopt">Sibling call optimization</a>
-</h3>
-
-<div>
-
-<p>Sibling call optimization is a restricted form of tail call optimization.
- Unlike tail call optimization described in the previous section, it can be
- performed automatically on any tail calls when <tt>-tailcallopt</tt> option
- is not specified.</p>
-
-<p>Sibling call optimization is currently performed on x86/x86-64 when the
- following constraints are met:</p>
-
-<ul>
- <li>Caller and callee have the same calling convention. It can be either
- <tt>c</tt> or <tt>fastcc</tt>.
-
- <li>The call is a tail call - in tail position (ret immediately follows call
- and ret uses value of call or is void).</li>
-
- <li>Caller and callee have matching return type or the callee result is not
- used.
-
- <li>If any of the callee arguments are being passed in stack, they must be
- available in caller's own incoming argument stack and the frame offsets
- must be the same.
-</ul>
-
-<p>Example:</p>
-<div class="doc_code">
-<pre>
-declare i32 @bar(i32, i32)
-
-define i32 @foo(i32 %a, i32 %b, i32 %c) {
-entry:
- %0 = tail call i32 @bar(i32 %a, i32 %b)
- ret i32 %0
-}
-</pre>
-</div>
-
-</div>
-<!-- ======================================================================= -->
-<h3>
- <a name="x86">The X86 backend</a>
-</h3>
-
-<div>
-
-<p>The X86 code generator lives in the <tt>lib/Target/X86</tt> directory. This
- code generator is capable of targeting a variety of x86-32 and x86-64
- processors, and includes support for ISA extensions such as MMX and SSE.</p>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="x86_tt">X86 Target Triples supported</a>
-</h4>
-
-<div>
-
-<p>The following are the known target triples that are supported by the X86
- backend. This is not an exhaustive list, and it would be useful to add those
- that people test.</p>
-
-<ul>
- <li><b>i686-pc-linux-gnu</b> &mdash; Linux</li>
-
- <li><b>i386-unknown-freebsd5.3</b> &mdash; FreeBSD 5.3</li>
-
- <li><b>i686-pc-cygwin</b> &mdash; Cygwin on Win32</li>
-
- <li><b>i686-pc-mingw32</b> &mdash; MingW on Win32</li>
-
- <li><b>i386-pc-mingw32msvc</b> &mdash; MingW crosscompiler on Linux</li>
-
- <li><b>i686-apple-darwin*</b> &mdash; Apple Darwin on X86</li>
-
- <li><b>x86_64-unknown-linux-gnu</b> &mdash; Linux</li>
-</ul>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="x86_cc">X86 Calling Conventions supported</a>
-</h4>
-
-
-<div>
-
-<p>The following target-specific calling conventions are known to backend:</p>
-
-<ul>
-<li><b>x86_StdCall</b> &mdash; stdcall calling convention seen on Microsoft
- Windows platform (CC ID = 64).</li>
-<li><b>x86_FastCall</b> &mdash; fastcall calling convention seen on Microsoft
- Windows platform (CC ID = 65).</li>
-<li><b>x86_ThisCall</b> &mdash; Similar to X86_StdCall. Passes first argument
- in ECX, others via stack. Callee is responsible for stack cleaning. This
- convention is used by MSVC by default for methods in its ABI
- (CC ID = 70).</li>
-</ul>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a>
-</h4>
-
-<div>
-
-<p>The x86 has a very flexible way of accessing memory. It is capable of
- forming memory addresses of the following expression directly in integer
- instructions (which use ModR/M addressing):</p>
-
-<div class="doc_code">
-<pre>
-SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
-</pre>
-</div>
-
-<p>In order to represent this, LLVM tracks no less than 5 operands for each
- memory operand of this form. This means that the "load" form of
- '<tt>mov</tt>' has the following <tt>MachineOperand</tt>s in this order:</p>
-
-<div class="doc_code">
-<pre>
-Index: 0 | 1 2 3 4 5
-Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment
-OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg
-</pre>
-</div>
-
-<p>Stores, and all other instructions, treat the four memory operands in the
- same way and in the same order. If the segment register is unspecified
- (regno = 0), then no segment override is generated. "Lea" operations do not
- have a segment register specified, so they only have 4 operands for their
- memory reference.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="x86_memory">X86 address spaces supported</a>
-</h4>
-
-<div>
-
-<p>x86 has a feature which provides
- the ability to perform loads and stores to different address spaces
- via the x86 segment registers. A segment override prefix byte on an
- instruction causes the instruction's memory access to go to the specified
- segment. LLVM address space 0 is the default address space, which includes
- the stack, and any unqualified memory accesses in a program. Address spaces
- 1-255 are currently reserved for user-defined code. The GS-segment is
- represented by address space 256, while the FS-segment is represented by
- address space 257. Other x86 segments have yet to be allocated address space
- numbers.</p>
-
-<p>While these address spaces may seem similar to TLS via the
- <tt>thread_local</tt> keyword, and often use the same underlying hardware,
- there are some fundamental differences.</p>
-
-<p>The <tt>thread_local</tt> keyword applies to global variables and
- specifies that they are to be allocated in thread-local memory. There are
- no type qualifiers involved, and these variables can be pointed to with
- normal pointers and accessed with normal loads and stores.
- The <tt>thread_local</tt> keyword is target-independent at the LLVM IR
- level (though LLVM doesn't yet have implementations of it for some
- configurations).<p>
-
-<p>Special address spaces, in contrast, apply to static types. Every
- load and store has a particular address space in its address operand type,
- and this is what determines which address space is accessed.
- LLVM ignores these special address space qualifiers on global variables,
- and does not provide a way to directly allocate storage in them.
- At the LLVM IR level, the behavior of these special address spaces depends
- in part on the underlying OS or runtime environment, and they are specific
- to x86 (and LLVM doesn't yet handle them correctly in some cases).</p>
-
-<p>Some operating systems and runtime environments use (or may in the future
- use) the FS/GS-segment registers for various low-level purposes, so care
- should be taken when considering them.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="x86_names">Instruction naming</a>
-</h4>
-
-<div>
-
-<p>An instruction name consists of the base name, a default operand size, and a
- a character per operand with an optional special size. For example:</p>
-
-<div class="doc_code">
-<pre>
-ADD8rr -&gt; add, 8-bit register, 8-bit register
-IMUL16rmi -&gt; imul, 16-bit register, 16-bit memory, 16-bit immediate
-IMUL16rmi8 -&gt; imul, 16-bit register, 16-bit memory, 8-bit immediate
-MOVSX32rm16 -&gt; movsx, 32-bit register, 16-bit memory
-</pre>
-</div>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="ppc">The PowerPC backend</a>
-</h3>
-
-<div>
-
-<p>The PowerPC code generator lives in the lib/Target/PowerPC directory. The
- code generation is retargetable to several variations or <i>subtargets</i> of
- the PowerPC ISA; including ppc32, ppc64 and altivec.</p>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="ppc_abi">LLVM PowerPC ABI</a>
-</h4>
-
-<div>
-
-<p>LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC
- relative (PIC) or static addressing for accessing global values, so no TOC
- (r2) is used. Second, r31 is used as a frame pointer to allow dynamic growth
- of a stack frame. LLVM takes advantage of having no TOC to provide space to
- save the frame pointer in the PowerPC linkage area of the caller frame.
- Other details of PowerPC ABI can be found at <a href=
- "http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html"
- >PowerPC ABI.</a> Note: This link describes the 32 bit ABI. The 64 bit ABI
- is similar except space for GPRs are 8 bytes wide (not 4) and r13 is reserved
- for system use.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="ppc_frame">Frame Layout</a>
-</h4>
-
-<div>
-
-<p>The size of a PowerPC frame is usually fixed for the duration of a
- function's invocation. Since the frame is fixed size, all references
- into the frame can be accessed via fixed offsets from the stack pointer. The
- exception to this is when dynamic alloca or variable sized arrays are
- present, then a base pointer (r31) is used as a proxy for the stack pointer
- and stack pointer is free to grow or shrink. A base pointer is also used if
- llvm-gcc is not passed the -fomit-frame-pointer flag. The stack pointer is
- always aligned to 16 bytes, so that space allocated for altivec vectors will
- be properly aligned.</p>
-
-<p>An invocation frame is laid out as follows (low memory at top);</p>
-
-<table class="layout">
- <tr>
- <td>Linkage<br><br></td>
- </tr>
- <tr>
- <td>Parameter area<br><br></td>
- </tr>
- <tr>
- <td>Dynamic area<br><br></td>
- </tr>
- <tr>
- <td>Locals area<br><br></td>
- </tr>
- <tr>
- <td>Saved registers area<br><br></td>
- </tr>
- <tr style="border-style: none hidden none hidden;">
- <td><br></td>
- </tr>
- <tr>
- <td>Previous Frame<br><br></td>
- </tr>
-</table>
-
-<p>The <i>linkage</i> area is used by a callee to save special registers prior
- to allocating its own frame. Only three entries are relevant to LLVM. The
- first entry is the previous stack pointer (sp), aka link. This allows
- probing tools like gdb or exception handlers to quickly scan the frames in
- the stack. A function epilog can also use the link to pop the frame from the
- stack. The third entry in the linkage area is used to save the return
- address from the lr register. Finally, as mentioned above, the last entry is
- used to save the previous frame pointer (r31.) The entries in the linkage
- area are the size of a GPR, thus the linkage area is 24 bytes long in 32 bit
- mode and 48 bytes in 64 bit mode.</p>
-
-<p>32 bit linkage area</p>
-
-<table class="layout">
- <tr>
- <td>0</td>
- <td>Saved SP (r1)</td>
- </tr>
- <tr>
- <td>4</td>
- <td>Saved CR</td>
- </tr>
- <tr>
- <td>8</td>
- <td>Saved LR</td>
- </tr>
- <tr>
- <td>12</td>
- <td>Reserved</td>
- </tr>
- <tr>
- <td>16</td>
- <td>Reserved</td>
- </tr>
- <tr>
- <td>20</td>
- <td>Saved FP (r31)</td>
- </tr>
-</table>
-
-<p>64 bit linkage area</p>
-
-<table class="layout">
- <tr>
- <td>0</td>
- <td>Saved SP (r1)</td>
- </tr>
- <tr>
- <td>8</td>
- <td>Saved CR</td>
- </tr>
- <tr>
- <td>16</td>
- <td>Saved LR</td>
- </tr>
- <tr>
- <td>24</td>
- <td>Reserved</td>
- </tr>
- <tr>
- <td>32</td>
- <td>Reserved</td>
- </tr>
- <tr>
- <td>40</td>
- <td>Saved FP (r31)</td>
- </tr>
-</table>
-
-<p>The <i>parameter area</i> is used to store arguments being passed to a callee
- function. Following the PowerPC ABI, the first few arguments are actually
- passed in registers, with the space in the parameter area unused. However,
- if there are not enough registers or the callee is a thunk or vararg
- function, these register arguments can be spilled into the parameter area.
- Thus, the parameter area must be large enough to store all the parameters for
- the largest call sequence made by the caller. The size must also be
- minimally large enough to spill registers r3-r10. This allows callees blind
- to the call signature, such as thunks and vararg functions, enough space to
- cache the argument registers. Therefore, the parameter area is minimally 32
- bytes (64 bytes in 64 bit mode.) Also note that since the parameter area is
- a fixed offset from the top of the frame, that a callee can access its spilt
- arguments using fixed offsets from the stack pointer (or base pointer.)</p>
-
-<p>Combining the information about the linkage, parameter areas and alignment. A
- stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit
- mode.</p>
-
-<p>The <i>dynamic area</i> starts out as size zero. If a function uses dynamic
- alloca then space is added to the stack, the linkage and parameter areas are
- shifted to top of stack, and the new space is available immediately below the
- linkage and parameter areas. The cost of shifting the linkage and parameter
- areas is minor since only the link value needs to be copied. The link value
- can be easily fetched by adding the original frame size to the base pointer.
- Note that allocations in the dynamic space need to observe 16 byte
- alignment.</p>
-
-<p>The <i>locals area</i> is where the llvm compiler reserves space for local
- variables.</p>
-
-<p>The <i>saved registers area</i> is where the llvm compiler spills callee
- saved registers on entry to the callee.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="ppc_prolog">Prolog/Epilog</a>
-</h4>
-
-<div>
-
-<p>The llvm prolog and epilog are the same as described in the PowerPC ABI, with
- the following exceptions. Callee saved registers are spilled after the frame
- is created. This allows the llvm epilog/prolog support to be common with
- other targets. The base pointer callee saved register r31 is saved in the
- TOC slot of linkage area. This simplifies allocation of space for the base
- pointer and makes it convenient to locate programatically and during
- debugging.</p>
-
-</div>
-
-<!-- _______________________________________________________________________ -->
-<h4>
- <a name="ppc_dynamic">Dynamic Allocation</a>
-</h4>
-
-<div>
-
-<p><i>TODO - More to come.</i></p>
-
-</div>
-
-</div>
-
-<!-- ======================================================================= -->
-<h3>
- <a name="ptx">The PTX backend</a>
-</h3>
-
-<div>
-
-<p>The PTX code generator lives in the lib/Target/PTX directory. It is
- currently a work-in-progress, but already supports most of the code
- generation functionality needed to generate correct PTX kernels for
- CUDA devices.</p>
-
-<p>The code generator can target PTX 2.0+, and shader model 1.0+. The
- PTX ISA Reference Manual is used as the primary source of ISA
- information, though an effort is made to make the output of the code
- generator match the output of the NVidia nvcc compiler, whenever
- possible.</p>
-
-<p>Code Generator Options:</p>
-<table border="1" cellspacing="0">
- <tr>
- <th>Option</th>
- <th>Description</th>
- </tr>
- <tr>
- <td><code>double</code></td>
- <td align="left">If enabled, the map_f64_to_f32 directive is
- disabled in the PTX output, allowing native double-precision
- arithmetic</td>
- </tr>
- <tr>
- <td><code>no-fma</code></td>
- <td align="left">Disable generation of Fused-Multiply Add
- instructions, which may be beneficial for some devices</td>
- </tr>
- <tr>
- <td><code>smxy / computexy</code></td>
- <td align="left">Set shader model/compute capability to x.y,
- e.g. sm20 or compute13</td>
- </tr>
-</table>
-
-<p>Working:</p>
-<ul>
- <li>Arithmetic instruction selection (including combo FMA)</li>
- <li>Bitwise instruction selection</li>
- <li>Control-flow instruction selection</li>
- <li>Function calls (only on SM 2.0+ and no return arguments)</li>
- <li>Addresses spaces (0 = global, 1 = constant, 2 = local, 4 =
- shared)</li>
- <li>Thread synchronization (bar.sync)</li>
- <li>Special register reads ([N]TID, [N]CTAID, PMx, CLOCK, etc.)</li>
-</ul>
-
-<p>In Progress:</p>
-<ul>
- <li>Robust call instruction selection</li>
- <li>Stack frame allocation</li>
- <li>Device-specific instruction scheduling optimizations</li>
-</ul>
-
-
-</div>
-
-</div>
-
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- <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
- <a href="http://llvm.org/">The LLVM Compiler Infrastructure</a><br>
- Last modified: $Date: 2012-04-15 22:22:36 +0200 (Sun, 15 Apr 2012) $
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