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-rw-r--r--gnu/games/chess/Xchess/COPYING124
-rw-r--r--gnu/games/chess/Xchess/Makefile136
-rw-r--r--gnu/games/chess/Xchess/ScrollText34
-rw-r--r--gnu/games/chess/Xchess/XCircle.c162
-rw-r--r--gnu/games/chess/Xchess/bishop.bitmap71
-rw-r--r--gnu/games/chess/Xchess/bishop_mask.bitmap71
-rw-r--r--gnu/games/chess/Xchess/bishop_outline.bitmap71
-rw-r--r--gnu/games/chess/Xchess/bishop_small.bitmap15
-rw-r--r--gnu/games/chess/Xchess/bishop_small_outline.bitmap15
-rw-r--r--gnu/games/chess/Xchess/board.c179
-rw-r--r--gnu/games/chess/Xchess/button.c337
-rw-r--r--gnu/games/chess/Xchess/clock.c291
-rw-r--r--gnu/games/chess/Xchess/control.c515
-rw-r--r--gnu/games/chess/Xchess/jail.c327
-rw-r--r--gnu/games/chess/Xchess/king.bitmap71
-rw-r--r--gnu/games/chess/Xchess/king_mask.bitmap71
-rw-r--r--gnu/games/chess/Xchess/king_outline.bitmap71
-rw-r--r--gnu/games/chess/Xchess/king_small.bitmap15
-rw-r--r--gnu/games/chess/Xchess/king_small_outline.bitmap15
-rw-r--r--gnu/games/chess/Xchess/knight.bitmap71
-rw-r--r--gnu/games/chess/Xchess/knight_mask.bitmap71
-rw-r--r--gnu/games/chess/Xchess/knight_outline.bitmap71
-rw-r--r--gnu/games/chess/Xchess/knight_small.bitmap15
-rw-r--r--gnu/games/chess/Xchess/knight_small_outline.bitmap15
-rw-r--r--gnu/games/chess/Xchess/message.c101
-rw-r--r--gnu/games/chess/Xchess/parse.c386
-rw-r--r--gnu/games/chess/Xchess/pawn.bitmap71
-rw-r--r--gnu/games/chess/Xchess/pawn_mask.bitmap71
-rw-r--r--gnu/games/chess/Xchess/pawn_outline.bitmap71
-rw-r--r--gnu/games/chess/Xchess/pawn_small.bitmap15
-rw-r--r--gnu/games/chess/Xchess/pawn_small_outline.bitmap15
-rw-r--r--gnu/games/chess/Xchess/popup.c112
-rw-r--r--gnu/games/chess/Xchess/program.c204
-rw-r--r--gnu/games/chess/Xchess/queen.bitmap71
-rw-r--r--gnu/games/chess/Xchess/queen_mask.bitmap71
-rw-r--r--gnu/games/chess/Xchess/queen_outline.bitmap71
-rw-r--r--gnu/games/chess/Xchess/queen_small.bitmap15
-rw-r--r--gnu/games/chess/Xchess/queen_small_outline.bitmap15
-rw-r--r--gnu/games/chess/Xchess/record.c315
-rw-r--r--gnu/games/chess/Xchess/rook.bitmap71
-rw-r--r--gnu/games/chess/Xchess/rook_mask.bitmap71
-rw-r--r--gnu/games/chess/Xchess/rook_outline.bitmap71
-rw-r--r--gnu/games/chess/Xchess/rook_small.bitmap15
-rw-r--r--gnu/games/chess/Xchess/rook_small_outline.bitmap15
-rw-r--r--gnu/games/chess/Xchess/scrollText.c1877
-rw-r--r--gnu/games/chess/Xchess/scrollText.h32
-rw-r--r--gnu/games/chess/Xchess/scrollText/scrollText.c1858
-rw-r--r--gnu/games/chess/Xchess/scrollText/scrollText.h32
-rw-r--r--gnu/games/chess/Xchess/shade.bitmap71
-rw-r--r--gnu/games/chess/Xchess/std.c427
-rw-r--r--gnu/games/chess/Xchess/std.h105
-rw-r--r--gnu/games/chess/Xchess/valid.c264
-rw-r--r--gnu/games/chess/Xchess/window.c952
-rw-r--r--gnu/games/chess/Xchess/window.c.bm928
-rw-r--r--gnu/games/chess/Xchess/xchess.1217
-rw-r--r--gnu/games/chess/Xchess/xchess.c205
-rw-r--r--gnu/games/chess/Xchess/xchess.c.150197
-rw-r--r--gnu/games/chess/Xchess/xchess.cur9
-rw-r--r--gnu/games/chess/Xchess/xchess.game8
-rw-r--r--gnu/games/chess/Xchess/xchess.h301
-rw-r--r--gnu/games/chess/Xchess/xchess.icon28
-rw-r--r--gnu/games/chess/Xchess/xchess_mask.cur7
62 files changed, 12199 insertions, 0 deletions
diff --git a/gnu/games/chess/Xchess/COPYING b/gnu/games/chess/Xchess/COPYING
new file mode 100644
index 000000000000..5905c3292de1
--- /dev/null
+++ b/gnu/games/chess/Xchess/COPYING
@@ -0,0 +1,124 @@
+
+ GNU X-CHESS GENERAL PUBLIC LICENSE
+
+ Copyright (C) 1986 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license, but changing it is not allowed.
+
+ The license agreements of most software companies keep you at the
+mercy of those companies. By contrast, our general public license is
+intended to give everyone the right to share GNU X-Chess. To make
+sure that you get the rights we want you to have, we need to make
+restrictions that forbid anyone to deny you these rights or to ask you
+to surrender the rights. Hence this license agreement.
+
+ Specifically, we want to make sure that you have the right to give
+away copies of GNU X-Chess, that you receive source code or else can get it
+if you want it, that you can change GNU X-Chess or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To make sure that everyone has such rights, we have to forbid you to
+deprive anyone else of these rights. For example, if you distribute
+copies of GNU X-Chess, you must give the recipients all the rights that you
+have. You must make sure that they, too, receive or can get the
+source code. And you must tell them their rights.
+
+ Also, for our own protection, we must make certain that everyone
+finds out that there is no warranty for GNU X-Chess. If GNU X-Chess is
+modified by someone else and passed on, we want its recipients to know
+that what they have is not what we distributed, so that any problems
+introduced by others will not reflect on our reputation.
+
+ Therefore the Free Software Foundation, Inc. makes the following
+terms which say what you must do to be allowed to distribute or change
+GNU X-Chess.
+
+ COPYING POLICIES
+
+ 1. You may copy and distribute verbatim copies of GNU X-Chess source
+code as you receive it, in any medium, provided that you conspicuously
+and appropriately publish on each file a valid copyright notice
+"Copyright (C) 1986 Free Software Foundation, Inc.", containing the
+year of last change for the file in question; keep intact the notices
+on all files that refer to this License Agreement and to the absence
+of any warranty; and give any other recipients of the GNU X-Chess
+program a copy of this License Agreement along with the program.
+
+ 2. You may modify your copy or copies of GNU X-Chess source code or
+any portion of it, and copy and distribute such modifications under
+the terms of Paragraph 1 above, provided that you also do the following:
+
+ a) cause the modified files to carry prominent notices stating
+ who last changed such files and the date of any change; and
+
+ b) cause the whole of any work that you distribute or publish,
+ that in whole or in part contains or is a derivative of GNU X-Chess
+ or any part thereof, to be freely distributed
+ and licensed to all third parties on terms identical to those
+ contained in this License Agreement (except that you may choose
+ to grant more extensive warranty protection to third parties,
+ at your option).
+
+ c) if the modified program serves as a text editor, cause it
+ when started running in the simplest and usual way, to print
+ an announcement including a valid copyright notice ("Copyright
+ (C)", the year of authorship, and all copyright owners' names),
+ saying that there is no warranty (or else, saying that you provide
+ a warranty) and that users may redistribute the program under
+ these conditions, and telling the user how to view a copy of
+ this License Agreement.
+
+ 3. You may copy and distribute GNU X-Chess or any portion of it in
+compiled, executable or object code form under the terms of Paragraphs
+1 and 2 above provided that you do the following:
+
+ a) cause each such copy of GNU X-Chess to be accompanied by the
+ corresponding machine-readable source code; or
+
+ b) cause each such copy of GNU X-Chess to be accompanied by a
+ written offer, with no time limit, to give any third party
+ free (except for a nominal shipping charge) machine readable
+ copy of the corresponding source code; or
+
+ c) in the case of a recipient of GNU X-Chess in compiled, executable
+ or object code form (without the corresponding source code) you
+ shall cause copies you distribute to be accompanied by a copy
+ of the written offer of source code which you received along
+ with the copy of GNU X-Chess.
+
+ 4. You may not copy, sublicense, distribute or transfer GNU X-Chess
+except as expressly provided under this License Agreement. Any attempt
+otherwise to copy, sublicense, distribute or transfer GNU X-Chess is void and
+your rights to use GNU X-Chess under this License agreement shall be
+automatically terminated. However, parties who have received computer
+software programs from you with this License Agreement will not have
+their licenses terminated so long as such parties remain in full compliance.
+
+Your comments and suggestions about our licensing policies and our
+software are welcome! Please contact the Free Software Foundation, Inc.,
+1000 Mass Ave, Cambridge, MA 02138, or call (617) 876-3296.
+
+ NO WARRANTY
+
+ BECAUSE GNU X-CHESS IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY
+NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW. EXCEPT
+WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC,
+AND/OR OTHER PARTIES PROVIDE GNU X-CHESS "AS IS" WITHOUT WARRANTY OF ANY
+KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
+PROGRAM IS WITH YOU. SHOULD THE GNU X-CHESS PROGRAM PROVE DEFECTIVE,
+YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL FREE SOFTWARE
+FOUNDATION, INC., AND/OR ANY OTHER PARTY WHO MAY MODIFY AND
+REDISTRIBUTE GNU X-CHESS AS PERMITTED ABOVE, BE LIABLE TO YOU FOR
+DAMAGES, INCLUDING ANY LOST PROFITS, LOST MONIES, OR OTHER SPECIAL,
+INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
+INABILITY TO USE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA
+BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR A
+FAILURE OF THE PROGRAM TO OPERATE WITH PROGRAMS NOT DISTRIBUTED BY
+FREE SOFTWARE FOUNDATION, INC.) THE PROGRAM, EVEN IF YOU HAVE BEEN
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY
+OTHER PARTY.
+======================================================================
diff --git a/gnu/games/chess/Xchess/Makefile b/gnu/games/chess/Xchess/Makefile
new file mode 100644
index 000000000000..5645953f4fd5
--- /dev/null
+++ b/gnu/games/chess/Xchess/Makefile
@@ -0,0 +1,136 @@
+# RCS Info: $Revision: 1.2 $ on $Date: 1994/01/07 11:10:39 $
+# $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/Makefile,v $
+# Copyright (c) 1985 Wayne A. Christopher, U. C. Berkeley CAD Group
+#
+# Makefile for xchess.
+
+#CC = cc -O -m68010 -L/pub.MC68010/lib -L/usr.MC68010/lib
+CC = cc -O
+
+CFILES =\
+ board.c\
+ button.c\
+ clock.c\
+ control.c\
+ jail.c\
+ message.c\
+ parse.c\
+ popup.c\
+ program.c\
+ record.c\
+ std.c\
+ valid.c\
+ window.c\
+ XCircle.c
+
+COBJS =\
+ board.o\
+ button.o\
+ clock.o\
+ control.o\
+ jail.o\
+ message.o\
+ parse.o\
+ popup.o\
+ program.o\
+ record.o\
+ std.o\
+ valid.o\
+ window.o\
+ XCircle.o
+
+HFILES =\
+ std.h\
+ xchess.h
+
+SOURCE = $(CFILES)
+
+ALLFILES = $(SOURCE) $(HFILES)
+
+INCLUDE = -I. -I/usr/X386/include
+
+DEFINES = -DDEF_PROGRAM=\"/usr/bin/chess\"
+
+CFLAGS = $(DEFINES) $(INCLUDE)
+LINTFLAGS = -u -z -lc -DLINT $(DEFINES) $(INCLUDE)
+LINTLIB = ../lib/llib-lX.ln
+#LDFLAGS = -L/usr2/X/lib -z -lX -lm
+LDFLAGS = -L/usr/X386/lib -loldX -lX11 -z -lm
+GPLDFLAGS = -z -loldX -lX11 -lXMenu_p -lX -lm_p -g -pg
+
+.c.o: $*.c
+ $(CC) $(CFLAGS) -c $*.c
+.s.o: $*.s
+ $(CC) $(CFLAGS) -c $*.s
+
+all: xchess scrollText.o
+ @echo "All done."
+
+everything: all tags depend lint wc
+ @echo "All done."
+
+xchess: xchess.o $(COBJS) scrollText.o
+ $(CC) -o xchess xchess.o $(COBJS) scrollText.o \
+ $(LDFLAGS)
+
+scrollText.o: scrollText.h scrollText.c
+
+gpxchess: xchess.o $(COBJS)
+ $(CC) -o gpxchess xchess.o $(COBJS) scrollText/libScroll.a \
+ $(GPLDFLAGS)
+
+lint: $(SOURCE)
+ lint $(LINTFLAGS) $(SOURCE) $(LINTLIB) | \
+ grep -v "multiply declared"
+
+qgrind: $(ALLFILES)
+ qgrind -lc $(ALLFILES)
+
+vgrind: $(ALLFILES)
+ vgrind -lc $(ALLFILES)
+
+opt: all
+
+reopt: all
+
+install: all
+
+source: $(SOURCE)
+
+tags: $(ALLFILES)
+ ctags -w -t *.c *.h > /dev/null 2>&1
+
+wc: $(ALLFILES)
+ @wc $(ALLFILES)
+
+print: $(ALLFILES)
+ @pr $(ALLFILES)
+
+clean:
+ rm -f *.o *.a *.out xchess tags foo tmp
+
+tar:
+ tar -cf xchess.tar Makefile *.h *.c *.bitmap *.icon *.cur *.1\
+ scrollText/Makefile scrollText/*.h scrollText/*.c scrollText/*.1\
+ scrollText/*.3
+
+$(ALLFILES):
+ co $@
+
+depend: $(SOURCE)
+ cc -M $(CFLAGS) $(CFILES) > makedep
+ echo '/^# DO NOT DELETE THIS LINE/+2,$$d' >eddep
+ echo '$$r makedep' >>eddep
+ echo 'w' >>eddep
+ ed - Makefile < eddep
+ rm eddep makedep
+ echo '# DEPENDENCIES MUST END AT END OF FILE' >> Makefile
+ echo '# IF YOU PUT STUFF HERE IT WILL GO AWAY' >> Makefile
+ echo '# see make depend above' >> Makefile
+
+#-----------------------------------------------------------------
+# DO NOT DELETE THIS LINE -- make depend uses it
+# DEPENDENCIES MUST END AT END OF FILE
+
+xchess.o $(COBJS): $(HFILES)
+
diff --git a/gnu/games/chess/Xchess/ScrollText b/gnu/games/chess/Xchess/ScrollText
new file mode 100644
index 000000000000..782a54f48548
--- /dev/null
+++ b/gnu/games/chess/Xchess/ScrollText
@@ -0,0 +1,34 @@
+Subject: File: scrollText.h
+
+/*
+ * Scrollable Text Window Header File
+ *
+ * David Harrison
+ * University of California, Berkeley
+ * 1986
+ *
+ * This file contains definitions for a scrollable text window
+ * with scroll bar support.
+ */
+
+int TxtGrab();
+ /* Take hold of a previously created window */
+
+#define TXT_NO_COLOR -1
+
+int TxtAddFont();
+ /* Loads a new font for use later */
+int TxtWinP();
+ /* Returns non-zero value if the window is text window */
+int TxtClear();
+ /* Clears text window and resets text buffer */
+
+int TxtWriteStr();
+ /* Writes a string to window with immediate update */
+int TxtJamStr();
+ /* Write a string without causing update to screen */
+
+int TxtRepaint();
+ /* Repaints entire scrollable text window */
+int TxtFilter();
+ /* Handles events related to text window */
diff --git a/gnu/games/chess/Xchess/XCircle.c b/gnu/games/chess/Xchess/XCircle.c
new file mode 100644
index 000000000000..33e3b1c909b3
--- /dev/null
+++ b/gnu/games/chess/Xchess/XCircle.c
@@ -0,0 +1,162 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:12 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/XCircle.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ */
+
+#include <stdio.h>
+#include <X11/Xlib.h>
+#include <X11/X10.h>
+#include <math.h>
+
+#define PI 3.1415926535897932384
+
+#define MAXVERTS 1000
+
+void
+XCircle(win, x, y, rad, start, end, width, height, pixel, func, planes)
+ Window win;
+ int x, y, rad;
+ double start, end;
+ int pixel;
+ int width, height;
+ int func, planes;
+{
+ Vertex verts[MAXVERTS];
+ double xp, yp, ang;
+ int lx, ly, xpt, ypt, i;
+ double gradincr = 2 / (double) rad;
+ int bk = 0;
+
+ while (end >= PI * 2)
+ end -= PI * 2;
+ while (start >= PI * 2)
+ start -= PI * 2;
+ while (end < 0)
+ end += PI * 2;
+ while (start < 0)
+ start += PI * 2;
+ if (end == start) {
+ if (end < gradincr)
+ end = end + PI * 2 - gradincr / 2;
+ else
+ end -= gradincr / 2;
+ }
+ for (ang = start, i = 0; i < MAXVERTS; ) {
+
+ xp = x + rad * cos(ang);
+ yp = y + rad * sin(ang);
+
+ xpt = xp;
+ ypt = yp;
+
+ if (!i || (lx != xpt) || (ly != ypt)) {
+ verts[i].x = xpt;
+ verts[i].y = ypt;
+ verts[i].flags = 0;
+ i++;
+ }
+ lx = xpt;
+ ly = ypt;
+ if (bk)
+ break;
+ if (((ang < end) && (ang + gradincr > end)) || ((end < start)
+ && (ang + gradincr > 2 * PI)
+ && (ang + gradincr - 2 * PI > end))) {
+ ang = end;
+ bk = 1;
+ } else if (ang == end) {
+ break;
+ } else {
+ ang += gradincr;
+ }
+ if (ang >= PI * 2)
+ ang -= PI * 2;
+ }
+
+ /* Now draw the thing.. */
+ XDraw(win, verts, i, width, height, pixel, func, planes);
+
+ return;
+}
+
+#ifdef notdef VertexCurved is screwed up
+
+void
+XCircle(win, x, y, rad, start, end, width, height, pixel, func, planes)
+ Window win;
+ int x, y, rad;
+ double start, end;
+ int pixel;
+ int width, height;
+ int func, planes;
+{
+ Vertex verts[7];
+ int i, j, sv, ev;
+ int dp = 0;
+
+ for (i = j = 0 ; i < 4; i++) {
+ verts[j].x = x + rad * cos((double) (PI * i / 2));
+ verts[j].y = y + rad * sin((double) (PI * i / 2));
+ verts[j].flags = VertexCurved;
+ if ((start >= PI * i / 2) && (start < PI * (i + 1) / 2) &&
+ (start != end)) {
+ j++;
+ verts[j].x = x + rad * cos(start);
+ verts[j].y = y + rad * sin(start);
+ verts[j].flags = VertexCurved;
+ sv = j;
+ } else if ((end >= PI * i / 2) && (end < PI * (i + 1) / 2)
+ && (start != end)) {
+ j++;
+ verts[j].x = x + rad * cos(end);
+ verts[j].y = y + rad * sin(end);
+ verts[j].flags = VertexCurved;
+ ev = j;
+ }
+ j++;
+ }
+ verts[0].flags |= VertexStartClosed;
+ verts[j].x = verts[0].x;
+ verts[j].y = verts[0].y;
+ verts[j].flags = (verts[0].flags & ~VertexStartClosed) |
+ VertexEndClosed;
+ for (i = 0; i < 15; i++) {
+ if (dp)
+ verts[i % 7].flags |= VertexDontDraw;
+ if (i % 7 == ev)
+ dp = 1;
+ else if (i % 7 == sv)
+ dp = 0;
+ }
+ XDraw(win, verts, j + 1, width, height, pixel, func, planes);
+
+ return;
+}
+
+#endif notdef
+
diff --git a/gnu/games/chess/Xchess/bishop.bitmap b/gnu/games/chess/Xchess/bishop.bitmap
new file mode 100644
index 000000000000..dc068ddf1cfa
--- /dev/null
+++ b/gnu/games/chess/Xchess/bishop.bitmap
@@ -0,0 +1,71 @@
+
+#define bishop_width 80
+#define bishop_height 80
+static char bishop_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x8f,
+ 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x8f, 0x0f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x8f, 0x0f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x0f, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x9f,
+ 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x7f, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x7f, 0x10, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xf8, 0xff, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xfc, 0xff, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff,
+ 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x23, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xf8, 0x67, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xff, 0xf8, 0x47, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0xff, 0xf8, 0x4f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x1f, 0xc0, 0x4f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x1f, 0xc0,
+ 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x1f, 0xc0, 0x5f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xf8, 0x7f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xe0, 0xff, 0xf8, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xe0, 0xff, 0xf8, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0,
+ 0xff, 0xf8, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xf8,
+ 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xf8, 0x7f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xf8, 0xff, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xf8, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8,
+ 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xf0, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0,
+ 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff,
+ 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0x3f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff,
+ 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x07, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xfe, 0xfd, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0xf8,
+ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x70, 0x02, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x72, 0x70, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfa, 0xf8, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xfe, 0xfd, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xc0, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x0f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf0, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xf8, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x1f,
+ 0xfc, 0xfd, 0xc1, 0xff, 0x01, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xfd,
+ 0xff, 0xff, 0x07, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xf8, 0xff, 0xff,
+ 0x3f, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xf8, 0xff, 0xff, 0xff, 0x00,
+ 0x00, 0xc0, 0xff, 0xff, 0x3f, 0xf0, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x80,
+ 0x0f, 0xf0, 0x0f, 0xc0, 0x7f, 0x00, 0x1f, 0x00, 0x00, 0xc0, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/bishop_mask.bitmap b/gnu/games/chess/Xchess/bishop_mask.bitmap
new file mode 100644
index 000000000000..ca17bb3dae0d
--- /dev/null
+++ b/gnu/games/chess/Xchess/bishop_mask.bitmap
@@ -0,0 +1,71 @@
+
+#define bishop_mask_width 80
+#define bishop_mask_height 80
+static char bishop_mask_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x80, 0x8f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0xdf, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xdf,
+ 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xdf, 0x1f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xdf, 0x1f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xc0, 0xdf, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x80, 0x8f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff,
+ 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0x3f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x3f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xfe, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff,
+ 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xc0, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0,
+ 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xf0, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8,
+ 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xfc, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc,
+ 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff,
+ 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xf8, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8,
+ 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x7f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xe0, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0,
+ 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff,
+ 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0x1f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff,
+ 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x07, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff,
+ 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0x1f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xe0, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0,
+ 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xfc, 0x3f, 0xfc, 0xff, 0xe3, 0xff, 0x03, 0x00, 0x00, 0x00, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x7f, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x01, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xff, 0x01,
+ 0x00, 0xf8, 0xff, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xff, 0x01, 0x00, 0xe0,
+ 0xff, 0xff, 0x7f, 0xf8, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xf0, 0x1f, 0xf8,
+ 0x1f, 0xe0, 0xff, 0x80, 0xff, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xf8, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/bishop_outline.bitmap b/gnu/games/chess/Xchess/bishop_outline.bitmap
new file mode 100644
index 000000000000..9772328c2984
--- /dev/null
+++ b/gnu/games/chess/Xchess/bishop_outline.bitmap
@@ -0,0 +1,71 @@
+
+#define bishop_outline_width 80
+#define bishop_outline_height 80
+static char bishop_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x8d,
+ 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x88, 0x08, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x8d, 0x0d, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x0f, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x98,
+ 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x70, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x40, 0x10, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x18, 0xc0, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x08, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x0c, 0x80, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x80,
+ 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x22, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x07, 0x66, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x05, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x01, 0x05, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0xe0, 0x3d, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x20,
+ 0x58, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xe0, 0x3d, 0x50, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x05, 0x70, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x05, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x20, 0x00, 0x05, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20,
+ 0x00, 0x05, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x05,
+ 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x05, 0x40, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x07, 0xc0, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x08, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08,
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00,
+ 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0xc0, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x10, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
+ 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00,
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x30, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x07, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x07,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8e, 0x8d, 0x03, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8e, 0x8d, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x06, 0x07, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x02, 0x02, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0c, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xc0, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x08,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x18, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x30, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x30, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x18, 0xc7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x1f,
+ 0x0c, 0x85, 0xc1, 0xff, 0x01, 0x00, 0x00, 0x00, 0x0e, 0xf0, 0x87, 0x0d,
+ 0x7f, 0x00, 0x07, 0x00, 0x00, 0xc0, 0x03, 0x00, 0xc0, 0x08, 0x00, 0x00,
+ 0x3c, 0x00, 0x00, 0x70, 0x00, 0x00, 0xe0, 0x18, 0x00, 0x00, 0xe0, 0x00,
+ 0x00, 0xc0, 0xf8, 0x1f, 0x38, 0x70, 0xc0, 0xff, 0x31, 0x00, 0x00, 0x80,
+ 0x0f, 0xf0, 0x0f, 0xc0, 0x7f, 0x00, 0x1f, 0x00, 0x00, 0xc0, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/bishop_small.bitmap b/gnu/games/chess/Xchess/bishop_small.bitmap
new file mode 100644
index 000000000000..5525ecd03c2d
--- /dev/null
+++ b/gnu/games/chess/Xchess/bishop_small.bitmap
@@ -0,0 +1,15 @@
+
+#define bishop_small_width 32
+#define bishop_small_height 32
+static char bishop_small_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x1c, 0x00, 0x00, 0x70, 0x1c, 0x00,
+ 0x00, 0x70, 0x1c, 0x00, 0x00, 0x20, 0x08, 0x00, 0x00, 0x60, 0x16, 0x00,
+ 0x00, 0x60, 0x22, 0x00, 0x00, 0xf0, 0x23, 0x00, 0x00, 0xf0, 0x21, 0x00,
+ 0x00, 0xf8, 0x21, 0x00, 0x00, 0xf8, 0x23, 0x00, 0x00, 0xf8, 0x23, 0x00,
+ 0x00, 0xf8, 0x27, 0x00, 0x00, 0x38, 0x27, 0x00, 0x00, 0x3c, 0x2f, 0x00,
+ 0x00, 0x0c, 0x2c, 0x00, 0x00, 0x0e, 0x3c, 0x00, 0x00, 0x3e, 0x3f, 0x00,
+ 0x00, 0x3e, 0x3f, 0x00, 0x00, 0x3e, 0x3f, 0x00, 0x00, 0x3e, 0x3f, 0x00,
+ 0x00, 0xfe, 0x7f, 0x00, 0x00, 0xfe, 0x7f, 0x00, 0x00, 0xfe, 0x7f, 0x00,
+ 0x00, 0xfe, 0x7f, 0x00, 0x00, 0xfe, 0x7f, 0x00, 0x00, 0xfe, 0x7f, 0x00,
+ 0x00, 0xfe, 0x7f, 0x00, 0x00, 0xfe, 0x7f, 0x00, 0xe0, 0xff, 0xff, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/bishop_small_outline.bitmap b/gnu/games/chess/Xchess/bishop_small_outline.bitmap
new file mode 100644
index 000000000000..8d29a812e29e
--- /dev/null
+++ b/gnu/games/chess/Xchess/bishop_small_outline.bitmap
@@ -0,0 +1,15 @@
+
+#define bishop_small_outline_width 32
+#define bishop_small_outline_height 32
+static char bishop_small_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x1c, 0x00, 0x00, 0x50, 0x14, 0x00,
+ 0x00, 0x70, 0x1c, 0x00, 0x00, 0x20, 0x08, 0x00, 0x00, 0x60, 0x16, 0x00,
+ 0x00, 0x60, 0x22, 0x00, 0x00, 0xf0, 0x23, 0x00, 0x00, 0x10, 0x21, 0x00,
+ 0x00, 0x18, 0x21, 0x00, 0x00, 0x08, 0x23, 0x00, 0x00, 0x08, 0x22, 0x00,
+ 0x00, 0x08, 0x26, 0x00, 0x00, 0x08, 0x24, 0x00, 0x00, 0xcc, 0x2c, 0x00,
+ 0x00, 0xc4, 0x28, 0x00, 0x00, 0xf6, 0x3b, 0x00, 0x00, 0xf2, 0x23, 0x00,
+ 0x00, 0xc2, 0x20, 0x00, 0x00, 0xc2, 0x20, 0x00, 0x00, 0xc2, 0x20, 0x00,
+ 0x00, 0xc2, 0x60, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x02, 0x40, 0x00,
+ 0x00, 0x02, 0x40, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x02, 0x40, 0x00,
+ 0x00, 0x02, 0x40, 0x00, 0x00, 0x02, 0x40, 0x00, 0xe0, 0xff, 0xff, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/board.c b/gnu/games/chess/Xchess/board.c
new file mode 100644
index 000000000000..9ca2bacf657f
--- /dev/null
+++ b/gnu/games/chess/Xchess/board.c
@@ -0,0 +1,179 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:08 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/board.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * Stuff to deal with the board.
+ */
+
+#include "xchess.h"
+
+board *chessboard;
+
+void
+board_setup()
+{
+ chessboard = alloc(board);
+ board_init(chessboard);
+ return;
+}
+
+void
+board_init(b)
+ board *b;
+{
+ int i, j;
+
+ for (i = 0; i < 2; i++)
+ for (j = 0; j < SIZE; j++)
+ b->square[i][j].color = BLACK;
+ for (i = 2; i < 6; i++)
+ for (j = 0; j < SIZE; j++)
+ b->square[i][j].color = NONE;
+ for (i = 6; i < 8; i++)
+ for (j = 0; j < SIZE; j++)
+ b->square[i][j].color = WHITE;
+ for (i = 0; i < SIZE; i++)
+ b->square[1][i].type = b->square[6][i].type =
+ PAWN;
+ b->square[0][0].type = b->square[7][0].type = ROOK;
+ b->square[0][1].type = b->square[7][1].type = KNIGHT;
+ b->square[0][2].type = b->square[7][2].type = BISHOP;
+ b->square[0][3].type = b->square[7][3].type = QUEEN;
+ b->square[0][4].type = b->square[7][4].type = KING;
+ b->square[0][5].type = b->square[7][5].type = BISHOP;
+ b->square[0][6].type = b->square[7][6].type = KNIGHT;
+ b->square[0][7].type = b->square[7][7].type = ROOK;
+ b->black_cant_castle_k = false;
+ b->black_cant_castle_q = false;
+ b->white_cant_castle_k = false;
+ b->white_cant_castle_q = false;
+
+ return;
+}
+
+void
+board_drawall()
+{
+ int i, j;
+
+ for (i = 0; i < SIZE; i++)
+ for (j = 0; j < SIZE; j++)
+ if (chessboard->square[i][j].color != NONE) {
+ win_drawpiece(&chessboard->square[i][j], i,
+ j, WHITE);
+ if (!oneboard)
+ win_drawpiece(&chessboard->square[i][j],
+ i, j, BLACK);
+ }
+ return;
+}
+
+void
+board_move(b, m)
+ board *b;
+ move *m;
+{
+ switch (m->type) {
+
+ case MOVE:
+ case CAPTURE:
+ b->square[m->fromy][m->fromx].color = NONE;
+ b->square[m->toy][m->tox].color = m->piece.color;
+ b->square[m->toy][m->tox].type = m->piece.type;
+ if ((m->piece.type == PAWN) && (((m->piece.color == BLACK) &&
+ (m->toy == 7)) || ((m->piece.color == WHITE) &&
+ (m->toy == 0))))
+ b->square[m->toy][m->tox].type = QUEEN;
+ if (m->enpassant)
+ b->square[m->toy + ((m->piece.color == WHITE) ? 1 :
+ -1)][m->tox].color = NONE;
+ break;
+
+ case KCASTLE:
+ if (m->piece.color == WHITE) {
+ b->square[7][5].color = m->piece.color;
+ b->square[7][5].type = ROOK;
+ b->square[7][6].color = m->piece.color;
+ b->square[7][6].type = KING;
+ b->square[7][4].color = NONE;
+ b->square[7][7].color = NONE;
+ } else {
+ b->square[0][5].color = m->piece.color;
+ b->square[0][5].type = ROOK;
+ b->square[0][6].color = m->piece.color;
+ b->square[0][6].type = KING;
+ b->square[0][4].color = NONE;
+ b->square[0][7].color = NONE;
+ }
+ break;
+
+ case QCASTLE:
+ if (m->piece.color == WHITE) {
+ b->square[7][3].color = m->piece.color;
+ b->square[7][3].type = ROOK;
+ b->square[7][2].color = m->piece.color;
+ b->square[7][2].type = KING;
+ b->square[7][4].color = NONE;
+ b->square[7][0].color = NONE;
+ } else {
+ b->square[0][3].color = m->piece.color;
+ b->square[0][3].type = ROOK;
+ b->square[0][2].color = m->piece.color;
+ b->square[0][2].type = KING;
+ b->square[0][4].color = NONE;
+ b->square[0][0].color = NONE;
+ }
+ break;
+
+ default:
+ fprintf(stderr, "Bad move type %d\n", m->type);
+ }
+
+ if (m->piece.type == KING) {
+ if (m->piece.color == WHITE)
+ b->white_cant_castle_q =
+ b->white_cant_castle_k= true;
+ else
+ b->black_cant_castle_q =
+ b->black_cant_castle_k= true;
+ } else if (m->piece.type == ROOK) {
+ if (m->piece.color == WHITE) {
+ if (m->fromx == 0)
+ b->white_cant_castle_q = true;
+ else if (m->fromx == 7)
+ b->white_cant_castle_k = true;
+ } else {
+ if (m->fromx == 0)
+ b->black_cant_castle_q = true;
+ else if (m->fromx == 7)
+ b->black_cant_castle_k = true;
+ }
+ }
+
+ return;
+}
+
diff --git a/gnu/games/chess/Xchess/button.c b/gnu/games/chess/Xchess/button.c
new file mode 100644
index 000000000000..a080d1465db1
--- /dev/null
+++ b/gnu/games/chess/Xchess/button.c
@@ -0,0 +1,337 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:15 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/button.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * Do stuff with the buttons.
+ * The configuration we're using is: Draw Back Pause
+ * Resign Fwd Flip
+ * Reset Save Easy (Switch)
+ */
+
+#include "xchess.h"
+
+typedef enum choice { NOCHOICE, DRAW, RESIGN, REPLAY, SWITCH, FORE, SAVE,
+ STOP, FLIP, RESTART, EASY } choice;
+
+static struct but {
+ char *label;
+ int x, y;
+ int width, height;
+ choice which;
+} buts[] = {
+ { "Draw", 0, 20, 108, 29, DRAW } ,
+ { "Back", 109, 20, 108, 29, REPLAY } ,
+ { "Pause", 219, 20, 108, 29, STOP } ,
+ { "Resign", 0, 50, 108, 29, RESIGN } ,
+ { "Fwd", 109, 50, 108, 29, FORE } ,
+ { "Flip", 219, 50, 108, 29, FLIP } ,
+ { "Reset", 0, 80, 108, 29, RESTART } ,
+ { "Save", 109, 80, 108, 29, SAVE } ,
+#define EASY_OFFSET 8
+ { "Switch", 219, 80, 108, 29, SWITCH }
+/* { "NoEasy", 219, 80, 108, 29, EASY }*/
+} ;
+static int easy = 1;
+
+void
+button_draw(win)
+ windata *win;
+{
+ int i, x, numbuts = sizeof (buts) / sizeof (struct but);
+
+ XSetState(win->display, DefaultGC(win->display, 0),
+ win->border.pixel, WhitePixel(win->display, 0),
+ GXcopy, AllPlanes);
+ XSetLineAttributes(win->display, DefaultGC(win->display, 0),
+ BORDER_WIDTH, LineSolid, CapButt,
+ JoinMiter);
+
+ XDrawLine(win->display, win->buttonwin,
+ DefaultGC(win->display, 0),
+ 0, 29, BUTTON_WIDTH, 29);
+ XDrawLine(win->display, win->buttonwin,
+ DefaultGC(win->display, 0),
+ 0, 60, BUTTON_WIDTH, 60);
+ XDrawLine(win->display, win->buttonwin,
+ DefaultGC(win->display, 0),
+ 108, 0, 108, BUTTON_HEIGHT);
+ XDrawLine(win->display, win->buttonwin,
+ DefaultGC(win->display, 0),
+ 219, 0, 219, BUTTON_HEIGHT);
+
+ XSetFont(win->display, DefaultGC(win->display, 0), win->large->fid);
+ XSetForeground(win->display, DefaultGC(win->display, 0),
+ win->textcolor.pixel);
+ XSetBackground(win->display, DefaultGC(win->display, 0),
+ win->textback.pixel);
+
+ for (i = 0; i < numbuts; i++) {
+ x = (buts[i].width -
+ XTextWidth(win->large, buts[i].label,
+ strlen(buts[i].label))) / 2;
+
+ XDrawImageString(win->display, win->buttonwin,
+ DefaultGC(win->display, 0),
+ buts[i].x + x, buts[i].y, buts[i].label,
+ strlen(buts[i].label));
+ }
+ return;
+}
+
+void
+button_service(win, event)
+ windata *win;
+ XEvent *event;
+{
+ XKeyEvent *ev = &event->xkey;
+ choice c;
+ int i, numbuts = sizeof (buts) / sizeof (struct but);
+ char *s;
+
+ ev->y += 15;
+ for (i = 0; i < numbuts; i++)
+ if ((ev->x >= buts[i].x) && (ev->x <= buts[i].x +
+ buts[i].width) && (ev->y >= buts[i].y) &&
+ (ev->y <= buts[i].y + buts[i].height)) {
+ c = buts[i].which;
+ break;
+ }
+ if ((i == numbuts) || (c == NOCHOICE)) {
+ message_add(win, "Bad choice.\n", true);
+ return;
+ }
+
+ if (loading_flag && (c != STOP)) {
+ message_add(win, "You can only use PAUSE now\n", true);
+ return;
+ }
+
+ switch (c) {
+ case DRAW:
+ if (!oneboard) {
+ message_add(win, "Just a sec...\n", false);
+ if (!pop_question(((win == win1) ? win2 : win1),
+"The other player wants\nto call the game a draw.\nDo you agree?\n")) {
+ message_add(win,
+ "The other player declines the draw\n", false);
+ return;
+ }
+ }
+ message_add(win1, "Draw agreed.\n", false);
+ if (!oneboard)
+ message_add(win2, "Draw agreed.\n", false);
+ cleanup("Draw agreed.");
+ break;
+
+ case RESIGN:
+ if (!pop_question(win, "Are you sure\nyou want to resign?"))
+ return;
+ if ((oneboard && !progflag) || (nexttomove == win->color)) {
+ if (nexttomove == WHITE)
+ s = "White resigns.";
+ else
+ s = "Black resigns.";
+ if (oneboard) {
+ message_add(win, s, false);
+ message_add(win, "\n", false);
+ } else {
+ message_add(win1, s, false);
+ message_add(win, "\n", false);
+ message_add(win2, s, false);
+ message_add(win, "\n", false);
+ }
+ sleep(5);
+ cleanup(s);
+ } else {
+ message_add(win, "It's not your turn.\n", true);
+ }
+ break;
+
+ case REPLAY:
+ if (!oneboard) {
+ message_add(win, "Just a sec...\n", false);
+ if (!pop_question(((win == win1) ? win2 : win1),
+"The other player wants\nto take back his last move.\nDo you let him?\n")) {
+ message_add(win,
+ "The other player refuses...\n", false);
+ return;
+ }
+ }
+ if (!moves) {
+ message_add(win, "Can't back up...\n", true);
+ break;
+ }
+ message_add(win1, "Replaying...\n", false);
+ if (!oneboard)
+ message_add(win2, "Replaying...\n", false);
+ replay();
+ if (progflag)
+ replay();
+ break;
+
+ case FORE:
+ if (!oneboard) {
+ message_add(win, "Just a sec...\n", false);
+ if (!pop_question(((win == win1) ? win2 : win1),
+"The other player wants\nto do a 'fore'.\nIs that ok with you?\n")) {
+ message_add(win,
+ "The other player refuses...\n", false);
+ return;
+ }
+ }
+ if (!foremoves) {
+ message_add(win, "Can't go forward...\n", true);
+ break;
+ }
+ message_add(win1, "Moving forward...\n", false);
+ if (!oneboard)
+ message_add(win2, "Moving forward...\n", false);
+ forward();
+ break;
+
+ case SWITCH:
+ message_add(win, "You can't switch yet.\n", false);
+ break;
+
+ case SAVE:
+ if (saveflag) {
+ message_add(win,
+ "Game is already being logged in file '", true);
+ message_add(win, record_file, true);
+ message_add(win, "'.\n", true);
+ } else {
+ message_add(win, "Saving game to file '", false);
+ message_add(win, record_file, false);
+ message_add(win, "'.\n", false);
+ record_save();
+ }
+ break;
+
+ case STOP:
+ if (loading_flag) {
+ loading_paused = (loading_paused ? false : true);
+ message_add(win, loading_paused ?
+ "Stopped.\nHit 'Pause' again to restart.\n" :
+ "Restarted.\n", false);
+ } else if (clock_started) {
+ if (!oneboard) {
+ message_add(win, "Just a sec...\n", false);
+ if (!pop_question(((win == win1) ? win2 : win1),
+"The other player wants\nto stop the clock.\nDo you let him?\n")) {
+ message_add(win,
+ "The other player refuses to pause.\n",
+ false);
+ return;
+ }
+ }
+ message_add(win1,
+ "Clock stopped.\nHit 'Pause' again to restart.\n",
+ false);
+ if (!oneboard)
+ message_add(win2,
+ "Clock stopped.\nHit 'Pause' again to restart.\n",
+ false);
+ clock_started = false;
+ } else {
+ if (!oneboard) {
+ message_add(win, "Just a sec...\n", false);
+ if (!pop_question(((win == win1) ? win2 : win1),
+"The other player wants\nto start the clock again.\nIs that ok?\n")) {
+ message_add(win,
+ "The other player refuses to resume.\n",
+ false);
+ return;
+ }
+ }
+ message_add(win1, "Clock restarted.\n", false);
+ if (!oneboard)
+ message_add(win2, "Clock restarted.\n", false);
+ clock_started = true;
+ }
+ break;
+
+ case FLIP:
+ message_add(win, "Flipping window...\n", false);
+ win->flipped = win->flipped ? false : true;
+ win_redraw(win, (XEvent *) NULL);
+ break;
+
+ case RESTART:
+ if (!oneboard) {
+ message_add(win, "Just a sec...\n", false);
+ if (!pop_question(((win == win1) ? win2 : win1),
+"The other player wants\nto restart the game.\nDo you agree?\n")) {
+ message_add(win,
+ "The other player refuses to reset\n", false);
+ return;
+ }
+ }
+ message_add(win, "Restarting game.\n", false);
+ restart();
+ break;
+ case EASY:
+ if (oneboard) {
+ int x;
+ if (easy)
+ easy = 0;
+ else
+ easy = 1;
+
+ if (easy)
+ buts[EASY_OFFSET].label = " Easy ";
+ else
+ buts[EASY_OFFSET].label = "NoEasy";
+
+ program_easy(easy);
+
+ x = (buts[EASY_OFFSET].width -
+ XTextWidth(win->large,
+ buts[EASY_OFFSET].label,
+ strlen(buts[EASY_OFFSET].label))) / 2;
+
+ XSetFont(win->display, DefaultGC(win->display,
+ 0), win->large->fid);
+ XSetForeground(win->display,
+ DefaultGC(win->display, 0),
+ win->textcolor.pixel);
+ XSetBackground(win->display,
+ DefaultGC(win->display, 0),
+ win->textback.pixel);
+
+ XDrawImageString(win->display,
+ win->buttonwin,
+ DefaultGC(win->display, 0),
+ buts[EASY_OFFSET].x + x,
+ buts[EASY_OFFSET].y,
+ buts[EASY_OFFSET].label,
+ strlen(buts[EASY_OFFSET].label));
+ }
+ break;
+ }
+ return;
+}
+
diff --git a/gnu/games/chess/Xchess/clock.c b/gnu/games/chess/Xchess/clock.c
new file mode 100644
index 000000000000..c3877151f3bf
--- /dev/null
+++ b/gnu/games/chess/Xchess/clock.c
@@ -0,0 +1,291 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:08 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/clock.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * Do stuff with the clocks. The way things work is as follows. We call
+ * clock_init to draw the clocks initially, but they don't actually start
+ * running until we call clock_switch for the first time.
+ */
+
+#include "xchess.h"
+
+int movesperunit = 0;
+int timeunit = 0;
+bool clock_started = false;
+int whiteseconds, blackseconds;
+
+static bool white_running = true;
+static long lastwhite, lastblack;
+static bool firstmove = true;
+
+extern void dohands(), hilight();
+
+#define PI 3.1415926535897932384
+
+void
+clock_draw(win, col)
+ windata *win;
+ color col;
+{
+ int i;
+ char buf[BSIZE];
+ int x = CLOCK_WIDTH / 2, y = CLOCK_WIDTH / 2;
+ int xp, yp;
+ int rad = CLOCK_WIDTH / 2 - 10;
+ Window w = ((col == WHITE) ? win->wclockwin : win->bclockwin);
+
+ /* Draw a clock face and the hands. */
+ XCircle(w, x, y, rad, 0.0, 0.0, 1, 1, win->textcolor.pixel, GXcopy,
+ AllPlanes);
+ rad -= 8;
+
+ XSetFont(win->display, DefaultGC(win->display, 0),
+ win->small->fid);
+ XSetForeground(win->display, DefaultGC(win->display, 0),
+ win->textcolor.pixel);
+ XSetBackground(win->display, DefaultGC(win->display, 0),
+ win->textback.pixel);
+ for (i = 1; i <= 12; i++) {
+ xp = x + rad * cos(PI * 3 / 2 + i * PI / 6) - 4;
+ yp = y + rad * sin(PI * 3 / 2 + i * PI / 6) - 5;
+ sprintf(buf, "%d", i);
+ XDrawString(win->display, w, DefaultGC(win->display, 0),
+ xp, yp, buf, strlen(buf));
+ }
+
+ dohands(win, col);
+
+ if (white_running) {
+ hilight(win, WHITE, true);
+ hilight(win, BLACK, false);
+ } else {
+ hilight(win, WHITE, false);
+ hilight(win, BLACK, true);
+ }
+ return;
+}
+
+void
+clock_init(win, col)
+ windata *win;
+ color col;
+{
+ whiteseconds = blackseconds = 0;
+ clock_started = false;
+ firstmove = true;
+ clock_draw(win, col);
+
+ return;
+}
+
+void
+clock_update()
+{
+ int now = time((long *) NULL);
+ int i;
+
+ if (!clock_started) {
+ lastwhite = lastblack = now;
+ return;
+ }
+
+ if (white_running) {
+ whiteseconds += now - lastwhite;
+ lastwhite = now;
+ dohands(win1, WHITE);
+ if (!oneboard)
+ dohands(win2, WHITE);
+ if (timeunit) {
+ i = whiteseconds / timeunit;
+ if ((i > 0) && (whiteseconds > i * timeunit) &&
+ (whiteseconds < i * timeunit + 10) &&
+ (movesperunit * i > movenum)) {
+ message_add(win1,
+ "White has exceeded his time limit\n",
+ true);
+ if (!oneboard) {
+ message_add(win2,
+ "White has exceeded his time limit\n",
+ true);
+ }
+ timeunit = 0;
+ }
+ }
+ } else {
+ blackseconds += now - lastblack;
+ lastblack = now;
+ dohands(win1, BLACK);
+ if (!oneboard)
+ dohands(win2, BLACK);
+ if (timeunit) {
+ i = blackseconds / timeunit;
+ if ((i > 0) && (blackseconds > i * timeunit) &&
+ (blackseconds < i * timeunit + 10) &&
+ (movesperunit * i > movenum)) {
+ message_add(win1,
+ "Black has exceeded his time limit\n",
+ true);
+ if (!oneboard) {
+ message_add(win2,
+ "Black has exceeded his time limit\n",
+ true);
+ }
+ timeunit = 0;
+ }
+ }
+ }
+ return;
+}
+
+void
+clock_switch()
+{
+ if (firstmove) {
+ clock_started = true;
+ firstmove = false;
+ lastwhite = lastblack = time((long *) NULL);
+ }
+ if (white_running) {
+ white_running = false;
+ lastblack = time((long *) NULL);
+ hilight(win1, WHITE, false);
+ hilight(win1, BLACK, true);
+ if (!oneboard) {
+ hilight(win2, WHITE, false);
+ hilight(win2, BLACK, true);
+ }
+ } else {
+ white_running = true;
+ lastwhite = time((long *) NULL);
+ hilight(win1, WHITE, true);
+ hilight(win1, BLACK, false);
+ if (!oneboard) {
+ hilight(win2, WHITE, true);
+ hilight(win2, BLACK, false);
+ }
+ }
+ return;
+}
+
+static void
+dohands(win, col)
+ windata *win;
+ color col;
+{
+ int cx = CLOCK_WIDTH / 2, cy = CLOCK_WIDTH / 2;
+ double *h = (col == WHITE) ? win->whitehands : win->blackhands;
+ Window w = (col == WHITE) ? win->wclockwin : win->bclockwin;
+ long secs = (col == WHITE) ? whiteseconds : blackseconds;
+ int rad, x, y, i;
+
+ /* First erase the old hands. */
+ XSetState(win->display, DefaultGC(win->display, 0),
+ win->textback.pixel, win->textback.pixel,
+ GXcopy, AllPlanes);
+
+ rad = CLOCK_WIDTH / 2 - 30;
+ for (i = 0; i < 3; i++) {
+ x = cx + rad * sin(PI - h[i]);
+ y = cy + rad * cos(PI - h[i]);
+ XSetLineAttributes(win->display,
+ DefaultGC(win->display, 0),
+ i, LineSolid, 0, 0);
+ XDrawLine(win->display, w, DefaultGC(win->display, 0),
+ cx, cy, x, y);
+ rad -= 8;
+ }
+
+ h[0] = (secs % 60) * 2 * PI / 60;
+ h[1] = ((secs / 60) % 60) * 2 * PI / 60;
+ h[2] = ((secs / 3600) % 12) * 2 * PI / 12;
+
+ /* Now draw the new ones. */
+
+ XSetState(win->display, DefaultGC(win->display, 0),
+ win->textcolor.pixel, win->textback.pixel,
+ GXcopy, AllPlanes);
+
+ rad = CLOCK_WIDTH / 2 - 30;
+ for (i = 0; i < 3; i++) {
+ x = cx + rad * sin(PI - h[i]);
+ y = cy + rad * cos(PI - h[i]);
+ XSetLineAttributes(win->display,
+ DefaultGC(win->display, 0),
+ i, LineSolid, 0, 0);
+ XDrawLine(win->display, w, DefaultGC(win->display, 0),
+ cx, cy, x, y);
+ rad -= 8;
+ }
+ XFlush(win->display);
+ return;
+}
+
+static void
+hilight(win, col, on)
+ windata *win;
+ color col;
+ bool on;
+{
+ Window w = (col == WHITE) ? win->wclockwin : win->bclockwin;
+ char *s = (col == WHITE) ? " WHITE " : " BLACK ";
+ int x;
+
+
+ x = XTextWidth(win->large, s, strlen(s));
+ if (on)
+ XSetState(win->display, DefaultGC(win->display, 0),
+ win->textback.pixel,
+ win->textcolor.pixel,
+ GXcopy,
+ AllPlanes);
+ else
+ XSetState(win->display, DefaultGC(win->display, 0),
+ win->textcolor.pixel,
+ win->textback.pixel,
+ GXcopy, AllPlanes);
+
+ XSetLineAttributes(win->display, DefaultGC(win->display, 0),
+ BORDER_WIDTH, LineSolid, CapButt, JoinMiter);
+ XSetFont(win->display, DefaultGC(win->display, 0),
+ win->large->fid);
+
+ XDrawLine(win->display, w, DefaultGC(win->display, 0),
+ 0, CLOCK_HEIGHT - 26,
+ CLOCK_WIDTH, CLOCK_HEIGHT - 26);
+
+ XDrawImageString(win->display, w, DefaultGC(win->display, 0),
+ (CLOCK_WIDTH - x) / 2, CLOCK_HEIGHT,
+ s, strlen(s));
+
+ if (on)
+ XSetState(win->display, DefaultGC(win->display, 0),
+ win->textcolor.pixel,
+ win->textback.pixel,
+ GXcopy, AllPlanes);
+ return;
+}
+
diff --git a/gnu/games/chess/Xchess/control.c b/gnu/games/chess/Xchess/control.c
new file mode 100644
index 000000000000..8591bd7176da
--- /dev/null
+++ b/gnu/games/chess/Xchess/control.c
@@ -0,0 +1,515 @@
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:11 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/control.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * Deal with input from the user.
+ */
+
+#include "xchess.h"
+
+move *moves;
+move *foremoves;
+color nexttomove = WHITE;
+bool noisyflag = false;
+
+move *lastmove;
+static move *thismove;
+
+static void screen_move();
+
+void
+button_pressed(event, win)
+ XEvent *event;
+ windata *win;
+{
+ int x, y;
+ XKeyEvent *ev = (XKeyEvent *) event;
+
+ if (!oneboard && (win->color != nexttomove)) {
+ message_add(win, "Wrong player!\n", true);
+ return;
+ }
+ if (progflag && (nexttomove == (blackflag ? WHITE : BLACK))) {
+ message_add(win, "Wait for the computer...\n", true);
+ return;
+ }
+ if (loading_flag) {
+ message_add(win, "You'd better not do that now...\n", true);
+ return;
+ }
+
+ /* Figure out what piece he is pointing at. */
+ x = ev->x / (SQUARE_WIDTH + BORDER_WIDTH);
+ y = ev->y / (SQUARE_HEIGHT + BORDER_WIDTH);
+
+ if (win->flipped) {
+ y = SIZE - y - 1;
+ x = SIZE - x - 1;
+ }
+
+ if ((x < 0) || (x >= SIZE) || (y < 0) || (y >= SIZE)) {
+ fprintf(stderr, "Bad coords (%d, %d)\n", x, y);
+ return;
+ }
+
+ if (oneboard && (chessboard->square[y][x].color != nexttomove)) {
+ message_add(win, "Wrong player!\n", true);
+ return;
+ } else if (!oneboard && (chessboard->square[y][x].color !=
+ win->color)) {
+ message_add(win, "Can't move that\n", true);
+ return;
+ }
+
+ thismove = alloc(move);
+ thismove->fromx = x;
+ thismove->fromy = y;
+ thismove->piece.color = chessboard->square[y][x].color;
+ thismove->piece.type = chessboard->square[y][x].type;
+
+ if (debug)
+ fprintf(stderr, "%s selected his %s at (%d, %d)...\n",
+ colornames[(int) thismove->piece.color],
+ piecenames[(int) thismove->piece.type],
+ thismove->fromy, thismove->fromx);
+ return;
+}
+
+void
+button_released(event, win)
+ XEvent *event;
+ windata *win;
+{
+ int x, y;
+ XKeyEvent *ev = (XKeyEvent *) event;
+
+ if (!thismove) {
+ /* fprintf(stderr, "Error: button hasn't been pressed\n"); */
+ return;
+ }
+ if (loading_flag)
+ return;
+
+ /* Figure out what piece he is pointing at. */
+ x = ev->x / (SQUARE_WIDTH + BORDER_WIDTH);
+ y = ev->y / (SQUARE_HEIGHT + BORDER_WIDTH);
+
+ if (win->flipped) {
+ y = SIZE - y - 1;
+ x = SIZE - x - 1;
+ }
+
+ if ((x < 0) || (x >= SIZE) || (y < 0) || (y >= SIZE)) {
+ fprintf(stderr, "Bad coords (%d, %d)\n", x, y);
+ return;
+ }
+
+ if ((thismove->fromx == x) && (thismove->fromy == y)) {
+ message_add(win, "Hey, you touch it, you move it, buddy.\n",
+ true);
+ return;
+ }
+ if (chessboard->square[y][x].color == thismove->piece.color) {
+ message_add(win, "Can't put one piece on top of another\n",
+ true);
+ return;
+ }
+
+ thismove->tox = x;
+ thismove->toy = y;
+ thismove->taken.color = chessboard->square[y][x].color;
+ thismove->taken.type = chessboard->square[y][x].type;
+ if (thismove->taken.color != NONE)
+ thismove->type = CAPTURE;
+ else if ((thismove->piece.type == KING) && (thismove->fromx == 4) &&
+ (thismove->tox == 6) &&
+ (thismove->toy == thismove->fromy))
+ thismove->type = KCASTLE;
+ else if ((thismove->piece.type == KING) && (thismove->tox == 2) &&
+ (thismove->fromx == 4) &&
+ (thismove->toy == thismove->fromy))
+ thismove->type = QCASTLE;
+ else
+ thismove->type = MOVE;
+
+ /* Now check the en-passant case... */
+ if ((thismove->type == MOVE) && ((thismove->tox == thismove->fromx + 1)
+ || (thismove->tox == thismove->fromx - 1)) &&
+ (thismove->piece.type == PAWN) && lastmove &&
+ (lastmove->tox == lastmove->fromx) && (lastmove->fromx
+ == thismove->tox) && ((lastmove->fromy + lastmove->toy)
+ / 2 == thismove->toy)) {
+ thismove->type = CAPTURE;
+ thismove->enpassant = true;
+ thismove->taken = lastmove->piece;
+ }
+
+ if (!valid_move(thismove, chessboard)) {
+ message_add(win, "Invalid move.\n", true);
+ return;
+ }
+
+ if (debug)
+ fprintf(stderr, "\t... and moved it to (%d, %d), type %s\n",
+ thismove->toy, thismove->tox,
+ movetypenames[(int) thismove->type]);
+ move_piece(thismove);
+
+ if (thismove->check) {
+ message_add(win1, "Check.\n", true);
+ if (!oneboard) {
+ message_add(win2, "Check.\n", true);
+ }
+ }
+
+ if (!moves)
+ moves = lastmove = thismove;
+ else
+ lastmove = lastmove->next = thismove;
+
+ if (progflag)
+ program_send(thismove);
+
+ thismove = NULL;
+ nexttomove = ((nexttomove == WHITE) ? BLACK : WHITE);
+ clock_switch();
+
+ return;
+}
+
+void
+prog_move(m)
+ move *m;
+{
+ if (debug)
+ fprintf(stderr, "program moves from (%d, %d) to (%d, %d)\n",
+ m->fromy, m->fromx, m->toy, m->tox);
+ move_piece(m);
+
+ if (!moves)
+ moves = lastmove = m;
+ else
+ lastmove = lastmove->next = m;
+
+ nexttomove = ((nexttomove == WHITE) ? BLACK : WHITE);
+ clock_switch();
+
+ return;
+}
+
+void
+move_piece(m)
+ move *m;
+{
+ /* Update the screen... */
+ screen_move(m);
+
+ /* Move the piece on the board... */
+ board_move(chessboard, m);
+
+ /* And record it... */
+ record_move(m);
+
+ if (noisyflag) {
+ XBell(win1->display, 50);
+ XBell(win2->display, 50);
+ }
+ return;
+}
+
+static void
+screen_move(m)
+ move *m;
+{
+ piece pp;
+
+ switch (m->type) {
+ case CAPTURE:
+ jail_add(&m->taken);
+ /* FALLTHRU */
+
+ case MOVE:
+ win_erasepiece(m->fromy, m->fromx, WHITE);
+ if (win_flashmove)
+ win_flash(m, WHITE);
+ win_drawpiece(&m->piece, m->toy, m->tox, WHITE);
+ if (m->enpassant)
+ win_erasepiece(m->toy + ((m->piece.color == WHITE) ?
+ 1 : -1), m->tox, WHITE);
+ if (!oneboard) {
+ win_erasepiece(m->fromy, m->fromx, BLACK);
+ if (win_flashmove)
+ win_flash(m, BLACK);
+ win_drawpiece(&m->piece, m->toy, m->tox, BLACK);
+ if (m->enpassant)
+ win_erasepiece(m->toy + ((m->piece.color ==
+ WHITE) ? 1 : -1), m->tox, WHITE);
+ }
+ if ((m->piece.type == PAWN) && (((m->piece.color == BLACK) &&
+ (m->toy == 7)) || ((m->piece.color == WHITE) &&
+ (m->toy == 0)))) {
+ pp.color = m->piece.color;
+ pp.type = QUEEN;
+ win_drawpiece(&pp, m->toy, m->tox, WHITE);
+ if (!oneboard)
+ win_drawpiece(&m->piece, m->toy, m->tox, BLACK);
+ }
+ break;
+
+ case KCASTLE:
+ if (m->piece.color == WHITE) {
+ win_erasepiece(7, 4, WHITE);
+ win_erasepiece(7, 7, WHITE);
+ if (win_flashmove)
+ win_flash(m, WHITE);
+ win_drawpiece(&m->piece, 7, 6, WHITE);
+ win_drawpiece(&chessboard->square[7][7], 7, 5, WHITE);
+ if (!oneboard) {
+ win_erasepiece(7, 4, BLACK);
+ win_erasepiece(7, 7, BLACK);
+ if (win_flashmove)
+ win_flash(m, BLACK);
+ win_drawpiece(&m->piece, 7, 6, BLACK);
+ win_drawpiece(&chessboard->square[7][7], 7, 5,
+ BLACK);
+ }
+ } else {
+ win_erasepiece(0, 4, WHITE);
+ win_erasepiece(0, 7, WHITE);
+ if (win_flashmove)
+ win_flash(m, WHITE);
+ win_drawpiece(&m->piece, 0, 6, WHITE);
+ win_drawpiece(&chessboard->square[0][7], 0, 5, WHITE);
+ if (!oneboard) {
+ win_erasepiece(0, 4, BLACK);
+ win_erasepiece(0, 7, BLACK);
+ if (win_flashmove)
+ win_flash(m, BLACK);
+ win_drawpiece(&m->piece, 0, 6, BLACK);
+ win_drawpiece(&chessboard->square[0][7], 0, 5,
+ BLACK);
+ }
+ }
+ break;
+
+ case QCASTLE:
+ if (m->piece.color == WHITE) {
+ win_erasepiece(7, 4, WHITE);
+ win_erasepiece(7, 0, WHITE);
+ if (win_flashmove)
+ win_flash(m, WHITE);
+ win_drawpiece(&m->piece, 7, 2, WHITE);
+ win_drawpiece(&chessboard->square[7][0], 7, 3, WHITE);
+ if (!oneboard) {
+ win_erasepiece(7, 4, BLACK);
+ win_erasepiece(7, 0, BLACK);
+ if (win_flashmove)
+ win_flash(m, BLACK);
+ win_drawpiece(&m->piece, 7, 2, BLACK);
+ win_drawpiece(&chessboard->square[7][7], 7, 3,
+ BLACK);
+ }
+ } else {
+ win_erasepiece(0, 4, WHITE);
+ win_erasepiece(0, 0, WHITE);
+ if (win_flashmove)
+ win_flash(m, WHITE);
+ win_drawpiece(&m->piece, 0, 2, WHITE);
+ win_drawpiece(&chessboard->square[0][0], 0, 3, WHITE);
+ if (!oneboard) {
+ win_erasepiece(0, 4, BLACK);
+ win_erasepiece(0, 0, BLACK);
+ if (win_flashmove)
+ win_flash(m, BLACK);
+ win_drawpiece(&m->piece, 0, 2, BLACK);
+ win_drawpiece(&chessboard->square[0][7], 0, 3,
+ BLACK);
+ }
+ }
+ break;
+
+ default:
+ fprintf(stderr, "Bad move type %d\n", m->type);
+ }
+ return;
+}
+
+/* Retract the last move made... */
+
+void
+replay()
+{
+ move *m = lastmove, bm;
+
+ memset(&bm, 0, sizeof(bm));
+ switch (m->type) {
+ case MOVE:
+ bm.type = MOVE;
+ bm.piece = m->piece;
+ bm.fromx = m->tox;
+ bm.fromy = m->toy;
+ bm.tox = m->fromx;
+ bm.toy = m->fromy;
+ board_move(chessboard, &bm);
+ screen_move(&bm);
+ break;
+
+ case CAPTURE:
+ bm.type = MOVE;
+ bm.piece = m->piece;
+ bm.fromx = m->tox;
+ bm.fromy = m->toy;
+ bm.tox = m->fromx;
+ bm.toy = m->fromy;
+ board_move(chessboard, &bm);
+ screen_move(&bm);
+ chessboard->square[m->toy][m->tox] = m->taken;
+ bm.piece = m->taken;
+ bm.fromx = bm.tox = m->tox;
+ bm.fromy = bm.toy = m->toy;
+ screen_move(&bm);
+ jail_remove(&m->taken);
+ break;
+
+ case KCASTLE:
+ bm.type = MOVE;
+ bm.piece.type = KING;
+ bm.piece.color = m->piece.color;
+ bm.fromx = 6;
+ bm.tox = 4;
+ bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;
+ board_move(chessboard, &bm);
+ screen_move(&bm);
+ bm.type = MOVE;
+ bm.piece.type = ROOK;
+ bm.piece.color = m->piece.color;
+ bm.fromx = 5;
+ bm.tox = 7;
+ bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;
+ board_move(chessboard, &bm);
+ screen_move(&bm);
+ if (m->piece.color == WHITE)
+ chessboard->white_cant_castle_k = false;
+ else
+ chessboard->black_cant_castle_k = false;
+ break;
+
+ case QCASTLE:
+ bm.type = MOVE;
+ bm.piece.type = KING;
+ bm.piece.color = m->piece.color;
+ bm.fromx = 2;
+ bm.tox = 4;
+ bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;
+ board_move(chessboard, &bm);
+ screen_move(&bm);
+ bm.type = MOVE;
+ bm.piece.type = ROOK;
+ bm.piece.color = m->piece.color;
+ bm.fromx = 3;
+ bm.tox = 0;
+ bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;
+ board_move(chessboard, &bm);
+ screen_move(&bm);
+ if (m->piece.color == WHITE)
+ chessboard->white_cant_castle_q = false;
+ else
+ chessboard->black_cant_castle_q = false;
+ break;
+ }
+ record_back();
+
+ nexttomove = ((nexttomove == WHITE) ? BLACK : WHITE);
+ clock_switch();
+
+ if (!moves->next) {
+ moves->next = foremoves;
+ foremoves = moves;
+ moves = lastmove = NULL;
+ } else {
+ for (m = moves; m->next; m = m->next)
+ lastmove = m;
+ lastmove->next->next = foremoves;
+ foremoves = lastmove->next;
+ lastmove->next = NULL;
+ }
+
+ if (progflag)
+ program_undo();
+
+ return;
+}
+
+/* Put back the last move undone. */
+
+void
+forward()
+{
+ prog_move(foremoves);
+ foremoves = foremoves->next;
+ return;
+}
+
+/* End the game. */
+
+void
+cleanup(s)
+ char *s;
+{
+ if (progflag)
+ program_end();
+ record_end(s);
+ XSync(win1->display, 0);
+ if (!oneboard) {
+ XSync(win2->display, 0);
+ }
+ exit(0);
+}
+
+void
+restart()
+{
+ moves = lastmove = thismove = NULL;
+ nexttomove = WHITE;
+
+ clock_init(win1, WHITE);
+ clock_init(win1, BLACK);
+ jail_init(win1);
+ if (!oneboard) {
+ clock_init(win2, WHITE);
+ clock_init(win2, BLACK);
+ jail_init(win2);
+ }
+ board_init(chessboard);
+ win_restart();
+ record_reset();
+ if (progflag) {
+ program_end();
+ program_init(progname);
+ }
+ return;
+}
+
diff --git a/gnu/games/chess/Xchess/jail.c b/gnu/games/chess/Xchess/jail.c
new file mode 100644
index 000000000000..7ca901301120
--- /dev/null
+++ b/gnu/games/chess/Xchess/jail.c
@@ -0,0 +1,327 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:12 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/jail.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ */
+
+#include "xchess.h"
+
+#include "pawn_small.bitmap"
+#include "rook_small.bitmap"
+#include "knight_small.bitmap"
+#include "bishop_small.bitmap"
+#include "queen_small.bitmap"
+#include "king_small.bitmap"
+
+#include "pawn_small_outline.bitmap"
+#include "rook_small_outline.bitmap"
+#include "knight_small_outline.bitmap"
+#include "bishop_small_outline.bitmap"
+#include "queen_small_outline.bitmap"
+#include "king_small_outline.bitmap"
+
+static bool pos[32];
+
+static piecetype pcs[] = { KING, QUEEN, ROOK, ROOK, BISHOP, BISHOP, KNIGHT,
+ KNIGHT, PAWN, PAWN, PAWN, PAWN, PAWN, PAWN, PAWN, PAWN } ;
+
+extern int piecepos();
+extern char *bitsget();
+
+void
+jail_init(win)
+ windata *win;
+{
+ int i;
+
+ for (i = 0; i < 32; i++)
+ pos[i] = false;
+ jail_draw(win);
+ return;
+}
+
+#define JAIL_HEADER "Captured Pieces"
+
+void
+jail_draw(win)
+ windata *win;
+{
+ int i;
+ char *bits;
+ Pixmap tmpPM;
+ piece p;
+
+ i = XTextWidth(win->large, JAIL_HEADER, strlen(JAIL_HEADER));
+ XSetFont(win->display, DefaultGC(win->display, 0),
+ win->large->fid);
+ XSetForeground(win->display, DefaultGC(win->display, 0),
+ win->textcolor.pixel);
+ XSetBackground(win->display, DefaultGC(win->display, 0),
+ win->textback.pixel);
+
+ XDrawImageString(win->display, win->jailwin,
+ DefaultGC(win->display, 0),
+ (JAIL_WIDTH - i) / 2, 20, JAIL_HEADER,
+ strlen(JAIL_HEADER));
+
+ XSetForeground(win->display, DefaultGC(win->display, 0),
+ win->blackpiece.pixel);
+ XSetBackground(win->display, DefaultGC(win->display, 0),
+ win->textback.pixel);
+ XSetFillStyle(win->display, DefaultGC(win->display, 0),
+ FillSolid);
+ XSetFunction(win->display, DefaultGC(win->display, 0),
+ GXcopy);
+
+ for (i = 0; i < 16; i++)
+ if (pos[i]) {
+ p.color = WHITE;
+ p.type = pcs[i];
+ bits = bitsget(&p);
+ tmpPM = XCreateBitmapFromData(win->display,
+ win->jailwin, bits,
+ 32, 32);
+
+ XCopyPlane(win->display, tmpPM, win->jailwin,
+ DefaultGC(win->display, 0),
+ 0, 0, 32, 32,
+ 5 + (i % 8) * 32, 25 + (i / 8) * 32,
+ 1);
+ XFreePixmap(win->display, tmpPM);
+ } else {
+ XFillRectangle(win->display, win->jailwin,
+ DefaultGC(win->display, 0),
+ 5 + (i % 8) * 32,
+ 25 + (i / 8) * 32,
+ 32, 32);
+ }
+ for (i = 0; i < 16; i++)
+ if (pos[i + 16]) {
+ p.color = BLACK;
+ p.type = pcs[i];
+ bits = bitsget(&p);
+ tmpPM = XCreateBitmapFromData(win->display,
+ win->jailwin, bits,
+ 32, 32);
+
+ XCopyPlane(win->display, tmpPM, win->jailwin,
+ DefaultGC(win->display, 0),
+ 0, 0, 32, 32,
+ 5 + (i % 8) * 32, 94 + (i / 8) * 32,
+ 1);
+ XFreePixmap(win->display, tmpPM);
+ } else {
+ XFillRectangle(win->display, win->jailwin,
+ DefaultGC(win->display, 0),
+ 5 + (i % 8) * 32, 94 + (i / 8) * 32,
+ 32, 32);
+ }
+
+ return;
+}
+
+void
+jail_add(p)
+ piece *p;
+{
+ int i = piecepos(p, false);
+ char *bits;
+ Pixmap tmpPM;
+
+ pos[i] = true;
+
+ bits = bitsget(p);
+
+ XSetState(win1->display, DefaultGC(win1->display, 0),
+ win1->blackpiece.pixel,
+ win1->textback.pixel,
+ GXcopy,
+ AllPlanes);
+
+ tmpPM = XCreateBitmapFromData(win1->display,
+ win1->jailwin, bits,
+ 32, 32);
+
+ XCopyPlane(win1->display, tmpPM, win1->jailwin,
+ DefaultGC(win1->display, 0),
+ 0, 0, 32, 32,
+ 5 + (i % 8) * 32, ((i >= 16) ? 30 : 25) + (i / 8) * 32,
+ 1);
+ XFreePixmap(win1->display, tmpPM);
+
+ if (!oneboard) {
+ XSetState(win2->display, DefaultGC(win2->display, 0),
+ win2->blackpiece.pixel,
+ win2->textback.pixel,
+ GXcopy,
+ AllPlanes);
+
+
+ tmpPM = XCreateBitmapFromData(win2->display,
+ win2->jailwin, bits,
+ 32, 32);
+
+ XCopyPlane(win2->display, tmpPM, win2->jailwin,
+ DefaultGC(win2->display, 0),
+ 0, 0, 32, 32,
+ 5 + (i % 8) * 32, ((i >= 16) ? 30 : 25) + (i / 8) * 32,
+ 1);
+ XFreePixmap(win2->display, tmpPM);
+ }
+
+ return;
+}
+
+void
+jail_remove(p)
+ piece *p;
+{
+ int i = piecepos(p, true);
+
+ pos[i] = false;
+
+
+ XSetForeground(win1->display,
+ DefaultGC(win1->display, 0),
+ win1->blackpiece.pixel);
+ XSetBackground(win1->display,
+ DefaultGC(win1->display, 0),
+ win1->textback.pixel);
+ XSetFillStyle(win1->display,
+ DefaultGC(win1->display, 0),
+ FillSolid);
+
+ XFillRectangle(win1->display, win1->jailwin,
+ DefaultGC(win1->display, 0),
+ 5 + (i % 8) * 32,
+ ((i >= 16) ? 30 : 25) + (i / 8) * 32,
+ 32, 32);
+
+ if (!oneboard) {
+ XSetForeground(win2->display,
+ DefaultGC(win2->display, 0),
+ win2->blackpiece.pixel);
+ XSetBackground(win2->display,
+ DefaultGC(win2->display, 0),
+ win2->textback.pixel);
+ XSetFillStyle(win2->display,
+ DefaultGC(win2->display, 0),
+ FillSolid);
+
+ XFillRectangle(win2->display, win2->jailwin,
+ DefaultGC(win2->display, 0),
+ 5 + (i % 8) * 32,
+ ((i >= 16) ? 30 : 25) + (i / 8) * 32,
+ 32, 32);
+ }
+
+ return;
+}
+
+static char *bitsget(p)
+ piece *p;
+{
+ char *bits;
+
+ switch (p->type) {
+ case PAWN:
+ bits = (p->color == WHITE) ? pawn_small_outline_bits :
+ pawn_small_bits;
+ break;
+
+ case ROOK:
+ bits = (p->color == WHITE) ? rook_small_outline_bits :
+ rook_small_bits;
+ break;
+
+ case KNIGHT:
+ bits = (p->color == WHITE) ? knight_small_outline_bits :
+ knight_small_bits;
+ break;
+
+ case BISHOP:
+ bits = (p->color == WHITE) ? bishop_small_outline_bits :
+ bishop_small_bits;
+ break;
+
+ case QUEEN:
+ bits = (p->color == WHITE) ? queen_small_outline_bits :
+ queen_small_bits;
+ break;
+
+ case KING:
+ bits = (p->color == WHITE) ? king_small_outline_bits :
+ king_small_bits;
+ break;
+ }
+ return (bits);
+}
+
+static int
+piecepos(p, there)
+ piece *p;
+ bool there;
+{
+ int i, base = (p->color == WHITE) ? 0 : 16;
+
+ switch (p->type) {
+ case PAWN:
+ for (i = base + 8; (i < base + 15) && pos[i]; i++)
+ ;
+ if (there && !pos[i])
+ i--;
+ break;
+
+ case KING:
+ /* Hmm... */
+ i = base;
+ break;
+
+ case QUEEN:
+ i = base + 1;
+ break;
+
+ case ROOK:
+ i = base + 2;
+ if ((there && pos[i + 1]) || (!there && pos[i]))
+ i++;
+ break;
+
+ case BISHOP:
+ i = base + 4;
+ if ((there && pos[i + 1]) || (!there && pos[i]))
+ i++;
+ break;
+
+ case KNIGHT:
+ i = base + 6;
+ if ((there && pos[i + 1]) || (!there && pos[i]))
+ i++;
+ break;
+ }
+ return (i);
+}
diff --git a/gnu/games/chess/Xchess/king.bitmap b/gnu/games/chess/Xchess/king.bitmap
new file mode 100644
index 000000000000..dd9178a2ed9e
--- /dev/null
+++ b/gnu/games/chess/Xchess/king.bitmap
@@ -0,0 +1,71 @@
+
+#define king_width 80
+#define king_height 80
+static char king_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x03,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x0f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x0f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x80, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x80, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf8, 0x1f, 0x00, 0x30, 0x18, 0x00, 0xfc, 0x1f, 0x00,
+ 0x00, 0xfe, 0x7f, 0x00, 0xb8, 0x3b, 0x00, 0xff, 0x7f, 0x00, 0x00, 0xff,
+ 0xff, 0x00, 0xb8, 0x3b, 0x80, 0xff, 0xff, 0x00, 0x80, 0xff, 0xff, 0x03,
+ 0xb8, 0x3b, 0xe0, 0xff, 0xff, 0x01, 0xc0, 0xff, 0xff, 0x0f, 0xb8, 0x3b,
+ 0xf0, 0xff, 0xff, 0x03, 0xe0, 0xff, 0xff, 0x1f, 0xb8, 0x3b, 0xf8, 0xff,
+ 0xf8, 0x07, 0xe0, 0x1f, 0xc0, 0x3f, 0xb8, 0x3b, 0xfc, 0x07, 0xe2, 0x07,
+ 0xf0, 0xcf, 0x9f, 0x7f, 0x30, 0x18, 0xfe, 0xf3, 0xcf, 0x0f, 0xf0, 0xe7,
+ 0x3f, 0xfe, 0xf0, 0x1f, 0x7e, 0xfc, 0xdf, 0x0f, 0xf0, 0xf3, 0xff, 0xfc,
+ 0xf1, 0x1f, 0x3f, 0xff, 0x9f, 0x0f, 0xf8, 0xfb, 0xff, 0xfd, 0xf3, 0x9f,
+ 0xbf, 0xff, 0xbf, 0x1f, 0xf8, 0xf9, 0xff, 0xf9, 0xe3, 0x8f, 0xdf, 0xff,
+ 0x3f, 0x1f, 0xf8, 0xfd, 0xff, 0xf3, 0xef, 0xcf, 0xcf, 0xff, 0x7f, 0x1f,
+ 0xf8, 0xfd, 0xff, 0xe7, 0xef, 0xef, 0xef, 0xff, 0x7f, 0x1f, 0xfc, 0xfd,
+ 0xff, 0xcf, 0xff, 0xff, 0xe7, 0x3f, 0x7c, 0x3f, 0xfc, 0x3c, 0xfc, 0xdf,
+ 0xff, 0xfe, 0xf3, 0x3d, 0x7c, 0x3f, 0xfc, 0x3e, 0xfc, 0x9e, 0x7f, 0xfc,
+ 0xf9, 0x39, 0x7c, 0x3f, 0xfc, 0x3e, 0x7c, 0xbe, 0x3f, 0xf8, 0xf9, 0x3b,
+ 0x7c, 0x3f, 0xfc, 0x3e, 0x78, 0x3f, 0x7f, 0xfc, 0xfc, 0x3b, 0x7f, 0x3f,
+ 0xfc, 0xfe, 0x7b, 0x7f, 0xff, 0xfe, 0xfe, 0x9b, 0x7f, 0x3f, 0xf8, 0xfe,
+ 0xbb, 0x7f, 0xfe, 0x7f, 0xfe, 0xdb, 0x79, 0x1f, 0xf8, 0xfe, 0xb3, 0xff,
+ 0xfe, 0x7f, 0xff, 0xcb, 0x7c, 0x1f, 0xf8, 0x9e, 0xb7, 0xff, 0xfe, 0x7f,
+ 0xff, 0x2b, 0x3e, 0x1f, 0xf8, 0x3e, 0xa6, 0xff, 0xfc, 0x7f, 0xff, 0xa3,
+ 0xbf, 0x1f, 0xf8, 0xfe, 0xa8, 0xff, 0xfd, 0x3e, 0xff, 0xd3, 0xbf, 0x1f,
+ 0xf8, 0xfd, 0x83, 0xff, 0x7d, 0xbc, 0xff, 0xc3, 0xbf, 0x1f, 0xf0, 0xfd,
+ 0x8f, 0xff, 0x39, 0xb8, 0xff, 0xe3, 0xbf, 0x1f, 0xf0, 0xfd, 0x9f, 0xff,
+ 0x7b, 0xbc, 0xff, 0xf1, 0x9f, 0x0f, 0xf0, 0xf9, 0xbf, 0xff, 0xfb, 0xbe,
+ 0xff, 0xfd, 0xdf, 0x0f, 0xf0, 0xfb, 0x3f, 0xff, 0xf3, 0x9f, 0xff, 0xfd,
+ 0xdf, 0x0f, 0xf0, 0xf3, 0x7f, 0xff, 0xf7, 0xdf, 0xff, 0xfc, 0xdf, 0x0f,
+ 0xe0, 0xf7, 0x7f, 0xfe, 0xf7, 0xdf, 0xff, 0xfe, 0xdf, 0x07, 0xe0, 0xf7,
+ 0xff, 0xfe, 0xf7, 0xdf, 0x7f, 0xfe, 0xcf, 0x07, 0xe0, 0xe7, 0xff, 0xfe,
+ 0xf7, 0xdf, 0x7f, 0xff, 0xef, 0x07, 0xc0, 0xef, 0xff, 0xfc, 0xef, 0xee,
+ 0x7f, 0xff, 0xe7, 0x03, 0xc0, 0xcf, 0xff, 0xfd, 0x6f, 0xec, 0x3f, 0xff,
+ 0xf7, 0x03, 0x80, 0xdf, 0xff, 0xf9, 0xef, 0xee, 0xbf, 0xff, 0xf3, 0x01,
+ 0x80, 0x9f, 0xff, 0xfb, 0xef, 0xef, 0x9f, 0xff, 0xfb, 0x01, 0x00, 0xbf,
+ 0xff, 0xfb, 0xef, 0xef, 0xdf, 0xff, 0xf9, 0x00, 0x00, 0x7e, 0xff, 0xf3,
+ 0xef, 0xef, 0xdf, 0xff, 0x7e, 0x00, 0x00, 0x7e, 0xfe, 0xff, 0xef, 0xef,
+ 0xff, 0x7f, 0x7e, 0x00, 0x00, 0xfc, 0xfc, 0xff, 0xef, 0xef, 0xff, 0x7f,
+ 0x3f, 0x00, 0x00, 0xfc, 0xf9, 0xff, 0xef, 0xef, 0xff, 0x3f, 0x1f, 0x00,
+ 0x00, 0xf8, 0xfb, 0x03, 0xe0, 0x0f, 0x00, 0x9f, 0x1f, 0x00, 0x00, 0xf0,
+ 0x03, 0xf8, 0xff, 0xff, 0x7f, 0xc0, 0x0f, 0x00, 0x00, 0xe0, 0xff, 0xbf,
+ 0xf7, 0xde, 0xfb, 0xff, 0x07, 0x00, 0x00, 0xc0, 0xff, 0x1d, 0x63, 0x8c,
+ 0x71, 0xff, 0x03, 0x00, 0x00, 0x80, 0xef, 0xb8, 0xf7, 0xde, 0x3b, 0xee,
+ 0x01, 0x00, 0x00, 0x00, 0xc7, 0xfd, 0xff, 0xff, 0x7f, 0xc7, 0x00, 0x00,
+ 0x00, 0x00, 0xee, 0xff, 0x00, 0x00, 0xfc, 0x6f, 0x00, 0x00, 0x00, 0x00,
+ 0xfe, 0x03, 0xfe, 0xff, 0x01, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x06, 0xf8,
+ 0x7f, 0xfc, 0x7f, 0x60, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x1f, 0xf0,
+ 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0xc6, 0xff, 0x07, 0xc0, 0xff, 0x63,
+ 0x00, 0x00, 0x00, 0x00, 0x06, 0xff, 0x1f, 0xf0, 0xff, 0x60, 0x00, 0x00,
+ 0x00, 0x00, 0x06, 0xfc, 0x7f, 0xfc, 0x3f, 0x60, 0x00, 0x00, 0x00, 0x00,
+ 0x06, 0xff, 0xff, 0xff, 0xff, 0x60, 0x00, 0x00, 0x00, 0x00, 0xc6, 0xff,
+ 0x00, 0x00, 0xfc, 0x63, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x03, 0xfe, 0xff,
+ 0x01, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x06, 0xf8, 0xff, 0xff, 0x7f, 0x60,
+ 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/king_mask.bitmap b/gnu/games/chess/Xchess/king_mask.bitmap
new file mode 100644
index 000000000000..e1bb523cad10
--- /dev/null
+++ b/gnu/games/chess/Xchess/king_mask.bitmap
@@ -0,0 +1,71 @@
+
+#define king_mask_width 80
+#define king_mask_height 80
+static char king_mask_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf0, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xf0, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf8, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x3f, 0x00, 0xf8, 0x3f, 0x00, 0xfe,
+ 0x3f, 0x00, 0x00, 0xff, 0xff, 0x00, 0xfc, 0x3f, 0x80, 0xff, 0x7f, 0x00,
+ 0x80, 0xff, 0xff, 0x01, 0xfc, 0x7f, 0xc0, 0xff, 0xff, 0x00, 0xc0, 0xff,
+ 0xff, 0x07, 0xfc, 0x7f, 0xe0, 0xff, 0xff, 0x01, 0xe0, 0xff, 0xff, 0x1f,
+ 0xfc, 0x7f, 0xf8, 0xff, 0xff, 0x07, 0xe0, 0xff, 0xff, 0x3f, 0xfc, 0x7f,
+ 0xfc, 0xff, 0xff, 0x0f, 0xf0, 0xff, 0xff, 0x7f, 0xfc, 0x7f, 0xfe, 0xff,
+ 0xff, 0x0f, 0xf8, 0xff, 0xff, 0xff, 0xfc, 0x7f, 0xff, 0xff, 0xff, 0x1f,
+ 0xf8, 0xff, 0xff, 0xff, 0xfd, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf8, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x7f, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f,
+ 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x7f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f,
+ 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x3f, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f,
+ 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xfc, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xf8, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x1f, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x1f, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f,
+ 0xf8, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0xf0, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x0f, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x07, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07,
+ 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0xc0, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x80, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x7f, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00,
+ 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0xfc,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0xf8, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x07, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x03, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00,
+ 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
+ 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
+ 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/king_outline.bitmap b/gnu/games/chess/Xchess/king_outline.bitmap
new file mode 100644
index 000000000000..173651c28efa
--- /dev/null
+++ b/gnu/games/chess/Xchess/king_outline.bitmap
@@ -0,0 +1,71 @@
+
+#define king_outline_width 80
+#define king_outline_height 80
+static char king_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x1c,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x40, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x3c,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x20, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf8, 0x1f, 0x00, 0x0c, 0x60, 0x00, 0xfc, 0x1f, 0x00,
+ 0x00, 0x0e, 0x70, 0x00, 0x84, 0x43, 0x00, 0x07, 0x70, 0x00, 0x00, 0x03,
+ 0xc0, 0x00, 0xc4, 0x46, 0x80, 0x01, 0xc0, 0x00, 0x80, 0x01, 0x80, 0x03,
+ 0x44, 0x44, 0xe0, 0x00, 0x80, 0x01, 0xc0, 0x00, 0x00, 0x0e, 0x44, 0x44,
+ 0x30, 0x00, 0x00, 0x03, 0x60, 0x00, 0x00, 0x18, 0x44, 0x44, 0x18, 0x00,
+ 0x07, 0x06, 0x20, 0xe0, 0x3f, 0x30, 0xc4, 0x46, 0x0c, 0xf8, 0x1d, 0x04,
+ 0x30, 0x30, 0x60, 0x60, 0x8c, 0x63, 0x06, 0x0c, 0x30, 0x0c, 0x10, 0x18,
+ 0xc0, 0xc1, 0x08, 0x20, 0x82, 0x03, 0x20, 0x0c, 0x10, 0x0c, 0x00, 0x83,
+ 0x09, 0x20, 0xc3, 0x00, 0x60, 0x08, 0x18, 0x04, 0x00, 0x02, 0x8b, 0xa3,
+ 0x41, 0x00, 0x40, 0x18, 0x08, 0x06, 0x00, 0x06, 0x7a, 0xb6, 0x20, 0x00,
+ 0xc0, 0x10, 0x08, 0x02, 0x00, 0x0c, 0x3e, 0x7c, 0x30, 0x00, 0x80, 0x10,
+ 0x08, 0x02, 0x00, 0x18, 0x18, 0x18, 0x10, 0x00, 0x80, 0x10, 0x0c, 0x02,
+ 0x00, 0x30, 0x00, 0x00, 0x18, 0xc0, 0x83, 0x30, 0x04, 0xc3, 0x03, 0x20,
+ 0x00, 0x01, 0x0c, 0xc2, 0x83, 0x20, 0x04, 0xc1, 0x03, 0x61, 0x80, 0x03,
+ 0x06, 0xc6, 0x83, 0x20, 0x04, 0xc1, 0x83, 0x41, 0xc0, 0x07, 0x06, 0xc4,
+ 0x83, 0x20, 0x04, 0xc1, 0x87, 0xc0, 0x80, 0x03, 0x03, 0xc4, 0x80, 0x20,
+ 0x0c, 0x01, 0x84, 0x80, 0x00, 0x01, 0x01, 0x64, 0x80, 0x30, 0x08, 0x01,
+ 0x44, 0x80, 0x01, 0x80, 0x01, 0x24, 0x86, 0x10, 0x08, 0x01, 0x4c, 0x00,
+ 0x01, 0x80, 0x00, 0x34, 0x83, 0x10, 0x08, 0x61, 0x48, 0x00, 0x01, 0x80,
+ 0x00, 0xd4, 0xc1, 0x10, 0x08, 0xc1, 0x59, 0x00, 0x03, 0x80, 0x00, 0x5c,
+ 0x40, 0x10, 0x08, 0x01, 0x57, 0x00, 0x02, 0xc1, 0x00, 0x2c, 0x40, 0x10,
+ 0x18, 0x02, 0x7c, 0x00, 0x82, 0x43, 0x00, 0x3c, 0x40, 0x18, 0x10, 0x02,
+ 0x70, 0x00, 0xc6, 0x47, 0x00, 0x1c, 0x40, 0x18, 0x10, 0x02, 0x60, 0x00,
+ 0x84, 0x43, 0x00, 0x0e, 0x60, 0x08, 0x10, 0x06, 0x40, 0x00, 0x04, 0x41,
+ 0x00, 0x02, 0x20, 0x08, 0x10, 0x04, 0xc0, 0x00, 0x0c, 0x60, 0x00, 0x02,
+ 0x20, 0x0c, 0x30, 0x0c, 0x80, 0x00, 0x08, 0x20, 0x00, 0x03, 0x20, 0x0c,
+ 0x20, 0x08, 0x80, 0x01, 0x08, 0x20, 0x00, 0x01, 0x20, 0x04, 0x20, 0x08,
+ 0x00, 0x01, 0x08, 0x20, 0x80, 0x01, 0x30, 0x04, 0x60, 0x18, 0x00, 0x01,
+ 0x08, 0x20, 0x80, 0x00, 0x10, 0x06, 0x40, 0x10, 0x00, 0x03, 0x10, 0x11,
+ 0x80, 0x00, 0x18, 0x02, 0xc0, 0x30, 0x00, 0x02, 0x90, 0x13, 0xc0, 0x00,
+ 0x08, 0x03, 0x80, 0x20, 0x00, 0x06, 0x10, 0x11, 0x40, 0x00, 0x04, 0x01,
+ 0x80, 0x61, 0x00, 0x04, 0x10, 0x10, 0x60, 0x00, 0x84, 0x01, 0x00, 0x41,
+ 0x00, 0x04, 0x10, 0x10, 0x20, 0x00, 0xc6, 0x00, 0x00, 0x83, 0x00, 0x0c,
+ 0x10, 0x10, 0x20, 0x00, 0x41, 0x00, 0x00, 0x82, 0x01, 0x00, 0x10, 0x10,
+ 0x00, 0x80, 0x61, 0x00, 0x00, 0x06, 0x01, 0x00, 0x10, 0x10, 0x00, 0x80,
+ 0x30, 0x00, 0x00, 0x0c, 0x01, 0x00, 0x10, 0x10, 0x00, 0xc0, 0x10, 0x00,
+ 0x00, 0x18, 0x02, 0xff, 0x1f, 0xf0, 0xff, 0x60, 0x18, 0x00, 0x00, 0x30,
+ 0xfe, 0x01, 0x00, 0x00, 0x80, 0x3f, 0x0c, 0x00, 0x00, 0x20, 0x00, 0x40,
+ 0x08, 0x21, 0x04, 0x00, 0x06, 0x00, 0x00, 0xc0, 0x00, 0xe2, 0x9c, 0x73,
+ 0x8e, 0x00, 0x03, 0x00, 0x00, 0x80, 0x11, 0x47, 0x08, 0x21, 0xc4, 0x11,
+ 0x01, 0x00, 0x00, 0x00, 0x3b, 0x02, 0x00, 0x00, 0x80, 0xb8, 0x00, 0x00,
+ 0x00, 0x00, 0x12, 0x00, 0xff, 0xff, 0x03, 0x90, 0x00, 0x00, 0x00, 0x00,
+ 0x02, 0xfc, 0x01, 0x00, 0xfe, 0xc0, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x07,
+ 0x80, 0x03, 0x80, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0xe0, 0x0f,
+ 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0xf8, 0x3f, 0x00, 0x5c,
+ 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0xe0, 0x0f, 0x00, 0x5f, 0x00, 0x00,
+ 0x00, 0x00, 0xfa, 0x03, 0x80, 0x03, 0xc0, 0x5f, 0x00, 0x00, 0x00, 0x00,
+ 0xfa, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00,
+ 0xff, 0xff, 0x03, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfc, 0x01, 0x00,
+ 0xfe, 0x40, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x07, 0x00, 0x00, 0x80, 0x5f,
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00,
+ 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/king_small.bitmap b/gnu/games/chess/Xchess/king_small.bitmap
new file mode 100644
index 000000000000..38bb2b7e88b8
--- /dev/null
+++ b/gnu/games/chess/Xchess/king_small.bitmap
@@ -0,0 +1,15 @@
+
+#define king_small_width 32
+#define king_small_height 32
+static char king_small_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0x00, 0x00, 0x80, 0x9f, 0x00, 0x00, 0x70, 0x20, 0x00,
+ 0x00, 0x0c, 0x40, 0x00, 0x00, 0x02, 0x80, 0x01, 0x80, 0x01, 0x00, 0x03,
+ 0x40, 0x00, 0x00, 0x06, 0x40, 0x60, 0x30, 0x08, 0x20, 0x60, 0x30, 0x10,
+ 0x20, 0x00, 0x00, 0x60, 0x20, 0x00, 0x00, 0x40, 0x10, 0x00, 0x00, 0x80,
+ 0x10, 0x00, 0x02, 0x80, 0x10, 0x00, 0x01, 0x80, 0x10, 0x01, 0x01, 0x80,
+ 0x10, 0x03, 0x1f, 0x84, 0x10, 0x02, 0x00, 0x84, 0x10, 0x06, 0x00, 0x86,
+ 0x20, 0x1c, 0x00, 0x42, 0x20, 0xf0, 0xff, 0x43, 0x20, 0x00, 0x00, 0x40,
+ 0x40, 0x00, 0x00, 0x20, 0x40, 0x00, 0x00, 0x20, 0x80, 0x01, 0x00, 0x18,
+ 0x00, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/king_small_outline.bitmap b/gnu/games/chess/Xchess/king_small_outline.bitmap
new file mode 100644
index 000000000000..18d569e9d7b9
--- /dev/null
+++ b/gnu/games/chess/Xchess/king_small_outline.bitmap
@@ -0,0 +1,15 @@
+
+#define king_small_outline_width 32
+#define king_small_outline_height 32
+static char king_small_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x90, 0x00, 0x06, 0x10, 0xb1, 0x00,
+ 0x22, 0x12, 0xe1, 0x00, 0x24, 0x92, 0x9f, 0x00, 0x40, 0x72, 0xa0, 0x50,
+ 0x04, 0x0e, 0x40, 0x50, 0x40, 0x02, 0x80, 0x71, 0xc8, 0x01, 0x00, 0x73,
+ 0xd8, 0x00, 0x00, 0x46, 0xd8, 0x60, 0x30, 0x08, 0xa0, 0x60, 0x30, 0x10,
+ 0x20, 0x00, 0x00, 0x60, 0x20, 0x00, 0x00, 0x40, 0x10, 0x00, 0x00, 0x80,
+ 0x10, 0x00, 0x02, 0x80, 0x10, 0x00, 0x01, 0x80, 0x10, 0x01, 0x01, 0x80,
+ 0x10, 0x03, 0x1f, 0x84, 0x10, 0x02, 0x00, 0x84, 0x10, 0x06, 0x00, 0x86,
+ 0x20, 0x1c, 0x00, 0x42, 0x20, 0xf0, 0xff, 0x43, 0x20, 0x00, 0x00, 0x40,
+ 0x40, 0x00, 0x00, 0x20, 0x40, 0x00, 0x00, 0x20, 0x80, 0x01, 0x00, 0x18,
+ 0x00, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/knight.bitmap b/gnu/games/chess/Xchess/knight.bitmap
new file mode 100644
index 000000000000..c5b1de1997f4
--- /dev/null
+++ b/gnu/games/chess/Xchess/knight.bitmap
@@ -0,0 +1,71 @@
+
+#define knight_width 80
+#define knight_height 80
+static char knight_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x18, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
+ 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x1f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xe0, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xe0, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0,
+ 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xbf, 0xff,
+ 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x7f, 0xfe, 0x0f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xf8, 0xff, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0x0f, 0xfc, 0xe3, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf0, 0xe1, 0xf3, 0xcf, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xfd,
+ 0xff, 0x1f, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x3f, 0xfe, 0x7f,
+ 0xfe, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x1f, 0xfe, 0xff, 0xfc, 0x07,
+ 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xf1, 0x7f, 0x00, 0x00,
+ 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xe7, 0x1f, 0x00, 0x00, 0x00, 0xe0,
+ 0xff, 0xff, 0xff, 0xff, 0xcf, 0xff, 0x03, 0x00, 0x00, 0xf0, 0xff, 0xff,
+ 0xff, 0xff, 0x9f, 0x3f, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff,
+ 0x3f, 0xff, 0x07, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfe,
+ 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xfc, 0x07, 0x00,
+ 0x00, 0xfe, 0xff, 0xff, 0xff, 0x7f, 0xfe, 0xfd, 0x01, 0x00, 0x00, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0xff, 0xfb, 0x1f, 0x00, 0x00, 0xff, 0xff, 0xff,
+ 0xff, 0xbf, 0xff, 0xf3, 0x03, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0x9f,
+ 0xff, 0xf7, 0x3f, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xcf, 0xff, 0xef,
+ 0x07, 0x00, 0xc0, 0xff, 0xff, 0xff, 0x7f, 0xf3, 0xff, 0xcf, 0x7f, 0x00,
+ 0xe0, 0xff, 0xff, 0xff, 0x1f, 0xfd, 0xff, 0xdf, 0x07, 0x00, 0xe0, 0xff,
+ 0xff, 0xff, 0x83, 0xff, 0xf3, 0x9f, 0xff, 0x00, 0xf0, 0xff, 0xff, 0x7f,
+ 0x80, 0xff, 0xf9, 0xbf, 0x0f, 0x00, 0xf0, 0xff, 0xff, 0x00, 0x80, 0x7f,
+ 0xfc, 0x7f, 0xff, 0x01, 0xf8, 0x3f, 0x7f, 0x00, 0x80, 0x81, 0xff, 0x7f,
+ 0x1e, 0x00, 0x18, 0x9f, 0x3f, 0x00, 0xc0, 0xff, 0xff, 0x7f, 0xfe, 0x07,
+ 0x98, 0x8f, 0x1f, 0x00, 0xc0, 0xff, 0xcf, 0x7f, 0x3e, 0x00, 0xf8, 0x87,
+ 0x0f, 0x00, 0xe0, 0xff, 0xe3, 0xff, 0xfe, 0x07, 0xf0, 0xc3, 0x07, 0x00,
+ 0xf0, 0x1f, 0xfc, 0xff, 0x3c, 0x00, 0xf0, 0xe1, 0x03, 0x00, 0xf0, 0xc0,
+ 0xff, 0xff, 0xfc, 0x0f, 0x60, 0xe0, 0x01, 0x00, 0xf8, 0xff, 0xff, 0xff,
+ 0x7c, 0x00, 0x00, 0xf0, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xfc, 0x0f,
+ 0x00, 0x70, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0x7c, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xf9, 0x0f, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff,
+ 0xff, 0xff, 0xf9, 0x0f, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff,
+ 0xf9, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xf9, 0x1f,
+ 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xf1, 0x01, 0x00, 0x00,
+ 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xf1, 0x3f, 0x00, 0x00, 0x00, 0xf0,
+ 0xff, 0xff, 0xff, 0xff, 0xf3, 0x01, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff,
+ 0xff, 0xff, 0xf3, 0x3f, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff,
+ 0xf3, 0x01, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x3f,
+ 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x01, 0x00, 0x00,
+ 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x3f, 0x00, 0x00, 0x00, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xf3, 0x01, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xf3, 0x3f, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xf3, 0x01, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x3f,
+ 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x01, 0x00, 0x00,
+ 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x3f, 0x00, 0x00, 0xe0, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xf3, 0x01, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xf3, 0x3f, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xf3, 0x01, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x3f,
+ 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x01, 0x00, 0x00,
+ 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x3f, 0x00, 0x00, 0xfc, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xf3, 0x01, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xf3, 0x3f, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xf3, 0x01, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/knight_mask.bitmap b/gnu/games/chess/Xchess/knight_mask.bitmap
new file mode 100644
index 000000000000..97d288c60554
--- /dev/null
+++ b/gnu/games/chess/Xchess/knight_mask.bitmap
@@ -0,0 +1,71 @@
+
+#define knight_mask_width 80
+#define knight_mask_height 80
+static char knight_mask_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x0f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xbe, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xfe, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xfc, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc,
+ 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xf0, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc,
+ 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0x03,
+ 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00,
+ 0xfc, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00,
+ 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0xf8,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0xfc, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x0f, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x0f, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00,
+ 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x80, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0xc0, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x7f, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x7f, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
+ 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0xf8, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0xf8, 0xff, 0xff, 0xff,
+ 0xc7, 0xff, 0xff, 0xff, 0xff, 0x01, 0xfc, 0xff, 0xff, 0xff, 0xc1, 0xff,
+ 0xff, 0xff, 0xff, 0x03, 0xfc, 0xff, 0xff, 0x01, 0xc0, 0xff, 0xff, 0xff,
+ 0xff, 0x0f, 0xfc, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x0f,
+ 0xfc, 0xff, 0x7f, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x0f, 0xfc, 0xdf,
+ 0x3f, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0x0f, 0xfc, 0xef, 0x1f, 0x00,
+ 0xf8, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf8, 0xf7, 0x0f, 0x00, 0xfc, 0xff,
+ 0xff, 0xff, 0xff, 0x1f, 0xf8, 0xfb, 0x07, 0x00, 0xfc, 0xff, 0xff, 0xff,
+ 0xff, 0x1f, 0xf0, 0xf9, 0x03, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x1f,
+ 0x00, 0xf8, 0x01, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0xf8,
+ 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x80,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x1f, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f,
+ 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00,
+ 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0xfc,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x7f, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f,
+ 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00,
+ 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xc0, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x7f, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f,
+ 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00,
+ 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xf8, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x7f, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f,
+ 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x7f, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f,
+ 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/knight_outline.bitmap b/gnu/games/chess/Xchess/knight_outline.bitmap
new file mode 100644
index 000000000000..a1ab938b773f
--- /dev/null
+++ b/gnu/games/chess/Xchess/knight_outline.bitmap
@@ -0,0 +1,71 @@
+
+#define knight_outline_width 80
+#define knight_outline_height 80
+static char knight_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x18, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
+ 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xf9, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x0f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0xf8, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x20, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x20, 0x00, 0xe0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20,
+ 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x80,
+ 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x08, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xf8, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0xf0, 0x01, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x30, 0x58, 0x07, 0x00, 0xc0, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x18, 0x4c,
+ 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x78, 0x07, 0x00,
+ 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x23, 0xe0, 0x01, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x00, 0x80, 0x11, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00,
+ 0x00, 0xc0, 0x08, 0x00, 0x00, 0x40, 0x00, 0x10, 0x00, 0x00, 0x00, 0x60,
+ 0x04, 0x00, 0x00, 0x40, 0x00, 0xf0, 0x03, 0x00, 0x00, 0x30, 0x02, 0x00,
+ 0x00, 0x60, 0x00, 0x20, 0x00, 0x00, 0x00, 0x18, 0x01, 0x00, 0x00, 0x20,
+ 0x00, 0xe0, 0x07, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x20, 0x00, 0x80, 0x07, 0x00,
+ 0x00, 0x26, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x01, 0x00, 0x00, 0x13,
+ 0x00, 0x00, 0x00, 0x10, 0x10, 0x00, 0x1f, 0x00, 0x00, 0x09, 0x40, 0x00,
+ 0x00, 0x18, 0x08, 0x00, 0x02, 0x00, 0x80, 0x05, 0xc0, 0x00, 0x00, 0x0c,
+ 0x0c, 0x00, 0x3e, 0x00, 0x80, 0x00, 0x80, 0x00, 0xc0, 0x03, 0x06, 0x00,
+ 0x04, 0x00, 0xc0, 0x00, 0x80, 0x01, 0x70, 0x01, 0xc3, 0x00, 0x7c, 0x00,
+ 0x60, 0x00, 0x00, 0x03, 0x1e, 0x81, 0x41, 0x00, 0x04, 0x00, 0x20, 0x00,
+ 0x00, 0xce, 0x83, 0x61, 0x60, 0x00, 0xfc, 0x00, 0x30, 0x00, 0x80, 0x7f,
+ 0x80, 0x1c, 0x30, 0x00, 0x08, 0x00, 0x10, 0xe0, 0xc1, 0x00, 0x80, 0x07,
+ 0x10, 0x00, 0xf8, 0x01, 0x18, 0x30, 0x61, 0x00, 0x80, 0x00, 0x08, 0x00,
+ 0x10, 0x00, 0x08, 0x98, 0x31, 0x00, 0xc0, 0x00, 0x0c, 0x00, 0xf0, 0x07,
+ 0x08, 0x8c, 0x18, 0x00, 0x40, 0x00, 0x03, 0x00, 0x20, 0x00, 0x18, 0x86,
+ 0x0c, 0x00, 0x60, 0xc0, 0x01, 0x00, 0xe0, 0x07, 0x10, 0xc3, 0x06, 0x00,
+ 0x30, 0x30, 0x00, 0x00, 0x20, 0x00, 0xf0, 0x61, 0x02, 0x00, 0x10, 0x1e,
+ 0x00, 0x00, 0xe0, 0x0f, 0x60, 0x30, 0x02, 0x00, 0x98, 0x03, 0x00, 0x00,
+ 0x40, 0x00, 0x00, 0x10, 0x02, 0x00, 0x0c, 0x00, 0x00, 0x00, 0xc0, 0x0f,
+ 0x00, 0xb0, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0xc0,
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xc0, 0x0f, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x00, 0x80, 0x0f, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x80, 0x1f,
+ 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x30,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f,
+ 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f,
+ 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x01, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f,
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x04, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x01, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/knight_small.bitmap b/gnu/games/chess/Xchess/knight_small.bitmap
new file mode 100644
index 000000000000..77c74517f0f6
--- /dev/null
+++ b/gnu/games/chess/Xchess/knight_small.bitmap
@@ -0,0 +1,15 @@
+
+#define knight_small_width 32
+#define knight_small_height 32
+static char knight_small_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x80, 0x00, 0x00, 0xee, 0x7f, 0x02,
+ 0x00, 0xfe, 0x7f, 0x01, 0x00, 0xff, 0xff, 0x04, 0x00, 0xff, 0xff, 0x02,
+ 0x80, 0xff, 0xff, 0x09, 0xc0, 0xfc, 0xff, 0x07, 0xe0, 0xfc, 0xff, 0x11,
+ 0xe0, 0xff, 0xff, 0x0d, 0xe0, 0xff, 0xff, 0x03, 0xf0, 0xff, 0xff, 0x3f,
+ 0xf0, 0xff, 0xff, 0x03, 0xf0, 0xff, 0xff, 0x7f, 0xf8, 0xff, 0xff, 0x07,
+ 0xfc, 0xc7, 0xff, 0x7f, 0xfe, 0xc1, 0xff, 0x07, 0xfa, 0xc1, 0xff, 0x7f,
+ 0xce, 0xc0, 0xff, 0x07, 0x6c, 0xc0, 0xff, 0x7f, 0x28, 0xe0, 0xff, 0x07,
+ 0x00, 0xe0, 0xff, 0x7f, 0x00, 0xe0, 0xff, 0x0f, 0x00, 0xf0, 0xff, 0x7f,
+ 0x00, 0xf0, 0xff, 0x0f, 0x00, 0xf0, 0xff, 0x7f, 0x00, 0xf8, 0xff, 0x0f,
+ 0x00, 0xf8, 0xff, 0x7f, 0x00, 0xfc, 0xff, 0x0f, 0x00, 0xff, 0xff, 0x7f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/knight_small_outline.bitmap b/gnu/games/chess/Xchess/knight_small_outline.bitmap
new file mode 100644
index 000000000000..c0e738c6db4c
--- /dev/null
+++ b/gnu/games/chess/Xchess/knight_small_outline.bitmap
@@ -0,0 +1,15 @@
+
+#define knight_small_outline_width 32
+#define knight_small_outline_height 32
+static char knight_small_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x80, 0x00, 0x00, 0xee, 0x7f, 0x02,
+ 0x00, 0x3a, 0x40, 0x01, 0x00, 0x03, 0xc0, 0x04, 0x00, 0x01, 0x80, 0x02,
+ 0x80, 0x01, 0x80, 0x09, 0xc0, 0x0c, 0x00, 0x07, 0x60, 0x0c, 0x00, 0x11,
+ 0x20, 0x00, 0x00, 0x0d, 0x20, 0x00, 0x00, 0x03, 0x30, 0x00, 0x00, 0x3e,
+ 0x10, 0x00, 0x00, 0x02, 0x10, 0x00, 0x00, 0x7e, 0x18, 0x7c, 0x00, 0x04,
+ 0x0c, 0x47, 0x00, 0x7c, 0x06, 0x41, 0x00, 0x04, 0xf2, 0x41, 0x00, 0x7c,
+ 0xde, 0x40, 0x00, 0x04, 0x6c, 0x40, 0x00, 0x7c, 0x28, 0x60, 0x00, 0x04,
+ 0x00, 0x20, 0x00, 0x7c, 0x00, 0x20, 0x00, 0x08, 0x00, 0x30, 0x00, 0x78,
+ 0x00, 0x10, 0x00, 0x08, 0x00, 0x10, 0x00, 0x78, 0x00, 0x18, 0x00, 0x08,
+ 0x00, 0x08, 0x00, 0x78, 0x00, 0x0c, 0x00, 0x08, 0x00, 0xff, 0xff, 0x7f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/message.c b/gnu/games/chess/Xchess/message.c
new file mode 100644
index 000000000000..7060192dbdee
--- /dev/null
+++ b/gnu/games/chess/Xchess/message.c
@@ -0,0 +1,101 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:14 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/message.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * Do stuff with the message window. Font 0 is the normal font, font 1
+ * is large, and font 2 is normal red.
+ */
+
+#include "xchess.h"
+
+#define MESSAGE_HEADER "\n1 XChess Messages0\n"
+
+void
+message_init(win)
+ windata *win;
+{
+ TxtGrab(win->display, win->messagewin, "xchess", win->medium,
+ win->textback.pixel, win->textcolor.pixel,
+ win->cursorcolor.pixel);
+ TxtAddFont(win->display, win->messagewin, 1, win->large, win->textcolor.pixel);
+ TxtAddFont(win->display, win->messagewin, 2, win->medium, win->errortext.pixel);
+ TxtAddFont(win->display, win->messagewin, 3, win->medium, win->playertext.pixel);
+
+ TxtWriteStr(win->display, win->messagewin, MESSAGE_HEADER);
+ return;
+}
+
+void
+message_add(win, string, err)
+ windata *win;
+ char *string;
+ bool err;
+{
+ if (err) {
+ TxtWriteStr(win->display, win->messagewin, "2");
+ TxtWriteStr(win->display, win->messagewin, string);
+ TxtWriteStr(win->display, win->messagewin, "0");
+ XBell(win->display, 50);
+ } else
+ TxtWriteStr(win->display, win->messagewin, string);
+
+ XSync(win->display, 0);
+ return;
+}
+
+void
+message_send(win, event)
+ windata *win;
+ XEvent *event;
+{
+ XKeyEvent *ev = &event->xkey;
+ KeySym keysym;
+ windata *ow = (win == win1) ? win2 : win1;
+ char buf[BSIZE], *s;
+ int i;
+
+ i = XLookupString(ev, buf, sizeof(buf) - 1, &keysym, &s);
+ buf[i] = '\0';
+ for (s = buf; *s; s++)
+ if (*s == '\r')
+ *s = '\n';
+ else if (*s == '\177')
+ *s = '';
+
+ TxtWriteStr(win->display, win->messagewin, "3");
+ TxtWriteStr(win->display, win->messagewin, buf);
+ TxtWriteStr(win->display, win->messagewin, "0");
+ XSync(win->display, 0);
+ if (ow) {
+ TxtWriteStr(ow->display, ow->messagewin, "3");
+ TxtWriteStr(ow->display, ow->messagewin, buf);
+ TxtWriteStr(ow->display, ow->messagewin, "0");
+ XSync(ow->display, 0);
+ }
+ return;
+}
+
diff --git a/gnu/games/chess/Xchess/parse.c b/gnu/games/chess/Xchess/parse.c
new file mode 100644
index 000000000000..19f473952e6c
--- /dev/null
+++ b/gnu/games/chess/Xchess/parse.c
@@ -0,0 +1,386 @@
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:06 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/parse.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * Parse a sequence of chess moves...
+ */
+
+#include "xchess.h"
+
+bool loading_flag = false;
+bool loading_paused = false;
+
+static char *line;
+
+/* Load a record file in. This returns a number of things -- the board, the
+ * list of moves, and whose turn it is.
+ */
+
+void
+load_game(file)
+ char *file;
+{
+ FILE *fp;
+ char buf[BSIZE];
+ bool eflag;
+ move *m;
+ board *tmpboard = alloc(board);
+
+ if (eq(file, "xchess.game") && saveflag) {
+ message_add(win1,
+ "Oops, I just overwrote the\nfile xchess.game...\n",
+ true);
+ message_add(win1, "I hope you had another copy.\n", true);
+ return;
+ }
+ if (!(fp = fopen(file, "r"))) {
+ perror(file);
+ return;
+ }
+
+ /* Get a few lines... */
+ fgets(buf, BSIZE, fp);
+ message_add(win1, buf, false);
+ if (!oneboard)
+ message_add(win2, buf, false);
+
+ fgets(buf, BSIZE, fp);
+ message_add(win1, buf, false);
+ if (!oneboard)
+ message_add(win2, buf, false);
+
+ fgets(buf, BSIZE, fp);
+ if (eq(buf, "\tenglish\n"))
+ eflag = true;
+ else if (eq(buf, "\talgebraic\n"))
+ eflag = false;
+ else {
+ fprintf(stderr, "Can't decide whether this is english...\n");
+ return;
+ }
+
+ board_init(tmpboard);
+ line = NULL;
+ m = parse_file(fp, tmpboard, eflag);
+ tfree(tmpboard);
+
+ /* Now apply these moves to the board we were given... */
+ loading_flag = true;
+ while (m) {
+ if (!quickflag)
+ XSync(win1->display, 0);
+ win_process(true);
+ if (!quickflag)
+ sleep(1);
+ if (!loading_paused) {
+ prog_move(m);
+ m = m->next;
+ }
+ }
+ loading_flag = false;
+ if (line)
+ message_add(win1, line, false);
+
+ while (fgets(buf, BSIZE, fp))
+ message_add(win1, buf, false);
+
+ fclose(fp);
+
+ return;
+}
+
+/* Given a starting position (usually the beginning board configuration),
+ * read in a file of moves.
+ */
+
+move *
+parse_file(fp, b, english)
+ FILE *fp;
+ board *b;
+ bool english;
+{
+ move *mvs = NULL, *end = NULL;
+ char buf[BSIZE], *s, *t;
+
+ while (fgets(buf, BSIZE, fp)) {
+ if (*buf == '#')
+ continue;
+ s = buf;
+
+ /* The move number... */
+ if (!(t = gettok(&s)))
+ break;
+ if (!isdigit(*t)) {
+ line = copy(buf);
+ break;
+ }
+
+ if (!(t = gettok(&s)))
+ break;
+ if (end)
+ end = end->next = (english ? parse_move(b, t, WHITE) :
+ parse_imove(b, t, WHITE));
+ else
+ mvs = end = (english ? parse_move(b, t, WHITE) :
+ parse_imove(b, t, WHITE));
+ if (!end) {
+ fprintf(stderr, "Can't parse %s\n", buf);
+ return (NULL);
+ }
+ board_move(b, end);
+
+ if (!(t = gettok(&s)))
+ break;
+ if (end)
+ end = end->next = (english ? parse_move(b, t, BLACK) :
+ parse_imove(b, t, BLACK));
+ else
+ mvs = end = (english ? parse_move(b, t, BLACK) :
+ parse_imove(b, t, BLACK));
+ if (!end) {
+ fprintf(stderr, "Can't parse %s\n", buf);
+ return (NULL);
+ }
+ board_move(b, end);
+ }
+
+ return (mvs);
+}
+
+/* Parse a move. The move format accepted is as follows -
+ * move: spec-spec
+ * capture: specxspec
+ * kcastle: 2 o's
+ * qcastle: 3 o's
+ * A spec is either piece/pos, piece, or just pos. A pos consists of a column
+ * name followed by a row number. If the column name is kr, kn, kb, k, q,
+ * qb, qn, or qr, then the row number is according to the english system,
+ * or if it is a-h then it is according to the international system.
+ *
+ *** As of now the spec must include the position.
+ */
+
+move *
+parse_move(b, str, w)
+ board *b;
+ char *str;
+ color w;
+{
+ move *m = alloc(move);
+ char *s;
+ char spec1[16], spec2[16];
+ int i, j;
+
+if (debug) fprintf(stderr, "parsing %s\n", str);
+
+ /* Check for castles. */
+ for (s = str, i = 0; *s; s++)
+ if ((*s == 'o') || (*s == 'O'))
+ i++;
+ if (i == 2) {
+ m->type = KCASTLE;
+ m->piece.type = KING;
+ m->piece.color = w;
+ return (m);
+ } else if (i == 3) {
+ m->type = QCASTLE;
+ m->piece.type = KING;
+ m->piece.color = w;
+ return (m);
+ }
+ if (index(str, '-'))
+ m->type = MOVE;
+ else if (index(str, 'x'))
+ m->type = CAPTURE;
+ else
+ return (NULL);
+ for (i = 0; str[i]; i++)
+ if ((str[i] == 'x') || (str[i] == '-'))
+ break;
+ else
+ spec1[i] = str[i];
+ spec1[i] = '\0';
+ for (i++, j = 0; str[i]; i++, j++)
+ if ((str[i] == 'x') || (str[i] == '-'))
+ break;
+ else
+ spec2[j] = str[i];
+ spec2[j] = '\0';
+
+ /* Now decode the specifications. */
+ s = spec1;
+ switch (*s) {
+ case 'p': case 'P':
+ m->piece.type = PAWN; break;
+ case 'r': case 'R':
+ m->piece.type = ROOK; break;
+ case 'n': case 'N':
+ m->piece.type = KNIGHT; break;
+ case 'b': case 'B':
+ m->piece.type = BISHOP; break;
+ case 'q': case 'Q':
+ m->piece.type = QUEEN; break;
+ case 'k': case 'K':
+ m->piece.type = KING; break;
+ default:
+ return (NULL);
+ }
+ m->piece.color = w;
+ s += 2;
+
+ /* Now get the {q,k}{,b,n,r}n string... */
+ if ((s[0] == 'q') && (s[1] == 'r'))
+ m->fromx = 0, s += 2;
+ else if ((s[0] == 'q') && (s[1] == 'n'))
+ m->fromx = 1, s += 2;
+ else if ((s[0] == 'q') && (s[1] == 'b'))
+ m->fromx = 2, s += 2;
+ else if ((s[0] == 'q') && isdigit(s[1]))
+ m->fromx = 3, s += 1;
+ else if ((s[0] == 'k') && isdigit(s[1]))
+ m->fromx = 4, s += 1;
+ else if ((s[0] == 'k') && (s[1] == 'b'))
+ m->fromx = 5, s += 2;
+ else if ((s[0] == 'k') && (s[1] == 'n'))
+ m->fromx = 6, s += 2;
+ else if ((s[0] == 'k') && (s[1] == 'r'))
+ m->fromx = 7, s += 2;
+ m->fromy = ((w == WHITE) ? (SIZE - atoi(s)) : (atoi(s) - 1));
+
+ if ((b->square[m->fromy][m->fromx].color != w) ||
+ (b->square[m->fromy][m->fromx].type != m->piece.type)) {
+ fprintf(stderr, "Error: bad stuff\n");
+ return (NULL);
+ }
+
+ s = spec2;
+ if (m->type == CAPTURE) {
+ switch (*s) {
+ case 'p': case 'P':
+ m->taken.type = PAWN; break;
+ case 'r': case 'R':
+ m->taken.type = ROOK; break;
+ case 'n': case 'N':
+ m->taken.type = KNIGHT; break;
+ case 'b': case 'B':
+ m->taken.type = BISHOP; break;
+ case 'q': case 'Q':
+ m->taken.type = QUEEN; break;
+ case 'k': case 'K':
+ m->taken.type = KING; break;
+ default:
+ return (NULL);
+ }
+ m->taken.color = ((w == WHITE) ? BLACK : WHITE);
+ s += 2;
+ }
+
+ /* Now get the {q,k}{,b,n,r}n string... */
+ if ((s[0] == 'q') && (s[1] == 'r'))
+ m->tox = 0, s += 2;
+ else if ((s[0] == 'q') && (s[1] == 'n'))
+ m->tox = 1, s += 2;
+ else if ((s[0] == 'q') && (s[1] == 'b'))
+ m->tox = 2, s += 2;
+ else if ((s[0] == 'q') && isdigit(s[1]))
+ m->tox = 3, s += 1;
+ else if ((s[0] == 'k') && isdigit(s[1]))
+ m->tox = 4, s += 1;
+ else if ((s[0] == 'k') && (s[1] == 'b'))
+ m->tox = 5, s += 2;
+ else if ((s[0] == 'k') && (s[1] == 'n'))
+ m->tox = 6, s += 2;
+ else if ((s[0] == 'k') && (s[1] == 'r'))
+ m->tox = 7, s += 2;
+ m->toy = ((w == WHITE) ? (SIZE - atoi(s)) : (atoi(s) - 1));
+
+ if ((m->type == CAPTURE) && ((b->square[m->toy][m->tox].color !=
+ m->taken.color) || (b->square[m->toy][m->tox].type !=
+ m->taken.type))) {
+ fprintf(stderr, "Error: bad stuff\n");
+ return (NULL);
+ }
+
+ return (m);
+}
+
+/* Parse an algebraic notation move. This is a lot easier... */
+
+move *
+parse_imove(b, buf, w)
+ board *b;
+ char *buf;
+ color w;
+{
+ char *s;
+ move *m = alloc(move);
+ int n;
+
+if (debug) fprintf(stderr, "(alg) parsing %s\n", buf);
+
+ for (s = buf, n = 0; *s; s++)
+ if ((*s == 'o') || (*s == 'O'))
+ n++;
+ s = buf;
+
+ if (n == 2)
+ m->type = KCASTLE;
+ else if (n == 3)
+ m->type = QCASTLE;
+ else {
+ m->fromx = *s++ - 'a';
+ m->fromy = SIZE - (*s++ - '0');
+ m->tox = *s++ - 'a';
+ m->toy = SIZE - (*s++ - '0');
+ m->piece = b->square[m->fromy][m->fromx];
+ m->taken = b->square[m->toy][m->tox];
+ if (m->taken.color == NONE)
+ m->type = MOVE;
+ else
+ m->type = CAPTURE;
+ /* for pawns we must account for en passant */
+ if (m->piece.type == PAWN) {
+ if (m->type == MOVE && m->fromx != m->tox) {
+ m->enpassant = 1;
+ m->type = CAPTURE;
+ }
+ }
+ }
+
+ if (m->piece.color != w) {
+ fprintf(stderr, "Error: parse_imove: piece of wrong color!\n");
+ return (NULL);
+ }
+ if ((m->piece.type == KING) && (m->fromy == m->toy) && (m->fromx == 4)
+ && (m->tox == 6))
+ m->type = KCASTLE;
+ else if ((m->piece.type == KING) && (m->fromy == m->toy) &&
+ (m->fromx == 4) && (m->tox == 2))
+ m->type = QCASTLE;
+
+ return (m);
+}
+
diff --git a/gnu/games/chess/Xchess/pawn.bitmap b/gnu/games/chess/Xchess/pawn.bitmap
new file mode 100644
index 000000000000..5c3ff76dbf68
--- /dev/null
+++ b/gnu/games/chess/Xchess/pawn.bitmap
@@ -0,0 +1,71 @@
+
+#define pawn_width 80
+#define pawn_height 80
+static char pawn_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x7f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xf8, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf8, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x03, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x0f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xe0, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8,
+ 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xf8, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf8, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff,
+ 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x07, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x07, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xfe, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff,
+ 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0x3f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xe0, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0,
+ 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff,
+ 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xf8, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8,
+ 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff,
+ 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0x03,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xf0, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0,
+ 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff,
+ 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xc0, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0,
+ 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff,
+ 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0x3f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xfe, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xfc, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff,
+ 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x03, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00,
+ 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00,
+ 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0xfe, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x0f, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x1f, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/pawn_mask.bitmap b/gnu/games/chess/Xchess/pawn_mask.bitmap
new file mode 100644
index 000000000000..724875c59972
--- /dev/null
+++ b/gnu/games/chess/Xchess/pawn_mask.bitmap
@@ -0,0 +1,71 @@
+
+#define pawn_mask_width 80
+#define pawn_mask_height 80
+static char pawn_mask_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf0, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xfc, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xfc, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x03, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xfc, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xfc, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff,
+ 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x07, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xfc, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc,
+ 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff,
+ 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0x03, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x07, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xfc, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xfe, 0xff, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff,
+ 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x0f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0,
+ 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff,
+ 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xf0, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8,
+ 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff,
+ 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xfc, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc,
+ 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff,
+ 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xfc, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8,
+ 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff,
+ 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0x03,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xf0, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0,
+ 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0x7f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0xff, 0xff,
+ 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0x0f,
+ 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0xf0, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x0f, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00,
+ 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x80, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x3f, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x3f, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00,
+ 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/pawn_outline.bitmap b/gnu/games/chess/Xchess/pawn_outline.bitmap
new file mode 100644
index 000000000000..0c4a3a13229a
--- /dev/null
+++ b/gnu/games/chess/Xchess/pawn_outline.bitmap
@@ -0,0 +1,71 @@
+
+#define pawn_outline_width 80
+#define pawn_outline_height 80
+static char pawn_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x70,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xc0, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x18, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x80, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x30, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x03, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x0e, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x80, 0x03, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xe0, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8,
+ 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x08, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x04, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x20, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20,
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00,
+ 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08,
+ 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00,
+ 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10,
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00,
+ 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x80, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x40, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0,
+ 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x30, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x18, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x06, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1f, 0x00, 0xff, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x78, 0xc0, 0x81, 0x07, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x07, 0xc0, 0x7f, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x01, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00,
+ 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00,
+ 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x02, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x18, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/pawn_small.bitmap b/gnu/games/chess/Xchess/pawn_small.bitmap
new file mode 100644
index 000000000000..88ff7bbcd16f
--- /dev/null
+++ b/gnu/games/chess/Xchess/pawn_small.bitmap
@@ -0,0 +1,15 @@
+
+#define pawn_small_width 32
+#define pawn_small_height 32
+static char pawn_small_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0xf0, 0x0f, 0x00,
+ 0x00, 0xf8, 0x1f, 0x00, 0x00, 0xf8, 0x1f, 0x00, 0x00, 0xf8, 0x1f, 0x00,
+ 0x00, 0xf8, 0x1f, 0x00, 0x00, 0xf8, 0x1f, 0x00, 0x00, 0xf0, 0x0f, 0x00,
+ 0x00, 0xe0, 0x07, 0x00, 0x00, 0xe0, 0x07, 0x00, 0x80, 0xff, 0xff, 0x01,
+ 0x80, 0xff, 0xff, 0x01, 0x00, 0xe0, 0x07, 0x00, 0x00, 0xe0, 0x07, 0x00,
+ 0x00, 0xe0, 0x07, 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0xe0, 0x07, 0x00,
+ 0x00, 0xe0, 0x07, 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0xe0, 0x07, 0x00,
+ 0x00, 0xe0, 0x07, 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0xe0, 0x07, 0x00,
+ 0x00, 0xf0, 0x0f, 0x00, 0x00, 0xf8, 0x1f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
+ 0x00, 0xff, 0xff, 0x00, 0xe0, 0xff, 0xff, 0x07, 0xf0, 0xff, 0xff, 0x0f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/pawn_small_outline.bitmap b/gnu/games/chess/Xchess/pawn_small_outline.bitmap
new file mode 100644
index 000000000000..e860f43f3d50
--- /dev/null
+++ b/gnu/games/chess/Xchess/pawn_small_outline.bitmap
@@ -0,0 +1,15 @@
+
+#define pawn_small_outline_width 32
+#define pawn_small_outline_height 32
+static char pawn_small_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0x30, 0x0c, 0x00,
+ 0x00, 0x18, 0x18, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x08, 0x10, 0x00,
+ 0x00, 0x08, 0x10, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x30, 0x0c, 0x00,
+ 0x00, 0x20, 0x04, 0x00, 0x00, 0x20, 0x04, 0x00, 0x80, 0x3f, 0xfc, 0x01,
+ 0x80, 0x3f, 0xfc, 0x01, 0x00, 0x20, 0x04, 0x00, 0x00, 0x20, 0x04, 0x00,
+ 0x00, 0x20, 0x04, 0x00, 0x00, 0x20, 0x04, 0x00, 0x00, 0x20, 0x04, 0x00,
+ 0x00, 0x20, 0x04, 0x00, 0x00, 0x20, 0x04, 0x00, 0x00, 0x20, 0x04, 0x00,
+ 0x00, 0x20, 0x04, 0x00, 0x00, 0x20, 0x04, 0x00, 0x00, 0x20, 0x04, 0x00,
+ 0x00, 0xf0, 0x0f, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x0c, 0x30, 0x00,
+ 0x00, 0x07, 0xe0, 0x00, 0xe0, 0x01, 0x80, 0x07, 0xf0, 0xff, 0xff, 0x0f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/popup.c b/gnu/games/chess/Xchess/popup.c
new file mode 100644
index 000000000000..1a53f706e49b
--- /dev/null
+++ b/gnu/games/chess/Xchess/popup.c
@@ -0,0 +1,112 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:13 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/popup.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * faustus@cad.berkeley.edu, ucbvax!faustus
+ * Permission is granted to modify and re-distribute this code in any manner
+ * as long as this notice is preserved. All standard disclaimers apply.
+ *
+ * A simple pop-up menu system.
+ */
+
+#include "xchess.h"
+
+/* Open a small window with some text in it and two buttons -- yes and no.
+ * Use black and white pixel, and the medium font.
+ */
+
+bool
+pop_question(win, text)
+ windata *win;
+ char *text;
+{
+ char *s, *t;
+ int nlines = 1, ncols = 0, i = 0, j;
+ int x, y;
+ Window w;
+ bool ch;
+ XEvent ev;
+
+ for (s = text; *s; s++) {
+ if ((*s == '\n') && s[1])
+ nlines++;
+ if ((*s == '\n') || !s[1]) {
+ if (i > ncols)
+ ncols = i;
+ i = 0;
+ } else
+ i++;
+ }
+
+ if (ncols < 12)
+ ncols = 12;
+ nlines += 4;
+ ncols += 4;
+
+ x = (BASE_WIDTH - ncols * win->medium->max_bounds.width) / 2;
+ y = (BASE_HEIGHT - nlines * win->medium->max_bounds.ascent) / 2;
+
+ w = XCreateSimpleWindow(win->display, win->basewin,
+ x, y, ncols * win->medium->max_bounds.width,
+ nlines * win->medium->ascent,
+ BORDER_WIDTH, win->border.pixel,
+ win->textback.pixel);
+ XMapRaised(win->display, w);
+ XSetFont(win->display, DefaultGC(win->display, 0),
+ win->medium->fid);
+
+ for (i = 0, s = text; i < nlines - 4; i++) {
+ for (t = s, j = 0; *t && (*t != '\n'); t++, j++)
+ ;
+ XDrawString(win->display, w, DefaultGC(win->display, 0),
+ (ncols - j) / 2 * win->medium->max_bounds.width,
+ (i + 1) * win->medium->ascent,
+ s, j);
+ s = t + 1;
+ }
+ XDrawString(win->display, w, DefaultGC(win->display, 0),
+ (ncols - 8) * win->medium->max_bounds.width / 4,
+ (nlines - 2) * win->medium->ascent,
+ "YES", 3);
+ XDrawString(win->display, w, DefaultGC(win->display, 0),
+ (ncols - 4) * win->medium->max_bounds.width * 3 / 4,
+ (nlines - 2) * win->medium->ascent,
+ "NO", 2);
+
+ XSync(win->display, 0);
+ XSelectInput(win->display, w, ButtonPressMask);
+ XWindowEvent(win->display, w, ButtonPressMask, &ev);
+ x = ev.xkey.x;
+ y = ev.xkey.y;
+
+ if (x > ncols * win->medium->max_bounds.width / 2)
+ ch = false;
+ else
+ ch = true;
+
+ XDestroyWindow(win->display, w);
+ XSync(win->display, 0);
+ return (ch);
+}
+
diff --git a/gnu/games/chess/Xchess/program.c b/gnu/games/chess/Xchess/program.c
new file mode 100644
index 000000000000..161f4d2343e6
--- /dev/null
+++ b/gnu/games/chess/Xchess/program.c
@@ -0,0 +1,204 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.2 $ on $Date: 1994/01/07 11:10:40 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/program.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * The interface to whichever chess playing program we are using...
+ */
+
+#include "xchess.h"
+#include <signal.h>
+#include <sys/time.h>
+
+static int pid;
+static FILE *from;
+static FILE *to;
+static bool easy = 1;
+
+bool
+program_init(name)
+ char *name;
+{
+ int toprog[2], fromprog[2];
+ char buf[BSIZE];
+ char time[10];
+ char moves[10];
+
+ pipe(toprog);
+ pipe(fromprog);
+
+ if (!(pid = fork())) {
+ /* Start up the program. */
+ dup2(toprog[0], 0);
+ dup2(fromprog[1], 1);
+ close(toprog[0]);
+ close(toprog[1]);
+ close(fromprog[0]);
+ close(fromprog[1]);
+ sprintf (time, "%d", timeunit/60);
+ sprintf (moves, "%d", movesperunit);
+ if (proghost)
+ execl("/usr/ucb/rsh", "rsh", proghost, name,
+ moves, time,
+ (char *) NULL);
+ else
+ execl(name, name, moves, time, (char *) NULL);
+ perror(name);
+ exit(1);
+ }
+
+ close(toprog[0]);
+ close(fromprog[1]);
+
+ from = fdopen(fromprog[0], "r");
+ setbuf(from, NULL);
+ to = fdopen(toprog[1], "w");
+ setbuf(to, NULL);
+
+ /* Get the first line... */
+ fgets(buf, BSIZE, from);
+ if (debug)
+ fprintf(stderr, "program says %s", buf);
+ if (blackflag) {
+ fputs("switch\n", to);
+ fflush(to);
+ fgets(buf, BSIZE, from);
+ if (debug)
+ fprintf(stderr, "program says %s", buf);
+ message_add(win1, "GNU Chess playing white\n", false);
+ } else
+ message_add(win1, "GNU Chess playing black\n", false);
+
+ return (true);
+}
+
+void
+program_end()
+{
+ fclose(from);
+ fclose(to);
+ kill(pid, SIGTERM);
+ return;
+}
+
+void
+program_send(m)
+ move *m;
+{
+ char buf[BSIZE];
+
+ if ((m->type == MOVE) || (m->type == CAPTURE))
+ sprintf(buf, "%c%d%c%d\n", 'a' + m->fromx, SIZE - m->fromy,
+ 'a' + m->tox, SIZE - m->toy);
+ else if (m->type == KCASTLE)
+ strcpy(buf, (m->piece.color == WHITE) ? "e1g1\n" : "e8g8\n");
+ else if (m->type == QCASTLE)
+ strcpy(buf, (m->piece.color == WHITE) ? "e1c1\n" : "e8c8\n");
+
+ if (debug)
+ fprintf(stderr, "sending program %s", buf);
+ if (!easy)
+ kill (pid, SIGINT);
+
+ fputs(buf, to);
+ fflush(to);
+
+ /* One junk line... */
+ fgets(buf, BSIZE, from);
+ if (debug)
+ fprintf(stderr, "program says %s", buf);
+ return;
+}
+
+move *
+program_get()
+{
+ int rfd = (1 << fileno(from)), wfd = 0, xfd = 0;
+ static struct timeval notime = { 0, 0 };
+ char buf[BSIZE], *s;
+ move *m;
+ int i;
+
+ /* Do a poll... */
+
+#ifdef __386BSD__
+ if (!(i = select(32, &rfd, &wfd, &xfd, &notime))) {
+#else
+ if (!(i = select(32, &rfd, &wfd, &xfd, &notime)) &&
+ !from->_cnt) { /* Bad stuff... */
+#endif
+ if (debug)
+ fprintf(stderr, "poll: nothing\n");
+ return (NULL);
+ }
+ if (i == -1) {
+ perror("select");
+ return (NULL);
+ }
+
+ fgets(buf, BSIZE, from);
+ if (*buf == '\n' || *buf == '\0') {
+ message_add(win1, "program died", false);
+ return (NULL);
+ }
+
+ if (debug)
+ fprintf(stderr, "got from program %s", buf);
+
+ for (s = buf; !isalpha(*s); s++)
+ ;
+ m = parse_imove(chessboard, s, nexttomove);
+ if (m == NULL)
+ return (NULL);
+
+ if (!valid_move(m, chessboard)) {
+ fprintf(stderr, "Error: move %s is invalid!!\n", buf);
+ return (NULL);
+ }
+
+ /*
+ fgets(buf, BSIZE, from);
+ if (debug)
+ fprintf(stderr, "program says %s", buf);
+ */
+ message_add(win1, buf, false);
+ return (m);
+}
+
+void
+program_undo()
+{
+ fputs("undo\n", to);
+ return;
+}
+void
+program_easy (mode)
+ bool mode;
+
+{
+ fputs("easy\n", to);
+ easy = mode;
+}
diff --git a/gnu/games/chess/Xchess/queen.bitmap b/gnu/games/chess/Xchess/queen.bitmap
new file mode 100644
index 000000000000..ab3817a123a9
--- /dev/null
+++ b/gnu/games/chess/Xchess/queen.bitmap
@@ -0,0 +1,71 @@
+
+#define queen_width 80
+#define queen_height 80
+static char queen_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x80, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x80, 0x01, 0x00, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x80, 0x01, 0x80, 0x0f, 0x00, 0x00,
+ 0x00, 0x00, 0xf0, 0x01, 0xc0, 0x03, 0x80, 0x0f, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0x00, 0xc0, 0x03, 0x80, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
+ 0xc0, 0x03, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0xc0, 0x03,
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0xc0, 0x03, 0x00, 0x03,
+ 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0xc0, 0x03, 0x00, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0x01, 0xc0, 0x03, 0x80, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x01, 0xc0, 0x03, 0x80, 0x03, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x01,
+ 0xe0, 0x07, 0x80, 0x03, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xe0, 0x07,
+ 0xc0, 0x03, 0x00, 0x00, 0x1c, 0x00, 0xc0, 0x03, 0xe0, 0x07, 0xc0, 0x03,
+ 0x00, 0x00, 0x3e, 0x00, 0xc0, 0x03, 0xe0, 0x07, 0xc0, 0x03, 0x00, 0x0e,
+ 0x3e, 0x00, 0xc0, 0x07, 0xe0, 0x07, 0xe0, 0x03, 0x00, 0x1f, 0x3e, 0x00,
+ 0xc0, 0x07, 0xe0, 0x07, 0xe0, 0x03, 0x00, 0x1f, 0x3c, 0x00, 0xc0, 0x07,
+ 0xe0, 0x07, 0xe0, 0x03, 0x00, 0x1f, 0x70, 0x00, 0xc0, 0x0f, 0xe0, 0x07,
+ 0xf0, 0x03, 0x00, 0x0e, 0x60, 0x00, 0xc0, 0x0f, 0xe0, 0x07, 0xf0, 0x03,
+ 0x00, 0x03, 0xe0, 0x00, 0xc0, 0x0f, 0xf0, 0x0f, 0xf0, 0x03, 0x80, 0x03,
+ 0xc0, 0x01, 0xc0, 0x1f, 0xf0, 0x0f, 0xf8, 0x03, 0x80, 0x01, 0xc0, 0x01,
+ 0xc0, 0x1f, 0xf0, 0x0f, 0xf8, 0x03, 0xc0, 0x01, 0xc0, 0x03, 0xc0, 0x1f,
+ 0xf0, 0x0f, 0xf8, 0x03, 0xe0, 0x01, 0xc0, 0x07, 0xc0, 0x1f, 0xf0, 0x0f,
+ 0xf8, 0x03, 0xe0, 0x01, 0xc0, 0x07, 0xc0, 0x3f, 0xf0, 0x0f, 0xfc, 0x03,
+ 0xf0, 0x01, 0xc0, 0x0f, 0xc0, 0x3f, 0xf0, 0x0f, 0xfc, 0x03, 0xf8, 0x01,
+ 0x80, 0x1f, 0xc0, 0x3f, 0xf0, 0x0f, 0xfc, 0x03, 0xf8, 0x01, 0x80, 0x1f,
+ 0xc0, 0x7f, 0xf0, 0x0f, 0xfe, 0x03, 0xfc, 0x01, 0x80, 0x3f, 0xc0, 0x7f,
+ 0xf8, 0x1f, 0xfe, 0x03, 0xfc, 0x00, 0x80, 0x3f, 0xc0, 0x7f, 0xf8, 0x1f,
+ 0xfe, 0x03, 0xfe, 0x00, 0x80, 0x7f, 0xc0, 0xff, 0xf8, 0x1f, 0xff, 0x03,
+ 0xff, 0x00, 0x80, 0xff, 0xc0, 0xff, 0xf8, 0x1f, 0xff, 0x03, 0xff, 0x00,
+ 0x00, 0xff, 0xc0, 0xff, 0xf8, 0x1f, 0xff, 0x83, 0xff, 0x00, 0x00, 0xff,
+ 0xc1, 0xff, 0xf9, 0x9f, 0xff, 0x83, 0xff, 0x00, 0x00, 0xff, 0xc3, 0xff,
+ 0xf9, 0x9f, 0xff, 0xc3, 0xff, 0x00, 0x00, 0xff, 0xc3, 0xff, 0xf9, 0x9f,
+ 0xff, 0xe3, 0x7f, 0x00, 0x00, 0xff, 0xc7, 0xff, 0xff, 0xff, 0xff, 0xe3,
+ 0x7f, 0x00, 0x00, 0xff, 0xcf, 0xff, 0xff, 0xff, 0xff, 0xf3, 0x7f, 0x00,
+ 0x00, 0xfe, 0xcf, 0xff, 0xff, 0xff, 0xff, 0xfb, 0x7f, 0x00, 0x00, 0xfe,
+ 0xdf, 0xff, 0xff, 0xff, 0xff, 0xfb, 0x7f, 0x00, 0x00, 0xfe, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x7f, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x7f, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00,
+ 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0xfc,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0xfc, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0xfc, 0xff, 0xff, 0x01, 0x80,
+ 0xff, 0xff, 0x3f, 0x00, 0x00, 0xf8, 0xff, 0x03, 0xfc, 0x3f, 0xc0, 0xff,
+ 0x1f, 0x00, 0x00, 0xf0, 0x01, 0xf8, 0x7f, 0xfe, 0x1f, 0x80, 0x1f, 0x00,
+ 0x00, 0x30, 0xfc, 0xff, 0x1f, 0xf8, 0xff, 0x3f, 0x0c, 0x00, 0x00, 0xe0,
+ 0xe7, 0xff, 0x07, 0xe0, 0xff, 0xe7, 0x07, 0x00, 0x00, 0xc0, 0x81, 0xff,
+ 0x1f, 0xf8, 0xff, 0x81, 0x03, 0x00, 0x00, 0x80, 0x00, 0xfe, 0x7f, 0xfe,
+ 0x7f, 0x00, 0x03, 0x00, 0x00, 0x80, 0x81, 0xff, 0xff, 0xff, 0xff, 0x81,
+ 0x01, 0x00, 0x00, 0x00, 0xe7, 0xff, 0x01, 0x80, 0xff, 0xe7, 0x00, 0x00,
+ 0x00, 0x00, 0xff, 0x03, 0xfc, 0x3f, 0xc0, 0xff, 0x00, 0x00, 0x00, 0x80,
+ 0x01, 0xf8, 0xff, 0xff, 0x1f, 0x80, 0x01, 0x00, 0x00, 0x80, 0xfc, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0x01, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x01, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x03, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00,
+ 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0xe0,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0xe0, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/queen_mask.bitmap b/gnu/games/chess/Xchess/queen_mask.bitmap
new file mode 100644
index 000000000000..76a5904e8340
--- /dev/null
+++ b/gnu/games/chess/Xchess/queen_mask.bitmap
@@ -0,0 +1,71 @@
+
+#define queen_mask_width 80
+#define queen_mask_height 80
+static char queen_mask_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x07, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x07, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xf0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x60, 0x00, 0xf0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01,
+ 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x03, 0xc0, 0x03,
+ 0xc0, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x03, 0xc0, 0x03, 0xc0, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0xf8, 0x03, 0xe0, 0x07, 0xc0, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0xf8, 0x03, 0xe0, 0x07, 0xc0, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0xf8, 0x01, 0xe0, 0x07, 0xc0, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01,
+ 0xe0, 0x07, 0xc0, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x01, 0xe0, 0x07,
+ 0x80, 0x07, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x01, 0xe0, 0x07, 0x80, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0x03, 0xe0, 0x07, 0x80, 0x07, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0x03, 0xf0, 0x0f, 0xc0, 0x07, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0x07, 0xf0, 0x0f, 0xc0, 0x07, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07,
+ 0xf0, 0x0f, 0xc0, 0x07, 0x00, 0x00, 0x7e, 0x00, 0xe0, 0x07, 0xf0, 0x0f,
+ 0xe0, 0x07, 0x00, 0x00, 0x7f, 0x00, 0xe0, 0x0f, 0xf0, 0x0f, 0xe0, 0x07,
+ 0x00, 0x1f, 0x7f, 0x00, 0xe0, 0x0f, 0xf0, 0x0f, 0xe0, 0x07, 0x80, 0x3f,
+ 0x7f, 0x00, 0xe0, 0x0f, 0xf0, 0x0f, 0xf0, 0x07, 0x80, 0x3f, 0x7f, 0x00,
+ 0xe0, 0x0f, 0xf0, 0x0f, 0xf0, 0x07, 0x80, 0x3f, 0xff, 0x00, 0xe0, 0x1f,
+ 0xf0, 0x0f, 0xf0, 0x07, 0x80, 0x3f, 0xfe, 0x00, 0xe0, 0x1f, 0xf0, 0x0f,
+ 0xf8, 0x07, 0x80, 0x1f, 0xfc, 0x01, 0xe0, 0x1f, 0xf8, 0x1f, 0xf8, 0x07,
+ 0x80, 0x1f, 0xf0, 0x03, 0xe0, 0x3f, 0xf8, 0x1f, 0xf8, 0x07, 0xc0, 0x0f,
+ 0xf0, 0x07, 0xe0, 0x3f, 0xf8, 0x1f, 0xfc, 0x07, 0xe0, 0x03, 0xe0, 0x07,
+ 0xe0, 0x3f, 0xf8, 0x1f, 0xfc, 0x07, 0xf0, 0x03, 0xe0, 0x0f, 0xe0, 0x7f,
+ 0xf8, 0x1f, 0xfc, 0x07, 0xf0, 0x03, 0xe0, 0x1f, 0xe0, 0x7f, 0xf8, 0x1f,
+ 0xfc, 0x07, 0xf8, 0x03, 0xe0, 0x1f, 0xe0, 0x7f, 0xf8, 0x1f, 0xfe, 0x07,
+ 0xf8, 0x03, 0xe0, 0x3f, 0xe0, 0x7f, 0xf8, 0x1f, 0xfe, 0x07, 0xfc, 0x03,
+ 0xe0, 0x3f, 0xe0, 0xff, 0xf8, 0x1f, 0xfe, 0x07, 0xfe, 0x03, 0xc0, 0x7f,
+ 0xe0, 0xff, 0xfc, 0x3f, 0xff, 0x07, 0xfe, 0x03, 0xc0, 0xff, 0xe0, 0xff,
+ 0xfd, 0x3f, 0xff, 0x07, 0xff, 0x03, 0xc0, 0xff, 0xe1, 0xff, 0xfd, 0xff,
+ 0xff, 0x87, 0xff, 0x03, 0xc0, 0xff, 0xe3, 0xff, 0xff, 0xff, 0xff, 0x87,
+ 0xff, 0x01, 0xc0, 0xff, 0xe7, 0xff, 0xff, 0xff, 0xff, 0xc7, 0xff, 0x01,
+ 0xc0, 0xff, 0xe7, 0xff, 0xff, 0xff, 0xff, 0xc7, 0xff, 0x01, 0x80, 0xff,
+ 0xef, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xff, 0x01, 0x80, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xe7, 0xff, 0x01, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xf7, 0xff, 0x01, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
+ 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00,
+ 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xfe,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xfe, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x7f, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x7f, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00,
+ 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0xf8,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0xf0, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x07, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x07, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00,
+ 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0xc0,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0xc0, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x03, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x07, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00,
+ 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0x00, 0xf0,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0x00, 0xf0, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/queen_outline.bitmap b/gnu/games/chess/Xchess/queen_outline.bitmap
new file mode 100644
index 000000000000..2527216b3966
--- /dev/null
+++ b/gnu/games/chess/Xchess/queen_outline.bitmap
@@ -0,0 +1,71 @@
+
+#define queen_outline_width 80
+#define queen_outline_height 80
+static char queen_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x60, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x80, 0x01,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x80, 0x01, 0x00, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x01, 0x80, 0x01, 0x80, 0x0d, 0x00, 0x00,
+ 0x00, 0x00, 0xb0, 0x01, 0xc0, 0x03, 0x80, 0x08, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0x00, 0x40, 0x02, 0x80, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
+ 0x40, 0x02, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x40, 0x02,
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x40, 0x02, 0x00, 0x03,
+ 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x40, 0x02, 0x00, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0x01, 0x40, 0x02, 0x80, 0x03, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x01, 0x40, 0x02, 0x80, 0x02, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01,
+ 0x60, 0x06, 0x80, 0x02, 0x00, 0x00, 0x00, 0x00, 0x40, 0x03, 0x20, 0x04,
+ 0xc0, 0x02, 0x00, 0x00, 0x1c, 0x00, 0x40, 0x02, 0x20, 0x04, 0x40, 0x02,
+ 0x00, 0x00, 0x36, 0x00, 0x40, 0x02, 0x20, 0x04, 0x40, 0x02, 0x00, 0x0e,
+ 0x22, 0x00, 0x40, 0x06, 0x20, 0x04, 0x60, 0x02, 0x00, 0x1b, 0x36, 0x00,
+ 0x40, 0x04, 0x20, 0x04, 0x20, 0x02, 0x00, 0x11, 0x3c, 0x00, 0x40, 0x04,
+ 0x20, 0x04, 0x20, 0x02, 0x00, 0x1b, 0x70, 0x00, 0x40, 0x0c, 0x20, 0x04,
+ 0x30, 0x02, 0x00, 0x0e, 0x60, 0x00, 0x40, 0x08, 0x20, 0x04, 0x10, 0x02,
+ 0x00, 0x03, 0xe0, 0x00, 0x40, 0x08, 0x30, 0x0c, 0x10, 0x02, 0x80, 0x03,
+ 0xc0, 0x01, 0x40, 0x18, 0x10, 0x08, 0x18, 0x02, 0x80, 0x01, 0x40, 0x01,
+ 0x40, 0x10, 0x10, 0x08, 0x08, 0x02, 0xc0, 0x01, 0x40, 0x03, 0x40, 0x10,
+ 0x10, 0x08, 0x08, 0x02, 0x60, 0x01, 0x40, 0x06, 0x40, 0x10, 0x10, 0x08,
+ 0x08, 0x02, 0x20, 0x01, 0x40, 0x04, 0x40, 0x30, 0x10, 0x08, 0x0c, 0x02,
+ 0x30, 0x01, 0xc0, 0x0c, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x18, 0x01,
+ 0x80, 0x18, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x08, 0x01, 0x80, 0x10,
+ 0x40, 0x60, 0x10, 0x08, 0x06, 0x02, 0x8c, 0x01, 0x80, 0x30, 0x40, 0x40,
+ 0x18, 0x18, 0x02, 0x02, 0x84, 0x00, 0x80, 0x20, 0x40, 0x40, 0x08, 0x10,
+ 0x02, 0x02, 0x86, 0x00, 0x80, 0x60, 0x40, 0xc0, 0x08, 0x10, 0x03, 0x02,
+ 0x83, 0x00, 0x80, 0xc1, 0x40, 0x80, 0x08, 0x10, 0x01, 0x02, 0x81, 0x00,
+ 0x00, 0x81, 0x40, 0x80, 0x08, 0x10, 0x01, 0x82, 0x81, 0x00, 0x00, 0x81,
+ 0x41, 0x80, 0x09, 0x90, 0x01, 0x82, 0x80, 0x00, 0x00, 0x01, 0x43, 0x00,
+ 0x09, 0x90, 0x00, 0xc2, 0xc0, 0x00, 0x00, 0x01, 0x42, 0x00, 0x09, 0x90,
+ 0x00, 0x62, 0x40, 0x00, 0x00, 0x01, 0x46, 0x00, 0x0f, 0xf0, 0x00, 0x22,
+ 0x40, 0x00, 0x00, 0x03, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x32, 0x40, 0x00,
+ 0x00, 0x02, 0x48, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x40, 0x00, 0x00, 0x02,
+ 0x58, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x40, 0x00, 0x00, 0x02, 0x70, 0x00,
+ 0x00, 0x00, 0x00, 0x0e, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x60, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00,
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x04, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x0c, 0x00, 0x00, 0xfe, 0x7f,
+ 0x00, 0x00, 0x30, 0x00, 0x00, 0x18, 0x00, 0xfc, 0x03, 0xc0, 0x3f, 0x00,
+ 0x10, 0x00, 0x00, 0x10, 0xfe, 0x07, 0x80, 0x01, 0xe0, 0x7f, 0x18, 0x00,
+ 0x00, 0x30, 0x03, 0x00, 0xe0, 0x07, 0x00, 0xc0, 0x0c, 0x00, 0x00, 0x60,
+ 0x18, 0x00, 0xf8, 0x1f, 0x00, 0x18, 0x06, 0x00, 0x00, 0x40, 0x7e, 0x00,
+ 0xe0, 0x07, 0x00, 0x7e, 0x02, 0x00, 0x00, 0x40, 0xff, 0x01, 0x80, 0x01,
+ 0x80, 0xff, 0x02, 0x00, 0x00, 0x40, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x7e,
+ 0x02, 0x00, 0x00, 0xc0, 0x18, 0x00, 0xfe, 0x7f, 0x00, 0x18, 0x03, 0x00,
+ 0x00, 0x80, 0x00, 0xfc, 0x03, 0xc0, 0x3f, 0x00, 0x01, 0x00, 0x00, 0x80,
+ 0xfe, 0x07, 0x00, 0x00, 0xe0, 0x7f, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00,
+ 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x60,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0xe0, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/queen_small.bitmap b/gnu/games/chess/Xchess/queen_small.bitmap
new file mode 100644
index 000000000000..d7ee50e9b820
--- /dev/null
+++ b/gnu/games/chess/Xchess/queen_small.bitmap
@@ -0,0 +1,15 @@
+
+#define queen_small_width 32
+#define queen_small_height 32
+static char queen_small_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x80, 0x80, 0x80, 0x00, 0x80, 0x80, 0x80, 0x00,
+ 0x80, 0x81, 0xc0, 0x00, 0x80, 0x81, 0xc0, 0x00, 0x00, 0xc1, 0x41, 0x00,
+ 0x00, 0xc1, 0x41, 0x00, 0x02, 0xc3, 0x61, 0x20, 0x06, 0xc3, 0x61, 0x30,
+ 0x04, 0xc3, 0x61, 0x10, 0x0c, 0xc3, 0x61, 0x18, 0x08, 0xc7, 0x71, 0x08,
+ 0x18, 0xc6, 0x31, 0x0c, 0x38, 0xc6, 0x31, 0x0e, 0x30, 0xce, 0x39, 0x06,
+ 0x70, 0xce, 0x39, 0x07, 0x60, 0xee, 0x3b, 0x03, 0xe0, 0xee, 0xbb, 0x03,
+ 0xe0, 0xff, 0xff, 0x03, 0xc0, 0xff, 0xff, 0x01, 0xc0, 0xff, 0xff, 0x01,
+ 0x80, 0xff, 0xff, 0x00, 0x80, 0xff, 0xff, 0x00, 0x00, 0xff, 0x7f, 0x00,
+ 0x80, 0xff, 0xff, 0x00, 0xf0, 0xff, 0xff, 0x07, 0xf0, 0xff, 0xff, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/queen_small_outline.bitmap b/gnu/games/chess/Xchess/queen_small_outline.bitmap
new file mode 100644
index 000000000000..0b624b9587bc
--- /dev/null
+++ b/gnu/games/chess/Xchess/queen_small_outline.bitmap
@@ -0,0 +1,15 @@
+
+#define queen_small_outline_width 32
+#define queen_small_outline_height 32
+static char queen_small_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x80, 0x80, 0x80, 0x00, 0x80, 0x80, 0x80, 0x00,
+ 0x80, 0x81, 0xc0, 0x00, 0x80, 0x81, 0xc0, 0x00, 0x00, 0xc1, 0x41, 0x00,
+ 0x00, 0x41, 0x41, 0x00, 0x02, 0x43, 0x61, 0x20, 0x06, 0x43, 0x61, 0x30,
+ 0x04, 0x43, 0x61, 0x10, 0x0c, 0x43, 0x61, 0x18, 0x08, 0x47, 0x71, 0x08,
+ 0x18, 0x46, 0x31, 0x0c, 0x38, 0x46, 0x31, 0x0e, 0x30, 0x4e, 0x39, 0x06,
+ 0x70, 0x4e, 0x29, 0x07, 0x60, 0x6a, 0x2b, 0x03, 0xe0, 0x2a, 0xab, 0x03,
+ 0xe0, 0x3b, 0xee, 0x03, 0x40, 0x00, 0x00, 0x01, 0xc0, 0x00, 0x80, 0x01,
+ 0x80, 0xfc, 0x9f, 0x00, 0x80, 0x01, 0xc0, 0x00, 0x00, 0x01, 0x40, 0x00,
+ 0x80, 0xfd, 0xdf, 0x00, 0xf0, 0x00, 0x80, 0x07, 0xf0, 0xff, 0xff, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/record.c b/gnu/games/chess/Xchess/record.c
new file mode 100644
index 000000000000..067cccbf1a1f
--- /dev/null
+++ b/gnu/games/chess/Xchess/record.c
@@ -0,0 +1,315 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:09 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/record.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * Deal with recording moves.
+ */
+
+#include "xchess.h"
+
+#undef smartass
+
+bool record_english = true;
+char *record_file = DEF_RECORD_FILE;
+int movenum = 0;
+bool saveflag = false;
+
+static char *colnames[] = { "qr", "qn", "qb", "q", "k", "kb", "kn", "kr" } ;
+static char *pcnames[] = { "P", "R", "N", "B", "Q", "K" } ;
+
+static char *movestring();
+static char *tstring();
+static FILE *backup;
+
+#define RECORD_HEADER "\n1 XChess Game Record0\n"
+
+void
+record_init(win)
+ windata *win;
+{
+ int i;
+
+ i = XTextWidth(win->medium, RECORD_HEADER,
+ sizeof(RECORD_HEADER) - 1);
+ i = (40 * win->small->max_bounds.width - i *
+ win->medium->max_bounds.width) /
+ win->medium->max_bounds.width / 2;
+ TxtGrab(win->display, win->recwin, "xchess", win->small, win->textback.pixel,
+ win->textcolor.pixel, win->cursorcolor.pixel);
+ TxtAddFont(win->display, win->recwin, 1, win->medium, win->textcolor.pixel);
+ for (; i > 0; i++)
+ TxtWriteStr(win->display, win->recwin, " ");
+ TxtWriteStr(win->display, win->recwin, RECORD_HEADER);
+
+ if (saveflag) {
+ if (!(backup = fopen(record_file, "w"))) {
+ perror(record_file);
+ saveflag = false;
+ } else {
+ fprintf(backup, "X Chess -- %s\n", datestring());
+ if (dispname2)
+ fprintf(backup, "\tWhite on %s, black on %s\n",
+ dispname1, dispname2);
+ else
+ fprintf(backup, "\tGame played on %s\n",
+ dispname1);
+ fprintf(backup, "\t%s\n", record_english ? "english" :
+ "algebraic");
+ fflush(backup);
+ }
+ }
+
+ movenum = 0;
+ return;
+}
+
+void
+record_reset()
+{
+ TxtWriteStr(win1->display, win1->recwin, "\n\n1 New Game0\n\n");
+ if (!oneboard) {
+ TxtWriteStr(win2->display, win2->recwin, "\n\n1 New Game0\n\n");
+ }
+ movenum = 0;
+ if (saveflag) {
+ fprintf(backup, "\n\nNew Game\n\n");
+ fflush(backup);
+ }
+ return;
+}
+
+void
+record_end(s)
+ char *s;
+{
+ char buf[BSIZE];
+
+ sprintf(buf, "\n%s\n", s);
+ TxtWriteStr(win1->display, win1->recwin, s);
+ if (!oneboard) {
+ TxtWriteStr(win2->display, win2->recwin, s);
+ }
+ if (saveflag) {
+ fprintf(backup, "\n%s\n", s);
+ fprintf(backup, "Time: white: %s, ", tstring(whiteseconds));
+ fprintf(backup, "black: %s\n", tstring(blackseconds));
+ fclose(backup);
+ }
+ return;
+}
+
+void
+record_save()
+{
+ move *m;
+ FILE *fp;
+ int i;
+ char *s;
+
+ if (!(fp = fopen(record_file, "w"))) {
+ perror(record_file);
+ return;
+ }
+ fprintf(fp, "X Chess -- %s\n", datestring());
+ if (dispname2)
+ fprintf(fp, "\tWhite on %s, black on %s\n",
+ dispname1, dispname2);
+ else
+ fprintf(fp, "\tGame played on %s\n", dispname1);
+ fprintf(fp, "\t%s\n", record_english ? "english" : "algebraic");
+
+ for (m = moves, i = 1; m; i++) {
+ s = movestring(m);
+ fprintf(fp, "%2d. %-16s ", i, s);
+ m = m->next;
+ if (m)
+ s = movestring(m);
+ else
+ s = "";
+ fprintf(fp, "%s\n", s);
+ if (m)
+ m = m->next;
+ }
+ fclose(fp);
+ return;
+}
+
+void
+record_move(m)
+ move *m;
+{
+ char *s, buf[BSIZE];
+
+ s = movestring(m);
+
+ if (m->piece.color == WHITE) {
+ movenum++;
+ sprintf(buf, "%2d. %-16s ", movenum, s);
+ } else {
+ sprintf(buf, "%s\n", s);
+ }
+ TxtWriteStr(win1->display, win1->recwin, buf);
+ if (!oneboard) {
+ TxtWriteStr(win2->display, win2->recwin, buf);
+ }
+ if (saveflag) {
+ fprintf(backup, "%s", buf);
+ fflush(backup);
+ }
+
+ return;
+}
+
+void
+record_back()
+{
+ extern move *lastmove;
+ move *m = lastmove;
+ char *s = movestring(m);
+ char buf[BSIZE];
+ long i;
+
+ if (m->piece.color == WHITE) {
+ sprintf(buf, "%2d. %-16s ", movenum, s);
+ } else {
+ sprintf(buf, "%s\n", s);
+ }
+ s = buf;
+ for (i = 0; *s != '\0'; i++)
+ *s++ = ''; /* control H, backspace */
+
+ TxtWriteStr(win1->display, win1->recwin, buf);
+ if (!oneboard) {
+ TxtWriteStr(win2->display, win2->recwin, buf);
+ }
+
+ if (nexttomove == BLACK)
+ movenum--;
+ if (saveflag) {
+ fseek(backup, -i, 1);
+ fflush(backup);
+ }
+
+ return;
+}
+
+static char *
+movestring(m)
+ move *m;
+{
+ int fy, ty;
+ static char buf[BSIZE];
+
+ if (!record_english || (m->piece.color == WHITE)) {
+ fy = SIZE - m->fromy;
+ ty = SIZE - m->toy;
+ } else {
+ fy = m->fromy + 1;
+ ty = m->toy + 1;
+ }
+
+ switch (m->type) {
+ case MOVE:
+ if (record_english)
+ sprintf(buf, "%s/%s%d-%s%d%s", pcnames[(int) m->piece.
+ type], colnames[m->fromx], fy,
+ colnames[m->tox], ty, m->check ? "+" :
+ "");
+ else
+ sprintf(buf, "%c%d%c%d", 'a' + m->fromx, fy, 'a' +
+ m->tox, ty);
+ break;
+ case CAPTURE:
+ if (record_english)
+ sprintf(buf, "%s/%s%dx%s/%s%d%s%s",
+ pcnames[(int) m->piece.type],
+ colnames[m->fromx], fy,
+ pcnames[(int) m->taken.type],
+ colnames[m->tox], ty,
+ m->enpassant ? "e.p." : "",
+ m->check ? "+" : "");
+ else
+ sprintf(buf, "%c%d%c%d", 'a' + m->fromx, fy, 'a' +
+ m->tox, ty);
+ break;
+
+ case KCASTLE:
+ if (record_english)
+ sprintf(buf, "O-O%s", m->check ? "ch" : "");
+ else if (m->piece.color == WHITE)
+ strcpy(buf, "e1g1");
+ else
+ strcpy(buf, "e8g8");
+ break;
+
+ case QCASTLE:
+ if (record_english)
+ sprintf(buf, "O-O-O%s", m->check ? "ch" : "");
+ else if (m->piece.color == WHITE)
+ strcpy(buf, "e1c1");
+ else
+ strcpy(buf, "e8c8");
+ break;
+
+ default:
+ sprintf(buf, "something strange");
+ break;
+ }
+ if ((m->piece.type == PAWN) && (((m->piece.color == BLACK) &&
+ (m->toy == 7)) || ((m->piece.color == WHITE) &&
+ (m->toy == 0))))
+ strcat(buf, "(Q)");
+
+#ifdef smartass
+ if (!(random() % 50))
+ strcat(buf, "?");
+ else if (!(random() % 50))
+ strcat(buf, "!");
+ else if (!(random() % 500))
+ strcat(buf, "???");
+ else if (!(random() % 500))
+ strcat(buf, "!!!");
+#endif smartass
+
+ return (buf);
+}
+
+static char *
+tstring(s)
+ int s;
+{
+ static char buf[64];
+
+ if (s > 3600)
+ sprintf(buf, "%dh %dm %ds", s / 3600, (s % 3600) / 60, s % 60);
+ else if (s > 60)
+ sprintf(buf, "%dm %ds", (s % 3600) / 60, s % 60);
+ else
+ sprintf(buf, "%ds", s);
+ return (buf);
+}
+
diff --git a/gnu/games/chess/Xchess/rook.bitmap b/gnu/games/chess/Xchess/rook.bitmap
new file mode 100644
index 000000000000..f274614eb9cb
--- /dev/null
+++ b/gnu/games/chess/Xchess/rook.bitmap
@@ -0,0 +1,71 @@
+
+#define rook_width 80
+#define rook_height 80
+static char rook_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf8, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x01, 0xf8, 0xff, 0x00, 0x3c,
+ 0x00, 0x00, 0x00, 0x80, 0xff, 0x01, 0xf8, 0xff, 0x00, 0xfc, 0x0f, 0x00,
+ 0x00, 0xc0, 0xff, 0x01, 0xf8, 0xff, 0x00, 0xfc, 0x1f, 0x00, 0x00, 0xc0,
+ 0xff, 0x01, 0xf8, 0xff, 0x00, 0xfc, 0x1f, 0x00, 0x00, 0xc0, 0xff, 0x01,
+ 0xf8, 0xff, 0x00, 0xfc, 0x1f, 0x00, 0x00, 0xc0, 0xff, 0x01, 0xff, 0xff,
+ 0x07, 0xfc, 0x1f, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0x01, 0x00, 0xfc, 0xfd,
+ 0x1f, 0x00, 0x00, 0xc0, 0xff, 0x07, 0xfc, 0xff, 0x01, 0xff, 0x1f, 0x00,
+ 0x00, 0xc0, 0x1f, 0xf0, 0xff, 0xff, 0x7f, 0xc0, 0x1f, 0x00, 0x00, 0x40,
+ 0xc0, 0xff, 0x07, 0x00, 0xff, 0x1f, 0x10, 0x00, 0x00, 0xc0, 0xff, 0x1f,
+ 0xf0, 0x7f, 0xc0, 0xff, 0x1f, 0x00, 0x00, 0xc0, 0x7f, 0xc0, 0xfd, 0xff,
+ 0x1d, 0xf0, 0x1f, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff,
+ 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff,
+ 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x7f, 0x00, 0x00, 0xf0, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
+ 0xff, 0xfe, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfe,
+ 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfe, 0xff, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfe, 0xff, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfe, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0xff, 0xff, 0xfe, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff,
+ 0xff, 0xfe, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfe,
+ 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfe, 0xff, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfe, 0xff, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfe, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0xff, 0xff, 0xfe, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff,
+ 0x0f, 0x80, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0xe0, 0x3f,
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff,
+ 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff,
+ 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0xff, 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff,
+ 0xfd, 0xff, 0xfd, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfd, 0xff, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfd, 0xff, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfd, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0xff, 0xff, 0xfd, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff,
+ 0xff, 0xfd, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfd,
+ 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfd, 0xff, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfd, 0xff, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfd, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0xff, 0xff, 0xfd, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff,
+ 0xff, 0xfd, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xfd,
+ 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
+ 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x07, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00,
+ 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x60,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x20, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x3f, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/rook_mask.bitmap b/gnu/games/chess/Xchess/rook_mask.bitmap
new file mode 100644
index 000000000000..c04441655879
--- /dev/null
+++ b/gnu/games/chess/Xchess/rook_mask.bitmap
@@ -0,0 +1,71 @@
+
+#define rook_mask_width 80
+#define rook_mask_height 80
+static char rook_mask_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xfc, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xfc, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x03, 0xfc, 0xff,
+ 0x01, 0x7e, 0x00, 0x00, 0x00, 0xc0, 0xff, 0x03, 0xfc, 0xff, 0x01, 0xfe,
+ 0x1f, 0x00, 0x00, 0xe0, 0xff, 0x03, 0xfc, 0xff, 0x01, 0xfe, 0x3f, 0x00,
+ 0x00, 0xe0, 0xff, 0x03, 0xfc, 0xff, 0x01, 0xfe, 0x3f, 0x00, 0x00, 0xe0,
+ 0xff, 0x03, 0xfc, 0xff, 0x1f, 0xfe, 0x3f, 0x00, 0x00, 0xe0, 0xff, 0x83,
+ 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x3f, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x3f, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00,
+ 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0xe0,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0xe0, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x3f, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x3f, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff,
+ 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff,
+ 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff,
+ 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff,
+ 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff,
+ 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff,
+ 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff,
+ 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00,
+ 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00,
+ 0xe0, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff,
+ 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x01, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00,
+ 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x00, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x0f, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x1f, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00,
+ 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xf0,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xf0, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x7f, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x7f, 0x00, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00,
+ 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/rook_outline.bitmap b/gnu/games/chess/Xchess/rook_outline.bitmap
new file mode 100644
index 000000000000..f30107a3f277
--- /dev/null
+++ b/gnu/games/chess/Xchess/rook_outline.bitmap
@@ -0,0 +1,71 @@
+
+#define rook_outline_width 80
+#define rook_outline_height 80
+static char rook_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf8, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x01, 0x08, 0x80, 0x00, 0x3c,
+ 0x00, 0x00, 0x00, 0x80, 0x3f, 0x01, 0x08, 0x80, 0x00, 0xe4, 0x0f, 0x00,
+ 0x00, 0xc0, 0x00, 0x01, 0x08, 0x80, 0x00, 0x04, 0x18, 0x00, 0x00, 0x40,
+ 0x00, 0x01, 0x08, 0x80, 0x00, 0x04, 0x10, 0x00, 0x00, 0x40, 0x00, 0x01,
+ 0x08, 0x80, 0x00, 0x04, 0x10, 0x00, 0x00, 0x40, 0x00, 0x01, 0x0f, 0x80,
+ 0x07, 0x04, 0x10, 0x00, 0x00, 0x40, 0x00, 0xfd, 0x01, 0x00, 0xfc, 0x05,
+ 0x10, 0x00, 0x00, 0x40, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x10, 0x00,
+ 0x00, 0x40, 0x00, 0x00, 0xfc, 0xff, 0x01, 0x00, 0x10, 0x00, 0x00, 0x40,
+ 0x00, 0xf0, 0x07, 0x00, 0x7f, 0x00, 0x10, 0x00, 0x00, 0x40, 0xc0, 0x1f,
+ 0x00, 0x00, 0xc0, 0x1f, 0x10, 0x00, 0x00, 0xc0, 0x7f, 0x00, 0x02, 0x00,
+ 0x02, 0xf0, 0x1f, 0x00, 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10, 0x00, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x00, 0x02, 0x00, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
+ 0x02, 0x00, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x02, 0x00,
+ 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10, 0x00, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x80, 0xff, 0xff, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff,
+ 0x00, 0x01, 0xf8, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x01,
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x01, 0x00, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x00, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
+ 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x01,
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x01, 0x00, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x00, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
+ 0xf0, 0x7f, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0x1f, 0xc0,
+ 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10, 0x00, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x00, 0x02, 0x00, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
+ 0x02, 0x00, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x02, 0x00,
+ 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10, 0x00, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x02, 0x00, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x00, 0x02, 0x00, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
+ 0x02, 0x00, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff,
+ 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x02, 0x00, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
+ 0x00, 0x02, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x02,
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x02, 0x00, 0x10,
+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
+ 0x40, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
+ 0x00, 0x02, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x02,
+ 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0x1f,
+ 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00,
+ 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x07, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00,
+ 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x60,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x20, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x20, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x3f, 0x00, 0x00, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/rook_small.bitmap b/gnu/games/chess/Xchess/rook_small.bitmap
new file mode 100644
index 000000000000..ddee75660d4b
--- /dev/null
+++ b/gnu/games/chess/Xchess/rook_small.bitmap
@@ -0,0 +1,15 @@
+
+#define rook_small_width 32
+#define rook_small_height 32
+static char rook_small_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x73, 0xce, 0x03, 0xc0, 0x73, 0xce, 0x03, 0xc0, 0x73, 0xce, 0x03,
+ 0xc0, 0x73, 0xce, 0x03, 0xc0, 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x00,
+ 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
+ 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
+ 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
+ 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
+ 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
+ 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
+ 0xe0, 0xff, 0xff, 0x07, 0xe0, 0xff, 0xff, 0x07, 0xe0, 0xff, 0xff, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/rook_small_outline.bitmap b/gnu/games/chess/Xchess/rook_small_outline.bitmap
new file mode 100644
index 000000000000..523521b963b7
--- /dev/null
+++ b/gnu/games/chess/Xchess/rook_small_outline.bitmap
@@ -0,0 +1,15 @@
+
+#define rook_small_outline_width 32
+#define rook_small_outline_height 32
+static char rook_small_outline_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x73, 0xce, 0x03, 0x40, 0x52, 0x4a, 0x02, 0x40, 0x52, 0x4a, 0x02,
+ 0x40, 0x52, 0x4a, 0x02, 0xc0, 0xff, 0xff, 0x03, 0x00, 0x01, 0x80, 0x00,
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00,
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00,
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00,
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00,
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00,
+ 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x80, 0x00,
+ 0xe0, 0xff, 0xff, 0x07, 0x20, 0x00, 0x00, 0x04, 0xe0, 0xff, 0xff, 0x07,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/scrollText.c b/gnu/games/chess/Xchess/scrollText.c
new file mode 100644
index 000000000000..847b41c622af
--- /dev/null
+++ b/gnu/games/chess/Xchess/scrollText.c
@@ -0,0 +1,1877 @@
+/*
+ * A Scrollable Text Output Window
+ *
+ * David Harrison
+ * University of California, Berkeley
+ * 1986
+ *
+ * The following is an implementation for a scrollable text output
+ * system. It handles exposure events only (other interactions are
+ * under user control). For scrolling, a always present scroll bar
+ * is implemented. It detects size changes and compensates accordingly.
+ */
+
+#include <X11/X.h>
+#include <X11/Xlib.h>
+#include <X11/X10.h>
+#include <sys/types.h>
+#include "scrollText.h"
+
+extern char *malloc();
+extern char *realloc();
+#define alloc(type) (type *) malloc(sizeof(type))
+#define numalloc(type, num) (type *) malloc((unsigned) (num * sizeof(type)))
+#define MAXINT 2147483647
+
+extern XAssocTable *XCreateAssocTable();
+extern caddr_t XLookUpAssoc();
+
+static XAssocTable *textWindows = (XAssocTable *) 0;
+
+#define NOOPTION -1 /* Option hasn't been set yet */
+#define NORMSCROLL 0 /* Smooth scroll on LineToTop and TopToHere */
+#define JUMPSCROLL 1 /* Jump scrolling on LineToTop and TopToHere */
+
+static int ScrollOption = NOOPTION;
+
+typedef char *Generic;
+
+#define DEFAULT_GC textInfo->fontGC[textInfo->curFont]
+
+#define BARSIZE 15
+#define BARBORDER 1
+#define MAXFONTS 8
+#define INITBUFSIZE 1024
+#define INITLINES 50
+#define INITEXPARY 50
+#define XPADDING 2
+#define YPADDING 2
+#define INTERLINE 5
+#define INTERSPACE 1
+#define CURSORWIDTH 2
+#define EXPANDPERCENT 40
+#define BUFSIZE 1024
+#define CUROFFSET 1
+#define MAXFOREIGN 250
+#define NOINDEX -1
+
+/* The wrap line indicator */
+#define WRAPINDSIZE 7
+#define STEMOFFSET 5
+#define arrow_width 7
+#define arrow_height 5
+static char arrow_bits[] = {
+ 0x24, 0x26, 0x3f, 0x06, 0x04};
+
+#define NEWLINE '\n'
+#define BACKSPACE '\010'
+#define NEWFONT '\006'
+#define LOWCHAR '\040'
+#define HIGHCHAR '\176'
+
+#define CHARMASK 0x00ff /* Character mask */
+#define FONTMASK 0x0700 /* Character font */
+#define FONTSHIFT 8 /* Shift amount */
+
+#define WRAPFLAG 0x01 /* Line wrap flag */
+
+/*
+ * Lines are represented by a pointer into the overall array of
+ * 16-bit characters. The lower eight bits is used to indicate the character
+ * (in ASCII), and the next two bits are used to indicate the font
+ * the character should be drawn in.
+ */
+
+typedef struct txtLine {
+ int lineLength; /* Current line length */
+ int lineHeight; /* Full height of line in pixels */
+ int lineBaseLine; /* Current baseline of the line */
+ int lineWidth; /* Drawing position at end of line */
+ int lineText; /* Offset into master buffer */
+ int lineFlags; /* Line wrap flag is here */
+};
+
+
+/*
+ * For ExposeCopy events, we queue up the redraw requests collapsing
+ * them into line redraw requests until the CopyExpose event arrives.
+ * The queue is represented as a dynamic array of the following
+ * structure:
+ */
+
+typedef struct expEvent {
+ int lineIndex; /* Index of line to redraw */
+ int ypos; /* Drawing position of line */
+};
+
+
+/*
+ * The text buffer is represented using a dynamic counted array
+ * of 16-bit quantities. This array expands as needed.
+ * For the screen representation, a dynamic counted array
+ * of line structures is used. This array points into the
+ * text buffer to denote the start of each line and its parameters.
+ * The windows are configured as one overall window which contains
+ * the scroll bar as a sub-window along its right edge. Thus,
+ * the text drawing space is actually w-BARSIZE.
+ */
+
+#define NOTATBOTTOM 0x01 /* Need to scroll to bottom before appending */
+#define FONTNUMWAIT 0x02 /* Waiting for font number */
+#define COPYEXPOSE 0x04 /* Need to process a copy expose event */
+#define SCREENWRONG 0x08 /* TxtJamStr has invalidated screen contents */
+
+typedef struct txtWin {
+ /* Basic text buffer */
+ int bufAlloc; /* Allocated size of buffer */
+ int bufSpot; /* Current writing position in buffer */
+ short *mainBuffer; /* Main buffer of text */
+
+ /* Line information */
+ int numLines; /* Number of display lines in buffer */
+ int allocLines; /* Number of lines allocated */
+ struct txtLine **txtBuffer; /* Dynamic array of lines */
+
+ /* Current Window display information */
+ Window mainWindow; /* Text display window */
+ Window scrollBar; /* Subwindow for scroll bar */
+ Pixmap arrowMap; /* line wrap indicator */
+ int bgPix, fgPix; /* Background and cursor */
+ GC CursorGC; /* gc for the cursor */
+ GC bgGC; /* gc for erasing things */
+ GC fontGC[MAXFONTS]; /* gc for doing fonts */
+ XFontStruct theFonts[MAXFONTS];/* Display fonts */
+ int theColors[MAXFONTS]; /* foregrounds of the fonts */
+ int curFont; /* current font for tracking */
+ int w, h; /* Current size */
+ int startLine; /* Top line in display */
+ int endLine; /* Bottom line in display */
+ int bottomSpace; /* Space at bottom of screen */
+ int flagWord; /* If non-zero, not at end */
+
+ /* For handling ExposeCopy events */
+ int exposeSize; /* Current size of array */
+ int exposeAlloc; /* Allocated size */
+ struct expEvent **exposeAry;/* Array of line indices */
+
+ /* Drawing position information */
+ int curLine; /* Current line in buffer */
+ int curX; /* Current horizontal positi */
+ int curY; /* Current vertical drawing */
+};
+
+/* Flags for the various basic character handling functions */
+
+#define DODISP 0x01 /* Update the display */
+#define NONEWLINE 0x02 /* Dont append newline */
+
+
+
+static int InitLine(newLine)
+struct txtLine *newLine; /* Newly created line structure */
+/*
+ * This routine initializes a newly created line structure.
+ */
+{
+ newLine->lineLength = 0;
+ newLine->lineHeight = 0;
+ newLine->lineBaseLine = 0;
+ newLine->lineWidth = XPADDING;
+ newLine->lineText = NOINDEX;
+ newLine->lineFlags = 0;
+ return 1;
+}
+
+
+
+
+int TxtGrab(display, txtWin, program, mainFont, bg, fg, cur)
+Display *display; /* display window is on */
+Window txtWin; /* Window to take over as scrollable text */
+char *program; /* Program name for Xdefaults */
+XFontStruct *mainFont; /* Primary text font */
+int bg, fg, cur; /* Background, foreground, and cursor colors */
+/*
+ * This routine takes control of 'txtWin' and makes it into a scrollable
+ * text output window. It will create a sub-window for the scroll bar
+ * with a background of 'bg' and an bar with color 'fg'. Both fixed width
+ * and variable width fonts are supported. Additional fonts can be loaded
+ * using 'TxtAddFont'. Returns 0 if there were problems, non-zero if
+ * everything went ok.
+ */
+{
+ struct txtWin *newWin; /* Text package specific information */
+ XWindowAttributes winInfo; /* Window information */
+ int index;
+ XGCValues gc_val;
+
+ if (textWindows == (XAssocTable *) 0) {
+ textWindows = XCreateAssocTable(32);
+ if (textWindows == (XAssocTable *) 0) return(0);
+ }
+ if (XGetWindowAttributes(display, txtWin, &winInfo) == 0) return 0;
+
+ if (ScrollOption == NOOPTION) {
+ /* Read to see if the user wants jump scrolling or not */
+ if (XGetDefault(display, program, "JumpScroll")) {
+ ScrollOption = JUMPSCROLL;
+ } else {
+ ScrollOption = NORMSCROLL;
+ }
+ }
+
+ /* Initialize local structure */
+ newWin = alloc(struct txtWin);
+
+ /* Initialize arrow pixmap */
+ newWin->arrowMap = XCreatePixmapFromBitmapData(display, txtWin,
+ arrow_bits,
+ arrow_width, arrow_height,
+ cur, bg,
+ DisplayPlanes(display, 0));
+
+ newWin->bufAlloc = INITBUFSIZE;
+ newWin->bufSpot = 0;
+ newWin->mainBuffer = numalloc(short, INITBUFSIZE);
+
+ newWin->numLines = 1;
+ newWin->allocLines = INITLINES;
+ newWin->txtBuffer = numalloc(struct txtLine *, INITLINES);
+ for (index = 0; index < INITLINES; index++) {
+ newWin->txtBuffer[index] = alloc(struct txtLine);
+ InitLine(newWin->txtBuffer[index]);
+ }
+
+ /* Window display information */
+ newWin->mainWindow = txtWin;
+ newWin->w = winInfo.width;
+ newWin->h = winInfo.height;
+ newWin->startLine = 0;
+ newWin->endLine = 0;
+ newWin->bottomSpace = winInfo.height
+ - YPADDING - mainFont->ascent - mainFont->descent - INTERLINE;
+ newWin->flagWord = 0;
+ newWin->bgPix = bg;
+ newWin->fgPix = fg;
+
+ /* Scroll Bar Creation */
+ newWin->scrollBar = XCreateSimpleWindow(display, txtWin,
+ winInfo.width - BARSIZE,
+ 0, BARSIZE - (2*BARBORDER),
+ winInfo.height - (2*BARBORDER),
+ BARBORDER,
+ fg, bg);
+ XSelectInput(display, newWin->scrollBar, ExposureMask|ButtonReleaseMask);
+ XMapRaised(display, newWin->scrollBar);
+
+ /* Font and Color Initialization */
+ newWin->theFonts[0] = *mainFont;
+ newWin->theColors[0] = fg;
+ gc_val.function = GXcopy;
+ gc_val.plane_mask = AllPlanes;
+ gc_val.foreground = fg;
+ gc_val.background = bg;
+ gc_val.graphics_exposures = 1;
+ gc_val.font = mainFont->fid;
+ gc_val.line_width = 1;
+ gc_val.line_style = LineSolid;
+
+ newWin->fontGC[0] = XCreateGC(display, txtWin,
+ GCFunction | GCPlaneMask |
+ GCForeground | GCBackground |
+ GCGraphicsExposures | GCFont,
+ &gc_val);
+
+ gc_val.foreground = cur;
+ newWin->CursorGC = XCreateGC(display, txtWin,
+ GCFunction | GCPlaneMask |
+ GCForeground | GCBackground |
+ GCLineStyle | GCLineWidth,
+ &gc_val);
+
+ gc_val.foreground = bg;
+ newWin->bgGC = XCreateGC(display, txtWin,
+ GCFunction | GCPlaneMask |
+ GCForeground | GCBackground |
+ GCGraphicsExposures | GCFont,
+ &gc_val);
+
+
+ for (index = 1; index < MAXFONTS; index++) {
+ newWin->theFonts[index].fid = 0;
+ newWin->fontGC[index] = 0;
+ }
+
+
+ /* Initialize size of first line */
+ newWin->txtBuffer[0]->lineHeight = newWin->theFonts[0].ascent +
+ newWin->theFonts[0].descent;
+ newWin->txtBuffer[0]->lineText = 0;
+
+ /* ExposeCopy array initialization */
+ newWin->exposeSize = 0;
+ newWin->exposeAlloc = INITEXPARY;
+ newWin->exposeAry = numalloc(struct expEvent *, INITEXPARY);
+ for (index = 0; index < newWin->exposeAlloc; index++)
+ newWin->exposeAry[index] = alloc(struct expEvent);
+ /* Put plus infinity in last slot for sorting purposes */
+ newWin->exposeAry[0]->lineIndex = MAXINT;
+
+ /* Drawing Position Information */
+ newWin->curLine = 0;
+ newWin->curX = 0;
+ newWin->curY = YPADDING + mainFont->ascent + mainFont->descent;
+
+ /* Attach it to both windows */
+ XMakeAssoc(display, textWindows, (XID) txtWin, (caddr_t) newWin);
+ XMakeAssoc(display, textWindows, (XID) newWin->scrollBar, (caddr_t) newWin);
+ return 1;
+}
+
+
+int TxtRelease(display, w)
+Display *display;
+Window w; /* Window to release */
+/*
+ * This routine releases all resources associated with the
+ * specified window which are consumed by the text
+ * window package. This includes the entire text buffer, line start
+ * array, and the scroll bar window. However, the window
+ * itself is NOT destroyed. The routine will return zero if
+ * the window is not owned by the text window package.
+ */
+{
+ struct txtWin *textInfo;
+ int index;
+
+ if ((textInfo = (struct txtWin *) XLookUpAssoc(display,
+ textWindows, (XID) w)) == 0)
+ return 0;
+
+ for (index = 0; index < MAXFONTS; index++)
+ if (textInfo->fontGC[index] != 0)
+ XFreeGC(display, textInfo->fontGC[index]);
+
+ free((Generic) textInfo->mainBuffer);
+ for (index = 0; index < textInfo->numLines; index++) {
+ free((Generic) textInfo->txtBuffer[index]);
+ }
+ free((Generic) textInfo->txtBuffer);
+ XDestroyWindow(display, textInfo->scrollBar);
+ for (index = 0; index < textInfo->exposeSize; index++) {
+ free((Generic) textInfo->exposeAry[index]);
+ }
+ free((Generic) textInfo->exposeAry);
+ XDeleteAssoc(display, textWindows, (XID) w);
+ free((Generic) textInfo);
+ return 1;
+}
+
+
+
+static int RecompBuffer(textInfo)
+struct txtWin *textInfo; /* Text window information */
+/*
+ * This routine recomputes all line breaks in a buffer after
+ * a change in window size or font. This is done by throwing
+ * away the old line start array and recomputing it. Although
+ * a lot of this work is also done elsewhere, it has been included
+ * inline here for efficiency.
+ */
+{
+ int startPos, endSize, linenum;
+ register int index, chsize, curfont;
+ register short *bufptr;
+ register XFontStruct *fontptr;
+ register struct txtLine *lineptr;
+ char theChar;
+
+ /* Record the old position so we can come back to it */
+ for (startPos = textInfo->txtBuffer[textInfo->startLine]->lineText;
+ (startPos > 0) && (textInfo->mainBuffer[startPos] != '\n');
+ startPos--)
+ /* null loop body */;
+
+ /* Clear out the old line start array */
+ for (index = 0; index < textInfo->numLines; index++) {
+ InitLine(textInfo->txtBuffer[index]);
+ }
+
+ /* Initialize first line */
+ textInfo->txtBuffer[0]->lineHeight =
+ textInfo->theFonts[0].ascent + textInfo->theFonts[0].descent;
+ textInfo->txtBuffer[0]->lineText = 0;
+
+ /* Process the text back into lines */
+ endSize = textInfo->w - BARSIZE - WRAPINDSIZE;
+ bufptr = textInfo->mainBuffer;
+ lineptr = textInfo->txtBuffer[0];
+ linenum = 0;
+ fontptr = &(textInfo->theFonts[0]);
+ curfont = 0;
+ for (index = 0; index < textInfo->bufSpot; index++) {
+ theChar = bufptr[index] & CHARMASK;
+
+ if ((bufptr[index] & FONTMASK) != curfont) {
+ int newFontNum, heightDiff;
+
+ /* Switch fonts */
+ newFontNum = (bufptr[index] & FONTMASK) >> FONTSHIFT;
+ if (textInfo->theFonts[newFontNum].fid != 0) {
+ /* Valid font */
+ curfont = bufptr[index] & FONTMASK;
+ fontptr = &(textInfo->theFonts[newFontNum]);
+ heightDiff = (fontptr->ascent + fontptr->descent) -
+ lineptr->lineHeight;
+ if (heightDiff < 0) heightDiff = 0;
+ lineptr->lineHeight += heightDiff;
+ }
+ }
+ if (theChar == '\n') {
+ /* Handle new line */
+ if (linenum >= textInfo->allocLines-1)
+ /* Expand number of lines */
+ ExpandLines(textInfo);
+ linenum++;
+ lineptr = textInfo->txtBuffer[linenum];
+ /* Initialize next line */
+ lineptr->lineHeight = fontptr->ascent + fontptr->descent;
+ lineptr->lineText = index+1;
+ /* Check to see if its the starting line */
+ if (index == startPos) textInfo->startLine = linenum;
+ } else {
+ /* Handle normal character */
+ chsize = CharSize(textInfo, linenum, index);
+ if (lineptr->lineWidth + chsize > endSize) {
+ /* Handle line wrap */
+ lineptr->lineFlags |= WRAPFLAG;
+ if (linenum >= textInfo->allocLines-1)
+ /* Expand number of lines */
+ ExpandLines(textInfo);
+ linenum++;
+ lineptr = textInfo->txtBuffer[linenum];
+ /* Initialize next line */
+ lineptr->lineHeight = fontptr->ascent + fontptr->descent;
+ lineptr->lineText = index;
+ lineptr->lineLength = 1;
+ lineptr->lineWidth += chsize;
+ } else {
+ /* Handle normal addition of character */
+ lineptr->lineLength += 1;
+ lineptr->lineWidth += chsize;
+ }
+ }
+ }
+ /* We now have a valid line array. Let's clean up some other fields. */
+ textInfo->numLines = linenum+1;
+ if (startPos == 0) {
+ textInfo->startLine = 0;
+ }
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ textInfo->curLine = linenum;
+ /* Check to see if we are at the bottom */
+ if (textInfo->endLine >= textInfo->numLines-1) {
+ textInfo->curY = textInfo->h - textInfo->bottomSpace -
+ lineptr->lineHeight;
+ textInfo->flagWord &= (~NOTATBOTTOM);
+ } else {
+ textInfo->flagWord |= NOTATBOTTOM;
+ }
+ return 1;
+}
+
+
+
+
+int TxtAddFont(display, textWin, fontNumber, newFont, newColor)
+Display *display;
+Window textWin; /* Scrollable text window */
+int fontNumber; /* Place to add font (0-7) */
+XFontStruct *newFont; /* Font to add */
+int newColor; /* Color of font */
+/*
+ * This routine loads a new font so that it can be used in a previously
+ * created text window. There are eight font slots numbered 0 through 7.
+ * If there is already a font in the specified slot, it will be replaced
+ * and an automatic redraw of the window will take place. See TxtWriteStr
+ * for details on using alternate fonts. The color specifies the foreground
+ * color of the text. The default foreground color is used if this
+ * parameter is TXT_NO_COLOR. Returns a non-zero value if
+ * everything went well.
+ */
+{
+ struct txtWin *textInfo;
+ int redrawFlag;
+ XGCValues gc_val;
+
+ if ((fontNumber < 0) || (fontNumber >= MAXFONTS)) return 0;
+ if ((textInfo = (struct txtWin *)
+ XLookUpAssoc(display, textWindows, (XID) textWin)) == 0)
+ return 0;
+ if (newColor == TXT_NO_COLOR) {
+ newColor = textInfo->fgPix;
+ }
+
+ gc_val.font = newFont->fid;
+ gc_val.foreground = newColor;
+ gc_val.background = textInfo->bgPix;
+ gc_val.plane_mask = AllPlanes;
+ gc_val.graphics_exposures = 1;
+ gc_val.function = GXcopy;
+
+ if (textInfo->fontGC[fontNumber] != 0)
+ {
+ XChangeGC(display, textInfo->fontGC[fontNumber],
+ GCFont | GCForeground, &gc_val);
+ }
+ else
+ textInfo->fontGC[fontNumber] = XCreateGC(display, textWin,
+ GCFont |
+ GCForeground |
+ GCBackground |
+ GCFunction |
+ GCPlaneMask |
+ GCGraphicsExposures,
+ &gc_val);
+
+
+ redrawFlag = (textInfo->theFonts[fontNumber].fid != 0) &&
+ (((newFont) && (newFont->fid != textInfo->theFonts[fontNumber].fid)) ||
+ (newColor != textInfo->theColors[fontNumber]));
+ if (newFont) {
+ textInfo->theFonts[fontNumber] = *newFont;
+ }
+ textInfo->theColors[fontNumber] = newColor;
+
+ if (redrawFlag) {
+ RecompBuffer(textInfo);
+ XClearWindow(display, textWin);
+ TxtRepaint(display, textWin);
+ }
+ return 1;
+}
+
+
+
+int TxtWinP(display, w)
+Display *display;
+Window w;
+/*
+ * Returns a non-zero value if the window has been previously grabbed
+ * using TxtGrab and 0 if it has not.
+ */
+{
+ if (XLookUpAssoc(display, textWindows, (XID) w))
+ return(1);
+ else return(0);
+}
+
+
+
+static int FindEndLine(textInfo, botSpace)
+struct txtWin *textInfo;
+int *botSpace;
+/*
+ * Given the starting line in 'textInfo->startLine', this routine
+ * determines the index of the last line that can be drawn given the
+ * current size of the screen. If there are not enough lines to
+ * fill the screen, the index of the last line will be returned.
+ * The amount of empty bottom space is returned in 'botSpace'.
+ */
+{
+ int index, height, lineHeight;
+
+ height = YPADDING;
+ index = textInfo->startLine;
+ while (index < textInfo->numLines) {
+ lineHeight = textInfo->txtBuffer[index]->lineHeight + INTERLINE;
+ if (height + lineHeight > textInfo->h) break;
+ height += lineHeight;
+ index++;
+ }
+ if (botSpace) {
+ *botSpace = textInfo->h - height;
+ }
+ return index - 1;
+}
+
+
+
+static int UpdateScroll(display, textInfo)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+/*
+ * This routine computes the current extent of the scroll bar
+ * indicator and repaints the bar with the correct information.
+ */
+{
+ int top, bottom;
+
+ if (textInfo->numLines > 1) {
+ top = textInfo->startLine * (textInfo->h - 2*BARBORDER) /
+ (textInfo->numLines - 1);
+ bottom = textInfo->endLine * (textInfo->h - 2*BARBORDER) /
+ (textInfo->numLines - 1);
+ } else {
+ top = 0;
+ bottom = textInfo->h - (2*BARBORDER);
+ }
+
+ /* Draw it - make sure there is a little padding */
+ if (top == 0) top++;
+ if (bottom == textInfo->h-(2*BARBORDER)) bottom--;
+
+ XFillRectangle(display, textInfo->scrollBar,
+ textInfo->bgGC,
+ 0, 0, BARSIZE, top-1);
+#ifdef __386BSD__
+ XFillRectangle(display, textInfo->scrollBar,
+ DEFAULT_GC, top, BARSIZE - (2*BARBORDER) - 2,
+ BARSIZE, bottom - top);
+#else
+ XFillRectangle(display, textInfo->scrollBar,
+ DEFAULT_GC, top, BARSIZE - (2*BARBORDER) - 2,
+ bottom - top);
+#endif
+ XFillRectangle(display, textInfo->scrollBar, DEFAULT_GC,
+ 0, bottom+1, BARSIZE,
+ textInfo->h - (2 * BARBORDER) - bottom);
+
+ return 1;
+}
+
+
+
+
+int TxtClear(display, w)
+Display *display;
+Window w;
+/*
+ * This routine clears a scrollable text window. It resets the current
+ * writing position to the upper left hand corner of the screen.
+ * NOTE: THIS ALSO CLEARS THE CONTENTS OF THE TEXT WINDOW BUFFER AND
+ * RESETS THE SCROLL BAR. Returns 0 if the window is not a text window.
+ * This should be used *instead* of XClear.
+ */
+{
+ struct txtWin *textInfo;
+ int index;
+
+ if ((textInfo = (struct txtWin *) XLookUpAssoc(display, textWindows, (XID) w)) == 0)
+ return 0;
+
+ /* Zero out the arrays */
+ textInfo->bufSpot = 0;
+ for (index = 0; index < textInfo->numLines; index++) {
+ InitLine(textInfo->txtBuffer[index]);
+ }
+ textInfo->txtBuffer[0]->lineHeight =
+ textInfo->theFonts[textInfo->curFont].ascent +
+ textInfo->theFonts[textInfo->curFont].descent;
+
+ textInfo->numLines = 1;
+ textInfo->startLine = 0;
+ textInfo->endLine = 0;
+ textInfo->curLine = 0;
+ textInfo->curX = 0;
+ textInfo->curY = YPADDING + textInfo->theFonts[textInfo->curFont].ascent
+ + textInfo->theFonts[textInfo->curFont].descent;
+
+ textInfo->bottomSpace = textInfo->h - YPADDING -
+ textInfo->theFonts[textInfo->curFont].ascent - INTERLINE -
+ textInfo->theFonts[textInfo->curFont].descent;
+ /* Actually clear the window */
+ XClearWindow(display, w);
+
+ /* Draw the current cursor */
+ XFillRectangle(display, w, textInfo->CursorGC,
+ XPADDING + CUROFFSET, textInfo->curY,
+ CURSORWIDTH,
+ textInfo->theFonts[textInfo->curFont].ascent +
+ textInfo->theFonts[textInfo->curFont].descent);
+
+ /* Update the scroll bar */
+ UpdateScroll(display, textInfo);
+ return 1;
+}
+
+
+static int WarpToBottom(display, textInfo)
+Display *display;
+struct txtWin *textInfo; /* Text Information */
+/*
+ * This routine causes the specified text window to display its
+ * last screen of information. It updates the scroll bar
+ * to the appropriate spot. The implementation scans backward
+ * through the buffer to find an appropriate starting spot for
+ * the window.
+ */
+{
+ int index, height, lineHeight;
+
+ index = textInfo->numLines-1;
+ height = 0;
+ while (index >= 0) {
+ lineHeight = textInfo->txtBuffer[index]->lineHeight + INTERLINE;
+ if (height + lineHeight > textInfo->h) break;
+ height += lineHeight;
+ index--;
+ }
+ textInfo->startLine = index + 1;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ textInfo->curY = textInfo->h - textInfo->bottomSpace -
+ textInfo->txtBuffer[textInfo->endLine]->lineHeight;
+ XClearWindow(display, textInfo->mainWindow);
+ TxtRepaint(display, textInfo->mainWindow);
+ return 1;
+}
+
+
+
+static int UpdateExposures(display, textInfo)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+/*
+ * Before a new scrolling action occurs, the text window package
+ * must handle all COPYEXPOSE events generated by the last scrolling
+ * action. This routine is called to do this. Foreign events (those
+ * not handled by TxtFilter) are queued up and replaced on the queue
+ * after the processing of the exposure events is complete.
+ */
+{
+#if 0
+ XEvent foreignQueue[MAXFOREIGN];
+ int index, lastItem = 0;
+
+ while (textInfo->flagWord & COPYEXPOSE) {
+ XNextEvent(display, &(foreignQueue[lastItem]));
+ if (!TxtFilter(display, &(foreignQueue[lastItem])))
+ lastItem++;
+ if (lastItem >= MAXFOREIGN) {
+ printf("Too many foreign events to queue!\n");
+ textInfo->flagWord &= (~COPYEXPOSE);
+ }
+ }
+ for (index = 0; index < lastItem; index++) {
+ XPutBackEvent(display, &(foreignQueue[index]));
+ }
+#endif
+ return 1;
+}
+
+
+static int ScrollDown(display,textInfo)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+/*
+ * This routine scrolls the indicated text window down by one
+ * line. The line below the current line must exist. The window
+ * is scrolled so that the line below the last line is fully
+ * displayed. This may cause many lines to scroll off the top.
+ * Scrolling is done using XCopyArea. The exposure events should
+ * be caught using ExposeCopy.
+ */
+{
+ int lineSum, index, targetSpace, freeSpace, updateFlag;
+
+ lineSum = 0;
+ if (textInfo->endLine + 1 >= textInfo->numLines) return 0;
+ targetSpace = textInfo->txtBuffer[textInfo->endLine+1]->lineHeight +
+ INTERLINE;
+ if (textInfo->bottomSpace < targetSpace) {
+ index = textInfo->startLine;
+ while (index < textInfo->endLine) {
+ lineSum += (textInfo->txtBuffer[index]->lineHeight + INTERLINE);
+ if (textInfo->bottomSpace + lineSum >= targetSpace) break;
+ index++;
+ }
+
+ /* Must move upward by 'lineSum' pixels */
+ XCopyArea(display, textInfo->mainWindow, textInfo->mainWindow,
+ DEFAULT_GC, 0, lineSum,
+ textInfo->w - BARSIZE, textInfo->h,
+ 0, 0);
+
+ textInfo->flagWord |= COPYEXPOSE;
+ /* Repair the damage to the structures */
+ textInfo->startLine = index + 1;
+ updateFlag = 1;
+ } else {
+ updateFlag = 0;
+ }
+ /* More lines might be able to fit. Let's check. */
+ freeSpace = textInfo->bottomSpace + lineSum - targetSpace;
+ index = textInfo->endLine + 1;
+ while (index < textInfo->numLines-1) {
+ if (freeSpace - textInfo->txtBuffer[index+1]->lineHeight - INTERLINE < 0)
+ break;
+ freeSpace -= (textInfo->txtBuffer[index+1]->lineHeight + INTERLINE);
+ index++;
+ }
+ textInfo->endLine = index;
+ textInfo->bottomSpace = freeSpace;
+ if (updateFlag) {
+ UpdateExposures(display, textInfo);
+ }
+ UpdateScroll(display, textInfo);
+ return 1;
+}
+
+
+
+
+static int ExpandLines(textInfo)
+struct txtWin *textInfo; /* Text Information */
+/*
+ * This routine allocates and initializes additional space in
+ * the line start array (txtBuffer). The new space
+ * is allocated using realloc. The expansion factor is a percentage
+ * given by EXPANDPERCENT.
+ */
+{
+ int newSize, index;
+
+ newSize = textInfo->allocLines;
+ newSize += (newSize * EXPANDPERCENT) / 100;
+
+ textInfo->txtBuffer = (struct txtLine **)
+ realloc((char *) textInfo->txtBuffer,
+ (unsigned) (newSize * sizeof(struct txtLine *)));
+ for (index = textInfo->allocLines; index < newSize; index++) {
+ textInfo->txtBuffer[index] = alloc(struct txtLine);
+ InitLine(textInfo->txtBuffer[index]);
+ }
+ textInfo->allocLines = newSize;
+ return 1;
+}
+
+static int ExpandBuffer(textInfo)
+struct txtWin *textInfo; /* Text information */
+/*
+ * Expands the basic character buffer using realloc. The expansion
+ * factor is a percentage given by EXPANDPERCENT.
+ */
+{
+ int newSize;
+
+ newSize = textInfo->bufAlloc + (textInfo->bufAlloc * EXPANDPERCENT) / 100;
+ textInfo->mainBuffer = (short *)
+ realloc((char *) textInfo->mainBuffer, (unsigned) newSize * sizeof(short));
+ textInfo->bufAlloc = newSize;
+ return 1;
+}
+
+
+
+static int HandleNewLine(display, textInfo, flagWord)
+Display *display;
+struct txtWin *textInfo; /* Text Information */
+int flagWord; /* DODISP or NONEWLINE or both */
+/*
+ * This routine initializes the next line for drawing by setting
+ * its height to the current font height, scrolls the screen down
+ * one line, and updates the current drawing position to the
+ * left edge of the newly cleared line. If DODISP is specified,
+ * the screen will be updated (otherwise not). If NONEWLINE is
+ * specified, no newline character will be added to the text buffer
+ * (this is for line wrap).
+ */
+{
+ struct txtLine *curLine, *nextLine;
+
+ /* Check to see if a new line must be allocated */
+ if (textInfo->curLine >= textInfo->allocLines-1)
+ /* Expand the number of lines */
+ ExpandLines(textInfo);
+ textInfo->numLines += 1;
+
+ /* Then we initialize the next line */
+ nextLine = textInfo->txtBuffer[textInfo->numLines-1];
+ nextLine->lineHeight =
+ textInfo->theFonts[textInfo->curFont].ascent +
+ textInfo->theFonts[textInfo->curFont].descent;
+
+ curLine = textInfo->txtBuffer[textInfo->curLine];
+ if (flagWord & DODISP) {
+ /* Scroll down a line if required */
+ if ((textInfo->curY + curLine->lineHeight +
+ nextLine->lineHeight + (INTERLINE * 2)) > textInfo->h)
+ {
+ ScrollDown(display, textInfo);
+ }
+ else
+ {
+ /* Update the bottom space appropriately */
+ textInfo->bottomSpace -= (nextLine->lineHeight + INTERLINE);
+ textInfo->endLine += 1;
+ }
+ /* Update drawing position */
+ textInfo->curY = textInfo->h -
+ (textInfo->bottomSpace + nextLine->lineHeight);
+ }
+
+ /* Move down a line */
+ textInfo->curLine += 1;
+ if (!(flagWord & NONEWLINE)) {
+ /* Append end-of-line to text buffer */
+ if (textInfo->bufSpot >= textInfo->bufAlloc) {
+ /* Allocate more space in main text buffer */
+ ExpandBuffer(textInfo);
+ }
+ textInfo->mainBuffer[(textInfo->bufSpot)++] =
+ (textInfo->curFont << FONTSHIFT) | '\n';
+ }
+ nextLine->lineText = textInfo->bufSpot;
+ textInfo->curX = 0;
+ return 1;
+}
+
+
+
+static int CharSize(textInfo, lineNum, charNum)
+struct txtWin *textInfo; /* Current Text Information */
+int lineNum; /* Line in buffer */
+int charNum; /* Character in line */
+/*
+ * This routine determines the size of the specified character.
+ * It takes in account the font of the character and whether its
+ * fixed or variable. The size includes INTERSPACE spacing between
+ * the characters.
+ */
+{
+ register XFontStruct *charFont;
+ register short *theLine;
+ register short theChar;
+
+ theLine = &(textInfo->mainBuffer[textInfo->txtBuffer[lineNum]->lineText]);
+ theChar = theLine[charNum] & CHARMASK;
+ charFont = &(textInfo->theFonts[(theChar & FONTMASK) >> FONTSHIFT]);
+ if (theChar <= charFont->min_char_or_byte2 ||
+ theChar >= charFont->max_char_or_byte2 ||
+ charFont->per_char == 0)
+ return charFont->max_bounds.width + 1;
+ else
+ return charFont->per_char[theChar].width + 1;
+}
+
+
+
+
+
+static int HandleBackspace(display, textInfo, flagWord)
+Display *display;
+struct txtWin *textInfo; /* Text Information */
+int flagWord; /* DODISP or nothing */
+/*
+ * This routine handles a backspace found in the input stream. The
+ * character before the current writing position will be erased and
+ * the drawing position will move back one character. If the writing
+ * position is at the left margin, the drawing position will move
+ * up to the previous line. If it is a line that has been wrapped,
+ * the character at the end of the previous line will be erased.
+ */
+{
+ struct txtLine *thisLine, *prevLine;
+ int chSize;
+
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ /* First, determine whether we need to go back a line */
+ if (thisLine->lineLength == 0) {
+ /* Bleep if at top of buffer */
+ if (textInfo->curLine == 0) {
+ XBell(display, 50);
+ return 0;
+ }
+
+ /* See if we have to scroll in the other direction */
+ if ((flagWord & DODISP) && (textInfo->curY <= YPADDING)) {
+ /* This will display the last lines of the buffer */
+ WarpToBottom(display, textInfo);
+ }
+
+ /* Set drawing position at end of previous line */
+ textInfo->curLine -= 1;
+ prevLine = textInfo->txtBuffer[textInfo->curLine];
+ textInfo->numLines -= 1;
+ if (flagWord & DODISP) {
+ textInfo->curY -= (prevLine->lineHeight + INTERLINE);
+ textInfo->bottomSpace += (thisLine->lineHeight + INTERLINE);
+ textInfo->endLine -= 1;
+ }
+
+ /* We are unlinewrapping if the previous line has flag set */
+ if (prevLine->lineFlags & WRAPFLAG) {
+ /* Get rid of line wrap indicator */
+ if (flagWord & DODISP) {
+ XFillRectangle(display, textInfo->mainWindow,
+ textInfo->bgGC,
+ textInfo->w - BARSIZE - WRAPINDSIZE,
+ textInfo->curY, WRAPINDSIZE,
+ prevLine->lineHeight);
+ }
+ prevLine->lineFlags &= (~WRAPFLAG);
+ /* Call recursively to wipe out the ending character */
+ HandleBackspace(display, textInfo, flagWord);
+ } else {
+ /* Delete the end-of-line in the primary buffer */
+ textInfo->bufSpot -= 1;
+ }
+ } else {
+ /* Normal deletion of character */
+ chSize =
+ CharSize(textInfo, textInfo->curLine,
+ textInfo->txtBuffer[textInfo->curLine]->lineLength - 1);
+ /* Move back appropriate amount and wipe it out */
+ thisLine->lineWidth -= chSize;
+ if (flagWord & DODISP) {
+ XFillRectangle(display, textInfo->mainWindow,
+ textInfo->bgGC,
+ thisLine->lineWidth, textInfo->curY,
+ chSize, thisLine->lineHeight);
+ }
+ /* Delete from buffer */
+ textInfo->txtBuffer[textInfo->curLine]->lineLength -= 1;
+ textInfo->bufSpot -= 1;
+ }
+ return 1;
+}
+
+
+
+static int DrawLineWrap(display, win, x, y, h, col)
+Display *display;
+Window win; /* What window to draw it in */
+int x, y; /* Position of upper left corner */
+int h; /* Height of indicator */
+int col; /* Color of indicator */
+/*
+ * This routine draws a line wrap indicator at the end of a line.
+ * Visually, it is an arrow of the specified height directly against
+ * the scroll bar border. The bitmap used for the arrow is stored
+ * in 'arrowMap' with size 'arrow_width' and 'arrow_height'.
+ */
+{
+ struct txtWin *textInfo;
+
+ textInfo = (struct txtWin *)XLookUpAssoc(display, textWindows,
+ (XID) win);
+
+ /* First, draw the arrow */
+#ifdef __386BSD__
+ XCopyArea(display, textInfo->arrowMap, textInfo->mainWindow,
+ textInfo->CursorGC,
+ 0, 0, arrow_width, arrow_height,
+ x, y + h - arrow_height);
+#else
+ XCopyArea(display, textInfo->arrowMap, textInfo->mainWindow,
+ textInfo->CursorGC,
+ 0, 0, arrow_width, arrow_height,
+ x, y + h - arrow_height, 1);
+#endif
+
+ /* Then draw the stem */
+ XDrawLine(display, textInfo->mainWindow, textInfo->CursorGC,
+ x + STEMOFFSET, y,
+ x + STEMOFFSET, y + h - arrow_height);
+ return 1;
+}
+
+
+
+
+static int DrawLine(display, textInfo, lineIndex, ypos)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+int lineIndex; /* Index of line to draw */
+int ypos; /* Y position for line */
+/*
+ * This routine destructively draws the indicated line in the
+ * indicated window at the indicated position. It does not
+ * clear to end of line however. It draws a line wrap indicator
+ * if needed but does not draw a cursor.
+ */
+{
+ int index, startPos, curFont, theColor, curX, saveX, fontIndex;
+ struct txtLine *someLine;
+ char lineBuffer[BUFSIZE], *glyph;
+ short *linePointer;
+ XFontStruct *theFont;
+ XGCValues gc;
+
+ /* First, we draw the text */
+ index = 0;
+ curX = XPADDING;
+ someLine = textInfo->txtBuffer[lineIndex];
+ linePointer = &(textInfo->mainBuffer[someLine->lineText]);
+ while (index < someLine->lineLength) {
+ startPos = index;
+ saveX = curX;
+ curFont = linePointer[index] & FONTMASK;
+ fontIndex = curFont >> FONTSHIFT;
+ theFont = &(textInfo->theFonts[fontIndex]);
+ theColor = textInfo->theColors[fontIndex];
+ glyph = &(lineBuffer[0]);
+ while ((index < someLine->lineLength) &&
+ ((linePointer[index] & FONTMASK) == curFont))
+ {
+ *glyph = linePointer[index] & CHARMASK;
+ index++;
+ curX += CharSize(textInfo, lineIndex, index);
+ glyph++;
+ }
+
+ /* Flush out the glyphs */
+ XFillRectangle(display, textInfo->mainWindow,
+ textInfo->bgGC,
+ saveX, ypos,
+ textInfo->w - BARSIZE,
+ someLine->lineHeight + YPADDING + INTERLINE);
+
+ XDrawString(display, textInfo->mainWindow,
+ textInfo->fontGC[fontIndex],
+ saveX, ypos,
+ lineBuffer, someLine->lineLength);
+ }
+ /* Then the line wrap indicator (if needed) */
+ if (someLine->lineFlags & WRAPFLAG) {
+ DrawLineWrap(display, textInfo->mainWindow,
+ textInfo->w - BARSIZE - WRAPINDSIZE,
+ ypos, someLine->lineHeight,
+ textInfo->fgPix);
+ }
+ return 1;
+}
+
+
+
+
+static int HandleNewFont(display, fontNum, textInfo, flagWord)
+Display *display;
+int fontNum; /* Font number */
+struct txtWin *textInfo; /* Text information */
+int flagWord; /* DODISP or nothing */
+/*
+ * This routine handles a new font request. These requests take
+ * the form "^F<digit>". The parsing is done in TxtWriteStr.
+ * This routine is called only if the form is valid. It may return
+ * a failure (0 status) if the requested font is not loaded.
+ * If the new font is larger than any of the current
+ * fonts on the line, it will change the line height and redisplay
+ * the line.
+ */
+{
+ struct txtLine *thisLine;
+ int heightDiff, baseDiff, redrawFlag;
+
+ if (textInfo->theFonts[fontNum].fid == 0) {
+ return 0;
+ } else {
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ textInfo->curFont = fontNum;
+ redrawFlag = 0;
+ heightDiff = textInfo->theFonts[fontNum].ascent +
+ textInfo->theFonts[fontNum].descent -
+ thisLine->lineHeight;
+
+ if (heightDiff > 0) {
+ redrawFlag = 1;
+ } else {
+ heightDiff = 0;
+ }
+
+ if (redrawFlag) {
+ if (flagWord & DODISP) {
+ /* Clear current line */
+ XFillRectangle(display, textInfo->mainWindow,
+ textInfo->bgGC,
+ 0, textInfo->curY, textInfo->w,
+ thisLine->lineHeight);
+
+ /* Check to see if it requires scrolling */
+ if ((textInfo->curY + thisLine->lineHeight + heightDiff +
+ INTERLINE) > textInfo->h)
+ {
+ /*
+ * General approach: "unscroll" the last line up
+ * and then call ScrollDown to do the right thing.
+ */
+ textInfo->endLine -= 1;
+ textInfo->bottomSpace += thisLine->lineHeight +
+ INTERLINE;
+
+ XFillRectangle(display, textInfo->mainWindow,
+ textInfo->bgGC,
+ 0, textInfo->h - textInfo->bottomSpace,
+ textInfo->w, textInfo->bottomSpace);
+
+ thisLine->lineHeight += heightDiff;
+ ScrollDown(display, textInfo);
+ textInfo->curY = textInfo->h -
+ (textInfo->bottomSpace + INTERLINE +
+ thisLine->lineHeight);
+ }
+ else
+ {
+ /* Just update bottom space */
+ textInfo->bottomSpace -= heightDiff;
+ thisLine->lineHeight += heightDiff;
+ }
+ /* Redraw the current line */
+ DrawLine(display, textInfo, textInfo->curLine, textInfo->curY);
+ } else {
+ /* Just update line height */
+ thisLine->lineHeight += heightDiff;
+ }
+ }
+ return 1;
+ }
+}
+
+
+
+int TxtWriteStr(display, w, str)
+Display *display;
+Window w; /* Text window */
+register char *str; /* 0 terminated string */
+/*
+ * This routine writes a string to the specified text window.
+ * The following notes apply:
+ * - Text is always appended to the end of the text buffer.
+ * - If the scroll bar is positioned such that the end of the
+ * text is not visible, an automatic scroll to the bottom
+ * will be done before the appending of text.
+ * - Non-printable ASCII characters are not displayed.
+ * - The '\n' character causes the current text position to
+ * advance one line and start at the left.
+ * - Tabs are not supported.
+ * - Lines too long for the screen will be wrapped and a line wrap
+ * indication will be drawn.
+ * - Backspace clears the previous character. It will do the right
+ * thing if asked to backspace past a wrapped line.
+ * - A new font can be chosen using the sequence '^F<digit>' where
+ * <digit> is 0-7. The directive will be ignored if
+ * there is no font in the specified slot.
+ * Returns 0 if something went wrong.
+ */
+{
+ register int fontIndex;
+ register struct txtWin *textInfo;
+ register struct txtLine *thisLine;
+
+ if ((textInfo = (struct txtWin *) XLookUpAssoc(display, textWindows, (XID) w)) == 0)
+ return 0;
+
+ /* See if screen needs to be updated */
+ if (textInfo->flagWord & SCREENWRONG) {
+ TxtRepaint(display, textInfo->mainWindow);
+ }
+
+ /* See if we have to scroll down to the bottom */
+ if (textInfo->flagWord & NOTATBOTTOM) {
+ WarpToBottom(display, textInfo);
+ textInfo->flagWord &= (~NOTATBOTTOM);
+ }
+
+ /* Undraw the current cursor */
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+
+ XFillRectangle(display, w, textInfo->bgGC,
+ thisLine->lineWidth + CUROFFSET,
+ textInfo->curY,
+ CURSORWIDTH,
+ thisLine->lineHeight);
+
+ for ( /* str is ok */ ; (*str != 0) ; str++) {
+ /* Check to see if we are waiting on a font */
+ if (textInfo->flagWord & FONTNUMWAIT) {
+ textInfo->flagWord &= (~FONTNUMWAIT);
+ fontIndex = *str - '0';
+ if ((fontIndex >= 0) && (fontIndex < MAXFONTS)) {
+ /* Handle font -- go get next character */
+ if (HandleNewFont(display, fontIndex, textInfo, DODISP))
+ continue;
+ }
+ }
+
+ /* Inline code for handling normal character case */
+ if ((*str >= LOWCHAR) && (*str <= HIGHCHAR)) {
+ register XFontStruct *thisFont;
+ register struct txtLine *thisLine;
+ register int charWidth;
+ int thisColor;
+
+ /* Determine size of character */
+ thisFont = &(textInfo->theFonts[textInfo->curFont]);
+ thisColor = textInfo->theColors[textInfo->curFont];
+ if (*str <= thisFont->min_char_or_byte2 ||
+ *str >= thisFont->max_char_or_byte2 ||
+ thisFont->per_char == 0)
+ charWidth = thisFont->max_bounds.width + 1;
+ else
+ charWidth = thisFont->per_char[*str].width + 1;
+
+ /* Check to see if line wrap is required */
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ if (thisLine->lineWidth + charWidth >
+ (textInfo->w-BARSIZE-WRAPINDSIZE))
+ {
+ DrawLineWrap(display, textInfo->mainWindow,
+ textInfo->w-BARSIZE-WRAPINDSIZE,
+ textInfo->curY, thisLine->lineHeight,
+ textInfo->fgPix);
+ thisLine->lineFlags |= WRAPFLAG;
+ /* Handle the spacing problem the same way as a newline */
+ HandleNewLine(display, textInfo, DODISP | NONEWLINE);
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ }
+
+ /* Ready to draw character */
+ XDrawString(display, textInfo->mainWindow,
+ DEFAULT_GC,
+ textInfo->curX += charWidth,
+ textInfo->curY + thisLine->lineHeight,
+ str, 1);
+
+ /* Append character onto main buffer */
+ if (textInfo->bufSpot >= textInfo->bufAlloc)
+ /* Make room for more characters */
+ ExpandBuffer(textInfo);
+ textInfo->mainBuffer[(textInfo->bufSpot)++] =
+ (textInfo->curFont << FONTSHIFT) | (*str);
+
+ /* Update the line start array */
+ thisLine->lineLength += 1;
+ thisLine->lineWidth += charWidth;
+ } else if (*str == NEWLINE) {
+ HandleNewLine(display, textInfo, DODISP);
+ } else if (*str == NEWFONT) {
+ /* Go into waiting for font number mode */
+ textInfo->flagWord |= FONTNUMWAIT;
+ } else if (*str == BACKSPACE) {
+ HandleBackspace(display, textInfo, DODISP);
+ } else {
+ /* Ignore all others */
+ }
+ }
+ /* Draw the cursor in its new position */
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+
+ XFillRectangle(display, w, textInfo->CursorGC,
+ thisLine->lineWidth + CUROFFSET,
+ textInfo->curY /* + thisLine->lineHeight */,
+ CURSORWIDTH, thisLine->lineHeight);
+
+ return 1;
+}
+
+
+
+int TxtJamStr(display, w, str)
+Display *display;
+Window w; /* Text window */
+register char *str; /* NULL terminated string */
+/*
+ * This is the same as TxtWriteStr except the screen is NOT updated.
+ * After a call to this routine, TxtRepaint should be called to
+ * update the screen. This routine is meant to be used to load
+ * a text buffer with information and then allow the user to
+ * scroll through it at will.
+ */
+{
+ register int fontIndex;
+ register struct txtWin *textInfo;
+
+ if ((textInfo = (struct txtWin *) XLookUpAssoc(display, textWindows, (XID) w)
+ ) == 0)
+ return 0;
+
+ for ( /* str is ok */ ; (*str != 0) ; str++) {
+ /* Check to see if we are waiting on a font */
+ if (textInfo->flagWord & FONTNUMWAIT) {
+ textInfo->flagWord &= (~FONTNUMWAIT);
+ fontIndex = *str - '0';
+ if ((fontIndex >= 0) && (fontIndex < MAXFONTS)) {
+ if (HandleNewFont(display, fontIndex, textInfo, 0)) {
+ /* Handled font -- go get next character */
+ continue;
+ }
+ }
+ }
+ /* Inline code for handling normal character case */
+ if ((*str >= LOWCHAR) && (*str <= HIGHCHAR)) {
+ register XFontStruct *thisFont;
+ register struct txtLine *thisLine;
+ register int charWidth;
+
+ /* Determine size of character */
+ thisFont = &(textInfo->theFonts[textInfo->curFont]);
+
+ if (*str <= thisFont->min_char_or_byte2 ||
+ *str >= thisFont->max_char_or_byte2 ||
+ thisFont->per_char == 0)
+ charWidth = thisFont->max_bounds.width + 1;
+ else
+ charWidth = thisFont->per_char[*str].width + 1;
+
+ /* Check to see if line wrap is required */
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ if (thisLine->lineWidth + charWidth >
+ (textInfo->w-BARSIZE-WRAPINDSIZE))
+ {
+ thisLine->lineFlags |= WRAPFLAG;
+ /* Handle the spacing problem the same way as a newline */
+ HandleNewLine(display, textInfo, NONEWLINE);
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ }
+ /* Append character onto main buffer */
+ if (textInfo->bufSpot >= textInfo->bufAlloc)
+ /* Make room for more characters */
+ ExpandBuffer(textInfo);
+ textInfo->mainBuffer[(textInfo->bufSpot)++] =
+ (textInfo->curFont << FONTSHIFT) | (*str);
+
+ /* Update the line start array */
+ thisLine->lineLength += 1;
+ thisLine->lineWidth += charWidth;
+ } else if (*str == NEWLINE) {
+ HandleNewLine(display, textInfo, 0);
+ } else if (*str == NEWFONT) {
+ /* Go into waiting for font number mode */
+ textInfo->flagWord |= FONTNUMWAIT;
+ } else if (*str == BACKSPACE) {
+ HandleBackspace(display, textInfo, 0);
+ } else {
+ /* Ignore all others */
+ }
+ }
+ textInfo->flagWord |= SCREENWRONG;
+ return 1;
+}
+
+
+
+int TxtRepaint(display,w)
+Display *display;
+Window w;
+/*
+ * Repaints the given scrollable text window. The routine repaints
+ * the entire window. For handling exposure events, the TxtFilter
+ * routine should be used.
+ */
+{
+ struct txtWin *textInfo;
+ int index, ypos;
+
+ if ((textInfo = (struct txtWin *) XLookUpAssoc(display, textWindows, (XID) w)
+ ) == 0)
+ return 0;
+
+ /* Check to see if the screen is up to date */
+ if (textInfo->flagWord & SCREENWRONG) {
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ textInfo->flagWord &= (~SCREENWRONG);
+ }
+
+ ypos = YPADDING;
+ index = textInfo->startLine;
+ for (;;) {
+ DrawLine(display, textInfo, index, ypos);
+ if (index >= textInfo->endLine) break;
+ ypos += (textInfo->txtBuffer[index]->lineHeight + INTERLINE);
+ index++;
+ }
+ /* Draw the cursor (if on screen) */
+ if (textInfo->endLine == textInfo->curLine) {
+ XFillRectangle(display, w, textInfo->CursorGC,
+ textInfo->txtBuffer[index]->lineWidth + CUROFFSET,
+ ypos /* + textInfo->txtBuffer[index]->lineHeight */,
+ CURSORWIDTH, textInfo->txtBuffer[index]->lineHeight);
+
+ }
+ /* Update the scroll bar */
+ UpdateScroll(display, textInfo);
+ return 1;
+}
+
+
+
+static int InsertIndex(textInfo, thisIndex, ypos)
+struct txtWin *textInfo; /* Text Window Information */
+int thisIndex; /* Line index of exposed line */
+int ypos; /* Drawing position of line */
+/*
+ * This routine inserts the supplied line index into the copy
+ * exposure array for 'textInfo'. The array is kept sorted
+ * from lowest to highest using insertion sort. The array
+ * is dynamically expanded if needed.
+ */
+{
+ struct expEvent *newItem;
+ int newSize, index, downIndex;
+
+ /* Check to see if we need to expand it */
+ if ((textInfo->exposeSize + 3) >= textInfo->exposeAlloc) {
+ newSize = textInfo->exposeAlloc +
+ (textInfo->exposeAlloc * EXPANDPERCENT / 100);
+ textInfo->exposeAry = (struct expEvent **)
+ realloc((char *) textInfo->exposeAry,
+ (unsigned) (newSize * sizeof(struct expEvent *)));
+ for (index = textInfo->exposeAlloc; index < newSize; index++)
+ textInfo->exposeAry[index] = alloc(struct expEvent);
+ textInfo->exposeAlloc = newSize;
+ }
+ /* Find spot for insertion. NOTE: last spot has big number */
+ for (index = 0; index <= textInfo->exposeSize; index++) {
+ if (textInfo->exposeAry[index]->lineIndex >= thisIndex) {
+ if (textInfo->exposeAry[index]->lineIndex > thisIndex) {
+ /* Insert before this entry */
+ newItem = textInfo->exposeAry[textInfo->exposeSize+1];
+ for (downIndex = textInfo->exposeSize;
+ downIndex >= index;
+ downIndex--)
+ {
+ textInfo->exposeAry[downIndex+1] =
+ textInfo->exposeAry[downIndex];
+ }
+ /* Put a free structure at this spot */
+ textInfo->exposeAry[index] = newItem;
+ /* Fill it in */
+ textInfo->exposeAry[index]->lineIndex = thisIndex;
+ textInfo->exposeAry[index]->ypos = ypos;
+ /* Break out of loop */
+ textInfo->exposeSize += 1;
+ }
+ break;
+ }
+ }
+ return 1;
+}
+
+
+
+static int ScrollUp(display, textInfo)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+/*
+ * This routine scrolls the indicated text window up by one
+ * line. The line above the current line must exist. The
+ * window is scrolled so that the line above the start line
+ * is displayed at the top of the screen. This may cause
+ * many lines to scroll off the bottom. The scrolling is
+ * done using XCopyArea. The exposure events should be caught
+ * by ExposeCopy.
+ */
+{
+ int targetSpace;
+
+ /* Make sure all exposures have been handled by now */
+ if (textInfo->startLine == 0) return 0;
+ targetSpace = textInfo->txtBuffer[textInfo->startLine-1]->lineHeight +
+ INTERLINE;
+ /* Move the area downward by the target amount */
+ XCopyArea(display, textInfo->mainWindow, textInfo->mainWindow,
+ DEFAULT_GC,
+ 0, YPADDING, textInfo->w - BARSIZE,
+ textInfo->h, 0, targetSpace);
+
+ textInfo->flagWord |= COPYEXPOSE;
+ /* Update the text window parameters */
+ textInfo->startLine -= 1;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+
+ /* Clear out bottom space region */
+#ifdef __386BSD__
+ XClearArea(display, textInfo->mainWindow,
+ 0, textInfo->h - textInfo->bottomSpace,
+ textInfo->w, textInfo->bottomSpace, 1);
+#else
+ XClearArea(display, textInfo->mainWindow,
+ 0, textInfo->h - textInfo->bottomSpace,
+ textInfo->w, textInfo->bottomSpace);
+#endif
+
+ UpdateExposures(display, textInfo);
+ UpdateScroll(display, textInfo);
+
+ return 1;
+}
+
+
+static int ScrollToSpot(display, textInfo, ySpot)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+int ySpot; /* Button position in scroll window */
+/*
+ * This routine scrolls the specified text window relative to the
+ * position of the mouse in the scroll bar. The center of the screen
+ * will be positioned to correspond to the mouse position.
+ */
+{
+ int targetLine, aboveLines;
+
+ targetLine = textInfo->numLines * ySpot / textInfo->h;
+ textInfo->startLine = targetLine;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ aboveLines = 0;
+ /* Make the target line the *center* of the window */
+ while ((textInfo->startLine > 0) &&
+ (aboveLines < textInfo->endLine - targetLine))
+ {
+ textInfo->startLine -= 1;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ aboveLines++;
+ }
+ if (textInfo->endLine == textInfo->numLines-1) {
+ WarpToBottom(display, textInfo);
+ } else {
+ XClearWindow(display, textInfo->mainWindow);
+ TxtRepaint(display, textInfo->mainWindow);
+ }
+ return 1;
+}
+
+
+
+static int LineToTop(display, textInfo, pos)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+int pos; /* Y position of mouse */
+/*
+ * This routine scrolls the screen down until the line at the
+ * mouse position is at the top of the screen. It stops
+ * if it can't scroll the buffer down that far. If the
+ * global 'ScrollOption' is NORMSCROLL, a smooth scroll
+ * is used. Otherwise, it jumps to the right position
+ * and repaints the screen.
+ */
+{
+ int index, sum;
+
+ /* First, we find the current line */
+ sum = 0;
+ for (index = textInfo->startLine; index <= textInfo->endLine; index++) {
+ if (sum + textInfo->txtBuffer[index]->lineHeight + INTERLINE> pos) break;
+ sum += textInfo->txtBuffer[index]->lineHeight + INTERLINE;
+ }
+ /* We always want to scroll down at least one line */
+ if (index == textInfo->startLine) index++;
+ if (ScrollOption == NORMSCROLL) {
+ /* Scroll down until 'index' is the starting line */
+ while ((textInfo->startLine < index) && ScrollDown(display, textInfo))
+ {
+ /* Empty Loop Body */
+ }
+ } else {
+ /* Immediately jump to correct spot */
+ textInfo->startLine = index;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ if (textInfo->endLine == textInfo->numLines-1) {
+ WarpToBottom(display, textInfo);
+ } else {
+ XClearWindow(display, textInfo->mainWindow);
+ TxtRepaint(display, textInfo->mainWindow);
+ }
+ }
+ /* Check to see if at end of buffer */
+ if (textInfo->endLine >= textInfo->numLines-1) {
+ textInfo->flagWord &= (~NOTATBOTTOM);
+ }
+ return 1;
+}
+
+
+
+static int TopToHere(display, textInfo, pos)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+int pos; /* Y position of mouse */
+/*
+ * This routine scrolls the screen up until the top line of
+ * the screen is at the current Y position of the mouse. Again,
+ * it will stop if it can't scroll that far. If the global
+ * 'ScrollOption' is NORMSCROLL, a smooth scroll is used.
+ * If it's not, it will simply redraw the screen at the
+ * correct spot.
+ */
+{
+ int sum, target, linesup, index;
+
+ target = pos - textInfo->txtBuffer[textInfo->startLine]->lineHeight;
+ /* We always want to scroll up at least one line */
+ if (target <= 0) target = 1;
+ sum = 0;
+ linesup = 0;
+ /* Check to see if we are at the top anyway */
+ if (textInfo->startLine == 0) return 0;
+ if (ScrollOption == NORMSCROLL) {
+ /* Scroll up until sum of new top lines greater than target */
+ while ((sum < target) && ScrollUp(display, textInfo)) {
+ sum += textInfo->txtBuffer[textInfo->startLine]->lineHeight;
+ linesup++;
+ }
+ } else {
+ /* Search backward to find index */
+ index = textInfo->startLine - 1;
+ while ((index > 0) && (sum < target)) {
+ sum += textInfo->txtBuffer[index]->lineHeight;
+ linesup++;
+ index--;
+ }
+ /* Go directly to the index */
+ textInfo->startLine = index;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ XClearWindow(display, textInfo->mainWindow);
+ TxtRepaint(display, textInfo->mainWindow);
+ }
+ /* If we scrolled, assert we are not at bottom of buffer */
+ if (linesup > 0) {
+ textInfo->flagWord |= NOTATBOTTOM;
+ }
+ return 1;
+}
+
+
+
+int TxtFilter(display, evt)
+Display *display;
+XEvent *evt;
+/*
+ * This routine handles events associated with scrollable text windows.
+ * It will handle all exposure events and any button released events
+ * in the scroll bar of a text window. It does NOT handle any other
+ * events. If it cannot handle the event, it will return 0.
+ */
+{
+ XExposeEvent *expose = &evt->xexpose;
+ XButtonEvent *btEvt = &evt->xbutton;
+ XGraphicsExposeEvent *gexpose = &evt->xgraphicsexpose;
+ XNoExposeEvent *noexpose = &evt->xnoexpose;
+ struct txtWin *textInfo;
+ int index, ypos;
+ Window w, sw;
+
+ if (textWindows == (XAssocTable *) 0) {
+ textWindows = XCreateAssocTable(32);
+ if (textWindows == (XAssocTable *) 0) return(0);
+ }
+ if (evt->type == Expose) {
+ w = expose->window;
+ sw = 0;
+ }
+ else if (evt->type == GraphicsExpose) {
+ w = gexpose->drawable;
+ sw = 0;
+ }
+ else if (evt->type == NoExpose) {
+ w = noexpose->drawable;
+ sw = 0;
+ }
+ else if (evt->type == ButtonRelease) {
+ w = btEvt->window;
+ sw = btEvt->subwindow;
+ }
+ else
+ return 0;
+
+ if ((textInfo = (struct txtWin *)
+ XLookUpAssoc(display, textWindows, (XID) w)) == 0)
+ return 0;
+
+ /* Determine whether it's main window or not */
+ if ((w == textInfo->mainWindow) && (sw == 0)) {
+ /* Main Window - handle exposures */
+ switch (evt->type) {
+ case Expose:
+ ypos = 0 /*YPADDING*/;
+ for (index = textInfo->startLine;
+ index <= textInfo->endLine;
+ index++)
+ {
+ int lh = textInfo->txtBuffer[index]->lineHeight;
+
+ if (((ypos + lh) >= expose->y) &&
+ (ypos <= (expose->y + expose->height)))
+ {
+ /* Intersection region */
+ /* Draw line immediately */
+ DrawLine(display, textInfo, index, ypos);
+ /* And possibly draw cursor */
+ if (textInfo->curLine == index) {
+ XFillRectangle(display, w, textInfo->CursorGC,
+ textInfo->txtBuffer[index]->lineWidth +
+ CUROFFSET,
+ ypos,
+ CURSORWIDTH,
+ lh);
+ }
+ }
+ ypos += lh + INTERLINE;
+ }
+ break;
+ case GraphicsExpose:
+ ypos = 0 /*YPADDING*/;
+ for (index = textInfo->startLine;
+ index <= textInfo->endLine;
+ index++)
+ {
+ int lh = textInfo->txtBuffer[index]->lineHeight;
+
+ if (((ypos + lh) >= gexpose->y) &&
+ (ypos <= (gexpose->y + gexpose->height)))
+ {
+ /* Intersection region */
+ /* Draw line immediately */
+ DrawLine(display, textInfo, index, ypos);
+ /* And possibly draw cursor */
+ if (textInfo->curLine == index) {
+ XFillRectangle(display, w, textInfo->CursorGC,
+ textInfo->txtBuffer[index]->lineWidth +
+ CUROFFSET,
+ ypos,
+ CURSORWIDTH,
+ lh);
+ }
+ }
+ ypos += lh + INTERLINE;
+ }
+ break;
+ case NoExpose:
+ break;
+ default:
+ /* Not one of our events */
+ return 0;
+ }
+ } else {
+ switch (evt->type) {
+ case Expose:
+ UpdateScroll(display, textInfo);
+ break;
+ case ButtonRelease:
+ /* Find out which button */
+ switch (btEvt->button) {
+ case Button1:
+ /* Scroll up until top line is at mouse position */
+ TopToHere(display, textInfo, btEvt->y);
+ break;
+ case Button2:
+ /* Scroll to spot relative to position */
+ ScrollToSpot(display, textInfo, btEvt->y);
+ if (textInfo->endLine >= textInfo->numLines-1) {
+ textInfo->flagWord &= (~NOTATBOTTOM);
+ } else {
+ textInfo->flagWord |= NOTATBOTTOM;
+ }
+ break;
+ case Button3:
+ /* Scroll down until pointed line is at top */
+ LineToTop(display, textInfo, btEvt->y);
+ break;
+ }
+ break;
+ default:
+ /* Not one of our events */
+ return 0;
+ }
+ }
+ return 1;
+}
diff --git a/gnu/games/chess/Xchess/scrollText.h b/gnu/games/chess/Xchess/scrollText.h
new file mode 100644
index 000000000000..d9d05b08dc0b
--- /dev/null
+++ b/gnu/games/chess/Xchess/scrollText.h
@@ -0,0 +1,32 @@
+/*
+ * Scrollable Text Window Header File
+ *
+ * David Harrison
+ * University of California, Berkeley
+ * 1986
+ *
+ * This file contains definitions for a scrollable text window
+ * with scroll bar support.
+ */
+
+int TxtGrab();
+ /* Take hold of a previously created window */
+
+#define TXT_NO_COLOR -1
+
+int TxtAddFont();
+ /* Loads a new font for use later */
+int TxtWinP();
+ /* Returns non-zero value if the window is text window */
+int TxtClear();
+ /* Clears text window and resets text buffer */
+
+int TxtWriteStr();
+ /* Writes a string to window with immediate update */
+int TxtJamStr();
+ /* Write a string without causing update to screen */
+
+int TxtRepaint();
+ /* Repaints entire scrollable text window */
+int TxtFilter();
+ /* Handles events related to text window */
diff --git a/gnu/games/chess/Xchess/scrollText/scrollText.c b/gnu/games/chess/Xchess/scrollText/scrollText.c
new file mode 100644
index 000000000000..432071086d15
--- /dev/null
+++ b/gnu/games/chess/Xchess/scrollText/scrollText.c
@@ -0,0 +1,1858 @@
+/*
+ * A Scrollable Text Output Window
+ *
+ * David Harrison
+ * University of California, Berkeley
+ * 1986
+ *
+ * The following is an implementation for a scrollable text output
+ * system. It handles exposure events only (other interactions are
+ * under user control). For scrolling, a always present scroll bar
+ * is implemented. It detects size changes and compensates accordingly.
+ */
+
+#include <X11/X.h>
+#include <X11/Xlib.h>
+#include <X11/X10.h>
+#include <sys/types.h>
+#include "scrollText.h"
+
+extern char *malloc();
+extern char *realloc();
+#define alloc(type) (type *) malloc(sizeof(type))
+#define numalloc(type, num) (type *) malloc((unsigned) (num * sizeof(type)))
+#define MAXINT 2147483647
+
+extern XAssocTable *XCreateAssocTable();
+extern caddr_t XLookUpAssoc();
+
+static XAssocTable *textWindows = (XAssocTable *) 0;
+
+#define NOOPTION -1 /* Option hasn't been set yet */
+#define NORMSCROLL 0 /* Smooth scroll on LineToTop and TopToHere */
+#define JUMPSCROLL 1 /* Jump scrolling on LineToTop and TopToHere */
+
+static int ScrollOption = NOOPTION;
+
+typedef char *Generic;
+
+#define DEFAULT_GC textInfo->fontGC[textInfo->curFont]
+
+#define BARSIZE 15
+#define BARBORDER 1
+#define MAXFONTS 8
+#define INITBUFSIZE 1024
+#define INITLINES 50
+#define INITEXPARY 50
+#define XPADDING 2
+#define YPADDING 2
+#define INTERLINE 5
+#define INTERSPACE 1
+#define CURSORWIDTH 2
+#define EXPANDPERCENT 40
+#define BUFSIZE 1024
+#define CUROFFSET 1
+#define MAXFOREIGN 250
+#define NOINDEX -1
+
+/* The wrap line indicator */
+#define WRAPINDSIZE 7
+#define STEMOFFSET 5
+#define arrow_width 7
+#define arrow_height 5
+static char arrow_bits[] = {
+ 0x24, 0x26, 0x3f, 0x06, 0x04};
+
+#define NEWLINE '\n'
+#define BACKSPACE '\010'
+#define NEWFONT '\006'
+#define LOWCHAR '\040'
+#define HIGHCHAR '\176'
+
+#define CHARMASK 0x00ff /* Character mask */
+#define FONTMASK 0x0700 /* Character font */
+#define FONTSHIFT 8 /* Shift amount */
+
+#define WRAPFLAG 0x01 /* Line wrap flag */
+
+/*
+ * Lines are represented by a pointer into the overall array of
+ * 16-bit characters. The lower eight bits is used to indicate the character
+ * (in ASCII), and the next two bits are used to indicate the font
+ * the character should be drawn in.
+ */
+
+typedef struct txtLine {
+ int lineLength; /* Current line length */
+ int lineHeight; /* Full height of line in pixels */
+ int lineBaseLine; /* Current baseline of the line */
+ int lineWidth; /* Drawing position at end of line */
+ int lineText; /* Offset into master buffer */
+ int lineFlags; /* Line wrap flag is here */
+};
+
+
+/*
+ * For ExposeCopy events, we queue up the redraw requests collapsing
+ * them into line redraw requests until the CopyExpose event arrives.
+ * The queue is represented as a dynamic array of the following
+ * structure:
+ */
+
+typedef struct expEvent {
+ int lineIndex; /* Index of line to redraw */
+ int ypos; /* Drawing position of line */
+};
+
+
+/*
+ * The text buffer is represented using a dynamic counted array
+ * of 16-bit quantities. This array expands as needed.
+ * For the screen representation, a dynamic counted array
+ * of line structures is used. This array points into the
+ * text buffer to denote the start of each line and its parameters.
+ * The windows are configured as one overall window which contains
+ * the scroll bar as a sub-window along its right edge. Thus,
+ * the text drawing space is actually w-BARSIZE.
+ */
+
+#define NOTATBOTTOM 0x01 /* Need to scroll to bottom before appending */
+#define FONTNUMWAIT 0x02 /* Waiting for font number */
+#define COPYEXPOSE 0x04 /* Need to process a copy expose event */
+#define SCREENWRONG 0x08 /* TxtJamStr has invalidated screen contents */
+
+typedef struct txtWin {
+ /* Basic text buffer */
+ int bufAlloc; /* Allocated size of buffer */
+ int bufSpot; /* Current writing position in buffer */
+ short *mainBuffer; /* Main buffer of text */
+
+ /* Line information */
+ int numLines; /* Number of display lines in buffer */
+ int allocLines; /* Number of lines allocated */
+ struct txtLine **txtBuffer; /* Dynamic array of lines */
+
+ /* Current Window display information */
+ Window mainWindow; /* Text display window */
+ Window scrollBar; /* Subwindow for scroll bar */
+ Pixmap arrowMap; /* line wrap indicator */
+ int bgPix, fgPix; /* Background and cursor */
+ GC CursorGC; /* gc for the cursor */
+ GC bgGC; /* gc for erasing things */
+ GC fontGC[MAXFONTS]; /* gc for doing fonts */
+ XFontStruct theFonts[MAXFONTS];/* Display fonts */
+ int theColors[MAXFONTS]; /* foregrounds of the fonts */
+ int curFont; /* current font for tracking */
+ int w, h; /* Current size */
+ int startLine; /* Top line in display */
+ int endLine; /* Bottom line in display */
+ int bottomSpace; /* Space at bottom of screen */
+ int flagWord; /* If non-zero, not at end */
+
+ /* For handling ExposeCopy events */
+ int exposeSize; /* Current size of array */
+ int exposeAlloc; /* Allocated size */
+ struct expEvent **exposeAry;/* Array of line indices */
+
+ /* Drawing position information */
+ int curLine; /* Current line in buffer */
+ int curX; /* Current horizontal positi */
+ int curY; /* Current vertical drawing */
+};
+
+/* Flags for the various basic character handling functions */
+
+#define DODISP 0x01 /* Update the display */
+#define NONEWLINE 0x02 /* Dont append newline */
+
+
+
+static int InitLine(newLine)
+struct txtLine *newLine; /* Newly created line structure */
+/*
+ * This routine initializes a newly created line structure.
+ */
+{
+ newLine->lineLength = 0;
+ newLine->lineHeight = 0;
+ newLine->lineBaseLine = 0;
+ newLine->lineWidth = XPADDING;
+ newLine->lineText = NOINDEX;
+ newLine->lineFlags = 0;
+ return 1;
+}
+
+
+
+
+int TxtGrab(display, txtWin, program, mainFont, bg, fg, cur)
+Display *display; /* display window is on */
+Window txtWin; /* Window to take over as scrollable text */
+char *program; /* Program name for Xdefaults */
+XFontStruct *mainFont; /* Primary text font */
+int bg, fg, cur; /* Background, foreground, and cursor colors */
+/*
+ * This routine takes control of 'txtWin' and makes it into a scrollable
+ * text output window. It will create a sub-window for the scroll bar
+ * with a background of 'bg' and an bar with color 'fg'. Both fixed width
+ * and variable width fonts are supported. Additional fonts can be loaded
+ * using 'TxtAddFont'. Returns 0 if there were problems, non-zero if
+ * everything went ok.
+ */
+{
+ struct txtWin *newWin; /* Text package specific information */
+ XWindowAttributes winInfo; /* Window information */
+ int index;
+ XGCValues gc_val;
+
+ if (textWindows == (XAssocTable *) 0) {
+ textWindows = XCreateAssocTable(32);
+ if (textWindows == (XAssocTable *) 0) return(0);
+ }
+ if (XGetWindowAttributes(display, txtWin, &winInfo) == 0) return 0;
+
+ if (ScrollOption == NOOPTION) {
+ /* Read to see if the user wants jump scrolling or not */
+ if (XGetDefault(display, program, "JumpScroll")) {
+ ScrollOption = JUMPSCROLL;
+ } else {
+ ScrollOption = NORMSCROLL;
+ }
+ }
+
+ /* Initialize local structure */
+ newWin = alloc(struct txtWin);
+
+ /* Initialize arrow pixmap */
+ newWin->arrowMap = XCreatePixmapFromBitmapData(display, txtWin,
+ arrow_bits,
+ arrow_width, arrow_height,
+ cur, bg,
+ DisplayPlanes(display, 0));
+
+ newWin->bufAlloc = INITBUFSIZE;
+ newWin->bufSpot = 0;
+ newWin->mainBuffer = numalloc(short, INITBUFSIZE);
+
+ newWin->numLines = 1;
+ newWin->allocLines = INITLINES;
+ newWin->txtBuffer = numalloc(struct txtLine *, INITLINES);
+ for (index = 0; index < INITLINES; index++) {
+ newWin->txtBuffer[index] = alloc(struct txtLine);
+ InitLine(newWin->txtBuffer[index]);
+ }
+
+ /* Window display information */
+ newWin->mainWindow = txtWin;
+ newWin->w = winInfo.width;
+ newWin->h = winInfo.height;
+ newWin->startLine = 0;
+ newWin->endLine = 0;
+ newWin->bottomSpace = winInfo.height
+ - YPADDING - mainFont->ascent - mainFont->descent - INTERLINE;
+ newWin->flagWord = 0;
+ newWin->bgPix = bg;
+ newWin->fgPix = fg;
+
+ /* Scroll Bar Creation */
+ newWin->scrollBar = XCreateSimpleWindow(display, txtWin,
+ winInfo.width - BARSIZE,
+ 0, BARSIZE - (2*BARBORDER),
+ winInfo.height - (2*BARBORDER),
+ BARBORDER,
+ fg, bg);
+ XSelectInput(display, newWin->scrollBar, ExposureMask|ButtonReleaseMask);
+ XMapRaised(display, newWin->scrollBar);
+
+ /* Font and Color Initialization */
+ newWin->theFonts[0] = *mainFont;
+ newWin->theColors[0] = fg;
+ gc_val.function = GXcopy;
+ gc_val.plane_mask = AllPlanes;
+ gc_val.foreground = fg;
+ gc_val.background = bg;
+ gc_val.graphics_exposures = 1;
+ gc_val.font = mainFont->fid;
+ gc_val.line_width = 1;
+ gc_val.line_style = LineSolid;
+
+ newWin->fontGC[0] = XCreateGC(display, txtWin,
+ GCFunction | GCPlaneMask |
+ GCForeground | GCBackground |
+ GCGraphicsExposures | GCFont,
+ &gc_val);
+
+ gc_val.foreground = cur;
+ newWin->CursorGC = XCreateGC(display, txtWin,
+ GCFunction | GCPlaneMask |
+ GCForeground | GCBackground |
+ GCLineStyle | GCLineWidth,
+ &gc_val);
+
+ gc_val.foreground = bg;
+ newWin->bgGC = XCreateGC(display, txtWin,
+ GCFunction | GCPlaneMask |
+ GCForeground | GCBackground |
+ GCGraphicsExposures | GCFont,
+ &gc_val);
+
+
+ for (index = 1; index < MAXFONTS; index++) {
+ newWin->theFonts[index].fid = 0;
+ newWin->fontGC[index] = 0;
+ }
+
+
+ /* Initialize size of first line */
+ newWin->txtBuffer[0]->lineHeight = newWin->theFonts[0].ascent +
+ newWin->theFonts[0].descent;
+ newWin->txtBuffer[0]->lineText = 0;
+
+ /* ExposeCopy array initialization */
+ newWin->exposeSize = 0;
+ newWin->exposeAlloc = INITEXPARY;
+ newWin->exposeAry = numalloc(struct expEvent *, INITEXPARY);
+ for (index = 0; index < newWin->exposeAlloc; index++)
+ newWin->exposeAry[index] = alloc(struct expEvent);
+ /* Put plus infinity in last slot for sorting purposes */
+ newWin->exposeAry[0]->lineIndex = MAXINT;
+
+ /* Drawing Position Information */
+ newWin->curLine = 0;
+ newWin->curX = 0;
+ newWin->curY = YPADDING + mainFont->ascent + mainFont->descent;
+
+ /* Attach it to both windows */
+ XMakeAssoc(display, textWindows, (XID) txtWin, (caddr_t) newWin);
+ XMakeAssoc(display, textWindows, (XID) newWin->scrollBar, (caddr_t) newWin);
+ return 1;
+}
+
+
+int TxtRelease(display, w)
+Display *display;
+Window w; /* Window to release */
+/*
+ * This routine releases all resources associated with the
+ * specified window which are consumed by the text
+ * window package. This includes the entire text buffer, line start
+ * array, and the scroll bar window. However, the window
+ * itself is NOT destroyed. The routine will return zero if
+ * the window is not owned by the text window package.
+ */
+{
+ struct txtWin *textInfo;
+ int index;
+
+ if ((textInfo = (struct txtWin *) XLookUpAssoc(display,
+ textWindows, (XID) w)) == 0)
+ return 0;
+
+ for (index = 0; index < MAXFONTS; index++)
+ if (textInfo->fontGC[index] != 0)
+ XFreeGC(display, textInfo->fontGC[index]);
+
+ free((Generic) textInfo->mainBuffer);
+ for (index = 0; index < textInfo->numLines; index++) {
+ free((Generic) textInfo->txtBuffer[index]);
+ }
+ free((Generic) textInfo->txtBuffer);
+ XDestroyWindow(display, textInfo->scrollBar);
+ for (index = 0; index < textInfo->exposeSize; index++) {
+ free((Generic) textInfo->exposeAry[index]);
+ }
+ free((Generic) textInfo->exposeAry);
+ XDeleteAssoc(display, textWindows, (XID) w);
+ free((Generic) textInfo);
+ return 1;
+}
+
+
+
+static int RecompBuffer(textInfo)
+struct txtWin *textInfo; /* Text window information */
+/*
+ * This routine recomputes all line breaks in a buffer after
+ * a change in window size or font. This is done by throwing
+ * away the old line start array and recomputing it. Although
+ * a lot of this work is also done elsewhere, it has been included
+ * inline here for efficiency.
+ */
+{
+ int startPos, endSize, linenum;
+ register int index, chsize, curfont;
+ register short *bufptr;
+ register XFontStruct *fontptr;
+ register struct txtLine *lineptr;
+ char theChar;
+
+ /* Record the old position so we can come back to it */
+ for (startPos = textInfo->txtBuffer[textInfo->startLine]->lineText;
+ (startPos > 0) && (textInfo->mainBuffer[startPos] != '\n');
+ startPos--)
+ /* null loop body */;
+
+ /* Clear out the old line start array */
+ for (index = 0; index < textInfo->numLines; index++) {
+ InitLine(textInfo->txtBuffer[index]);
+ }
+
+ /* Initialize first line */
+ textInfo->txtBuffer[0]->lineHeight =
+ textInfo->theFonts[0].ascent + textInfo->theFonts[0].descent;
+ textInfo->txtBuffer[0]->lineText = 0;
+
+ /* Process the text back into lines */
+ endSize = textInfo->w - BARSIZE - WRAPINDSIZE;
+ bufptr = textInfo->mainBuffer;
+ lineptr = textInfo->txtBuffer[0];
+ linenum = 0;
+ fontptr = &(textInfo->theFonts[0]);
+ curfont = 0;
+ for (index = 0; index < textInfo->bufSpot; index++) {
+ theChar = bufptr[index] & CHARMASK;
+
+ if ((bufptr[index] & FONTMASK) != curfont) {
+ int newFontNum, heightDiff;
+
+ /* Switch fonts */
+ newFontNum = (bufptr[index] & FONTMASK) >> FONTSHIFT;
+ if (textInfo->theFonts[newFontNum].fid != 0) {
+ /* Valid font */
+ curfont = bufptr[index] & FONTMASK;
+ fontptr = &(textInfo->theFonts[newFontNum]);
+ heightDiff = (fontptr->ascent + fontptr->descent) -
+ lineptr->lineHeight;
+ if (heightDiff < 0) heightDiff = 0;
+ lineptr->lineHeight += heightDiff;
+ }
+ }
+ if (theChar == '\n') {
+ /* Handle new line */
+ if (linenum >= textInfo->allocLines-1)
+ /* Expand number of lines */
+ ExpandLines(textInfo);
+ linenum++;
+ lineptr = textInfo->txtBuffer[linenum];
+ /* Initialize next line */
+ lineptr->lineHeight = fontptr->ascent + fontptr->descent;
+ lineptr->lineText = index+1;
+ /* Check to see if its the starting line */
+ if (index == startPos) textInfo->startLine = linenum;
+ } else {
+ /* Handle normal character */
+ chsize = CharSize(textInfo, linenum, index);
+ if (lineptr->lineWidth + chsize > endSize) {
+ /* Handle line wrap */
+ lineptr->lineFlags |= WRAPFLAG;
+ if (linenum >= textInfo->allocLines-1)
+ /* Expand number of lines */
+ ExpandLines(textInfo);
+ linenum++;
+ lineptr = textInfo->txtBuffer[linenum];
+ /* Initialize next line */
+ lineptr->lineHeight = fontptr->ascent + fontptr->descent;
+ lineptr->lineText = index;
+ lineptr->lineLength = 1;
+ lineptr->lineWidth += chsize;
+ } else {
+ /* Handle normal addition of character */
+ lineptr->lineLength += 1;
+ lineptr->lineWidth += chsize;
+ }
+ }
+ }
+ /* We now have a valid line array. Let's clean up some other fields. */
+ textInfo->numLines = linenum+1;
+ if (startPos == 0) {
+ textInfo->startLine = 0;
+ }
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ textInfo->curLine = linenum;
+ /* Check to see if we are at the bottom */
+ if (textInfo->endLine >= textInfo->numLines-1) {
+ textInfo->curY = textInfo->h - textInfo->bottomSpace -
+ lineptr->lineHeight;
+ textInfo->flagWord &= (~NOTATBOTTOM);
+ } else {
+ textInfo->flagWord |= NOTATBOTTOM;
+ }
+ return 1;
+}
+
+
+
+
+int TxtAddFont(display, textWin, fontNumber, newFont, newColor)
+Display *display;
+Window textWin; /* Scrollable text window */
+int fontNumber; /* Place to add font (0-7) */
+XFontStruct *newFont; /* Font to add */
+int newColor; /* Color of font */
+/*
+ * This routine loads a new font so that it can be used in a previously
+ * created text window. There are eight font slots numbered 0 through 7.
+ * If there is already a font in the specified slot, it will be replaced
+ * and an automatic redraw of the window will take place. See TxtWriteStr
+ * for details on using alternate fonts. The color specifies the foreground
+ * color of the text. The default foreground color is used if this
+ * parameter is TXT_NO_COLOR. Returns a non-zero value if
+ * everything went well.
+ */
+{
+ struct txtWin *textInfo;
+ int redrawFlag;
+ XGCValues gc_val;
+
+ if ((fontNumber < 0) || (fontNumber >= MAXFONTS)) return 0;
+ if ((textInfo = (struct txtWin *)
+ XLookUpAssoc(display, textWindows, (XID) textWin)) == 0)
+ return 0;
+ if (newColor == TXT_NO_COLOR) {
+ newColor = textInfo->fgPix;
+ }
+
+ gc_val.font = newFont->fid;
+ gc_val.foreground = newColor;
+ gc_val.background = textInfo->bgPix;
+ gc_val.plane_mask = AllPlanes;
+ gc_val.graphics_exposures = 1;
+ gc_val.function = GXcopy;
+
+ if (textInfo->fontGC[fontNumber] != 0)
+ {
+ XChangeGC(display, textInfo->fontGC[fontNumber],
+ GCFont | GCForeground, &gc_val);
+ }
+ else
+ textInfo->fontGC[fontNumber] = XCreateGC(display, textWin,
+ GCFont |
+ GCForeground |
+ GCBackground |
+ GCFunction |
+ GCPlaneMask |
+ GCGraphicsExposures,
+ &gc_val);
+
+
+ redrawFlag = (textInfo->theFonts[fontNumber].fid != 0) &&
+ (((newFont) && (newFont->fid != textInfo->theFonts[fontNumber].fid)) ||
+ (newColor != textInfo->theColors[fontNumber]));
+ if (newFont) {
+ textInfo->theFonts[fontNumber] = *newFont;
+ }
+ textInfo->theColors[fontNumber] = newColor;
+
+ if (redrawFlag) {
+ RecompBuffer(textInfo);
+ XClearWindow(display, textWin);
+ TxtRepaint(display, textWin);
+ }
+ return 1;
+}
+
+
+
+int TxtWinP(display, w)
+Display *display;
+Window w;
+/*
+ * Returns a non-zero value if the window has been previously grabbed
+ * using TxtGrab and 0 if it has not.
+ */
+{
+ if (XLookUpAssoc(display, textWindows, (XID) w))
+ return(1);
+ else return(0);
+}
+
+
+
+static int FindEndLine(textInfo, botSpace)
+struct txtWin *textInfo;
+int *botSpace;
+/*
+ * Given the starting line in 'textInfo->startLine', this routine
+ * determines the index of the last line that can be drawn given the
+ * current size of the screen. If there are not enough lines to
+ * fill the screen, the index of the last line will be returned.
+ * The amount of empty bottom space is returned in 'botSpace'.
+ */
+{
+ int index, height, lineHeight;
+
+ height = YPADDING;
+ index = textInfo->startLine;
+ while (index < textInfo->numLines) {
+ lineHeight = textInfo->txtBuffer[index]->lineHeight + INTERLINE;
+ if (height + lineHeight > textInfo->h) break;
+ height += lineHeight;
+ index++;
+ }
+ if (botSpace) {
+ *botSpace = textInfo->h - height;
+ }
+ return index - 1;
+}
+
+
+
+static int UpdateScroll(display, textInfo)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+/*
+ * This routine computes the current extent of the scroll bar
+ * indicator and repaints the bar with the correct information.
+ */
+{
+ int top, bottom;
+
+ if (textInfo->numLines > 1) {
+ top = textInfo->startLine * (textInfo->h - 2*BARBORDER) /
+ (textInfo->numLines - 1);
+ bottom = textInfo->endLine * (textInfo->h - 2*BARBORDER) /
+ (textInfo->numLines - 1);
+ } else {
+ top = 0;
+ bottom = textInfo->h - (2*BARBORDER);
+ }
+
+ /* Draw it - make sure there is a little padding */
+ if (top == 0) top++;
+ if (bottom == textInfo->h-(2*BARBORDER)) bottom--;
+
+ XFillRectangle(display, textInfo->scrollBar,
+ textInfo->bgGC,
+ 0, 0, BARSIZE, top-1);
+ XFillRectangle(display, textInfo->scrollBar,
+ DEFAULT_GC, top, BARSIZE - (2*BARBORDER) - 2,
+ bottom - top);
+ XFillRectangle(display, textInfo->scrollBar, DEFAULT_GC,
+ 0, bottom+1, BARSIZE,
+ textInfo->h - (2 * BARBORDER) - bottom);
+
+ return 1;
+}
+
+
+
+
+int TxtClear(display, w)
+Display *display;
+Window w;
+/*
+ * This routine clears a scrollable text window. It resets the current
+ * writing position to the upper left hand corner of the screen.
+ * NOTE: THIS ALSO CLEARS THE CONTENTS OF THE TEXT WINDOW BUFFER AND
+ * RESETS THE SCROLL BAR. Returns 0 if the window is not a text window.
+ * This should be used *instead* of XClear.
+ */
+{
+ struct txtWin *textInfo;
+ int index;
+
+ if ((textInfo = (struct txtWin *) XLookUpAssoc(display, textWindows, (XID) w)) == 0)
+ return 0;
+
+ /* Zero out the arrays */
+ textInfo->bufSpot = 0;
+ for (index = 0; index < textInfo->numLines; index++) {
+ InitLine(textInfo->txtBuffer[index]);
+ }
+ textInfo->txtBuffer[0]->lineHeight =
+ textInfo->theFonts[textInfo->curFont].ascent +
+ textInfo->theFonts[textInfo->curFont].descent;
+
+ textInfo->numLines = 1;
+ textInfo->startLine = 0;
+ textInfo->endLine = 0;
+ textInfo->curLine = 0;
+ textInfo->curX = 0;
+ textInfo->curY = YPADDING + textInfo->theFonts[textInfo->curFont].ascent
+ + textInfo->theFonts[textInfo->curFont].descent;
+
+ textInfo->bottomSpace = textInfo->h - YPADDING -
+ textInfo->theFonts[textInfo->curFont].ascent - INTERLINE -
+ textInfo->theFonts[textInfo->curFont].descent;
+ /* Actually clear the window */
+ XClearWindow(display, w);
+
+ /* Draw the current cursor */
+ XFillRectangle(display, w, textInfo->CursorGC,
+ XPADDING + CUROFFSET, textInfo->curY,
+ CURSORWIDTH,
+ textInfo->theFonts[textInfo->curFont].ascent +
+ textInfo->theFonts[textInfo->curFont].descent);
+
+ /* Update the scroll bar */
+ UpdateScroll(display, textInfo);
+ return 1;
+}
+
+
+static int WarpToBottom(display, textInfo)
+Display *display;
+struct txtWin *textInfo; /* Text Information */
+/*
+ * This routine causes the specified text window to display its
+ * last screen of information. It updates the scroll bar
+ * to the appropriate spot. The implementation scans backward
+ * through the buffer to find an appropriate starting spot for
+ * the window.
+ */
+{
+ int index, height, lineHeight;
+
+ index = textInfo->numLines-1;
+ height = 0;
+ while (index >= 0) {
+ lineHeight = textInfo->txtBuffer[index]->lineHeight + INTERLINE;
+ if (height + lineHeight > textInfo->h) break;
+ height += lineHeight;
+ index--;
+ }
+ textInfo->startLine = index + 1;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ textInfo->curY = textInfo->h - textInfo->bottomSpace -
+ textInfo->txtBuffer[textInfo->endLine]->lineHeight;
+ XClearWindow(display, textInfo->mainWindow);
+ TxtRepaint(display, textInfo->mainWindow);
+ return 1;
+}
+
+
+
+static int UpdateExposures(display, textInfo)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+/*
+ * Before a new scrolling action occurs, the text window package
+ * must handle all COPYEXPOSE events generated by the last scrolling
+ * action. This routine is called to do this. Foreign events (those
+ * not handled by TxtFilter) are queued up and replaced on the queue
+ * after the processing of the exposure events is complete.
+ */
+{
+#if 0
+ XEvent foreignQueue[MAXFOREIGN];
+ int index, lastItem = 0;
+
+ while (textInfo->flagWord & COPYEXPOSE) {
+ XNextEvent(display, &(foreignQueue[lastItem]));
+ if (!TxtFilter(display, &(foreignQueue[lastItem])))
+ lastItem++;
+ if (lastItem >= MAXFOREIGN) {
+ printf("Too many foreign events to queue!\n");
+ textInfo->flagWord &= (~COPYEXPOSE);
+ }
+ }
+ for (index = 0; index < lastItem; index++) {
+ XPutBackEvent(display, &(foreignQueue[index]));
+ }
+#endif
+ return 1;
+}
+
+
+static int ScrollDown(display,textInfo)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+/*
+ * This routine scrolls the indicated text window down by one
+ * line. The line below the current line must exist. The window
+ * is scrolled so that the line below the last line is fully
+ * displayed. This may cause many lines to scroll off the top.
+ * Scrolling is done using XCopyArea. The exposure events should
+ * be caught using ExposeCopy.
+ */
+{
+ int lineSum, index, targetSpace, freeSpace, updateFlag;
+
+ lineSum = 0;
+ if (textInfo->endLine + 1 >= textInfo->numLines) return 0;
+ targetSpace = textInfo->txtBuffer[textInfo->endLine+1]->lineHeight +
+ INTERLINE;
+ if (textInfo->bottomSpace < targetSpace) {
+ index = textInfo->startLine;
+ while (index < textInfo->endLine) {
+ lineSum += (textInfo->txtBuffer[index]->lineHeight + INTERLINE);
+ if (textInfo->bottomSpace + lineSum >= targetSpace) break;
+ index++;
+ }
+
+ /* Must move upward by 'lineSum' pixels */
+ XCopyArea(display, textInfo->mainWindow, textInfo->mainWindow,
+ DEFAULT_GC, 0, lineSum,
+ textInfo->w - BARSIZE, textInfo->h,
+ 0, 0);
+
+ textInfo->flagWord |= COPYEXPOSE;
+ /* Repair the damage to the structures */
+ textInfo->startLine = index + 1;
+ updateFlag = 1;
+ } else {
+ updateFlag = 0;
+ }
+ /* More lines might be able to fit. Let's check. */
+ freeSpace = textInfo->bottomSpace + lineSum - targetSpace;
+ index = textInfo->endLine + 1;
+ while (index < textInfo->numLines-1) {
+ if (freeSpace - textInfo->txtBuffer[index+1]->lineHeight - INTERLINE < 0)
+ break;
+ freeSpace -= (textInfo->txtBuffer[index+1]->lineHeight + INTERLINE);
+ index++;
+ }
+ textInfo->endLine = index;
+ textInfo->bottomSpace = freeSpace;
+ if (updateFlag) {
+ UpdateExposures(display, textInfo);
+ }
+ UpdateScroll(display, textInfo);
+ return 1;
+}
+
+
+
+
+static int ExpandLines(textInfo)
+struct txtWin *textInfo; /* Text Information */
+/*
+ * This routine allocates and initializes additional space in
+ * the line start array (txtBuffer). The new space
+ * is allocated using realloc. The expansion factor is a percentage
+ * given by EXPANDPERCENT.
+ */
+{
+ int newSize, index;
+
+ newSize = textInfo->allocLines;
+ newSize += (newSize * EXPANDPERCENT) / 100;
+
+ textInfo->txtBuffer = (struct txtLine **)
+ realloc((char *) textInfo->txtBuffer,
+ (unsigned) (newSize * sizeof(struct txtLine *)));
+ for (index = textInfo->allocLines; index < newSize; index++) {
+ textInfo->txtBuffer[index] = alloc(struct txtLine);
+ InitLine(textInfo->txtBuffer[index]);
+ }
+ textInfo->allocLines = newSize;
+ return 1;
+}
+
+static int ExpandBuffer(textInfo)
+struct txtWin *textInfo; /* Text information */
+/*
+ * Expands the basic character buffer using realloc. The expansion
+ * factor is a percentage given by EXPANDPERCENT.
+ */
+{
+ int newSize;
+
+ newSize = textInfo->bufAlloc + (textInfo->bufAlloc * EXPANDPERCENT) / 100;
+ textInfo->mainBuffer = (short *)
+ realloc((char *) textInfo->mainBuffer, (unsigned) newSize * sizeof(short));
+ textInfo->bufAlloc = newSize;
+ return 1;
+}
+
+
+
+static int HandleNewLine(display, textInfo, flagWord)
+Display *display;
+struct txtWin *textInfo; /* Text Information */
+int flagWord; /* DODISP or NONEWLINE or both */
+/*
+ * This routine initializes the next line for drawing by setting
+ * its height to the current font height, scrolls the screen down
+ * one line, and updates the current drawing position to the
+ * left edge of the newly cleared line. If DODISP is specified,
+ * the screen will be updated (otherwise not). If NONEWLINE is
+ * specified, no newline character will be added to the text buffer
+ * (this is for line wrap).
+ */
+{
+ struct txtLine *curLine, *nextLine;
+
+ /* Check to see if a new line must be allocated */
+ if (textInfo->curLine >= textInfo->allocLines-1)
+ /* Expand the number of lines */
+ ExpandLines(textInfo);
+ textInfo->numLines += 1;
+
+ /* Then we initialize the next line */
+ nextLine = textInfo->txtBuffer[textInfo->numLines-1];
+ nextLine->lineHeight =
+ textInfo->theFonts[textInfo->curFont].ascent +
+ textInfo->theFonts[textInfo->curFont].descent;
+
+ curLine = textInfo->txtBuffer[textInfo->curLine];
+ if (flagWord & DODISP) {
+ /* Scroll down a line if required */
+ if ((textInfo->curY + curLine->lineHeight +
+ nextLine->lineHeight + (INTERLINE * 2)) > textInfo->h)
+ {
+ ScrollDown(display, textInfo);
+ }
+ else
+ {
+ /* Update the bottom space appropriately */
+ textInfo->bottomSpace -= (nextLine->lineHeight + INTERLINE);
+ textInfo->endLine += 1;
+ }
+ /* Update drawing position */
+ textInfo->curY = textInfo->h -
+ (textInfo->bottomSpace + nextLine->lineHeight);
+ }
+
+ /* Move down a line */
+ textInfo->curLine += 1;
+ if (!(flagWord & NONEWLINE)) {
+ /* Append end-of-line to text buffer */
+ if (textInfo->bufSpot >= textInfo->bufAlloc) {
+ /* Allocate more space in main text buffer */
+ ExpandBuffer(textInfo);
+ }
+ textInfo->mainBuffer[(textInfo->bufSpot)++] =
+ (textInfo->curFont << FONTSHIFT) | '\n';
+ }
+ nextLine->lineText = textInfo->bufSpot;
+ textInfo->curX = 0;
+ return 1;
+}
+
+
+
+static int CharSize(textInfo, lineNum, charNum)
+struct txtWin *textInfo; /* Current Text Information */
+int lineNum; /* Line in buffer */
+int charNum; /* Character in line */
+/*
+ * This routine determines the size of the specified character.
+ * It takes in account the font of the character and whether its
+ * fixed or variable. The size includes INTERSPACE spacing between
+ * the characters.
+ */
+{
+ register XFontStruct *charFont;
+ register short *theLine;
+ register short theChar;
+
+ theLine = &(textInfo->mainBuffer[textInfo->txtBuffer[lineNum]->lineText]);
+ theChar = theLine[charNum] & CHARMASK;
+ charFont = &(textInfo->theFonts[(theChar & FONTMASK) >> FONTSHIFT]);
+ if (theChar <= charFont->min_char_or_byte2 ||
+ theChar >= charFont->max_char_or_byte2 ||
+ charFont->per_char == 0)
+ return charFont->max_bounds.width + 1;
+ else
+ return charFont->per_char[theChar].width + 1;
+}
+
+
+
+
+
+static int HandleBackspace(display, textInfo, flagWord)
+Display *display;
+struct txtWin *textInfo; /* Text Information */
+int flagWord; /* DODISP or nothing */
+/*
+ * This routine handles a backspace found in the input stream. The
+ * character before the current writing position will be erased and
+ * the drawing position will move back one character. If the writing
+ * position is at the left margin, the drawing position will move
+ * up to the previous line. If it is a line that has been wrapped,
+ * the character at the end of the previous line will be erased.
+ */
+{
+ struct txtLine *thisLine, *prevLine;
+ int chSize;
+
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ /* First, determine whether we need to go back a line */
+ if (thisLine->lineLength == 0) {
+ /* Bleep if at top of buffer */
+ if (textInfo->curLine == 0) {
+ XBell(display, 50);
+ return 0;
+ }
+
+ /* See if we have to scroll in the other direction */
+ if ((flagWord & DODISP) && (textInfo->curY <= YPADDING)) {
+ /* This will display the last lines of the buffer */
+ WarpToBottom(display, textInfo);
+ }
+
+ /* Set drawing position at end of previous line */
+ textInfo->curLine -= 1;
+ prevLine = textInfo->txtBuffer[textInfo->curLine];
+ textInfo->numLines -= 1;
+ if (flagWord & DODISP) {
+ textInfo->curY -= (prevLine->lineHeight + INTERLINE);
+ textInfo->bottomSpace += (thisLine->lineHeight + INTERLINE);
+ textInfo->endLine -= 1;
+ }
+
+ /* We are unlinewrapping if the previous line has flag set */
+ if (prevLine->lineFlags & WRAPFLAG) {
+ /* Get rid of line wrap indicator */
+ if (flagWord & DODISP) {
+ XFillRectangle(display, textInfo->mainWindow,
+ textInfo->bgGC,
+ textInfo->w - BARSIZE - WRAPINDSIZE,
+ textInfo->curY, WRAPINDSIZE,
+ prevLine->lineHeight);
+ }
+ prevLine->lineFlags &= (~WRAPFLAG);
+ /* Call recursively to wipe out the ending character */
+ HandleBackspace(display, textInfo, flagWord);
+ } else {
+ /* Delete the end-of-line in the primary buffer */
+ textInfo->bufSpot -= 1;
+ }
+ } else {
+ /* Normal deletion of character */
+ chSize =
+ CharSize(textInfo, textInfo->curLine,
+ textInfo->txtBuffer[textInfo->curLine]->lineLength - 1);
+ /* Move back appropriate amount and wipe it out */
+ thisLine->lineWidth -= chSize;
+ if (flagWord & DODISP) {
+ XFillRectangle(display, textInfo->mainWindow,
+ textInfo->bgGC,
+ thisLine->lineWidth, textInfo->curY,
+ chSize, thisLine->lineHeight);
+ }
+ /* Delete from buffer */
+ textInfo->txtBuffer[textInfo->curLine]->lineLength -= 1;
+ textInfo->bufSpot -= 1;
+ }
+ return 1;
+}
+
+
+
+static int DrawLineWrap(display, win, x, y, h, col)
+Display *display;
+Window win; /* What window to draw it in */
+int x, y; /* Position of upper left corner */
+int h; /* Height of indicator */
+int col; /* Color of indicator */
+/*
+ * This routine draws a line wrap indicator at the end of a line.
+ * Visually, it is an arrow of the specified height directly against
+ * the scroll bar border. The bitmap used for the arrow is stored
+ * in 'arrowMap' with size 'arrow_width' and 'arrow_height'.
+ */
+{
+ struct txtWin *textInfo;
+
+ textInfo = (struct txtWin *)XLookUpAssoc(display, textWindows,
+ (XID) win);
+
+ /* First, draw the arrow */
+ XCopyArea(display, textInfo->arrowMap, textInfo->mainWindow,
+ textInfo->CursorGC,
+ 0, 0, arrow_width, arrow_height,
+ x, y + h - arrow_height, 1);
+
+ /* Then draw the stem */
+ XDrawLine(display, textInfo->mainWindow, textInfo->CursorGC,
+ x + STEMOFFSET, y,
+ x + STEMOFFSET, y + h - arrow_height);
+ return 1;
+}
+
+
+
+
+static int DrawLine(display, textInfo, lineIndex, ypos)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+int lineIndex; /* Index of line to draw */
+int ypos; /* Y position for line */
+/*
+ * This routine destructively draws the indicated line in the
+ * indicated window at the indicated position. It does not
+ * clear to end of line however. It draws a line wrap indicator
+ * if needed but does not draw a cursor.
+ */
+{
+ int index, startPos, curFont, theColor, curX, saveX, fontIndex;
+ struct txtLine *someLine;
+ char lineBuffer[BUFSIZE], *glyph;
+ short *linePointer;
+ XFontStruct *theFont;
+ XGCValues gc;
+
+ /* First, we draw the text */
+ index = 0;
+ curX = XPADDING;
+ someLine = textInfo->txtBuffer[lineIndex];
+ linePointer = &(textInfo->mainBuffer[someLine->lineText]);
+ while (index < someLine->lineLength) {
+ startPos = index;
+ saveX = curX;
+ curFont = linePointer[index] & FONTMASK;
+ fontIndex = curFont >> FONTSHIFT;
+ theFont = &(textInfo->theFonts[fontIndex]);
+ theColor = textInfo->theColors[fontIndex];
+ glyph = &(lineBuffer[0]);
+ while ((index < someLine->lineLength) &&
+ ((linePointer[index] & FONTMASK) == curFont))
+ {
+ *glyph = linePointer[index] & CHARMASK;
+ index++;
+ curX += CharSize(textInfo, lineIndex, index);
+ glyph++;
+ }
+
+ /* Flush out the glyphs */
+ XFillRectangle(display, textInfo->mainWindow,
+ textInfo->bgGC,
+ saveX, ypos,
+ textInfo->w - BARSIZE,
+ someLine->lineHeight + YPADDING + INTERLINE);
+
+ XDrawString(display, textInfo->mainWindow,
+ textInfo->fontGC[fontIndex],
+ saveX, ypos,
+ lineBuffer, someLine->lineLength);
+ }
+ /* Then the line wrap indicator (if needed) */
+ if (someLine->lineFlags & WRAPFLAG) {
+ DrawLineWrap(display, textInfo->mainWindow,
+ textInfo->w - BARSIZE - WRAPINDSIZE,
+ ypos, someLine->lineHeight,
+ textInfo->fgPix);
+ }
+ return 1;
+}
+
+
+
+
+static int HandleNewFont(display, fontNum, textInfo, flagWord)
+Display *display;
+int fontNum; /* Font number */
+struct txtWin *textInfo; /* Text information */
+int flagWord; /* DODISP or nothing */
+/*
+ * This routine handles a new font request. These requests take
+ * the form "^F<digit>". The parsing is done in TxtWriteStr.
+ * This routine is called only if the form is valid. It may return
+ * a failure (0 status) if the requested font is not loaded.
+ * If the new font is larger than any of the current
+ * fonts on the line, it will change the line height and redisplay
+ * the line.
+ */
+{
+ struct txtLine *thisLine;
+ int heightDiff, baseDiff, redrawFlag;
+
+ if (textInfo->theFonts[fontNum].fid == 0) {
+ return 0;
+ } else {
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ textInfo->curFont = fontNum;
+ redrawFlag = 0;
+ heightDiff = textInfo->theFonts[fontNum].ascent +
+ textInfo->theFonts[fontNum].descent -
+ thisLine->lineHeight;
+
+ if (heightDiff > 0) {
+ redrawFlag = 1;
+ } else {
+ heightDiff = 0;
+ }
+
+ if (redrawFlag) {
+ if (flagWord & DODISP) {
+ /* Clear current line */
+ XFillRectangle(display, textInfo->mainWindow,
+ textInfo->bgGC,
+ 0, textInfo->curY, textInfo->w,
+ thisLine->lineHeight);
+
+ /* Check to see if it requires scrolling */
+ if ((textInfo->curY + thisLine->lineHeight + heightDiff +
+ INTERLINE) > textInfo->h)
+ {
+ /*
+ * General approach: "unscroll" the last line up
+ * and then call ScrollDown to do the right thing.
+ */
+ textInfo->endLine -= 1;
+ textInfo->bottomSpace += thisLine->lineHeight +
+ INTERLINE;
+
+ XFillRectangle(display, textInfo->mainWindow,
+ textInfo->bgGC,
+ 0, textInfo->h - textInfo->bottomSpace,
+ textInfo->w, textInfo->bottomSpace);
+
+ thisLine->lineHeight += heightDiff;
+ ScrollDown(display, textInfo);
+ textInfo->curY = textInfo->h -
+ (textInfo->bottomSpace + INTERLINE +
+ thisLine->lineHeight);
+ }
+ else
+ {
+ /* Just update bottom space */
+ textInfo->bottomSpace -= heightDiff;
+ thisLine->lineHeight += heightDiff;
+ }
+ /* Redraw the current line */
+ DrawLine(display, textInfo, textInfo->curLine, textInfo->curY);
+ } else {
+ /* Just update line height */
+ thisLine->lineHeight += heightDiff;
+ }
+ }
+ return 1;
+ }
+}
+
+
+
+int TxtWriteStr(display, w, str)
+Display *display;
+Window w; /* Text window */
+register char *str; /* 0 terminated string */
+/*
+ * This routine writes a string to the specified text window.
+ * The following notes apply:
+ * - Text is always appended to the end of the text buffer.
+ * - If the scroll bar is positioned such that the end of the
+ * text is not visible, an automatic scroll to the bottom
+ * will be done before the appending of text.
+ * - Non-printable ASCII characters are not displayed.
+ * - The '\n' character causes the current text position to
+ * advance one line and start at the left.
+ * - Tabs are not supported.
+ * - Lines too long for the screen will be wrapped and a line wrap
+ * indication will be drawn.
+ * - Backspace clears the previous character. It will do the right
+ * thing if asked to backspace past a wrapped line.
+ * - A new font can be chosen using the sequence '^F<digit>' where
+ * <digit> is 0-7. The directive will be ignored if
+ * there is no font in the specified slot.
+ * Returns 0 if something went wrong.
+ */
+{
+ register int fontIndex;
+ register struct txtWin *textInfo;
+ register struct txtLine *thisLine;
+
+ if ((textInfo = (struct txtWin *) XLookUpAssoc(display, textWindows, (XID) w)) == 0)
+ return 0;
+
+ /* See if screen needs to be updated */
+ if (textInfo->flagWord & SCREENWRONG) {
+ TxtRepaint(display, textInfo->mainWindow);
+ }
+
+ /* See if we have to scroll down to the bottom */
+ if (textInfo->flagWord & NOTATBOTTOM) {
+ WarpToBottom(display, textInfo);
+ textInfo->flagWord &= (~NOTATBOTTOM);
+ }
+
+ /* Undraw the current cursor */
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+
+ XFillRectangle(display, w, textInfo->bgGC,
+ thisLine->lineWidth + CUROFFSET,
+ textInfo->curY,
+ CURSORWIDTH,
+ thisLine->lineHeight);
+
+ for ( /* str is ok */ ; (*str != 0) ; str++) {
+ /* Check to see if we are waiting on a font */
+ if (textInfo->flagWord & FONTNUMWAIT) {
+ textInfo->flagWord &= (~FONTNUMWAIT);
+ fontIndex = *str - '0';
+ if ((fontIndex >= 0) && (fontIndex < MAXFONTS)) {
+ /* Handle font -- go get next character */
+ if (HandleNewFont(display, fontIndex, textInfo, DODISP))
+ continue;
+ }
+ }
+
+ /* Inline code for handling normal character case */
+ if ((*str >= LOWCHAR) && (*str <= HIGHCHAR)) {
+ register XFontStruct *thisFont;
+ register struct txtLine *thisLine;
+ register int charWidth;
+ int thisColor;
+
+ /* Determine size of character */
+ thisFont = &(textInfo->theFonts[textInfo->curFont]);
+ thisColor = textInfo->theColors[textInfo->curFont];
+ if (*str <= thisFont->min_char_or_byte2 ||
+ *str >= thisFont->max_char_or_byte2 ||
+ thisFont->per_char == 0)
+ charWidth = thisFont->max_bounds.width + 1;
+ else
+ charWidth = thisFont->per_char[*str].width + 1;
+
+ /* Check to see if line wrap is required */
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ if (thisLine->lineWidth + charWidth >
+ (textInfo->w-BARSIZE-WRAPINDSIZE))
+ {
+ DrawLineWrap(display, textInfo->mainWindow,
+ textInfo->w-BARSIZE-WRAPINDSIZE,
+ textInfo->curY, thisLine->lineHeight,
+ textInfo->fgPix);
+ thisLine->lineFlags |= WRAPFLAG;
+ /* Handle the spacing problem the same way as a newline */
+ HandleNewLine(display, textInfo, DODISP | NONEWLINE);
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ }
+
+ /* Ready to draw character */
+ XDrawString(display, textInfo->mainWindow,
+ DEFAULT_GC,
+ textInfo->curX += charWidth,
+ textInfo->curY + thisLine->lineHeight,
+ str, 1);
+
+ /* Append character onto main buffer */
+ if (textInfo->bufSpot >= textInfo->bufAlloc)
+ /* Make room for more characters */
+ ExpandBuffer(textInfo);
+ textInfo->mainBuffer[(textInfo->bufSpot)++] =
+ (textInfo->curFont << FONTSHIFT) | (*str);
+
+ /* Update the line start array */
+ thisLine->lineLength += 1;
+ thisLine->lineWidth += charWidth;
+ } else if (*str == NEWLINE) {
+ HandleNewLine(display, textInfo, DODISP);
+ } else if (*str == NEWFONT) {
+ /* Go into waiting for font number mode */
+ textInfo->flagWord |= FONTNUMWAIT;
+ } else if (*str == BACKSPACE) {
+ HandleBackspace(display, textInfo, DODISP);
+ } else {
+ /* Ignore all others */
+ }
+ }
+ /* Draw the cursor in its new position */
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+
+ XFillRectangle(display, w, textInfo->CursorGC,
+ thisLine->lineWidth + CUROFFSET,
+ textInfo->curY /* + thisLine->lineHeight */,
+ CURSORWIDTH, thisLine->lineHeight);
+
+ return 1;
+}
+
+
+
+int TxtJamStr(display, w, str)
+Display *display;
+Window w; /* Text window */
+register char *str; /* NULL terminated string */
+/*
+ * This is the same as TxtWriteStr except the screen is NOT updated.
+ * After a call to this routine, TxtRepaint should be called to
+ * update the screen. This routine is meant to be used to load
+ * a text buffer with information and then allow the user to
+ * scroll through it at will.
+ */
+{
+ register int fontIndex;
+ register struct txtWin *textInfo;
+
+ if ((textInfo = (struct txtWin *) XLookUpAssoc(display, textWindows, (XID) w)
+ ) == 0)
+ return 0;
+
+ for ( /* str is ok */ ; (*str != 0) ; str++) {
+ /* Check to see if we are waiting on a font */
+ if (textInfo->flagWord & FONTNUMWAIT) {
+ textInfo->flagWord &= (~FONTNUMWAIT);
+ fontIndex = *str - '0';
+ if ((fontIndex >= 0) && (fontIndex < MAXFONTS)) {
+ if (HandleNewFont(display, fontIndex, textInfo, 0)) {
+ /* Handled font -- go get next character */
+ continue;
+ }
+ }
+ }
+ /* Inline code for handling normal character case */
+ if ((*str >= LOWCHAR) && (*str <= HIGHCHAR)) {
+ register XFontStruct *thisFont;
+ register struct txtLine *thisLine;
+ register int charWidth;
+
+ /* Determine size of character */
+ thisFont = &(textInfo->theFonts[textInfo->curFont]);
+
+ if (*str <= thisFont->min_char_or_byte2 ||
+ *str >= thisFont->max_char_or_byte2 ||
+ thisFont->per_char == 0)
+ charWidth = thisFont->max_bounds.width + 1;
+ else
+ charWidth = thisFont->per_char[*str].width + 1;
+
+ /* Check to see if line wrap is required */
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ if (thisLine->lineWidth + charWidth >
+ (textInfo->w-BARSIZE-WRAPINDSIZE))
+ {
+ thisLine->lineFlags |= WRAPFLAG;
+ /* Handle the spacing problem the same way as a newline */
+ HandleNewLine(display, textInfo, NONEWLINE);
+ thisLine = textInfo->txtBuffer[textInfo->curLine];
+ }
+ /* Append character onto main buffer */
+ if (textInfo->bufSpot >= textInfo->bufAlloc)
+ /* Make room for more characters */
+ ExpandBuffer(textInfo);
+ textInfo->mainBuffer[(textInfo->bufSpot)++] =
+ (textInfo->curFont << FONTSHIFT) | (*str);
+
+ /* Update the line start array */
+ thisLine->lineLength += 1;
+ thisLine->lineWidth += charWidth;
+ } else if (*str == NEWLINE) {
+ HandleNewLine(display, textInfo, 0);
+ } else if (*str == NEWFONT) {
+ /* Go into waiting for font number mode */
+ textInfo->flagWord |= FONTNUMWAIT;
+ } else if (*str == BACKSPACE) {
+ HandleBackspace(display, textInfo, 0);
+ } else {
+ /* Ignore all others */
+ }
+ }
+ textInfo->flagWord |= SCREENWRONG;
+ return 1;
+}
+
+
+
+int TxtRepaint(display,w)
+Display *display;
+Window w;
+/*
+ * Repaints the given scrollable text window. The routine repaints
+ * the entire window. For handling exposure events, the TxtFilter
+ * routine should be used.
+ */
+{
+ struct txtWin *textInfo;
+ int index, ypos;
+
+ if ((textInfo = (struct txtWin *) XLookUpAssoc(display, textWindows, (XID) w)
+ ) == 0)
+ return 0;
+
+ /* Check to see if the screen is up to date */
+ if (textInfo->flagWord & SCREENWRONG) {
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ textInfo->flagWord &= (~SCREENWRONG);
+ }
+
+ ypos = YPADDING;
+ index = textInfo->startLine;
+ for (;;) {
+ DrawLine(display, textInfo, index, ypos);
+ if (index >= textInfo->endLine) break;
+ ypos += (textInfo->txtBuffer[index]->lineHeight + INTERLINE);
+ index++;
+ }
+ /* Draw the cursor (if on screen) */
+ if (textInfo->endLine == textInfo->curLine) {
+ XFillRectangle(display, w, textInfo->CursorGC,
+ textInfo->txtBuffer[index]->lineWidth + CUROFFSET,
+ ypos /* + textInfo->txtBuffer[index]->lineHeight */,
+ CURSORWIDTH, textInfo->txtBuffer[index]->lineHeight);
+
+ }
+ /* Update the scroll bar */
+ UpdateScroll(display, textInfo);
+ return 1;
+}
+
+
+
+static int InsertIndex(textInfo, thisIndex, ypos)
+struct txtWin *textInfo; /* Text Window Information */
+int thisIndex; /* Line index of exposed line */
+int ypos; /* Drawing position of line */
+/*
+ * This routine inserts the supplied line index into the copy
+ * exposure array for 'textInfo'. The array is kept sorted
+ * from lowest to highest using insertion sort. The array
+ * is dynamically expanded if needed.
+ */
+{
+ struct expEvent *newItem;
+ int newSize, index, downIndex;
+
+ /* Check to see if we need to expand it */
+ if ((textInfo->exposeSize + 3) >= textInfo->exposeAlloc) {
+ newSize = textInfo->exposeAlloc +
+ (textInfo->exposeAlloc * EXPANDPERCENT / 100);
+ textInfo->exposeAry = (struct expEvent **)
+ realloc((char *) textInfo->exposeAry,
+ (unsigned) (newSize * sizeof(struct expEvent *)));
+ for (index = textInfo->exposeAlloc; index < newSize; index++)
+ textInfo->exposeAry[index] = alloc(struct expEvent);
+ textInfo->exposeAlloc = newSize;
+ }
+ /* Find spot for insertion. NOTE: last spot has big number */
+ for (index = 0; index <= textInfo->exposeSize; index++) {
+ if (textInfo->exposeAry[index]->lineIndex >= thisIndex) {
+ if (textInfo->exposeAry[index]->lineIndex > thisIndex) {
+ /* Insert before this entry */
+ newItem = textInfo->exposeAry[textInfo->exposeSize+1];
+ for (downIndex = textInfo->exposeSize;
+ downIndex >= index;
+ downIndex--)
+ {
+ textInfo->exposeAry[downIndex+1] =
+ textInfo->exposeAry[downIndex];
+ }
+ /* Put a free structure at this spot */
+ textInfo->exposeAry[index] = newItem;
+ /* Fill it in */
+ textInfo->exposeAry[index]->lineIndex = thisIndex;
+ textInfo->exposeAry[index]->ypos = ypos;
+ /* Break out of loop */
+ textInfo->exposeSize += 1;
+ }
+ break;
+ }
+ }
+ return 1;
+}
+
+
+
+static int ScrollUp(display, textInfo)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+/*
+ * This routine scrolls the indicated text window up by one
+ * line. The line above the current line must exist. The
+ * window is scrolled so that the line above the start line
+ * is displayed at the top of the screen. This may cause
+ * many lines to scroll off the bottom. The scrolling is
+ * done using XCopyArea. The exposure events should be caught
+ * by ExposeCopy.
+ */
+{
+ int targetSpace;
+
+ /* Make sure all exposures have been handled by now */
+ if (textInfo->startLine == 0) return 0;
+ targetSpace = textInfo->txtBuffer[textInfo->startLine-1]->lineHeight +
+ INTERLINE;
+ /* Move the area downward by the target amount */
+ XCopyArea(display, textInfo->mainWindow, textInfo->mainWindow,
+ DEFAULT_GC,
+ 0, YPADDING, textInfo->w - BARSIZE,
+ textInfo->h, 0, targetSpace);
+
+ textInfo->flagWord |= COPYEXPOSE;
+ /* Update the text window parameters */
+ textInfo->startLine -= 1;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+
+ /* Clear out bottom space region */
+ XClearArea(display, textInfo->mainWindow,
+ 0, textInfo->h - textInfo->bottomSpace,
+ textInfo->w, textInfo->bottomSpace);
+
+ UpdateExposures(display, textInfo);
+ UpdateScroll(display, textInfo);
+
+ return 1;
+}
+
+
+static int ScrollToSpot(display, textInfo, ySpot)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+int ySpot; /* Button position in scroll window */
+/*
+ * This routine scrolls the specified text window relative to the
+ * position of the mouse in the scroll bar. The center of the screen
+ * will be positioned to correspond to the mouse position.
+ */
+{
+ int targetLine, aboveLines;
+
+ targetLine = textInfo->numLines * ySpot / textInfo->h;
+ textInfo->startLine = targetLine;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ aboveLines = 0;
+ /* Make the target line the *center* of the window */
+ while ((textInfo->startLine > 0) &&
+ (aboveLines < textInfo->endLine - targetLine))
+ {
+ textInfo->startLine -= 1;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ aboveLines++;
+ }
+ if (textInfo->endLine == textInfo->numLines-1) {
+ WarpToBottom(display, textInfo);
+ } else {
+ XClearWindow(display, textInfo->mainWindow);
+ TxtRepaint(display, textInfo->mainWindow);
+ }
+ return 1;
+}
+
+
+
+static int LineToTop(display, textInfo, pos)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+int pos; /* Y position of mouse */
+/*
+ * This routine scrolls the screen down until the line at the
+ * mouse position is at the top of the screen. It stops
+ * if it can't scroll the buffer down that far. If the
+ * global 'ScrollOption' is NORMSCROLL, a smooth scroll
+ * is used. Otherwise, it jumps to the right position
+ * and repaints the screen.
+ */
+{
+ int index, sum;
+
+ /* First, we find the current line */
+ sum = 0;
+ for (index = textInfo->startLine; index <= textInfo->endLine; index++) {
+ if (sum + textInfo->txtBuffer[index]->lineHeight + INTERLINE> pos) break;
+ sum += textInfo->txtBuffer[index]->lineHeight + INTERLINE;
+ }
+ /* We always want to scroll down at least one line */
+ if (index == textInfo->startLine) index++;
+ if (ScrollOption == NORMSCROLL) {
+ /* Scroll down until 'index' is the starting line */
+ while ((textInfo->startLine < index) && ScrollDown(display, textInfo))
+ {
+ /* Empty Loop Body */
+ }
+ } else {
+ /* Immediately jump to correct spot */
+ textInfo->startLine = index;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ if (textInfo->endLine == textInfo->numLines-1) {
+ WarpToBottom(display, textInfo);
+ } else {
+ XClearWindow(display, textInfo->mainWindow);
+ TxtRepaint(display, textInfo->mainWindow);
+ }
+ }
+ /* Check to see if at end of buffer */
+ if (textInfo->endLine >= textInfo->numLines-1) {
+ textInfo->flagWord &= (~NOTATBOTTOM);
+ }
+ return 1;
+}
+
+
+
+static int TopToHere(display, textInfo, pos)
+Display *display;
+struct txtWin *textInfo; /* Text window information */
+int pos; /* Y position of mouse */
+/*
+ * This routine scrolls the screen up until the top line of
+ * the screen is at the current Y position of the mouse. Again,
+ * it will stop if it can't scroll that far. If the global
+ * 'ScrollOption' is NORMSCROLL, a smooth scroll is used.
+ * If it's not, it will simply redraw the screen at the
+ * correct spot.
+ */
+{
+ int sum, target, linesup, index;
+
+ target = pos - textInfo->txtBuffer[textInfo->startLine]->lineHeight;
+ /* We always want to scroll up at least one line */
+ if (target <= 0) target = 1;
+ sum = 0;
+ linesup = 0;
+ /* Check to see if we are at the top anyway */
+ if (textInfo->startLine == 0) return 0;
+ if (ScrollOption == NORMSCROLL) {
+ /* Scroll up until sum of new top lines greater than target */
+ while ((sum < target) && ScrollUp(display, textInfo)) {
+ sum += textInfo->txtBuffer[textInfo->startLine]->lineHeight;
+ linesup++;
+ }
+ } else {
+ /* Search backward to find index */
+ index = textInfo->startLine - 1;
+ while ((index > 0) && (sum < target)) {
+ sum += textInfo->txtBuffer[index]->lineHeight;
+ linesup++;
+ index--;
+ }
+ /* Go directly to the index */
+ textInfo->startLine = index;
+ textInfo->endLine = FindEndLine(textInfo, &(textInfo->bottomSpace));
+ XClearWindow(display, textInfo->mainWindow);
+ TxtRepaint(display, textInfo->mainWindow);
+ }
+ /* If we scrolled, assert we are not at bottom of buffer */
+ if (linesup > 0) {
+ textInfo->flagWord |= NOTATBOTTOM;
+ }
+ return 1;
+}
+
+
+
+int TxtFilter(display, evt)
+Display *display;
+XEvent *evt;
+/*
+ * This routine handles events associated with scrollable text windows.
+ * It will handle all exposure events and any button released events
+ * in the scroll bar of a text window. It does NOT handle any other
+ * events. If it cannot handle the event, it will return 0.
+ */
+{
+ XExposeEvent *expose = &evt->xexpose;
+ XButtonEvent *btEvt = &evt->xbutton;
+ XGraphicsExposeEvent *gexpose = &evt->xgraphicsexpose;
+ XNoExposeEvent *noexpose = &evt->xnoexpose;
+ struct txtWin *textInfo;
+ int index, ypos;
+ Window w, sw;
+
+ if (textWindows == (XAssocTable *) 0) {
+ textWindows = XCreateAssocTable(32);
+ if (textWindows == (XAssocTable *) 0) return(0);
+ }
+ if (evt->type == Expose) {
+ w = expose->window;
+ sw = 0;
+ }
+ else if (evt->type == GraphicsExpose) {
+ w = gexpose->drawable;
+ sw = 0;
+ }
+ else if (evt->type == NoExpose) {
+ w = noexpose->drawable;
+ sw = 0;
+ }
+ else if (evt->type == ButtonRelease) {
+ w = btEvt->window;
+ sw = btEvt->subwindow;
+ }
+ else
+ return 0;
+
+ if ((textInfo = (struct txtWin *)
+ XLookUpAssoc(display, textWindows, (XID) w)) == 0)
+ return 0;
+
+ /* Determine whether it's main window or not */
+ if ((w == textInfo->mainWindow) && (sw == 0)) {
+ /* Main Window - handle exposures */
+ switch (evt->type) {
+ case Expose:
+ ypos = 0 /*YPADDING*/;
+ for (index = textInfo->startLine;
+ index <= textInfo->endLine;
+ index++)
+ {
+ int lh = textInfo->txtBuffer[index]->lineHeight;
+
+ if (((ypos + lh) >= expose->y) &&
+ (ypos <= (expose->y + expose->height)))
+ {
+ /* Intersection region */
+ /* Draw line immediately */
+ DrawLine(display, textInfo, index, ypos);
+ /* And possibly draw cursor */
+ if (textInfo->curLine == index) {
+ XFillRectangle(display, w, textInfo->CursorGC,
+ textInfo->txtBuffer[index]->lineWidth +
+ CUROFFSET,
+ ypos,
+ CURSORWIDTH,
+ lh);
+ }
+ }
+ ypos += lh + INTERLINE;
+ }
+ break;
+ case GraphicsExpose:
+ ypos = 0 /*YPADDING*/;
+ for (index = textInfo->startLine;
+ index <= textInfo->endLine;
+ index++)
+ {
+ int lh = textInfo->txtBuffer[index]->lineHeight;
+
+ if (((ypos + lh) >= gexpose->y) &&
+ (ypos <= (gexpose->y + gexpose->height)))
+ {
+ /* Intersection region */
+ /* Draw line immediately */
+ DrawLine(display, textInfo, index, ypos);
+ /* And possibly draw cursor */
+ if (textInfo->curLine == index) {
+ XFillRectangle(display, w, textInfo->CursorGC,
+ textInfo->txtBuffer[index]->lineWidth +
+ CUROFFSET,
+ ypos,
+ CURSORWIDTH,
+ lh);
+ }
+ }
+ ypos += lh + INTERLINE;
+ }
+ break;
+ case NoExpose:
+ break;
+ default:
+ /* Not one of our events */
+ return 0;
+ }
+ } else {
+ switch (evt->type) {
+ case Expose:
+ UpdateScroll(display, textInfo);
+ break;
+ case ButtonRelease:
+ /* Find out which button */
+ switch (btEvt->button) {
+ case Button1:
+ /* Scroll up until top line is at mouse position */
+ TopToHere(display, textInfo, btEvt->y);
+ break;
+ case Button2:
+ /* Scroll to spot relative to position */
+ ScrollToSpot(display, textInfo, btEvt->y);
+ if (textInfo->endLine >= textInfo->numLines-1) {
+ textInfo->flagWord &= (~NOTATBOTTOM);
+ } else {
+ textInfo->flagWord |= NOTATBOTTOM;
+ }
+ break;
+ case Button3:
+ /* Scroll down until pointed line is at top */
+ LineToTop(display, textInfo, btEvt->y);
+ break;
+ }
+ break;
+ default:
+ /* Not one of our events */
+ return 0;
+ }
+ }
+ return 1;
+}
diff --git a/gnu/games/chess/Xchess/scrollText/scrollText.h b/gnu/games/chess/Xchess/scrollText/scrollText.h
new file mode 100644
index 000000000000..d9d05b08dc0b
--- /dev/null
+++ b/gnu/games/chess/Xchess/scrollText/scrollText.h
@@ -0,0 +1,32 @@
+/*
+ * Scrollable Text Window Header File
+ *
+ * David Harrison
+ * University of California, Berkeley
+ * 1986
+ *
+ * This file contains definitions for a scrollable text window
+ * with scroll bar support.
+ */
+
+int TxtGrab();
+ /* Take hold of a previously created window */
+
+#define TXT_NO_COLOR -1
+
+int TxtAddFont();
+ /* Loads a new font for use later */
+int TxtWinP();
+ /* Returns non-zero value if the window is text window */
+int TxtClear();
+ /* Clears text window and resets text buffer */
+
+int TxtWriteStr();
+ /* Writes a string to window with immediate update */
+int TxtJamStr();
+ /* Write a string without causing update to screen */
+
+int TxtRepaint();
+ /* Repaints entire scrollable text window */
+int TxtFilter();
+ /* Handles events related to text window */
diff --git a/gnu/games/chess/Xchess/shade.bitmap b/gnu/games/chess/Xchess/shade.bitmap
new file mode 100644
index 000000000000..a32ac80611ce
--- /dev/null
+++ b/gnu/games/chess/Xchess/shade.bitmap
@@ -0,0 +1,71 @@
+
+#define shade_width 80
+#define shade_height 80
+static char shade_bits[] = {
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x22, 0x22,
+ 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x11, 0x11, 0x11, 0x11,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x44,
+ 0x44, 0x44, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
+ 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x88, 0x88,
+ 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88};
diff --git a/gnu/games/chess/Xchess/std.c b/gnu/games/chess/Xchess/std.c
new file mode 100644
index 000000000000..8f3865bac3fd
--- /dev/null
+++ b/gnu/games/chess/Xchess/std.c
@@ -0,0 +1,427 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.2 $ on $Date: 1994/01/07 11:10:42 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/std.c,v $
+ * Copyright (c) 1985 Wayne A. Christopher, U. C. Berkeley CAD Group
+ *
+ * Utility routines.
+ */
+
+#include "std.h"
+
+#ifndef IBMPC
+#include <sys/types.h>
+#endif not IBMPC
+#ifdef UNIX
+#include <signal.h>
+#include <pwd.h>
+#endif UNIX
+#ifdef BSD
+#include <sys/time.h>
+#include <sys/resource.h>
+#endif BSD
+
+extern char **environ;
+
+bool
+prefix(p, s)
+ register char *p, *s;
+{
+ while (*p && (*p == *s))
+ p++, s++;
+ if (!*p)
+ return (true);
+ else
+ return (false);
+}
+
+/* Create a copy of a string. */
+
+char *
+copy(str)
+ char *str;
+{
+ char *p, *tmalloc();
+
+ p = tmalloc(strlen(str) + 1);
+ strcpy(p, str);
+ return(p);
+}
+
+/* Determine whether sub is a substring of str. */
+
+bool
+substring(sub, str)
+ register char *str, *sub;
+{
+ register char *s;
+
+ while(*str) {
+ if(*str == *sub) {
+ for(s = sub; *s; s++)
+ if(*s != *str++)
+ break;
+ if(*s == '\0')
+ return (true);
+ }
+ str++;
+ }
+ return (false);
+}
+
+/* Malloc num bytes and initialize to zero. Fatal error if the space can't
+ * be malloc'd.
+ */
+
+char *
+tmalloc(num)
+ register int num;
+{
+ register char *s;
+ char *malloc();
+
+ s = malloc((unsigned) num);
+ if (!s) {
+ fatal("malloc: can't allocate %d bytes", num);
+ }
+ bzero(s, num);
+ return(s);
+}
+
+char *
+trealloc(ptr, num)
+ char *ptr;
+ int num;
+{
+ register char *s;
+ char *realloc();
+
+ s = realloc(ptr, (unsigned) num);
+ if (!s) {
+ fatal("realloc: can't allocate %d bytes", num);
+ }
+ /* Well, this won't be zeroed... Too bad... */
+ return(s);
+}
+
+/* Append one character to a string. Don't check for overflow. */
+
+void
+appendc(s, c)
+ char *s, c;
+{
+ while (*s)
+ s++;
+ *s++ = c;
+ *s = '\0';
+ return;
+}
+
+int
+scannum(str)
+ char *str;
+{
+ int i = 0;
+
+ while(isdigit(*str))
+ i = i * 10 + *(str++) - '0';
+ return(i);
+}
+
+/* Case insensitive prefix. */
+
+bool
+ciprefix(p, s)
+ register char *p, *s;
+{
+ while (*p) {
+ if ((isupper(*p) ? tolower(*p) : *p) !=
+ (isupper(*s) ? tolower(*s) : *s))
+ return(false);
+ p++;
+ s++;
+ }
+ return (true);
+}
+
+/* Case insensitive strcmp... */
+
+bool
+cieq(p, s)
+ register char *p, *s;
+{
+ while (*p) {
+ if ((isupper(*p) ? tolower(*p) : *p) !=
+ (isupper(*s) ? tolower(*s) : *s))
+ return(false);
+ p++;
+ s++;
+ }
+ return (!*s);
+}
+
+#ifdef BSD
+
+/* Return the date. Return value is static data. */
+
+char *
+datestring()
+{
+ register char *tzn;
+ struct tm *tp;
+ static char tbuf[40];
+ char *ap;
+ struct timeval tv;
+ struct timezone tz;
+ char *timezone(), *asctime();
+ int i;
+ struct tm *localtime();
+
+ (void) gettimeofday(&tv, &tz);
+ tp = localtime((time_t *) &tv.tv_sec);
+ ap = asctime(tp);
+ tzn = timezone(tz.tz_minuteswest, tp->tm_isdst);
+ sprintf(tbuf, "%.20s", ap);
+ if (tzn)
+ strcat(tbuf, tzn);
+ strcat(tbuf, ap + 19);
+ i = strlen(tbuf);
+ tbuf[i - 1] = '\0';
+ return (tbuf);
+}
+
+#else BSD
+
+/* Give it a try... */
+
+char *
+datestring()
+{
+ long i;
+ static char buf[64];
+
+ i = time(0);
+ strcpy(buf, ctime(&i));
+ buf[strlen(buf) - 1] = '\0'; /* Kill the nl. */
+ return (buf);
+}
+
+#endif
+
+/* How many seconds have elapsed in running time. */
+
+int
+seconds()
+{
+#ifdef BSD
+ struct rusage ruse;
+
+ getrusage(RUSAGE_SELF, &ruse);
+ return (ruse.ru_utime.tv_sec);
+#else BSD
+#endif BSD
+}
+
+/* A few things that may not exist on non-unix systems. */
+
+#ifndef BSD
+
+#ifndef index
+
+char *
+index(s, c)
+ register char *s;
+ register char c;
+{
+ while ((*s != c) && (*s != '\0'))
+ s++;
+ if (*s == '\0')
+ return ((char *) 0);
+ else
+ return (s);
+}
+
+#endif not index
+
+#ifndef rindex
+
+char *
+rindex(s, c)
+ register char *s;
+ register char c;
+{
+ register char *t;
+
+ for (t = s; *t != '\0'; t++);
+ while ((*t != c) && (t != s))
+ t--;
+ if (t == s)
+ return ((char *) 0);
+ else
+ return (t);
+}
+
+#endif not rindex
+
+#ifndef bcopy
+
+void
+bcopy(from, to, num)
+ register char *from, *to;
+ register int num;
+{
+ while (num-- > 0)
+ *to++ = *from++;
+ return;
+}
+
+#endif not bcopy
+
+#ifndef bzero
+
+void
+bzero(ptr, num)
+ register char *ptr;
+ register int num;
+{
+ while (num-- > 0)
+ *ptr++ = '\0';
+ return;
+}
+
+#endif not bzero
+
+/* This might not be around... If not then forget about sorting... */
+
+void qsort() {}
+
+#endif BSD
+
+char *
+gettok(s)
+ char **s;
+{
+ char buf[BSIZE];
+ int i = 0;
+
+ while (isspace(**s))
+ (*s)++;
+ if (!**s)
+ return (NULL);
+ while (**s && !isspace(**s))
+ buf[i++] = *(*s)++;
+ buf[i] = '\0';
+ while (isspace(**s))
+ (*s)++;
+ return (copy(buf));
+}
+
+/* Die horribly. */
+
+/* VARARGS1 */
+void
+fatal(s, args)
+ char *s;
+{
+ fputs("Internal Error: ", stderr);
+#ifndef __386BSD__
+ _doprnt(s, &args, stderr);
+#endif
+ putc('\n', stderr);
+
+ kill(getpid(), SIGIOT);
+ /* NOTREACHED */
+}
+
+void
+setenv(name, value)
+ char *name, *value;
+{
+ int i;
+ char **xx, *s;
+
+ s = tmalloc(strlen(name) + 2);
+ sprintf(s, "%s=", name);
+
+ /* Copy the old environment... */
+ for (i = 0; environ[i]; i++)
+ if (prefix(s, environ[i]))
+ break;
+ if (!environ[i]) {
+ xx = (char **) tmalloc((i + 2) * sizeof (char *));
+ for (i = 0; environ[i]; i++)
+ xx[i] = environ[i];
+ xx[i + 1] = NULL;
+ environ = xx;
+ } else
+ xx = environ;
+
+ xx[i] = tmalloc(strlen(name) + strlen(value) + 2);
+ sprintf(xx[i], "%s=%s", name, value);
+ return;
+}
+
+char *
+getusername()
+{
+ int i = getuid();
+ struct passwd *pw = getpwuid(i);
+
+ return (pw ? pw->pw_name : NULL);
+}
+
+char *
+gethome()
+{
+ int i = getuid();
+ struct passwd *pw = getpwuid(i);
+
+ return (pw ? pw->pw_dir : "/strange");
+}
+
+char *
+tildexpand(s)
+ char *s;
+{
+ struct passwd *pw;
+ char *n, buf[64];
+ int i;
+
+ if (*s != '~')
+ return (copy(s));
+
+ for (s++, i = 0; *s != '/'; s++, i++)
+ buf[i] = *s;
+ buf[i] = '\0';
+ if (!i)
+ pw = getpwuid(getuid());
+ else
+ pw = getpwnam(buf);
+ if (!pw)
+ return (s);
+ n = tmalloc(strlen(s) + strlen(pw->pw_dir) + 1);
+ strcpy(n, pw->pw_dir);
+ strcat(n, s);
+ return (n);
+}
+
diff --git a/gnu/games/chess/Xchess/std.h b/gnu/games/chess/Xchess/std.h
new file mode 100644
index 000000000000..ec70e3a43c5b
--- /dev/null
+++ b/gnu/games/chess/Xchess/std.h
@@ -0,0 +1,105 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:06 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/std.h,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ *
+ * Standard definitions.
+ */
+
+#define UNIX
+#define BSD
+
+#ifndef FILE
+#include <stdio.h>
+#endif
+#ifndef isalpha
+#include <ctype.h>
+#endif
+#ifndef HUGE
+#include <math.h>
+#endif
+#include <strings.h>
+
+typedef int bool;
+
+#define false 0
+#define true 1
+
+/* Externs defined in std.c */
+
+extern char *tmalloc();
+extern char *trealloc();
+extern char *copy();
+extern char *datestring();
+extern char *getusername();
+extern char *gethome();
+extern char *gettok();
+extern char *tildexpand();
+extern void fatal();
+extern void setenv();
+extern void appendc();
+extern int scannum();
+extern int seconds();
+extern bool prefix();
+extern bool ciprefix();
+extern bool cieq();
+extern bool substring();
+
+/* Externs from libc */
+
+extern char *getenv();
+extern int errno;
+extern char *sys_errlist[];
+
+/* Should use BSIZE instead of BUFSIZ... */
+
+#define BSIZE 512
+
+/* Some standard macros. */
+
+#define eq(a,b) (!strcmp((a), (b)))
+#define isalphanum(c) (isalpha(c) || isdigit(c))
+#define alloc(strname) ((struct strname *) tmalloc(sizeof(struct strname)))
+#define tfree(ptr) { if (ptr) free((char *) ptr); ptr = 0; }
+#define hexnum(c) ((((c) >= '0') && ((c) <= '9')) ? ((c) - '0') : ((((c) >= \
+ 'a') && ((c) <= 'f')) ? ((c) - 'a' + 10) : ((((c) >= 'A') && \
+ ((c) <= 'F')) ? ((c) - 'A' + 10) : 0)))
+
+#ifndef BSD
+#define random rand
+#define srandom srand
+#endif BSD
+
+#ifdef VMS
+
+#define EXIT_NORMAL 1
+#define EXIT_BAD 0
+
+#else VMS
+
+#define EXIT_NORMAL 0
+#define EXIT_BAD 1
+
+#endif VMS
+
diff --git a/gnu/games/chess/Xchess/valid.c b/gnu/games/chess/Xchess/valid.c
new file mode 100644
index 000000000000..30ca40fb193e
--- /dev/null
+++ b/gnu/games/chess/Xchess/valid.c
@@ -0,0 +1,264 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:08 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/valid.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * Validate a move.
+ */
+
+#include "xchess.h"
+
+extern bool ischeck(), couldmove();
+
+bool
+valid_move(m, b)
+ move *m;
+ board *b;
+{
+ board tb;
+
+ /* First check that the piece can make the move at all... */
+ if (!couldmove(m, b))
+ return (false);
+
+ /* Now see if the king is in check now. */
+ bcopy((char *) b, (char *) &tb, sizeof (board));
+ board_move(&tb, m);
+ if (ischeck(&tb, m->piece.color))
+ return (false);
+
+ if (ischeck(&tb, ((m->piece.color == WHITE) ? BLACK : WHITE)))
+ m->check = true;
+
+ return (true);
+}
+
+static bool
+couldmove(m, b)
+ move *m;
+ board *b;
+{
+ int x, y;
+
+ switch (m->type) {
+ case KCASTLE:
+ if ((m->piece.color == WHITE) && (b->white_cant_castle_k) ||
+ (m->piece.color == BLACK) &&
+ (b->black_cant_castle_k))
+ return (false);
+ if ((b->square[m->fromy][5].color != NONE) ||
+ (b->square[m->fromy][6].color != NONE))
+ return (false);
+ if (ischeck(b, m->piece.color))
+ return (false);
+ break;
+
+ case QCASTLE:
+ if ((m->piece.color == WHITE) && (b->white_cant_castle_q) ||
+ (m->piece.color == BLACK) &&
+ (b->black_cant_castle_q))
+ return (false);
+ if ((b->square[m->fromy][1].color != NONE) ||
+ (b->square[m->fromy][2].color != NONE) ||
+ (b->square[m->fromy][3].color != NONE))
+ return (false);
+ if (ischeck(b, m->piece.color))
+ return (false);
+ break;
+
+ case MOVE:
+ case CAPTURE:
+ /* There is one special case here, that of taking a pawn
+ * en passant. In this case we change the move field to
+ * CAPTURE if it's ok.
+ */
+ switch (m->piece.type) {
+ case PAWN:
+ if ((m->type == MOVE) && (m->fromx == m->tox)) {
+ /* A normal move. */
+ if ((m->piece.color == WHITE) && (m->fromy ==
+ m->toy + 1))
+ break;
+ if ((m->piece.color == WHITE) && (m->fromy ==
+ 6) && (m->toy == 4) &&
+ (b->square[5][m->fromx].color
+ == NONE))
+ break;
+ if ((m->piece.color == BLACK) && (m->fromy ==
+ m->toy - 1))
+ break;
+ if ((m->piece.color == BLACK) && (m->fromy ==
+ 1) && (m->toy == 3) &&
+ (b->square[2][m->fromx].color
+ == NONE))
+ break;
+ return (false);
+ } else if (m->type == CAPTURE) {
+ if ((((m->piece.color == WHITE) && (m->fromy ==
+ m->toy + 1)) || ((m->piece.color ==
+ BLACK) && (m->fromy == m->toy -
+ 1))) && ((m->fromx == m->tox + 1) ||
+ (m->fromx == m->tox - 1)))
+ break;
+ /* Now maybe it's enpassant... We've already
+ * checked for some of these things in the
+ * calling routine.
+ */
+ if (m->enpassant) {
+ if (b->square[(m->piece.color == WHITE)
+ ? 3 : 4][m->tox].color ==
+ ((m->piece.color == WHITE) ?
+ BLACK : WHITE))
+ break;
+ }
+ return (false);
+ }
+ return (false);
+
+ case ROOK:
+ if (m->fromx == m->tox) {
+ for (y = m->fromy + ((m->fromy > m->toy) ? -1 :
+ 1); y != m->toy; y += ((m->fromy
+ > m->toy) ? -1 : 1))
+ if (b->square[y][m->tox].color != NONE)
+ return (false);
+ break;
+ }
+ if (m->fromy == m->toy) {
+ for (x = m->fromx + ((m->fromx > m->tox) ? -1 :
+ 1); x != m->tox; x += ((m->fromx
+ > m->tox) ? -1 : 1))
+ if (b->square[m->toy][x].color != NONE)
+ return (false);
+ break;
+ }
+ return (false);
+
+ case KNIGHT:
+ x = m->fromx - m->tox;
+ y = m->fromy - m->toy;
+ if ((((x == 2) || (x == -2)) &&
+ ((y == 1) || (y == -1))) ||
+ (((x == 1) || (x == -1)) &&
+ ((y == 2) || (y == -2))))
+ break;
+ return (false);
+
+ case BISHOP:
+ x = m->fromx - m->tox;
+ y = m->fromy - m->toy;
+ if ((x != y) && (x != - y))
+ return (false);
+ for (x = m->fromx + ((m->fromx > m->tox) ? -1 : 1), y =
+ m->fromy + ((m->fromy > m->toy) ? -1 :
+ 1); x != m->tox;
+ x += ((m->fromx > m->tox) ? -1 : 1),
+ y += ((m->fromy > m->toy) ? -1 : 1))
+ if (b->square[y][x].color != NONE)
+ return (false);
+ break;
+
+ case QUEEN:
+ if (m->fromx == m->tox) {
+ for (y = m->fromy + ((m->fromy > m->toy) ? -1 :
+ 1); y != m->toy; y += ((m->fromy
+ > m->toy) ? -1 : 1))
+ if (b->square[y][m->tox].color != NONE)
+ return (false);
+ break;
+ }
+ if (m->fromy == m->toy) {
+ for (x = m->fromx + ((m->fromx > m->tox) ? -1 :
+ 1); x != m->tox; x += ((m->fromx
+ > m->tox) ? -1 : 1))
+ if (b->square[m->toy][x].color != NONE)
+ return (false);
+ break;
+ }
+ x = m->fromx - m->tox;
+ y = m->fromy - m->toy;
+ if ((x != y) && (x != - y))
+ return (false);
+ for (x = m->fromx + ((m->fromx > m->tox) ? -1 : 1), y =
+ m->fromy + ((m->fromy > m->toy) ? -1 :
+ 1); x != m->tox;
+ x += ((m->fromx > m->tox) ? -1 : 1),
+ y += ((m->fromy > m->toy) ? -1 : 1))
+ if (b->square[y][x].color != NONE)
+ return (false);
+ break;
+
+ case KING:
+ x = m->fromx - m->tox;
+ y = m->fromy - m->toy;
+ if ((x >= -1) && (x <= 1) && (y >= -1) && (y <= 1))
+ break;
+ return (false);
+ }
+ break;
+ }
+ return (true);
+}
+
+/* Say whether either king is in check... If move is non-NULL, say whether he
+ * in in check after the move takes place. We do this in a rather stupid way.
+ */
+
+static bool
+ischeck(b, col)
+ board *b;
+ color col;
+{
+ int x, y, kx, ky;
+ move ch;
+
+ for (x = 0; x < SIZE; x++)
+ for (y = 0; y < SIZE; y++)
+ if ((b->square[y][x].color == col) &&
+ (b->square[y][x].type == KING)) {
+ kx = x;
+ ky = y;
+ }
+
+ for (x = 0; x < SIZE; x++)
+ for (y = 0; y < SIZE; y++)
+ if (b->square[y][x].color == ((col == WHITE) ?
+ BLACK : WHITE)) {
+ ch.type = CAPTURE;
+ ch.piece.color = b->square[y][x].color;
+ ch.piece.type = b->square[y][x].type;
+ ch.fromx = x;
+ ch.fromy = y;
+ ch.tox = kx;
+ ch.toy = ky;
+ ch.enpassant = false;
+ if (couldmove(&ch, b))
+ return (true);
+ }
+
+ return (false);
+}
+
diff --git a/gnu/games/chess/Xchess/window.c b/gnu/games/chess/Xchess/window.c
new file mode 100644
index 000000000000..70e9491ca04e
--- /dev/null
+++ b/gnu/games/chess/Xchess/window.c
@@ -0,0 +1,952 @@
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:08 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/window.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * Deal with the two (or one) windows.
+ */
+
+#include "xchess.h"
+#include <X11/Xutil.h>
+#include <sys/time.h>
+
+#include "pawn.bitmap"
+#include "rook.bitmap"
+#include "knight.bitmap"
+#include "bishop.bitmap"
+#include "queen.bitmap"
+#include "king.bitmap"
+
+#include "pawn_outline.bitmap"
+#include "rook_outline.bitmap"
+#include "knight_outline.bitmap"
+#include "bishop_outline.bitmap"
+#include "queen_outline.bitmap"
+#include "king_outline.bitmap"
+
+#include "pawn_mask.bitmap"
+#include "rook_mask.bitmap"
+#include "knight_mask.bitmap"
+#include "bishop_mask.bitmap"
+#include "queen_mask.bitmap"
+#include "king_mask.bitmap"
+
+#include "shade.bitmap"
+
+#include "xchess.cur"
+#include "xchess_mask.cur"
+
+#include "xchess.icon"
+
+windata *win1, *win2;
+bool win_flashmove = false;
+
+extern bool setup();
+extern void service(), drawgrid(), icon_refresh();
+
+bool
+win_setup(disp1, disp2)
+ char *disp1, *disp2;
+{
+ win1 = alloc(windata);
+ if (!oneboard)
+ win2 = alloc(windata);
+
+ if (!setup(disp1, win1) || (!oneboard && !setup(disp2, win2)))
+ return (false);
+
+ if (blackflag) {
+ win1->color = BLACK;
+ win1->flipped = true;
+ } else
+ win1->color = WHITE;
+ win_drawboard(win1);
+
+ if (!oneboard) {
+ win2->color = BLACK;
+ win2->flipped = true;
+ win_drawboard(win2);
+ }
+
+ return(true);
+}
+
+/* Draw the chess board... */
+
+void
+win_drawboard(win)
+ windata *win;
+{
+ int i, j;
+
+ drawgrid(win);
+
+ /* Now toss on the squares... */
+ for (i = 0; i < SIZE; i++)
+ for (j = 0; j < SIZE; j++)
+ win_erasepiece(j, i, win->color);
+
+ return;
+}
+
+/* Draw one piece. */
+
+void
+win_drawpiece(p, y, x, wnum)
+ piece *p;
+ int y, x;
+ color wnum;
+{
+ char *bits, *maskbits, *outline;
+ windata *win;
+ char buf[BSIZE];
+ XImage *tmpImage;
+ Pixmap tmpPM, maskPM;
+ XGCValues gc;
+
+ if (oneboard || (wnum == win1->color))
+ win = win1;
+ else
+ win = win2;
+
+ if (win->flipped) {
+ y = SIZE - y - 1;
+ x = SIZE - x - 1;
+ }
+
+ /*
+ if (debug)
+ fprintf(stderr, "draw a %s at (%d, %d) on board %d\n",
+ piecenames[(int) p->type], y, x, wnum);
+ */
+
+ if ((x < 0) || (x > 7) || (y < 0) || (y > 7)) exit(1);
+
+ switch (p->type) {
+ case PAWN:
+ bits = pawn_bits;
+ maskbits = pawn_mask_bits;
+ outline = pawn_outline_bits;
+ break;
+
+ case ROOK:
+ bits = rook_bits;
+ maskbits = rook_mask_bits;
+ outline = rook_outline_bits;
+ break;
+
+ case KNIGHT:
+ bits = knight_bits;
+ maskbits = knight_mask_bits;
+ outline = knight_outline_bits;
+ break;
+
+ case BISHOP:
+ bits = bishop_bits;
+ maskbits = bishop_mask_bits;
+ outline = bishop_outline_bits;
+ break;
+
+ case QUEEN:
+ bits = queen_bits;
+ maskbits = queen_mask_bits;
+ outline = queen_outline_bits;
+ break;
+
+ case KING:
+ bits = king_bits;
+ maskbits = king_mask_bits;
+ outline = king_outline_bits;
+ break;
+
+ default:
+ fprintf(stderr,
+ "Internal Error: win_drawpiece: bad piece type %d\n",
+ p->type);
+ }
+
+ /* There are two things we can do... If this is a black and white
+ * display, we have to shade the square and use an outline if the piece
+ * is white. We also have to use a mask... Since we don't want
+ * to use up too many bitmaps, create the mask bitmap, put the bits,
+ * and then destroy it.
+ */
+ if (win->bnw && (p->color == WHITE))
+ bits = outline;
+ if (win->bnw && !iswhite(win, x, y)) {
+ XSetState(win->display, DefaultGC(win->display, 0),
+ BlackPixel(win->display, 0),
+ WhitePixel(win->display, 0), GXcopy, AllPlanes);
+
+ tmpPM = XCreateBitmapFromData(win->display, win->boardwin,
+ shade_bits, SQUARE_WIDTH, SQUARE_HEIGHT);
+
+ XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+
+ XFreePixmap(win->display, tmpPM);
+
+ XSetFunction(win->display, DefaultGC(win->display, 0),
+ GXandInverted);
+ maskPM = XCreateBitmapFromData(win->display, win->boardwin,
+ maskbits, SQUARE_WIDTH, SQUARE_HEIGHT);
+ XCopyPlane(win->display, maskPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+ XFreePixmap(win->display, maskPM);
+
+ XSetFunction(win->display, DefaultGC(win->display, 0),
+ GXor);
+ tmpPM = XCreateBitmapFromData(win->display, win->boardwin,
+ bits, SQUARE_WIDTH, SQUARE_HEIGHT);
+ XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+ XFreePixmap(win->display, tmpPM);
+
+ XSetFunction(win->display, DefaultGC(win->display, 0), GXcopy);
+
+ } else if (win->bnw){
+ XSetState(win->display, DefaultGC(win->display, 0),
+ BlackPixel(win->display, 0),
+ WhitePixel(win->display, 0), GXcopy, AllPlanes);
+
+ tmpPM = XCreateBitmapFromData(win->display, win->boardwin,
+ bits, SQUARE_WIDTH, SQUARE_HEIGHT);
+ XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+ XFreePixmap(win->display, tmpPM);
+ } else {
+ XSetState(win->display, DefaultGC(win->display, 0),
+ ((p->color == WHITE) ? win->whitepiece.pixel :
+ win->blackpiece.pixel),
+ (iswhite(win, x, y) ? win->whitesquare.pixel :
+ win->blacksquare.pixel),
+ GXcopy, AllPlanes);
+ tmpPM = XCreateBitmapFromData(win->display, win->boardwin,
+ bits, SQUARE_WIDTH, SQUARE_HEIGHT);
+ XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+ XFreePixmap(win->display, tmpPM);
+ }
+
+ if (!record_english) {
+ gc.foreground = win->textcolor.pixel;
+ if (iswhite(win, x, y) || win->bnw)
+ gc.background = win->whitesquare.pixel;
+ else
+ gc.background = win->blacksquare.pixel;
+
+ gc.font = win->small->fid;
+
+ XChangeGC(win->display, DefaultGC(win->display, 0),
+ GCForeground | GCBackground | GCFont, &gc);
+
+ if (!x) {
+ sprintf(buf, " %d", SIZE - y);
+ XDrawImageString(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ 1, (y + 1) * (SQUARE_HEIGHT +
+ BORDER_WIDTH) - BORDER_WIDTH +
+ win->small->max_bounds.ascent - 1, buf, 2);
+ }
+ if (y == SIZE - 1) {
+ sprintf(buf, "%c", 'A' + x);
+ XDrawImageString(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ x * (SQUARE_WIDTH + BORDER_WIDTH) + 1,
+ SIZE * (SQUARE_HEIGHT + BORDER_WIDTH) - BORDER_WIDTH +
+ win->small->max_bounds.ascent - 1, buf, 1);
+ }
+ }
+ return;
+}
+
+void
+win_erasepiece(y, x, wnum)
+ int y, x;
+ color wnum;
+{
+ windata *win;
+ char buf[BSIZE];
+ XGCValues gc;
+ Pixmap tmpPM;
+
+ if (oneboard || (wnum == win1->color))
+ win = win1;
+ else
+ win = win2;
+
+ if (win->flipped) {
+ y = SIZE - y - 1;
+ x = SIZE - x - 1;
+ }
+
+ /*
+ if (debug)
+ fprintf(stderr, "erase square (%d, %d) on board %d\n", y, x,
+ wnum);
+ */
+
+ if ((x < 0) || (x > 7) || (y < 0) || (y > 7)) exit(1);
+
+ if (win->bnw && !iswhite(win, x, y)) {
+ XSetState(win->display, DefaultGC(win->display, 0),
+ BlackPixel(win->display, 0),
+ WhitePixel(win->display, 0), GXcopy, AllPlanes);
+ tmpPM = XCreateBitmapFromData(win->display, win->boardwin,
+ shade_bits, SQUARE_WIDTH, SQUARE_HEIGHT);
+
+ XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+
+ XFreePixmap(win->display, tmpPM);
+ } else {
+ XSetFillStyle(win->display, DefaultGC(win->display, 0),
+ FillSolid);
+ XSetForeground(win->display, DefaultGC(win->display, 0),
+ iswhite(win, x, y) ? win->whitesquare.pixel :
+ win->blacksquare.pixel);
+ XFillRectangle(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH),
+ SQUARE_WIDTH, SQUARE_HEIGHT);
+ }
+
+ if (!record_english) {
+ gc.foreground = win->textcolor.pixel;
+ if (iswhite(win, x, y) || win->bnw)
+ gc.background = win->whitesquare.pixel;
+ else
+ gc.background = win->blacksquare.pixel;
+
+ gc.font = win->small->fid;
+
+ XChangeGC(win->display, DefaultGC(win->display, 0),
+ GCForeground | GCBackground | GCFont, &gc);
+
+ if (!x) {
+ sprintf(buf, " %d", SIZE - y);
+ XDrawImageString(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ 1, (y + 1) * (SQUARE_HEIGHT +
+ BORDER_WIDTH) - BORDER_WIDTH +
+ win->small->max_bounds.ascent - 1, buf, 2);
+ }
+ if (y == SIZE - 1) {
+ sprintf(buf, "%c", 'A' + x);
+ XDrawImageString(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ x * (SQUARE_WIDTH + BORDER_WIDTH) + 1,
+ SIZE * (SQUARE_HEIGHT + BORDER_WIDTH) - BORDER_WIDTH +
+ win->small->max_bounds.ascent - 1, buf, 1);
+ }
+ }
+
+
+ return;
+}
+
+void
+win_flash(m, wnum)
+ move *m;
+ color wnum;
+{
+ windata *win;
+ int sx, sy, ex, ey, i;
+
+ if (oneboard || (wnum == win1->color))
+ win = win1;
+ else
+ win = win2;
+
+ if (win->flipped) {
+ sx = SIZE - m->fromx - 1;
+ sy = SIZE - m->fromy - 1;
+ ex = SIZE - m->tox - 1;
+ ey = SIZE - m->toy - 1;
+ } else {
+ sx = m->fromx;
+ sy = m->fromy;
+ ex = m->tox;
+ ey = m->toy;
+ }
+ sx = sx * (SQUARE_WIDTH + BORDER_WIDTH) + SQUARE_WIDTH / 2;
+ sy = sy * (SQUARE_HEIGHT + BORDER_WIDTH) + SQUARE_HEIGHT / 2;
+ ex = ex * (SQUARE_WIDTH + BORDER_WIDTH) + SQUARE_WIDTH / 2;
+ ey = ey * (SQUARE_HEIGHT + BORDER_WIDTH) + SQUARE_HEIGHT / 2;
+
+ XSetFunction(win->display, DefaultGC(win->display, 0), GXinvert);
+ XSetLineAttributes(win->display, DefaultGC(win->display, 0),
+ 0, LineSolid, 0, 0);
+ for (i = 0; i < num_flashes * 2; i++) {
+ XDrawLine(win->display,win->boardwin,
+ DefaultGC(win->display, 0),
+ sx, sy, ex, ey);
+ }
+
+ XSetFunction(win->display, DefaultGC(win->display, 0), GXcopy);
+ return;
+}
+
+/* Handle input from the players. */
+
+void
+win_process(quick)
+ bool quick;
+{
+ int i, rfd = 0, wfd = 0, xfd = 0;
+ struct timeval timeout;
+
+ timeout.tv_sec = 0;
+ timeout.tv_usec = (quick ? 0 : 500000);
+
+ if (XPending(win1->display))
+ service(win1);
+ if (!oneboard) {
+ if (XPending(win1->display))
+ service(win2);
+ }
+
+ if (oneboard)
+ rfd = 1 << win1->display->fd;
+ else
+ rfd = (1 << win1->display->fd) | (1 << win2->display->fd);
+ if (!(i = select(32, &rfd, &wfd, &xfd, &timeout)))
+ return;
+ if (i == -1) {
+ perror("select");
+ exit(1);
+ }
+ if (rfd & (1 << win1->display->fd))
+ service(win1);
+ if (!oneboard && (rfd & (1 << win2->display->fd)))
+ service(win2);
+
+ return;
+}
+
+static void
+service(win)
+ windata *win;
+{
+ XEvent ev;
+
+ while(XPending(win->display)) {
+ XNextEvent(win->display, &ev);
+ if (TxtFilter(win->display, &ev))
+ continue;
+
+ if (ev.xany.window == win->boardwin) {
+ switch (ev.type) {
+ case ButtonPress:
+ button_pressed(&ev, win);
+ break;
+
+ case ButtonRelease:
+ button_released(&ev, win);
+ break;
+
+ case Expose:
+ /* Redraw... */
+ win_redraw(win, &ev);
+ break;
+
+ case 0:
+ case NoExpose:
+ break;
+ default:
+ fprintf(stderr, "Bad event type %d\n", ev.type);
+ exit(1);
+ }
+ } else if (ev.xany.window == win->wclockwin) {
+ switch (ev.type) {
+ case Expose:
+ clock_draw(win, WHITE);
+ break;
+
+ case 0:
+ case NoExpose:
+ break;
+ default:
+ fprintf(stderr, "Bad event type %d\n", ev.type);
+ exit(1);
+ }
+ } else if (ev.xany.window == win->bclockwin) {
+ switch (ev.type) {
+ case Expose:
+ clock_draw(win, BLACK);
+ break;
+
+ case 0:
+ case NoExpose:
+ break;
+ default:
+ fprintf(stderr, "Bad event type %d\n", ev.type);
+ exit(1);
+ }
+ } else if (ev.xany.window == win->jailwin) {
+ switch (ev.type) {
+ case Expose:
+ jail_draw(win);
+ break;
+
+ case 0:
+ case NoExpose:
+ break;
+ default:
+ fprintf(stderr, "Bad event type %d\n", ev.type);
+ exit(1);
+ }
+ } else if (ev.xany.window == win->buttonwin) {
+ switch (ev.type) {
+ case ButtonPress:
+ button_service(win, &ev);
+ break;
+
+ case Expose:
+ button_draw(win);
+ break;
+
+ case 0:
+ case NoExpose:
+ break;
+ default:
+ fprintf(stderr, "Bad event type %d\n", ev.type);
+ exit(1);
+ }
+ } else if (ev.xany.window == win->icon) {
+ icon_refresh(win);
+ } else if (ev.xany.window == win->basewin) {
+ message_send(win, &ev);
+ } else {
+ fprintf(stderr, "Internal Error: service: bad win\n");
+ fprintf(stderr, "window = %d, event = %d\n", ev.xany.window,
+ ev.type);
+ }
+ }
+ return;
+}
+
+void
+win_redraw(win, event)
+ windata *win;
+ XEvent *event;
+{
+ XExposeEvent *ev = &event->xexpose;
+ int x1, y1, x2, y2, i, j;
+
+ drawgrid(win);
+ if (ev) {
+ x1 = ev->x / (SQUARE_WIDTH + BORDER_WIDTH);
+ y1 = ev->y / (SQUARE_HEIGHT + BORDER_WIDTH);
+ x2 = (ev->x + ev->width) / (SQUARE_WIDTH + BORDER_WIDTH);
+ y2 = (ev->y + ev->height) / (SQUARE_HEIGHT + BORDER_WIDTH);
+ } else {
+ x1 = 0;
+ y1 = 0;
+ x2 = SIZE - 1;
+ y2 = SIZE - 1;
+ }
+
+ if (x1 < 0) x1 = 0;
+ if (y1 < 0) y1 = 0;
+ if (x2 < 0) x2 = 0;
+ if (y2 < 0) y2 = 0;
+ if (x1 > SIZE - 1) x1 = SIZE - 1;
+ if (y1 > SIZE - 1) y1 = SIZE - 1;
+ if (x2 > SIZE - 1) x2 = SIZE - 1;
+ if (y2 > SIZE - 1) y2 = SIZE - 1;
+
+ if (win->flipped) {
+ y1 = SIZE - y2 - 1;
+ y2 = SIZE - y1 - 1;
+ x1 = SIZE - x2 - 1;
+ x2 = SIZE - x1 - 1;
+ }
+
+ for (i = x1; i <= x2; i++)
+ for (j = y1; j <= y2; j++) {
+ if (chessboard->square[j][i].color == NONE)
+ win_erasepiece(j, i, WHITE);
+ else
+ win_drawpiece(&chessboard->square[j][i], j, i,
+ WHITE);
+ if (!oneboard) {
+ if (chessboard->square[j][i].color == NONE)
+ win_erasepiece(j, i, BLACK);
+ else
+ win_drawpiece(&chessboard->square[j][i],
+ j, i, BLACK);
+ }
+ }
+
+ return;
+}
+
+static bool
+setup(dispname, win)
+ char *dispname;
+ windata *win;
+{
+ char buf[BSIZE], *s;
+ Pixmap bm, bmask;
+ Cursor cur;
+ extern char *program, *recfile;
+ XSizeHints xsizes;
+
+
+ if (!(win->display = XOpenDisplay(dispname)))
+ return (false);
+
+
+ /* Now get boolean defaults... */
+ if ((s = XGetDefault(win->display, program, "noisy")) && eq(s, "on"))
+ noisyflag = true;
+ if ((s = XGetDefault(win->display, program, "savemoves")) && eq(s, "on"))
+ saveflag = true;
+ if ((s = XGetDefault(win->display, program, "algebraic")) && eq(s, "on"))
+ record_english = false;
+ if ((s = XGetDefault(win->display, program, "blackandwhite")) && eq(s, "on"))
+ bnwflag = true;
+ if ((s = XGetDefault(win->display, program, "quickrestore")) && eq(s, "on"))
+ quickflag = true;
+ if ((s = XGetDefault(win->display, program, "flash")) && eq(s, "on"))
+ win_flashmove = true;
+
+ /* ... numeric variables ... */
+ if (s = XGetDefault(win->display, program, "numflashes"))
+ num_flashes = atoi(s);
+ if (s = XGetDefault(win->display, program, "flashsize"))
+ flash_size = atoi(s);
+
+ /* ... and strings. */
+ if (s = XGetDefault(win->display, program, "progname"))
+ progname = s;
+ if (s = XGetDefault(win->display, program, "proghost"))
+ proghost = s;
+ if (s = XGetDefault(win->display, program, "recordfile"))
+ recfile = s;
+ if (s = XGetDefault(win->display, program, "blackpiece"))
+ black_piece_color = s;
+ if (s = XGetDefault(win->display, program, "whitepiece"))
+ white_piece_color = s;
+ if (s = XGetDefault(win->display, program, "blacksquare"))
+ black_square_color = s;
+ if (s = XGetDefault(win->display, program, "whitesquare"))
+ white_square_color = s;
+ if (s = XGetDefault(win->display, program, "bordercolor"))
+ border_color = s;
+ if (s = XGetDefault(win->display, program, "textcolor"))
+ text_color = s;
+ if (s = XGetDefault(win->display, program, "textback"))
+ text_back = s;
+ if (s = XGetDefault(win->display, program, "errortext"))
+ error_text = s;
+ if (s = XGetDefault(win->display, program, "playertext"))
+ player_text = s;
+ if (s = XGetDefault(win->display, program, "cursorcolor"))
+ cursor_color = s;
+
+ if ((DisplayPlanes(win->display, 0) == 1) || bnwflag)
+ win->bnw = true;
+
+ /* Allocate colors... */
+ if (win->bnw) {
+ win->blackpiece.pixel = BlackPixel (win->display, 0);
+ win->whitepiece.pixel = WhitePixel (win->display, 0);
+ win->blacksquare.pixel = BlackPixel (win->display, 0);
+ win->whitesquare.pixel = WhitePixel (win->display, 0);
+ win->border.pixel = BlackPixel (win->display, 0);
+ win->textcolor.pixel = BlackPixel (win->display, 0);
+ win->textback.pixel = WhitePixel (win->display, 0);
+ win->playertext.pixel = BlackPixel (win->display, 0);
+ win->errortext.pixel = BlackPixel (win->display, 0);
+ win->cursorcolor.pixel = BlackPixel (win->display, 0) ;
+ } else {
+ if (!XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ black_piece_color, &win->blackpiece) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ white_piece_color, &win->whitepiece) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ black_square_color, &win->blacksquare) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ white_square_color, &win->whitesquare) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ border_color, &win->border) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ text_color, &win->textcolor) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ text_back, &win->textback) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ error_text, &win->errortext) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ player_text, &win->playertext) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ cursor_color, &win->cursorcolor) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->blackpiece) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->whitepiece) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->blacksquare) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->whitesquare) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->border) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->textcolor) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->textback) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->errortext) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->playertext) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->cursorcolor))
+ fprintf(stderr, "Can't get colors...\n");
+ }
+
+ /* Get fonts... */
+ if ((win->small = XLoadQueryFont(win->display,SMALL_FONT)) ==
+ NULL)
+ fprintf(stderr, "Can't get small font...\n");
+
+ if ((win->medium = XLoadQueryFont(win->display,MEDIUM_FONT))
+ == NULL)
+ fprintf(stderr, "Can't get medium font...\n");
+
+ if ((win->large = XLoadQueryFont(win->display,LARGE_FONT)) ==
+ NULL)
+ fprintf(stderr, "Can't get large font...\n");
+
+
+ /* Create the windows... */
+
+ win->basewin =
+ XCreateSimpleWindow(win->display,DefaultRootWindow(win->display),
+ BASE_XPOS, BASE_YPOS,
+ BASE_WIDTH, BASE_HEIGHT, 0,
+ BlackPixel(win->display, 0),
+ WhitePixel(win->display, 0));
+ win->boardwin = XCreateSimpleWindow(win->display,win->basewin,
+ BOARD_XPOS, BOARD_YPOS,
+ BOARD_WIDTH, BOARD_HEIGHT,
+ BORDER_WIDTH,
+ win->border.pixel,
+ WhitePixel(win->display, 0));
+ win->recwin = XCreateSimpleWindow(win->display,win->basewin,
+ RECORD_XPOS, RECORD_YPOS,
+ RECORD_WIDTH, RECORD_HEIGHT,
+ BORDER_WIDTH, win->border.pixel,
+ win->textback.pixel);
+ win->jailwin = XCreateSimpleWindow(win->display,win->basewin,
+ JAIL_XPOS, JAIL_YPOS,
+ JAIL_WIDTH, JAIL_HEIGHT,
+ BORDER_WIDTH,
+ win->border.pixel,
+ win->textback.pixel);
+ win->wclockwin = XCreateSimpleWindow(win->display,win->basewin,
+ WCLOCK_XPOS, WCLOCK_YPOS,
+ CLOCK_WIDTH, CLOCK_HEIGHT,
+ BORDER_WIDTH, win->border.pixel,
+ win->textback.pixel);
+ win->bclockwin = XCreateSimpleWindow(win->display,win->basewin,
+ BCLOCK_XPOS, BCLOCK_YPOS,
+ CLOCK_WIDTH, CLOCK_HEIGHT,
+ BORDER_WIDTH, win->border.pixel,
+ win->textback.pixel);
+ win->messagewin = XCreateSimpleWindow(win->display,win->basewin,
+ MESS_XPOS, MESS_YPOS,
+ MESS_WIDTH, MESS_HEIGHT,
+ BORDER_WIDTH, win->border.pixel,
+ win->textback.pixel);
+ win->buttonwin = XCreateSimpleWindow(win->display,win->basewin,
+ BUTTON_XPOS, BUTTON_YPOS,
+ BUTTON_WIDTH, BUTTON_HEIGHT,
+ BORDER_WIDTH, win->border.pixel,
+ win->textback.pixel);
+
+ /* Let's define an icon... */
+ win->iconpixmap = XCreatePixmapFromBitmapData(win->display,
+ win->basewin, icon_bits,
+ icon_width, icon_height,
+ win->blacksquare.pixel,
+ win->whitesquare.pixel,
+ 1);
+ xsizes.flags = PSize | PMinSize | PPosition;
+ xsizes.min_width = BASE_WIDTH;
+ xsizes.min_height = BASE_HEIGHT;
+ xsizes.x = BASE_XPOS;
+ xsizes.y = BASE_YPOS;
+ XSetStandardProperties(win->display, win->basewin,
+ program, program, win->iconpixmap,
+ 0, NULL, &xsizes);
+
+ bm = XCreateBitmapFromData(win->display,
+ win->basewin, xchess_bits,
+ xchess_width, xchess_height);
+ bmask = XCreateBitmapFromData(win->display,
+ win->basewin, xchess_mask_bits,
+ xchess_width, xchess_height);
+ cur = XCreatePixmapCursor(win->display, bm, bmask,
+ &win->cursorcolor,
+ &WhitePixel(win->display, 0),
+ xchess_x_hot, xchess_y_hot);
+ XFreePixmap(win->display, bm);
+ XFreePixmap(win->display, bmask);
+
+ XDefineCursor(win->display,win->basewin, cur);
+
+ XMapSubwindows(win->display,win->basewin);
+ XMapRaised(win->display,win->basewin);
+
+ XSelectInput(win->display,win->basewin, KeyPressMask);
+ XSelectInput(win->display,win->boardwin,
+ ButtonPressMask | ButtonReleaseMask | ExposureMask);
+ XSelectInput(win->display,win->recwin,
+ ButtonReleaseMask | ExposureMask);
+ XSelectInput(win->display,win->jailwin, ExposureMask);
+ XSelectInput(win->display,win->wclockwin, ExposureMask);
+ XSelectInput(win->display,win->bclockwin, ExposureMask);
+ XSelectInput(win->display,win->messagewin,
+ ButtonReleaseMask | ExposureMask);
+ XSelectInput(win->display,win->buttonwin,
+ ButtonPressMask | ExposureMask);
+
+ message_init(win);
+ record_init(win);
+ button_draw(win);
+ jail_init(win);
+ clock_init(win, WHITE);
+ clock_init(win, BLACK);
+ if (timeunit) {
+ if (timeunit > 1800)
+ sprintf(buf, "%d moves every %.2lg hours.\n",
+ movesperunit, ((double) timeunit) / 3600);
+ else if (timeunit > 30)
+ sprintf(buf, "%d moves every %.2lg minutes.\n",
+ movesperunit, ((double) timeunit) / 60);
+ else
+ sprintf(buf, "%d moves every %d seconds.\n",
+ movesperunit, timeunit);
+ message_add(win, buf, false);
+ }
+ return (true);
+}
+
+static void
+drawgrid(win)
+ windata *win;
+{
+ int i;
+ XGCValues gc;
+
+ gc.function = GXcopy;
+ gc.plane_mask = AllPlanes;
+ gc.foreground = win->border.pixel;
+ gc.line_width = 0;
+ gc.line_style = LineSolid;
+
+ XChangeGC(win->display,
+ DefaultGC(win->display, 0),
+ GCFunction | GCPlaneMask | GCForeground |
+ GCLineWidth | GCLineStyle, &gc);
+
+ /* Draw the lines... horizontal, */
+ for (i = 1; i < SIZE; i++)
+ XDrawLine(win->display, win->boardwin,
+ DefaultGC(win->display, 0), 0,
+ i * (SQUARE_WIDTH + BORDER_WIDTH) -
+ BORDER_WIDTH / 2,
+ SIZE * (SQUARE_WIDTH + BORDER_WIDTH),
+ i * (SQUARE_WIDTH + BORDER_WIDTH) -
+ BORDER_WIDTH / 2);
+
+ /* and vertical... */
+ for (i = 1; i < SIZE; i++)
+ XDrawLine(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ i * (SQUARE_WIDTH + BORDER_WIDTH) -
+ BORDER_WIDTH / 2, 0,
+ i * (SQUARE_WIDTH + BORDER_WIDTH) -
+ BORDER_WIDTH / 2,
+ SIZE * (SQUARE_WIDTH + BORDER_WIDTH));
+ return;
+}
+
+void
+win_restart()
+{
+ win1->flipped = false;
+ win_redraw(win1, (XEvent *) NULL);
+ if (!oneboard) {
+ win2->flipped = true;
+ win_redraw(win2, (XEvent *) NULL);
+ }
+ return;
+}
+
+static void
+icon_refresh(win)
+ windata *win;
+{
+ XCopyArea(win->display, win->iconpixmap, win->icon,
+ DefaultGC(win->display, 0),
+ 0, 0, icon_width, icon_height, 0, 0);
+ return;
+}
+
diff --git a/gnu/games/chess/Xchess/window.c.bm b/gnu/games/chess/Xchess/window.c.bm
new file mode 100644
index 000000000000..efcfc0aaa897
--- /dev/null
+++ b/gnu/games/chess/Xchess/window.c.bm
@@ -0,0 +1,928 @@
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:07 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/window.c.bm,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * Deal with the two (or one) windows.
+ */
+
+#include "xchess.h"
+#include <sys/time.h>
+
+#include "pawn.bitmap"
+#include "rook.bitmap"
+#include "knight.bitmap"
+#include "bishop.bitmap"
+#include "queen.bitmap"
+#include "king.bitmap"
+
+#include "pawn_outline.bitmap"
+#include "rook_outline.bitmap"
+#include "knight_outline.bitmap"
+#include "bishop_outline.bitmap"
+#include "queen_outline.bitmap"
+#include "king_outline.bitmap"
+
+#include "pawn_mask.bitmap"
+#include "rook_mask.bitmap"
+#include "knight_mask.bitmap"
+#include "bishop_mask.bitmap"
+#include "queen_mask.bitmap"
+#include "king_mask.bitmap"
+
+#include "shade.bitmap"
+
+#include "xchess.cur"
+#include "xchess_mask.cur"
+
+#include "xchess.icon"
+
+windata *win1, *win2;
+bool win_flashmove = false;
+
+extern bool setup();
+extern void service(), drawgrid(), icon_refresh();
+
+bool
+win_setup(disp1, disp2)
+ char *disp1, *disp2;
+{
+ win1 = alloc(windata);
+ if (!oneboard)
+ win2 = alloc(windata);
+
+ if (!setup(disp1, win1) || (!oneboard && !setup(disp2, win2)))
+ return (false);
+
+ if (blackflag) {
+ win1->color = BLACK;
+ win1->flipped = true;
+ } else
+ win1->color = WHITE;
+ win_drawboard(win1);
+
+ if (!oneboard) {
+ win2->color = BLACK;
+ win2->flipped = true;
+ win_drawboard(win2);
+ }
+
+ return(true);
+}
+
+/* Draw the chess board... */
+
+void
+win_drawboard(win)
+ windata *win;
+{
+ int i, j;
+
+ drawgrid(win);
+
+ /* Now toss on the squares... */
+ for (i = 0; i < SIZE; i++)
+ for (j = 0; j < SIZE; j++)
+ win_erasepiece(j, i, win->color);
+
+ return;
+}
+
+/* Draw one piece. */
+
+void
+win_drawpiece(p, y, x, wnum)
+ piece *p;
+ int y, x;
+ color wnum;
+{
+ char *bits, *maskbits, *outline;
+ windata *win;
+ char buf[BSIZE];
+ XImage *tmpImage;
+ Pixmap tmpPM, maskPM;
+ XGCValues gc;
+
+ if (oneboard || (wnum == win1->color))
+ win = win1;
+ else
+ win = win2;
+
+ if (win->flipped) {
+ y = SIZE - y - 1;
+ x = SIZE - x - 1;
+ }
+
+ /*
+ if (debug)
+ fprintf(stderr, "draw a %s at (%d, %d) on board %d\n",
+ piecenames[(int) p->type], y, x, wnum);
+ */
+
+ if ((x < 0) || (x > 7) || (y < 0) || (y > 7)) exit(1);
+
+ switch (p->type) {
+ case PAWN:
+ bits = pawn_bits;
+ maskbits = pawn_mask_bits;
+ outline = pawn_outline_bits;
+ break;
+
+ case ROOK:
+ bits = rook_bits;
+ maskbits = rook_mask_bits;
+ outline = rook_outline_bits;
+ break;
+
+ case KNIGHT:
+ bits = knight_bits;
+ maskbits = knight_mask_bits;
+ outline = knight_outline_bits;
+ break;
+
+ case BISHOP:
+ bits = bishop_bits;
+ maskbits = bishop_mask_bits;
+ outline = bishop_outline_bits;
+ break;
+
+ case QUEEN:
+ bits = queen_bits;
+ maskbits = queen_mask_bits;
+ outline = queen_outline_bits;
+ break;
+
+ case KING:
+ bits = king_bits;
+ maskbits = king_mask_bits;
+ outline = king_outline_bits;
+ break;
+
+ default:
+ fprintf(stderr,
+ "Internal Error: win_drawpiece: bad piece type %d\n",
+ p->type);
+ }
+
+ /* There are two things we can do... If this is a black and white
+ * display, we have to shade the square and use an outline if the piece
+ * is white. We also have to use a mask... Since we don't want
+ * to use up too many bitmaps, create the mask bitmap, put the bits,
+ * and then destroy it.
+ */
+ if (win->bnw && (p->color == WHITE))
+ bits = outline;
+ if (win->bnw && !iswhite(win, x, y)) {
+ XSetState(win->display, DefaultGC(win->display, 0),
+ BlackPixel(win->display, 0),
+ WhitePixel(win->display, 0), GXcopy, AllPlanes);
+
+ tmpPM = XCreateBitmapFromData(win->display, win->boardwin,
+ shade_bits, SQUARE_WIDTH, SQUARE_HEIGHT);
+
+ XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+
+ XFreePixmap(win->display, tmpPM);
+
+ XSetFunction(win->display, DefaultGC(win->display, 0),
+ GXandInverted);
+ maskPM = XCreateBitmapFromData(win->display, win->boardwin,
+ maskbits, SQUARE_WIDTH, SQUARE_HEIGHT);
+ XCopyPlane(win->display, maskPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+ XFreePixmap(win->display, maskPM);
+
+ XSetFunction(win->display, DefaultGC(win->display, 0),
+ GXor);
+ tmpPM = XCreateBitmapFromData(win->display, win->boardwin,
+ bits, SQUARE_WIDTH, SQUARE_HEIGHT);
+ XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+ XFreePixmap(win->display, tmpPM);
+
+ XSetFunction(win->display, DefaultGC(win->display, 0), GXcopy);
+
+ } else if (win->bnw){
+ XSetState(win->display, DefaultGC(win->display, 0),
+ BlackPixel(win->display, 0),
+ WhitePixel(win->display, 0), GXcopy, AllPlanes);
+
+ tmpPM = XCreateBitmapFromData(win->display, win->boardwin,
+ bits, SQUARE_WIDTH, SQUARE_HEIGHT);
+ XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+ XFreePixmap(win->display, tmpPM);
+ } else {
+ XSetState(win->display, DefaultGC(win->display, 0),
+ ((p->color == WHITE) ? win->whitepiece.pixel :
+ win->blackpiece.pixel),
+ (iswhite(win, x, y) ? win->whitesquare.pixel :
+ win->blacksquare.pixel),
+ GXcopy, AllPlanes);
+ tmpPM = XCreateBitmapFromData(win->display, win->boardwin,
+ bits, SQUARE_WIDTH, SQUARE_HEIGHT);
+ XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+ XFreePixmap(win->display, tmpPM);
+ }
+
+ if (!record_english) {
+ gc.foreground = win->textcolor.pixel;
+ if (iswhite(win, x, y) || win->bnw)
+ gc.background = win->whitesquare.pixel;
+ else
+ gc.background = win->blacksquare.pixel;
+
+ gc.font = win->small->fid;
+
+ XChangeGC(win->display, DefaultGC(win->display, 0),
+ GCForeground | GCBackground | GCFont, &gc);
+
+ if (!x) {
+ sprintf(buf, " %d", SIZE - y);
+ XDrawImageString(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ 1, (y + 1) * (SQUARE_HEIGHT +
+ BORDER_WIDTH) - BORDER_WIDTH +
+ win->small->max_bounds.ascent - 1, buf, 2);
+ }
+ if (y == SIZE - 1) {
+ sprintf(buf, "%c", 'A' + x);
+ XDrawImageString(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ x * (SQUARE_WIDTH + BORDER_WIDTH) + 1,
+ SIZE * (SQUARE_HEIGHT + BORDER_WIDTH) - BORDER_WIDTH +
+ win->small->max_bounds.ascent - 1, buf, 1);
+ }
+ }
+ return;
+}
+
+void
+win_erasepiece(y, x, wnum)
+ int y, x;
+ color wnum;
+{
+ windata *win;
+ char buf[BSIZE];
+ XGCValues gc;
+ Pixmap tmpPM;
+
+ if (oneboard || (wnum == win1->color))
+ win = win1;
+ else
+ win = win2;
+
+ if (win->flipped) {
+ y = SIZE - y - 1;
+ x = SIZE - x - 1;
+ }
+
+ /*
+ if (debug)
+ fprintf(stderr, "erase square (%d, %d) on board %d\n", y, x,
+ wnum);
+ */
+
+ if ((x < 0) || (x > 7) || (y < 0) || (y > 7)) exit(1);
+
+ if (win->bnw && !iswhite(win, x, y)) {
+ XSetState(win->display, DefaultGC(win->display, 0),
+ BlackPixel(win->display, 0),
+ WhitePixel(win->display, 0), GXcopy, AllPlanes);
+ tmpPM = XCreateBitmapFromData(win->display, win->boardwin,
+ shade_bits, SQUARE_WIDTH, SQUARE_HEIGHT);
+
+ XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0),
+ 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT,
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH), 1);
+
+ XFreePixmap(win->display, tmpPM);
+ } else {
+ XSetFillStyle(win->display, DefaultGC(win->display, 0),
+ FillSolid);
+ XSetForeground(win->display, DefaultGC(win->display, 0),
+ iswhite(win, x, y) ? win->whitesquare.pixel :
+ win->blacksquare.pixel);
+ XFillRectangle(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ x * (SQUARE_WIDTH + BORDER_WIDTH),
+ y * (SQUARE_HEIGHT + BORDER_WIDTH),
+ SQUARE_WIDTH, SQUARE_HEIGHT);
+ }
+
+ if (!record_english) {
+ gc.foreground = win->textcolor.pixel;
+ if (iswhite(win, x, y) || win->bnw)
+ gc.background = win->whitesquare.pixel;
+ else
+ gc.background = win->blacksquare.pixel;
+
+ gc.font = win->small->fid;
+
+ XChangeGC(win->display, DefaultGC(win->display, 0),
+ GCForeground | GCBackground | GCFont, &gc);
+
+ if (!x) {
+ sprintf(buf, " %d", SIZE - y);
+ XDrawImageString(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ 1, (y + 1) * (SQUARE_HEIGHT +
+ BORDER_WIDTH) - BORDER_WIDTH +
+ win->small->max_bounds.ascent - 1, buf, 2);
+ }
+ if (y == SIZE - 1) {
+ sprintf(buf, "%c", 'A' + x);
+ XDrawImageString(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ x * (SQUARE_WIDTH + BORDER_WIDTH) + 1,
+ SIZE * (SQUARE_HEIGHT + BORDER_WIDTH) - BORDER_WIDTH +
+ win->small->max_bounds.ascent - 1, buf, 1);
+ }
+ }
+
+
+ return;
+}
+
+void
+win_flash(m, wnum)
+ move *m;
+ color wnum;
+{
+ windata *win;
+ int sx, sy, ex, ey, i;
+
+ if (oneboard || (wnum == win1->color))
+ win = win1;
+ else
+ win = win2;
+
+ if (win->flipped) {
+ sx = SIZE - m->fromx - 1;
+ sy = SIZE - m->fromy - 1;
+ ex = SIZE - m->tox - 1;
+ ey = SIZE - m->toy - 1;
+ } else {
+ sx = m->fromx;
+ sy = m->fromy;
+ ex = m->tox;
+ ey = m->toy;
+ }
+ sx = sx * (SQUARE_WIDTH + BORDER_WIDTH) + SQUARE_WIDTH / 2;
+ sy = sy * (SQUARE_HEIGHT + BORDER_WIDTH) + SQUARE_HEIGHT / 2;
+ ex = ex * (SQUARE_WIDTH + BORDER_WIDTH) + SQUARE_WIDTH / 2;
+ ey = ey * (SQUARE_HEIGHT + BORDER_WIDTH) + SQUARE_HEIGHT / 2;
+
+ for (i = 0; i < num_flashes * 2; i++)
+ XDrawLine(win->display,win->boardwin,
+ DefaultGC(win->display, 0),
+ sx, sy, ex, ey);
+ return;
+}
+
+/* Handle input from the players. */
+
+void
+win_process(quick)
+ bool quick;
+{
+ int i, rfd = 0, wfd = 0, xfd = 0;
+ struct timeval timeout;
+
+ timeout.tv_sec = 0;
+ timeout.tv_usec = (quick ? 0 : 500000);
+
+ if (XPending(win1->display))
+ service(win1);
+ if (!oneboard) {
+ if (XPending(win1->display))
+ service(win2);
+ }
+
+ if (oneboard)
+ rfd = 1 << win1->display->fd;
+ else
+ rfd = (1 << win1->display->fd) | (1 << win2->display->fd);
+ if (!(i = select(32, &rfd, &wfd, &xfd, &timeout)))
+ return;
+ if (i == -1) {
+ perror("select");
+ exit(1);
+ }
+ if (rfd & (1 << win1->display->fd))
+ service(win1);
+ if (!oneboard && (rfd & (1 << win2->display->fd)))
+ service(win2);
+
+ return;
+}
+
+static void
+service(win)
+ windata *win;
+{
+ XEvent ev;
+
+ while(XPending(win->display)) {
+ XNextEvent(win->display, &ev);
+ if (TxtFilter(win->display, &ev))
+ continue;
+
+ if (ev.xany.window == win->boardwin) {
+ switch (ev.type) {
+ case ButtonPress:
+ button_pressed(&ev, win);
+ break;
+
+ case ButtonRelease:
+ button_released(&ev, win);
+ break;
+
+ case Expose:
+ /* Redraw... */
+ win_redraw(win, &ev);
+ break;
+
+ case 0:
+ case NoExpose:
+ break;
+ default:
+ fprintf(stderr, "Bad event type %d\n", ev.type);
+ exit(1);
+ }
+ } else if (ev.xany.window == win->wclockwin) {
+ switch (ev.type) {
+ case Expose:
+ clock_draw(win, WHITE);
+ break;
+
+ case 0:
+ case NoExpose:
+ break;
+ default:
+ fprintf(stderr, "Bad event type %d\n", ev.type);
+ exit(1);
+ }
+ } else if (ev.xany.window == win->bclockwin) {
+ switch (ev.type) {
+ case Expose:
+ clock_draw(win, BLACK);
+ break;
+
+ case 0:
+ case NoExpose:
+ break;
+ default:
+ fprintf(stderr, "Bad event type %d\n", ev.type);
+ exit(1);
+ }
+ } else if (ev.xany.window == win->jailwin) {
+ switch (ev.type) {
+ case Expose:
+ jail_draw(win);
+ break;
+
+ case 0:
+ case NoExpose:
+ break;
+ default:
+ fprintf(stderr, "Bad event type %d\n", ev.type);
+ exit(1);
+ }
+ } else if (ev.xany.window == win->buttonwin) {
+ switch (ev.type) {
+ case ButtonPress:
+ button_service(win, &ev);
+ break;
+
+ case Expose:
+ button_draw(win);
+ break;
+
+ case 0:
+ case NoExpose:
+ break;
+ default:
+ fprintf(stderr, "Bad event type %d\n", ev.type);
+ exit(1);
+ }
+ } else if (ev.xany.window == win->icon) {
+ icon_refresh(win);
+ } else if (ev.xany.window == win->basewin) {
+ message_send(win, &ev);
+ } else {
+ fprintf(stderr, "Internal Error: service: bad win\n");
+ fprintf(stderr, "window = %d, event = %d\n", ev.xany.window,
+ ev.type);
+ }
+ }
+ return;
+}
+
+void
+win_redraw(win, event)
+ windata *win;
+ XEvent *event;
+{
+ XExposeEvent *ev = &event->xexpose;
+ int x1, y1, x2, y2, i, j;
+
+ drawgrid(win);
+ if (ev) {
+ x1 = ev->x / (SQUARE_WIDTH + BORDER_WIDTH);
+ y1 = ev->y / (SQUARE_HEIGHT + BORDER_WIDTH);
+ x2 = (ev->x + ev->width) / (SQUARE_WIDTH + BORDER_WIDTH);
+ y2 = (ev->y + ev->height) / (SQUARE_HEIGHT + BORDER_WIDTH);
+ } else {
+ x1 = 0;
+ y1 = 0;
+ x2 = SIZE - 1;
+ y2 = SIZE - 1;
+ }
+
+ if (x1 < 0) x1 = 0;
+ if (y1 < 0) y1 = 0;
+ if (x2 < 0) x2 = 0;
+ if (y2 < 0) y2 = 0;
+ if (x1 > SIZE - 1) x1 = SIZE - 1;
+ if (y1 > SIZE - 1) y1 = SIZE - 1;
+ if (x2 > SIZE - 1) x2 = SIZE - 1;
+ if (y2 > SIZE - 1) y2 = SIZE - 1;
+
+ if (win->flipped) {
+ y1 = SIZE - y2 - 1;
+ y2 = SIZE - y1 - 1;
+ x1 = SIZE - x2 - 1;
+ x2 = SIZE - x1 - 1;
+ }
+
+ for (i = x1; i <= x2; i++)
+ for (j = y1; j <= y2; j++) {
+ if (chessboard->square[j][i].color == NONE)
+ win_erasepiece(j, i, WHITE);
+ else
+ win_drawpiece(&chessboard->square[j][i], j, i,
+ WHITE);
+ if (!oneboard) {
+ if (chessboard->square[j][i].color == NONE)
+ win_erasepiece(j, i, BLACK);
+ else
+ win_drawpiece(&chessboard->square[j][i],
+ j, i, BLACK);
+ }
+ }
+
+ return;
+}
+
+static bool
+setup(dispname, win)
+ char *dispname;
+ windata *win;
+{
+ char buf[BSIZE], *s;
+ Pixmap bm, bmask;
+ Cursor cur;
+ extern char *program, *recfile;
+
+
+ if (!(win->display = XOpenDisplay(dispname)))
+ return (false);
+
+
+ /* Now get boolean defaults... */
+ if ((s = XGetDefault(win->display, program, "noisy")) && eq(s, "on"))
+ noisyflag = true;
+ if ((s = XGetDefault(win->display, program, "savemoves")) && eq(s, "on"))
+ saveflag = true;
+ if ((s = XGetDefault(win->display, program, "algebraic")) && eq(s, "on"))
+ record_english = false;
+ if ((s = XGetDefault(win->display, program, "blackandwhite")) && eq(s, "on"))
+ bnwflag = true;
+ if ((s = XGetDefault(win->display, program, "quickrestore")) && eq(s, "on"))
+ quickflag = true;
+ if ((s = XGetDefault(win->display, program, "flash")) && eq(s, "on"))
+ win_flashmove = true;
+
+ /* ... numeric variables ... */
+ if (s = XGetDefault(win->display, program, "numflashes"))
+ num_flashes = atoi(s);
+ if (s = XGetDefault(win->display, program, "flashsize"))
+ flash_size = atoi(s);
+
+ /* ... and strings. */
+ if (s = XGetDefault(win->display, program, "progname"))
+ progname = s;
+ if (s = XGetDefault(win->display, program, "proghost"))
+ proghost = s;
+ if (s = XGetDefault(win->display, program, "recordfile"))
+ recfile = s;
+ if (s = XGetDefault(win->display, program, "blackpiece"))
+ black_piece_color = s;
+ if (s = XGetDefault(win->display, program, "whitepiece"))
+ white_piece_color = s;
+ if (s = XGetDefault(win->display, program, "blacksquare"))
+ black_square_color = s;
+ if (s = XGetDefault(win->display, program, "whitesquare"))
+ white_square_color = s;
+ if (s = XGetDefault(win->display, program, "bordercolor"))
+ border_color = s;
+ if (s = XGetDefault(win->display, program, "textcolor"))
+ text_color = s;
+ if (s = XGetDefault(win->display, program, "textback"))
+ text_back = s;
+ if (s = XGetDefault(win->display, program, "errortext"))
+ error_text = s;
+ if (s = XGetDefault(win->display, program, "playertext"))
+ player_text = s;
+ if (s = XGetDefault(win->display, program, "cursorcolor"))
+ cursor_color = s;
+
+ if ((DisplayPlanes(win->display, 0) == 1) || bnwflag)
+ win->bnw = true;
+
+ /* Allocate colors... */
+ if (win->bnw) {
+ win->blackpiece.pixel = BlackPixel (win->display, 0);
+ win->whitepiece.pixel = WhitePixel (win->display, 0);
+ win->blacksquare.pixel = BlackPixel (win->display, 0);
+ win->whitesquare.pixel = WhitePixel (win->display, 0);
+ win->border.pixel = BlackPixel (win->display, 0);
+ win->textcolor.pixel = BlackPixel (win->display, 0);
+ win->textback.pixel = WhitePixel (win->display, 0);
+ win->playertext.pixel = BlackPixel (win->display, 0);
+ win->errortext.pixel = BlackPixel (win->display, 0);
+ win->cursorcolor.pixel = BlackPixel (win->display, 0) ;
+ } else {
+ if (!XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ black_piece_color, &win->blackpiece) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ white_piece_color, &win->whitepiece) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ black_square_color, &win->blacksquare) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ white_square_color, &win->whitesquare) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ border_color, &win->border) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ text_color, &win->textcolor) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ text_back, &win->textback) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ error_text, &win->errortext) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ player_text, &win->playertext) ||
+ !XParseColor(win->display,
+ DefaultColormap(win->display, 0),
+ cursor_color, &win->cursorcolor) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->blackpiece) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->whitepiece) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->blacksquare) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->whitesquare) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->border) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->textcolor) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->textback) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->errortext) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->playertext) ||
+ !XAllocColor(win->display,
+ DefaultColormap(win->display, 0),
+ &win->cursorcolor))
+ fprintf(stderr, "Can't get color...\n");
+ }
+
+ /* Get fonts... */
+ win->small = XLoadQueryFont(win->display,SMALL_FONT);
+ win->medium = XLoadQueryFont(win->display,MEDIUM_FONT);
+ win->large = XLoadQueryFont(win->display,LARGE_FONT);
+
+ /* Create the windows... */
+
+ win->basewin =
+ XCreateSimpleWindow(win->display,DefaultRootWindow(win->display),
+ BASE_XPOS, BASE_YPOS,
+ BASE_WIDTH, BASE_HEIGHT, 0,
+ BlackPixel(win->display, 0),
+ WhitePixel(win->display, 0));
+ win->boardwin = XCreateSimpleWindow(win->display,win->basewin,
+ BOARD_XPOS, BOARD_YPOS,
+ BOARD_WIDTH, BOARD_HEIGHT,
+ BORDER_WIDTH,
+ win->border.pixel,
+ WhitePixel(win->display, 0));
+ win->recwin = XCreateSimpleWindow(win->display,win->basewin,
+ RECORD_XPOS, RECORD_YPOS,
+ RECORD_WIDTH, RECORD_HEIGHT,
+ BORDER_WIDTH, win->border.pixel,
+ win->textback.pixel);
+ win->jailwin = XCreateSimpleWindow(win->display,win->basewin,
+ JAIL_XPOS, JAIL_YPOS,
+ JAIL_WIDTH, JAIL_HEIGHT,
+ BORDER_WIDTH,
+ win->border.pixel,
+ win->textback.pixel);
+ win->wclockwin = XCreateSimpleWindow(win->display,win->basewin,
+ WCLOCK_XPOS, WCLOCK_YPOS,
+ CLOCK_WIDTH, CLOCK_HEIGHT,
+ BORDER_WIDTH, win->border.pixel,
+ win->textback.pixel);
+ win->bclockwin = XCreateSimpleWindow(win->display,win->basewin,
+ BCLOCK_XPOS, BCLOCK_YPOS,
+ CLOCK_WIDTH, CLOCK_HEIGHT,
+ BORDER_WIDTH, win->border.pixel,
+ win->textback.pixel);
+ win->messagewin = XCreateSimpleWindow(win->display,win->basewin,
+ MESS_XPOS, MESS_YPOS,
+ MESS_WIDTH, MESS_HEIGHT,
+ BORDER_WIDTH, win->border.pixel,
+ win->textback.pixel);
+ win->buttonwin = XCreateSimpleWindow(win->display,win->basewin,
+ BUTTON_XPOS, BUTTON_YPOS,
+ BUTTON_WIDTH, BUTTON_HEIGHT,
+ BORDER_WIDTH, win->border.pixel,
+ win->textback.pixel);
+
+ /* Let's define an icon... */
+ win->iconpixmap = XCreatePixmapFromBitmapData(win->display,
+ win->basewin, icon_bits,
+ icon_width, icon_height,
+ win->blacksquare.pixel,
+ win->whitesquare.pixel,
+ 1);
+
+ bm = XCreateBitmapFromData(win->display,
+ win->basewin, xchess_bits,
+ xchess_width, xchess_height);
+ bmask = XCreateBitmapFromData(win->display,
+ win->basewin, xchess_mask_bits,
+ xchess_width, xchess_height);
+ cur = XCreatePixmapCursor(win->display, bm, bmask,
+ &win->cursorcolor,
+ &WhitePixel(win->display, 0),
+ xchess_x_hot, xchess_y_hot);
+ XFreePixmap(win->display, bm);
+ XFreePixmap(win->display, bmask);
+
+ XDefineCursor(win->display,win->basewin, cur);
+
+ XMapSubwindows(win->display,win->basewin);
+ XMapRaised(win->display,win->basewin);
+
+ XSelectInput(win->display,win->basewin, KeyPressMask);
+ XSelectInput(win->display,win->boardwin,
+ ButtonPressMask | ButtonReleaseMask | ExposureMask);
+ XSelectInput(win->display,win->recwin,
+ ButtonReleaseMask | ExposureMask);
+ XSelectInput(win->display,win->jailwin, ExposureMask);
+ XSelectInput(win->display,win->wclockwin, ExposureMask);
+ XSelectInput(win->display,win->bclockwin, ExposureMask);
+ XSelectInput(win->display,win->messagewin,
+ ButtonReleaseMask | ExposureMask);
+ XSelectInput(win->display,win->buttonwin,
+ ButtonPressMask | ExposureMask);
+
+ message_init(win);
+ record_init(win);
+ button_draw(win);
+ jail_init(win);
+ clock_init(win, WHITE);
+ clock_init(win, BLACK);
+ if (timeunit) {
+ if (timeunit > 1800)
+ sprintf(buf, "%d moves every %.2lg hours.\n",
+ movesperunit, ((double) timeunit) / 3600);
+ else if (timeunit > 30)
+ sprintf(buf, "%d moves every %.2lg minutes.\n",
+ movesperunit, ((double) timeunit) / 60);
+ else
+ sprintf(buf, "%d moves every %d seconds.\n",
+ movesperunit, timeunit);
+ message_add(win, buf, false);
+ }
+
+ return (true);
+}
+
+static void
+drawgrid(win)
+ windata *win;
+{
+ int i;
+ XGCValues gc;
+
+ gc.function = GXcopy;
+ gc.plane_mask = AllPlanes;
+ gc.foreground = win->border.pixel;
+ gc.line_width = 0;
+ gc.line_style = LineSolid;
+
+ XChangeGC(win->display,
+ DefaultGC(win->display, 0),
+ GCFunction | GCPlaneMask | GCForeground |
+ GCLineWidth | GCLineStyle, &gc);
+
+ /* Draw the lines... horizontal, */
+ for (i = 1; i < SIZE; i++)
+ XDrawLine(win->display, win->boardwin,
+ DefaultGC(win->display, 0), 0,
+ i * (SQUARE_WIDTH + BORDER_WIDTH) -
+ BORDER_WIDTH / 2,
+ SIZE * (SQUARE_WIDTH + BORDER_WIDTH),
+ i * (SQUARE_WIDTH + BORDER_WIDTH) -
+ BORDER_WIDTH / 2);
+
+ /* and vertical... */
+ for (i = 1; i < SIZE; i++)
+ XDrawLine(win->display, win->boardwin,
+ DefaultGC(win->display, 0),
+ i * (SQUARE_WIDTH + BORDER_WIDTH) -
+ BORDER_WIDTH / 2, 0,
+ i * (SQUARE_WIDTH + BORDER_WIDTH) -
+ BORDER_WIDTH / 2,
+ SIZE * (SQUARE_WIDTH + BORDER_WIDTH));
+ return;
+}
+
+void
+win_restart()
+{
+ win1->flipped = false;
+ win_redraw(win1, (XEvent *) NULL);
+ if (!oneboard) {
+ win2->flipped = true;
+ win_redraw(win2, (XEvent *) NULL);
+ }
+ return;
+}
+
+static void
+icon_refresh(win)
+ windata *win;
+{
+ XCopyArea(win->display, win->iconpixmap, win->icon,
+ DefaultGC(win->display, 0),
+ 0, 0, icon_width, icon_height, 0, 0);
+ return;
+}
+
diff --git a/gnu/games/chess/Xchess/xchess.1 b/gnu/games/chess/Xchess/xchess.1
new file mode 100644
index 000000000000..e6875136100c
--- /dev/null
+++ b/gnu/games/chess/Xchess/xchess.1
@@ -0,0 +1,217 @@
+
+.TH XCHESS 1 "14 Nov 1986" "X Version 10"
+.SH NAME
+xchess \- X chess display
+.SH SYNOPSIS
+.B xchess
+[ option ... ] [ white-display ] [ black-display ]
+.SH DESCRIPTION
+.PP
+.B xchess
+is a chess display program which allows players to play a game on either
+one or two displays, or play a chess-playing program. It uses the
+.B X
+window system. If one or no display names are given, it will open up one
+window and both black and white at the same board. If two displays are
+given,
+.B xchess
+will accept moves from each player in his turn. Black's board will be drawn
+with his pieces at the bottom.
+.PP
+.B xchess
+will not allow a player to make an illegal move. It accepts all legal moves,
+including castling and pawn capture \fIen passant\fR.
+.SH OPTIONS
+.TP 8
+.B -d
+Turn on debugging.
+.TP 8
+.B -f record-file
+Use \fBrecord-file\fR for saving the game when the \fBSave\fR button is
+selected, or if the \fB-s\fR flag is given. The default is "xchess.game".
+.TP 8
+.B -r saved-game
+Start with the position at the end of the saved game in the named file.
+This file may be the result of the \fBSave\fR command, and may be in
+either English or International format. When reading moves, one move
+it made per second.
+.TP 8
+.B -q
+Don't pause for a second every time a move is made when a game is being
+restored.
+.TP 8
+.B -v
+Whenever a piece is moved, outline the path with a "lightning bolt".
+This option and the \fB-n\fR option are useful if you don't want to miss
+an opponent's move when he makes it.
+.TP 8
+.B -i
+Use International format for recording moves (squares numbered 1-8, a-h)
+as opposed to English (e.g, \fIp/k4xp/q5\fR).
+.TP 8
+.B -t moves/timeunit
+Allows \fBtimeunit\fR seconds for every \fBmoves\fR moves. If either player
+exceeds this allowance both recieve a message saying informing them of
+this fact.
+.TP 8
+.B -c
+Play the computer.
+.B xchess
+will start up a chess-playing program (currently the only one it knows
+how to talk to is \fBGNU Chess\fR).
+.TP 8
+.B -p program
+The name of the program to use if the \fB-c\fR option is given. The
+default is "/usr/public/gnuchess". Note that \fBgnuchess\fR must be
+compiled with the \fIcompat\fR flag (in the file "main.c") set to 1.
+.TP 8
+.B -b
+If the \fB-c\fR flag was given, have the computer play white.
+.TP 8
+.B -bnw
+If the display has more than one display plane (i.e, is color), pretend
+it's black and white.
+.TP 8
+.B -s
+Save the moves in the record file as they are made. This is useful if
+you don't want your game to be lost when \fBxchess\fR core dumps.
+.TP 8
+.B -n
+Be noisy \- beep after every move is made.
+.TP 8
+.B -h host
+Run GNU Chess on the specified \fBhost\fR.
+.TP 8
+.B -R
+Randomly chose who plays white and who plays black, if two displays are
+given.
+.SH CONTROLS
+.PP
+The window is divided up into several sub-windows. The pieces are moved by
+pushing down any mouse button on top of the piece, moving to the destination
+square, and releasing it. Castling is done by moving the king to the
+right square. If you push down on a piece and then let the button
+up without moving it, you must move that piece. ("Touch it, move it.")
+.PP
+The progress of the game is listed in the "Game Record" window. Error
+messages and such things are printed in the "Message" window. Both these
+windows have scroll bars that you can use to move around.
+There are also windows for clocks and for a record of the pieces captured.
+.PP
+If you type any keys in the window, the text will go into the message
+window of both players. This provides a simple communication facility.
+.PP
+There are 9 buttons in the control window. They are as follows:
+.TP 8
+.B Draw
+Both players must push this button to agree on a draw (just one is ok
+if only one display is being used).
+.TP 8
+.B Resign
+The player whose turn it is to move resigns.
+.TP 8
+.B Reset
+Start over from the beginning.
+.TP 8
+.B Back
+Retract a move. If two displays are being used the other player will be
+asked to confirm this.
+.TP 8
+.B Fwd
+This will re-play the most recently retracted move. This button in conjunction
+with \fBBack\fR is useful for "scrolling around" in a saved game.
+.TP 8
+.B Save
+Save the game in the record file.
+.TP 8
+.B Flip
+Rotate the board so that Black will have his pieces at the bottom.
+.TP 8
+.B Switch
+Change the mapping of boards to players.
+.TP 8
+.B Pause
+This button has two functions. When a game is being restored, pieces will
+be moved once a second. Hitting \fBPause\fR will stop this process, and
+hitting it again will restart it. During the time that it is stopped no
+other action can be made except restarting it. While a game is being played,
+\fBPause\fR will stop the clock and restart it.
+.SH DEFAULTS
+.PP
+\fBxchess\fR uses the following \fI.Xdefaults\fR:
+.TP 8
+.B Noisy
+The -n flag.
+.TP 8
+.B SaveMoves
+The -s flag.
+.TP 8
+.B Algebraic
+The -i flag.
+.TP 8
+.B BlackAndWhite
+The -bnw flag.
+.TP 8
+.B QuickRestore
+The -q flag.
+.TP 8
+.B Flash
+The -v flag.
+.TP 8
+.B NumFlashes
+How many times to flash the move. The default is 5.
+.TP 8
+.B FlashWidth
+How big to make the lightning bolt. The default is 10 pixels.
+.TP 8
+.B ProgName
+The -p option. This may also be changed in the Makefile (-DDEF_PROG_NAME).
+.TP 8
+.B ProgHost
+The -h option.
+.TP 8
+.B RecordFile
+The -f option.
+.TP 8
+.B BlackPiece
+The color of the black pieces.
+.TP 8
+.B WhitePiece
+The color of the white pieces.
+.TP 8
+.B BorderColor
+The color of the borders.
+.TP 8
+.B BlackSquare
+The color of the black squares.
+.TP 8
+.B WhiteSquare
+The color of the white squares.
+.TP 8
+.B TextColor
+The color of routine messages and the move record text.
+.TP 8
+.B ErrorText
+The color of error messages.
+.TP 8
+.B PlayerText
+The color of player-entered text.
+.TP 8
+.B TextBack
+The background color for the two text windows.
+.TP 8
+.B CursorColor
+The color of the mouse and the text cursors.
+.SH "SEE ALSO"
+X(8), gnuchess(1), chess(5)
+.SH AUTHOR
+Wayne A. Christopher (faustus@ic.berkeley.edu)
+.SH BUGS
+.PP
+Checkmate and stalemate are not detected, so the appropriate player must resign
+or agree to a draw respectively.
+.PP
+\fBSwitch\fR doesn't work.
+.PP
+If you are playing \fBgnuchess\fR, and you select Undo a few times so that it
+is \fBgnuchess\fR's turn to move, it won't do anything.
diff --git a/gnu/games/chess/Xchess/xchess.c b/gnu/games/chess/Xchess/xchess.c
new file mode 100644
index 000000000000..7a241502fd08
--- /dev/null
+++ b/gnu/games/chess/Xchess/xchess.c
@@ -0,0 +1,205 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:09 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/xchess.c,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ */
+
+#define USAGE "xchess [ -d ] [ -f recordfile ] [ -r savedfile ] [ -i ]\n\
+\t[ -t moves/timeunit ] [ -c ] [ -p program ] [ -b ] [ -bnw ] [ -s ]\n\
+\t[ -n ] [ -h host ] [ -v ] [ -R ] [ whitedisplay ] [ blackdisplay ]"
+
+#include <signal.h>
+#include "xchess.h"
+
+bool debug = false;
+bool oneboard = false;
+bool bnwflag = false;
+bool progflag = false;
+bool blackflag = false;
+bool quickflag = false;
+
+char *progname = DEF_PROGRAM;
+char *proghost = NULL;
+char *piecenames[] = { "pawn", "rook", "knight", "bishop", "queen", "king" } ;
+char *colornames[] = { "white", "black", "none" } ;
+char *movetypenames[] = { "move", "qcastle", "kcastle", "capture" } ;
+char *dispname1 = NULL, *dispname2 = NULL;
+
+char *black_piece_color = BLACK_PIECE_COLOR;
+char *white_piece_color = WHITE_PIECE_COLOR;
+char *black_square_color = BLACK_SQUARE_COLOR;
+char *white_square_color = WHITE_SQUARE_COLOR;
+char *border_color = BORDER_COLOR;
+char *text_color = TEXT_COLOR;
+char *text_back = TEXT_BACK;
+char *error_text = ERROR_TEXT;
+char *player_text = PLAYER_TEXT;
+char *cursor_color = CURSOR_COLOR;
+
+int num_flashes = NUM_FLASHES;
+int flash_size = FLASH_SIZE;
+char *program;
+char *recfile = NULL;
+
+#ifdef notdef
+/*
+ * Serves no purpose.
+ */
+die () {
+fprintf(stderr, "child proc changed status?!\n");
+}
+#endif
+
+void
+main(ac, av)
+ char **av;
+{
+ bool randflag = false;
+ move *m;
+ char *s;
+
+ program = av[0];
+
+#ifdef notdef
+ signal(SIGCHLD, die);
+#endif
+
+ /* Process args. */
+ av++; ac--;
+ while (ac > 0 && **av == '-') {
+ if (eq(*av, "-d")) {
+ debug = true;
+ } else if (eq(*av, "-f")) {
+ av++; ac--;
+ if (*av)
+ record_file = *av;
+ else
+ goto usage;
+ } else if (eq(*av, "-r")) {
+ av++; ac--;
+ if (*av)
+ recfile = *av;
+ else
+ goto usage;
+ } else if (eq(*av, "-i")) {
+ record_english = false;
+ } else if (eq(*av, "-R")) {
+ randflag = true;
+ } else if (eq(*av, "-v")) {
+ win_flashmove = true;
+ } else if (eq(*av, "-q")) {
+ quickflag = true;
+ } else if (eq(*av, "-t")) {
+ av++; ac--;
+ if (*av) {
+ movesperunit = atoi(*av);
+ if (s = index(*av, '/'))
+ timeunit = atoi(s + 1) * 60;
+ else
+ timeunit = 60;
+ } else
+ goto usage;
+ } else if (eq(*av, "-p")) {
+ av++; ac--;
+ if (*av)
+ progname = *av;
+ else
+ goto usage;
+ } else if (eq(*av, "-h")) {
+ av++; ac--;
+ if (*av)
+ proghost = *av;
+ else
+ goto usage;
+ } else if (eq(*av, "-b")) {
+ blackflag = true;
+ } else if (eq(*av, "-c")) {
+ progflag = true;
+ } else if (eq(*av, "-bnw")) {
+ bnwflag = true;
+ } else if (eq(*av, "-s")) {
+ saveflag = true;
+ } else if (eq(*av, "-n")) {
+ noisyflag = true;
+ } else
+ goto usage;
+ av++; ac--;
+ }
+ if (ac > 0)
+ dispname1 = av[0];
+ if (ac > 1)
+ dispname2 = av[1];
+ if (ac > 2)
+ goto usage;
+
+ if (!dispname2)
+ oneboard = true;
+
+ srandom(getpid());
+
+ if (!oneboard && randflag && (random() % 2)) {
+ s = dispname1;
+ dispname1 = dispname2;
+ dispname2 = s;
+ }
+
+ if (!dispname1)
+ dispname1 = getenv("DISPLAY");
+
+ /* Set up the board. */
+ board_setup();
+
+ /* Create the windows. */
+ win_setup(dispname1, dispname2);
+
+ board_drawall();
+
+ /* Start the program if necessary. */
+ if (progflag)
+ if (!program_init(progname))
+ exit(1);
+
+ if (recfile)
+ load_game(recfile);
+
+ /* Go into a loop of prompting players alternately for moves, checking
+ * them, and updating things.
+ */
+ for (;;) {
+ win_process(false);
+ clock_update();
+ if (progflag && ((!blackflag && (nexttomove == BLACK)) ||
+ (blackflag && (nexttomove == WHITE)))) {
+ m = program_get();
+ if (m)
+ prog_move(m);
+ }
+ }
+
+usage: fprintf(stderr, "Usage: %s\n", USAGE);
+ exit(1);
+}
+
diff --git a/gnu/games/chess/Xchess/xchess.c.150 b/gnu/games/chess/Xchess/xchess.c.150
new file mode 100644
index 000000000000..6a460c305c02
--- /dev/null
+++ b/gnu/games/chess/Xchess/xchess.c.150
@@ -0,0 +1,197 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:20 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/xchess.c.150,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ */
+
+#define USAGE "xchess [ -d ] [ -f recordfile ] [ -r savedfile ] [ -i ]\n\
+\t[ -t moves/timeunit ] [ -c ] [ -p program ] [ -b ] [ -bnw ] [ -s ]\n\
+\t[ -n ] [ -h host ] [ -v ] [ -R ] [ whitedisplay ] [ blackdisplay ]"
+
+#include <signal.h>
+#include "xchess.h"
+
+bool debug = false;
+bool oneboard = false;
+bool bnwflag = false;
+bool progflag = false;
+bool blackflag = false;
+bool quickflag = false;
+
+char *progname = DEF_PROGRAM;
+char *proghost = NULL;
+char *piecenames[] = { "pawn", "rook", "knight", "bishop", "queen", "king" } ;
+char *colornames[] = { "white", "black", "none" } ;
+char *movetypenames[] = { "move", "qcastle", "kcastle", "capture" } ;
+char *dispname1 = NULL, *dispname2 = NULL;
+
+char *black_piece_color = BLACK_PIECE_COLOR;
+char *white_piece_color = WHITE_PIECE_COLOR;
+char *black_square_color = BLACK_SQUARE_COLOR;
+char *white_square_color = WHITE_SQUARE_COLOR;
+char *border_color = BORDER_COLOR;
+char *text_color = TEXT_COLOR;
+char *text_back = TEXT_BACK;
+char *error_text = ERROR_TEXT;
+char *player_text = PLAYER_TEXT;
+char *cursor_color = CURSOR_COLOR;
+
+int num_flashes = NUM_FLASHES;
+int flash_size = FLASH_SIZE;
+char *program;
+char *recfile = NULL;
+
+die () {
+fprintf(stderr, "child proc changed status?!\n");
+}
+
+void
+main(ac, av)
+ char **av;
+{
+ bool randflag = false;
+ move *m;
+ char *s;
+
+ program = av[0];
+
+ signal(SIGCHLD, die);
+ /* Process args. */
+ av++; ac--;
+ while (ac > 0 && **av == '-') {
+ if (eq(*av, "-d")) {
+ debug = true;
+ } else if (eq(*av, "-f")) {
+ av++; ac--;
+ if (*av)
+ record_file = *av;
+ else
+ goto usage;
+ } else if (eq(*av, "-r")) {
+ av++; ac--;
+ if (*av)
+ recfile = *av;
+ else
+ goto usage;
+ } else if (eq(*av, "-i")) {
+ record_english = false;
+ } else if (eq(*av, "-R")) {
+ randflag = true;
+ } else if (eq(*av, "-v")) {
+ win_flashmove = true;
+ } else if (eq(*av, "-q")) {
+ quickflag = true;
+ } else if (eq(*av, "-t")) {
+ av++; ac--;
+ if (*av) {
+ movesperunit = atoi(*av);
+ if (s = index(*av, '/'))
+ timeunit = atoi(s + 1) * 60;
+ else
+ timeunit = 60;
+ } else
+ goto usage;
+ } else if (eq(*av, "-p")) {
+ av++; ac--;
+ if (*av)
+ progname = *av;
+ else
+ goto usage;
+ } else if (eq(*av, "-h")) {
+ av++; ac--;
+ if (*av)
+ proghost = *av;
+ else
+ goto usage;
+ } else if (eq(*av, "-b")) {
+ blackflag = true;
+ } else if (eq(*av, "-c")) {
+ progflag = true;
+ } else if (eq(*av, "-bnw")) {
+ bnwflag = true;
+ } else if (eq(*av, "-s")) {
+ saveflag = true;
+ } else if (eq(*av, "-n")) {
+ noisyflag = true;
+ } else
+ goto usage;
+ av++; ac--;
+ }
+ if (ac > 0)
+ dispname1 = av[0];
+ if (ac > 1)
+ dispname2 = av[1];
+ if (ac > 2)
+ goto usage;
+
+ if (!dispname2)
+ oneboard = true;
+
+ srandom(getpid());
+
+ if (!oneboard && randflag && (random() % 2)) {
+ s = dispname1;
+ dispname1 = dispname2;
+ dispname2 = s;
+ }
+
+ if (!dispname1)
+ dispname1 = getenv("DISPLAY");
+
+ /* Set up the board. */
+ board_setup();
+
+ /* Create the windows. */
+ win_setup(dispname1, dispname2);
+
+ board_drawall();
+
+ /* Start the program if necessary. */
+ if (progflag)
+ if (!program_init(progname))
+ exit(1);
+
+ if (recfile)
+ load_game(recfile);
+
+ /* Go into a loop of prompting players alternately for moves, checking
+ * them, and updating things.
+ */
+ for (;;) {
+ win_process(false);
+ clock_update();
+ if (progflag && ((!blackflag && (nexttomove == BLACK)) ||
+ (blackflag && (nexttomove == WHITE)))) {
+ m = program_get();
+ if (m)
+ prog_move(m);
+ }
+ }
+
+usage: fprintf(stderr, "Usage: %s\n", USAGE);
+ exit(1);
+}
+
diff --git a/gnu/games/chess/Xchess/xchess.cur b/gnu/games/chess/Xchess/xchess.cur
new file mode 100644
index 000000000000..ef3750dbdd7f
--- /dev/null
+++ b/gnu/games/chess/Xchess/xchess.cur
@@ -0,0 +1,9 @@
+
+#define xchess_width 16
+#define xchess_height 16
+#define xchess_x_hot 9
+#define xchess_y_hot 8
+static char xchess_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xf8, 0x00, 0xfe, 0x80, 0xff,
+ 0xc0, 0xff, 0x60, 0xff, 0xb0, 0xfd, 0xd8, 0x66, 0x6c, 0x3b, 0x76, 0x1d,
+ 0x98, 0x1d, 0xcc, 0x0c, 0x60, 0x00, 0x00, 0x00};
diff --git a/gnu/games/chess/Xchess/xchess.game b/gnu/games/chess/Xchess/xchess.game
new file mode 100644
index 000000000000..2302334080c7
--- /dev/null
+++ b/gnu/games/chess/Xchess/xchess.game
@@ -0,0 +1,8 @@
+
+X Chess -- Sun Sep 18 18:01:17 EDT 1988
+ Game played on pitcairn:0
+ english
+ 1. P/kb2-kb4 P/k2-k3
+ 2. P/k2-k4
+Draw agreed.
+Time: white: 6s, black: 43s
diff --git a/gnu/games/chess/Xchess/xchess.h b/gnu/games/chess/Xchess/xchess.h
new file mode 100644
index 000000000000..05b3acc63c3a
--- /dev/null
+++ b/gnu/games/chess/Xchess/xchess.h
@@ -0,0 +1,301 @@
+
+/* This file contains code for X-CHESS.
+ Copyright (C) 1986 Free Software Foundation, Inc.
+
+This file is part of X-CHESS.
+
+X-CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the X-CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+X-CHESS, but only under the conditions described in the
+X-CHESS General Public License. A copy of this license is
+supposed to have been given to you along with X-CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+
+/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/06/12 14:41:15 $
+ * $Source: /home/cvs/386BSD/src/gnu/games/chess/Xchess/xchess.h,v $
+ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
+ * Permission is granted to do anything with this code except sell it
+ * or remove this message.
+ *
+ * Definitions for the X chess program.
+ */
+
+#include "std.h"
+#include <X11/Xlib.h>
+#include "scrollText/scrollText.h"
+
+#define SIZE 8
+
+typedef enum piecetype { PAWN, ROOK, KNIGHT, BISHOP, QUEEN, KING } piecetype;
+typedef enum movetype { MOVE, QCASTLE, KCASTLE, CAPTURE } movetype;
+typedef enum color { WHITE, BLACK, NONE } color;
+
+typedef struct piece {
+ enum piecetype type;
+ enum color color;
+} piece;
+
+/* The board has y=0 and black at the top... This probably isn't the best
+ * place to keep track of who can castle, but it's part of the game state...
+ */
+
+typedef struct board {
+ piece square[SIZE][SIZE];
+ bool white_cant_castle_k;
+ bool white_cant_castle_q;
+ bool black_cant_castle_k;
+ bool black_cant_castle_q;
+} board;
+
+typedef struct move {
+ movetype type;
+ piece piece;
+ piece taken;
+ int fromx, fromy;
+ int tox, toy;
+ struct move *next;
+ bool enpassant;
+ bool check;
+} move;
+
+#define iswhite(win, i, j) (!(((i) + (j)) % 2))
+
+/* Stuff for the display. */
+
+typedef struct windata {
+ Display *display;
+ Window basewin;
+ Window boardwin;
+ Window recwin;
+ Window wclockwin;
+ Window bclockwin;
+ Window messagewin;
+ Window buttonwin;
+ Window jailwin;
+ Window icon;
+ Pixmap iconpixmap;
+ XColor blackpiece;
+ XColor whitepiece;
+ XColor blacksquare;
+ XColor whitesquare;
+ XColor border;
+ XColor textcolor;
+ XColor textback;
+ XColor errortext;
+ XColor playertext;
+ XColor cursorcolor;
+ XFontStruct *small;
+ XFontStruct *medium;
+ XFontStruct *large;
+ bool bnw;
+ color color;
+ bool flipped;
+ double whitehands[3];
+ double blackhands[3];
+ char *txtassoc;
+} windata;
+
+#define SMALL_FONT "6x10"
+#define MEDIUM_FONT "8x13"
+#define LARGE_FONT "9x15"
+#define JAIL_FONT "6x10"
+
+#define SQUARE_WIDTH 80
+#define SQUARE_HEIGHT 80
+
+#define BORDER_WIDTH 3
+
+#define BOARD_WIDTH 8 * SQUARE_WIDTH + 7 * BORDER_WIDTH
+#define BOARD_HEIGHT 8 * SQUARE_HEIGHT + 7 * BORDER_WIDTH
+#define BOARD_XPOS 0
+#define BOARD_YPOS 0
+
+#define RECORD_WIDTH 265 /* 40 chars * 6 pixels / character. */
+#define RECORD_HEIGHT 433
+#define RECORD_XPOS BOARD_WIDTH + BORDER_WIDTH
+#define RECORD_YPOS 0
+
+#define JAIL_WIDTH RECORD_WIDTH
+#define JAIL_HEIGHT 163
+#define JAIL_XPOS RECORD_XPOS
+#define JAIL_YPOS RECORD_YPOS + RECORD_HEIGHT + BORDER_WIDTH
+
+#define CLOCK_WIDTH 131
+#define CLOCK_HEIGHT 131 + BORDER_WIDTH + 20
+#define WCLOCK_XPOS RECORD_XPOS
+#define WCLOCK_YPOS RECORD_HEIGHT + JAIL_HEIGHT + BORDER_WIDTH * 2
+#define BCLOCK_XPOS WCLOCK_XPOS + CLOCK_WIDTH + BORDER_WIDTH
+#define BCLOCK_YPOS WCLOCK_YPOS
+
+#define MESS_WIDTH 329
+#define MESS_HEIGHT 92
+#define MESS_XPOS 0
+#define MESS_YPOS BOARD_HEIGHT + BORDER_WIDTH
+
+#define BUTTON_WIDTH MESS_WIDTH
+#define BUTTON_HEIGHT MESS_HEIGHT
+#define BUTTON_XPOS MESS_WIDTH + BORDER_WIDTH
+#define BUTTON_YPOS MESS_YPOS
+
+#define BASE_WIDTH BOARD_WIDTH + RECORD_WIDTH + BORDER_WIDTH * 3
+#define BASE_HEIGHT BOARD_HEIGHT + MESS_HEIGHT + BORDER_WIDTH * 3
+
+#define BASE_XPOS 50
+#define BASE_YPOS 50
+
+#define BLACK_PIECE_COLOR "#202020"
+#define WHITE_PIECE_COLOR "#FFFFCC"
+#define BLACK_SQUARE_COLOR "#77A26D"
+#define WHITE_SQUARE_COLOR "#C8C365"
+#define BORDER_COLOR "#902E39"
+#define TEXT_COLOR "#006D6D"
+#define TEXT_BACK "#FFFFDD"
+#define ERROR_TEXT "Red"
+#define PLAYER_TEXT "Blue"
+#define CURSOR_COLOR "#FF606F"
+
+#define DEF_RECORD_FILE "xchess.game"
+
+#define NUM_FLASHES 5
+#define FLASH_SIZE 10
+
+/* xchess.c */
+
+extern void main();
+extern bool debug;
+extern char *progname;
+extern char *proghost;
+extern char *piecenames[];
+extern char *colornames[];
+extern char *movetypenames[];
+extern char *dispname1, *dispname2;
+extern bool oneboard;
+extern bool bnwflag;
+extern bool progflag;
+extern bool blackflag;
+extern bool quickflag;
+extern int num_flashes;
+extern int flash_size;
+extern char *black_piece_color;
+extern char *white_piece_color;
+extern char *black_square_color;
+extern char *white_square_color;
+extern char *border_color;
+extern char *text_color;
+extern char *text_back;
+extern char *error_text;
+extern char *player_text;
+extern char *cursor_color;
+
+/* board.c */
+
+extern void board_setup();
+extern void board_drawall();
+extern void board_move();
+extern board *chessboard;
+extern void board_init();
+
+/* window.c */
+
+extern bool win_setup();
+extern void win_redraw();
+extern void win_restart();
+extern void win_drawboard();
+extern void win_drawpiece();
+extern void win_erasepiece();
+extern void win_process();
+extern void win_flash();
+extern windata *win1, *win2;
+extern bool win_flashmove;
+
+/* control.c */
+
+extern void button_pressed();
+extern void button_released();
+extern void move_piece();
+extern void prog_move();
+extern move *moves;
+extern move *foremoves;
+extern color nexttomove;
+extern void replay();
+extern void forward();
+extern void cleanup();
+extern void restart();
+extern bool noisyflag;
+
+/* valid.c */
+
+extern bool valid_move();
+
+/* record.c */
+
+extern void record_move();
+extern void record_reset();
+extern void record_save();
+extern void record_back();
+extern void record_init();
+extern void record_end();
+extern bool record_english;
+extern char *record_file;
+extern int movenum;
+extern bool saveflag;
+
+/* message.c */
+
+extern void message_init();
+extern void message_add();
+extern void message_send();
+
+/* clock.c */
+
+extern void clock_init();
+extern void clock_draw();
+extern void clock_update();
+extern void clock_switch();
+extern bool clock_started;
+extern int movesperunit;
+extern int timeunit;
+extern int whiteseconds;
+extern int blackseconds;
+
+/* button.c */
+
+extern void button_draw();
+extern void button_service();
+
+/* jail.c */
+
+extern void jail_init();
+extern void jail_draw();
+extern void jail_add();
+extern void jail_remove();
+
+/* program.c */
+extern bool program_init();
+extern void program_end();
+extern void program_send();
+extern void program_undo();
+extern move *program_get();
+
+/* parse.c */
+
+extern void load_game();
+extern move *parse_file();
+extern move *parse_move();
+extern move *parse_imove();
+extern bool loading_flag;
+extern bool loading_paused;
+
+/* popup.c */
+
+extern bool pop_question();
+
diff --git a/gnu/games/chess/Xchess/xchess.icon b/gnu/games/chess/Xchess/xchess.icon
new file mode 100644
index 000000000000..78c68f1ba46b
--- /dev/null
+++ b/gnu/games/chess/Xchess/xchess.icon
@@ -0,0 +1,28 @@
+
+#define icon_width 48
+#define icon_height 48
+static char icon_bits[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80,
+ 0xc1, 0xff, 0xff, 0xff, 0xff, 0x83, 0x41, 0x00, 0x00, 0x00, 0x00, 0x82,
+ 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82, 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82,
+ 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82, 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82,
+ 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82, 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82,
+ 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82, 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82,
+ 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82, 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82,
+ 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82, 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82,
+ 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82, 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82,
+ 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82, 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82,
+ 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82, 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82,
+ 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82, 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82,
+ 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82, 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82,
+ 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82, 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82,
+ 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82, 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82,
+ 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82, 0x41, 0xf0, 0xf0, 0xf0, 0xf0, 0x82,
+ 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82, 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82,
+ 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82, 0x41, 0x0f, 0x0f, 0x0f, 0x0f, 0x82,
+ 0x41, 0x00, 0x00, 0x00, 0x00, 0x82, 0xc1, 0xff, 0xff, 0xff, 0xff, 0x83,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x41, 0xc4, 0x89, 0x3c, 0xcf, 0x83,
+ 0x41, 0x24, 0x88, 0x04, 0x41, 0x80, 0x81, 0x22, 0x88, 0x04, 0x41, 0x80,
+ 0x01, 0x21, 0xf8, 0x1c, 0xcf, 0x83, 0x81, 0x22, 0x88, 0x04, 0x08, 0x82,
+ 0x41, 0x24, 0x88, 0x04, 0x08, 0x82, 0x41, 0xc4, 0x89, 0x3c, 0xcf, 0x83,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
diff --git a/gnu/games/chess/Xchess/xchess_mask.cur b/gnu/games/chess/Xchess/xchess_mask.cur
new file mode 100644
index 000000000000..6408b7e0b915
--- /dev/null
+++ b/gnu/games/chess/Xchess/xchess_mask.cur
@@ -0,0 +1,7 @@
+
+#define xchess_mask_width 16
+#define xchess_mask_height 16
+static char xchess_mask_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xf8, 0x00, 0xfe, 0x80, 0xff,
+ 0xc0, 0xff, 0x60, 0xff, 0xb0, 0xfd, 0xd8, 0x66, 0x6c, 0x3b, 0x76, 0x1d,
+ 0x98, 0x1d, 0xcc, 0x0c, 0x60, 0x00, 0x00, 0x00};