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+This is Info file ./gdb.info, produced by Makeinfo-1.52 from the input
+file gdb.texinfo.
+
+START-INFO-DIR-ENTRY
+* Gdb:: The GNU debugger.
+END-INFO-DIR-ENTRY
+ This file documents the GNU debugger GDB.
+
+ This is Edition 4.09, August 1993, of `Debugging with GDB: the GNU
+Source-Level Debugger' for GDB Version 4.11.
+
+ Copyright (C) 1988, '89, '90, '91, '92, '93 Free Software
+Foundation, Inc.
+
+ Permission is granted to make and distribute verbatim copies of this
+manual provided the copyright notice and this permission notice are
+preserved on all copies.
+
+ Permission is granted to copy and distribute modified versions of
+this manual under the conditions for verbatim copying, provided also
+that the entire resulting derived work is distributed under the terms
+of a permission notice identical to this one.
+
+ Permission is granted to copy and distribute translations of this
+manual into another language, under the above conditions for modified
+versions.
+
+
+File: gdb.info, Node: Attach, Next: Kill Process, Prev: Input/Output, Up: Running
+
+Debugging an already-running process
+====================================
+
+`attach PROCESS-ID'
+ This command attaches to a running process--one that was started
+ outside GDB. (`info files' will show your active targets.) The
+ command takes as argument a process ID. The usual way to find out
+ the process-id of a Unix process is with the `ps' utility, or with
+ the `jobs -l' shell command.
+
+ `attach' will not repeat if you press RET a second time after
+ executing the command.
+
+ To use `attach', your program must be running in an environment
+which supports processes; for example, `attach' does not work for
+programs on bare-board targets that lack an operating system. You must
+also have permission to send the process a signal.
+
+ When using `attach', you should first use the `file' command to
+specify the program running in the process and load its symbol table.
+*Note Commands to Specify Files: Files.
+
+ The first thing GDB does after arranging to debug the specified
+process is to stop it. You can examine and modify an attached process
+with all the GDB commands that are ordinarily available when you start
+processes with `run'. You can insert breakpoints; you can step and
+continue; you can modify storage. If you would rather the process
+continue running, you may use the `continue' command after attaching
+GDB to the process.
+
+`detach'
+ When you have finished debugging the attached process, you can use
+ the `detach' command to release it from GDB control. Detaching
+ the process continues its execution. After the `detach' command,
+ that process and GDB become completely independent once more, and
+ you are ready to `attach' another process or start one with `run'.
+ `detach' will not repeat if you press RET again after executing
+ the command.
+
+ If you exit GDB or use the `run' command while you have an attached
+process, you kill that process. By default, you will be asked for
+confirmation if you try to do either of these things; you can control
+whether or not you need to confirm by using the `set confirm' command
+(*note Optional warnings and messages: Messages/Warnings.).
+
+
+File: gdb.info, Node: Kill Process, Next: Process Information, Prev: Attach, Up: Running
+
+Killing the child process
+=========================
+
+`kill'
+ Kill the child process in which your program is running under GDB.
+
+ This command is useful if you wish to debug a core dump instead of a
+running process. GDB ignores any core dump file while your program is
+running.
+
+ On some operating systems, a program cannot be executed outside GDB
+while you have breakpoints set on it inside GDB. You can use the
+`kill' command in this situation to permit running your program outside
+the debugger.
+
+ The `kill' command is also useful if you wish to recompile and
+relink your program, since on many systems it is impossible to modify an
+executable file while it is running in a process. In this case, when
+you next type `run', GDB will notice that the file has changed, and
+will re-read the symbol table (while trying to preserve your current
+breakpoint settings).
+
+
+File: gdb.info, Node: Process Information, Prev: Kill Process, Up: Running
+
+Additional process information
+==============================
+
+ Some operating systems provide a facility called `/proc' that can be
+used to examine the image of a running process using file-system
+subroutines. If GDB is configured for an operating system with this
+facility, the command `info proc' is available to report on several
+kinds of information about the process running your program.
+
+`info proc'
+ Summarize available information about the process.
+
+`info proc mappings'
+ Report on the address ranges accessible in the program, with
+ information on whether your program may read, write, or execute
+ each range.
+
+`info proc times'
+ Starting time, user CPU time, and system CPU time for your program
+ and its children.
+
+`info proc id'
+ Report on the process IDs related to your program: its own process
+ ID, the ID of its parent, the process group ID, and the session ID.
+
+`info proc status'
+ General information on the state of the process. If the process is
+ stopped, this report includes the reason for stopping, and any
+ signal received.
+
+`info proc all'
+ Show all the above information about the process.
+
+
+File: gdb.info, Node: Stopping, Next: Stack, Prev: Running, Up: Top
+
+Stopping and Continuing
+***********************
+
+ The principal purposes of using a debugger are so that you can stop
+your program before it terminates; or so that, if your program runs into
+trouble, you can investigate and find out why.
+
+ Inside GDB, your program may stop for any of several reasons, such as
+a signal, a breakpoint, or reaching a new line after a GDB command such
+as `step'. You may then examine and change variables, set new
+breakpoints or remove old ones, and then continue execution. Usually,
+the messages shown by GDB provide ample explanation of the status of
+your program--but you can also explicitly request this information at
+any time.
+
+`info program'
+ Display information about the status of your program: whether it is
+ running or not, what process it is, and why it stopped.
+
+* Menu:
+
+
+* Breakpoints:: Breakpoints, watchpoints, and exceptions
+
+
+* Continuing and Stepping:: Resuming execution
+
+* Signals:: Signals
+
+
+File: gdb.info, Node: Breakpoints, Next: Continuing and Stepping, Up: Stopping
+
+Breakpoints, watchpoints, and exceptions
+========================================
+
+ A "breakpoint" makes your program stop whenever a certain point in
+the program is reached. For each breakpoint, you can add various
+conditions to control in finer detail whether your program will stop.
+You can set breakpoints with the `break' command and its variants
+(*note Setting breakpoints: Set Breaks.), to specify the place where
+your program should stop by line number, function name or exact address
+in the program. In languages with exception handling (such as GNU
+C++), you can also set breakpoints where an exception is raised (*note
+Breakpoints and exceptions: Exception Handling.).
+
+ A "watchpoint" is a special breakpoint that stops your program when
+the value of an expression changes. You must use a different command
+to set watchpoints (*note Setting watchpoints: Set Watchpoints.), but
+aside from that, you can manage a watchpoint like any other breakpoint:
+you enable, disable, and delete both breakpoints and watchpoints using
+the same commands.
+
+ You can arrange to have values from your program displayed
+automatically whenever GDB stops at a breakpoint. *Note Automatic
+display: Auto Display.
+
+ GDB assigns a number to each breakpoint or watchpoint when you
+create it; these numbers are successive integers starting with one. In
+many of the commands for controlling various features of breakpoints you
+use the breakpoint number to say which breakpoint you want to change.
+Each breakpoint may be "enabled" or "disabled"; if disabled, it has no
+effect on your program until you enable it again.
+
+* Menu:
+
+* Set Breaks:: Setting breakpoints
+* Set Watchpoints:: Setting watchpoints
+
+* Exception Handling:: Breakpoints and exceptions
+
+* Delete Breaks:: Deleting breakpoints
+* Disabling:: Disabling breakpoints
+* Conditions:: Break conditions
+* Break Commands:: Breakpoint command lists
+
+* Breakpoint Menus:: Breakpoint menus
+
+* Error in Breakpoints:: "Cannot insert breakpoints"
+
+
+File: gdb.info, Node: Set Breaks, Next: Set Watchpoints, Up: Breakpoints
+
+Setting breakpoints
+-------------------
+
+ Breakpoints are set with the `break' command (abbreviated `b'). The
+debugger convenience variable `$bpnum' records the number of the
+beakpoint you've set most recently; see *Note Convenience variables:
+Convenience Vars, for a discussion of what you can do with convenience
+variables.
+
+ You have several ways to say where the breakpoint should go.
+
+`break FUNCTION'
+ Set a breakpoint at entry to function FUNCTION. When using source
+ languages that permit overloading of symbols, such as C++,
+ FUNCTION may refer to more than one possible place to break.
+ *Note Breakpoint menus: Breakpoint Menus, for a discussion of that
+ situation.
+
+`break +OFFSET'
+`break -OFFSET'
+ Set a breakpoint some number of lines forward or back from the
+ position at which execution stopped in the currently selected
+ frame.
+
+`break LINENUM'
+ Set a breakpoint at line LINENUM in the current source file. That
+ file is the last file whose source text was printed. This
+ breakpoint will stop your program just before it executes any of
+ the code on that line.
+
+`break FILENAME:LINENUM'
+ Set a breakpoint at line LINENUM in source file FILENAME.
+
+`break FILENAME:FUNCTION'
+ Set a breakpoint at entry to function FUNCTION found in file
+ FILENAME. Specifying a file name as well as a function name is
+ superfluous except when multiple files contain similarly named
+ functions.
+
+`break *ADDRESS'
+ Set a breakpoint at address ADDRESS. You can use this to set
+ breakpoints in parts of your program which do not have debugging
+ information or source files.
+
+`break'
+ When called without any arguments, `break' sets a breakpoint at
+ the next instruction to be executed in the selected stack frame
+ (*note Examining the Stack: Stack.). In any selected frame but the
+ innermost, this will cause your program to stop as soon as control
+ returns to that frame. This is similar to the effect of a
+ `finish' command in the frame inside the selected frame--except
+ that `finish' does not leave an active breakpoint. If you use
+ `break' without an argument in the innermost frame, GDB will stop
+ the next time it reaches the current location; this may be useful
+ inside loops.
+
+ GDB normally ignores breakpoints when it resumes execution, until
+ at least one instruction has been executed. If it did not do
+ this, you would be unable to proceed past a breakpoint without
+ first disabling the breakpoint. This rule applies whether or not
+ the breakpoint already existed when your program stopped.
+
+`break ... if COND'
+ Set a breakpoint with condition COND; evaluate the expression COND
+ each time the breakpoint is reached, and stop only if the value is
+ nonzero--that is, if COND evaluates as true. `...' stands for one
+ of the possible arguments described above (or no argument)
+ specifying where to break. *Note Break conditions: Conditions,
+ for more information on breakpoint conditions.
+
+`tbreak ARGS'
+ Set a breakpoint enabled only for one stop. ARGS are the same as
+ for the `break' command, and the breakpoint is set in the same
+ way, but the breakpoint is automatically disabled after the first
+ time your program stops there. *Note Disabling breakpoints:
+ Disabling.
+
+`rbreak REGEX'
+ Set breakpoints on all functions matching the regular expression
+ REGEX. This command sets an unconditional breakpoint on all
+ matches, printing a list of all breakpoints it set. Once these
+ breakpoints are set, they are treated just like the breakpoints
+ set with the `break' command. They can be deleted, disabled, made
+ conditional, etc., in the standard ways.
+
+ When debugging C++ programs, `rbreak' is useful for setting
+ breakpoints on overloaded functions that are not members of any
+ special classes.
+
+`info breakpoints [N]'
+`info break [N]'
+`info watchpoints [N]'
+ Print a table of all breakpoints and watchpoints set and not
+ deleted, with the following columns for each breakpoint:
+
+ *Breakpoint Numbers*
+ *Type*
+ Breakpoint or watchpoint.
+
+ *Disposition*
+ Whether the breakpoint is marked to be disabled or deleted
+ when hit.
+
+ *Enabled or Disabled*
+ Enabled breakpoints are marked with `y'. `n' marks
+ breakpoints that are not enabled.
+
+ *Address*
+ Where the breakpoint is in your program, as a memory address
+
+ *What*
+ Where the breakpoint is in the source for your program, as a
+ file and line number.
+
+ If a breakpoint is conditional, `info break' shows the condition on
+ the line following the affected breakpoint; breakpoint commands,
+ if any, are listed after that.
+
+ `info break' with a breakpoint number N as argument lists only
+ that breakpoint. The convenience variable `$_' and the default
+ examining-address for the `x' command are set to the address of
+ the last breakpoint listed (*note Examining memory: Memory.).
+
+ GDB allows you to set any number of breakpoints at the same place in
+your program. There is nothing silly or meaningless about this. When
+the breakpoints are conditional, this is even useful (*note Break
+conditions: Conditions.).
+
+ GDB itself sometimes sets breakpoints in your program for special
+purposes, such as proper handling of `longjmp' (in C programs). These
+internal breakpoints are assigned negative numbers, starting with `-1';
+`info breakpoints' does not display them.
+
+ You can see these breakpoints with the GDB maintenance command
+`maint info breakpoints'.
+
+`maint info breakpoints'
+ Using the same format as `info breakpoints', display both the
+ breakpoints you've set explicitly, and those GDB is using for
+ internal purposes. Internal breakpoints are shown with negative
+ breakpoint numbers. The type column identifies what kind of
+ breakpoint is shown:
+
+ `breakpoint'
+ Normal, explicitly set breakpoint.
+
+ `watchpoint'
+ Normal, explicitly set watchpoint.
+
+ `longjmp'
+ Internal breakpoint, used to handle correctly stepping through
+ `longjmp' calls.
+
+ `longjmp resume'
+ Internal breakpoint at the target of a `longjmp'.
+
+ `until'
+ Temporary internal breakpoint used by the GDB `until' command.
+
+ `finish'
+ Temporary internal breakpoint used by the GDB `finish'
+ command.
+
+
+File: gdb.info, Node: Set Watchpoints, Next: Exception Handling, Prev: Set Breaks, Up: Breakpoints
+
+Setting watchpoints
+-------------------
+
+ You can use a watchpoint to stop execution whenever the value of an
+expression changes, without having to predict a particular place where
+this may happen.
+
+ Watchpoints currently execute two orders of magnitude more slowly
+than other breakpoints, but this can be well worth it to catch errors
+where you have no clue what part of your program is the culprit. Some
+processors provide special hardware to support watchpoint evaluation;
+future releases of GDB will use such hardware if it is available.
+
+`watch EXPR'
+ Set a watchpoint for an expression.
+
+`info watchpoints'
+ This command prints a list of watchpoints and breakpoints; it is
+ the same as `info break'.
+
+
+File: gdb.info, Node: Exception Handling, Next: Delete Breaks, Prev: Set Watchpoints, Up: Breakpoints
+
+Breakpoints and exceptions
+--------------------------
+
+ Some languages, such as GNU C++, implement exception handling. You
+can use GDB to examine what caused your program to raise an exception,
+and to list the exceptions your program is prepared to handle at a
+given point in time.
+
+`catch EXCEPTIONS'
+ You can set breakpoints at active exception handlers by using the
+ `catch' command. EXCEPTIONS is a list of names of exceptions to
+ catch.
+
+ You can use `info catch' to list active exception handlers. *Note
+Information about a frame: Frame Info.
+
+ There are currently some limitations to exception handling in GDB.
+These will be corrected in a future release.
+
+ * If you call a function interactively, GDB normally returns control
+ to you when the function has finished executing. If the call
+ raises an exception, however, the call may bypass the mechanism
+ that returns control to you and cause your program to simply
+ continue running until it hits a breakpoint, catches a signal that
+ GDB is listening for, or exits.
+
+ * You cannot raise an exception interactively.
+
+ * You cannot interactively install an exception handler.
+
+ Sometimes `catch' is not the best way to debug exception handling:
+if you need to know exactly where an exception is raised, it is better
+to stop *before* the exception handler is called, since that way you
+can see the stack before any unwinding takes place. If you set a
+breakpoint in an exception handler instead, it may not be easy to find
+out where the exception was raised.
+
+ To stop just before an exception handler is called, you need some
+knowledge of the implementation. In the case of GNU C++, exceptions are
+raised by calling a library function named `__raise_exception' which
+has the following ANSI C interface:
+
+ /* ADDR is where the exception identifier is stored.
+ ID is the exception identifier. */
+ void __raise_exception (void **ADDR, void *ID);
+
+To make the debugger catch all exceptions before any stack unwinding
+takes place, set a breakpoint on `__raise_exception' (*note
+Breakpoints; watchpoints; and exceptions: Breakpoints.).
+
+ With a conditional breakpoint (*note Break conditions: Conditions.)
+that depends on the value of ID, you can stop your program when a
+specific exception is raised. You can use multiple conditional
+breakpoints to stop your program when any of a number of exceptions are
+raised.
+
+
+File: gdb.info, Node: Delete Breaks, Next: Disabling, Prev: Exception Handling, Up: Breakpoints
+
+Deleting breakpoints
+--------------------
+
+ It is often necessary to eliminate a breakpoint or watchpoint once it
+has done its job and you no longer want your program to stop there.
+This is called "deleting" the breakpoint. A breakpoint that has been
+deleted no longer exists; it is forgotten.
+
+ With the `clear' command you can delete breakpoints according to
+where they are in your program. With the `delete' command you can
+delete individual breakpoints or watchpoints by specifying their
+breakpoint numbers.
+
+ It is not necessary to delete a breakpoint to proceed past it. GDB
+automatically ignores breakpoints on the first instruction to be
+executed when you continue execution without changing the execution
+address.
+
+`clear'
+ Delete any breakpoints at the next instruction to be executed in
+ the selected stack frame (*note Selecting a frame: Selection.).
+ When the innermost frame is selected, this is a good way to delete
+ a breakpoint where your program just stopped.
+
+`clear FUNCTION'
+`clear FILENAME:FUNCTION'
+ Delete any breakpoints set at entry to the function FUNCTION.
+
+`clear LINENUM'
+`clear FILENAME:LINENUM'
+ Delete any breakpoints set at or within the code of the specified
+ line.
+
+`delete [breakpoints] [BNUMS...]'
+ Delete the breakpoints or watchpoints of the numbers specified as
+ arguments. If no argument is specified, delete all breakpoints
+ (GDB asks confirmation, unless you have `set confirm off'). You
+ can abbreviate this command as `d'.
+
+
+File: gdb.info, Node: Disabling, Next: Conditions, Prev: Delete Breaks, Up: Breakpoints
+
+Disabling breakpoints
+---------------------
+
+ Rather than deleting a breakpoint or watchpoint, you might prefer to
+"disable" it. This makes the breakpoint inoperative as if it had been
+deleted, but remembers the information on the breakpoint so that you
+can "enable" it again later.
+
+ You disable and enable breakpoints and watchpoints with the `enable'
+and `disable' commands, optionally specifying one or more breakpoint
+numbers as arguments. Use `info break' or `info watch' to print a list
+of breakpoints or watchpoints if you do not know which numbers to use.
+
+ A breakpoint or watchpoint can have any of four different states of
+enablement:
+
+ * Enabled. The breakpoint will stop your program. A breakpoint set
+ with the `break' command starts out in this state.
+
+ * Disabled. The breakpoint has no effect on your program.
+
+ * Enabled once. The breakpoint will stop your program, but when it
+ does so it will become disabled. A breakpoint set with the
+ `tbreak' command starts out in this state.
+
+ * Enabled for deletion. The breakpoint will stop your program, but
+ immediately after it does so it will be deleted permanently.
+
+ You can use the following commands to enable or disable breakpoints
+and watchpoints:
+
+`disable [breakpoints] [BNUMS...]'
+ Disable the specified breakpoints--or all breakpoints, if none are
+ listed. A disabled breakpoint has no effect but is not forgotten.
+ All options such as ignore-counts, conditions and commands are
+ remembered in case the breakpoint is enabled again later. You may
+ abbreviate `disable' as `dis'.
+
+`enable [breakpoints] [BNUMS...]'
+ Enable the specified breakpoints (or all defined breakpoints).
+ They become effective once again in stopping your program.
+
+`enable [breakpoints] once BNUMS...'
+ Enable the specified breakpoints temporarily. Each will be
+ disabled again the next time it stops your program.
+
+`enable [breakpoints] delete BNUMS...'
+ Enable the specified breakpoints to work once and then die. Each
+ of the breakpoints will be deleted the next time it stops your
+ program.
+
+ Save for a breakpoint set with `tbreak' (*note Setting breakpoints:
+Set Breaks.), breakpoints that you set are initially enabled;
+subsequently, they become disabled or enabled only when you use one of
+the commands above. (The command `until' can set and delete a
+breakpoint of its own, but it will not change the state of your other
+breakpoints; see *Note Continuing and stepping: Continuing and
+Stepping.)
+
+
+File: gdb.info, Node: Conditions, Next: Break Commands, Prev: Disabling, Up: Breakpoints
+
+Break conditions
+----------------
+
+ The simplest sort of breakpoint breaks every time your program
+reaches a specified place. You can also specify a "condition" for a
+breakpoint. A condition is just a Boolean expression in your
+programming language (*note Expressions: Expressions.). A breakpoint
+with a condition evaluates the expression each time your program
+reaches it, and your program stops only if the condition is *true*.
+
+ This is the converse of using assertions for program validation; in
+that situation, you want to stop when the assertion is violated--that
+is, when the condition is false. In C, if you want to test an
+assertion expressed by the condition ASSERT, you should set the
+condition `! ASSERT' on the appropriate breakpoint.
+
+ Conditions are also accepted for watchpoints; you may not need them,
+since a watchpoint is inspecting the value of an expression anyhow--but
+it might be simpler, say, to just set a watchpoint on a variable name,
+and specify a condition that tests whether the new value is an
+interesting one.
+
+ Break conditions can have side effects, and may even call functions
+in your program. This can be useful, for example, to activate functions
+that log program progress, or to use your own print functions to format
+special data structures. The effects are completely predictable unless
+there is another enabled breakpoint at the same address. (In that
+case, GDB might see the other breakpoint first and stop your program
+without checking the condition of this one.) Note that breakpoint
+commands are usually more convenient and flexible for the purpose of
+performing side effects when a breakpoint is reached (*note Breakpoint
+command lists: Break Commands.).
+
+ Break conditions can be specified when a breakpoint is set, by using
+`if' in the arguments to the `break' command. *Note Setting
+breakpoints: Set Breaks. They can also be changed at any time with the
+`condition' command. The `watch' command does not recognize the `if'
+keyword; `condition' is the only way to impose a further condition on a
+watchpoint.
+
+`condition BNUM EXPRESSION'
+ Specify EXPRESSION as the break condition for breakpoint or
+ watchpoint number BNUM. From now on, this breakpoint will stop
+ your program only if the value of EXPRESSION is true (nonzero, in
+ C). When you use `condition', GDB checks EXPRESSION immediately
+ for syntactic correctness, and to determine whether symbols in it
+ have referents in the context of your breakpoint. GDB does not
+ actually evaluate EXPRESSION at the time the `condition' command
+ is given, however. *Note Expressions: Expressions.
+
+`condition BNUM'
+ Remove the condition from breakpoint number BNUM. It becomes an
+ ordinary unconditional breakpoint.
+
+ A special case of a breakpoint condition is to stop only when the
+breakpoint has been reached a certain number of times. This is so
+useful that there is a special way to do it, using the "ignore count"
+of the breakpoint. Every breakpoint has an ignore count, which is an
+integer. Most of the time, the ignore count is zero, and therefore has
+no effect. But if your program reaches a breakpoint whose ignore count
+is positive, then instead of stopping, it just decrements the ignore
+count by one and continues. As a result, if the ignore count value is
+N, the breakpoint will not stop the next N times it is reached.
+
+`ignore BNUM COUNT'
+ Set the ignore count of breakpoint number BNUM to COUNT. The next
+ COUNT times the breakpoint is reached, your program's execution
+ will not stop; other than to decrement the ignore count, GDB takes
+ no action.
+
+ To make the breakpoint stop the next time it is reached, specify a
+ count of zero.
+
+ When you use `continue' to resume execution of your program from a
+ breakpoint, you can specify an ignore count directly as an
+ argument to `continue', rather than using `ignore'. *Note
+ Continuing and stepping: Continuing and Stepping.
+
+ If a breakpoint has a positive ignore count and a condition, the
+ condition is not checked. Once the ignore count reaches zero, the
+ condition will be checked.
+
+ You could achieve the effect of the ignore count with a condition
+ such as `$foo-- <= 0' using a debugger convenience variable that
+ is decremented each time. *Note Convenience variables:
+ Convenience Vars.
+
+
+File: gdb.info, Node: Break Commands, Next: Breakpoint Menus, Prev: Conditions, Up: Breakpoints
+
+Breakpoint command lists
+------------------------
+
+ You can give any breakpoint (or watchpoint) a series of commands to
+execute when your program stops due to that breakpoint. For example,
+you might want to print the values of certain expressions, or enable
+other breakpoints.
+
+`commands [BNUM]'
+`... COMMAND-LIST ...'
+`end'
+ Specify a list of commands for breakpoint number BNUM. The
+ commands themselves appear on the following lines. Type a line
+ containing just `end' to terminate the commands.
+
+ To remove all commands from a breakpoint, type `commands' and
+ follow it immediately with `end'; that is, give no commands.
+
+ With no BNUM argument, `commands' refers to the last breakpoint or
+ watchpoint set (not to the breakpoint most recently encountered).
+
+ Pressing RET as a means of repeating the last GDB command is
+disabled within a COMMAND-LIST.
+
+ You can use breakpoint commands to start your program up again.
+Simply use the `continue' command, or `step', or any other command that
+resumes execution.
+
+ Any other commands in the command list, after a command that resumes
+execution, are ignored. This is because any time you resume execution
+(even with a simple `next' or `step'), you may encounter another
+breakpoint--which could have its own command list, leading to
+ambiguities about which list to execute.
+
+ If the first command you specify in a command list is `silent', the
+usual message about stopping at a breakpoint is not printed. This may
+be desirable for breakpoints that are to print a specific message and
+then continue. If none of the remaining commands print anything, you
+will see no sign that the breakpoint was reached. `silent' is
+meaningful only at the beginning of a breakpoint command list.
+
+ The commands `echo', `output', and `printf' allow you to print
+precisely controlled output, and are often useful in silent
+breakpoints. *Note Commands for controlled output: Output.
+
+ For example, here is how you could use breakpoint commands to print
+the value of `x' at entry to `foo' whenever `x' is positive.
+
+ break foo if x>0
+ commands
+ silent
+ printf "x is %d\n",x
+ cont
+ end
+
+ One application for breakpoint commands is to compensate for one bug
+so you can test for another. Put a breakpoint just after the erroneous
+line of code, give it a condition to detect the case in which something
+erroneous has been done, and give it commands to assign correct values
+to any variables that need them. End with the `continue' command so
+that your program does not stop, and start with the `silent' command so
+that no output is produced. Here is an example:
+
+ break 403
+ commands
+ silent
+ set x = y + 4
+ cont
+ end
+
+
+File: gdb.info, Node: Breakpoint Menus, Next: Error in Breakpoints, Prev: Break Commands, Up: Breakpoints
+
+Breakpoint menus
+----------------
+
+ Some programming languages (notably C++) permit a single function
+name to be defined several times, for application in different contexts.
+This is called "overloading". When a function name is overloaded,
+`break FUNCTION' is not enough to tell GDB where you want a breakpoint.
+If you realize this will be a problem, you can use something like
+`break FUNCTION(TYPES)' to specify which particular version of the
+function you want. Otherwise, GDB offers you a menu of numbered
+choices for different possible breakpoints, and waits for your
+selection with the prompt `>'. The first two options are always `[0]
+cancel' and `[1] all'. Typing `1' sets a breakpoint at each definition
+of FUNCTION, and typing `0' aborts the `break' command without setting
+any new breakpoints.
+
+ For example, the following session excerpt shows an attempt to set a
+breakpoint at the overloaded symbol `String::after'. We choose three
+particular definitions of that function name:
+
+ (gdb) b String::after
+ [0] cancel
+ [1] all
+ [2] file:String.cc; line number:867
+ [3] file:String.cc; line number:860
+ [4] file:String.cc; line number:875
+ [5] file:String.cc; line number:853
+ [6] file:String.cc; line number:846
+ [7] file:String.cc; line number:735
+ > 2 4 6
+ Breakpoint 1 at 0xb26c: file String.cc, line 867.
+ Breakpoint 2 at 0xb344: file String.cc, line 875.
+ Breakpoint 3 at 0xafcc: file String.cc, line 846.
+ Multiple breakpoints were set.
+ Use the "delete" command to delete unwanted
+ breakpoints.
+ (gdb)
+
+
+File: gdb.info, Node: Error in Breakpoints, Prev: Breakpoint Menus, Up: Breakpoints
+
+"Cannot insert breakpoints"
+---------------------------
+
+ Under some operating systems, breakpoints cannot be used in a
+program if any other process is running that program. In this
+situation, attempting to run or continue a program with a breakpoint
+causes GDB to stop the other process.
+
+ When this happens, you have three ways to proceed:
+
+ 1. Remove or disable the breakpoints, then continue.
+
+ 2. Suspend GDB, and copy the file containing your program to a new
+ name. Resume GDB and use the `exec-file' command to specify that
+ GDB should run your program under that name. Then start your
+ program again.
+
+ 3. Relink your program so that the text segment is nonsharable, using
+ the linker option `-N'. The operating system limitation may not
+ apply to nonsharable executables.
+
+
+File: gdb.info, Node: Continuing and Stepping, Next: Signals, Prev: Breakpoints, Up: Stopping
+
+Continuing and stepping
+=======================
+
+ "Continuing" means resuming program execution until your program
+completes normally. In contrast, "stepping" means executing just one
+more "step" of your program, where "step" may mean either one line of
+source code, or one machine instruction (depending on what particular
+command you use). Either when continuing or when stepping, your
+program may stop even sooner, due to a breakpoint or a signal. (If due
+to a signal, you may want to use `handle', or use `signal 0' to resume
+execution. *Note Signals: Signals.)
+
+`continue [IGNORE-COUNT]'
+`c [IGNORE-COUNT]'
+`fg [IGNORE-COUNT]'
+ Resume program execution, at the address where your program last
+ stopped; any breakpoints set at that address are bypassed. The
+ optional argument IGNORE-COUNT allows you to specify a further
+ number of times to ignore a breakpoint at this location; its
+ effect is like that of `ignore' (*note Break conditions:
+ Conditions.).
+
+ The argument IGNORE-COUNT is meaningful only when your program
+ stopped due to a breakpoint. At other times, the argument to
+ `continue' is ignored.
+
+ The synonyms `c' and `fg' are provided purely for convenience, and
+ have exactly the same behavior as `continue'.
+
+ To resume execution at a different place, you can use `return'
+(*note Returning from a function: Returning.) to go back to the calling
+function; or `jump' (*note Continuing at a different address: Jumping.)
+to go to an arbitrary location in your program.
+
+ A typical technique for using stepping is to set a breakpoint (*note
+Breakpoints; watchpoints; and exceptions: Breakpoints.) at the
+beginning of the function or the section of your program where a
+problem is believed to lie, run your program until it stops at that
+breakpoint, and then step through the suspect area, examining the
+variables that are interesting, until you see the problem happen.
+
+`step'
+ Continue running your program until control reaches a different
+ source line, then stop it and return control to GDB. This command
+ is abbreviated `s'.
+
+ *Warning:* If you use the `step' command while control is
+ within a function that was compiled without debugging
+ information, execution proceeds until control reaches a
+ function that does have debugging information.
+
+`step COUNT'
+ Continue running as in `step', but do so COUNT times. If a
+ breakpoint is reached, or a signal not related to stepping occurs
+ before COUNT steps, stepping stops right away.
+
+`next [COUNT]'
+ Continue to the next source line in the current (innermost) stack
+ frame. Similar to `step', but any function calls appearing within
+ the line of code are executed without stopping. Execution stops
+ when control reaches a different line of code at the stack level
+ which was executing when the `next' command was given. This
+ command is abbreviated `n'.
+
+ An argument COUNT is a repeat count, as for `step'.
+
+ `next' within a function that lacks debugging information acts like
+ `step', but any function calls appearing within the code of the
+ function are executed without stopping.
+
+`finish'
+ Continue running until just after function in the selected stack
+ frame returns. Print the returned value (if any).
+
+ Contrast this with the `return' command (*note Returning from a
+ function: Returning.).
+
+`until'
+`u'
+ Continue running until a source line past the current line, in the
+ current stack frame, is reached. This command is used to avoid
+ single stepping through a loop more than once. It is like the
+ `next' command, except that when `until' encounters a jump, it
+ automatically continues execution until the program counter is
+ greater than the address of the jump.
+
+ This means that when you reach the end of a loop after single
+ stepping though it, `until' will cause your program to continue
+ execution until the loop is exited. In contrast, a `next' command
+ at the end of a loop will simply step back to the beginning of the
+ loop, which would force you to step through the next iteration.
+
+ `until' always stops your program if it attempts to exit the
+ current stack frame.
+
+ `until' may produce somewhat counterintuitive results if the order
+ of machine code does not match the order of the source lines. For
+ example, in the following excerpt from a debugging session, the `f'
+ (`frame') command shows that execution is stopped at line `206';
+ yet when we use `until', we get to line `195':
+
+ (gdb) f
+ #0 main (argc=4, argv=0xf7fffae8) at m4.c:206
+ 206 expand_input();
+ (gdb) until
+ 195 for ( ; argc > 0; NEXTARG) {
+
+ This happened because, for execution efficiency, the compiler had
+ generated code for the loop closure test at the end, rather than
+ the start, of the loop--even though the test in a C `for'-loop is
+ written before the body of the loop. The `until' command appeared
+ to step back to the beginning of the loop when it advanced to this
+ expression; however, it has not really gone to an earlier
+ statement--not in terms of the actual machine code.
+
+ `until' with no argument works by means of single instruction
+ stepping, and hence is slower than `until' with an argument.
+
+`until LOCATION'
+`u LOCATION'
+ Continue running your program until either the specified location
+ is reached, or the current stack frame returns. LOCATION is any of
+ the forms of argument acceptable to `break' (*note Setting
+ breakpoints: Set Breaks.). This form of the command uses
+ breakpoints, and hence is quicker than `until' without an argument.
+
+`stepi'
+`si'
+ Execute one machine instruction, then stop and return to the
+ debugger.
+
+ It is often useful to do `display/i $pc' when stepping by machine
+ instructions. This will cause the next instruction to be executed
+ to be displayed automatically at each stop. *Note Automatic
+ display: Auto Display.
+
+ An argument is a repeat count, as in `step'.
+
+`nexti'
+`ni'
+ Execute one machine instruction, but if it is a function call,
+ proceed until the function returns.
+
+ An argument is a repeat count, as in `next'.
+
+
+File: gdb.info, Node: Signals, Prev: Continuing and Stepping, Up: Stopping
+
+Signals
+=======
+
+ A signal is an asynchronous event that can happen in a program. The
+operating system defines the possible kinds of signals, and gives each
+kind a name and a number. For example, in Unix `SIGINT' is the signal
+a program gets when you type an interrupt (often `C-c'); `SIGSEGV' is
+the signal a program gets from referencing a place in memory far away
+from all the areas in use; `SIGALRM' occurs when the alarm clock timer
+goes off (which happens only if your program has requested an alarm).
+
+ Some signals, including `SIGALRM', are a normal part of the
+functioning of your program. Others, such as `SIGSEGV', indicate
+errors; these signals are "fatal" (kill your program immediately) if the
+program has not specified in advance some other way to handle the
+signal. `SIGINT' does not indicate an error in your program, but it is
+normally fatal so it can carry out the purpose of the interrupt: to
+kill the program.
+
+ GDB has the ability to detect any occurrence of a signal in your
+program. You can tell GDB in advance what to do for each kind of
+signal.
+
+ Normally, GDB is set up to ignore non-erroneous signals like
+`SIGALRM' (so as not to interfere with their role in the functioning of
+your program) but to stop your program immediately whenever an error
+signal happens. You can change these settings with the `handle'
+command.
+
+`info signals'
+ Print a table of all the kinds of signals and how GDB has been
+ told to handle each one. You can use this to see the signal
+ numbers of all the defined types of signals.
+
+`handle SIGNAL KEYWORDS...'
+ Change the way GDB handles signal SIGNAL. SIGNAL can be the
+ number of a signal or its name (with or without the `SIG' at the
+ beginning). The KEYWORDS say what change to make.
+
+ The keywords allowed by the `handle' command can be abbreviated.
+Their full names are:
+
+`nostop'
+ GDB should not stop your program when this signal happens. It may
+ still print a message telling you that the signal has come in.
+
+`stop'
+ GDB should stop your program when this signal happens. This
+ implies the `print' keyword as well.
+
+`print'
+ GDB should print a message when this signal happens.
+
+`noprint'
+ GDB should not mention the occurrence of the signal at all. This
+ implies the `nostop' keyword as well.
+
+`pass'
+ GDB should allow your program to see this signal; your program
+ will be able to handle the signal, or may be terminated if the
+ signal is fatal and not handled.
+
+`nopass'
+ GDB should not allow your program to see this signal.
+
+ When a signal stops your program, the signal is not visible until you
+continue. Your program will see the signal then, if `pass' is in
+effect for the signal in question *at that time*. In other words,
+after GDB reports a signal, you can use the `handle' command with
+`pass' or `nopass' to control whether that signal will be seen by your
+program when you later continue it.
+
+ You can also use the `signal' command to prevent your program from
+seeing a signal, or cause it to see a signal it normally would not see,
+or to give it any signal at any time. For example, if your program
+stopped due to some sort of memory reference error, you might store
+correct values into the erroneous variables and continue, hoping to see
+more execution; but your program would probably terminate immediately as
+a result of the fatal signal once it saw the signal. To prevent this,
+you can continue with `signal 0'. *Note Giving your program a signal:
+Signaling.
+
+
+File: gdb.info, Node: Stack, Next: Source, Prev: Stopping, Up: Top
+
+Examining the Stack
+*******************
+
+ When your program has stopped, the first thing you need to know is
+where it stopped and how it got there.
+
+ Each time your program performs a function call, the information
+about where in your program the call was made from is saved in a block
+of data called a "stack frame". The frame also contains the arguments
+of the call and the local variables of the function that was called.
+All the stack frames are allocated in a region of memory called the
+"call stack".
+
+ When your program stops, the GDB commands for examining the stack
+allow you to see all of this information.
+
+ One of the stack frames is "selected" by GDB and many GDB commands
+refer implicitly to the selected frame. In particular, whenever you
+ask GDB for the value of a variable in your program, the value is found
+in the selected frame. There are special GDB commands to select
+whichever frame you are interested in.
+
+ When your program stops, GDB automatically selects the currently
+executing frame and describes it briefly as the `frame' command does
+(*note Information about a frame: Frame Info.).
+
+* Menu:
+
+* Frames:: Stack frames
+* Backtrace:: Backtraces
+* Selection:: Selecting a frame
+* Frame Info:: Information on a frame
+
+* MIPS Stack:: MIPS machines and the function stack
+
+
+File: gdb.info, Node: Frames, Next: Backtrace, Up: Stack
+
+Stack frames
+============
+
+ The call stack is divided up into contiguous pieces called "stack
+frames", or "frames" for short; each frame is the data associated with
+one call to one function. The frame contains the arguments given to
+the function, the function's local variables, and the address at which
+the function is executing.
+
+ When your program is started, the stack has only one frame, that of
+the function `main'. This is called the "initial" frame or the
+"outermost" frame. Each time a function is called, a new frame is
+made. Each time a function returns, the frame for that function
+invocation is eliminated. If a function is recursive, there can be
+many frames for the same function. The frame for the function in which
+execution is actually occurring is called the "innermost" frame. This
+is the most recently created of all the stack frames that still exist.
+
+ Inside your program, stack frames are identified by their addresses.
+A stack frame consists of many bytes, each of which has its own
+address; each kind of computer has a convention for choosing one of
+those bytes whose address serves as the address of the frame. Usually
+this address is kept in a register called the "frame pointer register"
+while execution is going on in that frame.
+
+ GDB assigns numbers to all existing stack frames, starting with zero
+for the innermost frame, one for the frame that called it, and so on
+upward. These numbers do not really exist in your program; they are
+assigned by GDB to give you a way of designating stack frames in GDB
+commands.
+
+ Some compilers provide a way to compile functions so that they
+operate without stack frames. (For example, the `gcc' option
+`-fomit-frame-pointer' will generate functions without a frame.) This
+is occasionally done with heavily used library functions to save the
+frame setup time. GDB has limited facilities for dealing with these
+function invocations. If the innermost function invocation has no
+stack frame, GDB will nevertheless regard it as though it had a
+separate frame, which is numbered zero as usual, allowing correct
+tracing of the function call chain. However, GDB has no provision for
+frameless functions elsewhere in the stack.
+
+
+File: gdb.info, Node: Backtrace, Next: Selection, Prev: Frames, Up: Stack
+
+Backtraces
+==========
+
+ A backtrace is a summary of how your program got where it is. It
+shows one line per frame, for many frames, starting with the currently
+executing frame (frame zero), followed by its caller (frame one), and
+on up the stack.
+
+`backtrace'
+`bt'
+ Print a backtrace of the entire stack: one line per frame for all
+ frames in the stack.
+
+ You can stop the backtrace at any time by typing the system
+ interrupt character, normally `C-c'.
+
+`backtrace N'
+`bt N'
+ Similar, but print only the innermost N frames.
+
+`backtrace -N'
+`bt -N'
+ Similar, but print only the outermost N frames.
+
+ The names `where' and `info stack' (abbreviated `info s') are
+additional aliases for `backtrace'.
+
+ Each line in the backtrace shows the frame number and the function
+name. The program counter value is also shown--unless you use `set
+print address off'. The backtrace also shows the source file name and
+line number, as well as the arguments to the function. The program
+counter value is omitted if it is at the beginning of the code for that
+line number.
+
+ Here is an example of a backtrace. It was made with the command `bt
+3', so it shows the innermost three frames.
+
+ #0 m4_traceon (obs=0x24eb0, argc=1, argv=0x2b8c8)
+ at builtin.c:993
+ #1 0x6e38 in expand_macro (sym=0x2b600) at macro.c:242
+ #2 0x6840 in expand_token (obs=0x0, t=177664, td=0xf7fffb08)
+ at macro.c:71
+ (More stack frames follow...)
+
+The display for frame zero does not begin with a program counter value,
+indicating that your program has stopped at the beginning of the code
+for line `993' of `builtin.c'.
+