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+//===-- Breakpoint.h --------------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_Breakpoint_h_
+#define liblldb_Breakpoint_h_
+
+// C Includes
+// C++ Includes
+// Other libraries and framework includes
+// Project includes
+#include "lldb/Breakpoint/BreakpointLocationList.h"
+#include "lldb/Breakpoint/BreakpointOptions.h"
+#include "lldb/Breakpoint/BreakpointLocationCollection.h"
+#include "lldb/Breakpoint/Stoppoint.h"
+#include "lldb/Core/SearchFilter.h"
+#include "lldb/Core/Event.h"
+#include "lldb/Core/StringList.h"
+
+namespace lldb_private {
+
+//----------------------------------------------------------------------
+/// @class Breakpoint Breakpoint.h "lldb/Breakpoint/Breakpoint.h"
+/// @brief Class that manages logical breakpoint setting.
+//----------------------------------------------------------------------
+
+//----------------------------------------------------------------------
+/// General Outline:
+/// A breakpoint has four main parts, a filter, a resolver, the list of breakpoint
+/// locations that have been determined for the filter/resolver pair, and finally
+/// a set of options for the breakpoint.
+///
+/// \b Filter:
+/// This is an object derived from SearchFilter. It manages the search
+/// for breakpoint location matches through the symbols in the module list of the target
+/// that owns it. It also filters out locations based on whatever logic it wants.
+///
+/// \b Resolver:
+/// This is an object derived from BreakpointResolver. It provides a
+/// callback to the filter that will find breakpoint locations. How it does this is
+/// determined by what kind of resolver it is.
+///
+/// The Breakpoint class also provides constructors for the common breakpoint cases
+/// which make the appropriate filter and resolver for you.
+///
+/// \b Location List:
+/// This stores the breakpoint locations that have been determined
+/// to date. For a given breakpoint, there will be only one location with a given
+/// address. Adding a location at an already taken address will just return the location
+/// already at that address. Locations can be looked up by ID, or by address.
+///
+/// \b Options:
+/// This includes:
+/// \b Enabled/Disabled
+/// \b Ignore Count
+/// \b Callback
+/// \b Condition
+/// Note, these options can be set on the breakpoint, and they can also be set on the
+/// individual locations. The options set on the breakpoint take precedence over the
+/// options set on the individual location.
+/// So for instance disabling the breakpoint will cause NONE of the locations to get hit.
+/// But if the breakpoint is enabled, then the location's enabled state will be checked
+/// to determine whether to insert that breakpoint location.
+/// Similarly, if the breakpoint condition says "stop", we won't check the location's condition.
+/// But if the breakpoint condition says "continue", then we will check the location for whether
+/// to actually stop or not.
+/// One subtle point worth observing here is that you don't actually stop at a Breakpoint, you
+/// always stop at one of its locations. So the "should stop" tests are done by the location,
+/// not by the breakpoint.
+//----------------------------------------------------------------------
+class Breakpoint:
+ public std::enable_shared_from_this<Breakpoint>,
+ public Stoppoint
+{
+public:
+
+ static const ConstString &
+ GetEventIdentifier ();
+
+
+ //------------------------------------------------------------------
+ /// An enum specifying the match style for breakpoint settings. At
+ /// present only used for function name style breakpoints.
+ //------------------------------------------------------------------
+ typedef enum
+ {
+ Exact,
+ Regexp,
+ Glob
+ } MatchType;
+
+ class BreakpointEventData :
+ public EventData
+ {
+ public:
+
+ static const ConstString &
+ GetFlavorString ();
+
+ virtual const ConstString &
+ GetFlavor () const;
+
+ BreakpointEventData (lldb::BreakpointEventType sub_type,
+ const lldb::BreakpointSP &new_breakpoint_sp);
+
+ virtual
+ ~BreakpointEventData();
+
+ lldb::BreakpointEventType
+ GetBreakpointEventType () const;
+
+ lldb::BreakpointSP &
+ GetBreakpoint ();
+
+ BreakpointLocationCollection &
+ GetBreakpointLocationCollection()
+ {
+ return m_locations;
+ }
+
+
+ virtual void
+ Dump (Stream *s) const;
+
+ static lldb::BreakpointEventType
+ GetBreakpointEventTypeFromEvent (const lldb::EventSP &event_sp);
+
+ static lldb::BreakpointSP
+ GetBreakpointFromEvent (const lldb::EventSP &event_sp);
+
+ static lldb::BreakpointLocationSP
+ GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t loc_idx);
+
+ static size_t
+ GetNumBreakpointLocationsFromEvent (const lldb::EventSP &event_sp);
+
+ static const BreakpointEventData *
+ GetEventDataFromEvent (const Event *event_sp);
+
+ private:
+
+ lldb::BreakpointEventType m_breakpoint_event;
+ lldb::BreakpointSP m_new_breakpoint_sp;
+ BreakpointLocationCollection m_locations;
+
+ DISALLOW_COPY_AND_ASSIGN (BreakpointEventData);
+ };
+
+
+ //------------------------------------------------------------------
+ /// Destructor.
+ ///
+ /// The destructor is not virtual since there should be no reason to subclass
+ /// breakpoints. The varieties of breakpoints are specified instead by
+ /// providing different resolvers & filters.
+ //------------------------------------------------------------------
+ ~Breakpoint();
+
+ //------------------------------------------------------------------
+ // Methods
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// Tell whether this breakpoint is an "internal" breakpoint.
+ /// @return
+ /// Returns \b true if this is an internal breakpoint, \b false otherwise.
+ //------------------------------------------------------------------
+ bool
+ IsInternal () const;
+
+ //------------------------------------------------------------------
+ /// Standard "Dump" method. At present it does nothing.
+ //------------------------------------------------------------------
+ void
+ Dump (Stream *s);
+
+ //------------------------------------------------------------------
+ // The next set of methods provide ways to tell the breakpoint to update
+ // it's location list - usually done when modules appear or disappear.
+ //------------------------------------------------------------------
+
+
+ //------------------------------------------------------------------
+ /// Tell this breakpoint to clear all its breakpoint sites. Done
+ /// when the process holding the breakpoint sites is destroyed.
+ //------------------------------------------------------------------
+ void
+ ClearAllBreakpointSites ();
+
+ //------------------------------------------------------------------
+ /// Tell this breakpoint to scan it's target's module list and resolve any
+ /// new locations that match the breakpoint's specifications.
+ //------------------------------------------------------------------
+ void
+ ResolveBreakpoint ();
+
+ //------------------------------------------------------------------
+ /// Tell this breakpoint to scan a given module list and resolve any
+ /// new locations that match the breakpoint's specifications.
+ ///
+ /// @param[in] changed_modules
+ /// The list of modules to look in for new locations.
+ //------------------------------------------------------------------
+ void
+ ResolveBreakpointInModules (ModuleList &changed_modules);
+
+
+ //------------------------------------------------------------------
+ /// Like ResolveBreakpointInModules, but allows for "unload" events, in
+ /// which case we will remove any locations that are in modules that got
+ /// unloaded.
+ ///
+ /// @param[in] changedModules
+ /// The list of modules to look in for new locations.
+ /// @param[in] load_event
+ /// If \b true then the modules were loaded, if \b false, unloaded.
+ /// @param[in] delete_locations
+ /// If \b true then the modules were unloaded delete any locations in the changed modules.
+ //------------------------------------------------------------------
+ void
+ ModulesChanged (ModuleList &changed_modules,
+ bool load_event,
+ bool delete_locations = false);
+
+
+ //------------------------------------------------------------------
+ /// Tells the breakpoint the old module \a old_module_sp has been
+ /// replaced by new_module_sp (usually because the underlying file has been
+ /// rebuilt, and the old version is gone.)
+ ///
+ /// @param[in] old_module_sp
+ /// The old module that is going away.
+ /// @param[in] new_module_sp
+ /// The new module that is replacing it.
+ //------------------------------------------------------------------
+ void
+ ModuleReplaced (lldb::ModuleSP old_module_sp, lldb::ModuleSP new_module_sp);
+
+ //------------------------------------------------------------------
+ // The next set of methods provide access to the breakpoint locations
+ // for this breakpoint.
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// Add a location to the breakpoint's location list. This is only meant
+ /// to be called by the breakpoint's resolver. FIXME: how do I ensure that?
+ ///
+ /// @param[in] addr
+ /// The Address specifying the new location.
+ /// @param[out] new_location
+ /// Set to \b true if a new location was created, to \b false if there
+ /// already was a location at this Address.
+ /// @return
+ /// Returns a pointer to the new location.
+ //------------------------------------------------------------------
+ lldb::BreakpointLocationSP
+ AddLocation (const Address &addr,
+ bool *new_location = NULL);
+
+ //------------------------------------------------------------------
+ /// Find a breakpoint location by Address.
+ ///
+ /// @param[in] addr
+ /// The Address specifying the location.
+ /// @return
+ /// Returns a shared pointer to the location at \a addr. The pointer
+ /// in the shared pointer will be NULL if there is no location at that address.
+ //------------------------------------------------------------------
+ lldb::BreakpointLocationSP
+ FindLocationByAddress (const Address &addr);
+
+ //------------------------------------------------------------------
+ /// Find a breakpoint location ID by Address.
+ ///
+ /// @param[in] addr
+ /// The Address specifying the location.
+ /// @return
+ /// Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if
+ /// there is no breakpoint location at that address.
+ //------------------------------------------------------------------
+ lldb::break_id_t
+ FindLocationIDByAddress (const Address &addr);
+
+ //------------------------------------------------------------------
+ /// Find a breakpoint location for a given breakpoint location ID.
+ ///
+ /// @param[in] bp_loc_id
+ /// The ID specifying the location.
+ /// @return
+ /// Returns a shared pointer to the location with ID \a bp_loc_id. The pointer
+ /// in the shared pointer will be NULL if there is no location with that ID.
+ //------------------------------------------------------------------
+ lldb::BreakpointLocationSP
+ FindLocationByID (lldb::break_id_t bp_loc_id);
+
+ //------------------------------------------------------------------
+ /// Get breakpoint locations by index.
+ ///
+ /// @param[in] index
+ /// The location index.
+ ///
+ /// @return
+ /// Returns a shared pointer to the location with index \a
+ /// index. The shared pointer might contain NULL if \a index is
+ /// greater than then number of actual locations.
+ //------------------------------------------------------------------
+ lldb::BreakpointLocationSP
+ GetLocationAtIndex (size_t index);
+
+ //------------------------------------------------------------------
+ // The next section deals with various breakpoint options.
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
+ //------------------------------------------------------------------
+ void
+ SetEnabled (bool enable);
+
+ //------------------------------------------------------------------
+ /// Check the Enable/Disable state.
+ /// @return
+ /// \b true if the breakpoint is enabled, \b false if disabled.
+ //------------------------------------------------------------------
+ bool
+ IsEnabled ();
+
+ //------------------------------------------------------------------
+ /// Set the breakpoint to ignore the next \a count breakpoint hits.
+ /// @param[in] count
+ /// The number of breakpoint hits to ignore.
+ //------------------------------------------------------------------
+ void
+ SetIgnoreCount (uint32_t count);
+
+ //------------------------------------------------------------------
+ /// Return the current ignore count/
+ /// @return
+ /// The number of breakpoint hits to be ignored.
+ //------------------------------------------------------------------
+ uint32_t
+ GetIgnoreCount () const;
+
+ //------------------------------------------------------------------
+ /// Return the current hit count for all locations.
+ /// @return
+ /// The current hit count for all locations.
+ //------------------------------------------------------------------
+ uint32_t
+ GetHitCount () const;
+
+
+ //------------------------------------------------------------------
+ /// If \a one_shot is \b true, breakpoint will be deleted on first hit.
+ //------------------------------------------------------------------
+ void
+ SetOneShot (bool one_shot);
+
+ //------------------------------------------------------------------
+ /// Check the OneShot state.
+ /// @return
+ /// \b true if the breakpoint is one shot, \b false otherwise.
+ //------------------------------------------------------------------
+ bool
+ IsOneShot () const;
+
+ //------------------------------------------------------------------
+ /// Set the valid thread to be checked when the breakpoint is hit.
+ /// @param[in] thread_id
+ /// If this thread hits the breakpoint, we stop, otherwise not.
+ //------------------------------------------------------------------
+ void
+ SetThreadID (lldb::tid_t thread_id);
+
+ //------------------------------------------------------------------
+ /// Return the current stop thread value.
+ /// @return
+ /// The thread id for which the breakpoint hit will stop, LLDB_INVALID_THREAD_ID for all threads.
+ //------------------------------------------------------------------
+ lldb::tid_t
+ GetThreadID () const;
+
+ void
+ SetThreadIndex (uint32_t index);
+
+ uint32_t
+ GetThreadIndex() const;
+
+ void
+ SetThreadName (const char *thread_name);
+
+ const char *
+ GetThreadName () const;
+
+ void
+ SetQueueName (const char *queue_name);
+
+ const char *
+ GetQueueName () const;
+
+ //------------------------------------------------------------------
+ /// Set the callback action invoked when the breakpoint is hit.
+ ///
+ /// @param[in] callback
+ /// The method that will get called when the breakpoint is hit.
+ /// @param[in] baton
+ /// A void * pointer that will get passed back to the callback function.
+ /// @param[in] is_synchronous
+ /// If \b true the callback will be run on the private event thread
+ /// before the stop event gets reported. If false, the callback will get
+ /// handled on the public event thead after the stop has been posted.
+ ///
+ /// @return
+ /// \b true if the process should stop when you hit the breakpoint.
+ /// \b false if it should continue.
+ //------------------------------------------------------------------
+ void
+ SetCallback (BreakpointHitCallback callback,
+ void *baton,
+ bool is_synchronous = false);
+
+ void
+ SetCallback (BreakpointHitCallback callback,
+ const lldb::BatonSP &callback_baton_sp,
+ bool is_synchronous = false);
+
+ void
+ ClearCallback ();
+
+ //------------------------------------------------------------------
+ /// Set the breakpoint's condition.
+ ///
+ /// @param[in] condition
+ /// The condition expression to evaluate when the breakpoint is hit.
+ /// Pass in NULL to clear the condition.
+ //------------------------------------------------------------------
+ void SetCondition (const char *condition);
+
+ //------------------------------------------------------------------
+ /// Return a pointer to the text of the condition expression.
+ ///
+ /// @return
+ /// A pointer to the condition expression text, or NULL if no
+ // condition has been set.
+ //------------------------------------------------------------------
+ const char *GetConditionText () const;
+
+ //------------------------------------------------------------------
+ // The next section are various utility functions.
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// Return the number of breakpoint locations that have resolved to
+ /// actual breakpoint sites.
+ ///
+ /// @return
+ /// The number locations resolved breakpoint sites.
+ //------------------------------------------------------------------
+ size_t
+ GetNumResolvedLocations() const;
+
+ //------------------------------------------------------------------
+ /// Return the number of breakpoint locations.
+ ///
+ /// @return
+ /// The number breakpoint locations.
+ //------------------------------------------------------------------
+ size_t
+ GetNumLocations() const;
+
+ //------------------------------------------------------------------
+ /// Put a description of this breakpoint into the stream \a s.
+ ///
+ /// @param[in] s
+ /// Stream into which to dump the description.
+ ///
+ /// @param[in] level
+ /// The description level that indicates the detail level to
+ /// provide.
+ ///
+ /// @see lldb::DescriptionLevel
+ //------------------------------------------------------------------
+ void
+ GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations = false);
+
+ //------------------------------------------------------------------
+ /// Set the "kind" description for a breakpoint. If the breakpoint is hit
+ /// the stop info will show this "kind" description instead of the breakpoint
+ /// number. Mostly useful for internal breakpoints, where the breakpoint number
+ /// doesn't have meaning to the user.
+ ///
+ /// @param[in] kind
+ /// New "kind" description.
+ //------------------------------------------------------------------
+ void
+ SetBreakpointKind (const char *kind)
+ {
+ m_kind_description.assign (kind);
+ }
+
+ //------------------------------------------------------------------
+ /// Return the "kind" description for a breakpoint.
+ ///
+ /// @return
+ /// The breakpoint kind, or NULL if none is set.
+ //------------------------------------------------------------------
+ const char *GetBreakpointKind () const
+ {
+ return m_kind_description.c_str();
+ }
+
+ //------------------------------------------------------------------
+ /// Accessor for the breakpoint Target.
+ /// @return
+ /// This breakpoint's Target.
+ //------------------------------------------------------------------
+ Target &
+ GetTarget ();
+
+ const Target &
+ GetTarget () const;
+
+ void
+ GetResolverDescription (Stream *s);
+
+ //------------------------------------------------------------------
+ /// Find breakpoint locations which match the (filename, line_number) description.
+ /// The breakpoint location collection is to be filled with the matching locations.
+ /// It should be initialized with 0 size by the API client.
+ ///
+ /// @return
+ /// True if there is a match
+ ///
+ /// The locations which match the filename and line_number in loc_coll. If its
+ /// size is 0 and true is returned, it means the breakpoint fully matches the
+ /// description.
+ //------------------------------------------------------------------
+ bool GetMatchingFileLine(const ConstString &filename, uint32_t line_number,
+ BreakpointLocationCollection &loc_coll);
+
+ void
+ GetFilterDescription (Stream *s);
+
+ //------------------------------------------------------------------
+ /// Returns the BreakpointOptions structure set at the breakpoint level.
+ ///
+ /// Meant to be used by the BreakpointLocation class.
+ ///
+ /// @return
+ /// A pointer to this breakpoint's BreakpointOptions.
+ //------------------------------------------------------------------
+ BreakpointOptions *
+ GetOptions ();
+
+
+ //------------------------------------------------------------------
+ /// Invoke the callback action when the breakpoint is hit.
+ ///
+ /// Meant to be used by the BreakpointLocation class.
+ ///
+ /// @param[in] context
+ /// Described the breakpoint event.
+ ///
+ /// @param[in] bp_loc_id
+ /// Which breakpoint location hit this breakpoint.
+ ///
+ /// @return
+ /// \b true if the target should stop at this breakpoint and \b false not.
+ //------------------------------------------------------------------
+ bool
+ InvokeCallback (StoppointCallbackContext *context,
+ lldb::break_id_t bp_loc_id);
+
+protected:
+ friend class Target;
+ //------------------------------------------------------------------
+ // Protected Methods
+ //------------------------------------------------------------------
+
+
+ //------------------------------------------------------------------
+ /// Constructors and Destructors
+ /// Only the Target can make a breakpoint, and it owns the breakpoint lifespans.
+ /// The constructor takes a filter and a resolver. Up in Target there are convenience
+ /// variants that make breakpoints for some common cases.
+ //------------------------------------------------------------------
+ // This is the generic constructor
+ Breakpoint(Target &target, lldb::SearchFilterSP &filter_sp, lldb::BreakpointResolverSP &resolver_sp);
+
+ friend class BreakpointLocation; // To call the following two when determining whether to stop.
+
+ void
+ DecrementIgnoreCount();
+
+ // BreakpointLocation::IgnoreCountShouldStop & Breakpoint::IgnoreCountShouldStop can only be called once per stop,
+ // and BreakpointLocation::IgnoreCountShouldStop should be tested first, and if it returns false we should
+ // continue, otherwise we should test Breakpoint::IgnoreCountShouldStop.
+
+ bool
+ IgnoreCountShouldStop ();
+
+private:
+ //------------------------------------------------------------------
+ // For Breakpoint only
+ //------------------------------------------------------------------
+ bool m_being_created;
+ Target &m_target; // The target that holds this breakpoint.
+ lldb::SearchFilterSP m_filter_sp; // The filter that constrains the breakpoint's domain.
+ lldb::BreakpointResolverSP m_resolver_sp; // The resolver that defines this breakpoint.
+ BreakpointOptions m_options; // Settable breakpoint options
+ BreakpointLocationList m_locations; // The list of locations currently found for this breakpoint.
+ std::string m_kind_description;
+
+ void
+ SendBreakpointChangedEvent (lldb::BreakpointEventType eventKind);
+
+ void
+ SendBreakpointChangedEvent (BreakpointEventData *data);
+
+ DISALLOW_COPY_AND_ASSIGN(Breakpoint);
+};
+
+} // namespace lldb_private
+
+#endif // liblldb_Breakpoint_h_