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-rw-r--r--include/lldb/Breakpoint/Breakpoint.h1392
1 files changed, 677 insertions, 715 deletions
diff --git a/include/lldb/Breakpoint/Breakpoint.h b/include/lldb/Breakpoint/Breakpoint.h
index 7fdf06da3936..9af6e586de39 100644
--- a/include/lldb/Breakpoint/Breakpoint.h
+++ b/include/lldb/Breakpoint/Breakpoint.h
@@ -20,13 +20,14 @@
// Other libraries and framework includes
// Project includes
#include "lldb/Breakpoint/BreakpointID.h"
+#include "lldb/Breakpoint/BreakpointLocationCollection.h"
#include "lldb/Breakpoint/BreakpointLocationList.h"
#include "lldb/Breakpoint/BreakpointOptions.h"
-#include "lldb/Breakpoint/BreakpointLocationCollection.h"
#include "lldb/Breakpoint/Stoppoint.h"
-#include "lldb/Core/SearchFilter.h"
#include "lldb/Core/Event.h"
+#include "lldb/Core/SearchFilter.h"
#include "lldb/Core/StringList.h"
+#include "lldb/Core/StructuredData.h"
namespace lldb_private {
@@ -37,27 +38,35 @@ namespace lldb_private {
//----------------------------------------------------------------------
/// General Outline:
-/// A breakpoint has four main parts, a filter, a resolver, the list of breakpoint
-/// locations that have been determined for the filter/resolver pair, and finally
+/// A breakpoint has four main parts, a filter, a resolver, the list of
+/// breakpoint
+/// locations that have been determined for the filter/resolver pair, and
+/// finally
/// a set of options for the breakpoint.
///
/// \b Filter:
/// This is an object derived from SearchFilter. It manages the search
-/// for breakpoint location matches through the symbols in the module list of the target
-/// that owns it. It also filters out locations based on whatever logic it wants.
+/// for breakpoint location matches through the symbols in the module list of
+/// the target
+/// that owns it. It also filters out locations based on whatever logic it
+/// wants.
///
/// \b Resolver:
/// This is an object derived from BreakpointResolver. It provides a
-/// callback to the filter that will find breakpoint locations. How it does this is
+/// callback to the filter that will find breakpoint locations. How it does
+/// this is
/// determined by what kind of resolver it is.
///
-/// The Breakpoint class also provides constructors for the common breakpoint cases
+/// The Breakpoint class also provides constructors for the common breakpoint
+/// cases
/// which make the appropriate filter and resolver for you.
///
/// \b Location List:
/// This stores the breakpoint locations that have been determined
-/// to date. For a given breakpoint, there will be only one location with a given
-/// address. Adding a location at an already taken address will just return the location
+/// to date. For a given breakpoint, there will be only one location with a
+/// given
+/// address. Adding a location at an already taken address will just return the
+/// location
/// already at that address. Locations can be looked up by ID, or by address.
///
/// \b Options:
@@ -66,734 +75,687 @@ namespace lldb_private {
/// \b Ignore Count
/// \b Callback
/// \b Condition
-/// Note, these options can be set on the breakpoint, and they can also be set on the
-/// individual locations. The options set on the breakpoint take precedence over the
+/// Note, these options can be set on the breakpoint, and they can also be set
+/// on the
+/// individual locations. The options set on the breakpoint take precedence
+/// over the
/// options set on the individual location.
-/// So for instance disabling the breakpoint will cause NONE of the locations to get hit.
-/// But if the breakpoint is enabled, then the location's enabled state will be checked
+/// So for instance disabling the breakpoint will cause NONE of the locations to
+/// get hit.
+/// But if the breakpoint is enabled, then the location's enabled state will be
+/// checked
/// to determine whether to insert that breakpoint location.
-/// Similarly, if the breakpoint condition says "stop", we won't check the location's condition.
-/// But if the breakpoint condition says "continue", then we will check the location for whether
+/// Similarly, if the breakpoint condition says "stop", we won't check the
+/// location's condition.
+/// But if the breakpoint condition says "continue", then we will check the
+/// location for whether
/// to actually stop or not.
-/// One subtle point worth observing here is that you don't actually stop at a Breakpoint, you
-/// always stop at one of its locations. So the "should stop" tests are done by the location,
+/// One subtle point worth observing here is that you don't actually stop at a
+/// Breakpoint, you
+/// always stop at one of its locations. So the "should stop" tests are done by
+/// the location,
/// not by the breakpoint.
//----------------------------------------------------------------------
-class Breakpoint:
- public std::enable_shared_from_this<Breakpoint>,
- public Stoppoint
-{
+class Breakpoint : public std::enable_shared_from_this<Breakpoint>,
+ public Stoppoint {
public:
- static const ConstString &
- GetEventIdentifier ();
-
- //------------------------------------------------------------------
- /// An enum specifying the match style for breakpoint settings. At
- /// present only used for function name style breakpoints.
- //------------------------------------------------------------------
- typedef enum
- {
- Exact,
- Regexp,
- Glob
- } MatchType;
-
- class BreakpointEventData :
- public EventData
- {
- public:
- BreakpointEventData (lldb::BreakpointEventType sub_type,
- const lldb::BreakpointSP &new_breakpoint_sp);
-
- ~BreakpointEventData() override;
-
- static const ConstString &
- GetFlavorString ();
-
- const ConstString &
- GetFlavor() const override;
-
- lldb::BreakpointEventType
- GetBreakpointEventType () const;
-
- lldb::BreakpointSP &
- GetBreakpoint ();
-
- BreakpointLocationCollection &
- GetBreakpointLocationCollection()
- {
- return m_locations;
- }
-
- void
- Dump(Stream *s) const override;
-
- static lldb::BreakpointEventType
- GetBreakpointEventTypeFromEvent (const lldb::EventSP &event_sp);
-
- static lldb::BreakpointSP
- GetBreakpointFromEvent (const lldb::EventSP &event_sp);
-
- static lldb::BreakpointLocationSP
- GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t loc_idx);
-
- static size_t
- GetNumBreakpointLocationsFromEvent (const lldb::EventSP &event_sp);
-
- static const BreakpointEventData *
- GetEventDataFromEvent (const Event *event_sp);
-
- private:
- lldb::BreakpointEventType m_breakpoint_event;
- lldb::BreakpointSP m_new_breakpoint_sp;
- BreakpointLocationCollection m_locations;
-
- DISALLOW_COPY_AND_ASSIGN (BreakpointEventData);
- };
-
- class BreakpointPrecondition
- {
- public:
- virtual ~BreakpointPrecondition() = default;
-
- virtual bool
- EvaluatePrecondition(StoppointCallbackContext &context);
-
- virtual Error
- ConfigurePrecondition(Args &options);
-
- virtual void
- GetDescription(Stream &stream, lldb::DescriptionLevel level);
- };
-
- typedef std::shared_ptr<BreakpointPrecondition> BreakpointPreconditionSP;
-
- //------------------------------------------------------------------
- /// Destructor.
- ///
- /// The destructor is not virtual since there should be no reason to subclass
- /// breakpoints. The varieties of breakpoints are specified instead by
- /// providing different resolvers & filters.
- //------------------------------------------------------------------
- ~Breakpoint() override;
-
- //------------------------------------------------------------------
- // Methods
- //------------------------------------------------------------------
-
- //------------------------------------------------------------------
- /// Tell whether this breakpoint is an "internal" breakpoint.
- /// @return
- /// Returns \b true if this is an internal breakpoint, \b false otherwise.
- //------------------------------------------------------------------
- bool
- IsInternal () const;
-
- //------------------------------------------------------------------
- /// Standard "Dump" method. At present it does nothing.
- //------------------------------------------------------------------
- void
- Dump(Stream *s) override;
-
- //------------------------------------------------------------------
- // The next set of methods provide ways to tell the breakpoint to update
- // it's location list - usually done when modules appear or disappear.
- //------------------------------------------------------------------
-
- //------------------------------------------------------------------
- /// Tell this breakpoint to clear all its breakpoint sites. Done
- /// when the process holding the breakpoint sites is destroyed.
- //------------------------------------------------------------------
- void
- ClearAllBreakpointSites ();
-
- //------------------------------------------------------------------
- /// Tell this breakpoint to scan it's target's module list and resolve any
- /// new locations that match the breakpoint's specifications.
- //------------------------------------------------------------------
- void
- ResolveBreakpoint ();
-
- //------------------------------------------------------------------
- /// Tell this breakpoint to scan a given module list and resolve any
- /// new locations that match the breakpoint's specifications.
- ///
- /// @param[in] module_list
- /// The list of modules to look in for new locations.
- ///
- /// @param[in] send_event
- /// If \b true, send a breakpoint location added event for non-internal breakpoints.
- //------------------------------------------------------------------
- void
- ResolveBreakpointInModules (ModuleList &module_list, bool send_event = true);
-
- //------------------------------------------------------------------
- /// Tell this breakpoint to scan a given module list and resolve any
- /// new locations that match the breakpoint's specifications.
- ///
- /// @param[in] changed_modules
- /// The list of modules to look in for new locations.
- ///
- /// @param[in] new_locations
- /// Fills new_locations with the new locations that were made.
- //------------------------------------------------------------------
- void
- ResolveBreakpointInModules (ModuleList &module_list, BreakpointLocationCollection &new_locations);
-
- //------------------------------------------------------------------
- /// Like ResolveBreakpointInModules, but allows for "unload" events, in
- /// which case we will remove any locations that are in modules that got
- /// unloaded.
- ///
- /// @param[in] changedModules
- /// The list of modules to look in for new locations.
- /// @param[in] load_event
- /// If \b true then the modules were loaded, if \b false, unloaded.
- /// @param[in] delete_locations
- /// If \b true then the modules were unloaded delete any locations in the changed modules.
- //------------------------------------------------------------------
- void
- ModulesChanged (ModuleList &changed_modules,
- bool load_event,
- bool delete_locations = false);
-
- //------------------------------------------------------------------
- /// Tells the breakpoint the old module \a old_module_sp has been
- /// replaced by new_module_sp (usually because the underlying file has been
- /// rebuilt, and the old version is gone.)
- ///
- /// @param[in] old_module_sp
- /// The old module that is going away.
- /// @param[in] new_module_sp
- /// The new module that is replacing it.
- //------------------------------------------------------------------
- void
- ModuleReplaced (lldb::ModuleSP old_module_sp, lldb::ModuleSP new_module_sp);
-
- //------------------------------------------------------------------
- // The next set of methods provide access to the breakpoint locations
- // for this breakpoint.
- //------------------------------------------------------------------
-
- //------------------------------------------------------------------
- /// Add a location to the breakpoint's location list. This is only meant
- /// to be called by the breakpoint's resolver. FIXME: how do I ensure that?
- ///
- /// @param[in] addr
- /// The Address specifying the new location.
- /// @param[out] new_location
- /// Set to \b true if a new location was created, to \b false if there
- /// already was a location at this Address.
- /// @return
- /// Returns a pointer to the new location.
- //------------------------------------------------------------------
- lldb::BreakpointLocationSP
- AddLocation(const Address &addr,
- bool *new_location = nullptr);
-
- //------------------------------------------------------------------
- /// Find a breakpoint location by Address.
- ///
- /// @param[in] addr
- /// The Address specifying the location.
- /// @return
- /// Returns a shared pointer to the location at \a addr. The pointer
- /// in the shared pointer will be nullptr if there is no location at that address.
- //------------------------------------------------------------------
- lldb::BreakpointLocationSP
- FindLocationByAddress (const Address &addr);
-
- //------------------------------------------------------------------
- /// Find a breakpoint location ID by Address.
- ///
- /// @param[in] addr
- /// The Address specifying the location.
- /// @return
- /// Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if
- /// there is no breakpoint location at that address.
- //------------------------------------------------------------------
- lldb::break_id_t
- FindLocationIDByAddress (const Address &addr);
-
- //------------------------------------------------------------------
- /// Find a breakpoint location for a given breakpoint location ID.
- ///
- /// @param[in] bp_loc_id
- /// The ID specifying the location.
- /// @return
- /// Returns a shared pointer to the location with ID \a bp_loc_id. The pointer
- /// in the shared pointer will be nullptr if there is no location with that ID.
- //------------------------------------------------------------------
- lldb::BreakpointLocationSP
- FindLocationByID (lldb::break_id_t bp_loc_id);
-
- //------------------------------------------------------------------
- /// Get breakpoint locations by index.
- ///
- /// @param[in] index
- /// The location index.
- ///
- /// @return
- /// Returns a shared pointer to the location with index \a
- /// index. The shared pointer might contain nullptr if \a index is
- /// greater than then number of actual locations.
- //------------------------------------------------------------------
- lldb::BreakpointLocationSP
- GetLocationAtIndex (size_t index);
-
- //------------------------------------------------------------------
- /// Removes all invalid breakpoint locations.
- ///
- /// Removes all breakpoint locations with architectures that aren't
- /// compatible with \a arch. Also remove any breakpoint locations
- /// with whose locations have address where the section has been
- /// deleted (module and object files no longer exist).
- ///
- /// This is typically used after the process calls exec, or anytime
- /// the architecture of the target changes.
- ///
- /// @param[in] arch
- /// If valid, check the module in each breakpoint to make sure
- /// they are compatible, otherwise, ignore architecture.
- //------------------------------------------------------------------
- void
- RemoveInvalidLocations (const ArchSpec &arch);
-
- //------------------------------------------------------------------
- // The next section deals with various breakpoint options.
- //------------------------------------------------------------------
-
- //------------------------------------------------------------------
- /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
- //------------------------------------------------------------------
- void
- SetEnabled(bool enable) override;
-
- //------------------------------------------------------------------
- /// Check the Enable/Disable state.
- /// @return
- /// \b true if the breakpoint is enabled, \b false if disabled.
- //------------------------------------------------------------------
- bool
- IsEnabled() override;
-
- //------------------------------------------------------------------
- /// Set the breakpoint to ignore the next \a count breakpoint hits.
- /// @param[in] count
- /// The number of breakpoint hits to ignore.
- //------------------------------------------------------------------
- void
- SetIgnoreCount (uint32_t count);
-
- //------------------------------------------------------------------
- /// Return the current ignore count/
- /// @return
- /// The number of breakpoint hits to be ignored.
- //------------------------------------------------------------------
- uint32_t
- GetIgnoreCount () const;
-
- //------------------------------------------------------------------
- /// Return the current hit count for all locations.
- /// @return
- /// The current hit count for all locations.
- //------------------------------------------------------------------
- uint32_t
- GetHitCount () const;
-
- //------------------------------------------------------------------
- /// If \a one_shot is \b true, breakpoint will be deleted on first hit.
- //------------------------------------------------------------------
- void
- SetOneShot (bool one_shot);
-
- //------------------------------------------------------------------
- /// Check the OneShot state.
- /// @return
- /// \b true if the breakpoint is one shot, \b false otherwise.
- //------------------------------------------------------------------
- bool
- IsOneShot () const;
-
- //------------------------------------------------------------------
- /// Set the valid thread to be checked when the breakpoint is hit.
- /// @param[in] thread_id
- /// If this thread hits the breakpoint, we stop, otherwise not.
- //------------------------------------------------------------------
- void
- SetThreadID (lldb::tid_t thread_id);
-
- //------------------------------------------------------------------
- /// Return the current stop thread value.
- /// @return
- /// The thread id for which the breakpoint hit will stop, LLDB_INVALID_THREAD_ID for all threads.
- //------------------------------------------------------------------
- lldb::tid_t
- GetThreadID () const;
-
- void
- SetThreadIndex (uint32_t index);
-
- uint32_t
- GetThreadIndex() const;
-
- void
- SetThreadName (const char *thread_name);
-
- const char *
- GetThreadName () const;
-
- void
- SetQueueName (const char *queue_name);
-
- const char *
- GetQueueName () const;
-
- //------------------------------------------------------------------
- /// Set the callback action invoked when the breakpoint is hit.
- ///
- /// @param[in] callback
- /// The method that will get called when the breakpoint is hit.
- /// @param[in] baton
- /// A void * pointer that will get passed back to the callback function.
- /// @param[in] is_synchronous
- /// If \b true the callback will be run on the private event thread
- /// before the stop event gets reported. If false, the callback will get
- /// handled on the public event thread after the stop has been posted.
- ///
- /// @return
- /// \b true if the process should stop when you hit the breakpoint.
- /// \b false if it should continue.
- //------------------------------------------------------------------
- void
- SetCallback (BreakpointHitCallback callback,
- void *baton,
- bool is_synchronous = false);
-
- void
- SetCallback (BreakpointHitCallback callback,
- const lldb::BatonSP &callback_baton_sp,
- bool is_synchronous = false);
-
- void
- ClearCallback ();
-
- //------------------------------------------------------------------
- /// Set the breakpoint's condition.
- ///
- /// @param[in] condition
- /// The condition expression to evaluate when the breakpoint is hit.
- /// Pass in nullptr to clear the condition.
- //------------------------------------------------------------------
- void SetCondition (const char *condition);
-
- //------------------------------------------------------------------
- /// Return a pointer to the text of the condition expression.
- ///
- /// @return
- /// A pointer to the condition expression text, or nullptr if no
- // condition has been set.
- //------------------------------------------------------------------
- const char *GetConditionText () const;
-
- //------------------------------------------------------------------
- // The next section are various utility functions.
- //------------------------------------------------------------------
-
- //------------------------------------------------------------------
- /// Return the number of breakpoint locations that have resolved to
- /// actual breakpoint sites.
- ///
- /// @return
- /// The number locations resolved breakpoint sites.
- //------------------------------------------------------------------
- size_t
- GetNumResolvedLocations() const;
-
- //------------------------------------------------------------------
- /// Return the number of breakpoint locations.
- ///
- /// @return
- /// The number breakpoint locations.
- //------------------------------------------------------------------
- size_t
- GetNumLocations() const;
-
- //------------------------------------------------------------------
- /// Put a description of this breakpoint into the stream \a s.
- ///
- /// @param[in] s
- /// Stream into which to dump the description.
- ///
- /// @param[in] level
- /// The description level that indicates the detail level to
- /// provide.
- ///
- /// @see lldb::DescriptionLevel
- //------------------------------------------------------------------
- void
- GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations = false);
-
- //------------------------------------------------------------------
- /// Set the "kind" description for a breakpoint. If the breakpoint is hit
- /// the stop info will show this "kind" description instead of the breakpoint
- /// number. Mostly useful for internal breakpoints, where the breakpoint number
- /// doesn't have meaning to the user.
- ///
- /// @param[in] kind
- /// New "kind" description.
- //------------------------------------------------------------------
- void
- SetBreakpointKind (const char *kind)
- {
- m_kind_description.assign (kind);
- }
-
- //------------------------------------------------------------------
- /// Return the "kind" description for a breakpoint.
- ///
- /// @return
- /// The breakpoint kind, or nullptr if none is set.
- //------------------------------------------------------------------
- const char *GetBreakpointKind () const
- {
- return m_kind_description.c_str();
- }
+ static const ConstString &GetEventIdentifier();
- //------------------------------------------------------------------
- /// Accessor for the breakpoint Target.
- /// @return
- /// This breakpoint's Target.
- //------------------------------------------------------------------
- Target &
- GetTarget ()
- {
- return m_target;
- }
+ //------------------------------------------------------------------
+ /// An enum specifying the match style for breakpoint settings. At
+ /// present only used for function name style breakpoints.
+ //------------------------------------------------------------------
+ typedef enum { Exact, Regexp, Glob } MatchType;
- const Target &
- GetTarget () const
- {
- return m_target;
- }
+private:
+ enum class OptionNames : uint32_t { Names = 0, Hardware, LastOptionName };
- const lldb::TargetSP
- GetTargetSP ();
-
- void
- GetResolverDescription (Stream *s);
-
- //------------------------------------------------------------------
- /// Find breakpoint locations which match the (filename, line_number) description.
- /// The breakpoint location collection is to be filled with the matching locations.
- /// It should be initialized with 0 size by the API client.
- ///
- /// @return
- /// True if there is a match
- ///
- /// The locations which match the filename and line_number in loc_coll. If its
- /// size is 0 and true is returned, it means the breakpoint fully matches the
- /// description.
- //------------------------------------------------------------------
- bool GetMatchingFileLine(const ConstString &filename, uint32_t line_number,
- BreakpointLocationCollection &loc_coll);
-
- void
- GetFilterDescription (Stream *s);
-
- //------------------------------------------------------------------
- /// Returns the BreakpointOptions structure set at the breakpoint level.
- ///
- /// Meant to be used by the BreakpointLocation class.
- ///
- /// @return
- /// A pointer to this breakpoint's BreakpointOptions.
- //------------------------------------------------------------------
- BreakpointOptions *
- GetOptions ();
-
- //------------------------------------------------------------------
- /// Invoke the callback action when the breakpoint is hit.
- ///
- /// Meant to be used by the BreakpointLocation class.
- ///
- /// @param[in] context
- /// Described the breakpoint event.
- ///
- /// @param[in] bp_loc_id
- /// Which breakpoint location hit this breakpoint.
- ///
- /// @return
- /// \b true if the target should stop at this breakpoint and \b false not.
- //------------------------------------------------------------------
- bool
- InvokeCallback (StoppointCallbackContext *context,
- lldb::break_id_t bp_loc_id);
-
- bool
- IsHardware() const
- {
- return m_hardware;
- }
+ static const char
+ *g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)];
- lldb::BreakpointResolverSP
- GetResolver()
- {
- return m_resolver_sp;
- }
+ static const char *GetKey(OptionNames enum_value) {
+ return g_option_names[static_cast<uint32_t>(enum_value)];
+ }
- lldb::SearchFilterSP
- GetSearchFilter()
- {
- return m_filter_sp;
- }
+public:
+ class BreakpointEventData : public EventData {
+ public:
+ BreakpointEventData(lldb::BreakpointEventType sub_type,
+ const lldb::BreakpointSP &new_breakpoint_sp);
- bool
- AddName (const char *new_name, Error &error);
+ ~BreakpointEventData() override;
- void
- RemoveName (const char *name_to_remove)
- {
- if (name_to_remove)
- m_name_list.erase(name_to_remove);
- }
-
- bool
- MatchesName (const char *name)
- {
- return m_name_list.find(name) != m_name_list.end();
- }
+ static const ConstString &GetFlavorString();
- void
- GetNames (std::vector<std::string> &names)
- {
- names.clear();
- for (auto name : m_name_list)
- {
- names.push_back(name);
- }
- }
+ const ConstString &GetFlavor() const override;
- //------------------------------------------------------------------
- /// Set a pre-condition filter that overrides all user provided filters/callbacks etc.
- ///
- /// Used to define fancy breakpoints that can do dynamic hit detection without taking up the condition slot -
- /// which really belongs to the user anyway...
- ///
- /// The Precondition should not continue the target, it should return true if the condition says to stop and
- /// false otherwise.
- ///
- //------------------------------------------------------------------
- void
- SetPrecondition(BreakpointPreconditionSP precondition_sp)
- {
- m_precondition_sp = precondition_sp;
- }
+ lldb::BreakpointEventType GetBreakpointEventType() const;
- bool
- EvaluatePrecondition (StoppointCallbackContext &context);
+ lldb::BreakpointSP &GetBreakpoint();
- BreakpointPreconditionSP
- GetPrecondition()
- {
- return m_precondition_sp;
+ BreakpointLocationCollection &GetBreakpointLocationCollection() {
+ return m_locations;
}
-protected:
- friend class Target;
- //------------------------------------------------------------------
- // Protected Methods
- //------------------------------------------------------------------
-
- //------------------------------------------------------------------
- /// Constructors and Destructors
- /// Only the Target can make a breakpoint, and it owns the breakpoint lifespans.
- /// The constructor takes a filter and a resolver. Up in Target there are convenience
- /// variants that make breakpoints for some common cases.
- ///
- /// @param[in] target
- /// The target in which the breakpoint will be set.
- ///
- /// @param[in] filter_sp
- /// Shared pointer to the search filter that restricts the search domain of the breakpoint.
- ///
- /// @param[in] resolver_sp
- /// Shared pointer to the resolver object that will determine breakpoint matches.
- ///
- /// @param hardware
- /// If true, request a hardware breakpoint to be used to implement the breakpoint locations.
- ///
- /// @param resolve_indirect_symbols
- /// If true, and the address of a given breakpoint location in this breakpoint is set on an
- /// indirect symbol (i.e. Symbol::IsIndirect returns true) then the actual breakpoint site will
- /// be set on the target of the indirect symbol.
- //------------------------------------------------------------------
- // This is the generic constructor
- Breakpoint(Target &target,
- lldb::SearchFilterSP &filter_sp,
- lldb::BreakpointResolverSP &resolver_sp,
- bool hardware,
- bool resolve_indirect_symbols = true);
-
- friend class BreakpointLocation; // To call the following two when determining whether to stop.
-
- void
- DecrementIgnoreCount();
-
- // BreakpointLocation::IgnoreCountShouldStop & Breakpoint::IgnoreCountShouldStop can only be called once per stop,
- // and BreakpointLocation::IgnoreCountShouldStop should be tested first, and if it returns false we should
- // continue, otherwise we should test Breakpoint::IgnoreCountShouldStop.
-
- bool
- IgnoreCountShouldStop ();
-
- void
- IncrementHitCount()
- {
- m_hit_count++;
+ void Dump(Stream *s) const override;
+
+ static lldb::BreakpointEventType
+ GetBreakpointEventTypeFromEvent(const lldb::EventSP &event_sp);
+
+ static lldb::BreakpointSP
+ GetBreakpointFromEvent(const lldb::EventSP &event_sp);
+
+ static lldb::BreakpointLocationSP
+ GetBreakpointLocationAtIndexFromEvent(const lldb::EventSP &event_sp,
+ uint32_t loc_idx);
+
+ static size_t
+ GetNumBreakpointLocationsFromEvent(const lldb::EventSP &event_sp);
+
+ static const BreakpointEventData *
+ GetEventDataFromEvent(const Event *event_sp);
+
+ private:
+ lldb::BreakpointEventType m_breakpoint_event;
+ lldb::BreakpointSP m_new_breakpoint_sp;
+ BreakpointLocationCollection m_locations;
+
+ DISALLOW_COPY_AND_ASSIGN(BreakpointEventData);
+ };
+
+ class BreakpointPrecondition {
+ public:
+ virtual ~BreakpointPrecondition() = default;
+
+ virtual bool EvaluatePrecondition(StoppointCallbackContext &context);
+
+ virtual Error ConfigurePrecondition(Args &options);
+
+ virtual void GetDescription(Stream &stream, lldb::DescriptionLevel level);
+ };
+
+ typedef std::shared_ptr<BreakpointPrecondition> BreakpointPreconditionSP;
+
+ // Saving & restoring breakpoints:
+ static lldb::BreakpointSP CreateFromStructuredData(
+ Target &target, StructuredData::ObjectSP &data_object_sp, Error &error);
+
+ static bool
+ SerializedBreakpointMatchesNames(StructuredData::ObjectSP &bkpt_object_sp,
+ std::vector<std::string> &names);
+
+ virtual StructuredData::ObjectSP SerializeToStructuredData();
+
+ static const char *GetSerializationKey() { return "Breakpoint"; }
+ //------------------------------------------------------------------
+ /// Destructor.
+ ///
+ /// The destructor is not virtual since there should be no reason to subclass
+ /// breakpoints. The varieties of breakpoints are specified instead by
+ /// providing different resolvers & filters.
+ //------------------------------------------------------------------
+ ~Breakpoint() override;
+
+ //------------------------------------------------------------------
+ // Methods
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// Tell whether this breakpoint is an "internal" breakpoint.
+ /// @return
+ /// Returns \b true if this is an internal breakpoint, \b false otherwise.
+ //------------------------------------------------------------------
+ bool IsInternal() const;
+
+ //------------------------------------------------------------------
+ /// Standard "Dump" method. At present it does nothing.
+ //------------------------------------------------------------------
+ void Dump(Stream *s) override;
+
+ //------------------------------------------------------------------
+ // The next set of methods provide ways to tell the breakpoint to update
+ // it's location list - usually done when modules appear or disappear.
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// Tell this breakpoint to clear all its breakpoint sites. Done
+ /// when the process holding the breakpoint sites is destroyed.
+ //------------------------------------------------------------------
+ void ClearAllBreakpointSites();
+
+ //------------------------------------------------------------------
+ /// Tell this breakpoint to scan it's target's module list and resolve any
+ /// new locations that match the breakpoint's specifications.
+ //------------------------------------------------------------------
+ void ResolveBreakpoint();
+
+ //------------------------------------------------------------------
+ /// Tell this breakpoint to scan a given module list and resolve any
+ /// new locations that match the breakpoint's specifications.
+ ///
+ /// @param[in] module_list
+ /// The list of modules to look in for new locations.
+ ///
+ /// @param[in] send_event
+ /// If \b true, send a breakpoint location added event for non-internal
+ /// breakpoints.
+ //------------------------------------------------------------------
+ void ResolveBreakpointInModules(ModuleList &module_list,
+ bool send_event = true);
+
+ //------------------------------------------------------------------
+ /// Tell this breakpoint to scan a given module list and resolve any
+ /// new locations that match the breakpoint's specifications.
+ ///
+ /// @param[in] changed_modules
+ /// The list of modules to look in for new locations.
+ ///
+ /// @param[in] new_locations
+ /// Fills new_locations with the new locations that were made.
+ //------------------------------------------------------------------
+ void ResolveBreakpointInModules(ModuleList &module_list,
+ BreakpointLocationCollection &new_locations);
+
+ //------------------------------------------------------------------
+ /// Like ResolveBreakpointInModules, but allows for "unload" events, in
+ /// which case we will remove any locations that are in modules that got
+ /// unloaded.
+ ///
+ /// @param[in] changedModules
+ /// The list of modules to look in for new locations.
+ /// @param[in] load_event
+ /// If \b true then the modules were loaded, if \b false, unloaded.
+ /// @param[in] delete_locations
+ /// If \b true then the modules were unloaded delete any locations in the
+ /// changed modules.
+ //------------------------------------------------------------------
+ void ModulesChanged(ModuleList &changed_modules, bool load_event,
+ bool delete_locations = false);
+
+ //------------------------------------------------------------------
+ /// Tells the breakpoint the old module \a old_module_sp has been
+ /// replaced by new_module_sp (usually because the underlying file has been
+ /// rebuilt, and the old version is gone.)
+ ///
+ /// @param[in] old_module_sp
+ /// The old module that is going away.
+ /// @param[in] new_module_sp
+ /// The new module that is replacing it.
+ //------------------------------------------------------------------
+ void ModuleReplaced(lldb::ModuleSP old_module_sp,
+ lldb::ModuleSP new_module_sp);
+
+ //------------------------------------------------------------------
+ // The next set of methods provide access to the breakpoint locations
+ // for this breakpoint.
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// Add a location to the breakpoint's location list. This is only meant
+ /// to be called by the breakpoint's resolver. FIXME: how do I ensure that?
+ ///
+ /// @param[in] addr
+ /// The Address specifying the new location.
+ /// @param[out] new_location
+ /// Set to \b true if a new location was created, to \b false if there
+ /// already was a location at this Address.
+ /// @return
+ /// Returns a pointer to the new location.
+ //------------------------------------------------------------------
+ lldb::BreakpointLocationSP AddLocation(const Address &addr,
+ bool *new_location = nullptr);
+
+ //------------------------------------------------------------------
+ /// Find a breakpoint location by Address.
+ ///
+ /// @param[in] addr
+ /// The Address specifying the location.
+ /// @return
+ /// Returns a shared pointer to the location at \a addr. The pointer
+ /// in the shared pointer will be nullptr if there is no location at that
+ /// address.
+ //------------------------------------------------------------------
+ lldb::BreakpointLocationSP FindLocationByAddress(const Address &addr);
+
+ //------------------------------------------------------------------
+ /// Find a breakpoint location ID by Address.
+ ///
+ /// @param[in] addr
+ /// The Address specifying the location.
+ /// @return
+ /// Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if
+ /// there is no breakpoint location at that address.
+ //------------------------------------------------------------------
+ lldb::break_id_t FindLocationIDByAddress(const Address &addr);
+
+ //------------------------------------------------------------------
+ /// Find a breakpoint location for a given breakpoint location ID.
+ ///
+ /// @param[in] bp_loc_id
+ /// The ID specifying the location.
+ /// @return
+ /// Returns a shared pointer to the location with ID \a bp_loc_id. The
+ /// pointer
+ /// in the shared pointer will be nullptr if there is no location with that
+ /// ID.
+ //------------------------------------------------------------------
+ lldb::BreakpointLocationSP FindLocationByID(lldb::break_id_t bp_loc_id);
+
+ //------------------------------------------------------------------
+ /// Get breakpoint locations by index.
+ ///
+ /// @param[in] index
+ /// The location index.
+ ///
+ /// @return
+ /// Returns a shared pointer to the location with index \a
+ /// index. The shared pointer might contain nullptr if \a index is
+ /// greater than then number of actual locations.
+ //------------------------------------------------------------------
+ lldb::BreakpointLocationSP GetLocationAtIndex(size_t index);
+
+ //------------------------------------------------------------------
+ /// Removes all invalid breakpoint locations.
+ ///
+ /// Removes all breakpoint locations with architectures that aren't
+ /// compatible with \a arch. Also remove any breakpoint locations
+ /// with whose locations have address where the section has been
+ /// deleted (module and object files no longer exist).
+ ///
+ /// This is typically used after the process calls exec, or anytime
+ /// the architecture of the target changes.
+ ///
+ /// @param[in] arch
+ /// If valid, check the module in each breakpoint to make sure
+ /// they are compatible, otherwise, ignore architecture.
+ //------------------------------------------------------------------
+ void RemoveInvalidLocations(const ArchSpec &arch);
+
+ //------------------------------------------------------------------
+ // The next section deals with various breakpoint options.
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
+ //------------------------------------------------------------------
+ void SetEnabled(bool enable) override;
+
+ //------------------------------------------------------------------
+ /// Check the Enable/Disable state.
+ /// @return
+ /// \b true if the breakpoint is enabled, \b false if disabled.
+ //------------------------------------------------------------------
+ bool IsEnabled() override;
+
+ //------------------------------------------------------------------
+ /// Set the breakpoint to ignore the next \a count breakpoint hits.
+ /// @param[in] count
+ /// The number of breakpoint hits to ignore.
+ //------------------------------------------------------------------
+ void SetIgnoreCount(uint32_t count);
+
+ //------------------------------------------------------------------
+ /// Return the current ignore count/
+ /// @return
+ /// The number of breakpoint hits to be ignored.
+ //------------------------------------------------------------------
+ uint32_t GetIgnoreCount() const;
+
+ //------------------------------------------------------------------
+ /// Return the current hit count for all locations.
+ /// @return
+ /// The current hit count for all locations.
+ //------------------------------------------------------------------
+ uint32_t GetHitCount() const;
+
+ //------------------------------------------------------------------
+ /// If \a one_shot is \b true, breakpoint will be deleted on first hit.
+ //------------------------------------------------------------------
+ void SetOneShot(bool one_shot);
+
+ //------------------------------------------------------------------
+ /// Check the OneShot state.
+ /// @return
+ /// \b true if the breakpoint is one shot, \b false otherwise.
+ //------------------------------------------------------------------
+ bool IsOneShot() const;
+
+ //------------------------------------------------------------------
+ /// Set the valid thread to be checked when the breakpoint is hit.
+ /// @param[in] thread_id
+ /// If this thread hits the breakpoint, we stop, otherwise not.
+ //------------------------------------------------------------------
+ void SetThreadID(lldb::tid_t thread_id);
+
+ //------------------------------------------------------------------
+ /// Return the current stop thread value.
+ /// @return
+ /// The thread id for which the breakpoint hit will stop,
+ /// LLDB_INVALID_THREAD_ID for all threads.
+ //------------------------------------------------------------------
+ lldb::tid_t GetThreadID() const;
+
+ void SetThreadIndex(uint32_t index);
+
+ uint32_t GetThreadIndex() const;
+
+ void SetThreadName(const char *thread_name);
+
+ const char *GetThreadName() const;
+
+ void SetQueueName(const char *queue_name);
+
+ const char *GetQueueName() const;
+
+ //------------------------------------------------------------------
+ /// Set the callback action invoked when the breakpoint is hit.
+ ///
+ /// @param[in] callback
+ /// The method that will get called when the breakpoint is hit.
+ /// @param[in] baton
+ /// A void * pointer that will get passed back to the callback function.
+ /// @param[in] is_synchronous
+ /// If \b true the callback will be run on the private event thread
+ /// before the stop event gets reported. If false, the callback will get
+ /// handled on the public event thread after the stop has been posted.
+ ///
+ /// @return
+ /// \b true if the process should stop when you hit the breakpoint.
+ /// \b false if it should continue.
+ //------------------------------------------------------------------
+ void SetCallback(BreakpointHitCallback callback, void *baton,
+ bool is_synchronous = false);
+
+ void SetCallback(BreakpointHitCallback callback,
+ const lldb::BatonSP &callback_baton_sp,
+ bool is_synchronous = false);
+
+ void ClearCallback();
+
+ //------------------------------------------------------------------
+ /// Set the breakpoint's condition.
+ ///
+ /// @param[in] condition
+ /// The condition expression to evaluate when the breakpoint is hit.
+ /// Pass in nullptr to clear the condition.
+ //------------------------------------------------------------------
+ void SetCondition(const char *condition);
+
+ //------------------------------------------------------------------
+ /// Return a pointer to the text of the condition expression.
+ ///
+ /// @return
+ /// A pointer to the condition expression text, or nullptr if no
+ // condition has been set.
+ //------------------------------------------------------------------
+ const char *GetConditionText() const;
+
+ //------------------------------------------------------------------
+ // The next section are various utility functions.
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// Return the number of breakpoint locations that have resolved to
+ /// actual breakpoint sites.
+ ///
+ /// @return
+ /// The number locations resolved breakpoint sites.
+ //------------------------------------------------------------------
+ size_t GetNumResolvedLocations() const;
+
+ //------------------------------------------------------------------
+ /// Return the number of breakpoint locations.
+ ///
+ /// @return
+ /// The number breakpoint locations.
+ //------------------------------------------------------------------
+ size_t GetNumLocations() const;
+
+ //------------------------------------------------------------------
+ /// Put a description of this breakpoint into the stream \a s.
+ ///
+ /// @param[in] s
+ /// Stream into which to dump the description.
+ ///
+ /// @param[in] level
+ /// The description level that indicates the detail level to
+ /// provide.
+ ///
+ /// @see lldb::DescriptionLevel
+ //------------------------------------------------------------------
+ void GetDescription(Stream *s, lldb::DescriptionLevel level,
+ bool show_locations = false);
+
+ //------------------------------------------------------------------
+ /// Set the "kind" description for a breakpoint. If the breakpoint is hit
+ /// the stop info will show this "kind" description instead of the breakpoint
+ /// number. Mostly useful for internal breakpoints, where the breakpoint
+ /// number
+ /// doesn't have meaning to the user.
+ ///
+ /// @param[in] kind
+ /// New "kind" description.
+ //------------------------------------------------------------------
+ void SetBreakpointKind(const char *kind) { m_kind_description.assign(kind); }
+
+ //------------------------------------------------------------------
+ /// Return the "kind" description for a breakpoint.
+ ///
+ /// @return
+ /// The breakpoint kind, or nullptr if none is set.
+ //------------------------------------------------------------------
+ const char *GetBreakpointKind() const { return m_kind_description.c_str(); }
+
+ //------------------------------------------------------------------
+ /// Accessor for the breakpoint Target.
+ /// @return
+ /// This breakpoint's Target.
+ //------------------------------------------------------------------
+ Target &GetTarget() { return m_target; }
+
+ const Target &GetTarget() const { return m_target; }
+
+ const lldb::TargetSP GetTargetSP();
+
+ void GetResolverDescription(Stream *s);
+
+ //------------------------------------------------------------------
+ /// Find breakpoint locations which match the (filename, line_number)
+ /// description.
+ /// The breakpoint location collection is to be filled with the matching
+ /// locations.
+ /// It should be initialized with 0 size by the API client.
+ ///
+ /// @return
+ /// True if there is a match
+ ///
+ /// The locations which match the filename and line_number in loc_coll.
+ /// If its
+ /// size is 0 and true is returned, it means the breakpoint fully matches
+ /// the
+ /// description.
+ //------------------------------------------------------------------
+ bool GetMatchingFileLine(const ConstString &filename, uint32_t line_number,
+ BreakpointLocationCollection &loc_coll);
+
+ void GetFilterDescription(Stream *s);
+
+ //------------------------------------------------------------------
+ /// Returns the BreakpointOptions structure set at the breakpoint level.
+ ///
+ /// Meant to be used by the BreakpointLocation class.
+ ///
+ /// @return
+ /// A pointer to this breakpoint's BreakpointOptions.
+ //------------------------------------------------------------------
+ BreakpointOptions *GetOptions();
+
+ //------------------------------------------------------------------
+ /// Invoke the callback action when the breakpoint is hit.
+ ///
+ /// Meant to be used by the BreakpointLocation class.
+ ///
+ /// @param[in] context
+ /// Described the breakpoint event.
+ ///
+ /// @param[in] bp_loc_id
+ /// Which breakpoint location hit this breakpoint.
+ ///
+ /// @return
+ /// \b true if the target should stop at this breakpoint and \b false not.
+ //------------------------------------------------------------------
+ bool InvokeCallback(StoppointCallbackContext *context,
+ lldb::break_id_t bp_loc_id);
+
+ bool IsHardware() const { return m_hardware; }
+
+ lldb::BreakpointResolverSP GetResolver() { return m_resolver_sp; }
+
+ lldb::SearchFilterSP GetSearchFilter() { return m_filter_sp; }
+
+ bool AddName(const char *new_name, Error &error);
+
+ void RemoveName(const char *name_to_remove) {
+ if (name_to_remove)
+ m_name_list.erase(name_to_remove);
+ }
+
+ bool MatchesName(const char *name) {
+ return m_name_list.find(name) != m_name_list.end();
+ }
+
+ void GetNames(std::vector<std::string> &names) {
+ names.clear();
+ for (auto name : m_name_list) {
+ names.push_back(name);
}
+ }
+
+ //------------------------------------------------------------------
+ /// Set a pre-condition filter that overrides all user provided
+ /// filters/callbacks etc.
+ ///
+ /// Used to define fancy breakpoints that can do dynamic hit detection without
+ /// taking up the condition slot -
+ /// which really belongs to the user anyway...
+ ///
+ /// The Precondition should not continue the target, it should return true if
+ /// the condition says to stop and
+ /// false otherwise.
+ ///
+ //------------------------------------------------------------------
+ void SetPrecondition(BreakpointPreconditionSP precondition_sp) {
+ m_precondition_sp = precondition_sp;
+ }
+
+ bool EvaluatePrecondition(StoppointCallbackContext &context);
+
+ BreakpointPreconditionSP GetPrecondition() { return m_precondition_sp; }
- void
- DecrementHitCount()
- {
- assert (m_hit_count > 0);
- m_hit_count--;
- }
+protected:
+ friend class Target;
+ //------------------------------------------------------------------
+ // Protected Methods
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// Constructors and Destructors
+ /// Only the Target can make a breakpoint, and it owns the breakpoint
+ /// lifespans.
+ /// The constructor takes a filter and a resolver. Up in Target there are
+ /// convenience
+ /// variants that make breakpoints for some common cases.
+ ///
+ /// @param[in] target
+ /// The target in which the breakpoint will be set.
+ ///
+ /// @param[in] filter_sp
+ /// Shared pointer to the search filter that restricts the search domain of
+ /// the breakpoint.
+ ///
+ /// @param[in] resolver_sp
+ /// Shared pointer to the resolver object that will determine breakpoint
+ /// matches.
+ ///
+ /// @param hardware
+ /// If true, request a hardware breakpoint to be used to implement the
+ /// breakpoint locations.
+ ///
+ /// @param resolve_indirect_symbols
+ /// If true, and the address of a given breakpoint location in this
+ /// breakpoint is set on an
+ /// indirect symbol (i.e. Symbol::IsIndirect returns true) then the actual
+ /// breakpoint site will
+ /// be set on the target of the indirect symbol.
+ //------------------------------------------------------------------
+ // This is the generic constructor
+ Breakpoint(Target &target, lldb::SearchFilterSP &filter_sp,
+ lldb::BreakpointResolverSP &resolver_sp, bool hardware,
+ bool resolve_indirect_symbols = true);
+
+ friend class BreakpointLocation; // To call the following two when determining
+ // whether to stop.
+
+ void DecrementIgnoreCount();
+
+ // BreakpointLocation::IgnoreCountShouldStop &
+ // Breakpoint::IgnoreCountShouldStop can only be called once per stop,
+ // and BreakpointLocation::IgnoreCountShouldStop should be tested first, and
+ // if it returns false we should
+ // continue, otherwise we should test Breakpoint::IgnoreCountShouldStop.
+
+ bool IgnoreCountShouldStop();
+
+ void IncrementHitCount() { m_hit_count++; }
+
+ void DecrementHitCount() {
+ assert(m_hit_count > 0);
+ m_hit_count--;
+ }
private:
- // This one should only be used by Target to copy breakpoints from target to target - primarily from the dummy
- // target to prime new targets.
- Breakpoint (Target &new_target,
- Breakpoint &bp_to_copy_from);
-
- //------------------------------------------------------------------
- // For Breakpoint only
- //------------------------------------------------------------------
- bool m_being_created;
- bool m_hardware; // If this breakpoint is required to use a hardware breakpoint
- Target &m_target; // The target that holds this breakpoint.
- std::unordered_set<std::string> m_name_list; // If not empty, this is the name of this breakpoint (many breakpoints can share the same name.)
- lldb::SearchFilterSP m_filter_sp; // The filter that constrains the breakpoint's domain.
- lldb::BreakpointResolverSP m_resolver_sp; // The resolver that defines this breakpoint.
- BreakpointPreconditionSP m_precondition_sp; // The precondition is a breakpoint-level hit filter that can be used
- // to skip certain breakpoint hits. For instance, exception breakpoints
- // use this to limit the stop to certain exception classes, while leaving
- // the condition & callback free for user specification.
- BreakpointOptions m_options; // Settable breakpoint options
- BreakpointLocationList m_locations; // The list of locations currently found for this breakpoint.
- std::string m_kind_description;
- bool m_resolve_indirect_symbols;
- uint32_t m_hit_count; // Number of times this breakpoint/watchpoint has been hit. This is kept
- // separately from the locations hit counts, since locations can go away when
- // their backing library gets unloaded, and we would lose hit counts.
-
- void
- SendBreakpointChangedEvent (lldb::BreakpointEventType eventKind);
-
- void
- SendBreakpointChangedEvent (BreakpointEventData *data);
-
- DISALLOW_COPY_AND_ASSIGN(Breakpoint);
+ // This one should only be used by Target to copy breakpoints from target to
+ // target - primarily from the dummy
+ // target to prime new targets.
+ Breakpoint(Target &new_target, Breakpoint &bp_to_copy_from);
+
+ //------------------------------------------------------------------
+ // For Breakpoint only
+ //------------------------------------------------------------------
+ bool m_being_created;
+ bool
+ m_hardware; // If this breakpoint is required to use a hardware breakpoint
+ Target &m_target; // The target that holds this breakpoint.
+ std::unordered_set<std::string> m_name_list; // If not empty, this is the name
+ // of this breakpoint (many
+ // breakpoints can share the same
+ // name.)
+ lldb::SearchFilterSP
+ m_filter_sp; // The filter that constrains the breakpoint's domain.
+ lldb::BreakpointResolverSP
+ m_resolver_sp; // The resolver that defines this breakpoint.
+ BreakpointPreconditionSP m_precondition_sp; // The precondition is a
+ // breakpoint-level hit filter
+ // that can be used
+ // to skip certain breakpoint hits. For instance, exception breakpoints
+ // use this to limit the stop to certain exception classes, while leaving
+ // the condition & callback free for user specification.
+ std::unique_ptr<BreakpointOptions>
+ m_options_up; // Settable breakpoint options
+ BreakpointLocationList
+ m_locations; // The list of locations currently found for this breakpoint.
+ std::string m_kind_description;
+ bool m_resolve_indirect_symbols;
+ uint32_t m_hit_count; // Number of times this breakpoint/watchpoint has been
+ // hit. This is kept
+ // separately from the locations hit counts, since locations can go away when
+ // their backing library gets unloaded, and we would lose hit counts.
+
+ void SendBreakpointChangedEvent(lldb::BreakpointEventType eventKind);
+
+ void SendBreakpointChangedEvent(BreakpointEventData *data);
+
+ DISALLOW_COPY_AND_ASSIGN(Breakpoint);
};
} // namespace lldb_private