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diff --git a/include/lldb/Breakpoint/WatchpointOptions.h b/include/lldb/Breakpoint/WatchpointOptions.h
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+//===-- WatchpointOptions.h -------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_WatchpointOptions_h_
+#define liblldb_WatchpointOptions_h_
+
+// C Includes
+// C++ Includes
+// Other libraries and framework includes
+// Project includes
+#include "lldb/lldb-private.h"
+#include "lldb/Core/Baton.h"
+#include "lldb/Core/StringList.h"
+
+namespace lldb_private {
+
+//----------------------------------------------------------------------
+/// @class WatchpointOptions WatchpointOptions.h "lldb/Breakpoint/WatchpointOptions.h"
+/// @brief Class that manages the options on a watchpoint.
+//----------------------------------------------------------------------
+
+class WatchpointOptions
+{
+public:
+ //------------------------------------------------------------------
+ // Constructors and Destructors
+ //------------------------------------------------------------------
+ //------------------------------------------------------------------
+ /// Default constructor. The watchpoint is enabled, and has no condition,
+ /// callback, ignore count, etc...
+ //------------------------------------------------------------------
+ WatchpointOptions();
+ WatchpointOptions(const WatchpointOptions& rhs);
+
+ static WatchpointOptions *
+ CopyOptionsNoCallback (WatchpointOptions &rhs);
+ //------------------------------------------------------------------
+ /// This constructor allows you to specify all the watchpoint options.
+ ///
+ /// @param[in] callback
+ /// This is the plugin for some code that gets run, returns \b true if we are to stop.
+ ///
+ /// @param[in] baton
+ /// Client data that will get passed to the callback.
+ ///
+ /// @param[in] thread_id
+ /// Only stop if \a thread_id hits the watchpoint.
+ //------------------------------------------------------------------
+ WatchpointOptions(WatchpointHitCallback callback,
+ void *baton,
+ lldb::tid_t thread_id = LLDB_INVALID_THREAD_ID);
+
+ virtual ~WatchpointOptions();
+
+ //------------------------------------------------------------------
+ // Operators
+ //------------------------------------------------------------------
+ const WatchpointOptions&
+ operator=(const WatchpointOptions& rhs);
+
+ //------------------------------------------------------------------
+ // Callbacks
+ //
+ // Watchpoint callbacks come in two forms, synchronous and asynchronous. Synchronous callbacks will get
+ // run before any of the thread plans are consulted, and if they return false the target will continue
+ // "under the radar" of the thread plans. There are a couple of restrictions to synchronous callbacks:
+ // 1) They should NOT resume the target themselves. Just return false if you want the target to restart.
+ // 2) Watchpoints with synchronous callbacks can't have conditions (or rather, they can have them, but they
+ // won't do anything. Ditto with ignore counts, etc... You are supposed to control that all through the
+ // callback.
+ // Asynchronous callbacks get run as part of the "ShouldStop" logic in the thread plan. The logic there is:
+ // a) If the watchpoint is thread specific and not for this thread, continue w/o running the callback.
+ // b) If the ignore count says we shouldn't stop, then ditto.
+ // c) If the condition says we shouldn't stop, then ditto.
+ // d) Otherwise, the callback will get run, and if it returns true we will stop, and if false we won't.
+ // The asynchronous callback can run the target itself, but at present that should be the last action the
+ // callback does. We will relax this condition at some point, but it will take a bit of plumbing to get
+ // that to work.
+ //
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// Adds a callback to the watchpoint option set.
+ ///
+ /// @param[in] callback
+ /// The function to be called when the watchpoint gets hit.
+ ///
+ /// @param[in] baton_sp
+ /// A baton which will get passed back to the callback when it is invoked.
+ ///
+ /// @param[in] synchronous
+ /// Whether this is a synchronous or asynchronous callback. See discussion above.
+ //------------------------------------------------------------------
+ void SetCallback (WatchpointHitCallback callback, const lldb::BatonSP &baton_sp, bool synchronous = false);
+
+
+ //------------------------------------------------------------------
+ /// Remove the callback from this option set.
+ //------------------------------------------------------------------
+ void ClearCallback ();
+
+ // The rest of these functions are meant to be used only within the watchpoint handling mechanism.
+
+ //------------------------------------------------------------------
+ /// Use this function to invoke the callback for a specific stop.
+ ///
+ /// @param[in] context
+ /// The context in which the callback is to be invoked. This includes the stop event, the
+ /// execution context of the stop (since you might hit the same watchpoint on multiple threads) and
+ /// whether we are currently executing synchronous or asynchronous callbacks.
+ ///
+ /// @param[in] watch_id
+ /// The watchpoint ID that owns this option set.
+ ///
+ /// @return
+ /// The callback return value.
+ //------------------------------------------------------------------
+ bool InvokeCallback (StoppointCallbackContext *context, lldb::user_id_t watch_id);
+
+ //------------------------------------------------------------------
+ /// Used in InvokeCallback to tell whether it is the right time to run this kind of callback.
+ ///
+ /// @return
+ /// The synchronicity of our callback.
+ //------------------------------------------------------------------
+ bool IsCallbackSynchronous () {
+ return m_callback_is_synchronous;
+ }
+
+ //------------------------------------------------------------------
+ /// Fetch the baton from the callback.
+ ///
+ /// @return
+ /// The baton.
+ //------------------------------------------------------------------
+ Baton *GetBaton ();
+
+ //------------------------------------------------------------------
+ /// Fetch a const version of the baton from the callback.
+ ///
+ /// @return
+ /// The baton.
+ //------------------------------------------------------------------
+ const Baton *GetBaton () const;
+
+ //------------------------------------------------------------------
+ /// Return the current thread spec for this option. This will return NULL if the no thread
+ /// specifications have been set for this Option yet.
+ /// @return
+ /// The thread specification pointer for this option, or NULL if none has
+ /// been set yet.
+ //------------------------------------------------------------------
+ const ThreadSpec *
+ GetThreadSpecNoCreate () const;
+
+ //------------------------------------------------------------------
+ /// Returns a pointer to the ThreadSpec for this option, creating it.
+ /// if it hasn't been created already. This API is used for setting the
+ /// ThreadSpec items for this option.
+ //------------------------------------------------------------------
+ ThreadSpec *
+ GetThreadSpec ();
+
+ void
+ SetThreadID(lldb::tid_t thread_id);
+
+ void
+ GetDescription (Stream *s, lldb::DescriptionLevel level) const;
+
+ //------------------------------------------------------------------
+ /// Get description for callback only.
+ //------------------------------------------------------------------
+ void
+ GetCallbackDescription (Stream *s, lldb::DescriptionLevel level) const;
+
+ //------------------------------------------------------------------
+ /// Returns true if the watchpoint option has a callback set.
+ //------------------------------------------------------------------
+ bool
+ HasCallback();
+
+ //------------------------------------------------------------------
+ /// This is the default empty callback.
+ /// @return
+ /// The thread id for which the watchpoint hit will stop,
+ /// LLDB_INVALID_THREAD_ID for all threads.
+ //------------------------------------------------------------------
+ static bool
+ NullCallback (void *baton,
+ StoppointCallbackContext *context,
+ lldb::user_id_t watch_id);
+
+
+ struct CommandData
+ {
+ CommandData () :
+ user_source(),
+ script_source(),
+ stop_on_error(true)
+ {
+ }
+
+ ~CommandData ()
+ {
+ }
+
+ StringList user_source;
+ std::string script_source;
+ bool stop_on_error;
+ };
+
+ class CommandBaton : public Baton
+ {
+ public:
+ CommandBaton (CommandData *data) :
+ Baton (data)
+ {
+ }
+
+ virtual
+ ~CommandBaton ()
+ {
+ delete ((CommandData *)m_data);
+ m_data = NULL;
+ }
+
+ virtual void
+ GetDescription (Stream *s, lldb::DescriptionLevel level) const;
+
+ };
+
+protected:
+ //------------------------------------------------------------------
+ // Classes that inherit from WatchpointOptions can see and modify these
+ //------------------------------------------------------------------
+
+private:
+ //------------------------------------------------------------------
+ // For WatchpointOptions only
+ //------------------------------------------------------------------
+ WatchpointHitCallback m_callback; // This is the callback function pointer
+ lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback
+ bool m_callback_is_synchronous;
+ std::unique_ptr<ThreadSpec> m_thread_spec_ap; // Thread for which this watchpoint will take
+};
+
+} // namespace lldb_private
+
+#endif // liblldb_WatchpointOptions_h_