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-rw-r--r--include/lldb/Breakpoint/WatchpointOptions.h422
1 files changed, 208 insertions, 214 deletions
diff --git a/include/lldb/Breakpoint/WatchpointOptions.h b/include/lldb/Breakpoint/WatchpointOptions.h
index eb08bb32e6ce..bfb814ecbd54 100644
--- a/include/lldb/Breakpoint/WatchpointOptions.h
+++ b/include/lldb/Breakpoint/WatchpointOptions.h
@@ -17,234 +17,228 @@
// Other libraries and framework includes
// Project includes
-#include "lldb/lldb-private.h"
#include "lldb/Core/Baton.h"
#include "lldb/Core/StringList.h"
+#include "lldb/lldb-private.h"
namespace lldb_private {
//----------------------------------------------------------------------
-/// @class WatchpointOptions WatchpointOptions.h "lldb/Breakpoint/WatchpointOptions.h"
+/// @class WatchpointOptions WatchpointOptions.h
+/// "lldb/Breakpoint/WatchpointOptions.h"
/// @brief Class that manages the options on a watchpoint.
//----------------------------------------------------------------------
-class WatchpointOptions
-{
+class WatchpointOptions {
public:
- //------------------------------------------------------------------
- // Constructors and Destructors
- //------------------------------------------------------------------
- //------------------------------------------------------------------
- /// Default constructor. The watchpoint is enabled, and has no condition,
- /// callback, ignore count, etc...
- //------------------------------------------------------------------
- WatchpointOptions();
- WatchpointOptions(const WatchpointOptions& rhs);
-
- static WatchpointOptions *
- CopyOptionsNoCallback (WatchpointOptions &rhs);
- //------------------------------------------------------------------
- /// This constructor allows you to specify all the watchpoint options.
- ///
- /// @param[in] callback
- /// This is the plugin for some code that gets run, returns \b true if we are to stop.
- ///
- /// @param[in] baton
- /// Client data that will get passed to the callback.
- ///
- /// @param[in] thread_id
- /// Only stop if \a thread_id hits the watchpoint.
- //------------------------------------------------------------------
- WatchpointOptions(WatchpointHitCallback callback,
- void *baton,
- lldb::tid_t thread_id = LLDB_INVALID_THREAD_ID);
-
- virtual ~WatchpointOptions();
-
- //------------------------------------------------------------------
- // Operators
- //------------------------------------------------------------------
- const WatchpointOptions&
- operator=(const WatchpointOptions& rhs);
-
- //------------------------------------------------------------------
- // Callbacks
- //
- // Watchpoint callbacks come in two forms, synchronous and asynchronous. Synchronous callbacks will get
- // run before any of the thread plans are consulted, and if they return false the target will continue
- // "under the radar" of the thread plans. There are a couple of restrictions to synchronous callbacks:
- // 1) They should NOT resume the target themselves. Just return false if you want the target to restart.
- // 2) Watchpoints with synchronous callbacks can't have conditions (or rather, they can have them, but they
- // won't do anything. Ditto with ignore counts, etc... You are supposed to control that all through the
- // callback.
- // Asynchronous callbacks get run as part of the "ShouldStop" logic in the thread plan. The logic there is:
- // a) If the watchpoint is thread specific and not for this thread, continue w/o running the callback.
- // b) If the ignore count says we shouldn't stop, then ditto.
- // c) If the condition says we shouldn't stop, then ditto.
- // d) Otherwise, the callback will get run, and if it returns true we will stop, and if false we won't.
- // The asynchronous callback can run the target itself, but at present that should be the last action the
- // callback does. We will relax this condition at some point, but it will take a bit of plumbing to get
- // that to work.
- //
- //------------------------------------------------------------------
-
- //------------------------------------------------------------------
- /// Adds a callback to the watchpoint option set.
- ///
- /// @param[in] callback
- /// The function to be called when the watchpoint gets hit.
- ///
- /// @param[in] baton_sp
- /// A baton which will get passed back to the callback when it is invoked.
- ///
- /// @param[in] synchronous
- /// Whether this is a synchronous or asynchronous callback. See discussion above.
- //------------------------------------------------------------------
- void SetCallback (WatchpointHitCallback callback, const lldb::BatonSP &baton_sp, bool synchronous = false);
-
- //------------------------------------------------------------------
- /// Remove the callback from this option set.
- //------------------------------------------------------------------
- void ClearCallback ();
-
- // The rest of these functions are meant to be used only within the watchpoint handling mechanism.
-
- //------------------------------------------------------------------
- /// Use this function to invoke the callback for a specific stop.
- ///
- /// @param[in] context
- /// The context in which the callback is to be invoked. This includes the stop event, the
- /// execution context of the stop (since you might hit the same watchpoint on multiple threads) and
- /// whether we are currently executing synchronous or asynchronous callbacks.
- ///
- /// @param[in] watch_id
- /// The watchpoint ID that owns this option set.
- ///
- /// @return
- /// The callback return value.
- //------------------------------------------------------------------
- bool InvokeCallback (StoppointCallbackContext *context, lldb::user_id_t watch_id);
-
- //------------------------------------------------------------------
- /// Used in InvokeCallback to tell whether it is the right time to run this kind of callback.
- ///
- /// @return
- /// The synchronicity of our callback.
- //------------------------------------------------------------------
- bool IsCallbackSynchronous () {
- return m_callback_is_synchronous;
- }
-
- //------------------------------------------------------------------
- /// Fetch the baton from the callback.
- ///
- /// @return
- /// The baton.
- //------------------------------------------------------------------
- Baton *GetBaton ();
-
- //------------------------------------------------------------------
- /// Fetch a const version of the baton from the callback.
- ///
- /// @return
- /// The baton.
- //------------------------------------------------------------------
- const Baton *GetBaton () const;
-
- //------------------------------------------------------------------
- /// Return the current thread spec for this option. This will return nullptr if the no thread
- /// specifications have been set for this Option yet.
- /// @return
- /// The thread specification pointer for this option, or nullptr if none has
- /// been set yet.
- //------------------------------------------------------------------
- const ThreadSpec *
- GetThreadSpecNoCreate () const;
-
- //------------------------------------------------------------------
- /// Returns a pointer to the ThreadSpec for this option, creating it.
- /// if it hasn't been created already. This API is used for setting the
- /// ThreadSpec items for this option.
- //------------------------------------------------------------------
- ThreadSpec *
- GetThreadSpec ();
-
- void
- SetThreadID(lldb::tid_t thread_id);
-
- void
- GetDescription (Stream *s, lldb::DescriptionLevel level) const;
-
- //------------------------------------------------------------------
- /// Get description for callback only.
- //------------------------------------------------------------------
- void
- GetCallbackDescription (Stream *s, lldb::DescriptionLevel level) const;
-
- //------------------------------------------------------------------
- /// Returns true if the watchpoint option has a callback set.
- //------------------------------------------------------------------
- bool
- HasCallback();
-
- //------------------------------------------------------------------
- /// This is the default empty callback.
- /// @return
- /// The thread id for which the watchpoint hit will stop,
- /// LLDB_INVALID_THREAD_ID for all threads.
- //------------------------------------------------------------------
- static bool
- NullCallback (void *baton,
- StoppointCallbackContext *context,
- lldb::user_id_t watch_id);
-
- struct CommandData
- {
- CommandData () :
- user_source(),
- script_source(),
- stop_on_error(true)
- {
- }
-
- ~CommandData() = default;
-
- StringList user_source;
- std::string script_source;
- bool stop_on_error;
- };
-
- class CommandBaton : public Baton
- {
- public:
- CommandBaton (CommandData *data) :
- Baton (data)
- {
- }
-
- ~CommandBaton() override
- {
- delete ((CommandData *)m_data);
- m_data = nullptr;
- }
-
- void
- GetDescription(Stream *s, lldb::DescriptionLevel level) const override;
- };
+ //------------------------------------------------------------------
+ // Constructors and Destructors
+ //------------------------------------------------------------------
+ //------------------------------------------------------------------
+ /// Default constructor. The watchpoint is enabled, and has no condition,
+ /// callback, ignore count, etc...
+ //------------------------------------------------------------------
+ WatchpointOptions();
+ WatchpointOptions(const WatchpointOptions &rhs);
+
+ static WatchpointOptions *CopyOptionsNoCallback(WatchpointOptions &rhs);
+ //------------------------------------------------------------------
+ /// This constructor allows you to specify all the watchpoint options.
+ ///
+ /// @param[in] callback
+ /// This is the plugin for some code that gets run, returns \b true if we
+ /// are to stop.
+ ///
+ /// @param[in] baton
+ /// Client data that will get passed to the callback.
+ ///
+ /// @param[in] thread_id
+ /// Only stop if \a thread_id hits the watchpoint.
+ //------------------------------------------------------------------
+ WatchpointOptions(WatchpointHitCallback callback, void *baton,
+ lldb::tid_t thread_id = LLDB_INVALID_THREAD_ID);
+
+ virtual ~WatchpointOptions();
+
+ //------------------------------------------------------------------
+ // Operators
+ //------------------------------------------------------------------
+ const WatchpointOptions &operator=(const WatchpointOptions &rhs);
+
+ //------------------------------------------------------------------
+ // Callbacks
+ //
+ // Watchpoint callbacks come in two forms, synchronous and asynchronous.
+ // Synchronous callbacks will get
+ // run before any of the thread plans are consulted, and if they return false
+ // the target will continue
+ // "under the radar" of the thread plans. There are a couple of restrictions
+ // to synchronous callbacks:
+ // 1) They should NOT resume the target themselves. Just return false if you
+ // want the target to restart.
+ // 2) Watchpoints with synchronous callbacks can't have conditions (or rather,
+ // they can have them, but they
+ // won't do anything. Ditto with ignore counts, etc... You are supposed
+ // to control that all through the
+ // callback.
+ // Asynchronous callbacks get run as part of the "ShouldStop" logic in the
+ // thread plan. The logic there is:
+ // a) If the watchpoint is thread specific and not for this thread, continue
+ // w/o running the callback.
+ // b) If the ignore count says we shouldn't stop, then ditto.
+ // c) If the condition says we shouldn't stop, then ditto.
+ // d) Otherwise, the callback will get run, and if it returns true we will
+ // stop, and if false we won't.
+ // The asynchronous callback can run the target itself, but at present that
+ // should be the last action the
+ // callback does. We will relax this condition at some point, but it will
+ // take a bit of plumbing to get
+ // that to work.
+ //
+ //------------------------------------------------------------------
+
+ //------------------------------------------------------------------
+ /// Adds a callback to the watchpoint option set.
+ ///
+ /// @param[in] callback
+ /// The function to be called when the watchpoint gets hit.
+ ///
+ /// @param[in] baton_sp
+ /// A baton which will get passed back to the callback when it is invoked.
+ ///
+ /// @param[in] synchronous
+ /// Whether this is a synchronous or asynchronous callback. See discussion
+ /// above.
+ //------------------------------------------------------------------
+ void SetCallback(WatchpointHitCallback callback,
+ const lldb::BatonSP &baton_sp, bool synchronous = false);
+
+ //------------------------------------------------------------------
+ /// Remove the callback from this option set.
+ //------------------------------------------------------------------
+ void ClearCallback();
+
+ // The rest of these functions are meant to be used only within the watchpoint
+ // handling mechanism.
+
+ //------------------------------------------------------------------
+ /// Use this function to invoke the callback for a specific stop.
+ ///
+ /// @param[in] context
+ /// The context in which the callback is to be invoked. This includes the
+ /// stop event, the
+ /// execution context of the stop (since you might hit the same watchpoint
+ /// on multiple threads) and
+ /// whether we are currently executing synchronous or asynchronous
+ /// callbacks.
+ ///
+ /// @param[in] watch_id
+ /// The watchpoint ID that owns this option set.
+ ///
+ /// @return
+ /// The callback return value.
+ //------------------------------------------------------------------
+ bool InvokeCallback(StoppointCallbackContext *context,
+ lldb::user_id_t watch_id);
+
+ //------------------------------------------------------------------
+ /// Used in InvokeCallback to tell whether it is the right time to run this
+ /// kind of callback.
+ ///
+ /// @return
+ /// The synchronicity of our callback.
+ //------------------------------------------------------------------
+ bool IsCallbackSynchronous() { return m_callback_is_synchronous; }
+
+ //------------------------------------------------------------------
+ /// Fetch the baton from the callback.
+ ///
+ /// @return
+ /// The baton.
+ //------------------------------------------------------------------
+ Baton *GetBaton();
+
+ //------------------------------------------------------------------
+ /// Fetch a const version of the baton from the callback.
+ ///
+ /// @return
+ /// The baton.
+ //------------------------------------------------------------------
+ const Baton *GetBaton() const;
+
+ //------------------------------------------------------------------
+ /// Return the current thread spec for this option. This will return nullptr
+ /// if the no thread
+ /// specifications have been set for this Option yet.
+ /// @return
+ /// The thread specification pointer for this option, or nullptr if none
+ /// has
+ /// been set yet.
+ //------------------------------------------------------------------
+ const ThreadSpec *GetThreadSpecNoCreate() const;
+
+ //------------------------------------------------------------------
+ /// Returns a pointer to the ThreadSpec for this option, creating it.
+ /// if it hasn't been created already. This API is used for setting the
+ /// ThreadSpec items for this option.
+ //------------------------------------------------------------------
+ ThreadSpec *GetThreadSpec();
+
+ void SetThreadID(lldb::tid_t thread_id);
+
+ void GetDescription(Stream *s, lldb::DescriptionLevel level) const;
+
+ //------------------------------------------------------------------
+ /// Get description for callback only.
+ //------------------------------------------------------------------
+ void GetCallbackDescription(Stream *s, lldb::DescriptionLevel level) const;
+
+ //------------------------------------------------------------------
+ /// Returns true if the watchpoint option has a callback set.
+ //------------------------------------------------------------------
+ bool HasCallback();
+
+ //------------------------------------------------------------------
+ /// This is the default empty callback.
+ /// @return
+ /// The thread id for which the watchpoint hit will stop,
+ /// LLDB_INVALID_THREAD_ID for all threads.
+ //------------------------------------------------------------------
+ static bool NullCallback(void *baton, StoppointCallbackContext *context,
+ lldb::user_id_t watch_id);
+
+ struct CommandData {
+ CommandData() : user_source(), script_source(), stop_on_error(true) {}
+
+ ~CommandData() = default;
+
+ StringList user_source;
+ std::string script_source;
+ bool stop_on_error;
+ };
+
+ class CommandBaton : public TypedBaton<CommandData> {
+ public:
+ CommandBaton(std::unique_ptr<CommandData> Data)
+ : TypedBaton(std::move(Data)) {}
+
+ void GetDescription(Stream *s, lldb::DescriptionLevel level) const override;
+ };
protected:
- //------------------------------------------------------------------
- // Classes that inherit from WatchpointOptions can see and modify these
- //------------------------------------------------------------------
+ //------------------------------------------------------------------
+ // Classes that inherit from WatchpointOptions can see and modify these
+ //------------------------------------------------------------------
private:
- //------------------------------------------------------------------
- // For WatchpointOptions only
- //------------------------------------------------------------------
- WatchpointHitCallback m_callback; // This is the callback function pointer
- lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback
- bool m_callback_is_synchronous;
- std::unique_ptr<ThreadSpec> m_thread_spec_ap; // Thread for which this watchpoint will take
+ //------------------------------------------------------------------
+ // For WatchpointOptions only
+ //------------------------------------------------------------------
+ WatchpointHitCallback m_callback; // This is the callback function pointer
+ lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback
+ bool m_callback_is_synchronous;
+ std::unique_ptr<ThreadSpec>
+ m_thread_spec_ap; // Thread for which this watchpoint will take
};
} // namespace lldb_private