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-rw-r--r--include/lldb/Core/ConstString.h911
1 files changed, 431 insertions, 480 deletions
diff --git a/include/lldb/Core/ConstString.h b/include/lldb/Core/ConstString.h
index c678168790a8..c6531cab3cf6 100644
--- a/include/lldb/Core/ConstString.h
+++ b/include/lldb/Core/ConstString.h
@@ -25,503 +25,454 @@ namespace lldb_private {
/// @brief A uniqued constant string class.
///
/// Provides an efficient way to store strings as uniqued strings. After
-/// the strings are uniqued, finding strings that are equal to one
-/// another is very fast as just the pointers need to be compared. It
+/// the strings are uniqued, finding strings that are equal to one
+/// another is very fast as just the pointers need to be compared. It
/// also allows for many common strings from many different sources to
/// be shared to keep the memory footprint low.
///
-/// No reference counting is done on strings that are added to the
+/// No reference counting is done on strings that are added to the
/// string pool, once strings are added they are in the string pool for
/// the life of the program.
//----------------------------------------------------------------------
-class ConstString
-{
+class ConstString {
public:
- //------------------------------------------------------------------
- /// Default constructor
- ///
- /// Initializes the string to an empty string.
- //------------------------------------------------------------------
- ConstString():
- m_string(nullptr)
- {
- }
-
- //------------------------------------------------------------------
- /// Copy constructor
- ///
- /// Copies the string value in \a rhs into this object.
- ///
- /// @param[in] rhs
- /// Another string object to copy.
- //------------------------------------------------------------------
- ConstString (const ConstString& rhs) :
- m_string (rhs.m_string)
- {
- }
-
- explicit ConstString (const llvm::StringRef &s);
-
- //------------------------------------------------------------------
- /// Construct with C String value
- ///
- /// Constructs this object with a C string by looking to see if the
- /// C string already exists in the global string pool. If it doesn't
- /// exist, it is added to the string pool.
- ///
- /// @param[in] cstr
- /// A NULL terminated C string to add to the string pool.
- //------------------------------------------------------------------
- explicit ConstString (const char *cstr);
-
- //------------------------------------------------------------------
- /// Construct with C String value with max length
- ///
- /// Constructs this object with a C string with a length. If
- /// \a max_cstr_len is greater than the actual length of the string,
- /// the string length will be truncated. This allows substrings to
- /// be created without the need to NULL terminate the string as it
- /// is passed into this function.
- ///
- /// @param[in] cstr
- /// A pointer to the first character in the C string. The C
- /// string can be NULL terminated in a buffer that contains
- /// more characters than the length of the string, or the
- /// string can be part of another string and a new substring
- /// can be created.
- ///
- /// @param[in] max_cstr_len
- /// The max length of \a cstr. If the string length of \a cstr
- /// is less than \a max_cstr_len, then the string will be
- /// truncated. If the string length of \a cstr is greater than
- /// \a max_cstr_len, then only max_cstr_len bytes will be used
- /// from \a cstr.
- //------------------------------------------------------------------
- explicit ConstString (const char *cstr, size_t max_cstr_len);
-
- //------------------------------------------------------------------
- /// Destructor
- ///
- /// Since constant string values are currently not reference counted,
- /// there isn't much to do here.
- //------------------------------------------------------------------
- ~ConstString() = default;
-
- //----------------------------------------------------------------------
- /// C string equality binary predicate function object for ConstString
- /// objects.
- //----------------------------------------------------------------------
- struct StringIsEqual
- {
- //--------------------------------------------------------------
- /// C equality test.
- ///
- /// Two C strings are equal when they are contained in ConstString
- /// objects when their pointer values are equal to each other.
- ///
- /// @return
- /// Returns \b true if the C string in \a lhs is equal to
- /// the C string value in \a rhs, \b false otherwise.
- //--------------------------------------------------------------
- bool operator()(const char* lhs, const char* rhs) const
- {
- return lhs == rhs;
- }
- };
-
- //------------------------------------------------------------------
- /// Convert to bool operator.
- ///
- /// This allows code to check a ConstString object to see if it
- /// contains a valid string using code such as:
- ///
- /// @code
- /// ConstString str(...);
- /// if (str)
- /// { ...
- /// @endcode
- ///
- /// @return
- /// /b True this object contains a valid non-empty C string, \b
- /// false otherwise.
- //------------------------------------------------------------------
- explicit operator bool() const
- {
- return m_string && m_string[0];
- }
-
- //------------------------------------------------------------------
- /// Assignment operator
- ///
- /// Assigns the string in this object with the value from \a rhs.
- ///
- /// @param[in] rhs
- /// Another string object to copy into this object.
- ///
- /// @return
- /// A const reference to this object.
- //------------------------------------------------------------------
- const ConstString&
- operator = (const ConstString& rhs)
- {
- m_string = rhs.m_string;
- return *this;
- }
-
- //------------------------------------------------------------------
- /// Equal to operator
- ///
- /// Returns true if this string is equal to the string in \a rhs.
- /// This operation is very fast as it results in a pointer
- /// comparison since all strings are in a uniqued in a global string
- /// pool.
- ///
- /// @param[in] rhs
- /// Another string object to compare this object to.
- ///
- /// @return
- /// @li \b true if this object is equal to \a rhs.
- /// @li \b false if this object is not equal to \a rhs.
- //------------------------------------------------------------------
- bool
- operator == (const ConstString& rhs) const
- {
- // We can do a pointer compare to compare these strings since they
- // must come from the same pool in order to be equal.
- return m_string == rhs.m_string;
- }
-
- //------------------------------------------------------------------
- /// Not equal to operator
- ///
- /// Returns true if this string is not equal to the string in \a rhs.
- /// This operation is very fast as it results in a pointer
- /// comparison since all strings are in a uniqued in a global string
- /// pool.
- ///
- /// @param[in] rhs
- /// Another string object to compare this object to.
- ///
- /// @return
- /// @li \b true if this object is not equal to \a rhs.
- /// @li \b false if this object is equal to \a rhs.
- //------------------------------------------------------------------
- bool
- operator != (const ConstString& rhs) const
- {
- return m_string != rhs.m_string;
- }
-
- bool
- operator < (const ConstString& rhs) const;
-
- //------------------------------------------------------------------
- /// Get the string value as a C string.
- ///
- /// Get the value of the contained string as a NULL terminated C
- /// string value.
- ///
- /// If \a value_if_empty is nullptr, then nullptr will be returned.
- ///
- /// @return
- /// Returns \a value_if_empty if the string is empty, otherwise
- /// the C string value contained in this object.
- //------------------------------------------------------------------
- const char *
- AsCString(const char *value_if_empty = nullptr) const
- {
- return (IsEmpty() ? value_if_empty : m_string);
- }
-
- //------------------------------------------------------------------
- /// Get the string value as a llvm::StringRef
- ///
- /// @return
- /// Returns a new llvm::StringRef object filled in with the
- /// needed data.
- //------------------------------------------------------------------
- llvm::StringRef
- GetStringRef () const
- {
- return llvm::StringRef (m_string, GetLength());
- }
-
- //------------------------------------------------------------------
- /// Get the string value as a C string.
- ///
- /// Get the value of the contained string as a NULL terminated C
- /// string value. Similar to the ConstString::AsCString() function,
- /// yet this function will always return nullptr if the string is not
- /// valid. So this function is a direct accessor to the string
- /// pointer value.
- ///
- /// @return
- /// Returns nullptr the string is invalid, otherwise the C string
- /// value contained in this object.
- //------------------------------------------------------------------
- const char *
- GetCString () const
- {
- return m_string;
- }
-
- //------------------------------------------------------------------
- /// Get the length in bytes of string value.
- ///
- /// The string pool stores the length of the string, so we can avoid
- /// calling strlen() on the pointer value with this function.
- ///
- /// @return
- /// Returns the number of bytes that this string occupies in
- /// memory, not including the NULL termination byte.
- //------------------------------------------------------------------
- size_t
- GetLength () const;
-
- //------------------------------------------------------------------
- /// Clear this object's state.
- ///
- /// Clear any contained string and reset the value to the an empty
- /// string value.
- //------------------------------------------------------------------
- void
- Clear ()
- {
- m_string = nullptr;
- }
-
- //------------------------------------------------------------------
- /// Equal to operator
- ///
- /// Returns true if this string is equal to the string in \a rhs.
- /// If case sensitive equality is tested, this operation is very
- /// fast as it results in a pointer comparison since all strings
- /// are in a uniqued in a global string pool.
- ///
- /// @param[in] rhs
- /// The Left Hand Side const ConstString object reference.
- ///
- /// @param[in] rhs
- /// The Right Hand Side const ConstString object reference.
- ///
- /// @param[in] case_sensitive
- /// Case sensitivity. If true, case sensitive equality
- /// will be tested, otherwise character case will be ignored
- ///
- /// @return
- /// @li \b true if this object is equal to \a rhs.
- /// @li \b false if this object is not equal to \a rhs.
- //------------------------------------------------------------------
- static bool
- Equals(const ConstString &lhs, const ConstString &rhs, const bool case_sensitive = true);
-
- //------------------------------------------------------------------
- /// Compare two string objects.
- ///
- /// Compares the C string values contained in \a lhs and \a rhs and
- /// returns an integer result.
- ///
- /// NOTE: only call this function when you want a true string
- /// comparison. If you want string equality use the, use the ==
- /// operator as it is much more efficient. Also if you want string
- /// inequality, use the != operator for the same reasons.
- ///
- /// @param[in] lhs
- /// The Left Hand Side const ConstString object reference.
- ///
- /// @param[in] rhs
- /// The Right Hand Side const ConstString object reference.
- ///
- /// @param[in] case_sensitive
- /// Case sensitivity of compare. If true, case sensitive compare
- /// will be performed, otherwise character case will be ignored
+ //------------------------------------------------------------------
+ /// Default constructor
+ ///
+ /// Initializes the string to an empty string.
+ //------------------------------------------------------------------
+ ConstString() : m_string(nullptr) {}
+
+ //------------------------------------------------------------------
+ /// Copy constructor
+ ///
+ /// Copies the string value in \a rhs into this object.
+ ///
+ /// @param[in] rhs
+ /// Another string object to copy.
+ //------------------------------------------------------------------
+ ConstString(const ConstString &rhs) : m_string(rhs.m_string) {}
+
+ explicit ConstString(const llvm::StringRef &s);
+
+ //------------------------------------------------------------------
+ /// Construct with C String value
+ ///
+ /// Constructs this object with a C string by looking to see if the
+ /// C string already exists in the global string pool. If it doesn't
+ /// exist, it is added to the string pool.
+ ///
+ /// @param[in] cstr
+ /// A NULL terminated C string to add to the string pool.
+ //------------------------------------------------------------------
+ explicit ConstString(const char *cstr);
+
+ //------------------------------------------------------------------
+ /// Construct with C String value with max length
+ ///
+ /// Constructs this object with a C string with a length. If
+ /// \a max_cstr_len is greater than the actual length of the string,
+ /// the string length will be truncated. This allows substrings to
+ /// be created without the need to NULL terminate the string as it
+ /// is passed into this function.
+ ///
+ /// @param[in] cstr
+ /// A pointer to the first character in the C string. The C
+ /// string can be NULL terminated in a buffer that contains
+ /// more characters than the length of the string, or the
+ /// string can be part of another string and a new substring
+ /// can be created.
+ ///
+ /// @param[in] max_cstr_len
+ /// The max length of \a cstr. If the string length of \a cstr
+ /// is less than \a max_cstr_len, then the string will be
+ /// truncated. If the string length of \a cstr is greater than
+ /// \a max_cstr_len, then only max_cstr_len bytes will be used
+ /// from \a cstr.
+ //------------------------------------------------------------------
+ explicit ConstString(const char *cstr, size_t max_cstr_len);
+
+ //------------------------------------------------------------------
+ /// Destructor
+ ///
+ /// Since constant string values are currently not reference counted,
+ /// there isn't much to do here.
+ //------------------------------------------------------------------
+ ~ConstString() = default;
+
+ //----------------------------------------------------------------------
+ /// C string equality binary predicate function object for ConstString
+ /// objects.
+ //----------------------------------------------------------------------
+ struct StringIsEqual {
+ //--------------------------------------------------------------
+ /// C equality test.
+ ///
+ /// Two C strings are equal when they are contained in ConstString
+ /// objects when their pointer values are equal to each other.
///
/// @return
- /// @li -1 if lhs < rhs
- /// @li 0 if lhs == rhs
- /// @li 1 if lhs > rhs
- //------------------------------------------------------------------
- static int
- Compare(const ConstString &lhs, const ConstString &rhs, const bool case_sensitive = true);
-
- //------------------------------------------------------------------
- /// Dump the object description to a stream.
- ///
- /// Dump the string value to the stream \a s. If the contained string
- /// is empty, print \a value_if_empty to the stream instead. If
- /// \a value_if_empty is nullptr, then nothing will be dumped to the
- /// stream.
- ///
- /// @param[in] s
- /// The stream that will be used to dump the object description.
- ///
- /// @param[in] value_if_empty
- /// The value to dump if the string is empty. If nullptr, nothing
- /// will be output to the stream.
- //------------------------------------------------------------------
- void
- Dump(Stream *s, const char *value_if_empty = nullptr) const;
-
- //------------------------------------------------------------------
- /// Dump the object debug description to a stream.
- ///
- /// @param[in] s
- /// The stream that will be used to dump the object description.
- //------------------------------------------------------------------
- void
- DumpDebug (Stream *s) const;
-
- //------------------------------------------------------------------
- /// Test for empty string.
- ///
- /// @return
- /// @li \b true if the contained string is empty.
- /// @li \b false if the contained string is not empty.
- //------------------------------------------------------------------
- bool
- IsEmpty () const
- {
- return m_string == nullptr || m_string[0] == '\0';
+ /// Returns \b true if the C string in \a lhs is equal to
+ /// the C string value in \a rhs, \b false otherwise.
+ //--------------------------------------------------------------
+ bool operator()(const char *lhs, const char *rhs) const {
+ return lhs == rhs;
}
-
- //------------------------------------------------------------------
- /// Set the C string value.
- ///
- /// Set the string value in the object by uniquing the \a cstr
- /// string value in our global string pool.
- ///
- /// If the C string already exists in the global string pool, it
- /// finds the current entry and returns the existing value. If it
- /// doesn't exist, it is added to the string pool.
- ///
- /// @param[in] cstr
- /// A NULL terminated C string to add to the string pool.
- //------------------------------------------------------------------
- void
- SetCString (const char *cstr);
-
- void
- SetString (const llvm::StringRef &s);
-
- //------------------------------------------------------------------
- /// Set the C string value and its mangled counterpart.
- ///
- /// Object files and debug symbols often use mangled string to
- /// represent the linkage name for a symbol, function or global.
- /// The string pool can efficiently store these values and their
- /// counterparts so when we run into another instance of a mangled
- /// name, we can avoid calling the name demangler over and over on
- /// the same strings and then trying to unique them.
- ///
- /// @param[in] demangled
- /// The demangled C string to correlate with the \a mangled
- /// name.
- ///
- /// @param[in] mangled
- /// The already uniqued mangled ConstString to correlate the
- /// soon to be uniqued version of \a demangled.
- //------------------------------------------------------------------
- void
- SetCStringWithMangledCounterpart (const char *demangled,
- const ConstString &mangled);
-
- //------------------------------------------------------------------
- /// Retrieve the mangled or demangled counterpart for a mangled
- /// or demangled ConstString.
- ///
- /// Object files and debug symbols often use mangled string to
- /// represent the linkage name for a symbol, function or global.
- /// The string pool can efficiently store these values and their
- /// counterparts so when we run into another instance of a mangled
- /// name, we can avoid calling the name demangler over and over on
- /// the same strings and then trying to unique them.
- ///
- /// @param[in] counterpart
- /// A reference to a ConstString object that might get filled in
- /// with the demangled/mangled counterpart.
- ///
- /// @return
- /// /b True if \a counterpart was filled in with the counterpart
- /// /b false otherwise.
- //------------------------------------------------------------------
- bool
- GetMangledCounterpart (ConstString &counterpart) const;
-
- //------------------------------------------------------------------
- /// Set the C string value with length.
- ///
- /// Set the string value in the object by uniquing \a cstr_len bytes
- /// starting at the \a cstr string value in our global string pool.
- /// If trim is true, then \a cstr_len indicates a maximum length of
- /// the CString and if the actual length of the string is less, then
- /// it will be trimmed.
- ///
- /// If the C string already exists in the global string pool, it
- /// finds the current entry and returns the existing value. If it
- /// doesn't exist, it is added to the string pool.
- ///
- /// @param[in] cstr
- /// A NULL terminated C string to add to the string pool.
- ///
- /// @param[in] cstr_len
- /// The maximum length of the C string.
- //------------------------------------------------------------------
- void
- SetCStringWithLength (const char *cstr, size_t cstr_len);
-
- //------------------------------------------------------------------
- /// Set the C string value with the minimum length between
- /// \a fixed_cstr_len and the actual length of the C string. This
- /// can be used for data structures that have a fixed length to
- /// store a C string where the string might not be NULL terminated
- /// if the string takes the entire buffer.
- //------------------------------------------------------------------
- void
- SetTrimmedCStringWithLength (const char *cstr, size_t fixed_cstr_len);
-
- //------------------------------------------------------------------
- /// Get the memory cost of this object.
- ///
- /// Return the size in bytes that this object takes in memory. This
- /// returns the size in bytes of this object, which does not include
- /// any the shared string values it may refer to.
- ///
- /// @return
- /// The number of bytes that this object occupies in memory.
- ///
- /// @see ConstString::StaticMemorySize ()
- //------------------------------------------------------------------
- size_t
- MemorySize () const
- {
- return sizeof(ConstString);
- }
-
- //------------------------------------------------------------------
- /// Get the size in bytes of the current global string pool.
- ///
- /// Reports the size in bytes of all shared C string values,
- /// containers and any other values as a byte size for the
- /// entire string pool.
- ///
- /// @return
- /// The number of bytes that the global string pool occupies
- /// in memory.
- //------------------------------------------------------------------
- static size_t
- StaticMemorySize ();
+ };
+
+ //------------------------------------------------------------------
+ /// Convert to bool operator.
+ ///
+ /// This allows code to check a ConstString object to see if it
+ /// contains a valid string using code such as:
+ ///
+ /// @code
+ /// ConstString str(...);
+ /// if (str)
+ /// { ...
+ /// @endcode
+ ///
+ /// @return
+ /// /b True this object contains a valid non-empty C string, \b
+ /// false otherwise.
+ //------------------------------------------------------------------
+ explicit operator bool() const { return m_string && m_string[0]; }
+
+ //------------------------------------------------------------------
+ /// Assignment operator
+ ///
+ /// Assigns the string in this object with the value from \a rhs.
+ ///
+ /// @param[in] rhs
+ /// Another string object to copy into this object.
+ ///
+ /// @return
+ /// A const reference to this object.
+ //------------------------------------------------------------------
+ const ConstString &operator=(const ConstString &rhs) {
+ m_string = rhs.m_string;
+ return *this;
+ }
+
+ //------------------------------------------------------------------
+ /// Equal to operator
+ ///
+ /// Returns true if this string is equal to the string in \a rhs.
+ /// This operation is very fast as it results in a pointer
+ /// comparison since all strings are in a uniqued in a global string
+ /// pool.
+ ///
+ /// @param[in] rhs
+ /// Another string object to compare this object to.
+ ///
+ /// @return
+ /// @li \b true if this object is equal to \a rhs.
+ /// @li \b false if this object is not equal to \a rhs.
+ //------------------------------------------------------------------
+ bool operator==(const ConstString &rhs) const {
+ // We can do a pointer compare to compare these strings since they
+ // must come from the same pool in order to be equal.
+ return m_string == rhs.m_string;
+ }
+
+ //------------------------------------------------------------------
+ /// Not equal to operator
+ ///
+ /// Returns true if this string is not equal to the string in \a rhs.
+ /// This operation is very fast as it results in a pointer
+ /// comparison since all strings are in a uniqued in a global string
+ /// pool.
+ ///
+ /// @param[in] rhs
+ /// Another string object to compare this object to.
+ ///
+ /// @return
+ /// @li \b true if this object is not equal to \a rhs.
+ /// @li \b false if this object is equal to \a rhs.
+ //------------------------------------------------------------------
+ bool operator!=(const ConstString &rhs) const {
+ return m_string != rhs.m_string;
+ }
+
+ bool operator<(const ConstString &rhs) const;
+
+ //------------------------------------------------------------------
+ /// Get the string value as a C string.
+ ///
+ /// Get the value of the contained string as a NULL terminated C
+ /// string value.
+ ///
+ /// If \a value_if_empty is nullptr, then nullptr will be returned.
+ ///
+ /// @return
+ /// Returns \a value_if_empty if the string is empty, otherwise
+ /// the C string value contained in this object.
+ //------------------------------------------------------------------
+ const char *AsCString(const char *value_if_empty = nullptr) const {
+ return (IsEmpty() ? value_if_empty : m_string);
+ }
+
+ //------------------------------------------------------------------
+ /// Get the string value as a llvm::StringRef
+ ///
+ /// @return
+ /// Returns a new llvm::StringRef object filled in with the
+ /// needed data.
+ //------------------------------------------------------------------
+ llvm::StringRef GetStringRef() const {
+ return llvm::StringRef(m_string, GetLength());
+ }
+
+ //------------------------------------------------------------------
+ /// Get the string value as a C string.
+ ///
+ /// Get the value of the contained string as a NULL terminated C
+ /// string value. Similar to the ConstString::AsCString() function,
+ /// yet this function will always return nullptr if the string is not
+ /// valid. So this function is a direct accessor to the string
+ /// pointer value.
+ ///
+ /// @return
+ /// Returns nullptr the string is invalid, otherwise the C string
+ /// value contained in this object.
+ //------------------------------------------------------------------
+ const char *GetCString() const { return m_string; }
+
+ //------------------------------------------------------------------
+ /// Get the length in bytes of string value.
+ ///
+ /// The string pool stores the length of the string, so we can avoid
+ /// calling strlen() on the pointer value with this function.
+ ///
+ /// @return
+ /// Returns the number of bytes that this string occupies in
+ /// memory, not including the NULL termination byte.
+ //------------------------------------------------------------------
+ size_t GetLength() const;
+
+ //------------------------------------------------------------------
+ /// Clear this object's state.
+ ///
+ /// Clear any contained string and reset the value to the an empty
+ /// string value.
+ //------------------------------------------------------------------
+ void Clear() { m_string = nullptr; }
+
+ //------------------------------------------------------------------
+ /// Equal to operator
+ ///
+ /// Returns true if this string is equal to the string in \a rhs.
+ /// If case sensitive equality is tested, this operation is very
+ /// fast as it results in a pointer comparison since all strings
+ /// are in a uniqued in a global string pool.
+ ///
+ /// @param[in] rhs
+ /// The Left Hand Side const ConstString object reference.
+ ///
+ /// @param[in] rhs
+ /// The Right Hand Side const ConstString object reference.
+ ///
+ /// @param[in] case_sensitive
+ /// Case sensitivity. If true, case sensitive equality
+ /// will be tested, otherwise character case will be ignored
+ ///
+ /// @return
+ /// @li \b true if this object is equal to \a rhs.
+ /// @li \b false if this object is not equal to \a rhs.
+ //------------------------------------------------------------------
+ static bool Equals(const ConstString &lhs, const ConstString &rhs,
+ const bool case_sensitive = true);
+
+ //------------------------------------------------------------------
+ /// Compare two string objects.
+ ///
+ /// Compares the C string values contained in \a lhs and \a rhs and
+ /// returns an integer result.
+ ///
+ /// NOTE: only call this function when you want a true string
+ /// comparison. If you want string equality use the, use the ==
+ /// operator as it is much more efficient. Also if you want string
+ /// inequality, use the != operator for the same reasons.
+ ///
+ /// @param[in] lhs
+ /// The Left Hand Side const ConstString object reference.
+ ///
+ /// @param[in] rhs
+ /// The Right Hand Side const ConstString object reference.
+ ///
+ /// @param[in] case_sensitive
+ /// Case sensitivity of compare. If true, case sensitive compare
+ /// will be performed, otherwise character case will be ignored
+ ///
+ /// @return
+ /// @li -1 if lhs < rhs
+ /// @li 0 if lhs == rhs
+ /// @li 1 if lhs > rhs
+ //------------------------------------------------------------------
+ static int Compare(const ConstString &lhs, const ConstString &rhs,
+ const bool case_sensitive = true);
+
+ //------------------------------------------------------------------
+ /// Dump the object description to a stream.
+ ///
+ /// Dump the string value to the stream \a s. If the contained string
+ /// is empty, print \a value_if_empty to the stream instead. If
+ /// \a value_if_empty is nullptr, then nothing will be dumped to the
+ /// stream.
+ ///
+ /// @param[in] s
+ /// The stream that will be used to dump the object description.
+ ///
+ /// @param[in] value_if_empty
+ /// The value to dump if the string is empty. If nullptr, nothing
+ /// will be output to the stream.
+ //------------------------------------------------------------------
+ void Dump(Stream *s, const char *value_if_empty = nullptr) const;
+
+ //------------------------------------------------------------------
+ /// Dump the object debug description to a stream.
+ ///
+ /// @param[in] s
+ /// The stream that will be used to dump the object description.
+ //------------------------------------------------------------------
+ void DumpDebug(Stream *s) const;
+
+ //------------------------------------------------------------------
+ /// Test for empty string.
+ ///
+ /// @return
+ /// @li \b true if the contained string is empty.
+ /// @li \b false if the contained string is not empty.
+ //------------------------------------------------------------------
+ bool IsEmpty() const { return m_string == nullptr || m_string[0] == '\0'; }
+
+ //------------------------------------------------------------------
+ /// Set the C string value.
+ ///
+ /// Set the string value in the object by uniquing the \a cstr
+ /// string value in our global string pool.
+ ///
+ /// If the C string already exists in the global string pool, it
+ /// finds the current entry and returns the existing value. If it
+ /// doesn't exist, it is added to the string pool.
+ ///
+ /// @param[in] cstr
+ /// A NULL terminated C string to add to the string pool.
+ //------------------------------------------------------------------
+ void SetCString(const char *cstr);
+
+ void SetString(const llvm::StringRef &s);
+
+ //------------------------------------------------------------------
+ /// Set the C string value and its mangled counterpart.
+ ///
+ /// Object files and debug symbols often use mangled string to
+ /// represent the linkage name for a symbol, function or global.
+ /// The string pool can efficiently store these values and their
+ /// counterparts so when we run into another instance of a mangled
+ /// name, we can avoid calling the name demangler over and over on
+ /// the same strings and then trying to unique them.
+ ///
+ /// @param[in] demangled
+ /// The demangled C string to correlate with the \a mangled
+ /// name.
+ ///
+ /// @param[in] mangled
+ /// The already uniqued mangled ConstString to correlate the
+ /// soon to be uniqued version of \a demangled.
+ //------------------------------------------------------------------
+ void SetCStringWithMangledCounterpart(const char *demangled,
+ const ConstString &mangled);
+
+ //------------------------------------------------------------------
+ /// Retrieve the mangled or demangled counterpart for a mangled
+ /// or demangled ConstString.
+ ///
+ /// Object files and debug symbols often use mangled string to
+ /// represent the linkage name for a symbol, function or global.
+ /// The string pool can efficiently store these values and their
+ /// counterparts so when we run into another instance of a mangled
+ /// name, we can avoid calling the name demangler over and over on
+ /// the same strings and then trying to unique them.
+ ///
+ /// @param[in] counterpart
+ /// A reference to a ConstString object that might get filled in
+ /// with the demangled/mangled counterpart.
+ ///
+ /// @return
+ /// /b True if \a counterpart was filled in with the counterpart
+ /// /b false otherwise.
+ //------------------------------------------------------------------
+ bool GetMangledCounterpart(ConstString &counterpart) const;
+
+ //------------------------------------------------------------------
+ /// Set the C string value with length.
+ ///
+ /// Set the string value in the object by uniquing \a cstr_len bytes
+ /// starting at the \a cstr string value in our global string pool.
+ /// If trim is true, then \a cstr_len indicates a maximum length of
+ /// the CString and if the actual length of the string is less, then
+ /// it will be trimmed.
+ ///
+ /// If the C string already exists in the global string pool, it
+ /// finds the current entry and returns the existing value. If it
+ /// doesn't exist, it is added to the string pool.
+ ///
+ /// @param[in] cstr
+ /// A NULL terminated C string to add to the string pool.
+ ///
+ /// @param[in] cstr_len
+ /// The maximum length of the C string.
+ //------------------------------------------------------------------
+ void SetCStringWithLength(const char *cstr, size_t cstr_len);
+
+ //------------------------------------------------------------------
+ /// Set the C string value with the minimum length between
+ /// \a fixed_cstr_len and the actual length of the C string. This
+ /// can be used for data structures that have a fixed length to
+ /// store a C string where the string might not be NULL terminated
+ /// if the string takes the entire buffer.
+ //------------------------------------------------------------------
+ void SetTrimmedCStringWithLength(const char *cstr, size_t fixed_cstr_len);
+
+ //------------------------------------------------------------------
+ /// Get the memory cost of this object.
+ ///
+ /// Return the size in bytes that this object takes in memory. This
+ /// returns the size in bytes of this object, which does not include
+ /// any the shared string values it may refer to.
+ ///
+ /// @return
+ /// The number of bytes that this object occupies in memory.
+ ///
+ /// @see ConstString::StaticMemorySize ()
+ //------------------------------------------------------------------
+ size_t MemorySize() const { return sizeof(ConstString); }
+
+ //------------------------------------------------------------------
+ /// Get the size in bytes of the current global string pool.
+ ///
+ /// Reports the size in bytes of all shared C string values,
+ /// containers and any other values as a byte size for the
+ /// entire string pool.
+ ///
+ /// @return
+ /// The number of bytes that the global string pool occupies
+ /// in memory.
+ //------------------------------------------------------------------
+ static size_t StaticMemorySize();
protected:
- //------------------------------------------------------------------
- // Member variables
- //------------------------------------------------------------------
- const char *m_string;
+ //------------------------------------------------------------------
+ // Member variables
+ //------------------------------------------------------------------
+ const char *m_string;
};
//------------------------------------------------------------------
/// Stream the string value \a str to the stream \a s
//------------------------------------------------------------------
-Stream& operator << (Stream& s, const ConstString& str);
+Stream &operator<<(Stream &s, const ConstString &str);
} // namespace lldb_private