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-rw-r--r--include/lldb/Symbol/SymbolFile.h341
1 files changed, 179 insertions, 162 deletions
diff --git a/include/lldb/Symbol/SymbolFile.h b/include/lldb/Symbol/SymbolFile.h
index db97ab4f9b65..34ae8d76e195 100644
--- a/include/lldb/Symbol/SymbolFile.h
+++ b/include/lldb/Symbol/SymbolFile.h
@@ -10,184 +10,201 @@
#ifndef liblldb_SymbolFile_h_
#define liblldb_SymbolFile_h_
-#include "lldb/lldb-private.h"
#include "lldb/Core/PluginInterface.h"
-#include "lldb/Symbol/CompilerType.h"
#include "lldb/Symbol/CompilerDecl.h"
#include "lldb/Symbol/CompilerDeclContext.h"
+#include "lldb/Symbol/CompilerType.h"
#include "lldb/Symbol/Type.h"
+#include "lldb/lldb-private.h"
#include "llvm/ADT/DenseSet.h"
namespace lldb_private {
-class SymbolFile :
- public PluginInterface
-{
+class SymbolFile : public PluginInterface {
public:
- //------------------------------------------------------------------
- // Symbol file ability bits.
- //
- // Each symbol file can claim to support one or more symbol file
- // abilities. These get returned from SymbolFile::GetAbilities().
- // These help us to determine which plug-in will be best to load
- // the debug information found in files.
- //------------------------------------------------------------------
- enum Abilities
- {
- CompileUnits = (1u << 0),
- LineTables = (1u << 1),
- Functions = (1u << 2),
- Blocks = (1u << 3),
- GlobalVariables = (1u << 4),
- LocalVariables = (1u << 5),
- VariableTypes = (1u << 6),
- kAllAbilities =((1u << 7) - 1u)
- };
-
- static SymbolFile *
- FindPlugin (ObjectFile* obj_file);
-
- //------------------------------------------------------------------
- // Constructors and Destructors
- //------------------------------------------------------------------
- SymbolFile(ObjectFile* obj_file) :
- m_obj_file(obj_file),
- m_abilities(0),
- m_calculated_abilities(false)
- {
- }
-
- ~SymbolFile() override
- {
+ //------------------------------------------------------------------
+ // Symbol file ability bits.
+ //
+ // Each symbol file can claim to support one or more symbol file
+ // abilities. These get returned from SymbolFile::GetAbilities().
+ // These help us to determine which plug-in will be best to load
+ // the debug information found in files.
+ //------------------------------------------------------------------
+ enum Abilities {
+ CompileUnits = (1u << 0),
+ LineTables = (1u << 1),
+ Functions = (1u << 2),
+ Blocks = (1u << 3),
+ GlobalVariables = (1u << 4),
+ LocalVariables = (1u << 5),
+ VariableTypes = (1u << 6),
+ kAllAbilities = ((1u << 7) - 1u)
+ };
+
+ static SymbolFile *FindPlugin(ObjectFile *obj_file);
+
+ //------------------------------------------------------------------
+ // Constructors and Destructors
+ //------------------------------------------------------------------
+ SymbolFile(ObjectFile *obj_file)
+ : m_obj_file(obj_file), m_abilities(0), m_calculated_abilities(false) {}
+
+ ~SymbolFile() override {}
+
+ //------------------------------------------------------------------
+ /// Get a mask of what this symbol file supports for the object file
+ /// that it was constructed with.
+ ///
+ /// Each symbol file gets to respond with a mask of abilities that
+ /// it supports for each object file. This happens when we are
+ /// trying to figure out which symbol file plug-in will get used
+ /// for a given object file. The plug-in that responds with the
+ /// best mix of "SymbolFile::Abilities" bits set, will get chosen to
+ /// be the symbol file parser. This allows each plug-in to check for
+ /// sections that contain data a symbol file plug-in would need. For
+ /// example the DWARF plug-in requires DWARF sections in a file that
+ /// contain debug information. If the DWARF plug-in doesn't find
+ /// these sections, it won't respond with many ability bits set, and
+ /// we will probably fall back to the symbol table SymbolFile plug-in
+ /// which uses any information in the symbol table. Also, plug-ins
+ /// might check for some specific symbols in a symbol table in the
+ /// case where the symbol table contains debug information (STABS
+ /// and COFF). Not a lot of work should happen in these functions
+ /// as the plug-in might not get selected due to another plug-in
+ /// having more abilities. Any initialization work should be saved
+ /// for "void SymbolFile::InitializeObject()" which will get called
+ /// on the SymbolFile object with the best set of abilities.
+ ///
+ /// @return
+ /// A uint32_t mask containing bits from the SymbolFile::Abilities
+ /// enumeration. Any bits that are set represent an ability that
+ /// this symbol plug-in can parse from the object file.
+ ///------------------------------------------------------------------
+ uint32_t GetAbilities() {
+ if (!m_calculated_abilities) {
+ m_abilities = CalculateAbilities();
+ m_calculated_abilities = true;
}
- //------------------------------------------------------------------
- /// Get a mask of what this symbol file supports for the object file
- /// that it was constructed with.
- ///
- /// Each symbol file gets to respond with a mask of abilities that
- /// it supports for each object file. This happens when we are
- /// trying to figure out which symbol file plug-in will get used
- /// for a given object file. The plug-in that responds with the
- /// best mix of "SymbolFile::Abilities" bits set, will get chosen to
- /// be the symbol file parser. This allows each plug-in to check for
- /// sections that contain data a symbol file plug-in would need. For
- /// example the DWARF plug-in requires DWARF sections in a file that
- /// contain debug information. If the DWARF plug-in doesn't find
- /// these sections, it won't respond with many ability bits set, and
- /// we will probably fall back to the symbol table SymbolFile plug-in
- /// which uses any information in the symbol table. Also, plug-ins
- /// might check for some specific symbols in a symbol table in the
- /// case where the symbol table contains debug information (STABS
- /// and COFF). Not a lot of work should happen in these functions
- /// as the plug-in might not get selected due to another plug-in
- /// having more abilities. Any initialization work should be saved
- /// for "void SymbolFile::InitializeObject()" which will get called
- /// on the SymbolFile object with the best set of abilities.
- ///
- /// @return
- /// A uint32_t mask containing bits from the SymbolFile::Abilities
- /// enumeration. Any bits that are set represent an ability that
- /// this symbol plug-in can parse from the object file.
- ///------------------------------------------------------------------
- uint32_t GetAbilities ()
- {
- if (!m_calculated_abilities)
- {
- m_abilities = CalculateAbilities();
- m_calculated_abilities = true;
- }
-
- return m_abilities;
- }
-
- virtual uint32_t CalculateAbilities() = 0;
-
- //------------------------------------------------------------------
- /// Initialize the SymbolFile object.
- ///
- /// The SymbolFile object with the best set of abilities (detected
- /// in "uint32_t SymbolFile::GetAbilities()) will have this function
- /// called if it is chosen to parse an object file. More complete
- /// initialization can happen in this function which will get called
- /// prior to any other functions in the SymbolFile protocol.
- //------------------------------------------------------------------
- virtual void InitializeObject() {}
-
- //------------------------------------------------------------------
- // Compile Unit function calls
- //------------------------------------------------------------------
- // Approach 1 - iterator
- virtual uint32_t GetNumCompileUnits() = 0;
- virtual lldb::CompUnitSP ParseCompileUnitAtIndex(uint32_t index) = 0;
-
- virtual lldb::LanguageType ParseCompileUnitLanguage (const SymbolContext& sc) = 0;
- virtual size_t ParseCompileUnitFunctions (const SymbolContext& sc) = 0;
- virtual bool ParseCompileUnitLineTable (const SymbolContext& sc) = 0;
- virtual bool ParseCompileUnitDebugMacros (const SymbolContext& sc) = 0;
- virtual bool ParseCompileUnitSupportFiles (const SymbolContext& sc, FileSpecList& support_files) = 0;
- virtual bool
- ParseCompileUnitIsOptimized(const lldb_private::SymbolContext &sc)
- {
- return false;
- }
- virtual bool ParseImportedModules (const SymbolContext &sc, std::vector<ConstString> &imported_modules) = 0;
- virtual size_t ParseFunctionBlocks (const SymbolContext& sc) = 0;
- virtual size_t ParseTypes (const SymbolContext& sc) = 0;
- virtual size_t ParseVariablesForContext (const SymbolContext& sc) = 0;
- virtual Type* ResolveTypeUID (lldb::user_id_t type_uid) = 0;
- virtual bool CompleteType (CompilerType &compiler_type) = 0;
- virtual void ParseDeclsForContext (CompilerDeclContext decl_ctx) {}
- virtual CompilerDecl GetDeclForUID (lldb::user_id_t uid) { return CompilerDecl(); }
- virtual CompilerDeclContext GetDeclContextForUID (lldb::user_id_t uid) { return CompilerDeclContext(); }
- virtual CompilerDeclContext GetDeclContextContainingUID (lldb::user_id_t uid) { return CompilerDeclContext(); }
- virtual uint32_t ResolveSymbolContext (const Address& so_addr, uint32_t resolve_scope, SymbolContext& sc) = 0;
- virtual uint32_t ResolveSymbolContext (const FileSpec& file_spec, uint32_t line, bool check_inlines, uint32_t resolve_scope, SymbolContextList& sc_list);
- virtual uint32_t FindGlobalVariables (const ConstString &name, const CompilerDeclContext *parent_decl_ctx, bool append, uint32_t max_matches, VariableList& variables);
- virtual uint32_t FindGlobalVariables (const RegularExpression& regex, bool append, uint32_t max_matches, VariableList& variables);
- virtual uint32_t FindFunctions (const ConstString &name, const CompilerDeclContext *parent_decl_ctx, uint32_t name_type_mask, bool include_inlines, bool append, SymbolContextList& sc_list);
- virtual uint32_t FindFunctions (const RegularExpression& regex, bool include_inlines, bool append, SymbolContextList& sc_list);
- virtual uint32_t FindTypes (const SymbolContext& sc, const ConstString &name, const CompilerDeclContext *parent_decl_ctx, bool append, uint32_t max_matches, llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files, TypeMap& types);
- virtual size_t FindTypes (const std::vector<CompilerContext> &context, bool append, TypeMap& types);
-
- virtual void GetMangledNamesForFunction(const std::string &scope_qualified_name, std::vector<ConstString> &mangled_names);
-// virtual uint32_t FindTypes (const SymbolContext& sc, const RegularExpression& regex, bool append, uint32_t max_matches, TypeList& types) = 0;
- virtual TypeList * GetTypeList ();
- virtual size_t GetTypes (lldb_private::SymbolContextScope *sc_scope,
- uint32_t type_mask,
- lldb_private::TypeList &type_list) = 0;
-
- virtual lldb_private::TypeSystem *
- GetTypeSystemForLanguage (lldb::LanguageType language);
-
- virtual CompilerDeclContext
- FindNamespace (const SymbolContext& sc,
- const ConstString &name,
- const CompilerDeclContext *parent_decl_ctx)
- {
- return CompilerDeclContext();
- }
-
- ObjectFile* GetObjectFile() { return m_obj_file; }
- const ObjectFile* GetObjectFile() const { return m_obj_file; }
-
- //------------------------------------------------------------------
- /// Notify the SymbolFile that the file addresses in the Sections
- /// for this module have been changed.
- //------------------------------------------------------------------
- virtual void
- SectionFileAddressesChanged ()
- {
- }
+ return m_abilities;
+ }
+
+ virtual uint32_t CalculateAbilities() = 0;
+
+ //------------------------------------------------------------------
+ /// Initialize the SymbolFile object.
+ ///
+ /// The SymbolFile object with the best set of abilities (detected
+ /// in "uint32_t SymbolFile::GetAbilities()) will have this function
+ /// called if it is chosen to parse an object file. More complete
+ /// initialization can happen in this function which will get called
+ /// prior to any other functions in the SymbolFile protocol.
+ //------------------------------------------------------------------
+ virtual void InitializeObject() {}
+
+ //------------------------------------------------------------------
+ // Compile Unit function calls
+ //------------------------------------------------------------------
+ // Approach 1 - iterator
+ virtual uint32_t GetNumCompileUnits() = 0;
+ virtual lldb::CompUnitSP ParseCompileUnitAtIndex(uint32_t index) = 0;
+
+ virtual lldb::LanguageType
+ ParseCompileUnitLanguage(const SymbolContext &sc) = 0;
+ virtual size_t ParseCompileUnitFunctions(const SymbolContext &sc) = 0;
+ virtual bool ParseCompileUnitLineTable(const SymbolContext &sc) = 0;
+ virtual bool ParseCompileUnitDebugMacros(const SymbolContext &sc) = 0;
+ virtual bool ParseCompileUnitSupportFiles(const SymbolContext &sc,
+ FileSpecList &support_files) = 0;
+ virtual bool
+ ParseCompileUnitIsOptimized(const lldb_private::SymbolContext &sc) {
+ return false;
+ }
+ virtual bool
+ ParseImportedModules(const SymbolContext &sc,
+ std::vector<ConstString> &imported_modules) = 0;
+ virtual size_t ParseFunctionBlocks(const SymbolContext &sc) = 0;
+ virtual size_t ParseTypes(const SymbolContext &sc) = 0;
+ virtual size_t ParseVariablesForContext(const SymbolContext &sc) = 0;
+ virtual Type *ResolveTypeUID(lldb::user_id_t type_uid) = 0;
+ virtual bool CompleteType(CompilerType &compiler_type) = 0;
+ virtual void ParseDeclsForContext(CompilerDeclContext decl_ctx) {}
+ virtual CompilerDecl GetDeclForUID(lldb::user_id_t uid) {
+ return CompilerDecl();
+ }
+ virtual CompilerDeclContext GetDeclContextForUID(lldb::user_id_t uid) {
+ return CompilerDeclContext();
+ }
+ virtual CompilerDeclContext GetDeclContextContainingUID(lldb::user_id_t uid) {
+ return CompilerDeclContext();
+ }
+ virtual uint32_t ResolveSymbolContext(const Address &so_addr,
+ uint32_t resolve_scope,
+ SymbolContext &sc) = 0;
+ virtual uint32_t ResolveSymbolContext(const FileSpec &file_spec,
+ uint32_t line, bool check_inlines,
+ uint32_t resolve_scope,
+ SymbolContextList &sc_list);
+ virtual uint32_t
+ FindGlobalVariables(const ConstString &name,
+ const CompilerDeclContext *parent_decl_ctx, bool append,
+ uint32_t max_matches, VariableList &variables);
+ virtual uint32_t FindGlobalVariables(const RegularExpression &regex,
+ bool append, uint32_t max_matches,
+ VariableList &variables);
+ virtual uint32_t FindFunctions(const ConstString &name,
+ const CompilerDeclContext *parent_decl_ctx,
+ uint32_t name_type_mask, bool include_inlines,
+ bool append, SymbolContextList &sc_list);
+ virtual uint32_t FindFunctions(const RegularExpression &regex,
+ bool include_inlines, bool append,
+ SymbolContextList &sc_list);
+ virtual uint32_t
+ FindTypes(const SymbolContext &sc, const ConstString &name,
+ const CompilerDeclContext *parent_decl_ctx, bool append,
+ uint32_t max_matches,
+ llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
+ TypeMap &types);
+ virtual size_t FindTypes(const std::vector<CompilerContext> &context,
+ bool append, TypeMap &types);
+
+ virtual void
+ GetMangledNamesForFunction(const std::string &scope_qualified_name,
+ std::vector<ConstString> &mangled_names);
+ // virtual uint32_t FindTypes (const SymbolContext& sc, const
+ // RegularExpression& regex, bool append, uint32_t max_matches, TypeList&
+ // types) = 0;
+ virtual TypeList *GetTypeList();
+ virtual size_t GetTypes(lldb_private::SymbolContextScope *sc_scope,
+ uint32_t type_mask,
+ lldb_private::TypeList &type_list) = 0;
+
+ virtual lldb_private::TypeSystem *
+ GetTypeSystemForLanguage(lldb::LanguageType language);
+
+ virtual CompilerDeclContext
+ FindNamespace(const SymbolContext &sc, const ConstString &name,
+ const CompilerDeclContext *parent_decl_ctx) {
+ return CompilerDeclContext();
+ }
+
+ ObjectFile *GetObjectFile() { return m_obj_file; }
+ const ObjectFile *GetObjectFile() const { return m_obj_file; }
+
+ //------------------------------------------------------------------
+ /// Notify the SymbolFile that the file addresses in the Sections
+ /// for this module have been changed.
+ //------------------------------------------------------------------
+ virtual void SectionFileAddressesChanged() {}
protected:
- ObjectFile* m_obj_file; // The object file that symbols can be extracted from.
- uint32_t m_abilities;
- bool m_calculated_abilities;
+ ObjectFile *m_obj_file; // The object file that symbols can be extracted from.
+ uint32_t m_abilities;
+ bool m_calculated_abilities;
private:
- DISALLOW_COPY_AND_ASSIGN (SymbolFile);
+ DISALLOW_COPY_AND_ASSIGN(SymbolFile);
};
} // namespace lldb_private