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+//===- PathNumbering.cpp --------------------------------------*- C++ -*---===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Ball-Larus path numbers uniquely identify paths through a directed acyclic
+// graph (DAG) [Ball96]. For a CFG backedges are removed and replaced by phony
+// edges to obtain a DAG, and thus the unique path numbers [Ball96].
+//
+// The purpose of this analysis is to enumerate the edges in a CFG in order
+// to obtain paths from path numbers in a convenient manner. As described in
+// [Ball96] edges can be enumerated such that given a path number by following
+// the CFG and updating the path number, the path is obtained.
+//
+// [Ball96]
+// T. Ball and J. R. Larus. "Efficient Path Profiling."
+// International Symposium on Microarchitecture, pages 46-57, 1996.
+// http://portal.acm.org/citation.cfm?id=243857
+//
+//===----------------------------------------------------------------------===//
+#define DEBUG_TYPE "ball-larus-numbering"
+
+#include "llvm/Analysis/PathNumbering.h"
+#include "llvm/Constants.h"
+#include "llvm/DerivedTypes.h"
+#include "llvm/InstrTypes.h"
+#include "llvm/Instructions.h"
+#include "llvm/Module.h"
+#include "llvm/Pass.h"
+#include "llvm/Support/CFG.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/TypeBuilder.h"
+#include "llvm/Support/raw_ostream.h"
+
+#include <map>
+#include <queue>
+#include <set>
+#include <stack>
+#include <string>
+#include <utility>
+#include <vector>
+#include <sstream>
+
+using namespace llvm;
+
+// Are we enabling early termination
+static cl::opt<bool> ProcessEarlyTermination(
+ "path-profile-early-termination", cl::Hidden,
+ cl::desc("In path profiling, insert extra instrumentation to account for "
+ "unexpected function termination."));
+
+// Returns the basic block for the BallLarusNode
+BasicBlock* BallLarusNode::getBlock() {
+ return(_basicBlock);
+}
+
+// Returns the number of paths to the exit starting at the node.
+unsigned BallLarusNode::getNumberPaths() {
+ return(_numberPaths);
+}
+
+// Sets the number of paths to the exit starting at the node.
+void BallLarusNode::setNumberPaths(unsigned numberPaths) {
+ _numberPaths = numberPaths;
+}
+
+// Gets the NodeColor used in graph algorithms.
+BallLarusNode::NodeColor BallLarusNode::getColor() {
+ return(_color);
+}
+
+// Sets the NodeColor used in graph algorithms.
+void BallLarusNode::setColor(BallLarusNode::NodeColor color) {
+ _color = color;
+}
+
+// Returns an iterator over predecessor edges. Includes phony and
+// backedges.
+BLEdgeIterator BallLarusNode::predBegin() {
+ return(_predEdges.begin());
+}
+
+// Returns the end sentinel for the predecessor iterator.
+BLEdgeIterator BallLarusNode::predEnd() {
+ return(_predEdges.end());
+}
+
+// Returns the number of predecessor edges. Includes phony and
+// backedges.
+unsigned BallLarusNode::getNumberPredEdges() {
+ return(_predEdges.size());
+}
+
+// Returns an iterator over successor edges. Includes phony and
+// backedges.
+BLEdgeIterator BallLarusNode::succBegin() {
+ return(_succEdges.begin());
+}
+
+// Returns the end sentinel for the successor iterator.
+BLEdgeIterator BallLarusNode::succEnd() {
+ return(_succEdges.end());
+}
+
+// Returns the number of successor edges. Includes phony and
+// backedges.
+unsigned BallLarusNode::getNumberSuccEdges() {
+ return(_succEdges.size());
+}
+
+// Add an edge to the predecessor list.
+void BallLarusNode::addPredEdge(BallLarusEdge* edge) {
+ _predEdges.push_back(edge);
+}
+
+// Remove an edge from the predecessor list.
+void BallLarusNode::removePredEdge(BallLarusEdge* edge) {
+ removeEdge(_predEdges, edge);
+}
+
+// Add an edge to the successor list.
+void BallLarusNode::addSuccEdge(BallLarusEdge* edge) {
+ _succEdges.push_back(edge);
+}
+
+// Remove an edge from the successor list.
+void BallLarusNode::removeSuccEdge(BallLarusEdge* edge) {
+ removeEdge(_succEdges, edge);
+}
+
+// Returns the name of the BasicBlock being represented. If BasicBlock
+// is null then returns "<null>". If BasicBlock has no name, then
+// "<unnamed>" is returned. Intended for use with debug output.
+std::string BallLarusNode::getName() {
+ std::stringstream name;
+
+ if(getBlock() != NULL) {
+ if(getBlock()->hasName()) {
+ std::string tempName(getBlock()->getName());
+ name << tempName.c_str() << " (" << _uid << ")";
+ } else
+ name << "<unnamed> (" << _uid << ")";
+ } else
+ name << "<null> (" << _uid << ")";
+
+ return name.str();
+}
+
+// Removes an edge from an edgeVector. Used by removePredEdge and
+// removeSuccEdge.
+void BallLarusNode::removeEdge(BLEdgeVector& v, BallLarusEdge* e) {
+ // TODO: Avoid linear scan by using a set instead
+ for(BLEdgeIterator i = v.begin(),
+ end = v.end();
+ i != end;
+ ++i) {
+ if((*i) == e) {
+ v.erase(i);
+ break;
+ }
+ }
+}
+
+// Returns the source node of this edge.
+BallLarusNode* BallLarusEdge::getSource() const {
+ return(_source);
+}
+
+// Returns the target node of this edge.
+BallLarusNode* BallLarusEdge::getTarget() const {
+ return(_target);
+}
+
+// Sets the type of the edge.
+BallLarusEdge::EdgeType BallLarusEdge::getType() const {
+ return _edgeType;
+}
+
+// Gets the type of the edge.
+void BallLarusEdge::setType(EdgeType type) {
+ _edgeType = type;
+}
+
+// Returns the weight of this edge. Used to decode path numbers to sequences
+// of basic blocks.
+unsigned BallLarusEdge::getWeight() {
+ return(_weight);
+}
+
+// Sets the weight of the edge. Used during path numbering.
+void BallLarusEdge::setWeight(unsigned weight) {
+ _weight = weight;
+}
+
+// Gets the phony edge originating at the root.
+BallLarusEdge* BallLarusEdge::getPhonyRoot() {
+ return _phonyRoot;
+}
+
+// Sets the phony edge originating at the root.
+void BallLarusEdge::setPhonyRoot(BallLarusEdge* phonyRoot) {
+ _phonyRoot = phonyRoot;
+}
+
+// Gets the phony edge terminating at the exit.
+BallLarusEdge* BallLarusEdge::getPhonyExit() {
+ return _phonyExit;
+}
+
+// Sets the phony edge terminating at the exit.
+void BallLarusEdge::setPhonyExit(BallLarusEdge* phonyExit) {
+ _phonyExit = phonyExit;
+}
+
+// Gets the associated real edge if this is a phony edge.
+BallLarusEdge* BallLarusEdge::getRealEdge() {
+ return _realEdge;
+}
+
+// Sets the associated real edge if this is a phony edge.
+void BallLarusEdge::setRealEdge(BallLarusEdge* realEdge) {
+ _realEdge = realEdge;
+}
+
+// Returns the duplicate number of the edge.
+unsigned BallLarusEdge::getDuplicateNumber() {
+ return(_duplicateNumber);
+}
+
+// Initialization that requires virtual functions which are not fully
+// functional in the constructor.
+void BallLarusDag::init() {
+ BLBlockNodeMap inDag;
+ std::stack<BallLarusNode*> dfsStack;
+
+ _root = addNode(&(_function.getEntryBlock()));
+ _exit = addNode(NULL);
+
+ // start search from root
+ dfsStack.push(getRoot());
+
+ // dfs to add each bb into the dag
+ while(dfsStack.size())
+ buildNode(inDag, dfsStack);
+
+ // put in the final edge
+ addEdge(getExit(),getRoot(),0);
+}
+
+// Frees all memory associated with the DAG.
+BallLarusDag::~BallLarusDag() {
+ for(BLEdgeIterator edge = _edges.begin(), end = _edges.end(); edge != end;
+ ++edge)
+ delete (*edge);
+
+ for(BLNodeIterator node = _nodes.begin(), end = _nodes.end(); node != end;
+ ++node)
+ delete (*node);
+}
+
+// Calculate the path numbers by assigning edge increments as prescribed
+// in Ball-Larus path profiling.
+void BallLarusDag::calculatePathNumbers() {
+ BallLarusNode* node;
+ std::queue<BallLarusNode*> bfsQueue;
+ bfsQueue.push(getExit());
+
+ while(bfsQueue.size() > 0) {
+ node = bfsQueue.front();
+
+ DEBUG(dbgs() << "calculatePathNumbers on " << node->getName() << "\n");
+
+ bfsQueue.pop();
+ unsigned prevPathNumber = node->getNumberPaths();
+ calculatePathNumbersFrom(node);
+
+ // Check for DAG splitting
+ if( node->getNumberPaths() > 100000000 && node != getRoot() ) {
+ // Add new phony edge from the split-node to the DAG's exit
+ BallLarusEdge* exitEdge = addEdge(node, getExit(), 0);
+ exitEdge->setType(BallLarusEdge::SPLITEDGE_PHONY);
+
+ // Counters to handle the possibilty of a multi-graph
+ BasicBlock* oldTarget = 0;
+ unsigned duplicateNumber = 0;
+
+ // Iterate through each successor edge, adding phony edges
+ for( BLEdgeIterator succ = node->succBegin(), end = node->succEnd();
+ succ != end; oldTarget = (*succ)->getTarget()->getBlock(), succ++ ) {
+
+ if( (*succ)->getType() == BallLarusEdge::NORMAL ) {
+ // is this edge a duplicate?
+ if( oldTarget != (*succ)->getTarget()->getBlock() )
+ duplicateNumber = 0;
+
+ // create the new phony edge: root -> succ
+ BallLarusEdge* rootEdge =
+ addEdge(getRoot(), (*succ)->getTarget(), duplicateNumber++);
+ rootEdge->setType(BallLarusEdge::SPLITEDGE_PHONY);
+ rootEdge->setRealEdge(*succ);
+
+ // split on this edge and reference it's exit/root phony edges
+ (*succ)->setType(BallLarusEdge::SPLITEDGE);
+ (*succ)->setPhonyRoot(rootEdge);
+ (*succ)->setPhonyExit(exitEdge);
+ (*succ)->setWeight(0);
+ }
+ }
+
+ calculatePathNumbersFrom(node);
+ }
+
+ DEBUG(dbgs() << "prev, new number paths " << prevPathNumber << ", "
+ << node->getNumberPaths() << ".\n");
+
+ if(prevPathNumber == 0 && node->getNumberPaths() != 0) {
+ DEBUG(dbgs() << "node ready : " << node->getName() << "\n");
+ for(BLEdgeIterator pred = node->predBegin(), end = node->predEnd();
+ pred != end; pred++) {
+ if( (*pred)->getType() == BallLarusEdge::BACKEDGE ||
+ (*pred)->getType() == BallLarusEdge::SPLITEDGE )
+ continue;
+
+ BallLarusNode* nextNode = (*pred)->getSource();
+ // not yet visited?
+ if(nextNode->getNumberPaths() == 0)
+ bfsQueue.push(nextNode);
+ }
+ }
+ }
+
+ DEBUG(dbgs() << "\tNumber of paths: " << getRoot()->getNumberPaths() << "\n");
+}
+
+// Returns the number of paths for the Dag.
+unsigned BallLarusDag::getNumberOfPaths() {
+ return(getRoot()->getNumberPaths());
+}
+
+// Returns the root (i.e. entry) node for the DAG.
+BallLarusNode* BallLarusDag::getRoot() {
+ return _root;
+}
+
+// Returns the exit node for the DAG.
+BallLarusNode* BallLarusDag::getExit() {
+ return _exit;
+}
+
+// Returns the function for the DAG.
+Function& BallLarusDag::getFunction() {
+ return(_function);
+}
+
+// Clears the node colors.
+void BallLarusDag::clearColors(BallLarusNode::NodeColor color) {
+ for (BLNodeIterator nodeIt = _nodes.begin(); nodeIt != _nodes.end(); nodeIt++)
+ (*nodeIt)->setColor(color);
+}
+
+// Processes one node and its imediate edges for building the DAG.
+void BallLarusDag::buildNode(BLBlockNodeMap& inDag, BLNodeStack& dfsStack) {
+ BallLarusNode* currentNode = dfsStack.top();
+ BasicBlock* currentBlock = currentNode->getBlock();
+
+ if(currentNode->getColor() != BallLarusNode::WHITE) {
+ // we have already visited this node
+ dfsStack.pop();
+ currentNode->setColor(BallLarusNode::BLACK);
+ } else {
+ // are there any external procedure calls?
+ if( ProcessEarlyTermination ) {
+ for( BasicBlock::iterator bbCurrent = currentNode->getBlock()->begin(),
+ bbEnd = currentNode->getBlock()->end(); bbCurrent != bbEnd;
+ bbCurrent++ ) {
+ Instruction& instr = *bbCurrent;
+ if( instr.getOpcode() == Instruction::Call ) {
+ BallLarusEdge* callEdge = addEdge(currentNode, getExit(), 0);
+ callEdge->setType(BallLarusEdge::CALLEDGE_PHONY);
+ break;
+ }
+ }
+ }
+
+ TerminatorInst* terminator = currentNode->getBlock()->getTerminator();
+ if(isa<ReturnInst>(terminator) || isa<UnreachableInst>(terminator)
+ || isa<UnwindInst>(terminator))
+ addEdge(currentNode, getExit(),0);
+
+ currentNode->setColor(BallLarusNode::GRAY);
+ inDag[currentBlock] = currentNode;
+
+ BasicBlock* oldSuccessor = 0;
+ unsigned duplicateNumber = 0;
+
+ // iterate through this node's successors
+ for(succ_iterator successor = succ_begin(currentBlock),
+ succEnd = succ_end(currentBlock); successor != succEnd;
+ oldSuccessor = *successor, ++successor ) {
+ BasicBlock* succBB = *successor;
+
+ // is this edge a duplicate?
+ if (oldSuccessor == succBB)
+ duplicateNumber++;
+ else
+ duplicateNumber = 0;
+
+ buildEdge(inDag, dfsStack, currentNode, succBB, duplicateNumber);
+ }
+ }
+}
+
+// Process an edge in the CFG for DAG building.
+void BallLarusDag::buildEdge(BLBlockNodeMap& inDag, std::stack<BallLarusNode*>&
+ dfsStack, BallLarusNode* currentNode,
+ BasicBlock* succBB, unsigned duplicateCount) {
+ BallLarusNode* succNode = inDag[succBB];
+
+ if(succNode && succNode->getColor() == BallLarusNode::BLACK) {
+ // visited node and forward edge
+ addEdge(currentNode, succNode, duplicateCount);
+ } else if(succNode && succNode->getColor() == BallLarusNode::GRAY) {
+ // visited node and back edge
+ DEBUG(dbgs() << "Backedge detected.\n");
+ addBackedge(currentNode, succNode, duplicateCount);
+ } else {
+ BallLarusNode* childNode;
+ // not visited node and forward edge
+ if(succNode) // an unvisited node that is child of a gray node
+ childNode = succNode;
+ else { // an unvisited node that is a child of a an unvisted node
+ childNode = addNode(succBB);
+ inDag[succBB] = childNode;
+ }
+ addEdge(currentNode, childNode, duplicateCount);
+ dfsStack.push(childNode);
+ }
+}
+
+// The weight on each edge is the increment required along any path that
+// contains that edge.
+void BallLarusDag::calculatePathNumbersFrom(BallLarusNode* node) {
+ if(node == getExit())
+ // The Exit node must be base case
+ node->setNumberPaths(1);
+ else {
+ unsigned sumPaths = 0;
+ BallLarusNode* succNode;
+
+ for(BLEdgeIterator succ = node->succBegin(), end = node->succEnd();
+ succ != end; succ++) {
+ if( (*succ)->getType() == BallLarusEdge::BACKEDGE ||
+ (*succ)->getType() == BallLarusEdge::SPLITEDGE )
+ continue;
+
+ (*succ)->setWeight(sumPaths);
+ succNode = (*succ)->getTarget();
+
+ if( !succNode->getNumberPaths() )
+ return;
+ sumPaths += succNode->getNumberPaths();
+ }
+
+ node->setNumberPaths(sumPaths);
+ }
+}
+
+// Allows subclasses to determine which type of Node is created.
+// Override this method to produce subclasses of BallLarusNode if
+// necessary. The destructor of BallLarusDag will call free on each
+// pointer created.
+BallLarusNode* BallLarusDag::createNode(BasicBlock* BB) {
+ return( new BallLarusNode(BB) );
+}
+
+// Allows subclasses to determine which type of Edge is created.
+// Override this method to produce subclasses of BallLarusEdge if
+// necessary. The destructor of BallLarusDag will call free on each
+// pointer created.
+BallLarusEdge* BallLarusDag::createEdge(BallLarusNode* source,
+ BallLarusNode* target,
+ unsigned duplicateCount) {
+ return( new BallLarusEdge(source, target, duplicateCount) );
+}
+
+// Proxy to node's constructor. Updates the DAG state.
+BallLarusNode* BallLarusDag::addNode(BasicBlock* BB) {
+ BallLarusNode* newNode = createNode(BB);
+ _nodes.push_back(newNode);
+ return( newNode );
+}
+
+// Proxy to edge's constructor. Updates the DAG state.
+BallLarusEdge* BallLarusDag::addEdge(BallLarusNode* source,
+ BallLarusNode* target,
+ unsigned duplicateCount) {
+ BallLarusEdge* newEdge = createEdge(source, target, duplicateCount);
+ _edges.push_back(newEdge);
+ source->addSuccEdge(newEdge);
+ target->addPredEdge(newEdge);
+ return(newEdge);
+}
+
+// Adds a backedge with its phony edges. Updates the DAG state.
+void BallLarusDag::addBackedge(BallLarusNode* source, BallLarusNode* target,
+ unsigned duplicateCount) {
+ BallLarusEdge* childEdge = addEdge(source, target, duplicateCount);
+ childEdge->setType(BallLarusEdge::BACKEDGE);
+
+ childEdge->setPhonyRoot(addEdge(getRoot(), target,0));
+ childEdge->setPhonyExit(addEdge(source, getExit(),0));
+
+ childEdge->getPhonyRoot()->setRealEdge(childEdge);
+ childEdge->getPhonyRoot()->setType(BallLarusEdge::BACKEDGE_PHONY);
+
+ childEdge->getPhonyExit()->setRealEdge(childEdge);
+ childEdge->getPhonyExit()->setType(BallLarusEdge::BACKEDGE_PHONY);
+ _backEdges.push_back(childEdge);
+}