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+//=-- ExprEngineCallAndReturn.cpp - Support for call/return -----*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines ExprEngine's support for calls and returns.
+//
+//===----------------------------------------------------------------------===//
+
+#include "clang/StaticAnalyzer/Core/CheckerManager.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/ObjCMessage.h"
+#include "clang/AST/DeclCXX.h"
+#include "clang/Analysis/Support/SaveAndRestore.h"
+
+using namespace clang;
+using namespace ento;
+
+namespace {
+ // Trait class for recording returned expression in the state.
+ struct ReturnExpr {
+ static int TagInt;
+ typedef const Stmt *data_type;
+ };
+ int ReturnExpr::TagInt;
+}
+
+void ExprEngine::processCallEnter(CallEnterNodeBuilder &B) {
+ const ProgramState *state =
+ B.getState()->enterStackFrame(B.getCalleeContext());
+ B.generateNode(state);
+}
+
+void ExprEngine::processCallExit(CallExitNodeBuilder &B) {
+ const ProgramState *state = B.getState();
+ const ExplodedNode *Pred = B.getPredecessor();
+ const StackFrameContext *calleeCtx =
+ cast<StackFrameContext>(Pred->getLocationContext());
+ const Stmt *CE = calleeCtx->getCallSite();
+
+ // If the callee returns an expression, bind its value to CallExpr.
+ const Stmt *ReturnedExpr = state->get<ReturnExpr>();
+ if (ReturnedExpr) {
+ SVal RetVal = state->getSVal(ReturnedExpr);
+ state = state->BindExpr(CE, RetVal);
+ // Clear the return expr GDM.
+ state = state->remove<ReturnExpr>();
+ }
+
+ // Bind the constructed object value to CXXConstructExpr.
+ if (const CXXConstructExpr *CCE = dyn_cast<CXXConstructExpr>(CE)) {
+ const CXXThisRegion *ThisR =
+ getCXXThisRegion(CCE->getConstructor()->getParent(), calleeCtx);
+
+ SVal ThisV = state->getSVal(ThisR);
+ // Always bind the region to the CXXConstructExpr.
+ state = state->BindExpr(CCE, ThisV);
+ }
+
+ B.generateNode(state);
+}
+
+const ProgramState *
+ExprEngine::invalidateArguments(const ProgramState *State,
+ const CallOrObjCMessage &Call,
+ const LocationContext *LC) {
+ SmallVector<const MemRegion *, 8> RegionsToInvalidate;
+
+ if (Call.isObjCMessage()) {
+ // Invalidate all instance variables of the receiver of an ObjC message.
+ // FIXME: We should be able to do better with inter-procedural analysis.
+ if (const MemRegion *MR = Call.getInstanceMessageReceiver(LC).getAsRegion())
+ RegionsToInvalidate.push_back(MR);
+
+ } else if (Call.isCXXCall()) {
+ // Invalidate all instance variables for the callee of a C++ method call.
+ // FIXME: We should be able to do better with inter-procedural analysis.
+ // FIXME: We can probably do better for const versus non-const methods.
+ if (const MemRegion *Callee = Call.getCXXCallee().getAsRegion())
+ RegionsToInvalidate.push_back(Callee);
+
+ } else if (Call.isFunctionCall()) {
+ // Block calls invalidate all captured-by-reference values.
+ if (const MemRegion *Callee = Call.getFunctionCallee().getAsRegion()) {
+ if (isa<BlockDataRegion>(Callee))
+ RegionsToInvalidate.push_back(Callee);
+ }
+ }
+
+ for (unsigned idx = 0, e = Call.getNumArgs(); idx != e; ++idx) {
+ SVal V = Call.getArgSVal(idx);
+
+ // If we are passing a location wrapped as an integer, unwrap it and
+ // invalidate the values referred by the location.
+ if (nonloc::LocAsInteger *Wrapped = dyn_cast<nonloc::LocAsInteger>(&V))
+ V = Wrapped->getLoc();
+ else if (!isa<Loc>(V))
+ continue;
+
+ if (const MemRegion *R = V.getAsRegion()) {
+ // Invalidate the value of the variable passed by reference.
+
+ // Are we dealing with an ElementRegion? If the element type is
+ // a basic integer type (e.g., char, int) and the underying region
+ // is a variable region then strip off the ElementRegion.
+ // FIXME: We really need to think about this for the general case
+ // as sometimes we are reasoning about arrays and other times
+ // about (char*), etc., is just a form of passing raw bytes.
+ // e.g., void *p = alloca(); foo((char*)p);
+ if (const ElementRegion *ER = dyn_cast<ElementRegion>(R)) {
+ // Checking for 'integral type' is probably too promiscuous, but
+ // we'll leave it in for now until we have a systematic way of
+ // handling all of these cases. Eventually we need to come up
+ // with an interface to StoreManager so that this logic can be
+ // approriately delegated to the respective StoreManagers while
+ // still allowing us to do checker-specific logic (e.g.,
+ // invalidating reference counts), probably via callbacks.
+ if (ER->getElementType()->isIntegralOrEnumerationType()) {
+ const MemRegion *superReg = ER->getSuperRegion();
+ if (isa<VarRegion>(superReg) || isa<FieldRegion>(superReg) ||
+ isa<ObjCIvarRegion>(superReg))
+ R = cast<TypedRegion>(superReg);
+ }
+ // FIXME: What about layers of ElementRegions?
+ }
+
+ // Mark this region for invalidation. We batch invalidate regions
+ // below for efficiency.
+ RegionsToInvalidate.push_back(R);
+ } else {
+ // Nuke all other arguments passed by reference.
+ // FIXME: is this necessary or correct? This handles the non-Region
+ // cases. Is it ever valid to store to these?
+ State = State->unbindLoc(cast<Loc>(V));
+ }
+ }
+
+ // Invalidate designated regions using the batch invalidation API.
+
+ // FIXME: We can have collisions on the conjured symbol if the
+ // expression *I also creates conjured symbols. We probably want
+ // to identify conjured symbols by an expression pair: the enclosing
+ // expression (the context) and the expression itself. This should
+ // disambiguate conjured symbols.
+ assert(Builder && "Invalidating arguments outside of a statement context");
+ unsigned Count = Builder->getCurrentBlockCount();
+ StoreManager::InvalidatedSymbols IS;
+
+ // NOTE: Even if RegionsToInvalidate is empty, we may still invalidate
+ // global variables.
+ return State->invalidateRegions(RegionsToInvalidate,
+ Call.getOriginExpr(), Count,
+ &IS, doesInvalidateGlobals(Call));
+
+}
+
+void ExprEngine::VisitCallExpr(const CallExpr *CE, ExplodedNode *Pred,
+ ExplodedNodeSet &dst) {
+ // Perform the previsit of the CallExpr.
+ ExplodedNodeSet dstPreVisit;
+ getCheckerManager().runCheckersForPreStmt(dstPreVisit, Pred, CE, *this);
+
+ // Now evaluate the call itself.
+ class DefaultEval : public GraphExpander {
+ ExprEngine &Eng;
+ const CallExpr *CE;
+ public:
+
+ DefaultEval(ExprEngine &eng, const CallExpr *ce)
+ : Eng(eng), CE(ce) {}
+ virtual void expandGraph(ExplodedNodeSet &Dst, ExplodedNode *Pred) {
+ // Should we inline the call?
+ if (Eng.getAnalysisManager().shouldInlineCall() &&
+ Eng.InlineCall(Dst, CE, Pred)) {
+ return;
+ }
+
+ // First handle the return value.
+ StmtNodeBuilder &Builder = Eng.getBuilder();
+ assert(&Builder && "StmtNodeBuilder must be defined.");
+
+ // Get the callee.
+ const Expr *Callee = CE->getCallee()->IgnoreParens();
+ const ProgramState *state = Pred->getState();
+ SVal L = state->getSVal(Callee);
+
+ // Figure out the result type. We do this dance to handle references.
+ QualType ResultTy;
+ if (const FunctionDecl *FD = L.getAsFunctionDecl())
+ ResultTy = FD->getResultType();
+ else
+ ResultTy = CE->getType();
+
+ if (CE->isLValue())
+ ResultTy = Eng.getContext().getPointerType(ResultTy);
+
+ // Conjure a symbol value to use as the result.
+ SValBuilder &SVB = Eng.getSValBuilder();
+ unsigned Count = Builder.getCurrentBlockCount();
+ SVal RetVal = SVB.getConjuredSymbolVal(0, CE, ResultTy, Count);
+
+ // Generate a new state with the return value set.
+ state = state->BindExpr(CE, RetVal);
+
+ // Invalidate the arguments.
+ const LocationContext *LC = Pred->getLocationContext();
+ state = Eng.invalidateArguments(state, CallOrObjCMessage(CE, state), LC);
+
+ // And make the result node.
+ Eng.MakeNode(Dst, CE, Pred, state);
+ }
+ };
+
+ // Finally, evaluate the function call. We try each of the checkers
+ // to see if the can evaluate the function call.
+ ExplodedNodeSet dstCallEvaluated;
+ DefaultEval defEval(*this, CE);
+ getCheckerManager().runCheckersForEvalCall(dstCallEvaluated,
+ dstPreVisit,
+ CE, *this, &defEval);
+
+ // Finally, perform the post-condition check of the CallExpr and store
+ // the created nodes in 'Dst'.
+ getCheckerManager().runCheckersForPostStmt(dst, dstCallEvaluated, CE,
+ *this);
+}
+
+void ExprEngine::VisitReturnStmt(const ReturnStmt *RS, ExplodedNode *Pred,
+ ExplodedNodeSet &Dst) {
+ ExplodedNodeSet Src;
+ if (const Expr *RetE = RS->getRetValue()) {
+ // Record the returned expression in the state. It will be used in
+ // processCallExit to bind the return value to the call expr.
+ {
+ static SimpleProgramPointTag tag("ExprEngine: ReturnStmt");
+ const ProgramState *state = Pred->getState();
+ state = state->set<ReturnExpr>(RetE);
+ Pred = Builder->generateNode(RetE, state, Pred, &tag);
+ }
+ // We may get a NULL Pred because we generated a cached node.
+ if (Pred)
+ Visit(RetE, Pred, Src);
+ }
+ else {
+ Src.Add(Pred);
+ }
+
+ getCheckerManager().runCheckersForPreStmt(Dst, Src, RS, *this);
+}