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Diffstat (limited to 'lib/Target/AMDGPU/AMDGPUFrameLowering.cpp')
-rw-r--r--lib/Target/AMDGPU/AMDGPUFrameLowering.cpp32
1 files changed, 9 insertions, 23 deletions
diff --git a/lib/Target/AMDGPU/AMDGPUFrameLowering.cpp b/lib/Target/AMDGPU/AMDGPUFrameLowering.cpp
index 4d84d281d998..bbc28b885721 100644
--- a/lib/Target/AMDGPU/AMDGPUFrameLowering.cpp
+++ b/lib/Target/AMDGPU/AMDGPUFrameLowering.cpp
@@ -7,12 +7,13 @@
//
//==-----------------------------------------------------------------------===//
//
-// Interface to describe a layout of a stack frame on a AMDIL target machine
+// Interface to describe a layout of a stack frame on a AMDGPU target machine.
//
//===----------------------------------------------------------------------===//
#include "AMDGPUFrameLowering.h"
#include "AMDGPURegisterInfo.h"
-#include "R600MachineFunctionInfo.h"
+#include "AMDGPUSubtarget.h"
+
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/IR/Instructions.h"
@@ -57,7 +58,7 @@ unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const {
// T2.Y = stack[1].y
// T3.X = stack[1].z
// T3.Y = stack[1].w
- //
+ //
// StackWidth = 4:
// T0.X = stack[0].x
// T0.Y = stack[0].y
@@ -75,7 +76,8 @@ int AMDGPUFrameLowering::getFrameIndexReference(const MachineFunction &MF,
int FI,
unsigned &FrameReg) const {
const MachineFrameInfo *MFI = MF.getFrameInfo();
- const TargetRegisterInfo *RI = MF.getSubtarget().getRegisterInfo();
+ const AMDGPURegisterInfo *RI
+ = MF.getSubtarget<AMDGPUSubtarget>().getRegisterInfo();
// Fill in FrameReg output argument.
FrameReg = RI->getFrameRegister(MF);
@@ -87,32 +89,16 @@ int AMDGPUFrameLowering::getFrameIndexReference(const MachineFunction &MF,
int UpperBound = FI == -1 ? MFI->getNumObjects() : FI;
for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) {
- OffsetBytes = RoundUpToAlignment(OffsetBytes, MFI->getObjectAlignment(i));
+ OffsetBytes = alignTo(OffsetBytes, MFI->getObjectAlignment(i));
OffsetBytes += MFI->getObjectSize(i);
// Each register holds 4 bytes, so we must always align the offset to at
// least 4 bytes, so that 2 frame objects won't share the same register.
- OffsetBytes = RoundUpToAlignment(OffsetBytes, 4);
+ OffsetBytes = alignTo(OffsetBytes, 4);
}
if (FI != -1)
- OffsetBytes = RoundUpToAlignment(OffsetBytes, MFI->getObjectAlignment(FI));
+ OffsetBytes = alignTo(OffsetBytes, MFI->getObjectAlignment(FI));
return OffsetBytes / (getStackWidth(MF) * 4);
}
-const TargetFrameLowering::SpillSlot *
-AMDGPUFrameLowering::getCalleeSavedSpillSlots(unsigned &NumEntries) const {
- NumEntries = 0;
- return nullptr;
-}
-void AMDGPUFrameLowering::emitPrologue(MachineFunction &MF,
- MachineBasicBlock &MBB) const {}
-void
-AMDGPUFrameLowering::emitEpilogue(MachineFunction &MF,
- MachineBasicBlock &MBB) const {
-}
-
-bool
-AMDGPUFrameLowering::hasFP(const MachineFunction &MF) const {
- return false;
-}