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path: root/lib/Target/AMDGPU/SIInstrInfo.cpp
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Diffstat (limited to 'lib/Target/AMDGPU/SIInstrInfo.cpp')
-rw-r--r--lib/Target/AMDGPU/SIInstrInfo.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/lib/Target/AMDGPU/SIInstrInfo.cpp b/lib/Target/AMDGPU/SIInstrInfo.cpp
index 065fd09eb356..38a16b525a75 100644
--- a/lib/Target/AMDGPU/SIInstrInfo.cpp
+++ b/lib/Target/AMDGPU/SIInstrInfo.cpp
@@ -765,7 +765,7 @@ void SIInstrInfo::storeRegToStackSlot(MachineBasicBlock &MBB,
.addFrameIndex(FrameIndex) // addr
.addMemOperand(MMO)
.addReg(MFI->getScratchRSrcReg(), RegState::Implicit)
- .addReg(MFI->getScratchWaveOffsetReg(), RegState::Implicit);
+ .addReg(MFI->getFrameOffsetReg(), RegState::Implicit);
// Add the scratch resource registers as implicit uses because we may end up
// needing them, and need to ensure that the reserved registers are
// correctly handled.
@@ -796,7 +796,7 @@ void SIInstrInfo::storeRegToStackSlot(MachineBasicBlock &MBB,
.addReg(SrcReg, getKillRegState(isKill)) // data
.addFrameIndex(FrameIndex) // addr
.addReg(MFI->getScratchRSrcReg()) // scratch_rsrc
- .addReg(MFI->getScratchWaveOffsetReg()) // scratch_offset
+ .addReg(MFI->getFrameOffsetReg()) // scratch_offset
.addImm(0) // offset
.addMemOperand(MMO);
}
@@ -869,7 +869,7 @@ void SIInstrInfo::loadRegFromStackSlot(MachineBasicBlock &MBB,
.addFrameIndex(FrameIndex) // addr
.addMemOperand(MMO)
.addReg(MFI->getScratchRSrcReg(), RegState::Implicit)
- .addReg(MFI->getScratchWaveOffsetReg(), RegState::Implicit);
+ .addReg(MFI->getFrameOffsetReg(), RegState::Implicit);
if (ST.hasScalarStores()) {
// m0 is used for offset to scalar stores if used to spill.
@@ -892,10 +892,10 @@ void SIInstrInfo::loadRegFromStackSlot(MachineBasicBlock &MBB,
unsigned Opcode = getVGPRSpillRestoreOpcode(SpillSize);
BuildMI(MBB, MI, DL, get(Opcode), DestReg)
- .addFrameIndex(FrameIndex) // vaddr
- .addReg(MFI->getScratchRSrcReg()) // scratch_rsrc
- .addReg(MFI->getScratchWaveOffsetReg()) // scratch_offset
- .addImm(0) // offset
+ .addFrameIndex(FrameIndex) // vaddr
+ .addReg(MFI->getScratchRSrcReg()) // scratch_rsrc
+ .addReg(MFI->getFrameOffsetReg()) // scratch_offset
+ .addImm(0) // offset
.addMemOperand(MMO);
}