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-rw-r--r--lib/Target/AMDGPU/SIPrepareScratchRegs.cpp194
1 files changed, 194 insertions, 0 deletions
diff --git a/lib/Target/AMDGPU/SIPrepareScratchRegs.cpp b/lib/Target/AMDGPU/SIPrepareScratchRegs.cpp
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+++ b/lib/Target/AMDGPU/SIPrepareScratchRegs.cpp
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+//===-- SIPrepareScratchRegs.cpp - Use predicates for control flow --------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+/// \file
+///
+/// This pass loads scratch pointer and scratch offset into a register or a
+/// frame index which can be used anywhere in the program. These values will
+/// be used for spilling VGPRs.
+///
+//===----------------------------------------------------------------------===//
+
+#include "AMDGPU.h"
+#include "AMDGPUSubtarget.h"
+#include "SIDefines.h"
+#include "SIInstrInfo.h"
+#include "SIMachineFunctionInfo.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineFunction.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/RegisterScavenging.h"
+#include "llvm/IR/Function.h"
+#include "llvm/IR/LLVMContext.h"
+
+using namespace llvm;
+
+namespace {
+
+class SIPrepareScratchRegs : public MachineFunctionPass {
+
+private:
+ static char ID;
+
+public:
+ SIPrepareScratchRegs() : MachineFunctionPass(ID) { }
+
+ bool runOnMachineFunction(MachineFunction &MF) override;
+
+ const char *getPassName() const override {
+ return "SI prepare scratch registers";
+ }
+
+};
+
+} // End anonymous namespace
+
+char SIPrepareScratchRegs::ID = 0;
+
+FunctionPass *llvm::createSIPrepareScratchRegs() {
+ return new SIPrepareScratchRegs();
+}
+
+bool SIPrepareScratchRegs::runOnMachineFunction(MachineFunction &MF) {
+ SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
+ const SIInstrInfo *TII =
+ static_cast<const SIInstrInfo *>(MF.getSubtarget().getInstrInfo());
+ const SIRegisterInfo *TRI = &TII->getRegisterInfo();
+ MachineRegisterInfo &MRI = MF.getRegInfo();
+ MachineFrameInfo *FrameInfo = MF.getFrameInfo();
+ MachineBasicBlock *Entry = MF.begin();
+ MachineBasicBlock::iterator I = Entry->begin();
+ DebugLoc DL = I->getDebugLoc();
+
+ // FIXME: If we don't have enough VGPRs for SGPR spilling we will need to
+ // run this pass.
+ if (!MFI->hasSpilledVGPRs())
+ return false;
+
+ unsigned ScratchPtrPreloadReg =
+ TRI->getPreloadedValue(MF, SIRegisterInfo::SCRATCH_PTR);
+ unsigned ScratchOffsetPreloadReg =
+ TRI->getPreloadedValue(MF, SIRegisterInfo::SCRATCH_WAVE_OFFSET);
+
+ if (!Entry->isLiveIn(ScratchPtrPreloadReg))
+ Entry->addLiveIn(ScratchPtrPreloadReg);
+
+ if (!Entry->isLiveIn(ScratchOffsetPreloadReg))
+ Entry->addLiveIn(ScratchOffsetPreloadReg);
+
+ // Load the scratch offset.
+ unsigned ScratchOffsetReg =
+ TRI->findUnusedRegister(MRI, &AMDGPU::SGPR_32RegClass);
+ int ScratchOffsetFI = -1;
+
+ if (ScratchOffsetReg != AMDGPU::NoRegister) {
+ // Found an SGPR to use
+ MRI.setPhysRegUsed(ScratchOffsetReg);
+ BuildMI(*Entry, I, DL, TII->get(AMDGPU::S_MOV_B32), ScratchOffsetReg)
+ .addReg(ScratchOffsetPreloadReg);
+ } else {
+ // No SGPR is available, we must spill.
+ ScratchOffsetFI = FrameInfo->CreateSpillStackObject(4,4);
+ BuildMI(*Entry, I, DL, TII->get(AMDGPU::SI_SPILL_S32_SAVE))
+ .addReg(ScratchOffsetPreloadReg)
+ .addFrameIndex(ScratchOffsetFI)
+ .addReg(AMDGPU::SGPR0_SGPR1_SGPR2_SGPR3, RegState::Undef)
+ .addReg(AMDGPU::SGPR0, RegState::Undef);
+ }
+
+
+ // Now that we have the scratch pointer and offset values, we need to
+ // add them to all the SI_SPILL_V* instructions.
+
+ RegScavenger RS;
+ unsigned ScratchRsrcFI = FrameInfo->CreateSpillStackObject(16, 4);
+ RS.addScavengingFrameIndex(ScratchRsrcFI);
+
+ for (MachineFunction::iterator BI = MF.begin(), BE = MF.end();
+ BI != BE; ++BI) {
+
+ MachineBasicBlock &MBB = *BI;
+ // Add the scratch offset reg as a live-in so that the register scavenger
+ // doesn't re-use it.
+ if (!MBB.isLiveIn(ScratchOffsetReg) &&
+ ScratchOffsetReg != AMDGPU::NoRegister)
+ MBB.addLiveIn(ScratchOffsetReg);
+ RS.enterBasicBlock(&MBB);
+
+ for (MachineBasicBlock::iterator I = MBB.begin(), E = MBB.end();
+ I != E; ++I) {
+ MachineInstr &MI = *I;
+ RS.forward(I);
+ DebugLoc DL = MI.getDebugLoc();
+ if (!TII->isVGPRSpill(MI.getOpcode()))
+ continue;
+
+ // Scratch resource
+ unsigned ScratchRsrcReg =
+ RS.scavengeRegister(&AMDGPU::SReg_128RegClass, 0);
+
+ uint64_t Rsrc = AMDGPU::RSRC_DATA_FORMAT | AMDGPU::RSRC_TID_ENABLE |
+ 0xffffffff; // Size
+
+ unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
+ unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
+ unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
+ unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
+
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), Rsrc0)
+ .addExternalSymbol("SCRATCH_RSRC_DWORD0")
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), Rsrc1)
+ .addExternalSymbol("SCRATCH_RSRC_DWORD1")
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), Rsrc2)
+ .addImm(Rsrc & 0xffffffff)
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), Rsrc3)
+ .addImm(Rsrc >> 32)
+ .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
+
+ // Scratch Offset
+ if (ScratchOffsetReg == AMDGPU::NoRegister) {
+ ScratchOffsetReg = RS.scavengeRegister(&AMDGPU::SGPR_32RegClass, 0);
+ BuildMI(MBB, I, DL, TII->get(AMDGPU::SI_SPILL_S32_RESTORE),
+ ScratchOffsetReg)
+ .addFrameIndex(ScratchOffsetFI)
+ .addReg(AMDGPU::SGPR0_SGPR1_SGPR2_SGPR3, RegState::Undef)
+ .addReg(AMDGPU::SGPR0, RegState::Undef);
+ } else if (!MBB.isLiveIn(ScratchOffsetReg)) {
+ MBB.addLiveIn(ScratchOffsetReg);
+ }
+
+ if (ScratchRsrcReg == AMDGPU::NoRegister ||
+ ScratchOffsetReg == AMDGPU::NoRegister) {
+ LLVMContext &Ctx = MF.getFunction()->getContext();
+ Ctx.emitError("ran out of SGPRs for spilling VGPRs");
+ ScratchRsrcReg = AMDGPU::SGPR0;
+ ScratchOffsetReg = AMDGPU::SGPR0;
+ }
+ MI.getOperand(2).setReg(ScratchRsrcReg);
+ MI.getOperand(2).setIsKill(true);
+ MI.getOperand(2).setIsUndef(false);
+ MI.getOperand(3).setReg(ScratchOffsetReg);
+ MI.getOperand(3).setIsUndef(false);
+ MI.getOperand(3).setIsKill(false);
+ MI.addOperand(MachineOperand::CreateReg(Rsrc0, false, true, true));
+ MI.addOperand(MachineOperand::CreateReg(Rsrc1, false, true, true));
+ MI.addOperand(MachineOperand::CreateReg(Rsrc2, false, true, true));
+ MI.addOperand(MachineOperand::CreateReg(Rsrc3, false, true, true));
+ }
+ }
+ return true;
+}