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+/*
+ * Copyright (c) 1992, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This software was developed by the Computer Systems Engineering group
+ * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
+ * contributed to Berkeley.
+ *
+ * All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Lawrence Berkeley Laboratory.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * @(#)fpu_sqrt.c 8.1 (Berkeley) 6/11/93
+ * $NetBSD: fpu_sqrt.c,v 1.2 1994/11/20 20:52:46 deraadt Exp $
+ */
+
+#include <sys/cdefs.h>
+__FBSDID("$FreeBSD$");
+
+/*
+ * Perform an FPU square root (return sqrt(x)).
+ */
+
+#include <sys/types.h>
+
+#include <machine/frame.h>
+#include <machine/fp.h>
+
+#include "fpu_arith.h"
+#include "fpu_emu.h"
+#include "fpu_extern.h"
+
+/*
+ * Our task is to calculate the square root of a floating point number x0.
+ * This number x normally has the form:
+ *
+ * exp
+ * x = mant * 2 (where 1 <= mant < 2 and exp is an integer)
+ *
+ * This can be left as it stands, or the mantissa can be doubled and the
+ * exponent decremented:
+ *
+ * exp-1
+ * x = (2 * mant) * 2 (where 2 <= 2 * mant < 4)
+ *
+ * If the exponent `exp' is even, the square root of the number is best
+ * handled using the first form, and is by definition equal to:
+ *
+ * exp/2
+ * sqrt(x) = sqrt(mant) * 2
+ *
+ * If exp is odd, on the other hand, it is convenient to use the second
+ * form, giving:
+ *
+ * (exp-1)/2
+ * sqrt(x) = sqrt(2 * mant) * 2
+ *
+ * In the first case, we have
+ *
+ * 1 <= mant < 2
+ *
+ * and therefore
+ *
+ * sqrt(1) <= sqrt(mant) < sqrt(2)
+ *
+ * while in the second case we have
+ *
+ * 2 <= 2*mant < 4
+ *
+ * and therefore
+ *
+ * sqrt(2) <= sqrt(2*mant) < sqrt(4)
+ *
+ * so that in any case, we are sure that
+ *
+ * sqrt(1) <= sqrt(n * mant) < sqrt(4), n = 1 or 2
+ *
+ * or
+ *
+ * 1 <= sqrt(n * mant) < 2, n = 1 or 2.
+ *
+ * This root is therefore a properly formed mantissa for a floating
+ * point number. The exponent of sqrt(x) is either exp/2 or (exp-1)/2
+ * as above. This leaves us with the problem of finding the square root
+ * of a fixed-point number in the range [1..4).
+ *
+ * Though it may not be instantly obvious, the following square root
+ * algorithm works for any integer x of an even number of bits, provided
+ * that no overflows occur:
+ *
+ * let q = 0
+ * for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
+ * x *= 2 -- multiply by radix, for next digit
+ * if x >= 2q + 2^k then -- if adding 2^k does not
+ * x -= 2q + 2^k -- exceed the correct root,
+ * q += 2^k -- add 2^k and adjust x
+ * fi
+ * done
+ * sqrt = q / 2^(NBITS/2) -- (and any remainder is in x)
+ *
+ * If NBITS is odd (so that k is initially even), we can just add another
+ * zero bit at the top of x. Doing so means that q is not going to acquire
+ * a 1 bit in the first trip around the loop (since x0 < 2^NBITS). If the
+ * final value in x is not needed, or can be off by a factor of 2, this is
+ * equivalant to moving the `x *= 2' step to the bottom of the loop:
+ *
+ * for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
+ *
+ * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
+ * (Since the algorithm is destructive on x, we will call x's initial
+ * value, for which q is some power of two times its square root, x0.)
+ *
+ * If we insert a loop invariant y = 2q, we can then rewrite this using
+ * C notation as:
+ *
+ * q = y = 0; x = x0;
+ * for (k = NBITS; --k >= 0;) {
+ * #if (NBITS is even)
+ * x *= 2;
+ * #endif
+ * t = y + (1 << k);
+ * if (x >= t) {
+ * x -= t;
+ * q += 1 << k;
+ * y += 1 << (k + 1);
+ * }
+ * #if (NBITS is odd)
+ * x *= 2;
+ * #endif
+ * }
+ *
+ * If x0 is fixed point, rather than an integer, we can simply alter the
+ * scale factor between q and sqrt(x0). As it happens, we can easily arrange
+ * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
+ *
+ * In our case, however, x0 (and therefore x, y, q, and t) are multiword
+ * integers, which adds some complication. But note that q is built one
+ * bit at a time, from the top down, and is not used itself in the loop
+ * (we use 2q as held in y instead). This means we can build our answer
+ * in an integer, one word at a time, which saves a bit of work. Also,
+ * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
+ * `new' bits in y and we can set them with an `or' operation rather than
+ * a full-blown multiword add.
+ *
+ * We are almost done, except for one snag. We must prove that none of our
+ * intermediate calculations can overflow. We know that x0 is in [1..4)
+ * and therefore the square root in q will be in [1..2), but what about x,
+ * y, and t?
+ *
+ * We know that y = 2q at the beginning of each loop. (The relation only
+ * fails temporarily while y and q are being updated.) Since q < 2, y < 4.
+ * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
+ * Furthermore, we can prove with a bit of work that x never exceeds y by
+ * more than 2, so that even after doubling, 0 <= x < 8. (This is left as
+ * an exercise to the reader, mostly because I have become tired of working
+ * on this comment.)
+ *
+ * If our floating point mantissas (which are of the form 1.frac) occupy
+ * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
+ * In fact, we want even one more bit (for a carry, to avoid compares), or
+ * three extra. There is a comment in fpu_emu.h reminding maintainers of
+ * this, so we have some justification in assuming it.
+ */
+struct fpn *
+__fpu_sqrt(fe)
+ struct fpemu *fe;
+{
+ struct fpn *x = &fe->fe_f1;
+ u_int bit, q, tt;
+ u_int x0, x1, x2, x3;
+ u_int y0, y1, y2, y3;
+ u_int d0, d1, d2, d3;
+ int e;
+
+ /*
+ * Take care of special cases first. In order:
+ *
+ * sqrt(NaN) = NaN
+ * sqrt(+0) = +0
+ * sqrt(-0) = -0
+ * sqrt(x < 0) = NaN (including sqrt(-Inf))
+ * sqrt(+Inf) = +Inf
+ *
+ * Then all that remains are numbers with mantissas in [1..2).
+ */
+ if (ISNAN(x) || ISZERO(x))
+ return (x);
+ if (x->fp_sign)
+ return (__fpu_newnan(fe));
+ if (ISINF(x))
+ return (x);
+
+ /*
+ * Calculate result exponent. As noted above, this may involve
+ * doubling the mantissa. We will also need to double x each
+ * time around the loop, so we define a macro for this here, and
+ * we break out the multiword mantissa.
+ */
+#ifdef FPU_SHL1_BY_ADD
+#define DOUBLE_X { \
+ FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \
+ FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
+}
+#else
+#define DOUBLE_X { \
+ x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
+ x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \
+}
+#endif
+#if (FP_NMANT & 1) != 0
+# define ODD_DOUBLE DOUBLE_X
+# define EVEN_DOUBLE /* nothing */
+#else
+# define ODD_DOUBLE /* nothing */
+# define EVEN_DOUBLE DOUBLE_X
+#endif
+ x0 = x->fp_mant[0];
+ x1 = x->fp_mant[1];
+ x2 = x->fp_mant[2];
+ x3 = x->fp_mant[3];
+ e = x->fp_exp;
+ if (e & 1) /* exponent is odd; use sqrt(2mant) */
+ DOUBLE_X;
+ /* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
+ x->fp_exp = e >> 1; /* calculates (e&1 ? (e-1)/2 : e/2 */
+
+ /*
+ * Now calculate the mantissa root. Since x is now in [1..4),
+ * we know that the first trip around the loop will definitely
+ * set the top bit in q, so we can do that manually and start
+ * the loop at the next bit down instead. We must be sure to
+ * double x correctly while doing the `known q=1.0'.
+ *
+ * We do this one mantissa-word at a time, as noted above, to
+ * save work. To avoid `(1U << 31) << 1', we also do the top bit
+ * outside of each per-word loop.
+ *
+ * The calculation `t = y + bit' breaks down into `t0 = y0, ...,
+ * t3 = y3, t? |= bit' for the appropriate word. Since the bit
+ * is always a `new' one, this means that three of the `t?'s are
+ * just the corresponding `y?'; we use `#define's here for this.
+ * The variable `tt' holds the actual `t?' variable.
+ */
+
+ /* calculate q0 */
+#define t0 tt
+ bit = FP_1;
+ EVEN_DOUBLE;
+ /* if (x >= (t0 = y0 | bit)) { */ /* always true */
+ q = bit;
+ x0 -= bit;
+ y0 = bit << 1;
+ /* } */
+ ODD_DOUBLE;
+ while ((bit >>= 1) != 0) { /* for remaining bits in q0 */
+ EVEN_DOUBLE;
+ t0 = y0 | bit; /* t = y + bit */
+ if (x0 >= t0) { /* if x >= t then */
+ x0 -= t0; /* x -= t */
+ q |= bit; /* q += bit */
+ y0 |= bit << 1; /* y += bit << 1 */
+ }
+ ODD_DOUBLE;
+ }
+ x->fp_mant[0] = q;
+#undef t0
+
+ /* calculate q1. note (y0&1)==0. */
+#define t0 y0
+#define t1 tt
+ q = 0;
+ y1 = 0;
+ bit = 1 << 31;
+ EVEN_DOUBLE;
+ t1 = bit;
+ FPU_SUBS(d1, x1, t1);
+ FPU_SUBC(d0, x0, t0); /* d = x - t */
+ if ((int)d0 >= 0) { /* if d >= 0 (i.e., x >= t) then */
+ x0 = d0, x1 = d1; /* x -= t */
+ q = bit; /* q += bit */
+ y0 |= 1; /* y += bit << 1 */
+ }
+ ODD_DOUBLE;
+ while ((bit >>= 1) != 0) { /* for remaining bits in q1 */
+ EVEN_DOUBLE; /* as before */
+ t1 = y1 | bit;
+ FPU_SUBS(d1, x1, t1);
+ FPU_SUBC(d0, x0, t0);
+ if ((int)d0 >= 0) {
+ x0 = d0, x1 = d1;
+ q |= bit;
+ y1 |= bit << 1;
+ }
+ ODD_DOUBLE;
+ }
+ x->fp_mant[1] = q;
+#undef t1
+
+ /* calculate q2. note (y1&1)==0; y0 (aka t0) is fixed. */
+#define t1 y1
+#define t2 tt
+ q = 0;
+ y2 = 0;
+ bit = 1 << 31;
+ EVEN_DOUBLE;
+ t2 = bit;
+ FPU_SUBS(d2, x2, t2);
+ FPU_SUBCS(d1, x1, t1);
+ FPU_SUBC(d0, x0, t0);
+ if ((int)d0 >= 0) {
+ x0 = d0, x1 = d1, x2 = d2;
+ q = bit;
+ y1 |= 1; /* now t1, y1 are set in concrete */
+ }
+ ODD_DOUBLE;
+ while ((bit >>= 1) != 0) {
+ EVEN_DOUBLE;
+ t2 = y2 | bit;
+ FPU_SUBS(d2, x2, t2);
+ FPU_SUBCS(d1, x1, t1);
+ FPU_SUBC(d0, x0, t0);
+ if ((int)d0 >= 0) {
+ x0 = d0, x1 = d1, x2 = d2;
+ q |= bit;
+ y2 |= bit << 1;
+ }
+ ODD_DOUBLE;
+ }
+ x->fp_mant[2] = q;
+#undef t2
+
+ /* calculate q3. y0, t0, y1, t1 all fixed; y2, t2, almost done. */
+#define t2 y2
+#define t3 tt
+ q = 0;
+ y3 = 0;
+ bit = 1 << 31;
+ EVEN_DOUBLE;
+ t3 = bit;
+ FPU_SUBS(d3, x3, t3);
+ FPU_SUBCS(d2, x2, t2);
+ FPU_SUBCS(d1, x1, t1);
+ FPU_SUBC(d0, x0, t0);
+ if ((int)d0 >= 0) {
+ x0 = d0, x1 = d1, x2 = d2; x3 = d3;
+ q = bit;
+ y2 |= 1;
+ }
+ ODD_DOUBLE;
+ while ((bit >>= 1) != 0) {
+ EVEN_DOUBLE;
+ t3 = y3 | bit;
+ FPU_SUBS(d3, x3, t3);
+ FPU_SUBCS(d2, x2, t2);
+ FPU_SUBCS(d1, x1, t1);
+ FPU_SUBC(d0, x0, t0);
+ if ((int)d0 >= 0) {
+ x0 = d0, x1 = d1, x2 = d2; x3 = d3;
+ q |= bit;
+ y3 |= bit << 1;
+ }
+ ODD_DOUBLE;
+ }
+ x->fp_mant[3] = q;
+
+ /*
+ * The result, which includes guard and round bits, is exact iff
+ * x is now zero; any nonzero bits in x represent sticky bits.
+ */
+ x->fp_sticky = x0 | x1 | x2 | x3;
+ return (x);
+}