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-rw-r--r--lib/liblua/Makefile36
-rw-r--r--lib/liblua/luaconf.h769
2 files changed, 805 insertions, 0 deletions
diff --git a/lib/liblua/Makefile b/lib/liblua/Makefile
new file mode 100644
index 000000000000..0ca74e4545db
--- /dev/null
+++ b/lib/liblua/Makefile
@@ -0,0 +1,36 @@
+#! $FreeBSD$
+
+LUASRC?= ${SRCTOP}/contrib/lua/src
+.PATH: ${LUASRC}
+
+LIB= lua
+INTERNALLIB=
+WARNS?= 2
+MAN= # No manpage; this is internal.
+
+CWARNFLAGS.gcc+= -Wno-format-nonliteral
+
+LIBADD= m
+
+# Core functions
+SRCS= lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c linit.c \
+ llex.c lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c \
+ ltable.c ltm.c lundump.c lvm.c lzio.c
+
+# Library functions; any change to these likely needs an accompanying change
+# in our custom linit_flua.c. We use our custom linit.c to make it easier to
+# support bootstrap flua that may not have supporting local libraries.
+SRCS+= lauxlib.c lbaselib.c lcorolib.c ldblib.c liolib.c \
+ lmathlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c loadlib.c
+
+CFLAGS+= -I${.CURDIR} -I${.CURDIR}/modules -I${LUASRC}
+CFLAGS+= -DLUA_PROGNAME="\"${PROG}\""
+
+.if defined(BOOTSTRAPPING)
+CFLAGS+= -DLUA_PATH_DEFAULT="\"/nonexistent/?.lua\""
+CFLAGS+= -DLUA_CPATH_DEFAULT="\"/nonexistent/?.so\""
+# We don't support dynamic libs on bootstrap builds.
+CFLAGS+= -DBOOTSTRAPPING
+.endif
+
+.include <bsd.lib.mk>
diff --git a/lib/liblua/luaconf.h b/lib/liblua/luaconf.h
new file mode 100644
index 000000000000..892ac3a0c8f3
--- /dev/null
+++ b/lib/liblua/luaconf.h
@@ -0,0 +1,769 @@
+/* $FreeBSD$ */
+/*
+** $Id: luaconf.h $
+** Configuration file for Lua
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef luaconf_h
+#define luaconf_h
+
+#include <limits.h>
+#include <stddef.h>
+
+
+/*
+** ===================================================================
+** General Configuration File for Lua
+**
+** Some definitions here can be changed externally, through the
+** compiler (e.g., with '-D' options). Those are protected by
+** '#if !defined' guards. However, several other definitions should
+** be changed directly here, either because they affect the Lua
+** ABI (by making the changes here, you ensure that all software
+** connected to Lua, such as C libraries, will be compiled with the
+** same configuration); or because they are seldom changed.
+**
+** Search for "@@" to find all configurable definitions.
+** ===================================================================
+*/
+
+
+/*
+** {====================================================================
+** System Configuration: macros to adapt (if needed) Lua to some
+** particular platform, for instance restricting it to C89.
+** =====================================================================
+*/
+
+/*
+@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
+** Define it if you want Lua to avoid the use of a few C99 features
+** or Windows-specific features on Windows.
+*/
+/* #define LUA_USE_C89 */
+
+
+/*
+** By default, Lua on Windows use (some) specific Windows features
+*/
+#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
+#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
+#endif
+
+
+#if defined(LUA_USE_WINDOWS)
+#define LUA_DL_DLL /* enable support for DLL */
+#define LUA_USE_C89 /* broadly, Windows is C89 */
+#endif
+
+
+#if defined(LUA_USE_LINUX)
+#define LUA_USE_POSIX
+#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
+#endif
+
+
+#if defined(LUA_USE_MACOSX)
+#define LUA_USE_POSIX
+#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
+#endif
+
+/* Local modifications: need io.popen */
+#ifdef __FreeBSD__
+#define LUA_USE_POSIX
+#ifndef BOOTSTRAPPING
+#define LUA_USE_DLOPEN
+#endif
+#endif
+
+/*
+@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
+*/
+#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
+
+/* }================================================================== */
+
+
+
+/*
+** {==================================================================
+** Configuration for Number types.
+** ===================================================================
+*/
+
+/*
+@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
+*/
+/* #define LUA_32BITS */
+
+
+/*
+@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
+** C89 ('long' and 'double'); Windows always has '__int64', so it does
+** not need to use this case.
+*/
+#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
+#define LUA_C89_NUMBERS
+#endif
+
+
+/*
+@@ LUA_INT_TYPE defines the type for Lua integers.
+@@ LUA_FLOAT_TYPE defines the type for Lua floats.
+** Lua should work fine with any mix of these options supported
+** by your C compiler. The usual configurations are 64-bit integers
+** and 'double' (the default), 32-bit integers and 'float' (for
+** restricted platforms), and 'long'/'double' (for C compilers not
+** compliant with C99, which may not have support for 'long long').
+*/
+
+/* predefined options for LUA_INT_TYPE */
+#define LUA_INT_INT 1
+#define LUA_INT_LONG 2
+#define LUA_INT_LONGLONG 3
+
+/* predefined options for LUA_FLOAT_TYPE */
+#define LUA_FLOAT_FLOAT 1
+#define LUA_FLOAT_DOUBLE 2
+#define LUA_FLOAT_LONGDOUBLE 3
+#define LUA_FLOAT_INT64 4
+
+#if defined(LUA_32BITS) /* { */
+/*
+** 32-bit integers and 'float'
+*/
+#if LUAI_IS32INT /* use 'int' if big enough */
+#define LUA_INT_TYPE LUA_INT_INT
+#else /* otherwise use 'long' */
+#define LUA_INT_TYPE LUA_INT_LONG
+#endif
+#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
+
+#elif defined(LUA_C89_NUMBERS) /* }{ */
+/*
+** largest types available for C89 ('long' and 'double')
+*/
+#define LUA_INT_TYPE LUA_INT_LONG
+#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
+
+#endif /* } */
+
+
+/*
+** default configuration for 64-bit Lua ('long long' and 'double')
+*/
+#if !defined(LUA_INT_TYPE)
+#define LUA_INT_TYPE LUA_INT_LONGLONG
+#endif
+
+#if !defined(LUA_FLOAT_TYPE)
+#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
+#endif
+
+/* }================================================================== */
+
+
+
+/*
+** {==================================================================
+** Configuration for Paths.
+** ===================================================================
+*/
+
+/*
+** LUA_PATH_SEP is the character that separates templates in a path.
+** LUA_PATH_MARK is the string that marks the substitution points in a
+** template.
+** LUA_EXEC_DIR in a Windows path is replaced by the executable's
+** directory.
+*/
+#define LUA_PATH_SEP ";"
+#define LUA_PATH_MARK "?"
+#define LUA_EXEC_DIR "!"
+
+
+/*
+@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+** Lua libraries.
+@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+** C libraries.
+** CHANGE them if your machine has a non-conventional directory
+** hierarchy or if you want to install your libraries in
+** non-conventional directories.
+*/
+
+#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
+#if defined(_WIN32) /* { */
+/*
+** In Windows, any exclamation mark ('!') in the path is replaced by the
+** path of the directory of the executable file of the current process.
+*/
+#define LUA_LDIR "!\\lua\\"
+#define LUA_CDIR "!\\"
+#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
+#if !defined(LUA_PATH_DEFAULT)
+#define LUA_PATH_DEFAULT \
+ LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
+ LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
+ LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
+ ".\\?.lua;" ".\\?\\init.lua"
+#endif
+
+#if !define(LUA_CPATH_DEFAULT)
+#define LUA_CPATH_DEFAULT \
+ LUA_CDIR"?.dll;" \
+ LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
+ LUA_CDIR"loadall.dll;" ".\\?.dll"
+#endif
+
+#else /* }{ */
+
+#define LUA_ROOT "/usr/"
+#define LUA_LDIR LUA_ROOT "share/flua/"
+#define LUA_CDIR LUA_ROOT "lib/flua/"
+
+#if !defined(LUA_PATH_DEFAULT)
+#define LUA_PATH_DEFAULT \
+ LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
+ LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
+ "./?.lua;" "./?/init.lua"
+#endif
+
+#if !defined(LUA_CPATH_DEFAULT)
+#define LUA_CPATH_DEFAULT \
+ LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
+#endif
+
+#endif /* } */
+
+
+/*
+@@ LUA_DIRSEP is the directory separator (for submodules).
+** CHANGE it if your machine does not use "/" as the directory separator
+** and is not Windows. (On Windows Lua automatically uses "\".)
+*/
+#if !defined(LUA_DIRSEP)
+
+#if defined(_WIN32)
+#define LUA_DIRSEP "\\"
+#else
+#define LUA_DIRSEP "/"
+#endif
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Marks for exported symbols in the C code
+** ===================================================================
+*/
+
+/*
+@@ LUA_API is a mark for all core API functions.
+@@ LUALIB_API is a mark for all auxiliary library functions.
+@@ LUAMOD_API is a mark for all standard library opening functions.
+** CHANGE them if you need to define those functions in some special way.
+** For instance, if you want to create one Windows DLL with the core and
+** the libraries, you may want to use the following definition (define
+** LUA_BUILD_AS_DLL to get it).
+*/
+#if defined(LUA_BUILD_AS_DLL) /* { */
+
+#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
+#define LUA_API __declspec(dllexport)
+#else /* }{ */
+#define LUA_API __declspec(dllimport)
+#endif /* } */
+
+#else /* }{ */
+
+#define LUA_API extern
+
+#endif /* } */
+
+
+/*
+** More often than not the libs go together with the core.
+*/
+#define LUALIB_API LUA_API
+#define LUAMOD_API LUA_API
+
+
+/*
+@@ LUAI_FUNC is a mark for all extern functions that are not to be
+** exported to outside modules.
+@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
+** none of which to be exported to outside modules (LUAI_DDEF for
+** definitions and LUAI_DDEC for declarations).
+** CHANGE them if you need to mark them in some special way. Elf/gcc
+** (versions 3.2 and later) mark them as "hidden" to optimize access
+** when Lua is compiled as a shared library. Not all elf targets support
+** this attribute. Unfortunately, gcc does not offer a way to check
+** whether the target offers that support, and those without support
+** give a warning about it. To avoid these warnings, change to the
+** default definition.
+*/
+#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
+ defined(__ELF__) /* { */
+#define LUAI_FUNC __attribute__((visibility("internal"))) extern
+#else /* }{ */
+#define LUAI_FUNC extern
+#endif /* } */
+
+#define LUAI_DDEC(dec) LUAI_FUNC dec
+#define LUAI_DDEF /* empty */
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Compatibility with previous versions
+** ===================================================================
+*/
+
+/*
+@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
+** You can define it to get all options, or change specific options
+** to fit your specific needs.
+*/
+#if defined(LUA_COMPAT_5_3) /* { */
+
+/*
+@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
+** functions in the mathematical library.
+** (These functions were already officially removed in 5.3;
+** nevertheless they are still available here.)
+*/
+#define LUA_COMPAT_MATHLIB
+
+/*
+@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
+** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
+** luaL_checkint, luaL_checklong, etc.)
+** (These macros were also officially removed in 5.3, but they are still
+** available here.)
+*/
+#define LUA_COMPAT_APIINTCASTS
+
+
+/*
+@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
+** using '__lt'.
+*/
+#define LUA_COMPAT_LT_LE
+
+
+/*
+@@ The following macros supply trivial compatibility for some
+** changes in the API. The macros themselves document how to
+** change your code to avoid using them.
+** (Once more, these macros were officially removed in 5.3, but they are
+** still available here.)
+*/
+#define lua_strlen(L,i) lua_rawlen(L, (i))
+
+#define lua_objlen(L,i) lua_rawlen(L, (i))
+
+#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
+#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
+
+#endif /* } */
+
+/* }================================================================== */
+
+
+
+/*
+** {==================================================================
+** Configuration for Numbers.
+** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
+** satisfy your needs.
+** ===================================================================
+*/
+
+/*
+@@ LUA_NUMBER is the floating-point type used by Lua.
+@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
+@@ over a floating number.
+@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
+** by prefixing it with one of FLT/DBL/LDBL.
+@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
+@@ LUA_NUMBER_FMT is the format for writing floats.
+@@ lua_number2str converts a float to a string.
+@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
+@@ l_floor takes the floor of a float.
+@@ lua_str2number converts a decimal numeral to a number.
+*/
+
+
+/* The following definitions are good for most cases here */
+
+#define l_floor(x) (l_mathop(floor)(x))
+
+#define lua_number2str(s,sz,n) \
+ l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
+
+/*
+@@ lua_numbertointeger converts a float number with an integral value
+** to an integer, or returns 0 if float is not within the range of
+** a lua_Integer. (The range comparisons are tricky because of
+** rounding. The tests here assume a two-complement representation,
+** where MININTEGER always has an exact representation as a float;
+** MAXINTEGER may not have one, and therefore its conversion to float
+** may have an ill-defined value.)
+*/
+#define lua_numbertointeger(n,p) \
+ ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
+ (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
+ (*(p) = (LUA_INTEGER)(n), 1))
+
+
+/* now the variable definitions */
+
+#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
+
+#define LUA_NUMBER float
+
+#define l_floatatt(n) (FLT_##n)
+
+#define LUAI_UACNUMBER double
+
+#define LUA_NUMBER_FRMLEN ""
+#define LUA_NUMBER_FMT "%.7g"
+
+#define l_mathop(op) op##f
+
+#define lua_str2number(s,p) strtof((s), (p))
+
+
+#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
+
+#define LUA_NUMBER long double
+
+#define l_floatatt(n) (LDBL_##n)
+
+#define LUAI_UACNUMBER long double
+
+#define LUA_NUMBER_FRMLEN "L"
+#define LUA_NUMBER_FMT "%.19Lg"
+
+#define l_mathop(op) op##l
+
+#define lua_str2number(s,p) strtold((s), (p))
+
+#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
+
+#define LUA_NUMBER double
+
+#define l_floatatt(n) (DBL_##n)
+
+#define LUAI_UACNUMBER double
+
+#define LUA_NUMBER_FRMLEN ""
+#define LUA_NUMBER_FMT "%.14g"
+
+#define l_mathop(op) op
+
+#define lua_str2number(s,p) strtod((s), (p))
+
+#else /* }{ */
+
+#error "numeric float type not defined"
+
+#endif /* } */
+
+
+
+/*
+@@ LUA_INTEGER is the integer type used by Lua.
+**
+@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
+**
+@@ LUAI_UACINT is the result of a 'default argument promotion'
+@@ over a LUA_INTEGER.
+@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
+@@ LUA_INTEGER_FMT is the format for writing integers.
+@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
+@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
+@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
+@@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
+@@ lua_integer2str converts an integer to a string.
+*/
+
+
+/* The following definitions are good for most cases here */
+
+#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
+
+#define LUAI_UACINT LUA_INTEGER
+
+#define lua_integer2str(s,sz,n) \
+ l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
+
+/*
+** use LUAI_UACINT here to avoid problems with promotions (which
+** can turn a comparison between unsigneds into a signed comparison)
+*/
+#define LUA_UNSIGNED unsigned LUAI_UACINT
+
+
+#define LUA_UNSIGNEDBITS (sizeof(LUA_UNSIGNED) * CHAR_BIT)
+
+
+/* now the variable definitions */
+
+#if LUA_INT_TYPE == LUA_INT_INT /* { int */
+
+#define LUA_INTEGER int
+#define LUA_INTEGER_FRMLEN ""
+
+#define LUA_MAXINTEGER INT_MAX
+#define LUA_MININTEGER INT_MIN
+
+#define LUA_MAXUNSIGNED UINT_MAX
+
+#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
+
+#define LUA_INTEGER long
+#define LUA_INTEGER_FRMLEN "l"
+
+#define LUA_MAXINTEGER LONG_MAX
+#define LUA_MININTEGER LONG_MIN
+
+#define LUA_MAXUNSIGNED ULONG_MAX
+
+#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
+
+/* use presence of macro LLONG_MAX as proxy for C99 compliance */
+#if defined(LLONG_MAX) /* { */
+/* use ISO C99 stuff */
+
+#define LUA_INTEGER long long
+#define LUA_INTEGER_FRMLEN "ll"
+
+#define LUA_MAXINTEGER LLONG_MAX
+#define LUA_MININTEGER LLONG_MIN
+
+#define LUA_MAXUNSIGNED ULLONG_MAX
+
+#elif defined(LUA_USE_WINDOWS) /* }{ */
+/* in Windows, can use specific Windows types */
+
+#define LUA_INTEGER __int64
+#define LUA_INTEGER_FRMLEN "I64"
+
+#define LUA_MAXINTEGER _I64_MAX
+#define LUA_MININTEGER _I64_MIN
+
+#define LUA_MAXUNSIGNED _UI64_MAX
+
+#else /* }{ */
+
+#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
+ or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
+
+#endif /* } */
+
+#else /* }{ */
+
+#error "numeric integer type not defined"
+
+#endif /* } */
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Dependencies with C99 and other C details
+** ===================================================================
+*/
+
+/*
+@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
+** (All uses in Lua have only one format item.)
+*/
+#if !defined(LUA_USE_C89)
+#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
+#else
+#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
+#endif
+
+
+/*
+@@ lua_strx2number converts a hexadecimal numeral to a number.
+** In C99, 'strtod' does that conversion. Otherwise, you can
+** leave 'lua_strx2number' undefined and Lua will provide its own
+** implementation.
+*/
+#if !defined(LUA_USE_C89)
+#define lua_strx2number(s,p) lua_str2number(s,p)
+#endif
+
+
+/*
+@@ lua_pointer2str converts a pointer to a readable string in a
+** non-specified way.
+*/
+#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
+
+
+/*
+@@ lua_number2strx converts a float to a hexadecimal numeral.
+** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
+** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
+** provide its own implementation.
+*/
+#if !defined(LUA_USE_C89)
+#define lua_number2strx(L,b,sz,f,n) \
+ ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
+#endif
+
+
+/*
+** 'strtof' and 'opf' variants for math functions are not valid in
+** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
+** availability of these variants. ('math.h' is already included in
+** all files that use these macros.)
+*/
+#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
+#undef l_mathop /* variants not available */
+#undef lua_str2number
+#define l_mathop(op) (lua_Number)op /* no variant */
+#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
+#endif
+
+
+/*
+@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
+** functions. It must be a numerical type; Lua will use 'intptr_t' if
+** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
+** 'intptr_t' in C89)
+*/
+#define LUA_KCONTEXT ptrdiff_t
+
+#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
+ __STDC_VERSION__ >= 199901L
+#include <stdint.h>
+#if defined(INTPTR_MAX) /* even in C99 this type is optional */
+#undef LUA_KCONTEXT
+#define LUA_KCONTEXT intptr_t
+#endif
+#endif
+
+
+/*
+@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
+** Change that if you do not want to use C locales. (Code using this
+** macro must include the header 'locale.h'.)
+*/
+#if !defined(lua_getlocaledecpoint)
+#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Language Variations
+** =====================================================================
+*/
+
+/*
+@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
+** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
+** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
+** coercion from strings to numbers.
+*/
+/* #define LUA_NOCVTN2S */
+/* #define LUA_NOCVTS2N */
+
+
+/*
+@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
+** Define it as a help when debugging C code.
+*/
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(l,e) assert(e)
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Macros that affect the API and must be stable (that is, must be the
+** same when you compile Lua and when you compile code that links to
+** Lua).
+** =====================================================================
+*/
+
+/*
+@@ LUAI_MAXSTACK limits the size of the Lua stack.
+** CHANGE it if you need a different limit. This limit is arbitrary;
+** its only purpose is to stop Lua from consuming unlimited stack
+** space (and to reserve some numbers for pseudo-indices).
+** (It must fit into max(size_t)/32.)
+*/
+#if LUAI_IS32INT
+#define LUAI_MAXSTACK 1000000
+#else
+#define LUAI_MAXSTACK 15000
+#endif
+
+
+/*
+@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
+** a Lua state with very fast access.
+** CHANGE it if you need a different size.
+*/
+#define LUA_EXTRASPACE (sizeof(void *))
+
+
+/*
+@@ LUA_IDSIZE gives the maximum size for the description of the source
+@@ of a function in debug information.
+** CHANGE it if you want a different size.
+*/
+#define LUA_IDSIZE 60
+
+
+/*
+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+*/
+#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
+
+
+/*
+@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
+** maximum alignment for the other items in that union.
+*/
+#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
+
+/* }================================================================== */
+
+
+
+
+
+/* =================================================================== */
+
+/*
+** Local configuration. You can use this space to add your redefinitions
+** without modifying the main part of the file.
+*/
+
+
+
+
+
+#endif
+