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+//===-- sanitizer_win_defs.h ------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Common definitions for Windows-specific code.
+//
+//===----------------------------------------------------------------------===//
+#ifndef SANITIZER_WIN_DEFS_H
+#define SANITIZER_WIN_DEFS_H
+
+#include "sanitizer_platform.h"
+#if SANITIZER_WINDOWS
+
+#ifndef WINAPI
+#ifdef _M_IX86
+#define WINAPI __stdcall
+#else
+#define WINAPI
+#endif
+#endif
+
+#if defined(_WIN64)
+#define WIN_SYM_PREFIX
+#else
+#define WIN_SYM_PREFIX "_"
+#endif
+
+// Intermediate macro to ensure the parameter is expanded before stringified.
+#define STRINGIFY_(A) #A
+#define STRINGIFY(A) STRINGIFY_(A)
+
+// ----------------- A workaround for the absence of weak symbols --------------
+// We don't have a direct equivalent of weak symbols when using MSVC, but we can
+// use the /alternatename directive to tell the linker to default a specific
+// symbol to a specific value.
+// Take into account that this is a pragma directive for the linker, so it will
+// be ignored by the compiler and the function will be marked as UNDEF in the
+// symbol table of the resulting object file. The linker won't find the default
+// implementation until it links with that object file.
+// So, suppose we provide a default implementation "fundef" for "fun", and this
+// is compiled into the object file "test.obj" including the pragma directive.
+// If we have some code with references to "fun" and we link that code with
+// "test.obj", it will work because the linker always link object files.
+// But, if "test.obj" is included in a static library, like "test.lib", then the
+// liker will only link to "test.obj" if necessary. If we only included the
+// definition of "fun", it won't link to "test.obj" (from test.lib) because
+// "fun" appears as UNDEF, so it doesn't resolve the symbol "fun", and will
+// result in a link error (the linker doesn't find the pragma directive).
+// So, a workaround is to force linkage with the modules that include weak
+// definitions, with the following macro: WIN_FORCE_LINK()
+
+#define WIN_WEAK_ALIAS(Name, Default) \
+ __pragma(comment(linker, "/alternatename:" WIN_SYM_PREFIX STRINGIFY(Name) "="\
+ WIN_SYM_PREFIX STRINGIFY(Default)))
+
+#define WIN_FORCE_LINK(Name) \
+ __pragma(comment(linker, "/include:" WIN_SYM_PREFIX STRINGIFY(Name)))
+
+#define WIN_EXPORT(ExportedName, Name) \
+ __pragma(comment(linker, "/export:" WIN_SYM_PREFIX STRINGIFY(ExportedName) \
+ "=" WIN_SYM_PREFIX STRINGIFY(Name)))
+
+// We cannot define weak functions on Windows, but we can use WIN_WEAK_ALIAS()
+// which defines an alias to a default implementation, and only works when
+// linking statically.
+// So, to define a weak function "fun", we define a default implementation with
+// a different name "fun__def" and we create a "weak alias" fun = fun__def.
+// Then, users can override it just defining "fun".
+// We impose "extern "C"" because otherwise WIN_WEAK_ALIAS() will fail because
+// of name mangling.
+
+// Dummy name for default implementation of weak function.
+# define WEAK_DEFAULT_NAME(Name) Name##__def
+// Name for exported implementation of weak function.
+# define WEAK_EXPORT_NAME(Name) Name##__dll
+
+// Use this macro when you need to define and export a weak function from a
+// library. For example:
+// WIN_WEAK_EXPORT_DEF(bool, compare, int a, int b) { return a > b; }
+# define WIN_WEAK_EXPORT_DEF(ReturnType, Name, ...) \
+ WIN_WEAK_ALIAS(Name, WEAK_DEFAULT_NAME(Name)) \
+ WIN_EXPORT(WEAK_EXPORT_NAME(Name), Name) \
+ extern "C" ReturnType Name(__VA_ARGS__); \
+ extern "C" ReturnType WEAK_DEFAULT_NAME(Name)(__VA_ARGS__)
+
+// Use this macro when you need to import a weak function from a library. It
+// defines a weak alias to the imported function from the dll. For example:
+// WIN_WEAK_IMPORT_DEF(compare)
+# define WIN_WEAK_IMPORT_DEF(Name) \
+ WIN_WEAK_ALIAS(Name, WEAK_EXPORT_NAME(Name))
+
+// So, for Windows we provide something similar to weak symbols in Linux, with
+// some differences:
+// + A default implementation must always be provided.
+//
+// + When linking statically it works quite similarly. For example:
+//
+// // libExample.cc
+// WIN_WEAK_EXPORT_DEF(bool, compare, int a, int b) { return a > b; }
+//
+// // client.cc
+// // We can use the default implementation from the library:
+// compare(1, 2);
+// // Or we can override it:
+// extern "C" bool compare (int a, int b) { return a >= b; }
+//
+// And it will work fine. If we don't override the function, we need to ensure
+// that the linker includes the object file with the default implementation.
+// We can do so with the linker option "-wholearchive:".
+//
+// + When linking dynamically with a library (dll), weak functions are exported
+// with "__dll" suffix. Clients can use the macro WIN_WEAK_IMPORT_DEF(fun)
+// which defines a "weak alias" fun = fun__dll.
+//
+// // libExample.cc
+// WIN_WEAK_EXPORT_DEF(bool, compare, int a, int b) { return a > b; }
+//
+// // client.cc
+// WIN_WEAK_IMPORT_DEF(compare)
+// // We can use the default implementation from the library:
+// compare(1, 2);
+// // Or we can override it:
+// extern "C" bool compare (int a, int b) { return a >= b; }
+//
+// But if we override the function, the dlls don't have access to it (which
+// is different in linux). If that is desired, the strong definition must be
+// exported and interception can be used from the rest of the dlls.
+//
+// // libExample.cc
+// WIN_WEAK_EXPORT_DEF(bool, compare, int a, int b) { return a > b; }
+// // When initialized, check if the main executable defined "compare".
+// int libExample_init() {
+// uptr fnptr = __interception::InternalGetProcAddress(
+// (void *)GetModuleHandleA(0), "compare");
+// if (fnptr && !__interception::OverrideFunction((uptr)compare, fnptr, 0))
+// abort();
+// return 0;
+// }
+//
+// // client.cc
+// WIN_WEAK_IMPORT_DEF(compare)
+// // We override and export compare:
+// extern "C" __declspec(dllexport) bool compare (int a, int b) {
+// return a >= b;
+// }
+//
+#endif // SANITIZER_WINDOWS
+#endif // SANITIZER_WIN_DEFS_H