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-rw-r--r--magic/Magdir/console127
1 files changed, 112 insertions, 15 deletions
diff --git a/magic/Magdir/console b/magic/Magdir/console
index 2a1c9af7f035..66f5dbda294e 100644
--- a/magic/Magdir/console
+++ b/magic/Magdir/console
@@ -1,6 +1,6 @@
#------------------------------------------------------------------------------
-# $File: console,v 1.26 2016/06/12 15:20:37 christos Exp $
+# $File: console,v 1.32 2017/08/13 00:21:47 christos Exp $
# Console game magic
# Toby Deshane <hac@shoelace.digivill.net>
@@ -9,17 +9,19 @@
# References:
# - http://wiki.nesdev.com/w/index.php/INES
# - http://wiki.nesdev.com/w/index.php/NES_2.0
-0 string NES\x1A iNES ROM image
+
+# Common header for iNES, NES 2.0, and Wii U iNES.
+0 name nes-rom-image-ines
>7 byte&0x0C =0x8 (NES 2.0)
>4 byte x \b: %ux16k PRG
->5 byte x \b, %ux16k CHR
+>5 byte x \b, %ux8k CHR
>6 byte&0x08 =0x8 [4-Scr]
>6 byte&0x09 =0x0 [H-mirror]
>6 byte&0x09 =0x1 [V-mirror]
>6 byte&0x02 =0x2 [SRAM]
>6 byte&0x04 =0x4 [Trainer]
>7 byte&0x03 =0x2 [PC10]
->7 byte&0x03 =0x1 [VS
+>7 byte&0x03 =0x1 [VS]
>>7 byte&0x0C =0x8
# NES 2.0: VS PPU
>>>13 byte&0x0F =0x0 \b, RP2C03B
@@ -43,17 +45,24 @@
>>12 byte&0x03 =0x1 [PAL]
>>12 byte&0x02 =0x2 [NTSC+PAL]
+# Standard iNES ROM header.
+0 string NES\x1A NES ROM image (iNES)
+>0 use nes-rom-image-ines
+
+# Wii U Virtual Console iNES ROM header.
+0 belong 0x4E455300 NES ROM image (Wii U Virtual Console)
+>0 use nes-rom-image-ines
+
#------------------------------------------------------------------------------
# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
# Reference: http://wiki.nesdev.com/w/index.php/UNIF
# From: David Korth <gerbilsoft@gerbilsoft.com>
-# TODO commit on 2016/03/21
#
# NOTE: The UNIF format uses chunks instead of a fixed header,
# so most of the data isn't easily parseable.
#
0 string UNIF
->4 lelong <16 UNIF v%d format NES ROM image
+>4 lelong <16 NES ROM image (UNIF v%d format)
#------------------------------------------------------------------------------
# fds: file(1) magic for Famciom Disk System disk images
@@ -63,25 +72,40 @@
# Disk info block. (block 1)
0 name nintendo-fds-disk-info-block
->1 string *NINTENDO-HVC* Famicom Disk System disk image:
>23 byte !1 FMC-
>23 byte 1 FSC-
>16 string x \b%.3s
->15 byte x \b, mfr 0x%02X
+>15 byte x \b, mfr %02X
>20 byte x (Rev.%02u)
# Headered version.
0 string FDS\x1A
->0x11 string *NINTENDO-HVC*
+>0x11 string *NINTENDO-HVC* Famicom Disk System disk image:
>>0x10 use nintendo-fds-disk-info-block
>4 byte 1 (%u side)
>4 byte !1 (%u sides)
# Unheadered version.
-1 string *NINTENDO-HVC*
+1 string *NINTENDO-HVC* Famicom Disk System disk image:
>0 use nintendo-fds-disk-info-block
#------------------------------------------------------------------------------
+# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
+# Used by Nintendo 3DS NES Virtual Console games.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+#
+0 string TNES NES ROM image (Nintendo 3DS Virtual Console)
+>4 byte 100 \b: FDS,
+>>0x2010 use nintendo-fds-disk-info-block
+>4 byte !100 \b: TNES mapper %u
+>>5 byte x \b, %ux8k PRG
+>>6 byte x \b, %ux8k CHR
+>>7 byte&0x08 =1 [WRAM]
+>>8 byte&0x09 =1 [H-mirror]
+>>8 byte&0x09 =2 [V-mirror]
+>>8 byte&0x02 =3 [VRAM]
+
+#------------------------------------------------------------------------------
# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
#
@@ -389,6 +413,15 @@
>0x1E byte x \b, Rev.%02u)
>0x12 byte 2 (DSi enhanced)
>0x12 byte 3 (DSi only)
+# Secure Area check.
+>0x20 lelong <0x4000 (homebrew)
+>0x20 lelong >0x3FFF
+>>0x4000 lequad 0x0000000000000000 (multiboot)
+>>0x4000 lequad !0x0000000000000000
+>>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted)
+>>>0x4000 lequad !0xE7FFDEFFE7FFDEFF
+>>>>0x1000 lequad 0x0000000000000000 (encrypted)
+>>>>0x1000 lequad !0x0000000000000000 (mask ROM)
#------------------------------------------------------------------------------
# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
@@ -412,7 +445,7 @@
#------------------------------------------------------------------------------
# msx: file(1) magic for MSX game cartridge dumps
# Too simple - MPi
-#0 beshort 0x4142 MSX game cartridge dump
+#0 beshort 0x4142 MSX game cartridge dump
#------------------------------------------------------------------------------
# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
@@ -467,7 +500,7 @@
# Double-check that the image type matches too, 0x8008 conflicts with
# 8 character OMF-86 object file headers.
-0 beshort 0x8008
+0 beshort 0x8008
>6 string BS93 Lynx homebrew cartridge
>>2 beshort x \b, RAM start $%04x
>6 string LYNX Lynx cartridge
@@ -482,7 +515,7 @@
# is the offset 12 or the offset 16 correct?
# GBS (Game Boy Sound) magic
# ftp://ftp.modland.com/pub/documents/format_documentation/\
-# Gameboy%20Sound%20System%20(.gbs).txt
+# Gameboy%20Sound%20System%20(.gbs).txt
0 string GBS Nintendo Gameboy Music/Audio Data
#12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
>16 string >\0 ("%s" by
@@ -491,6 +524,10 @@
>3 byte x version %d,
>4 byte x %d tracks
+# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
+# see http://zerosoft.zophar.net/ips.php
+0 string PATCH IPS patch file
+
# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
0 string PPF30 Playstation Patch File version 3.0
>5 byte 0 \b, PPF 1.0 patch
@@ -518,7 +555,7 @@
# SNES9x .smv "movie" file format.
0 string SMV\x1A SNES9x input recording
>0x4 lelong x \b, version %d
-# version 4 is latest so far
+# version 4 is latest so far
>0x4 lelong <5
>>0x8 ledate x \b, recorded at %s
>>0xc lelong >0 \b, rerecorded %d times
@@ -617,6 +654,52 @@
>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
>>0x200 use nintendo-gcn-disc-common
+# Type: Nintendo GameCube/Wii disc image (CISO format)
+# NOTE: This is NOT the same as Compact ISO or PSP CISO,
+# though it has the same magic number.
+0 string CISO
+# Other fields are used to determine what type of CISO this is:
+# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
+# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
+# - None of the above: Compact ISO.
+>4 lelong 0x200000
+>>8 byte 1
+>>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format):
+>>>>0x8000 use nintendo-gcn-disc-common
+>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format):
+>>>>0x8000 use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube/Wii disc image (GCZ format)
+# Due to zlib compression, we can't get the actual disc information.
+0 lelong 0xB10BC001
+>4 lelong 0 Nintendo GameCube disc image (GCZ format)
+>4 lelong 1 Nintendo Wii disc image (GCZ format)
+>4 lelong >1 Nintendo GameCube/Wii disc image (GCZ format)
+
+# Type: Nintendo GameCube/Wii disc image (WDF format)
+0 string WII\001DISC
+>8 belong 1
+# WDFv1
+>>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format):
+>>>0x38 use nintendo-gcn-disc-common
+>>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format):
+>>>0x38 use nintendo-gcn-disc-common
+>8 belong 2
+# WDFv2
+>>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format):
+>>>(12.L) use nintendo-gcn-disc-common
+>>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format):
+>>>(12.L) use nintendo-gcn-disc-common
+
+# Type: Nintendo GameCube/Wii disc image (WIA format)
+0 string WIA\001 Nintendo
+>0x48 belong 0 GameCube/Wii
+>0x48 belong 1 GameCube
+>0x48 belong 2 Wii
+>0x48 belong >2 GameCube/Wii
+>0x48 belong x disc image (WIA format):
+>>0x58 use nintendo-gcn-disc-common
+
#------------------------------------------------------------------------------
# Nintendo 3DS file formats.
#
@@ -722,7 +805,7 @@
# Type: Nintendo 3DS Homebrew Application.
# From: David Korth <gerbilsoft@gerbilsoft.com>
-# Refernece: https://3dbrew.org/wiki/3DSX_Format
+# Reference: https://3dbrew.org/wiki/3DSX_Format
0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
#------------------------------------------------------------------------------
@@ -750,3 +833,17 @@
#
0 string g\ GCE Vectrex ROM image
>0x11 string >\0 \b: "%.16s"
+
+#------------------------------------------------------------------------------
+# amiibo: file(1) magic for Nintendo amiibo NFC dumps.
+# From: David Korth <gerbilsoft@gerbilsoft.com>
+# Reference: https://www.3dbrew.org/wiki/Amiibo
+0x00 byte 0x04
+>0x0A beshort 0x0FE0
+>>0x0C belong 0xF110FFEE
+>>>0x208 beshort 0x0100
+>>>>0x020A byte 0x0F
+>>>>>0x020C bequad 0x000000045F000000
+>>>>>>0x5B byte 0x02
+>>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X-
+>>>>>>>0x58 belong x \b%08X