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diff --git a/packages/Python/lldbsuite/test/api/multiple-debuggers/multi-process-driver.cpp b/packages/Python/lldbsuite/test/api/multiple-debuggers/multi-process-driver.cpp
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+
+// This program creates NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS of pthreads,
+// creates an lldb Debugger on each thread, creates targets, inserts two
+// breakpoints, runs to the first breakpoint, backtraces, runs to the second
+// breakpoint, backtraces, kills the inferior process, closes down the
+// debugger.
+
+// The main thread keeps track of which pthreads have completed and which
+// pthreads have completed successfully, and exits when all pthreads have
+// completed successfully, or our time limit has been exceeded.
+
+// This test file helps to uncover race conditions and locking mistakes
+// that are hit when lldb is being used to debug multiple processes
+// simultaneously.
+
+#include <stdio.h>
+#include <stdlib.h>
+
+
+#include "lldb/API/LLDB.h"
+#include "lldb/API/SBCommandInterpreter.h"
+#include "lldb/API/SBCommandReturnObject.h"
+#include "lldb/API/SBDebugger.h"
+
+#include <chrono>
+#include <thread>
+
+#define NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS 20
+
+#define DEBUG 0
+
+using namespace lldb;
+
+bool *completed_threads_array = 0;
+bool *successful_threads_array = 0;
+
+const char *inferior_process_name = "testprog";
+
+bool
+wait_for_stop_event (SBProcess process, SBListener listener)
+{
+ bool stopped = false;
+ while (!stopped)
+ {
+ SBEvent event;
+ bool waitfor_ret = listener.WaitForEvent (2, event);
+ if (event.GetType() == SBProcess::eBroadcastBitStateChanged)
+ {
+ if (process.GetState() == StateType::eStateStopped
+ || process.GetState() == StateType::eStateCrashed
+ || process.GetState() == StateType::eStateDetached
+ || process.GetState() == StateType::eStateExited)
+ {
+ stopped = true;
+ }
+ }
+ }
+ return stopped;
+}
+
+bool
+walk_stack_to_main (SBThread thread)
+{
+ if (thread.IsValid() == 0)
+ {
+ return false;
+ }
+
+ bool found_main = false;
+ uint32_t curr_frame = 0;
+ const uint32_t framecount = thread.GetNumFrames();
+ while (!found_main && curr_frame < framecount)
+ {
+ SBFrame frame = thread.GetFrameAtIndex (curr_frame);
+ if (strcmp (frame.GetFunctionName(), "main") == 0)
+ {
+ found_main = true;
+ break;
+ }
+ curr_frame += 1;
+ }
+ return found_main;
+}
+
+void *do_one_debugger (void *in)
+{
+ uint64_t threadnum = (uint64_t) in;
+
+#if defined (__APPLE__)
+ char *threadname;
+ asprintf (&threadname, "thread #%lld", threadnum);
+ pthread_setname_np (threadname);
+ free (threadname);
+#endif
+
+#if DEBUG == 1
+ printf ("#%lld: Starting debug session\n", threadnum);
+#endif
+
+ SBDebugger debugger = lldb::SBDebugger::Create (false);
+ if (debugger.IsValid ())
+ {
+ debugger.SetAsync (true);
+ SBTarget target = debugger.CreateTargetWithFileAndArch(inferior_process_name, "x86_64");
+ SBCommandInterpreter command_interp = debugger.GetCommandInterpreter();
+ if (target.IsValid())
+ {
+ SBBreakpoint bar_br = target.BreakpointCreateByName ("bar", "testprog");
+ if (!bar_br.IsValid())
+ {
+ printf ("#%lld: failed to set breakpoint on bar, exiting.\n", threadnum);
+ exit (1);
+ }
+ SBBreakpoint foo_br = target.BreakpointCreateByName ("foo", "testprog");
+ if (!foo_br.IsValid())
+ {
+ printf ("#%lld: Failed to set breakpoint on foo()\n", threadnum);
+ }
+
+ SBLaunchInfo launch_info (NULL);
+ SBError error;
+ SBProcess process = target.Launch (launch_info, error);
+ if (process.IsValid())
+ {
+ SBListener listener = debugger.GetListener();
+ SBBroadcaster broadcaster = process.GetBroadcaster();
+ uint32_t rc = broadcaster.AddListener (listener, SBProcess::eBroadcastBitStateChanged);
+ if (rc == 0)
+ {
+ printf ("adding listener failed\n");
+ exit (1);
+ }
+
+ wait_for_stop_event (process, listener);
+
+ if (!walk_stack_to_main (process.GetThreadAtIndex(0)))
+ {
+ printf ("#%lld: backtrace while @ foo() failed\n", threadnum);
+ completed_threads_array[threadnum] = true;
+ return (void *) 1;
+ }
+
+ if (strcmp (process.GetThreadAtIndex(0).GetFrameAtIndex(0).GetFunctionName(), "foo") != 0)
+ {
+#if DEBUG == 1
+ printf ("#%lld: First breakpoint did not stop at foo(), instead stopped at '%s'\n", threadnum, process.GetThreadAtIndex(0).GetFrameAtIndex(0).GetFunctionName());
+#endif
+ completed_threads_array[threadnum] = true;
+ return (void*) 1;
+ }
+
+ process.Continue();
+
+ wait_for_stop_event (process, listener);
+
+ if (process.GetState() == StateType::eStateExited)
+ {
+ printf ("#%lld: Process exited\n", threadnum);
+ completed_threads_array[threadnum] = true;
+ return (void *) 1;
+ }
+
+
+ if (!walk_stack_to_main (process.GetThreadAtIndex(0)))
+ {
+ printf ("#%lld: backtrace while @ bar() failed\n", threadnum);
+ completed_threads_array[threadnum] = true;
+ return (void *) 1;
+ }
+
+ if (strcmp (process.GetThreadAtIndex(0).GetFrameAtIndex(0).GetFunctionName(), "bar") != 0)
+ {
+ printf ("#%lld: First breakpoint did not stop at bar()\n", threadnum);
+ completed_threads_array[threadnum] = true;
+ return (void*) 1;
+ }
+
+ process.Kill();
+
+ wait_for_stop_event (process, listener);
+
+ SBDebugger::Destroy(debugger);
+
+#if DEBUG == 1
+ printf ("#%lld: All good!\n", threadnum);
+#endif
+ successful_threads_array[threadnum] = true;
+ completed_threads_array[threadnum] = true;
+ return (void*) 0;
+ }
+ else
+ {
+ printf("#%lld: process failed to launch\n", threadnum);
+ successful_threads_array[threadnum] = false;
+ completed_threads_array[threadnum] = true;
+ return (void*) 0;
+ }
+ }
+ else
+ {
+ printf ("#%lld: did not get valid target\n", threadnum);
+ successful_threads_array[threadnum] = false;
+ completed_threads_array[threadnum] = true;
+ return (void*) 0;
+ }
+ }
+ else
+ {
+ printf ("#%lld: did not get debugger\n", threadnum);
+ successful_threads_array[threadnum] = false;
+ completed_threads_array[threadnum] = true;
+ return (void*) 0;
+ }
+ completed_threads_array[threadnum] = true;
+ return (void*) 1;
+}
+
+int main (int argc, char **argv)
+{
+ SBDebugger::Initialize();
+
+ completed_threads_array = (bool *) malloc (sizeof (bool) * NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
+ memset (completed_threads_array, 0, sizeof (bool) * NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
+ successful_threads_array = (bool *) malloc (sizeof (bool) * NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
+ memset (successful_threads_array, 0, sizeof (bool) * NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
+
+ if (argc > 1 && argv[1] != NULL)
+ {
+ inferior_process_name = argv[1];
+ }
+
+ std::thread threads[NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS];
+ for (uint64_t i = 0; i< NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS; i++)
+ {
+ threads[i] = std::move(std::thread(do_one_debugger, (void*)i));
+ }
+
+
+ int max_time_to_wait = 20; // 20 iterations, or 60 seconds
+ int iter = 0;
+ while (1)
+ {
+ std::this_thread::sleep_for(std::chrono::seconds(3));
+ bool all_done = true;
+ int successful_threads = 0;
+ int total_completed_threads = 0;
+ for (uint64_t i = 0; i < NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS; i++)
+ {
+ if (successful_threads_array[i] == true)
+ successful_threads++;
+ if (completed_threads_array[i] == true)
+ total_completed_threads++;
+ if (completed_threads_array[i] == false)
+ {
+ all_done = false;
+ }
+ }
+ if (all_done)
+ {
+#if DEBUG == 1
+ printf ("All threads completed.\n");
+ printf ("%d threads completed successfully out of %d\n", successful_threads, NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
+#endif
+ SBDebugger::Terminate();
+ exit(0);
+ }
+ else
+ {
+#if DEBUG == 1
+ printf ("%d threads completed so far (%d successfully), out of %d\n", total_completed_threads, successful_threads, NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
+#endif
+ }
+ if (iter++ == max_time_to_wait)
+ {
+ printf ("reached maximum timeout but only %d threads have completed so far (%d successfully), out of %d. Exiting.\n", total_completed_threads, successful_threads, NUMBER_OF_SIMULTANEOUS_DEBUG_SESSIONS);
+ break;
+ }
+ }
+
+
+ SBDebugger::Terminate();
+ exit (1);
+}