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-rw-r--r--source/Breakpoint/Breakpoint.cpp794
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diff --git a/source/Breakpoint/Breakpoint.cpp b/source/Breakpoint/Breakpoint.cpp
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+//===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+
+// C Includes
+// C++ Includes
+// Other libraries and framework includes
+// Project includes
+
+#include "lldb/Core/Address.h"
+#include "lldb/Breakpoint/Breakpoint.h"
+#include "lldb/Breakpoint/BreakpointLocation.h"
+#include "lldb/Breakpoint/BreakpointLocationCollection.h"
+#include "lldb/Breakpoint/BreakpointResolver.h"
+#include "lldb/Breakpoint/BreakpointResolverFileLine.h"
+#include "lldb/Core/Log.h"
+#include "lldb/Core/ModuleList.h"
+#include "lldb/Core/SearchFilter.h"
+#include "lldb/Core/Section.h"
+#include "lldb/Core/Stream.h"
+#include "lldb/Core/StreamString.h"
+#include "lldb/Symbol/SymbolContext.h"
+#include "lldb/Target/Target.h"
+#include "lldb/Target/ThreadSpec.h"
+#include "lldb/lldb-private-log.h"
+#include "llvm/Support/Casting.h"
+
+using namespace lldb;
+using namespace lldb_private;
+using namespace llvm;
+
+const ConstString &
+Breakpoint::GetEventIdentifier ()
+{
+ static ConstString g_identifier("event-identifier.breakpoint.changed");
+ return g_identifier;
+}
+
+//----------------------------------------------------------------------
+// Breakpoint constructor
+//----------------------------------------------------------------------
+Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp, BreakpointResolverSP &resolver_sp) :
+ m_being_created(true),
+ m_target (target),
+ m_filter_sp (filter_sp),
+ m_resolver_sp (resolver_sp),
+ m_options (),
+ m_locations (*this)
+{
+ m_being_created = false;
+}
+
+//----------------------------------------------------------------------
+// Destructor
+//----------------------------------------------------------------------
+Breakpoint::~Breakpoint()
+{
+}
+
+bool
+Breakpoint::IsInternal () const
+{
+ return LLDB_BREAK_ID_IS_INTERNAL(m_bid);
+}
+
+
+
+Target&
+Breakpoint::GetTarget ()
+{
+ return m_target;
+}
+
+const Target&
+Breakpoint::GetTarget () const
+{
+ return m_target;
+}
+
+BreakpointLocationSP
+Breakpoint::AddLocation (const Address &addr, bool *new_location)
+{
+ return m_locations.AddLocation (addr, new_location);
+}
+
+BreakpointLocationSP
+Breakpoint::FindLocationByAddress (const Address &addr)
+{
+ return m_locations.FindByAddress(addr);
+}
+
+break_id_t
+Breakpoint::FindLocationIDByAddress (const Address &addr)
+{
+ return m_locations.FindIDByAddress(addr);
+}
+
+BreakpointLocationSP
+Breakpoint::FindLocationByID (break_id_t bp_loc_id)
+{
+ return m_locations.FindByID(bp_loc_id);
+}
+
+BreakpointLocationSP
+Breakpoint::GetLocationAtIndex (size_t index)
+{
+ return m_locations.GetByIndex(index);
+}
+
+// For each of the overall options we need to decide how they propagate to
+// the location options. This will determine the precedence of options on
+// the breakpoint vs. its locations.
+
+// Disable at the breakpoint level should override the location settings.
+// That way you can conveniently turn off a whole breakpoint without messing
+// up the individual settings.
+
+void
+Breakpoint::SetEnabled (bool enable)
+{
+ if (enable == m_options.IsEnabled())
+ return;
+
+ m_options.SetEnabled(enable);
+ if (enable)
+ m_locations.ResolveAllBreakpointSites();
+ else
+ m_locations.ClearAllBreakpointSites();
+
+ SendBreakpointChangedEvent (enable ? eBreakpointEventTypeEnabled : eBreakpointEventTypeDisabled);
+
+}
+
+bool
+Breakpoint::IsEnabled ()
+{
+ return m_options.IsEnabled();
+}
+
+void
+Breakpoint::SetIgnoreCount (uint32_t n)
+{
+ if (m_options.GetIgnoreCount() == n)
+ return;
+
+ m_options.SetIgnoreCount(n);
+ SendBreakpointChangedEvent (eBreakpointEventTypeIgnoreChanged);
+}
+
+void
+Breakpoint::DecrementIgnoreCount ()
+{
+ uint32_t ignore = m_options.GetIgnoreCount();
+ if (ignore != 0)
+ m_options.SetIgnoreCount(ignore - 1);
+}
+
+uint32_t
+Breakpoint::GetIgnoreCount () const
+{
+ return m_options.GetIgnoreCount();
+}
+
+bool
+Breakpoint::IgnoreCountShouldStop ()
+{
+ uint32_t ignore = GetIgnoreCount();
+ if (ignore != 0)
+ {
+ // When we get here we know the location that caused the stop doesn't have an ignore count,
+ // since by contract we call it first... So we don't have to find & decrement it, we only have
+ // to decrement our own ignore count.
+ DecrementIgnoreCount();
+ return false;
+ }
+ else
+ return true;
+}
+
+uint32_t
+Breakpoint::GetHitCount () const
+{
+ return m_locations.GetHitCount();
+}
+
+bool
+Breakpoint::IsOneShot () const
+{
+ return m_options.IsOneShot();
+}
+
+void
+Breakpoint::SetOneShot (bool one_shot)
+{
+ m_options.SetOneShot (one_shot);
+}
+
+void
+Breakpoint::SetThreadID (lldb::tid_t thread_id)
+{
+ if (m_options.GetThreadSpec()->GetTID() == thread_id)
+ return;
+
+ m_options.GetThreadSpec()->SetTID(thread_id);
+ SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
+}
+
+lldb::tid_t
+Breakpoint::GetThreadID () const
+{
+ if (m_options.GetThreadSpecNoCreate() == NULL)
+ return LLDB_INVALID_THREAD_ID;
+ else
+ return m_options.GetThreadSpecNoCreate()->GetTID();
+}
+
+void
+Breakpoint::SetThreadIndex (uint32_t index)
+{
+ if (m_options.GetThreadSpec()->GetIndex() == index)
+ return;
+
+ m_options.GetThreadSpec()->SetIndex(index);
+ SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
+}
+
+uint32_t
+Breakpoint::GetThreadIndex() const
+{
+ if (m_options.GetThreadSpecNoCreate() == NULL)
+ return 0;
+ else
+ return m_options.GetThreadSpecNoCreate()->GetIndex();
+}
+
+void
+Breakpoint::SetThreadName (const char *thread_name)
+{
+ if (m_options.GetThreadSpec()->GetName() != NULL
+ && ::strcmp (m_options.GetThreadSpec()->GetName(), thread_name) == 0)
+ return;
+
+ m_options.GetThreadSpec()->SetName (thread_name);
+ SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
+}
+
+const char *
+Breakpoint::GetThreadName () const
+{
+ if (m_options.GetThreadSpecNoCreate() == NULL)
+ return NULL;
+ else
+ return m_options.GetThreadSpecNoCreate()->GetName();
+}
+
+void
+Breakpoint::SetQueueName (const char *queue_name)
+{
+ if (m_options.GetThreadSpec()->GetQueueName() != NULL
+ && ::strcmp (m_options.GetThreadSpec()->GetQueueName(), queue_name) == 0)
+ return;
+
+ m_options.GetThreadSpec()->SetQueueName (queue_name);
+ SendBreakpointChangedEvent (eBreakpointEventTypeThreadChanged);
+}
+
+const char *
+Breakpoint::GetQueueName () const
+{
+ if (m_options.GetThreadSpecNoCreate() == NULL)
+ return NULL;
+ else
+ return m_options.GetThreadSpecNoCreate()->GetQueueName();
+}
+
+void
+Breakpoint::SetCondition (const char *condition)
+{
+ m_options.SetCondition (condition);
+ SendBreakpointChangedEvent (eBreakpointEventTypeConditionChanged);
+}
+
+const char *
+Breakpoint::GetConditionText () const
+{
+ return m_options.GetConditionText();
+}
+
+// This function is used when "baton" doesn't need to be freed
+void
+Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous)
+{
+ // The default "Baton" class will keep a copy of "baton" and won't free
+ // or delete it when it goes goes out of scope.
+ m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous);
+
+ SendBreakpointChangedEvent (eBreakpointEventTypeCommandChanged);
+}
+
+// This function is used when a baton needs to be freed and therefore is
+// contained in a "Baton" subclass.
+void
+Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous)
+{
+ m_options.SetCallback(callback, callback_baton_sp, is_synchronous);
+}
+
+void
+Breakpoint::ClearCallback ()
+{
+ m_options.ClearCallback ();
+}
+
+bool
+Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id)
+{
+ return m_options.InvokeCallback (context, GetID(), bp_loc_id);
+}
+
+BreakpointOptions *
+Breakpoint::GetOptions ()
+{
+ return &m_options;
+}
+
+void
+Breakpoint::ResolveBreakpoint ()
+{
+ if (m_resolver_sp)
+ m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
+}
+
+void
+Breakpoint::ResolveBreakpointInModules (ModuleList &module_list)
+{
+ if (m_resolver_sp)
+ m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
+}
+
+void
+Breakpoint::ClearAllBreakpointSites ()
+{
+ m_locations.ClearAllBreakpointSites();
+}
+
+//----------------------------------------------------------------------
+// ModulesChanged: Pass in a list of new modules, and
+//----------------------------------------------------------------------
+
+void
+Breakpoint::ModulesChanged (ModuleList &module_list, bool load, bool delete_locations)
+{
+ Mutex::Locker modules_mutex(module_list.GetMutex());
+ if (load)
+ {
+ // The logic for handling new modules is:
+ // 1) If the filter rejects this module, then skip it.
+ // 2) Run through the current location list and if there are any locations
+ // for that module, we mark the module as "seen" and we don't try to re-resolve
+ // breakpoint locations for that module.
+ // However, we do add breakpoint sites to these locations if needed.
+ // 3) If we don't see this module in our breakpoint location list, call ResolveInModules.
+
+ ModuleList new_modules; // We'll stuff the "unseen" modules in this list, and then resolve
+ // them after the locations pass. Have to do it this way because
+ // resolving breakpoints will add new locations potentially.
+
+ const size_t num_locs = m_locations.GetSize();
+ size_t num_modules = module_list.GetSize();
+ for (size_t i = 0; i < num_modules; i++)
+ {
+ bool seen = false;
+ ModuleSP module_sp (module_list.GetModuleAtIndexUnlocked (i));
+ if (!m_filter_sp->ModulePasses (module_sp))
+ continue;
+
+ for (size_t loc_idx = 0; loc_idx < num_locs; loc_idx++)
+ {
+ BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx);
+ if (!break_loc->IsEnabled())
+ continue;
+ SectionSP section_sp (break_loc->GetAddress().GetSection());
+ if (!section_sp || section_sp->GetModule() == module_sp)
+ {
+ if (!seen)
+ seen = true;
+
+ if (!break_loc->ResolveBreakpointSite())
+ {
+ Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
+ if (log)
+ log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n",
+ break_loc->GetID(), GetID());
+ }
+ }
+ }
+
+ if (!seen)
+ new_modules.AppendIfNeeded (module_sp);
+
+ }
+
+ if (new_modules.GetSize() > 0)
+ {
+ // If this is not an internal breakpoint, set up to record the new locations, then dispatch
+ // an event with the new locations.
+ if (!IsInternal())
+ {
+ BreakpointEventData *new_locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsAdded,
+ shared_from_this());
+
+ m_locations.StartRecordingNewLocations(new_locations_event->GetBreakpointLocationCollection());
+
+ ResolveBreakpointInModules(new_modules);
+
+ m_locations.StopRecordingNewLocations();
+ if (new_locations_event->GetBreakpointLocationCollection().GetSize() != 0)
+ {
+ SendBreakpointChangedEvent (new_locations_event);
+ }
+ else
+ delete new_locations_event;
+ }
+ else
+ ResolveBreakpointInModules(new_modules);
+
+ }
+ }
+ else
+ {
+ // Go through the currently set locations and if any have breakpoints in
+ // the module list, then remove their breakpoint sites, and their locations if asked to.
+
+ BreakpointEventData *removed_locations_event;
+ if (!IsInternal())
+ removed_locations_event = new BreakpointEventData (eBreakpointEventTypeLocationsRemoved,
+ shared_from_this());
+ else
+ removed_locations_event = NULL;
+
+ size_t num_modules = module_list.GetSize();
+ for (size_t i = 0; i < num_modules; i++)
+ {
+ ModuleSP module_sp (module_list.GetModuleAtIndexUnlocked (i));
+ if (m_filter_sp->ModulePasses (module_sp))
+ {
+ size_t loc_idx = 0;
+ size_t num_locations = m_locations.GetSize();
+ BreakpointLocationCollection locations_to_remove;
+ for (loc_idx = 0; loc_idx < num_locations; loc_idx++)
+ {
+ BreakpointLocationSP break_loc_sp (m_locations.GetByIndex(loc_idx));
+ SectionSP section_sp (break_loc_sp->GetAddress().GetSection());
+ if (section_sp && section_sp->GetModule() == module_sp)
+ {
+ // Remove this breakpoint since the shared library is
+ // unloaded, but keep the breakpoint location around
+ // so we always get complete hit count and breakpoint
+ // lifetime info
+ break_loc_sp->ClearBreakpointSite();
+ if (removed_locations_event)
+ {
+ removed_locations_event->GetBreakpointLocationCollection().Add(break_loc_sp);
+ }
+ if (delete_locations)
+ locations_to_remove.Add (break_loc_sp);
+
+ }
+ }
+
+ if (delete_locations)
+ {
+ size_t num_locations_to_remove = locations_to_remove.GetSize();
+ for (loc_idx = 0; loc_idx < num_locations_to_remove; loc_idx++)
+ m_locations.RemoveLocation (locations_to_remove.GetByIndex(loc_idx));
+ }
+ }
+ }
+ SendBreakpointChangedEvent (removed_locations_event);
+ }
+}
+
+void
+Breakpoint::ModuleReplaced (ModuleSP old_module_sp, ModuleSP new_module_sp)
+{
+ ModuleList temp_list;
+ temp_list.Append (new_module_sp);
+ ModulesChanged (temp_list, true);
+
+ // TO DO: For now I'm just adding locations for the new module and removing the
+ // breakpoint locations that were in the old module.
+ // We should really go find the ones that are in the new module & if we can determine that they are "equivalent"
+ // carry over the options from the old location to the new.
+
+ temp_list.Clear();
+ temp_list.Append (old_module_sp);
+ ModulesChanged (temp_list, false, true);
+}
+
+void
+Breakpoint::Dump (Stream *)
+{
+}
+
+size_t
+Breakpoint::GetNumResolvedLocations() const
+{
+ // Return the number of breakpoints that are actually resolved and set
+ // down in the inferior process.
+ return m_locations.GetNumResolvedLocations();
+}
+
+size_t
+Breakpoint::GetNumLocations() const
+{
+ return m_locations.GetSize();
+}
+
+void
+Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations)
+{
+ assert (s != NULL);
+
+ if (!m_kind_description.empty())
+ {
+ if (eDescriptionLevelBrief)
+ {
+ s->PutCString (GetBreakpointKind());
+ return;
+ }
+ else
+ s->Printf("Kind: %s\n", GetBreakpointKind ());
+ }
+
+ const size_t num_locations = GetNumLocations ();
+ const size_t num_resolved_locations = GetNumResolvedLocations ();
+
+ // They just made the breakpoint, they don't need to be told HOW they made it...
+ // Also, we'll print the breakpoint number differently depending on whether there is 1 or more locations.
+ if (level != eDescriptionLevelInitial)
+ {
+ s->Printf("%i: ", GetID());
+ GetResolverDescription (s);
+ GetFilterDescription (s);
+ }
+
+ switch (level)
+ {
+ case lldb::eDescriptionLevelBrief:
+ case lldb::eDescriptionLevelFull:
+ if (num_locations > 0)
+ {
+ s->Printf(", locations = %" PRIu64, (uint64_t)num_locations);
+ if (num_resolved_locations > 0)
+ s->Printf(", resolved = %" PRIu64, (uint64_t)num_resolved_locations);
+ }
+ else
+ {
+ // Don't print the pending notification for exception resolvers since we don't generally
+ // know how to set them until the target is run.
+ if (m_resolver_sp->getResolverID() != BreakpointResolver::ExceptionResolver)
+ s->Printf(", locations = 0 (pending)");
+ }
+
+ GetOptions()->GetDescription(s, level);
+
+ if (level == lldb::eDescriptionLevelFull)
+ {
+ s->IndentLess();
+ s->EOL();
+ }
+ break;
+
+ case lldb::eDescriptionLevelInitial:
+ s->Printf ("Breakpoint %i: ", GetID());
+ if (num_locations == 0)
+ {
+ s->Printf ("no locations (pending).");
+ }
+ else if (num_locations == 1)
+ {
+ // If there is one location only, we'll just print that location information. But don't do this if
+ // show locations is true, then that will be handled below.
+ if (show_locations == false)
+ {
+ GetLocationAtIndex(0)->GetDescription(s, level);
+ }
+ else
+ {
+ s->Printf ("%zd locations.", num_locations);
+ }
+ }
+ else
+ {
+ s->Printf ("%zd locations.", num_locations);
+ }
+ s->EOL();
+ break;
+ case lldb::eDescriptionLevelVerbose:
+ // Verbose mode does a debug dump of the breakpoint
+ Dump (s);
+ s->EOL ();
+ //s->Indent();
+ GetOptions()->GetDescription(s, level);
+ break;
+
+ default:
+ break;
+ }
+
+ // The brief description is just the location name (1.2 or whatever). That's pointless to
+ // show in the breakpoint's description, so suppress it.
+ if (show_locations && level != lldb::eDescriptionLevelBrief)
+ {
+ s->IndentMore();
+ for (size_t i = 0; i < num_locations; ++i)
+ {
+ BreakpointLocation *loc = GetLocationAtIndex(i).get();
+ loc->GetDescription(s, level);
+ s->EOL();
+ }
+ s->IndentLess();
+ }
+}
+
+void
+Breakpoint::GetResolverDescription (Stream *s)
+{
+ if (m_resolver_sp)
+ m_resolver_sp->GetDescription (s);
+}
+
+
+bool
+Breakpoint::GetMatchingFileLine (const ConstString &filename, uint32_t line_number, BreakpointLocationCollection &loc_coll)
+{
+ // TODO: To be correct, this method needs to fill the breakpoint location collection
+ // with the location IDs which match the filename and line_number.
+ //
+
+ if (m_resolver_sp)
+ {
+ BreakpointResolverFileLine *resolverFileLine = dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get());
+ if (resolverFileLine &&
+ resolverFileLine->m_file_spec.GetFilename() == filename &&
+ resolverFileLine->m_line_number == line_number)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void
+Breakpoint::GetFilterDescription (Stream *s)
+{
+ m_filter_sp->GetDescription (s);
+}
+
+void
+Breakpoint::SendBreakpointChangedEvent (lldb::BreakpointEventType eventKind)
+{
+ if (!m_being_created
+ && !IsInternal()
+ && GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged))
+ {
+ BreakpointEventData *data = new Breakpoint::BreakpointEventData (eventKind, shared_from_this());
+
+ GetTarget().BroadcastEvent (Target::eBroadcastBitBreakpointChanged, data);
+ }
+}
+
+void
+Breakpoint::SendBreakpointChangedEvent (BreakpointEventData *data)
+{
+
+ if (data == NULL)
+ return;
+
+ if (!m_being_created
+ && !IsInternal()
+ && GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged))
+ GetTarget().BroadcastEvent (Target::eBroadcastBitBreakpointChanged, data);
+ else
+ delete data;
+}
+
+Breakpoint::BreakpointEventData::BreakpointEventData (BreakpointEventType sub_type,
+ const BreakpointSP &new_breakpoint_sp) :
+ EventData (),
+ m_breakpoint_event (sub_type),
+ m_new_breakpoint_sp (new_breakpoint_sp)
+{
+}
+
+Breakpoint::BreakpointEventData::~BreakpointEventData ()
+{
+}
+
+const ConstString &
+Breakpoint::BreakpointEventData::GetFlavorString ()
+{
+ static ConstString g_flavor ("Breakpoint::BreakpointEventData");
+ return g_flavor;
+}
+
+const ConstString &
+Breakpoint::BreakpointEventData::GetFlavor () const
+{
+ return BreakpointEventData::GetFlavorString ();
+}
+
+
+BreakpointSP &
+Breakpoint::BreakpointEventData::GetBreakpoint ()
+{
+ return m_new_breakpoint_sp;
+}
+
+BreakpointEventType
+Breakpoint::BreakpointEventData::GetBreakpointEventType () const
+{
+ return m_breakpoint_event;
+}
+
+void
+Breakpoint::BreakpointEventData::Dump (Stream *s) const
+{
+}
+
+const Breakpoint::BreakpointEventData *
+Breakpoint::BreakpointEventData::GetEventDataFromEvent (const Event *event)
+{
+ if (event)
+ {
+ const EventData *event_data = event->GetData();
+ if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
+ return static_cast <const BreakpointEventData *> (event->GetData());
+ }
+ return NULL;
+}
+
+BreakpointEventType
+Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent (const EventSP &event_sp)
+{
+ const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
+
+ if (data == NULL)
+ return eBreakpointEventTypeInvalidType;
+ else
+ return data->GetBreakpointEventType();
+}
+
+BreakpointSP
+Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp)
+{
+ BreakpointSP bp_sp;
+
+ const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
+ if (data)
+ bp_sp = data->m_new_breakpoint_sp;
+
+ return bp_sp;
+}
+
+size_t
+Breakpoint::BreakpointEventData::GetNumBreakpointLocationsFromEvent (const EventSP &event_sp)
+{
+ const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
+ if (data)
+ return data->m_locations.GetSize();
+
+ return 0;
+}
+
+lldb::BreakpointLocationSP
+Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t bp_loc_idx)
+{
+ lldb::BreakpointLocationSP bp_loc_sp;
+
+ const BreakpointEventData *data = GetEventDataFromEvent (event_sp.get());
+ if (data)
+ {
+ bp_loc_sp = data->m_locations.GetByIndex(bp_loc_idx);
+ }
+
+ return bp_loc_sp;
+}