aboutsummaryrefslogtreecommitdiff
path: root/source/Plugins/Architecture/Arm/ArchitectureArm.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'source/Plugins/Architecture/Arm/ArchitectureArm.cpp')
-rw-r--r--source/Plugins/Architecture/Arm/ArchitectureArm.cpp131
1 files changed, 131 insertions, 0 deletions
diff --git a/source/Plugins/Architecture/Arm/ArchitectureArm.cpp b/source/Plugins/Architecture/Arm/ArchitectureArm.cpp
new file mode 100644
index 000000000000..abac6d3001af
--- /dev/null
+++ b/source/Plugins/Architecture/Arm/ArchitectureArm.cpp
@@ -0,0 +1,131 @@
+//===-- ArchitectureArm.cpp -------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "Plugins/Architecture/Arm/ArchitectureArm.h"
+#include "Plugins/Process/Utility/ARMDefines.h"
+#include "Plugins/Process/Utility/InstructionUtils.h"
+#include "lldb/Core/PluginManager.h"
+#include "lldb/Target/RegisterContext.h"
+#include "lldb/Target/Thread.h"
+#include "lldb/Utility/ArchSpec.h"
+
+using namespace lldb_private;
+using namespace lldb;
+
+ConstString ArchitectureArm::GetPluginNameStatic() {
+ return ConstString("arm");
+}
+
+void ArchitectureArm::Initialize() {
+ PluginManager::RegisterPlugin(GetPluginNameStatic(),
+ "Arm-specific algorithms",
+ &ArchitectureArm::Create);
+}
+
+void ArchitectureArm::Terminate() {
+ PluginManager::UnregisterPlugin(&ArchitectureArm::Create);
+}
+
+std::unique_ptr<Architecture> ArchitectureArm::Create(const ArchSpec &arch) {
+ if (arch.GetMachine() != llvm::Triple::arm)
+ return nullptr;
+ return std::unique_ptr<Architecture>(new ArchitectureArm());
+}
+
+ConstString ArchitectureArm::GetPluginName() { return GetPluginNameStatic(); }
+uint32_t ArchitectureArm::GetPluginVersion() { return 1; }
+
+void ArchitectureArm::OverrideStopInfo(Thread &thread) {
+ // We need to check if we are stopped in Thumb mode in a IT instruction
+ // and detect if the condition doesn't pass. If this is the case it means
+ // we won't actually execute this instruction. If this happens we need to
+ // clear the stop reason to no thread plans think we are stopped for a
+ // reason and the plans should keep going.
+ //
+ // We do this because when single stepping many ARM processes, debuggers
+ // often use the BVR/BCR registers that says "stop when the PC is not
+ // equal to its current value". This method of stepping means we can end
+ // up stopping on instructions inside an if/then block that wouldn't get
+ // executed. By fixing this we can stop the debugger from seeming like
+ // you stepped through both the "if" _and_ the "else" clause when source
+ // level stepping because the debugger stops regardless due to the BVR/BCR
+ // triggering a stop.
+ //
+ // It also means we can set breakpoints on instructions inside an an
+ // if/then block and correctly skip them if we use the BKPT instruction.
+ // The ARM and Thumb BKPT instructions are unconditional even when executed
+ // in a Thumb IT block.
+ //
+ // If your debugger inserts software traps in ARM/Thumb code, it will
+ // need to use 16 and 32 bit instruction for 16 and 32 bit thumb
+ // instructions respectively. If your debugger inserts a 16 bit thumb
+ // trap on top of a 32 bit thumb instruction for an opcode that is inside
+ // an if/then, it will change the it/then to conditionally execute your
+ // 16 bit trap and then cause your program to crash if it executes the
+ // trailing 16 bits (the second half of the 32 bit thumb instruction you
+ // partially overwrote).
+
+ RegisterContextSP reg_ctx_sp(thread.GetRegisterContext());
+ if (!reg_ctx_sp)
+ return;
+
+ const uint32_t cpsr = reg_ctx_sp->GetFlags(0);
+ if (cpsr == 0)
+ return;
+
+ // Read the J and T bits to get the ISETSTATE
+ const uint32_t J = Bit32(cpsr, 24);
+ const uint32_t T = Bit32(cpsr, 5);
+ const uint32_t ISETSTATE = J << 1 | T;
+ if (ISETSTATE == 0) {
+// NOTE: I am pretty sure we want to enable the code below
+// that detects when we stop on an instruction in ARM mode
+// that is conditional and the condition doesn't pass. This
+// can happen if you set a breakpoint on an instruction that
+// is conditional. We currently will _always_ stop on the
+// instruction which is bad. You can also run into this while
+// single stepping and you could appear to run code in the "if"
+// and in the "else" clause because it would stop at all of the
+// conditional instructions in both.
+// In such cases, we really don't want to stop at this location.
+// I will check with the lldb-dev list first before I enable this.
+#if 0
+ // ARM mode: check for condition on intsruction
+ const addr_t pc = reg_ctx_sp->GetPC();
+ Status error;
+ // If we fail to read the opcode we will get UINT64_MAX as the
+ // result in "opcode" which we can use to detect if we read a
+ // valid opcode.
+ const uint64_t opcode = thread.GetProcess()->ReadUnsignedIntegerFromMemory(pc, 4, UINT64_MAX, error);
+ if (opcode <= UINT32_MAX)
+ {
+ const uint32_t condition = Bits32((uint32_t)opcode, 31, 28);
+ if (!ARMConditionPassed(condition, cpsr))
+ {
+ // We ARE stopped on an ARM instruction whose condition doesn't
+ // pass so this instruction won't get executed.
+ // Regardless of why it stopped, we need to clear the stop info
+ thread.SetStopInfo (StopInfoSP());
+ }
+ }
+#endif
+ } else if (ISETSTATE == 1) {
+ // Thumb mode
+ const uint32_t ITSTATE = Bits32(cpsr, 15, 10) << 2 | Bits32(cpsr, 26, 25);
+ if (ITSTATE != 0) {
+ const uint32_t condition = Bits32(ITSTATE, 7, 4);
+ if (!ARMConditionPassed(condition, cpsr)) {
+ // We ARE stopped in a Thumb IT instruction on an instruction whose
+ // condition doesn't pass so this instruction won't get executed.
+ // Regardless of why it stopped, we need to clear the stop info
+ thread.SetStopInfo(StopInfoSP());
+ }
+ }
+ }
+}