aboutsummaryrefslogtreecommitdiff
path: root/source/Plugins/Process/Windows/Live/DebuggerThread.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'source/Plugins/Process/Windows/Live/DebuggerThread.cpp')
-rw-r--r--source/Plugins/Process/Windows/Live/DebuggerThread.cpp549
1 files changed, 0 insertions, 549 deletions
diff --git a/source/Plugins/Process/Windows/Live/DebuggerThread.cpp b/source/Plugins/Process/Windows/Live/DebuggerThread.cpp
deleted file mode 100644
index 2823474cbd5e..000000000000
--- a/source/Plugins/Process/Windows/Live/DebuggerThread.cpp
+++ /dev/null
@@ -1,549 +0,0 @@
-//===-- DebuggerThread.DebuggerThread --------------------------------------*- C++ -*-===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-
-#include "DebuggerThread.h"
-#include "ExceptionRecord.h"
-#include "IDebugDelegate.h"
-
-#include "lldb/Core/Error.h"
-#include "lldb/Core/Log.h"
-#include "lldb/Core/ModuleSpec.h"
-#include "lldb/Host/FileSpec.h"
-#include "lldb/Host/Predicate.h"
-#include "lldb/Host/ThisThread.h"
-#include "lldb/Host/ThreadLauncher.h"
-#include "lldb/Host/windows/HostProcessWindows.h"
-#include "lldb/Host/windows/HostThreadWindows.h"
-#include "lldb/Host/windows/ProcessLauncherWindows.h"
-#include "lldb/Target/ProcessLaunchInfo.h"
-#include "lldb/Target/Process.h"
-
-#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
-
-#include "llvm/ADT/STLExtras.h"
-#include "llvm/Support/ConvertUTF.h"
-#include "llvm/Support/raw_ostream.h"
-
-using namespace lldb;
-using namespace lldb_private;
-
-namespace
-{
-struct DebugLaunchContext
-{
- DebugLaunchContext(DebuggerThread *thread, const ProcessLaunchInfo &launch_info)
- : m_thread(thread)
- , m_launch_info(launch_info)
- {
- }
- DebuggerThread *m_thread;
- ProcessLaunchInfo m_launch_info;
-};
-
-struct DebugAttachContext
-{
- DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, const ProcessAttachInfo &attach_info)
- : m_thread(thread)
- , m_pid(pid)
- , m_attach_info(attach_info)
- {
- }
- DebuggerThread *m_thread;
- lldb::pid_t m_pid;
- ProcessAttachInfo m_attach_info;
-};
-}
-
-DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
- : m_debug_delegate(debug_delegate)
- , m_image_file(nullptr)
- , m_debugging_ended_event(nullptr)
- , m_is_shutting_down(false)
- , m_pid_to_detach(0)
- , m_detached(false)
-{
- m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
-}
-
-DebuggerThread::~DebuggerThread()
-{
- ::CloseHandle(m_debugging_ended_event);
-}
-
-Error
-DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info)
-{
- WINLOG_IFALL(WINDOWS_LOG_PROCESS,
- "DebuggerThread::DebugLaunch launching '%s'", launch_info.GetExecutableFile().GetPath().c_str());
-
- Error error;
- DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
- HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]",
- DebuggerThreadLaunchRoutine, context, &error));
-
- if (!error.Success())
- {
- WINERR_IFALL(WINDOWS_LOG_PROCESS,
- "DebugLaunch couldn't launch debugger thread. %s", error.AsCString());
- }
-
- return error;
-}
-
-Error
-DebuggerThread::DebugAttach(lldb::pid_t pid, const ProcessAttachInfo &attach_info)
-{
- WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread::DebugAttach attaching to '%u'", (DWORD)pid);
-
- Error error;
- DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
- HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]",
- DebuggerThreadAttachRoutine, context, &error));
-
- if (!error.Success())
- {
- WINERR_IFALL(WINDOWS_LOG_PROCESS, "DebugAttach couldn't attach to process '%u'. %s", (DWORD)pid,
- error.AsCString());
- }
-
- return error;
-}
-
-lldb::thread_result_t
-DebuggerThread::DebuggerThreadLaunchRoutine(void *data)
-{
- DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
- lldb::thread_result_t result = context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
- delete context;
- return result;
-}
-
-lldb::thread_result_t
-DebuggerThread::DebuggerThreadAttachRoutine(void *data)
-{
- DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
- lldb::thread_result_t result =
- context->m_thread->DebuggerThreadAttachRoutine(context->m_pid, context->m_attach_info);
- delete context;
- return result;
-}
-
-lldb::thread_result_t
-DebuggerThread::DebuggerThreadLaunchRoutine(const ProcessLaunchInfo &launch_info)
-{
- // Grab a shared_ptr reference to this so that we know it won't get deleted until after the
- // thread routine has exited.
- std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
-
- WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to launch '%s' on background thread.",
- launch_info.GetExecutableFile().GetPath().c_str());
-
- Error error;
- ProcessLauncherWindows launcher;
- HostProcess process(launcher.LaunchProcess(launch_info, error));
- // If we couldn't create the process, notify waiters immediately. Otherwise enter the debug
- // loop and wait until we get the create process debug notification. Note that if the process
- // was created successfully, we can throw away the process handle we got from CreateProcess
- // because Windows will give us another (potentially more useful?) handle when it sends us the
- // CREATE_PROCESS_DEBUG_EVENT.
- if (error.Success())
- DebugLoop();
- else
- m_debug_delegate->OnDebuggerError(error, 0);
-
- return 0;
-}
-
-lldb::thread_result_t
-DebuggerThread::DebuggerThreadAttachRoutine(lldb::pid_t pid, const ProcessAttachInfo &attach_info)
-{
- // Grab a shared_ptr reference to this so that we know it won't get deleted until after the
- // thread routine has exited.
- std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
-
- WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to attach to process '%u' on background thread.",
- (DWORD)pid);
-
- if (!DebugActiveProcess((DWORD)pid))
- {
- Error error(::GetLastError(), eErrorTypeWin32);
- m_debug_delegate->OnDebuggerError(error, 0);
- return 0;
- }
-
- // The attach was successful, enter the debug loop. From here on out, this is no different than
- // a create process operation, so all the same comments in DebugLaunch should apply from this
- // point out.
- DebugLoop();
-
- return 0;
-}
-
-Error
-DebuggerThread::StopDebugging(bool terminate)
-{
- Error error;
-
- lldb::pid_t pid = m_process.GetProcessId();
-
- WINLOG_IFALL(WINDOWS_LOG_PROCESS,
- "StopDebugging('%s') called (inferior=%I64u).",
- (terminate ? "true" : "false"), pid);
-
- // Set m_is_shutting_down to true if it was false. Return if it was already true.
- bool expected = false;
- if (!m_is_shutting_down.compare_exchange_strong(expected, true))
- return error;
-
- // Make a copy of the process, since the termination sequence will reset
- // DebuggerThread's internal copy and it needs to remain open for the Wait operation.
- HostProcess process_copy = m_process;
- lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
-
- if (terminate)
- {
- // Initiate the termination before continuing the exception, so that the next debug
- // event we get is the exit process event, and not some other event.
- BOOL terminate_suceeded = TerminateProcess(handle, 0);
- WINLOG_IFALL(WINDOWS_LOG_PROCESS,
- "StopDebugging called TerminateProcess(0x%p, 0) (inferior=%I64u), success='%s'",
- handle, pid, (terminate_suceeded ? "true" : "false"));
- }
-
- // If we're stuck waiting for an exception to continue (e.g. the user is at a breakpoint
- // messing around in the debugger), continue it now. But only AFTER calling TerminateProcess
- // to make sure that the very next call to WaitForDebugEvent is an exit process event.
- if (m_active_exception.get())
- {
- WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION,
- "StopDebugging masking active exception");
-
- ContinueAsyncException(ExceptionResult::MaskException);
- }
-
- if (!terminate)
- {
- // Indicate that we want to detach.
- m_pid_to_detach = GetProcess().GetProcessId();
-
- // Force a fresh break so that the detach can happen from the debugger thread.
- if (!::DebugBreakProcess(GetProcess().GetNativeProcess().GetSystemHandle()))
- {
- error.SetError(::GetLastError(), eErrorTypeWin32);
- }
- }
-
- WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging waiting for detach from process %u to complete.", pid);
-
- DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
- if (wait_result != WAIT_OBJECT_0)
- {
- error.SetError(GetLastError(), eErrorTypeWin32);
- WINERR_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging WaitForSingleObject(0x%p, 5000) returned %u",
- m_debugging_ended_event, wait_result);
- }
- else
- {
- WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging detach from process %u completed successfully.", pid);
- }
-
- if (!error.Success())
- {
- WINERR_IFALL(WINDOWS_LOG_PROCESS,
- "StopDebugging encountered an error while trying to stop process %u. %s",
- pid, error.AsCString());
- }
- return error;
-}
-
-void
-DebuggerThread::ContinueAsyncException(ExceptionResult result)
-{
- if (!m_active_exception.get())
- return;
-
- WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION,
- "ContinueAsyncException called for inferior process %I64u, broadcasting.",
- m_process.GetProcessId());
-
- m_active_exception.reset();
- m_exception_pred.SetValue(result, eBroadcastAlways);
-}
-
-void
-DebuggerThread::FreeProcessHandles()
-{
- m_process = HostProcess();
- m_main_thread = HostThread();
- if (m_image_file)
- {
- ::CloseHandle(m_image_file);
- m_image_file = nullptr;
- }
-}
-
-void
-DebuggerThread::DebugLoop()
-{
- DEBUG_EVENT dbe = {0};
- bool should_debug = true;
- WINLOG_IFALL(WINDOWS_LOG_EVENT, "Entering WaitForDebugEvent loop");
- while (should_debug)
- {
- WINLOGD_IFALL(WINDOWS_LOG_EVENT, "Calling WaitForDebugEvent");
- BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
- if (wait_result)
- {
- DWORD continue_status = DBG_CONTINUE;
- switch (dbe.dwDebugEventCode)
- {
- case EXCEPTION_DEBUG_EVENT:
- {
- ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
-
- if (status == ExceptionResult::MaskException)
- continue_status = DBG_CONTINUE;
- else if (status == ExceptionResult::SendToApplication)
- continue_status = DBG_EXCEPTION_NOT_HANDLED;
-
- break;
- }
- case CREATE_THREAD_DEBUG_EVENT:
- continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
- break;
- case CREATE_PROCESS_DEBUG_EVENT:
- continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
- break;
- case EXIT_THREAD_DEBUG_EVENT:
- continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
- break;
- case EXIT_PROCESS_DEBUG_EVENT:
- continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
- should_debug = false;
- break;
- case LOAD_DLL_DEBUG_EVENT:
- continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
- break;
- case UNLOAD_DLL_DEBUG_EVENT:
- continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
- break;
- case OUTPUT_DEBUG_STRING_EVENT:
- continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
- break;
- case RIP_EVENT:
- continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
- if (dbe.u.RipInfo.dwType == SLE_ERROR)
- should_debug = false;
- break;
- }
-
- WINLOGD_IFALL(WINDOWS_LOG_EVENT, "DebugLoop calling ContinueDebugEvent(%u, %u, %u) on thread %u.",
- dbe.dwProcessId, dbe.dwThreadId, continue_status, ::GetCurrentThreadId());
-
- ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
-
- if (m_detached)
- {
- should_debug = false;
- }
- }
- else
- {
- WINERR_IFALL(WINDOWS_LOG_EVENT,
- "DebugLoop returned FALSE from WaitForDebugEvent. Error = %u",
- ::GetCurrentThreadId(), ::GetLastError());
-
- should_debug = false;
- }
- }
- FreeProcessHandles();
-
- WINLOG_IFALL(WINDOWS_LOG_EVENT, "WaitForDebugEvent loop completed, exiting.");
- SetEvent(m_debugging_ended_event);
-}
-
-ExceptionResult
-DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id)
-{
- if (m_is_shutting_down)
- {
- // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic exception that
- // we use simply to wake up the DebuggerThread so that we can close out the debug loop.
- if (m_pid_to_detach != 0 && info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT)
- {
- WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION | WINDOWS_LOG_PROCESS,
- "Breakpoint exception is cue to detach from process 0x%x",
- m_pid_to_detach.load());
- ::DebugActiveProcessStop(m_pid_to_detach);
- m_detached = true;
- }
-
- // Don't perform any blocking operations while we're shutting down. That will
- // cause TerminateProcess -> WaitForSingleObject to time out.
- return ExceptionResult::SendToApplication;
- }
-
- bool first_chance = (info.dwFirstChance != 0);
-
- m_active_exception.reset(new ExceptionRecord(info.ExceptionRecord, thread_id));
- WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION,
- "HandleExceptionEvent encountered %s chance exception 0x%x on thread 0x%x",
- first_chance ? "first" : "second", info.ExceptionRecord.ExceptionCode, thread_id);
-
- ExceptionResult result = m_debug_delegate->OnDebugException(first_chance,
- *m_active_exception);
- m_exception_pred.SetValue(result, eBroadcastNever);
-
- WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION,
- "DebuggerThread::HandleExceptionEvent waiting for ExceptionPred != BreakInDebugger");
-
- m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger, result);
-
- WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION,
- "DebuggerThread::HandleExceptionEvent got ExceptionPred = %u",
- m_exception_pred.GetValue());
-
- return result;
-}
-
-DWORD
-DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id)
-{
- WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
- "HandleCreateThreadEvent Thread 0x%x spawned in process %I64u",
- thread_id, m_process.GetProcessId());
- HostThread thread(info.hThread);
- thread.GetNativeThread().SetOwnsHandle(false);
- m_debug_delegate->OnCreateThread(thread);
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id)
-{
- uint32_t process_id = ::GetProcessId(info.hProcess);
-
- WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS, "HandleCreateProcessEvent process %u spawned", process_id);
-
- std::string thread_name;
- llvm::raw_string_ostream name_stream(thread_name);
- name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]";
- name_stream.flush();
- ThisThread::SetName(thread_name.c_str());
-
- // info.hProcess and info.hThread are closed automatically by Windows when
- // EXIT_PROCESS_DEBUG_EVENT is received.
- m_process = HostProcess(info.hProcess);
- ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
- m_main_thread = HostThread(info.hThread);
- m_main_thread.GetNativeThread().SetOwnsHandle(false);
- m_image_file = info.hFile;
-
- lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
- m_debug_delegate->OnDebuggerConnected(load_addr);
-
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id)
-{
- WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
- "HandleExitThreadEvent Thread %u exited with code %u in process %I64u",
- thread_id, info.dwExitCode, m_process.GetProcessId());
- m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id)
-{
- WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
- "HandleExitProcessEvent process %I64u exited with code %u",
- m_process.GetProcessId(), info.dwExitCode);
-
- m_debug_delegate->OnExitProcess(info.dwExitCode);
-
- FreeProcessHandles();
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
-{
- if (info.hFile == nullptr)
- {
- // Not sure what this is, so just ignore it.
- WINWARN_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent has a NULL file handle, returning...",
- m_process.GetProcessId());
- return DBG_CONTINUE;
- }
-
- std::vector<wchar_t> buffer(1);
- DWORD required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
- if (required_size > 0)
- {
- buffer.resize(required_size + 1);
- required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], required_size, VOLUME_NAME_DOS);
- std::string path_str_utf8;
- llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
- llvm::StringRef path_str = path_str_utf8;
- const char *path = path_str.data();
- if (path_str.startswith("\\\\?\\"))
- path += 4;
-
- FileSpec file_spec(path, false);
- ModuleSpec module_spec(file_spec);
- lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
-
- WINLOG_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent DLL '%s' loaded at address 0x%p...",
- m_process.GetProcessId(), path, info.lpBaseOfDll);
-
- m_debug_delegate->OnLoadDll(module_spec, load_addr);
- }
- else
- {
- WINERR_IFALL(WINDOWS_LOG_EVENT,
- "Inferior %I64u - HandleLoadDllEvent Error %u occurred calling GetFinalPathNameByHandle",
- m_process.GetProcessId(), ::GetLastError());
- }
- // Windows does not automatically close info.hFile, so we need to do it.
- ::CloseHandle(info.hFile);
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
-{
- WINLOG_IFALL(WINDOWS_LOG_EVENT,
- "HandleUnloadDllEvent process %I64u unloading DLL at addr 0x%p.",
- m_process.GetProcessId(), info.lpBaseOfDll);
-
- m_debug_delegate->OnUnloadDll(reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id)
-{
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id)
-{
- WINERR_IFALL(WINDOWS_LOG_EVENT,
- "HandleRipEvent encountered error %u (type=%u) in process %I64u thread %u",
- info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
-
- Error error(info.dwError, eErrorTypeWin32);
- m_debug_delegate->OnDebuggerError(error, info.dwType);
-
- return DBG_CONTINUE;
-}