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diff --git a/sys/cddl/contrib/opensolaris/uts/common/fs/zfs/zcp.c b/sys/cddl/contrib/opensolaris/uts/common/fs/zfs/zcp.c
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+/*
+ * CDDL HEADER START
+ *
+ * This file and its contents are supplied under the terms of the
+ * Common Development and Distribution License ("CDDL"), version 1.0.
+ * You may only use this file in accordance with the terms of version
+ * 1.0 of the CDDL.
+ *
+ * A full copy of the text of the CDDL should have accompanied this
+ * source. A copy of the CDDL is also available via the Internet at
+ * http://www.illumos.org/license/CDDL.
+ *
+ * CDDL HEADER END
+ */
+
+/*
+ * Copyright (c) 2016, 2017 by Delphix. All rights reserved.
+ */
+
+/*
+ * ZFS Channel Programs (ZCP)
+ *
+ * The ZCP interface allows various ZFS commands and operations ZFS
+ * administrative operations (e.g. creating and destroying snapshots, typically
+ * performed via an ioctl to /dev/zfs by the zfs(1M) command and
+ * libzfs/libzfs_core) to be run * programmatically as a Lua script. A ZCP
+ * script is run as a dsl_sync_task and fully executed during one transaction
+ * group sync. This ensures that no other changes can be written concurrently
+ * with a running Lua script. Combining multiple calls to the exposed ZFS
+ * functions into one script gives a number of benefits:
+ *
+ * 1. Atomicity. For some compound or iterative operations, it's useful to be
+ * able to guarantee that the state of a pool has not changed between calls to
+ * ZFS.
+ *
+ * 2. Performance. If a large number of changes need to be made (e.g. deleting
+ * many filesystems), there can be a significant performance penalty as a
+ * result of the need to wait for a transaction group sync to pass for every
+ * single operation. When expressed as a single ZCP script, all these changes
+ * can be performed at once in one txg sync.
+ *
+ * A modified version of the Lua 5.2 interpreter is used to run channel program
+ * scripts. The Lua 5.2 manual can be found at:
+ *
+ * http://www.lua.org/manual/5.2/
+ *
+ * If being run by a user (via an ioctl syscall), executing a ZCP script
+ * requires root privileges in the global zone.
+ *
+ * Scripts are passed to zcp_eval() as a string, then run in a synctask by
+ * zcp_eval_sync(). Arguments can be passed into the Lua script as an nvlist,
+ * which will be converted to a Lua table. Similarly, values returned from
+ * a ZCP script will be converted to an nvlist. See zcp_lua_to_nvlist_impl()
+ * for details on exact allowed types and conversion.
+ *
+ * ZFS functionality is exposed to a ZCP script as a library of function calls.
+ * These calls are sorted into submodules, such as zfs.list and zfs.sync, for
+ * iterators and synctasks, respectively. Each of these submodules resides in
+ * its own source file, with a zcp_*_info structure describing each library
+ * call in the submodule.
+ *
+ * Error handling in ZCP scripts is handled by a number of different methods
+ * based on severity:
+ *
+ * 1. Memory and time limits are in place to prevent a channel program from
+ * consuming excessive system or running forever. If one of these limits is
+ * hit, the channel program will be stopped immediately and return from
+ * zcp_eval() with an error code. No attempt will be made to roll back or undo
+ * any changes made by the channel program before the error occured.
+ * Consumers invoking zcp_eval() from elsewhere in the kernel may pass a time
+ * limit of 0, disabling the time limit.
+ *
+ * 2. Internal Lua errors can occur as a result of a syntax error, calling a
+ * library function with incorrect arguments, invoking the error() function,
+ * failing an assert(), or other runtime errors. In these cases the channel
+ * program will stop executing and return from zcp_eval() with an error code.
+ * In place of a return value, an error message will also be returned in the
+ * 'result' nvlist containing information about the error. No attempt will be
+ * made to roll back or undo any changes made by the channel program before the
+ * error occured.
+ *
+ * 3. If an error occurs inside a ZFS library call which returns an error code,
+ * the error is returned to the Lua script to be handled as desired.
+ *
+ * In the first two cases, Lua's error-throwing mechanism is used, which
+ * longjumps out of the script execution with luaL_error() and returns with the
+ * error.
+ *
+ * See zfs-program(1M) for more information on high level usage.
+ */
+
+#include "lua.h"
+#include "lualib.h"
+#include "lauxlib.h"
+
+#include <sys/dsl_prop.h>
+#include <sys/dsl_synctask.h>
+#include <sys/dsl_dataset.h>
+#include <sys/zcp.h>
+#include <sys/zcp_iter.h>
+#include <sys/zcp_prop.h>
+#include <sys/zcp_global.h>
+#ifdef illumos
+#include <util/sscanf.h>
+#endif
+
+#ifdef __FreeBSD__
+#define ECHRNG EDOM
+#define ETIME ETIMEDOUT
+#endif
+
+#define ZCP_NVLIST_MAX_DEPTH 20
+
+uint64_t zfs_lua_check_instrlimit_interval = 100;
+uint64_t zfs_lua_max_instrlimit = ZCP_MAX_INSTRLIMIT;
+uint64_t zfs_lua_max_memlimit = ZCP_MAX_MEMLIMIT;
+
+/*
+ * Forward declarations for mutually recursive functions
+ */
+static int zcp_nvpair_value_to_lua(lua_State *, nvpair_t *, char *, int);
+static int zcp_lua_to_nvlist_impl(lua_State *, int, nvlist_t *, const char *,
+ int);
+
+typedef struct zcp_alloc_arg {
+ boolean_t aa_must_succeed;
+ int64_t aa_alloc_remaining;
+ int64_t aa_alloc_limit;
+} zcp_alloc_arg_t;
+
+typedef struct zcp_eval_arg {
+ lua_State *ea_state;
+ zcp_alloc_arg_t *ea_allocargs;
+ cred_t *ea_cred;
+ nvlist_t *ea_outnvl;
+ int ea_result;
+ uint64_t ea_instrlimit;
+} zcp_eval_arg_t;
+
+/*
+ * The outer-most error callback handler for use with lua_pcall(). On
+ * error Lua will call this callback with a single argument that
+ * represents the error value. In most cases this will be a string
+ * containing an error message, but channel programs can use Lua's
+ * error() function to return arbitrary objects as errors. This callback
+ * returns (on the Lua stack) the original error object along with a traceback.
+ *
+ * Fatal Lua errors can occur while resources are held, so we also call any
+ * registered cleanup function here.
+ */
+static int
+zcp_error_handler(lua_State *state)
+{
+ const char *msg;
+
+ zcp_cleanup(state);
+
+ VERIFY3U(1, ==, lua_gettop(state));
+ msg = lua_tostring(state, 1);
+ luaL_traceback(state, state, msg, 1);
+ return (1);
+}
+
+int
+zcp_argerror(lua_State *state, int narg, const char *msg, ...)
+{
+ va_list alist;
+
+ va_start(alist, msg);
+ const char *buf = lua_pushvfstring(state, msg, alist);
+ va_end(alist);
+
+ return (luaL_argerror(state, narg, buf));
+}
+
+/*
+ * Install a new cleanup function, which will be invoked with the given
+ * opaque argument if a fatal error causes the Lua interpreter to longjump out
+ * of a function call.
+ *
+ * If an error occurs, the cleanup function will be invoked exactly once and
+ * then unreigstered.
+ *
+ * Returns the registered cleanup handler so the caller can deregister it
+ * if no error occurs.
+ */
+zcp_cleanup_handler_t *
+zcp_register_cleanup(lua_State *state, zcp_cleanup_t cleanfunc, void *cleanarg)
+{
+ zcp_run_info_t *ri = zcp_run_info(state);
+
+ zcp_cleanup_handler_t *zch = kmem_alloc(sizeof (*zch), KM_SLEEP);
+ zch->zch_cleanup_func = cleanfunc;
+ zch->zch_cleanup_arg = cleanarg;
+ list_insert_head(&ri->zri_cleanup_handlers, zch);
+
+ return (zch);
+}
+
+void
+zcp_deregister_cleanup(lua_State *state, zcp_cleanup_handler_t *zch)
+{
+ zcp_run_info_t *ri = zcp_run_info(state);
+ list_remove(&ri->zri_cleanup_handlers, zch);
+ kmem_free(zch, sizeof (*zch));
+}
+
+/*
+ * Execute the currently registered cleanup handlers then free them and
+ * destroy the handler list.
+ */
+void
+zcp_cleanup(lua_State *state)
+{
+ zcp_run_info_t *ri = zcp_run_info(state);
+
+ for (zcp_cleanup_handler_t *zch =
+ list_remove_head(&ri->zri_cleanup_handlers); zch != NULL;
+ zch = list_remove_head(&ri->zri_cleanup_handlers)) {
+ zch->zch_cleanup_func(zch->zch_cleanup_arg);
+ kmem_free(zch, sizeof (*zch));
+ }
+}
+
+/*
+ * Convert the lua table at the given index on the Lua stack to an nvlist
+ * and return it.
+ *
+ * If the table can not be converted for any reason, NULL is returned and
+ * an error message is pushed onto the Lua stack.
+ */
+static nvlist_t *
+zcp_table_to_nvlist(lua_State *state, int index, int depth)
+{
+ nvlist_t *nvl;
+ /*
+ * Converting a Lua table to an nvlist with key uniqueness checking is
+ * O(n^2) in the number of keys in the nvlist, which can take a long
+ * time when we return a large table from a channel program.
+ * Furthermore, Lua's table interface *almost* guarantees unique keys
+ * on its own (details below). Therefore, we don't use fnvlist_alloc()
+ * here to avoid the built-in uniqueness checking.
+ *
+ * The *almost* is because it's possible to have key collisions between
+ * e.g. the string "1" and the number 1, or the string "true" and the
+ * boolean true, so we explicitly check that when we're looking at a
+ * key which is an integer / boolean or a string that can be parsed as
+ * one of those types. In the worst case this could still devolve into
+ * O(n^2), so we only start doing these checks on boolean/integer keys
+ * once we've seen a string key which fits this weird usage pattern.
+ *
+ * Ultimately, we still want callers to know that the keys in this
+ * nvlist are unique, so before we return this we set the nvlist's
+ * flags to reflect that.
+ */
+ VERIFY0(nvlist_alloc(&nvl, 0, KM_SLEEP));
+
+ /*
+ * Push an empty stack slot where lua_next() will store each
+ * table key.
+ */
+ lua_pushnil(state);
+ boolean_t saw_str_could_collide = B_FALSE;
+ while (lua_next(state, index) != 0) {
+ /*
+ * The next key-value pair from the table at index is
+ * now on the stack, with the key at stack slot -2 and
+ * the value at slot -1.
+ */
+ int err = 0;
+ char buf[32];
+ const char *key = NULL;
+ boolean_t key_could_collide = B_FALSE;
+
+ switch (lua_type(state, -2)) {
+ case LUA_TSTRING:
+ key = lua_tostring(state, -2);
+
+ /* check if this could collide with a number or bool */
+ long long tmp;
+ int parselen;
+ if ((sscanf(key, "%lld%n", &tmp, &parselen) > 0 &&
+ parselen == strlen(key)) ||
+ strcmp(key, "true") == 0 ||
+ strcmp(key, "false") == 0) {
+ key_could_collide = B_TRUE;
+ saw_str_could_collide = B_TRUE;
+ }
+ break;
+ case LUA_TBOOLEAN:
+ key = (lua_toboolean(state, -2) == B_TRUE ?
+ "true" : "false");
+ if (saw_str_could_collide) {
+ key_could_collide = B_TRUE;
+ }
+ break;
+ case LUA_TNUMBER:
+ VERIFY3U(sizeof (buf), >,
+ snprintf(buf, sizeof (buf), "%lld",
+ (longlong_t)lua_tonumber(state, -2)));
+ key = buf;
+ if (saw_str_could_collide) {
+ key_could_collide = B_TRUE;
+ }
+ break;
+ default:
+ fnvlist_free(nvl);
+ (void) lua_pushfstring(state, "Invalid key "
+ "type '%s' in table",
+ lua_typename(state, lua_type(state, -2)));
+ return (NULL);
+ }
+ /*
+ * Check for type-mismatched key collisions, and throw an error.
+ */
+ if (key_could_collide && nvlist_exists(nvl, key)) {
+ fnvlist_free(nvl);
+ (void) lua_pushfstring(state, "Collision of "
+ "key '%s' in table", key);
+ return (NULL);
+ }
+ /*
+ * Recursively convert the table value and insert into
+ * the new nvlist with the parsed key. To prevent
+ * stack overflow on circular or heavily nested tables,
+ * we track the current nvlist depth.
+ */
+ if (depth >= ZCP_NVLIST_MAX_DEPTH) {
+ fnvlist_free(nvl);
+ (void) lua_pushfstring(state, "Maximum table "
+ "depth (%d) exceeded for table",
+ ZCP_NVLIST_MAX_DEPTH);
+ return (NULL);
+ }
+ err = zcp_lua_to_nvlist_impl(state, -1, nvl, key,
+ depth + 1);
+ if (err != 0) {
+ fnvlist_free(nvl);
+ /*
+ * Error message has been pushed to the lua
+ * stack by the recursive call.
+ */
+ return (NULL);
+ }
+ /*
+ * Pop the value pushed by lua_next().
+ */
+ lua_pop(state, 1);
+ }
+
+ /*
+ * Mark the nvlist as having unique keys. This is a little ugly, but we
+ * ensured above that there are no duplicate keys in the nvlist.
+ */
+ nvl->nvl_nvflag |= NV_UNIQUE_NAME;
+
+ return (nvl);
+}
+
+/*
+ * Convert a value from the given index into the lua stack to an nvpair, adding
+ * it to an nvlist with the given key.
+ *
+ * Values are converted as follows:
+ *
+ * string -> string
+ * number -> int64
+ * boolean -> boolean
+ * nil -> boolean (no value)
+ *
+ * Lua tables are converted to nvlists and then inserted. The table's keys
+ * are converted to strings then used as keys in the nvlist to store each table
+ * element. Keys are converted as follows:
+ *
+ * string -> no change
+ * number -> "%lld"
+ * boolean -> "true" | "false"
+ * nil -> error
+ *
+ * In the case of a key collision, an error is thrown.
+ *
+ * If an error is encountered, a nonzero error code is returned, and an error
+ * string will be pushed onto the Lua stack.
+ */
+static int
+zcp_lua_to_nvlist_impl(lua_State *state, int index, nvlist_t *nvl,
+ const char *key, int depth)
+{
+ /*
+ * Verify that we have enough remaining space in the lua stack to parse
+ * a key-value pair and push an error.
+ */
+ if (!lua_checkstack(state, 3)) {
+ (void) lua_pushstring(state, "Lua stack overflow");
+ return (1);
+ }
+
+ index = lua_absindex(state, index);
+
+ switch (lua_type(state, index)) {
+ case LUA_TNIL:
+ fnvlist_add_boolean(nvl, key);
+ break;
+ case LUA_TBOOLEAN:
+ fnvlist_add_boolean_value(nvl, key,
+ lua_toboolean(state, index));
+ break;
+ case LUA_TNUMBER:
+ fnvlist_add_int64(nvl, key, lua_tonumber(state, index));
+ break;
+ case LUA_TSTRING:
+ fnvlist_add_string(nvl, key, lua_tostring(state, index));
+ break;
+ case LUA_TTABLE: {
+ nvlist_t *value_nvl = zcp_table_to_nvlist(state, index, depth);
+ if (value_nvl == NULL)
+ return (EINVAL);
+
+ fnvlist_add_nvlist(nvl, key, value_nvl);
+ fnvlist_free(value_nvl);
+ break;
+ }
+ default:
+ (void) lua_pushfstring(state,
+ "Invalid value type '%s' for key '%s'",
+ lua_typename(state, lua_type(state, index)), key);
+ return (EINVAL);
+ }
+
+ return (0);
+}
+
+/*
+ * Convert a lua value to an nvpair, adding it to an nvlist with the given key.
+ */
+void
+zcp_lua_to_nvlist(lua_State *state, int index, nvlist_t *nvl, const char *key)
+{
+ /*
+ * On error, zcp_lua_to_nvlist_impl pushes an error string onto the Lua
+ * stack before returning with a nonzero error code. If an error is
+ * returned, throw a fatal lua error with the given string.
+ */
+ if (zcp_lua_to_nvlist_impl(state, index, nvl, key, 0) != 0)
+ (void) lua_error(state);
+}
+
+int
+zcp_lua_to_nvlist_helper(lua_State *state)
+{
+ nvlist_t *nv = (nvlist_t *)lua_touserdata(state, 2);
+ const char *key = (const char *)lua_touserdata(state, 1);
+ zcp_lua_to_nvlist(state, 3, nv, key);
+ return (0);
+}
+
+void
+zcp_convert_return_values(lua_State *state, nvlist_t *nvl,
+ const char *key, zcp_eval_arg_t *evalargs)
+{
+ int err;
+ lua_pushcfunction(state, zcp_lua_to_nvlist_helper);
+ lua_pushlightuserdata(state, (char *)key);
+ lua_pushlightuserdata(state, nvl);
+ lua_pushvalue(state, 1);
+ lua_remove(state, 1);
+ err = lua_pcall(state, 3, 0, 0); /* zcp_lua_to_nvlist_helper */
+ if (err != 0) {
+ zcp_lua_to_nvlist(state, 1, nvl, ZCP_RET_ERROR);
+ evalargs->ea_result = SET_ERROR(ECHRNG);
+ }
+}
+
+/*
+ * Push a Lua table representing nvl onto the stack. If it can't be
+ * converted, return EINVAL, fill in errbuf, and push nothing. errbuf may
+ * be specified as NULL, in which case no error string will be output.
+ *
+ * Most nvlists are converted as simple key->value Lua tables, but we make
+ * an exception for the case where all nvlist entries are BOOLEANs (a string
+ * key without a value). In Lua, a table key pointing to a value of Nil
+ * (no value) is equivalent to the key not existing, so a BOOLEAN nvlist
+ * entry can't be directly converted to a Lua table entry. Nvlists of entirely
+ * BOOLEAN entries are frequently used to pass around lists of datasets, so for
+ * convenience we check for this case, and convert it to a simple Lua array of
+ * strings.
+ */
+int
+zcp_nvlist_to_lua(lua_State *state, nvlist_t *nvl,
+ char *errbuf, int errbuf_len)
+{
+ nvpair_t *pair;
+ lua_newtable(state);
+ boolean_t has_values = B_FALSE;
+ /*
+ * If the list doesn't have any values, just convert it to a string
+ * array.
+ */
+ for (pair = nvlist_next_nvpair(nvl, NULL);
+ pair != NULL; pair = nvlist_next_nvpair(nvl, pair)) {
+ if (nvpair_type(pair) != DATA_TYPE_BOOLEAN) {
+ has_values = B_TRUE;
+ break;
+ }
+ }
+ if (!has_values) {
+ int i = 1;
+ for (pair = nvlist_next_nvpair(nvl, NULL);
+ pair != NULL; pair = nvlist_next_nvpair(nvl, pair)) {
+ (void) lua_pushinteger(state, i);
+ (void) lua_pushstring(state, nvpair_name(pair));
+ (void) lua_settable(state, -3);
+ i++;
+ }
+ } else {
+ for (pair = nvlist_next_nvpair(nvl, NULL);
+ pair != NULL; pair = nvlist_next_nvpair(nvl, pair)) {
+ int err = zcp_nvpair_value_to_lua(state, pair,
+ errbuf, errbuf_len);
+ if (err != 0) {
+ lua_pop(state, 1);
+ return (err);
+ }
+ (void) lua_setfield(state, -2, nvpair_name(pair));
+ }
+ }
+ return (0);
+}
+
+/*
+ * Push a Lua object representing the value of "pair" onto the stack.
+ *
+ * Only understands boolean_value, string, int64, nvlist,
+ * string_array, and int64_array type values. For other
+ * types, returns EINVAL, fills in errbuf, and pushes nothing.
+ */
+static int
+zcp_nvpair_value_to_lua(lua_State *state, nvpair_t *pair,
+ char *errbuf, int errbuf_len)
+{
+ int err = 0;
+
+ if (pair == NULL) {
+ lua_pushnil(state);
+ return (0);
+ }
+
+ switch (nvpair_type(pair)) {
+ case DATA_TYPE_BOOLEAN_VALUE:
+ (void) lua_pushboolean(state,
+ fnvpair_value_boolean_value(pair));
+ break;
+ case DATA_TYPE_STRING:
+ (void) lua_pushstring(state, fnvpair_value_string(pair));
+ break;
+ case DATA_TYPE_INT64:
+ (void) lua_pushinteger(state, fnvpair_value_int64(pair));
+ break;
+ case DATA_TYPE_NVLIST:
+ err = zcp_nvlist_to_lua(state,
+ fnvpair_value_nvlist(pair), errbuf, errbuf_len);
+ break;
+ case DATA_TYPE_STRING_ARRAY: {
+ char **strarr;
+ uint_t nelem;
+ (void) nvpair_value_string_array(pair, &strarr, &nelem);
+ lua_newtable(state);
+ for (int i = 0; i < nelem; i++) {
+ (void) lua_pushinteger(state, i + 1);
+ (void) lua_pushstring(state, strarr[i]);
+ (void) lua_settable(state, -3);
+ }
+ break;
+ }
+ case DATA_TYPE_UINT64_ARRAY: {
+ uint64_t *intarr;
+ uint_t nelem;
+ (void) nvpair_value_uint64_array(pair, &intarr, &nelem);
+ lua_newtable(state);
+ for (int i = 0; i < nelem; i++) {
+ (void) lua_pushinteger(state, i + 1);
+ (void) lua_pushinteger(state, intarr[i]);
+ (void) lua_settable(state, -3);
+ }
+ break;
+ }
+ case DATA_TYPE_INT64_ARRAY: {
+ int64_t *intarr;
+ uint_t nelem;
+ (void) nvpair_value_int64_array(pair, &intarr, &nelem);
+ lua_newtable(state);
+ for (int i = 0; i < nelem; i++) {
+ (void) lua_pushinteger(state, i + 1);
+ (void) lua_pushinteger(state, intarr[i]);
+ (void) lua_settable(state, -3);
+ }
+ break;
+ }
+ default: {
+ if (errbuf != NULL) {
+ (void) snprintf(errbuf, errbuf_len,
+ "Unhandled nvpair type %d for key '%s'",
+ nvpair_type(pair), nvpair_name(pair));
+ }
+ return (EINVAL);
+ }
+ }
+ return (err);
+}
+
+int
+zcp_dataset_hold_error(lua_State *state, dsl_pool_t *dp, const char *dsname,
+ int error)
+{
+ if (error == ENOENT) {
+ (void) zcp_argerror(state, 1, "no such dataset '%s'", dsname);
+ return (0); /* not reached; zcp_argerror will longjmp */
+ } else if (error == EXDEV) {
+ (void) zcp_argerror(state, 1,
+ "dataset '%s' is not in the target pool '%s'",
+ dsname, spa_name(dp->dp_spa));
+ return (0); /* not reached; zcp_argerror will longjmp */
+ } else if (error == EIO) {
+ (void) luaL_error(state,
+ "I/O error while accessing dataset '%s'", dsname);
+ return (0); /* not reached; luaL_error will longjmp */
+ } else if (error != 0) {
+ (void) luaL_error(state,
+ "unexpected error %d while accessing dataset '%s'",
+ error, dsname);
+ return (0); /* not reached; luaL_error will longjmp */
+ }
+ return (0);
+}
+
+/*
+ * Note: will longjmp (via lua_error()) on error.
+ * Assumes that the dsname is argument #1 (for error reporting purposes).
+ */
+dsl_dataset_t *
+zcp_dataset_hold(lua_State *state, dsl_pool_t *dp, const char *dsname,
+ void *tag)
+{
+ dsl_dataset_t *ds;
+ int error = dsl_dataset_hold(dp, dsname, tag, &ds);
+ (void) zcp_dataset_hold_error(state, dp, dsname, error);
+ return (ds);
+}
+
+static int zcp_debug(lua_State *);
+static zcp_lib_info_t zcp_debug_info = {
+ .name = "debug",
+ .func = zcp_debug,
+ .pargs = {
+ { .za_name = "debug string", .za_lua_type = LUA_TSTRING},
+ {NULL, 0}
+ },
+ .kwargs = {
+ {NULL, 0}
+ }
+};
+
+static int
+zcp_debug(lua_State *state)
+{
+ const char *dbgstring;
+ zcp_run_info_t *ri = zcp_run_info(state);
+ zcp_lib_info_t *libinfo = &zcp_debug_info;
+
+ zcp_parse_args(state, libinfo->name, libinfo->pargs, libinfo->kwargs);
+
+ dbgstring = lua_tostring(state, 1);
+
+ zfs_dbgmsg("txg %lld ZCP: %s", ri->zri_tx->tx_txg, dbgstring);
+
+ return (0);
+}
+
+static int zcp_exists(lua_State *);
+static zcp_lib_info_t zcp_exists_info = {
+ .name = "exists",
+ .func = zcp_exists,
+ .pargs = {
+ { .za_name = "dataset", .za_lua_type = LUA_TSTRING},
+ {NULL, 0}
+ },
+ .kwargs = {
+ {NULL, 0}
+ }
+};
+
+static int
+zcp_exists(lua_State *state)
+{
+ zcp_run_info_t *ri = zcp_run_info(state);
+ dsl_pool_t *dp = ri->zri_pool;
+ zcp_lib_info_t *libinfo = &zcp_exists_info;
+
+ zcp_parse_args(state, libinfo->name, libinfo->pargs, libinfo->kwargs);
+
+ const char *dsname = lua_tostring(state, 1);
+
+ dsl_dataset_t *ds;
+ int error = dsl_dataset_hold(dp, dsname, FTAG, &ds);
+ if (error == 0) {
+ dsl_dataset_rele(ds, FTAG);
+ lua_pushboolean(state, B_TRUE);
+ } else if (error == ENOENT) {
+ lua_pushboolean(state, B_FALSE);
+ } else if (error == EXDEV) {
+ return (luaL_error(state, "dataset '%s' is not in the "
+ "target pool", dsname));
+ } else if (error == EIO) {
+ return (luaL_error(state, "I/O error opening dataset '%s'",
+ dsname));
+ } else if (error != 0) {
+ return (luaL_error(state, "unexpected error %d", error));
+ }
+
+ return (1);
+}
+
+/*
+ * Allocate/realloc/free a buffer for the lua interpreter.
+ *
+ * When nsize is 0, behaves as free() and returns NULL.
+ *
+ * If ptr is NULL, behaves as malloc() and returns an allocated buffer of size
+ * at least nsize.
+ *
+ * Otherwise, behaves as realloc(), changing the allocation from osize to nsize.
+ * Shrinking the buffer size never fails.
+ *
+ * The original allocated buffer size is stored as a uint64 at the beginning of
+ * the buffer to avoid actually reallocating when shrinking a buffer, since lua
+ * requires that this operation never fail.
+ */
+static void *
+zcp_lua_alloc(void *ud, void *ptr, size_t osize, size_t nsize)
+{
+ zcp_alloc_arg_t *allocargs = ud;
+ int flags = (allocargs->aa_must_succeed) ?
+ KM_SLEEP : (KM_NOSLEEP | KM_NORMALPRI);
+
+ if (nsize == 0) {
+ if (ptr != NULL) {
+ int64_t *allocbuf = (int64_t *)ptr - 1;
+ int64_t allocsize = *allocbuf;
+ ASSERT3S(allocsize, >, 0);
+ ASSERT3S(allocargs->aa_alloc_remaining + allocsize, <=,
+ allocargs->aa_alloc_limit);
+ allocargs->aa_alloc_remaining += allocsize;
+ kmem_free(allocbuf, allocsize);
+ }
+ return (NULL);
+ } else if (ptr == NULL) {
+ int64_t *allocbuf;
+ int64_t allocsize = nsize + sizeof (int64_t);
+
+ if (!allocargs->aa_must_succeed &&
+ (allocsize <= 0 ||
+ allocsize > allocargs->aa_alloc_remaining)) {
+ return (NULL);
+ }
+
+ allocbuf = kmem_alloc(allocsize, flags);
+ if (allocbuf == NULL) {
+ return (NULL);
+ }
+ allocargs->aa_alloc_remaining -= allocsize;
+
+ *allocbuf = allocsize;
+ return (allocbuf + 1);
+ } else if (nsize <= osize) {
+ /*
+ * If shrinking the buffer, lua requires that the reallocation
+ * never fail.
+ */
+ return (ptr);
+ } else {
+ ASSERT3U(nsize, >, osize);
+
+ uint64_t *luabuf = zcp_lua_alloc(ud, NULL, 0, nsize);
+ if (luabuf == NULL) {
+ return (NULL);
+ }
+ (void) memcpy(luabuf, ptr, osize);
+ VERIFY3P(zcp_lua_alloc(ud, ptr, osize, 0), ==, NULL);
+ return (luabuf);
+ }
+}
+
+/* ARGSUSED */
+static void
+zcp_lua_counthook(lua_State *state, lua_Debug *ar)
+{
+ /*
+ * If we're called, check how many instructions the channel program has
+ * executed so far, and compare against the limit.
+ */
+ lua_getfield(state, LUA_REGISTRYINDEX, ZCP_RUN_INFO_KEY);
+ zcp_run_info_t *ri = lua_touserdata(state, -1);
+
+ ri->zri_curinstrs += zfs_lua_check_instrlimit_interval;
+ if (ri->zri_maxinstrs != 0 && ri->zri_curinstrs > ri->zri_maxinstrs) {
+ ri->zri_timed_out = B_TRUE;
+ (void) lua_pushstring(state,
+ "Channel program timed out.");
+ (void) lua_error(state);
+ }
+}
+
+static int
+zcp_panic_cb(lua_State *state)
+{
+ panic("unprotected error in call to Lua API (%s)\n",
+ lua_tostring(state, -1));
+ return (0);
+}
+
+static void
+zcp_eval_impl(dmu_tx_t *tx, boolean_t sync, zcp_eval_arg_t *evalargs)
+{
+ int err;
+ zcp_run_info_t ri;
+ lua_State *state = evalargs->ea_state;
+
+ VERIFY3U(3, ==, lua_gettop(state));
+
+ /*
+ * Store the zcp_run_info_t struct for this run in the Lua registry.
+ * Registry entries are not directly accessible by the Lua scripts but
+ * can be accessed by our callbacks.
+ */
+ ri.zri_space_used = 0;
+ ri.zri_pool = dmu_tx_pool(tx);
+ ri.zri_cred = evalargs->ea_cred;
+ ri.zri_tx = tx;
+ ri.zri_timed_out = B_FALSE;
+ ri.zri_sync = sync;
+ list_create(&ri.zri_cleanup_handlers, sizeof (zcp_cleanup_handler_t),
+ offsetof(zcp_cleanup_handler_t, zch_node));
+ ri.zri_curinstrs = 0;
+ ri.zri_maxinstrs = evalargs->ea_instrlimit;
+
+ lua_pushlightuserdata(state, &ri);
+ lua_setfield(state, LUA_REGISTRYINDEX, ZCP_RUN_INFO_KEY);
+ VERIFY3U(3, ==, lua_gettop(state));
+
+ /*
+ * Tell the Lua interpreter to call our handler every count
+ * instructions. Channel programs that execute too many instructions
+ * should die with ETIMEDOUT.
+ */
+ (void) lua_sethook(state, zcp_lua_counthook, LUA_MASKCOUNT,
+ zfs_lua_check_instrlimit_interval);
+
+ /*
+ * Tell the Lua memory allocator to stop using KM_SLEEP before handing
+ * off control to the channel program. Channel programs that use too
+ * much memory should die with ENOSPC.
+ */
+ evalargs->ea_allocargs->aa_must_succeed = B_FALSE;
+
+ /*
+ * Call the Lua function that open-context passed us. This pops the
+ * function and its input from the stack and pushes any return
+ * or error values.
+ */
+ err = lua_pcall(state, 1, LUA_MULTRET, 1);
+
+ /*
+ * Let Lua use KM_SLEEP while we interpret the return values.
+ */
+ evalargs->ea_allocargs->aa_must_succeed = B_TRUE;
+
+ /*
+ * Remove the error handler callback from the stack. At this point,
+ * there shouldn't be any cleanup handler registered in the handler
+ * list (zri_cleanup_handlers), regardless of whether it ran or not.
+ */
+ list_destroy(&ri.zri_cleanup_handlers);
+ lua_remove(state, 1);
+
+ switch (err) {
+ case LUA_OK: {
+ /*
+ * Lua supports returning multiple values in a single return
+ * statement. Return values will have been pushed onto the
+ * stack:
+ * 1: Return value 1
+ * 2: Return value 2
+ * 3: etc...
+ * To simplify the process of retrieving a return value from a
+ * channel program, we disallow returning more than one value
+ * to ZFS from the Lua script, yielding a singleton return
+ * nvlist of the form { "return": Return value 1 }.
+ */
+ int return_count = lua_gettop(state);
+
+ if (return_count == 1) {
+ evalargs->ea_result = 0;
+ zcp_convert_return_values(state, evalargs->ea_outnvl,
+ ZCP_RET_RETURN, evalargs);
+ } else if (return_count > 1) {
+ evalargs->ea_result = SET_ERROR(ECHRNG);
+ (void) lua_pushfstring(state, "Multiple return "
+ "values not supported");
+ zcp_convert_return_values(state, evalargs->ea_outnvl,
+ ZCP_RET_ERROR, evalargs);
+ }
+ break;
+ }
+ case LUA_ERRRUN:
+ case LUA_ERRGCMM: {
+ /*
+ * The channel program encountered a fatal error within the
+ * script, such as failing an assertion, or calling a function
+ * with incompatible arguments. The error value and the
+ * traceback generated by zcp_error_handler() should be on the
+ * stack.
+ */
+ VERIFY3U(1, ==, lua_gettop(state));
+ if (ri.zri_timed_out) {
+ evalargs->ea_result = SET_ERROR(ETIME);
+ } else {
+ evalargs->ea_result = SET_ERROR(ECHRNG);
+ }
+
+ zcp_convert_return_values(state, evalargs->ea_outnvl,
+ ZCP_RET_ERROR, evalargs);
+ break;
+ }
+ case LUA_ERRERR: {
+ /*
+ * The channel program encountered a fatal error within the
+ * script, and we encountered another error while trying to
+ * compute the traceback in zcp_error_handler(). We can only
+ * return the error message.
+ */
+ VERIFY3U(1, ==, lua_gettop(state));
+ if (ri.zri_timed_out) {
+ evalargs->ea_result = SET_ERROR(ETIME);
+ } else {
+ evalargs->ea_result = SET_ERROR(ECHRNG);
+ }
+
+ zcp_convert_return_values(state, evalargs->ea_outnvl,
+ ZCP_RET_ERROR, evalargs);
+ break;
+ }
+ case LUA_ERRMEM:
+ /*
+ * Lua ran out of memory while running the channel program.
+ * There's not much we can do.
+ */
+ evalargs->ea_result = SET_ERROR(ENOSPC);
+ break;
+ default:
+ VERIFY0(err);
+ }
+}
+
+static void
+zcp_pool_error(zcp_eval_arg_t *evalargs, const char *poolname)
+{
+ evalargs->ea_result = SET_ERROR(ECHRNG);
+ (void) lua_pushfstring(evalargs->ea_state, "Could not open pool: %s",
+ poolname);
+ zcp_convert_return_values(evalargs->ea_state, evalargs->ea_outnvl,
+ ZCP_RET_ERROR, evalargs);
+
+}
+
+static void
+zcp_eval_sync(void *arg, dmu_tx_t *tx)
+{
+ zcp_eval_arg_t *evalargs = arg;
+
+ /*
+ * Open context should have setup the stack to contain:
+ * 1: Error handler callback
+ * 2: Script to run (converted to a Lua function)
+ * 3: nvlist input to function (converted to Lua table or nil)
+ */
+ VERIFY3U(3, ==, lua_gettop(evalargs->ea_state));
+
+ zcp_eval_impl(tx, B_TRUE, evalargs);
+}
+
+static void
+zcp_eval_open(zcp_eval_arg_t *evalargs, const char *poolname)
+{
+
+ int error;
+ dsl_pool_t *dp;
+ dmu_tx_t *tx;
+
+ /*
+ * See comment from the same assertion in zcp_eval_sync().
+ */
+ VERIFY3U(3, ==, lua_gettop(evalargs->ea_state));
+
+ error = dsl_pool_hold(poolname, FTAG, &dp);
+ if (error != 0) {
+ zcp_pool_error(evalargs, poolname);
+ return;
+ }
+
+ /*
+ * As we are running in open-context, we have no transaction associated
+ * with the channel program. At the same time, functions from the
+ * zfs.check submodule need to be associated with a transaction as
+ * they are basically dry-runs of their counterparts in the zfs.sync
+ * submodule. These functions should be able to run in open-context.
+ * Therefore we create a new transaction that we later abort once
+ * the channel program has been evaluated.
+ */
+ tx = dmu_tx_create_dd(dp->dp_mos_dir);
+
+ zcp_eval_impl(tx, B_FALSE, evalargs);
+
+ dmu_tx_abort(tx);
+
+ dsl_pool_rele(dp, FTAG);
+}
+
+int
+zcp_eval(const char *poolname, const char *program, boolean_t sync,
+ uint64_t instrlimit, uint64_t memlimit, nvpair_t *nvarg, nvlist_t *outnvl)
+{
+ int err;
+ lua_State *state;
+ zcp_eval_arg_t evalargs;
+
+ if (instrlimit > zfs_lua_max_instrlimit)
+ return (SET_ERROR(EINVAL));
+ if (memlimit == 0 || memlimit > zfs_lua_max_memlimit)
+ return (SET_ERROR(EINVAL));
+
+ zcp_alloc_arg_t allocargs = {
+ .aa_must_succeed = B_TRUE,
+ .aa_alloc_remaining = (int64_t)memlimit,
+ .aa_alloc_limit = (int64_t)memlimit,
+ };
+
+ /*
+ * Creates a Lua state with a memory allocator that uses KM_SLEEP.
+ * This should never fail.
+ */
+ state = lua_newstate(zcp_lua_alloc, &allocargs);
+ VERIFY(state != NULL);
+ (void) lua_atpanic(state, zcp_panic_cb);
+
+ /*
+ * Load core Lua libraries we want access to.
+ */
+ VERIFY3U(1, ==, luaopen_base(state));
+ lua_pop(state, 1);
+ VERIFY3U(1, ==, luaopen_coroutine(state));
+ lua_setglobal(state, LUA_COLIBNAME);
+ VERIFY0(lua_gettop(state));
+ VERIFY3U(1, ==, luaopen_string(state));
+ lua_setglobal(state, LUA_STRLIBNAME);
+ VERIFY0(lua_gettop(state));
+ VERIFY3U(1, ==, luaopen_table(state));
+ lua_setglobal(state, LUA_TABLIBNAME);
+ VERIFY0(lua_gettop(state));
+
+ /*
+ * Load globally visible variables such as errno aliases.
+ */
+ zcp_load_globals(state);
+ VERIFY0(lua_gettop(state));
+
+ /*
+ * Load ZFS-specific modules.
+ */
+ lua_newtable(state);
+ VERIFY3U(1, ==, zcp_load_list_lib(state));
+ lua_setfield(state, -2, "list");
+ VERIFY3U(1, ==, zcp_load_synctask_lib(state, B_FALSE));
+ lua_setfield(state, -2, "check");
+ VERIFY3U(1, ==, zcp_load_synctask_lib(state, B_TRUE));
+ lua_setfield(state, -2, "sync");
+ VERIFY3U(1, ==, zcp_load_get_lib(state));
+ lua_pushcclosure(state, zcp_debug_info.func, 0);
+ lua_setfield(state, -2, zcp_debug_info.name);
+ lua_pushcclosure(state, zcp_exists_info.func, 0);
+ lua_setfield(state, -2, zcp_exists_info.name);
+ lua_setglobal(state, "zfs");
+ VERIFY0(lua_gettop(state));
+
+ /*
+ * Push the error-callback that calculates Lua stack traces on
+ * unexpected failures.
+ */
+ lua_pushcfunction(state, zcp_error_handler);
+ VERIFY3U(1, ==, lua_gettop(state));
+
+ /*
+ * Load the actual script as a function onto the stack as text ("t").
+ * The only valid error condition is a syntax error in the script.
+ * ERRMEM should not be possible because our allocator is using
+ * KM_SLEEP. ERRGCMM should not be possible because we have not added
+ * any objects with __gc metamethods to the interpreter that could
+ * fail.
+ */
+ err = luaL_loadbufferx(state, program, strlen(program),
+ "channel program", "t");
+ if (err == LUA_ERRSYNTAX) {
+ fnvlist_add_string(outnvl, ZCP_RET_ERROR,
+ lua_tostring(state, -1));
+ lua_close(state);
+ return (SET_ERROR(EINVAL));
+ }
+ VERIFY0(err);
+ VERIFY3U(2, ==, lua_gettop(state));
+
+ /*
+ * Convert the input nvlist to a Lua object and put it on top of the
+ * stack.
+ */
+ char errmsg[128];
+ err = zcp_nvpair_value_to_lua(state, nvarg,
+ errmsg, sizeof (errmsg));
+ if (err != 0) {
+ fnvlist_add_string(outnvl, ZCP_RET_ERROR, errmsg);
+ lua_close(state);
+ return (SET_ERROR(EINVAL));
+ }
+ VERIFY3U(3, ==, lua_gettop(state));
+
+ evalargs.ea_state = state;
+ evalargs.ea_allocargs = &allocargs;
+ evalargs.ea_instrlimit = instrlimit;
+ evalargs.ea_cred = CRED();
+ evalargs.ea_outnvl = outnvl;
+ evalargs.ea_result = 0;
+
+ if (sync) {
+ err = dsl_sync_task(poolname, NULL,
+ zcp_eval_sync, &evalargs, 0, ZFS_SPACE_CHECK_NONE);
+ if (err != 0)
+ zcp_pool_error(&evalargs, poolname);
+ } else {
+ zcp_eval_open(&evalargs, poolname);
+ }
+ lua_close(state);
+
+ return (evalargs.ea_result);
+}
+
+/*
+ * Retrieve metadata about the currently running channel program.
+ */
+zcp_run_info_t *
+zcp_run_info(lua_State *state)
+{
+ zcp_run_info_t *ri;
+
+ lua_getfield(state, LUA_REGISTRYINDEX, ZCP_RUN_INFO_KEY);
+ ri = lua_touserdata(state, -1);
+ lua_pop(state, 1);
+ return (ri);
+}
+
+/*
+ * Argument Parsing
+ * ================
+ *
+ * The Lua language allows methods to be called with any number
+ * of arguments of any type. When calling back into ZFS we need to sanitize
+ * arguments from channel programs to make sure unexpected arguments or
+ * arguments of the wrong type result in clear error messages. To do this
+ * in a uniform way all callbacks from channel programs should use the
+ * zcp_parse_args() function to interpret inputs.
+ *
+ * Positional vs Keyword Arguments
+ * ===============================
+ *
+ * Every callback function takes a fixed set of required positional arguments
+ * and optional keyword arguments. For example, the destroy function takes
+ * a single positional string argument (the name of the dataset to destroy)
+ * and an optional "defer" keyword boolean argument. When calling lua functions
+ * with parentheses, only positional arguments can be used:
+ *
+ * zfs.sync.snapshot("rpool@snap")
+ *
+ * To use keyword arguments functions should be called with a single argument
+ * that is a lua table containing mappings of integer -> positional arguments
+ * and string -> keyword arguments:
+ *
+ * zfs.sync.snapshot({1="rpool@snap", defer=true})
+ *
+ * The lua language allows curly braces to be used in place of parenthesis as
+ * syntactic sugar for this calling convention:
+ *
+ * zfs.sync.snapshot{"rpool@snap", defer=true}
+ */
+
+/*
+ * Throw an error and print the given arguments. If there are too many
+ * arguments to fit in the output buffer, only the error format string is
+ * output.
+ */
+static void
+zcp_args_error(lua_State *state, const char *fname, const zcp_arg_t *pargs,
+ const zcp_arg_t *kwargs, const char *fmt, ...)
+{
+ int i;
+ char errmsg[512];
+ size_t len = sizeof (errmsg);
+ size_t msglen = 0;
+ va_list argp;
+
+ va_start(argp, fmt);
+ VERIFY3U(len, >, vsnprintf(errmsg, len, fmt, argp));
+ va_end(argp);
+
+ /*
+ * Calculate the total length of the final string, including extra
+ * formatting characters. If the argument dump would be too large,
+ * only print the error string.
+ */
+ msglen = strlen(errmsg);
+ msglen += strlen(fname) + 4; /* : + {} + null terminator */
+ for (i = 0; pargs[i].za_name != NULL; i++) {
+ msglen += strlen(pargs[i].za_name);
+ msglen += strlen(lua_typename(state, pargs[i].za_lua_type));
+ if (pargs[i + 1].za_name != NULL || kwargs[0].za_name != NULL)
+ msglen += 5; /* < + ( + )> + , */
+ else
+ msglen += 4; /* < + ( + )> */
+ }
+ for (i = 0; kwargs[i].za_name != NULL; i++) {
+ msglen += strlen(kwargs[i].za_name);
+ msglen += strlen(lua_typename(state, kwargs[i].za_lua_type));
+ if (kwargs[i + 1].za_name != NULL)
+ msglen += 4; /* =( + ) + , */
+ else
+ msglen += 3; /* =( + ) */
+ }
+
+ if (msglen >= len)
+ (void) luaL_error(state, errmsg);
+
+ VERIFY3U(len, >, strlcat(errmsg, ": ", len));
+ VERIFY3U(len, >, strlcat(errmsg, fname, len));
+ VERIFY3U(len, >, strlcat(errmsg, "{", len));
+ for (i = 0; pargs[i].za_name != NULL; i++) {
+ VERIFY3U(len, >, strlcat(errmsg, "<", len));
+ VERIFY3U(len, >, strlcat(errmsg, pargs[i].za_name, len));
+ VERIFY3U(len, >, strlcat(errmsg, "(", len));
+ VERIFY3U(len, >, strlcat(errmsg,
+ lua_typename(state, pargs[i].za_lua_type), len));
+ VERIFY3U(len, >, strlcat(errmsg, ")>", len));
+ if (pargs[i + 1].za_name != NULL || kwargs[0].za_name != NULL) {
+ VERIFY3U(len, >, strlcat(errmsg, ", ", len));
+ }
+ }
+ for (i = 0; kwargs[i].za_name != NULL; i++) {
+ VERIFY3U(len, >, strlcat(errmsg, kwargs[i].za_name, len));
+ VERIFY3U(len, >, strlcat(errmsg, "=(", len));
+ VERIFY3U(len, >, strlcat(errmsg,
+ lua_typename(state, kwargs[i].za_lua_type), len));
+ VERIFY3U(len, >, strlcat(errmsg, ")", len));
+ if (kwargs[i + 1].za_name != NULL) {
+ VERIFY3U(len, >, strlcat(errmsg, ", ", len));
+ }
+ }
+ VERIFY3U(len, >, strlcat(errmsg, "}", len));
+
+ (void) luaL_error(state, errmsg);
+ panic("unreachable code");
+}
+
+static void
+zcp_parse_table_args(lua_State *state, const char *fname,
+ const zcp_arg_t *pargs, const zcp_arg_t *kwargs)
+{
+ int i;
+ int type;
+
+ for (i = 0; pargs[i].za_name != NULL; i++) {
+ /*
+ * Check the table for this positional argument, leaving it
+ * on the top of the stack once we finish validating it.
+ */
+ lua_pushinteger(state, i + 1);
+ lua_gettable(state, 1);
+
+ type = lua_type(state, -1);
+ if (type == LUA_TNIL) {
+ zcp_args_error(state, fname, pargs, kwargs,
+ "too few arguments");
+ panic("unreachable code");
+ } else if (type != pargs[i].za_lua_type) {
+ zcp_args_error(state, fname, pargs, kwargs,
+ "arg %d wrong type (is '%s', expected '%s')",
+ i + 1, lua_typename(state, type),
+ lua_typename(state, pargs[i].za_lua_type));
+ panic("unreachable code");
+ }
+
+ /*
+ * Remove the positional argument from the table.
+ */
+ lua_pushinteger(state, i + 1);
+ lua_pushnil(state);
+ lua_settable(state, 1);
+ }
+
+ for (i = 0; kwargs[i].za_name != NULL; i++) {
+ /*
+ * Check the table for this keyword argument, which may be
+ * nil if it was omitted. Leave the value on the top of
+ * the stack after validating it.
+ */
+ lua_getfield(state, 1, kwargs[i].za_name);
+
+ type = lua_type(state, -1);
+ if (type != LUA_TNIL && type != kwargs[i].za_lua_type) {
+ zcp_args_error(state, fname, pargs, kwargs,
+ "kwarg '%s' wrong type (is '%s', expected '%s')",
+ kwargs[i].za_name, lua_typename(state, type),
+ lua_typename(state, kwargs[i].za_lua_type));
+ panic("unreachable code");
+ }
+
+ /*
+ * Remove the keyword argument from the table.
+ */
+ lua_pushnil(state);
+ lua_setfield(state, 1, kwargs[i].za_name);
+ }
+
+ /*
+ * Any entries remaining in the table are invalid inputs, print
+ * an error message based on what the entry is.
+ */
+ lua_pushnil(state);
+ if (lua_next(state, 1)) {
+ if (lua_isnumber(state, -2) && lua_tointeger(state, -2) > 0) {
+ zcp_args_error(state, fname, pargs, kwargs,
+ "too many positional arguments");
+ } else if (lua_isstring(state, -2)) {
+ zcp_args_error(state, fname, pargs, kwargs,
+ "invalid kwarg '%s'", lua_tostring(state, -2));
+ } else {
+ zcp_args_error(state, fname, pargs, kwargs,
+ "kwarg keys must be strings");
+ }
+ panic("unreachable code");
+ }
+
+ lua_remove(state, 1);
+}
+
+static void
+zcp_parse_pos_args(lua_State *state, const char *fname, const zcp_arg_t *pargs,
+ const zcp_arg_t *kwargs)
+{
+ int i;
+ int type;
+
+ for (i = 0; pargs[i].za_name != NULL; i++) {
+ type = lua_type(state, i + 1);
+ if (type == LUA_TNONE) {
+ zcp_args_error(state, fname, pargs, kwargs,
+ "too few arguments");
+ panic("unreachable code");
+ } else if (type != pargs[i].za_lua_type) {
+ zcp_args_error(state, fname, pargs, kwargs,
+ "arg %d wrong type (is '%s', expected '%s')",
+ i + 1, lua_typename(state, type),
+ lua_typename(state, pargs[i].za_lua_type));
+ panic("unreachable code");
+ }
+ }
+ if (lua_gettop(state) != i) {
+ zcp_args_error(state, fname, pargs, kwargs,
+ "too many positional arguments");
+ panic("unreachable code");
+ }
+
+ for (i = 0; kwargs[i].za_name != NULL; i++) {
+ lua_pushnil(state);
+ }
+}
+
+/*
+ * Checks the current Lua stack against an expected set of positional and
+ * keyword arguments. If the stack does not match the expected arguments
+ * aborts the current channel program with a useful error message, otherwise
+ * it re-arranges the stack so that it contains the positional arguments
+ * followed by the keyword argument values in declaration order. Any missing
+ * keyword argument will be represented by a nil value on the stack.
+ *
+ * If the stack contains exactly one argument of type LUA_TTABLE the curly
+ * braces calling convention is assumed, otherwise the stack is parsed for
+ * positional arguments only.
+ *
+ * This function should be used by every function callback. It should be called
+ * before the callback manipulates the Lua stack as it assumes the stack
+ * represents the function arguments.
+ */
+void
+zcp_parse_args(lua_State *state, const char *fname, const zcp_arg_t *pargs,
+ const zcp_arg_t *kwargs)
+{
+ if (lua_gettop(state) == 1 && lua_istable(state, 1)) {
+ zcp_parse_table_args(state, fname, pargs, kwargs);
+ } else {
+ zcp_parse_pos_args(state, fname, pargs, kwargs);
+ }
+}