diff options
Diffstat (limited to 'sys/contrib/dev/acpica/components/debugger/dbnames.c')
-rw-r--r-- | sys/contrib/dev/acpica/components/debugger/dbnames.c | 1311 |
1 files changed, 1311 insertions, 0 deletions
diff --git a/sys/contrib/dev/acpica/components/debugger/dbnames.c b/sys/contrib/dev/acpica/components/debugger/dbnames.c new file mode 100644 index 000000000000..9b958f435437 --- /dev/null +++ b/sys/contrib/dev/acpica/components/debugger/dbnames.c @@ -0,0 +1,1311 @@ +/******************************************************************************* + * + * Module Name: dbnames - Debugger commands for the acpi namespace + * + ******************************************************************************/ + +/****************************************************************************** + * + * 1. Copyright Notice + * + * Some or all of this work - Copyright (c) 1999 - 2020, Intel Corp. + * All rights reserved. + * + * 2. License + * + * 2.1. This is your license from Intel Corp. under its intellectual property + * rights. You may have additional license terms from the party that provided + * you this software, covering your right to use that party's intellectual + * property rights. + * + * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a + * copy of the source code appearing in this file ("Covered Code") an + * irrevocable, perpetual, worldwide license under Intel's copyrights in the + * base code distributed originally by Intel ("Original Intel Code") to copy, + * make derivatives, distribute, use and display any portion of the Covered + * Code in any form, with the right to sublicense such rights; and + * + * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent + * license (with the right to sublicense), under only those claims of Intel + * patents that are infringed by the Original Intel Code, to make, use, sell, + * offer to sell, and import the Covered Code and derivative works thereof + * solely to the minimum extent necessary to exercise the above copyright + * license, and in no event shall the patent license extend to any additions + * to or modifications of the Original Intel Code. No other license or right + * is granted directly or by implication, estoppel or otherwise; + * + * The above copyright and patent license is granted only if the following + * conditions are met: + * + * 3. Conditions + * + * 3.1. Redistribution of Source with Rights to Further Distribute Source. + * Redistribution of source code of any substantial portion of the Covered + * Code or modification with rights to further distribute source must include + * the above Copyright Notice, the above License, this list of Conditions, + * and the following Disclaimer and Export Compliance provision. In addition, + * Licensee must cause all Covered Code to which Licensee contributes to + * contain a file documenting the changes Licensee made to create that Covered + * Code and the date of any change. Licensee must include in that file the + * documentation of any changes made by any predecessor Licensee. Licensee + * must include a prominent statement that the modification is derived, + * directly or indirectly, from Original Intel Code. + * + * 3.2. Redistribution of Source with no Rights to Further Distribute Source. + * Redistribution of source code of any substantial portion of the Covered + * Code or modification without rights to further distribute source must + * include the following Disclaimer and Export Compliance provision in the + * documentation and/or other materials provided with distribution. In + * addition, Licensee may not authorize further sublicense of source of any + * portion of the Covered Code, and must include terms to the effect that the + * license from Licensee to its licensee is limited to the intellectual + * property embodied in the software Licensee provides to its licensee, and + * not to intellectual property embodied in modifications its licensee may + * make. + * + * 3.3. Redistribution of Executable. Redistribution in executable form of any + * substantial portion of the Covered Code or modification must reproduce the + * above Copyright Notice, and the following Disclaimer and Export Compliance + * provision in the documentation and/or other materials provided with the + * distribution. + * + * 3.4. Intel retains all right, title, and interest in and to the Original + * Intel Code. + * + * 3.5. Neither the name Intel nor any other trademark owned or controlled by + * Intel shall be used in advertising or otherwise to promote the sale, use or + * other dealings in products derived from or relating to the Covered Code + * without prior written authorization from Intel. + * + * 4. Disclaimer and Export Compliance + * + * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED + * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE + * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, + * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY + * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY + * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A + * PARTICULAR PURPOSE. + * + * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES + * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR + * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, + * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY + * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL + * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS + * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY + * LIMITED REMEDY. + * + * 4.3. Licensee shall not export, either directly or indirectly, any of this + * software or system incorporating such software without first obtaining any + * required license or other approval from the U. S. Department of Commerce or + * any other agency or department of the United States Government. In the + * event Licensee exports any such software from the United States or + * re-exports any such software from a foreign destination, Licensee shall + * ensure that the distribution and export/re-export of the software is in + * compliance with all laws, regulations, orders, or other restrictions of the + * U.S. Export Administration Regulations. Licensee agrees that neither it nor + * any of its subsidiaries will export/re-export any technical data, process, + * software, or service, directly or indirectly, to any country for which the + * United States government or any agency thereof requires an export license, + * other governmental approval, or letter of assurance, without first obtaining + * such license, approval or letter. + * + ***************************************************************************** + * + * Alternatively, you may choose to be licensed under the terms of the + * following license: + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions, and the following disclaimer, + * without modification. + * 2. Redistributions in binary form must reproduce at minimum a disclaimer + * substantially similar to the "NO WARRANTY" disclaimer below + * ("Disclaimer") and any redistribution must be conditioned upon + * including a substantially similar Disclaimer requirement for further + * binary redistribution. + * 3. Neither the names of the above-listed copyright holders nor the names + * of any contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * Alternatively, you may choose to be licensed under the terms of the + * GNU General Public License ("GPL") version 2 as published by the Free + * Software Foundation. + * + *****************************************************************************/ + +#include <contrib/dev/acpica/include/acpi.h> +#include <contrib/dev/acpica/include/accommon.h> +#include <contrib/dev/acpica/include/acnamesp.h> +#include <contrib/dev/acpica/include/acdebug.h> +#include <contrib/dev/acpica/include/acpredef.h> +#include <contrib/dev/acpica/include/acinterp.h> + + +#define _COMPONENT ACPI_CA_DEBUGGER + ACPI_MODULE_NAME ("dbnames") + + +/* Local prototypes */ + +static ACPI_STATUS +AcpiDbWalkAndMatchName ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue); + +static ACPI_STATUS +AcpiDbWalkForPredefinedNames ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue); + +static ACPI_STATUS +AcpiDbWalkForSpecificObjects ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue); + +static ACPI_STATUS +AcpiDbWalkForObjectCounts ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue); + +static ACPI_STATUS +AcpiDbIntegrityWalk ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue); + +static ACPI_STATUS +AcpiDbWalkForReferences ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue); + +static ACPI_STATUS +AcpiDbBusWalk ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue); + +/* + * Arguments for the Objects command + * These object types map directly to the ACPI_TYPES + */ +static ACPI_DB_ARGUMENT_INFO AcpiDbObjectTypes [] = +{ + {"ANY"}, + {"INTEGERS"}, + {"STRINGS"}, + {"BUFFERS"}, + {"PACKAGES"}, + {"FIELDS"}, + {"DEVICES"}, + {"EVENTS"}, + {"METHODS"}, + {"MUTEXES"}, + {"REGIONS"}, + {"POWERRESOURCES"}, + {"PROCESSORS"}, + {"THERMALZONES"}, + {"BUFFERFIELDS"}, + {"DDBHANDLES"}, + {"DEBUG"}, + {"REGIONFIELDS"}, + {"BANKFIELDS"}, + {"INDEXFIELDS"}, + {"REFERENCES"}, + {"ALIASES"}, + {"METHODALIASES"}, + {"NOTIFY"}, + {"ADDRESSHANDLER"}, + {"RESOURCE"}, + {"RESOURCEFIELD"}, + {"SCOPES"}, + {NULL} /* Must be null terminated */ +}; + + +/******************************************************************************* + * + * FUNCTION: AcpiDbSetScope + * + * PARAMETERS: Name - New scope path + * + * RETURN: Status + * + * DESCRIPTION: Set the "current scope" as maintained by this utility. + * The scope is used as a prefix to ACPI paths. + * + ******************************************************************************/ + +void +AcpiDbSetScope ( + char *Name) +{ + ACPI_STATUS Status; + ACPI_NAMESPACE_NODE *Node; + + + if (!Name || Name[0] == 0) + { + AcpiOsPrintf ("Current scope: %s\n", AcpiGbl_DbScopeBuf); + return; + } + + AcpiDbPrepNamestring (Name); + + if (ACPI_IS_ROOT_PREFIX (Name[0])) + { + /* Validate new scope from the root */ + + Status = AcpiNsGetNode (AcpiGbl_RootNode, Name, + ACPI_NS_NO_UPSEARCH, &Node); + if (ACPI_FAILURE (Status)) + { + goto ErrorExit; + } + + AcpiGbl_DbScopeBuf[0] = 0; + } + else + { + /* Validate new scope relative to old scope */ + + Status = AcpiNsGetNode (AcpiGbl_DbScopeNode, Name, + ACPI_NS_NO_UPSEARCH, &Node); + if (ACPI_FAILURE (Status)) + { + goto ErrorExit; + } + } + + /* Build the final pathname */ + + if (AcpiUtSafeStrcat (AcpiGbl_DbScopeBuf, sizeof (AcpiGbl_DbScopeBuf), + Name)) + { + Status = AE_BUFFER_OVERFLOW; + goto ErrorExit; + } + + if (AcpiUtSafeStrcat (AcpiGbl_DbScopeBuf, sizeof (AcpiGbl_DbScopeBuf), + "\\")) + { + Status = AE_BUFFER_OVERFLOW; + goto ErrorExit; + } + + AcpiGbl_DbScopeNode = Node; + AcpiOsPrintf ("New scope: %s\n", AcpiGbl_DbScopeBuf); + return; + +ErrorExit: + + AcpiOsPrintf ("Could not attach scope: %s, %s\n", + Name, AcpiFormatException (Status)); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbDumpNamespace + * + * PARAMETERS: StartArg - Node to begin namespace dump + * DepthArg - Maximum tree depth to be dumped + * + * RETURN: None + * + * DESCRIPTION: Dump entire namespace or a subtree. Each node is displayed + * with type and other information. + * + ******************************************************************************/ + +void +AcpiDbDumpNamespace ( + char *StartArg, + char *DepthArg) +{ + ACPI_HANDLE SubtreeEntry = AcpiGbl_RootNode; + UINT32 MaxDepth = ACPI_UINT32_MAX; + + + /* No argument given, just start at the root and dump entire namespace */ + + if (StartArg) + { + SubtreeEntry = AcpiDbConvertToNode (StartArg); + if (!SubtreeEntry) + { + return; + } + + /* Now we can check for the depth argument */ + + if (DepthArg) + { + MaxDepth = strtoul (DepthArg, NULL, 0); + } + } + + AcpiDbSetOutputDestination (ACPI_DB_DUPLICATE_OUTPUT); + + if (((ACPI_NAMESPACE_NODE *) SubtreeEntry)->Parent) + { + AcpiOsPrintf ("ACPI Namespace (from %4.4s (%p) subtree):\n", + ((ACPI_NAMESPACE_NODE *) SubtreeEntry)->Name.Ascii, SubtreeEntry); + } + else + { + AcpiOsPrintf ("ACPI Namespace (from %s):\n", + ACPI_NAMESPACE_ROOT); + } + + /* Display the subtree */ + + AcpiDbSetOutputDestination (ACPI_DB_REDIRECTABLE_OUTPUT); + AcpiNsDumpObjects (ACPI_TYPE_ANY, ACPI_DISPLAY_SUMMARY, MaxDepth, + ACPI_OWNER_ID_MAX, SubtreeEntry); + AcpiDbSetOutputDestination (ACPI_DB_CONSOLE_OUTPUT); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbDumpNamespacePaths + * + * PARAMETERS: None + * + * RETURN: None + * + * DESCRIPTION: Dump entire namespace with full object pathnames and object + * type information. Alternative to "namespace" command. + * + ******************************************************************************/ + +void +AcpiDbDumpNamespacePaths ( + void) +{ + + AcpiDbSetOutputDestination (ACPI_DB_DUPLICATE_OUTPUT); + AcpiOsPrintf ("ACPI Namespace (from root):\n"); + + /* Display the entire namespace */ + + AcpiDbSetOutputDestination (ACPI_DB_REDIRECTABLE_OUTPUT); + AcpiNsDumpObjectPaths (ACPI_TYPE_ANY, ACPI_DISPLAY_SUMMARY, + ACPI_UINT32_MAX, ACPI_OWNER_ID_MAX, AcpiGbl_RootNode); + + AcpiDbSetOutputDestination (ACPI_DB_CONSOLE_OUTPUT); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbDumpNamespaceByOwner + * + * PARAMETERS: OwnerArg - Owner ID whose nodes will be displayed + * DepthArg - Maximum tree depth to be dumped + * + * RETURN: None + * + * DESCRIPTION: Dump elements of the namespace that are owned by the OwnerId. + * + ******************************************************************************/ + +void +AcpiDbDumpNamespaceByOwner ( + char *OwnerArg, + char *DepthArg) +{ + ACPI_HANDLE SubtreeEntry = AcpiGbl_RootNode; + UINT32 MaxDepth = ACPI_UINT32_MAX; + ACPI_OWNER_ID OwnerId; + + + OwnerId = (ACPI_OWNER_ID) strtoul (OwnerArg, NULL, 0); + + /* Now we can check for the depth argument */ + + if (DepthArg) + { + MaxDepth = strtoul (DepthArg, NULL, 0); + } + + AcpiDbSetOutputDestination (ACPI_DB_DUPLICATE_OUTPUT); + AcpiOsPrintf ("ACPI Namespace by owner %X:\n", OwnerId); + + /* Display the subtree */ + + AcpiDbSetOutputDestination (ACPI_DB_REDIRECTABLE_OUTPUT); + AcpiNsDumpObjects (ACPI_TYPE_ANY, ACPI_DISPLAY_SUMMARY, MaxDepth, + OwnerId, SubtreeEntry); + AcpiDbSetOutputDestination (ACPI_DB_CONSOLE_OUTPUT); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbWalkAndMatchName + * + * PARAMETERS: Callback from WalkNamespace + * + * RETURN: Status + * + * DESCRIPTION: Find a particular name/names within the namespace. Wildcards + * are supported -- '?' matches any character. + * + ******************************************************************************/ + +static ACPI_STATUS +AcpiDbWalkAndMatchName ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue) +{ + ACPI_STATUS Status; + char *RequestedName = (char *) Context; + UINT32 i; + ACPI_BUFFER Buffer; + ACPI_WALK_INFO Info; + + + /* Check for a name match */ + + for (i = 0; i < 4; i++) + { + /* Wildcard support */ + + if ((RequestedName[i] != '?') && + (RequestedName[i] != ((ACPI_NAMESPACE_NODE *) + ObjHandle)->Name.Ascii[i])) + { + /* No match, just exit */ + + return (AE_OK); + } + } + + /* Get the full pathname to this object */ + + Buffer.Length = ACPI_ALLOCATE_LOCAL_BUFFER; + Status = AcpiNsHandleToPathname (ObjHandle, &Buffer, TRUE); + if (ACPI_FAILURE (Status)) + { + AcpiOsPrintf ("Could Not get pathname for object %p\n", + ObjHandle); + } + else + { + Info.Count = 0; + Info.OwnerId = ACPI_OWNER_ID_MAX; + Info.DebugLevel = ACPI_UINT32_MAX; + Info.DisplayType = ACPI_DISPLAY_SUMMARY | ACPI_DISPLAY_SHORT; + + AcpiOsPrintf ("%32s", (char *) Buffer.Pointer); + (void) AcpiNsDumpOneObject (ObjHandle, NestingLevel, &Info, NULL); + ACPI_FREE (Buffer.Pointer); + } + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbFindNameInNamespace + * + * PARAMETERS: NameArg - The 4-character ACPI name to find. + * wildcards are supported. + * + * RETURN: None + * + * DESCRIPTION: Search the namespace for a given name (with wildcards) + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDbFindNameInNamespace ( + char *NameArg) +{ + char AcpiName[5] = "____"; + char *AcpiNamePtr = AcpiName; + + + if (strlen (NameArg) > ACPI_NAMESEG_SIZE) + { + AcpiOsPrintf ("Name must be no longer than 4 characters\n"); + return (AE_OK); + } + + /* Pad out name with underscores as necessary to create a 4-char name */ + + AcpiUtStrupr (NameArg); + while (*NameArg) + { + *AcpiNamePtr = *NameArg; + AcpiNamePtr++; + NameArg++; + } + + /* Walk the namespace from the root */ + + (void) AcpiWalkNamespace (ACPI_TYPE_ANY, ACPI_ROOT_OBJECT, + ACPI_UINT32_MAX, AcpiDbWalkAndMatchName, NULL, AcpiName, NULL); + + AcpiDbSetOutputDestination (ACPI_DB_CONSOLE_OUTPUT); + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbWalkForPredefinedNames + * + * PARAMETERS: Callback from WalkNamespace + * + * RETURN: Status + * + * DESCRIPTION: Detect and display predefined ACPI names (names that start with + * an underscore) + * + ******************************************************************************/ + +static ACPI_STATUS +AcpiDbWalkForPredefinedNames ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue) +{ + ACPI_NAMESPACE_NODE *Node = (ACPI_NAMESPACE_NODE *) ObjHandle; + UINT32 *Count = (UINT32 *) Context; + const ACPI_PREDEFINED_INFO *Predefined; + const ACPI_PREDEFINED_INFO *Package = NULL; + char *Pathname; + char StringBuffer[48]; + + + Predefined = AcpiUtMatchPredefinedMethod (Node->Name.Ascii); + if (!Predefined) + { + return (AE_OK); + } + + Pathname = AcpiNsGetNormalizedPathname (Node, TRUE); + if (!Pathname) + { + return (AE_OK); + } + + /* If method returns a package, the info is in the next table entry */ + + if (Predefined->Info.ExpectedBtypes & ACPI_RTYPE_PACKAGE) + { + Package = Predefined + 1; + } + + AcpiUtGetExpectedReturnTypes (StringBuffer, + Predefined->Info.ExpectedBtypes); + + AcpiOsPrintf ("%-32s Arguments %X, Return Types: %s", Pathname, + METHOD_GET_ARG_COUNT (Predefined->Info.ArgumentList), + StringBuffer); + + if (Package) + { + AcpiOsPrintf (" (PkgType %2.2X, ObjType %2.2X, Count %2.2X)", + Package->RetInfo.Type, Package->RetInfo.ObjectType1, + Package->RetInfo.Count1); + } + + AcpiOsPrintf("\n"); + + /* Check that the declared argument count matches the ACPI spec */ + + AcpiNsCheckAcpiCompliance (Pathname, Node, Predefined); + + ACPI_FREE (Pathname); + (*Count)++; + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbCheckPredefinedNames + * + * PARAMETERS: None + * + * RETURN: None + * + * DESCRIPTION: Validate all predefined names in the namespace + * + ******************************************************************************/ + +void +AcpiDbCheckPredefinedNames ( + void) +{ + UINT32 Count = 0; + + + /* Search all nodes in namespace */ + + (void) AcpiWalkNamespace (ACPI_TYPE_ANY, ACPI_ROOT_OBJECT, + ACPI_UINT32_MAX, AcpiDbWalkForPredefinedNames, + NULL, (void *) &Count, NULL); + + AcpiOsPrintf ("Found %u predefined names in the namespace\n", Count); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbWalkForObjectCounts + * + * PARAMETERS: Callback from WalkNamespace + * + * RETURN: Status + * + * DESCRIPTION: Display short info about objects in the namespace + * + ******************************************************************************/ + +static ACPI_STATUS +AcpiDbWalkForObjectCounts ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue) +{ + ACPI_OBJECT_INFO *Info = (ACPI_OBJECT_INFO *) Context; + ACPI_NAMESPACE_NODE *Node = (ACPI_NAMESPACE_NODE *) ObjHandle; + + + if (Node->Type > ACPI_TYPE_NS_NODE_MAX) + { + AcpiOsPrintf ("[%4.4s]: Unknown object type %X\n", + Node->Name.Ascii, Node->Type); + } + else + { + Info->Types[Node->Type]++; + } + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbWalkForFields + * + * PARAMETERS: Callback from WalkNamespace + * + * RETURN: Status + * + * DESCRIPTION: Display short info about objects in the namespace + * + ******************************************************************************/ + +static ACPI_STATUS +AcpiDbWalkForFields ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue) +{ + ACPI_OBJECT *RetValue; + ACPI_REGION_WALK_INFO *Info = (ACPI_REGION_WALK_INFO *) Context; + ACPI_BUFFER Buffer; + ACPI_STATUS Status; + ACPI_NAMESPACE_NODE *Node = AcpiNsValidateHandle (ObjHandle); + + + if (!Node) + { + return (AE_OK); + } + if (Node->Object->Field.RegionObj->Region.SpaceId != Info->AddressSpaceId) + { + return (AE_OK); + } + + Info->Count++; + + /* Get and display the full pathname to this object */ + + Buffer.Length = ACPI_ALLOCATE_LOCAL_BUFFER; + Status = AcpiNsHandleToPathname (ObjHandle, &Buffer, TRUE); + if (ACPI_FAILURE (Status)) + { + AcpiOsPrintf ("Could Not get pathname for object %p\n", ObjHandle); + return (AE_OK); + } + + AcpiOsPrintf ("%s ", (char *) Buffer.Pointer); + ACPI_FREE (Buffer.Pointer); + + Buffer.Length = ACPI_ALLOCATE_LOCAL_BUFFER; + AcpiEvaluateObject (ObjHandle, NULL, NULL, &Buffer); + + /* + * Since this is a field unit, surround the output in braces + */ + AcpiOsPrintf ("{"); + + RetValue = (ACPI_OBJECT *) Buffer.Pointer; + switch (RetValue->Type) + { + case ACPI_TYPE_INTEGER: + + AcpiOsPrintf ("%8.8X%8.8X", ACPI_FORMAT_UINT64 (RetValue->Integer.Value)); + break; + + case ACPI_TYPE_BUFFER: + + AcpiUtDumpBuffer (RetValue->Buffer.Pointer, + RetValue->Buffer.Length, DB_DISPLAY_DATA_ONLY | DB_BYTE_DISPLAY, 0); + break; + + default: + + break; + } + + AcpiOsPrintf ("}\n"); + + ACPI_FREE (Buffer.Pointer); + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbWalkForSpecificObjects + * + * PARAMETERS: Callback from WalkNamespace + * + * RETURN: Status + * + * DESCRIPTION: Display short info about objects in the namespace + * + ******************************************************************************/ + +static ACPI_STATUS +AcpiDbWalkForSpecificObjects ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue) +{ + ACPI_WALK_INFO *Info = (ACPI_WALK_INFO *) Context; + ACPI_BUFFER Buffer; + ACPI_STATUS Status; + + + Info->Count++; + + /* Get and display the full pathname to this object */ + + Buffer.Length = ACPI_ALLOCATE_LOCAL_BUFFER; + Status = AcpiNsHandleToPathname (ObjHandle, &Buffer, TRUE); + if (ACPI_FAILURE (Status)) + { + AcpiOsPrintf ("Could Not get pathname for object %p\n", ObjHandle); + return (AE_OK); + } + + AcpiOsPrintf ("%32s", (char *) Buffer.Pointer); + ACPI_FREE (Buffer.Pointer); + + /* Dump short info about the object */ + + (void) AcpiNsDumpOneObject (ObjHandle, NestingLevel, Info, NULL); + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbDisplayObjects + * + * PARAMETERS: ObjTypeArg - Type of object to display + * DisplayCountArg - Max depth to display + * + * RETURN: None + * + * DESCRIPTION: Display objects in the namespace of the requested type + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDbDisplayObjects ( + char *ObjTypeArg, + char *DisplayCountArg) +{ + ACPI_WALK_INFO Info; + ACPI_OBJECT_TYPE Type; + ACPI_OBJECT_INFO *ObjectInfo; + UINT32 i; + UINT32 TotalObjects = 0; + + + /* No argument means display summary/count of all object types */ + + if (!ObjTypeArg) + { + ObjectInfo = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_OBJECT_INFO)); + + /* Walk the namespace from the root */ + + (void) AcpiWalkNamespace (ACPI_TYPE_ANY, ACPI_ROOT_OBJECT, + ACPI_UINT32_MAX, AcpiDbWalkForObjectCounts, NULL, + (void *) ObjectInfo, NULL); + + AcpiOsPrintf ("\nSummary of namespace objects:\n\n"); + + for (i = 0; i < ACPI_TOTAL_TYPES; i++) + { + AcpiOsPrintf ("%8u %s\n", ObjectInfo->Types[i], + AcpiUtGetTypeName (i)); + + TotalObjects += ObjectInfo->Types[i]; + } + + AcpiOsPrintf ("\n%8u Total namespace objects\n\n", + TotalObjects); + + ACPI_FREE (ObjectInfo); + return (AE_OK); + } + + /* Get the object type */ + + Type = AcpiDbMatchArgument (ObjTypeArg, AcpiDbObjectTypes); + if (Type == ACPI_TYPE_NOT_FOUND) + { + AcpiOsPrintf ("Invalid or unsupported argument\n"); + return (AE_OK); + } + + AcpiDbSetOutputDestination (ACPI_DB_DUPLICATE_OUTPUT); + AcpiOsPrintf ( + "Objects of type [%s] defined in the current ACPI Namespace:\n", + AcpiUtGetTypeName (Type)); + + AcpiDbSetOutputDestination (ACPI_DB_REDIRECTABLE_OUTPUT); + + Info.Count = 0; + Info.OwnerId = ACPI_OWNER_ID_MAX; + Info.DebugLevel = ACPI_UINT32_MAX; + Info.DisplayType = ACPI_DISPLAY_SUMMARY | ACPI_DISPLAY_SHORT; + + /* Walk the namespace from the root */ + + (void) AcpiWalkNamespace (Type, ACPI_ROOT_OBJECT, ACPI_UINT32_MAX, + AcpiDbWalkForSpecificObjects, NULL, (void *) &Info, NULL); + + AcpiOsPrintf ( + "\nFound %u objects of type [%s] in the current ACPI Namespace\n", + Info.Count, AcpiUtGetTypeName (Type)); + + AcpiDbSetOutputDestination (ACPI_DB_CONSOLE_OUTPUT); + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbDisplayFields + * + * PARAMETERS: ObjTypeArg - Type of object to display + * DisplayCountArg - Max depth to display + * + * RETURN: None + * + * DESCRIPTION: Display objects in the namespace of the requested type + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDbDisplayFields ( + UINT32 AddressSpaceId) +{ + ACPI_REGION_WALK_INFO Info; + + + Info.Count = 0; + Info.OwnerId = ACPI_OWNER_ID_MAX; + Info.DebugLevel = ACPI_UINT32_MAX; + Info.DisplayType = ACPI_DISPLAY_SUMMARY | ACPI_DISPLAY_SHORT; + Info.AddressSpaceId = AddressSpaceId; + + /* Walk the namespace from the root */ + + (void) AcpiWalkNamespace (ACPI_TYPE_LOCAL_REGION_FIELD, ACPI_ROOT_OBJECT, + ACPI_UINT32_MAX, AcpiDbWalkForFields, NULL, + (void *) &Info, NULL); + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbIntegrityWalk + * + * PARAMETERS: Callback from WalkNamespace + * + * RETURN: Status + * + * DESCRIPTION: Examine one NS node for valid values. + * + ******************************************************************************/ + +static ACPI_STATUS +AcpiDbIntegrityWalk ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue) +{ + ACPI_INTEGRITY_INFO *Info = (ACPI_INTEGRITY_INFO *) Context; + ACPI_NAMESPACE_NODE *Node = (ACPI_NAMESPACE_NODE *) ObjHandle; + ACPI_OPERAND_OBJECT *Object; + BOOLEAN Alias = TRUE; + + + Info->Nodes++; + + /* Verify the NS node, and dereference aliases */ + + while (Alias) + { + if (ACPI_GET_DESCRIPTOR_TYPE (Node) != ACPI_DESC_TYPE_NAMED) + { + AcpiOsPrintf ( + "Invalid Descriptor Type for Node %p [%s] - " + "is %2.2X should be %2.2X\n", + Node, AcpiUtGetDescriptorName (Node), + ACPI_GET_DESCRIPTOR_TYPE (Node), ACPI_DESC_TYPE_NAMED); + return (AE_OK); + } + + if ((Node->Type == ACPI_TYPE_LOCAL_ALIAS) || + (Node->Type == ACPI_TYPE_LOCAL_METHOD_ALIAS)) + { + Node = (ACPI_NAMESPACE_NODE *) Node->Object; + } + else + { + Alias = FALSE; + } + } + + if (Node->Type > ACPI_TYPE_LOCAL_MAX) + { + AcpiOsPrintf ("Invalid Object Type for Node %p, Type = %X\n", + Node, Node->Type); + return (AE_OK); + } + + if (!AcpiUtValidNameseg (Node->Name.Ascii)) + { + AcpiOsPrintf ("Invalid AcpiName for Node %p\n", Node); + return (AE_OK); + } + + Object = AcpiNsGetAttachedObject (Node); + if (Object) + { + Info->Objects++; + if (ACPI_GET_DESCRIPTOR_TYPE (Object) != ACPI_DESC_TYPE_OPERAND) + { + AcpiOsPrintf ("Invalid Descriptor Type for Object %p [%s]\n", + Object, AcpiUtGetDescriptorName (Object)); + } + } + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbCheckIntegrity + * + * PARAMETERS: None + * + * RETURN: None + * + * DESCRIPTION: Check entire namespace for data structure integrity + * + ******************************************************************************/ + +void +AcpiDbCheckIntegrity ( + void) +{ + ACPI_INTEGRITY_INFO Info = {0,0}; + + /* Search all nodes in namespace */ + + (void) AcpiWalkNamespace (ACPI_TYPE_ANY, ACPI_ROOT_OBJECT, + ACPI_UINT32_MAX, AcpiDbIntegrityWalk, NULL, (void *) &Info, NULL); + + AcpiOsPrintf ("Verified %u namespace nodes with %u Objects\n", + Info.Nodes, Info.Objects); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbWalkForReferences + * + * PARAMETERS: Callback from WalkNamespace + * + * RETURN: Status + * + * DESCRIPTION: Check if this namespace object refers to the target object + * that is passed in as the context value. + * + * Note: Currently doesn't check subobjects within the Node's object + * + ******************************************************************************/ + +static ACPI_STATUS +AcpiDbWalkForReferences ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue) +{ + ACPI_OPERAND_OBJECT *ObjDesc = (ACPI_OPERAND_OBJECT *) Context; + ACPI_NAMESPACE_NODE *Node = (ACPI_NAMESPACE_NODE *) ObjHandle; + + + /* Check for match against the namespace node itself */ + + if (Node == (void *) ObjDesc) + { + AcpiOsPrintf ("Object is a Node [%4.4s]\n", + AcpiUtGetNodeName (Node)); + } + + /* Check for match against the object attached to the node */ + + if (AcpiNsGetAttachedObject (Node) == ObjDesc) + { + AcpiOsPrintf ("Reference at Node->Object %p [%4.4s]\n", + Node, AcpiUtGetNodeName (Node)); + } + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbFindReferences + * + * PARAMETERS: ObjectArg - String with hex value of the object + * + * RETURN: None + * + * DESCRIPTION: Search namespace for all references to the input object + * + ******************************************************************************/ + +void +AcpiDbFindReferences ( + char *ObjectArg) +{ + ACPI_OPERAND_OBJECT *ObjDesc; + ACPI_SIZE Address; + + + /* Convert string to object pointer */ + + Address = strtoul (ObjectArg, NULL, 16); + ObjDesc = ACPI_TO_POINTER (Address); + + /* Search all nodes in namespace */ + + (void) AcpiWalkNamespace (ACPI_TYPE_ANY, ACPI_ROOT_OBJECT, + ACPI_UINT32_MAX, AcpiDbWalkForReferences, NULL, + (void *) ObjDesc, NULL); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbBusWalk + * + * PARAMETERS: Callback from WalkNamespace + * + * RETURN: Status + * + * DESCRIPTION: Display info about device objects that have a corresponding + * _PRT method. + * + ******************************************************************************/ + +static ACPI_STATUS +AcpiDbBusWalk ( + ACPI_HANDLE ObjHandle, + UINT32 NestingLevel, + void *Context, + void **ReturnValue) +{ + ACPI_NAMESPACE_NODE *Node = (ACPI_NAMESPACE_NODE *) ObjHandle; + ACPI_STATUS Status; + ACPI_BUFFER Buffer; + ACPI_NAMESPACE_NODE *TempNode; + ACPI_DEVICE_INFO *Info; + UINT32 i; + + + if ((Node->Type != ACPI_TYPE_DEVICE) && + (Node->Type != ACPI_TYPE_PROCESSOR)) + { + return (AE_OK); + } + + /* Exit if there is no _PRT under this device */ + + Status = AcpiGetHandle (Node, METHOD_NAME__PRT, + ACPI_CAST_PTR (ACPI_HANDLE, &TempNode)); + if (ACPI_FAILURE (Status)) + { + return (AE_OK); + } + + /* Get the full path to this device object */ + + Buffer.Length = ACPI_ALLOCATE_LOCAL_BUFFER; + Status = AcpiNsHandleToPathname (ObjHandle, &Buffer, TRUE); + if (ACPI_FAILURE (Status)) + { + AcpiOsPrintf ("Could Not get pathname for object %p\n", + ObjHandle); + return (AE_OK); + } + + Status = AcpiGetObjectInfo (ObjHandle, &Info); + if (ACPI_FAILURE (Status)) + { + return (AE_OK); + } + + /* Display the full path */ + + AcpiOsPrintf ("%-32s Type %X", (char *) Buffer.Pointer, Node->Type); + ACPI_FREE (Buffer.Pointer); + + if (Info->Flags & ACPI_PCI_ROOT_BRIDGE) + { + AcpiOsPrintf (" - Is PCI Root Bridge"); + } + AcpiOsPrintf ("\n"); + + /* _PRT info */ + + AcpiOsPrintf ("_PRT: %p\n", TempNode); + + /* Dump _ADR, _HID, _UID, _CID */ + + if (Info->Valid & ACPI_VALID_ADR) + { + AcpiOsPrintf ("_ADR: %8.8X%8.8X\n", + ACPI_FORMAT_UINT64 (Info->Address)); + } + else + { + AcpiOsPrintf ("_ADR: <Not Present>\n"); + } + + if (Info->Valid & ACPI_VALID_HID) + { + AcpiOsPrintf ("_HID: %s\n", Info->HardwareId.String); + } + else + { + AcpiOsPrintf ("_HID: <Not Present>\n"); + } + + if (Info->Valid & ACPI_VALID_UID) + { + AcpiOsPrintf ("_UID: %s\n", Info->UniqueId.String); + } + else + { + AcpiOsPrintf ("_UID: <Not Present>\n"); + } + + if (Info->Valid & ACPI_VALID_CID) + { + for (i = 0; i < Info->CompatibleIdList.Count; i++) + { + AcpiOsPrintf ("_CID: %s\n", + Info->CompatibleIdList.Ids[i].String); + } + } + else + { + AcpiOsPrintf ("_CID: <Not Present>\n"); + } + + ACPI_FREE (Info); + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDbGetBusInfo + * + * PARAMETERS: None + * + * RETURN: None + * + * DESCRIPTION: Display info about system buses. + * + ******************************************************************************/ + +void +AcpiDbGetBusInfo ( + void) +{ + /* Search all nodes in namespace */ + + (void) AcpiWalkNamespace (ACPI_TYPE_ANY, ACPI_ROOT_OBJECT, + ACPI_UINT32_MAX, AcpiDbBusWalk, NULL, NULL, NULL); +} |