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diff --git a/sys/contrib/dev/acpica/components/namespace/nsalloc.c b/sys/contrib/dev/acpica/components/namespace/nsalloc.c
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+/*******************************************************************************
+ *
+ * Module Name: nsalloc - Namespace allocation and deletion utilities
+ *
+ ******************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2020, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************
+ *
+ * Alternatively, you may choose to be licensed under the terms of the
+ * following license:
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Alternatively, you may choose to be licensed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ *****************************************************************************/
+
+#include <contrib/dev/acpica/include/acpi.h>
+#include <contrib/dev/acpica/include/accommon.h>
+#include <contrib/dev/acpica/include/acnamesp.h>
+
+
+#define _COMPONENT ACPI_NAMESPACE
+ ACPI_MODULE_NAME ("nsalloc")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsCreateNode
+ *
+ * PARAMETERS: Name - Name of the new node (4 char ACPI name)
+ *
+ * RETURN: New namespace node (Null on failure)
+ *
+ * DESCRIPTION: Create a namespace node
+ *
+ ******************************************************************************/
+
+ACPI_NAMESPACE_NODE *
+AcpiNsCreateNode (
+ UINT32 Name)
+{
+ ACPI_NAMESPACE_NODE *Node;
+#ifdef ACPI_DBG_TRACK_ALLOCATIONS
+ UINT32 Temp;
+#endif
+
+
+ ACPI_FUNCTION_TRACE (NsCreateNode);
+
+
+ Node = AcpiOsAcquireObject (AcpiGbl_NamespaceCache);
+ if (!Node)
+ {
+ return_PTR (NULL);
+ }
+
+ ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalAllocated++);
+
+#ifdef ACPI_DBG_TRACK_ALLOCATIONS
+ Temp = AcpiGbl_NsNodeList->TotalAllocated -
+ AcpiGbl_NsNodeList->TotalFreed;
+ if (Temp > AcpiGbl_NsNodeList->MaxOccupied)
+ {
+ AcpiGbl_NsNodeList->MaxOccupied = Temp;
+ }
+#endif
+
+ Node->Name.Integer = Name;
+ ACPI_SET_DESCRIPTOR_TYPE (Node, ACPI_DESC_TYPE_NAMED);
+ return_PTR (Node);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDeleteNode
+ *
+ * PARAMETERS: Node - Node to be deleted
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Delete a namespace node. All node deletions must come through
+ * here. Detaches any attached objects, including any attached
+ * data. If a handler is associated with attached data, it is
+ * invoked before the node is deleted.
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDeleteNode (
+ ACPI_NAMESPACE_NODE *Node)
+{
+ ACPI_OPERAND_OBJECT *ObjDesc;
+ ACPI_OPERAND_OBJECT *NextDesc;
+
+
+ ACPI_FUNCTION_NAME (NsDeleteNode);
+
+
+ if (!Node)
+ {
+ return_VOID;
+ }
+
+ /* Detach an object if there is one */
+
+ AcpiNsDetachObject (Node);
+
+ /*
+ * Delete an attached data object list if present (objects that were
+ * attached via AcpiAttachData). Note: After any normal object is
+ * detached above, the only possible remaining object(s) are data
+ * objects, in a linked list.
+ */
+ ObjDesc = Node->Object;
+ while (ObjDesc &&
+ (ObjDesc->Common.Type == ACPI_TYPE_LOCAL_DATA))
+ {
+ /* Invoke the attached data deletion handler if present */
+
+ if (ObjDesc->Data.Handler)
+ {
+ ObjDesc->Data.Handler (Node, ObjDesc->Data.Pointer);
+ }
+
+ NextDesc = ObjDesc->Common.NextObject;
+ AcpiUtRemoveReference (ObjDesc);
+ ObjDesc = NextDesc;
+ }
+
+ /* Special case for the statically allocated root node */
+
+ if (Node == AcpiGbl_RootNode)
+ {
+ return;
+ }
+
+ /* Now we can delete the node */
+
+ (void) AcpiOsReleaseObject (AcpiGbl_NamespaceCache, Node);
+
+ ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalFreed++);
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Node %p, Remaining %X\n",
+ Node, AcpiGbl_CurrentNodeCount));
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsRemoveNode
+ *
+ * PARAMETERS: Node - Node to be removed/deleted
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Remove (unlink) and delete a namespace node
+ *
+ ******************************************************************************/
+
+void
+AcpiNsRemoveNode (
+ ACPI_NAMESPACE_NODE *Node)
+{
+ ACPI_NAMESPACE_NODE *ParentNode;
+ ACPI_NAMESPACE_NODE *PrevNode;
+ ACPI_NAMESPACE_NODE *NextNode;
+
+
+ ACPI_FUNCTION_TRACE_PTR (NsRemoveNode, Node);
+
+
+ ParentNode = Node->Parent;
+
+ PrevNode = NULL;
+ NextNode = ParentNode->Child;
+
+ /* Find the node that is the previous peer in the parent's child list */
+
+ while (NextNode != Node)
+ {
+ PrevNode = NextNode;
+ NextNode = NextNode->Peer;
+ }
+
+ if (PrevNode)
+ {
+ /* Node is not first child, unlink it */
+
+ PrevNode->Peer = Node->Peer;
+ }
+ else
+ {
+ /*
+ * Node is first child (has no previous peer).
+ * Link peer list to parent
+ */
+ ParentNode->Child = Node->Peer;
+ }
+
+ /* Delete the node and any attached objects */
+
+ AcpiNsDeleteNode (Node);
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsInstallNode
+ *
+ * PARAMETERS: WalkState - Current state of the walk
+ * ParentNode - The parent of the new Node
+ * Node - The new Node to install
+ * Type - ACPI object type of the new Node
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Initialize a new namespace node and install it amongst
+ * its peers.
+ *
+ * Note: Current namespace lookup is linear search. This appears
+ * to be sufficient as namespace searches consume only a small
+ * fraction of the execution time of the ACPI subsystem.
+ *
+ ******************************************************************************/
+
+void
+AcpiNsInstallNode (
+ ACPI_WALK_STATE *WalkState,
+ ACPI_NAMESPACE_NODE *ParentNode, /* Parent */
+ ACPI_NAMESPACE_NODE *Node, /* New Child*/
+ ACPI_OBJECT_TYPE Type)
+{
+ ACPI_OWNER_ID OwnerId = 0;
+ ACPI_NAMESPACE_NODE *ChildNode;
+
+
+ ACPI_FUNCTION_TRACE (NsInstallNode);
+
+
+ if (WalkState)
+ {
+ /*
+ * Get the owner ID from the Walk state. The owner ID is used to
+ * track table deletion and deletion of objects created by methods.
+ */
+ OwnerId = WalkState->OwnerId;
+
+ if ((WalkState->MethodDesc) &&
+ (ParentNode != WalkState->MethodNode))
+ {
+ /*
+ * A method is creating a new node that is not a child of the
+ * method (it is non-local). Mark the executing method as having
+ * modified the namespace. This is used for cleanup when the
+ * method exits.
+ */
+ WalkState->MethodDesc->Method.InfoFlags |=
+ ACPI_METHOD_MODIFIED_NAMESPACE;
+ }
+ }
+
+ /* Link the new entry into the parent and existing children */
+
+ Node->Peer = NULL;
+ Node->Parent = ParentNode;
+ ChildNode = ParentNode->Child;
+
+ if (!ChildNode)
+ {
+ ParentNode->Child = Node;
+ }
+ else
+ {
+ /* Add node to the end of the peer list */
+
+ while (ChildNode->Peer)
+ {
+ ChildNode = ChildNode->Peer;
+ }
+
+ ChildNode->Peer = Node;
+ }
+
+ /* Init the new entry */
+
+ Node->OwnerId = OwnerId;
+ Node->Type = (UINT8) Type;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
+ "%4.4s (%s) [Node %p Owner %3.3X] added to %4.4s (%s) [Node %p]\n",
+ AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type), Node, OwnerId,
+ AcpiUtGetNodeName (ParentNode), AcpiUtGetTypeName (ParentNode->Type),
+ ParentNode));
+
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDeleteChildren
+ *
+ * PARAMETERS: ParentNode - Delete this objects children
+ *
+ * RETURN: None.
+ *
+ * DESCRIPTION: Delete all children of the parent object. In other words,
+ * deletes a "scope".
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDeleteChildren (
+ ACPI_NAMESPACE_NODE *ParentNode)
+{
+ ACPI_NAMESPACE_NODE *NextNode;
+ ACPI_NAMESPACE_NODE *NodeToDelete;
+
+
+ ACPI_FUNCTION_TRACE_PTR (NsDeleteChildren, ParentNode);
+
+
+ if (!ParentNode)
+ {
+ return_VOID;
+ }
+
+ /* Deallocate all children at this level */
+
+ NextNode = ParentNode->Child;
+ while (NextNode)
+ {
+ /* Grandchildren should have all been deleted already */
+
+ if (NextNode->Child)
+ {
+ ACPI_ERROR ((AE_INFO, "Found a grandchild! P=%p C=%p",
+ ParentNode, NextNode));
+ }
+
+ /*
+ * Delete this child node and move on to the next child in the list.
+ * No need to unlink the node since we are deleting the entire branch.
+ */
+ NodeToDelete = NextNode;
+ NextNode = NextNode->Peer;
+ AcpiNsDeleteNode (NodeToDelete);
+ };
+
+ /* Clear the parent's child pointer */
+
+ ParentNode->Child = NULL;
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDeleteNamespaceSubtree
+ *
+ * PARAMETERS: ParentNode - Root of the subtree to be deleted
+ *
+ * RETURN: None.
+ *
+ * DESCRIPTION: Delete a subtree of the namespace. This includes all objects
+ * stored within the subtree.
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDeleteNamespaceSubtree (
+ ACPI_NAMESPACE_NODE *ParentNode)
+{
+ ACPI_NAMESPACE_NODE *ChildNode = NULL;
+ UINT32 Level = 1;
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_TRACE (NsDeleteNamespaceSubtree);
+
+
+ if (!ParentNode)
+ {
+ return_VOID;
+ }
+
+ /* Lock namespace for possible update */
+
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ return_VOID;
+ }
+
+ /*
+ * Traverse the tree of objects until we bubble back up
+ * to where we started.
+ */
+ while (Level > 0)
+ {
+ /* Get the next node in this scope (NULL if none) */
+
+ ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
+ if (ChildNode)
+ {
+ /* Found a child node - detach any attached object */
+
+ AcpiNsDetachObject (ChildNode);
+
+ /* Check if this node has any children */
+
+ if (ChildNode->Child)
+ {
+ /*
+ * There is at least one child of this node,
+ * visit the node
+ */
+ Level++;
+ ParentNode = ChildNode;
+ ChildNode = NULL;
+ }
+ }
+ else
+ {
+ /*
+ * No more children of this parent node.
+ * Move up to the grandparent.
+ */
+ Level--;
+
+ /*
+ * Now delete all of the children of this parent
+ * all at the same time.
+ */
+ AcpiNsDeleteChildren (ParentNode);
+
+ /* New "last child" is this parent node */
+
+ ChildNode = ParentNode;
+
+ /* Move up the tree to the grandparent */
+
+ ParentNode = ParentNode->Parent;
+ }
+ }
+
+ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDeleteNamespaceByOwner
+ *
+ * PARAMETERS: OwnerId - All nodes with this owner will be deleted
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Delete entries within the namespace that are owned by a
+ * specific ID. Used to delete entire ACPI tables. All
+ * reference counts are updated.
+ *
+ * MUTEX: Locks namespace during deletion walk.
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDeleteNamespaceByOwner (
+ ACPI_OWNER_ID OwnerId)
+{
+ ACPI_NAMESPACE_NODE *ChildNode;
+ ACPI_NAMESPACE_NODE *DeletionNode;
+ ACPI_NAMESPACE_NODE *ParentNode;
+ UINT32 Level;
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_TRACE_U32 (NsDeleteNamespaceByOwner, OwnerId);
+
+
+ if (OwnerId == 0)
+ {
+ return_VOID;
+ }
+
+ /* Lock namespace for possible update */
+
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ return_VOID;
+ }
+
+ DeletionNode = NULL;
+ ParentNode = AcpiGbl_RootNode;
+ ChildNode = NULL;
+ Level = 1;
+
+ /*
+ * Traverse the tree of nodes until we bubble back up
+ * to where we started.
+ */
+ while (Level > 0)
+ {
+ /*
+ * Get the next child of this parent node. When ChildNode is NULL,
+ * the first child of the parent is returned
+ */
+ ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
+
+ if (DeletionNode)
+ {
+ AcpiNsDeleteChildren (DeletionNode);
+ AcpiNsRemoveNode (DeletionNode);
+ DeletionNode = NULL;
+ }
+
+ if (ChildNode)
+ {
+ if (ChildNode->OwnerId == OwnerId)
+ {
+ /* Found a matching child node - detach any attached object */
+
+ AcpiNsDetachObject (ChildNode);
+ }
+
+ /* Check if this node has any children */
+
+ if (ChildNode->Child)
+ {
+ /*
+ * There is at least one child of this node,
+ * visit the node
+ */
+ Level++;
+ ParentNode = ChildNode;
+ ChildNode = NULL;
+ }
+ else if (ChildNode->OwnerId == OwnerId)
+ {
+ DeletionNode = ChildNode;
+ }
+ }
+ else
+ {
+ /*
+ * No more children of this parent node.
+ * Move up to the grandparent.
+ */
+ Level--;
+ if (Level != 0)
+ {
+ if (ParentNode->OwnerId == OwnerId)
+ {
+ DeletionNode = ParentNode;
+ }
+ }
+
+ /* New "last child" is this parent node */
+
+ ChildNode = ParentNode;
+
+ /* Move up the tree to the grandparent */
+
+ ParentNode = ParentNode->Parent;
+ }
+ }
+
+ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+ return_VOID;
+}