diff options
Diffstat (limited to 'sys/contrib/dev/acpica/components/namespace/nsalloc.c')
-rw-r--r-- | sys/contrib/dev/acpica/components/namespace/nsalloc.c | 708 |
1 files changed, 708 insertions, 0 deletions
diff --git a/sys/contrib/dev/acpica/components/namespace/nsalloc.c b/sys/contrib/dev/acpica/components/namespace/nsalloc.c new file mode 100644 index 000000000000..a97aa3a97cd2 --- /dev/null +++ b/sys/contrib/dev/acpica/components/namespace/nsalloc.c @@ -0,0 +1,708 @@ +/******************************************************************************* + * + * Module Name: nsalloc - Namespace allocation and deletion utilities + * + ******************************************************************************/ + +/****************************************************************************** + * + * 1. Copyright Notice + * + * Some or all of this work - Copyright (c) 1999 - 2020, Intel Corp. + * All rights reserved. + * + * 2. License + * + * 2.1. This is your license from Intel Corp. under its intellectual property + * rights. You may have additional license terms from the party that provided + * you this software, covering your right to use that party's intellectual + * property rights. + * + * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a + * copy of the source code appearing in this file ("Covered Code") an + * irrevocable, perpetual, worldwide license under Intel's copyrights in the + * base code distributed originally by Intel ("Original Intel Code") to copy, + * make derivatives, distribute, use and display any portion of the Covered + * Code in any form, with the right to sublicense such rights; and + * + * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent + * license (with the right to sublicense), under only those claims of Intel + * patents that are infringed by the Original Intel Code, to make, use, sell, + * offer to sell, and import the Covered Code and derivative works thereof + * solely to the minimum extent necessary to exercise the above copyright + * license, and in no event shall the patent license extend to any additions + * to or modifications of the Original Intel Code. No other license or right + * is granted directly or by implication, estoppel or otherwise; + * + * The above copyright and patent license is granted only if the following + * conditions are met: + * + * 3. Conditions + * + * 3.1. Redistribution of Source with Rights to Further Distribute Source. + * Redistribution of source code of any substantial portion of the Covered + * Code or modification with rights to further distribute source must include + * the above Copyright Notice, the above License, this list of Conditions, + * and the following Disclaimer and Export Compliance provision. In addition, + * Licensee must cause all Covered Code to which Licensee contributes to + * contain a file documenting the changes Licensee made to create that Covered + * Code and the date of any change. Licensee must include in that file the + * documentation of any changes made by any predecessor Licensee. Licensee + * must include a prominent statement that the modification is derived, + * directly or indirectly, from Original Intel Code. + * + * 3.2. Redistribution of Source with no Rights to Further Distribute Source. + * Redistribution of source code of any substantial portion of the Covered + * Code or modification without rights to further distribute source must + * include the following Disclaimer and Export Compliance provision in the + * documentation and/or other materials provided with distribution. In + * addition, Licensee may not authorize further sublicense of source of any + * portion of the Covered Code, and must include terms to the effect that the + * license from Licensee to its licensee is limited to the intellectual + * property embodied in the software Licensee provides to its licensee, and + * not to intellectual property embodied in modifications its licensee may + * make. + * + * 3.3. Redistribution of Executable. Redistribution in executable form of any + * substantial portion of the Covered Code or modification must reproduce the + * above Copyright Notice, and the following Disclaimer and Export Compliance + * provision in the documentation and/or other materials provided with the + * distribution. + * + * 3.4. Intel retains all right, title, and interest in and to the Original + * Intel Code. + * + * 3.5. Neither the name Intel nor any other trademark owned or controlled by + * Intel shall be used in advertising or otherwise to promote the sale, use or + * other dealings in products derived from or relating to the Covered Code + * without prior written authorization from Intel. + * + * 4. Disclaimer and Export Compliance + * + * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED + * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE + * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, + * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY + * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY + * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A + * PARTICULAR PURPOSE. + * + * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES + * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR + * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, + * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY + * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL + * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS + * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY + * LIMITED REMEDY. + * + * 4.3. Licensee shall not export, either directly or indirectly, any of this + * software or system incorporating such software without first obtaining any + * required license or other approval from the U. S. Department of Commerce or + * any other agency or department of the United States Government. In the + * event Licensee exports any such software from the United States or + * re-exports any such software from a foreign destination, Licensee shall + * ensure that the distribution and export/re-export of the software is in + * compliance with all laws, regulations, orders, or other restrictions of the + * U.S. Export Administration Regulations. Licensee agrees that neither it nor + * any of its subsidiaries will export/re-export any technical data, process, + * software, or service, directly or indirectly, to any country for which the + * United States government or any agency thereof requires an export license, + * other governmental approval, or letter of assurance, without first obtaining + * such license, approval or letter. + * + ***************************************************************************** + * + * Alternatively, you may choose to be licensed under the terms of the + * following license: + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions, and the following disclaimer, + * without modification. + * 2. Redistributions in binary form must reproduce at minimum a disclaimer + * substantially similar to the "NO WARRANTY" disclaimer below + * ("Disclaimer") and any redistribution must be conditioned upon + * including a substantially similar Disclaimer requirement for further + * binary redistribution. + * 3. Neither the names of the above-listed copyright holders nor the names + * of any contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * Alternatively, you may choose to be licensed under the terms of the + * GNU General Public License ("GPL") version 2 as published by the Free + * Software Foundation. + * + *****************************************************************************/ + +#include <contrib/dev/acpica/include/acpi.h> +#include <contrib/dev/acpica/include/accommon.h> +#include <contrib/dev/acpica/include/acnamesp.h> + + +#define _COMPONENT ACPI_NAMESPACE + ACPI_MODULE_NAME ("nsalloc") + + +/******************************************************************************* + * + * FUNCTION: AcpiNsCreateNode + * + * PARAMETERS: Name - Name of the new node (4 char ACPI name) + * + * RETURN: New namespace node (Null on failure) + * + * DESCRIPTION: Create a namespace node + * + ******************************************************************************/ + +ACPI_NAMESPACE_NODE * +AcpiNsCreateNode ( + UINT32 Name) +{ + ACPI_NAMESPACE_NODE *Node; +#ifdef ACPI_DBG_TRACK_ALLOCATIONS + UINT32 Temp; +#endif + + + ACPI_FUNCTION_TRACE (NsCreateNode); + + + Node = AcpiOsAcquireObject (AcpiGbl_NamespaceCache); + if (!Node) + { + return_PTR (NULL); + } + + ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalAllocated++); + +#ifdef ACPI_DBG_TRACK_ALLOCATIONS + Temp = AcpiGbl_NsNodeList->TotalAllocated - + AcpiGbl_NsNodeList->TotalFreed; + if (Temp > AcpiGbl_NsNodeList->MaxOccupied) + { + AcpiGbl_NsNodeList->MaxOccupied = Temp; + } +#endif + + Node->Name.Integer = Name; + ACPI_SET_DESCRIPTOR_TYPE (Node, ACPI_DESC_TYPE_NAMED); + return_PTR (Node); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsDeleteNode + * + * PARAMETERS: Node - Node to be deleted + * + * RETURN: None + * + * DESCRIPTION: Delete a namespace node. All node deletions must come through + * here. Detaches any attached objects, including any attached + * data. If a handler is associated with attached data, it is + * invoked before the node is deleted. + * + ******************************************************************************/ + +void +AcpiNsDeleteNode ( + ACPI_NAMESPACE_NODE *Node) +{ + ACPI_OPERAND_OBJECT *ObjDesc; + ACPI_OPERAND_OBJECT *NextDesc; + + + ACPI_FUNCTION_NAME (NsDeleteNode); + + + if (!Node) + { + return_VOID; + } + + /* Detach an object if there is one */ + + AcpiNsDetachObject (Node); + + /* + * Delete an attached data object list if present (objects that were + * attached via AcpiAttachData). Note: After any normal object is + * detached above, the only possible remaining object(s) are data + * objects, in a linked list. + */ + ObjDesc = Node->Object; + while (ObjDesc && + (ObjDesc->Common.Type == ACPI_TYPE_LOCAL_DATA)) + { + /* Invoke the attached data deletion handler if present */ + + if (ObjDesc->Data.Handler) + { + ObjDesc->Data.Handler (Node, ObjDesc->Data.Pointer); + } + + NextDesc = ObjDesc->Common.NextObject; + AcpiUtRemoveReference (ObjDesc); + ObjDesc = NextDesc; + } + + /* Special case for the statically allocated root node */ + + if (Node == AcpiGbl_RootNode) + { + return; + } + + /* Now we can delete the node */ + + (void) AcpiOsReleaseObject (AcpiGbl_NamespaceCache, Node); + + ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalFreed++); + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Node %p, Remaining %X\n", + Node, AcpiGbl_CurrentNodeCount)); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsRemoveNode + * + * PARAMETERS: Node - Node to be removed/deleted + * + * RETURN: None + * + * DESCRIPTION: Remove (unlink) and delete a namespace node + * + ******************************************************************************/ + +void +AcpiNsRemoveNode ( + ACPI_NAMESPACE_NODE *Node) +{ + ACPI_NAMESPACE_NODE *ParentNode; + ACPI_NAMESPACE_NODE *PrevNode; + ACPI_NAMESPACE_NODE *NextNode; + + + ACPI_FUNCTION_TRACE_PTR (NsRemoveNode, Node); + + + ParentNode = Node->Parent; + + PrevNode = NULL; + NextNode = ParentNode->Child; + + /* Find the node that is the previous peer in the parent's child list */ + + while (NextNode != Node) + { + PrevNode = NextNode; + NextNode = NextNode->Peer; + } + + if (PrevNode) + { + /* Node is not first child, unlink it */ + + PrevNode->Peer = Node->Peer; + } + else + { + /* + * Node is first child (has no previous peer). + * Link peer list to parent + */ + ParentNode->Child = Node->Peer; + } + + /* Delete the node and any attached objects */ + + AcpiNsDeleteNode (Node); + return_VOID; +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsInstallNode + * + * PARAMETERS: WalkState - Current state of the walk + * ParentNode - The parent of the new Node + * Node - The new Node to install + * Type - ACPI object type of the new Node + * + * RETURN: None + * + * DESCRIPTION: Initialize a new namespace node and install it amongst + * its peers. + * + * Note: Current namespace lookup is linear search. This appears + * to be sufficient as namespace searches consume only a small + * fraction of the execution time of the ACPI subsystem. + * + ******************************************************************************/ + +void +AcpiNsInstallNode ( + ACPI_WALK_STATE *WalkState, + ACPI_NAMESPACE_NODE *ParentNode, /* Parent */ + ACPI_NAMESPACE_NODE *Node, /* New Child*/ + ACPI_OBJECT_TYPE Type) +{ + ACPI_OWNER_ID OwnerId = 0; + ACPI_NAMESPACE_NODE *ChildNode; + + + ACPI_FUNCTION_TRACE (NsInstallNode); + + + if (WalkState) + { + /* + * Get the owner ID from the Walk state. The owner ID is used to + * track table deletion and deletion of objects created by methods. + */ + OwnerId = WalkState->OwnerId; + + if ((WalkState->MethodDesc) && + (ParentNode != WalkState->MethodNode)) + { + /* + * A method is creating a new node that is not a child of the + * method (it is non-local). Mark the executing method as having + * modified the namespace. This is used for cleanup when the + * method exits. + */ + WalkState->MethodDesc->Method.InfoFlags |= + ACPI_METHOD_MODIFIED_NAMESPACE; + } + } + + /* Link the new entry into the parent and existing children */ + + Node->Peer = NULL; + Node->Parent = ParentNode; + ChildNode = ParentNode->Child; + + if (!ChildNode) + { + ParentNode->Child = Node; + } + else + { + /* Add node to the end of the peer list */ + + while (ChildNode->Peer) + { + ChildNode = ChildNode->Peer; + } + + ChildNode->Peer = Node; + } + + /* Init the new entry */ + + Node->OwnerId = OwnerId; + Node->Type = (UINT8) Type; + + ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, + "%4.4s (%s) [Node %p Owner %3.3X] added to %4.4s (%s) [Node %p]\n", + AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type), Node, OwnerId, + AcpiUtGetNodeName (ParentNode), AcpiUtGetTypeName (ParentNode->Type), + ParentNode)); + + return_VOID; +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsDeleteChildren + * + * PARAMETERS: ParentNode - Delete this objects children + * + * RETURN: None. + * + * DESCRIPTION: Delete all children of the parent object. In other words, + * deletes a "scope". + * + ******************************************************************************/ + +void +AcpiNsDeleteChildren ( + ACPI_NAMESPACE_NODE *ParentNode) +{ + ACPI_NAMESPACE_NODE *NextNode; + ACPI_NAMESPACE_NODE *NodeToDelete; + + + ACPI_FUNCTION_TRACE_PTR (NsDeleteChildren, ParentNode); + + + if (!ParentNode) + { + return_VOID; + } + + /* Deallocate all children at this level */ + + NextNode = ParentNode->Child; + while (NextNode) + { + /* Grandchildren should have all been deleted already */ + + if (NextNode->Child) + { + ACPI_ERROR ((AE_INFO, "Found a grandchild! P=%p C=%p", + ParentNode, NextNode)); + } + + /* + * Delete this child node and move on to the next child in the list. + * No need to unlink the node since we are deleting the entire branch. + */ + NodeToDelete = NextNode; + NextNode = NextNode->Peer; + AcpiNsDeleteNode (NodeToDelete); + }; + + /* Clear the parent's child pointer */ + + ParentNode->Child = NULL; + return_VOID; +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsDeleteNamespaceSubtree + * + * PARAMETERS: ParentNode - Root of the subtree to be deleted + * + * RETURN: None. + * + * DESCRIPTION: Delete a subtree of the namespace. This includes all objects + * stored within the subtree. + * + ******************************************************************************/ + +void +AcpiNsDeleteNamespaceSubtree ( + ACPI_NAMESPACE_NODE *ParentNode) +{ + ACPI_NAMESPACE_NODE *ChildNode = NULL; + UINT32 Level = 1; + ACPI_STATUS Status; + + + ACPI_FUNCTION_TRACE (NsDeleteNamespaceSubtree); + + + if (!ParentNode) + { + return_VOID; + } + + /* Lock namespace for possible update */ + + Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); + if (ACPI_FAILURE (Status)) + { + return_VOID; + } + + /* + * Traverse the tree of objects until we bubble back up + * to where we started. + */ + while (Level > 0) + { + /* Get the next node in this scope (NULL if none) */ + + ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode); + if (ChildNode) + { + /* Found a child node - detach any attached object */ + + AcpiNsDetachObject (ChildNode); + + /* Check if this node has any children */ + + if (ChildNode->Child) + { + /* + * There is at least one child of this node, + * visit the node + */ + Level++; + ParentNode = ChildNode; + ChildNode = NULL; + } + } + else + { + /* + * No more children of this parent node. + * Move up to the grandparent. + */ + Level--; + + /* + * Now delete all of the children of this parent + * all at the same time. + */ + AcpiNsDeleteChildren (ParentNode); + + /* New "last child" is this parent node */ + + ChildNode = ParentNode; + + /* Move up the tree to the grandparent */ + + ParentNode = ParentNode->Parent; + } + } + + (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); + return_VOID; +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsDeleteNamespaceByOwner + * + * PARAMETERS: OwnerId - All nodes with this owner will be deleted + * + * RETURN: Status + * + * DESCRIPTION: Delete entries within the namespace that are owned by a + * specific ID. Used to delete entire ACPI tables. All + * reference counts are updated. + * + * MUTEX: Locks namespace during deletion walk. + * + ******************************************************************************/ + +void +AcpiNsDeleteNamespaceByOwner ( + ACPI_OWNER_ID OwnerId) +{ + ACPI_NAMESPACE_NODE *ChildNode; + ACPI_NAMESPACE_NODE *DeletionNode; + ACPI_NAMESPACE_NODE *ParentNode; + UINT32 Level; + ACPI_STATUS Status; + + + ACPI_FUNCTION_TRACE_U32 (NsDeleteNamespaceByOwner, OwnerId); + + + if (OwnerId == 0) + { + return_VOID; + } + + /* Lock namespace for possible update */ + + Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); + if (ACPI_FAILURE (Status)) + { + return_VOID; + } + + DeletionNode = NULL; + ParentNode = AcpiGbl_RootNode; + ChildNode = NULL; + Level = 1; + + /* + * Traverse the tree of nodes until we bubble back up + * to where we started. + */ + while (Level > 0) + { + /* + * Get the next child of this parent node. When ChildNode is NULL, + * the first child of the parent is returned + */ + ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode); + + if (DeletionNode) + { + AcpiNsDeleteChildren (DeletionNode); + AcpiNsRemoveNode (DeletionNode); + DeletionNode = NULL; + } + + if (ChildNode) + { + if (ChildNode->OwnerId == OwnerId) + { + /* Found a matching child node - detach any attached object */ + + AcpiNsDetachObject (ChildNode); + } + + /* Check if this node has any children */ + + if (ChildNode->Child) + { + /* + * There is at least one child of this node, + * visit the node + */ + Level++; + ParentNode = ChildNode; + ChildNode = NULL; + } + else if (ChildNode->OwnerId == OwnerId) + { + DeletionNode = ChildNode; + } + } + else + { + /* + * No more children of this parent node. + * Move up to the grandparent. + */ + Level--; + if (Level != 0) + { + if (ParentNode->OwnerId == OwnerId) + { + DeletionNode = ParentNode; + } + } + + /* New "last child" is this parent node */ + + ChildNode = ParentNode; + + /* Move up the tree to the grandparent */ + + ParentNode = ParentNode->Parent; + } + } + + (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); + return_VOID; +} |