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+/*******************************************************************************
+ *
+ * Module Name: utdelete - object deletion and reference count utilities
+ *
+ ******************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2020, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************
+ *
+ * Alternatively, you may choose to be licensed under the terms of the
+ * following license:
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * Alternatively, you may choose to be licensed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ *****************************************************************************/
+
+#include <contrib/dev/acpica/include/acpi.h>
+#include <contrib/dev/acpica/include/accommon.h>
+#include <contrib/dev/acpica/include/acinterp.h>
+#include <contrib/dev/acpica/include/acnamesp.h>
+#include <contrib/dev/acpica/include/acevents.h>
+
+
+#define _COMPONENT ACPI_UTILITIES
+ ACPI_MODULE_NAME ("utdelete")
+
+/* Local prototypes */
+
+static void
+AcpiUtDeleteInternalObj (
+ ACPI_OPERAND_OBJECT *Object);
+
+static void
+AcpiUtUpdateRefCount (
+ ACPI_OPERAND_OBJECT *Object,
+ UINT32 Action);
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtDeleteInternalObj
+ *
+ * PARAMETERS: Object - Object to be deleted
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Low level object deletion, after reference counts have been
+ * updated (All reference counts, including sub-objects!)
+ *
+ ******************************************************************************/
+
+static void
+AcpiUtDeleteInternalObj (
+ ACPI_OPERAND_OBJECT *Object)
+{
+ void *ObjPointer = NULL;
+ ACPI_OPERAND_OBJECT *HandlerDesc;
+ ACPI_OPERAND_OBJECT *SecondDesc;
+ ACPI_OPERAND_OBJECT *NextDesc;
+ ACPI_OPERAND_OBJECT *StartDesc;
+ ACPI_OPERAND_OBJECT **LastObjPtr;
+
+
+ ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
+
+
+ if (!Object)
+ {
+ return_VOID;
+ }
+
+ /*
+ * Must delete or free any pointers within the object that are not
+ * actual ACPI objects (for example, a raw buffer pointer).
+ */
+ switch (Object->Common.Type)
+ {
+ case ACPI_TYPE_STRING:
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
+ Object, Object->String.Pointer));
+
+ /* Free the actual string buffer */
+
+ if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
+ {
+ /* But only if it is NOT a pointer into an ACPI table */
+
+ ObjPointer = Object->String.Pointer;
+ }
+ break;
+
+ case ACPI_TYPE_BUFFER:
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
+ Object, Object->Buffer.Pointer));
+
+ /* Free the actual buffer */
+
+ if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
+ {
+ /* But only if it is NOT a pointer into an ACPI table */
+
+ ObjPointer = Object->Buffer.Pointer;
+ }
+ break;
+
+ case ACPI_TYPE_PACKAGE:
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
+ Object->Package.Count));
+
+ /*
+ * Elements of the package are not handled here, they are deleted
+ * separately
+ */
+
+ /* Free the (variable length) element pointer array */
+
+ ObjPointer = Object->Package.Elements;
+ break;
+
+ /*
+ * These objects have a possible list of notify handlers.
+ * Device object also may have a GPE block.
+ */
+ case ACPI_TYPE_DEVICE:
+
+ if (Object->Device.GpeBlock)
+ {
+ (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
+ }
+
+ /*lint -fallthrough */
+
+ case ACPI_TYPE_PROCESSOR:
+ case ACPI_TYPE_THERMAL:
+
+ /* Walk the address handler list for this object */
+
+ HandlerDesc = Object->CommonNotify.Handler;
+ while (HandlerDesc)
+ {
+ NextDesc = HandlerDesc->AddressSpace.Next;
+ AcpiUtRemoveReference (HandlerDesc);
+ HandlerDesc = NextDesc;
+ }
+ break;
+
+ case ACPI_TYPE_MUTEX:
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
+ "***** Mutex %p, OS Mutex %p\n",
+ Object, Object->Mutex.OsMutex));
+
+ if (Object == AcpiGbl_GlobalLockMutex)
+ {
+ /* Global Lock has extra semaphore */
+
+ (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
+ AcpiGbl_GlobalLockSemaphore = NULL;
+
+ AcpiOsDeleteMutex (Object->Mutex.OsMutex);
+ AcpiGbl_GlobalLockMutex = NULL;
+ }
+ else
+ {
+ AcpiExUnlinkMutex (Object);
+ AcpiOsDeleteMutex (Object->Mutex.OsMutex);
+ }
+ break;
+
+ case ACPI_TYPE_EVENT:
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
+ "***** Event %p, OS Semaphore %p\n",
+ Object, Object->Event.OsSemaphore));
+
+ (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
+ Object->Event.OsSemaphore = NULL;
+ break;
+
+ case ACPI_TYPE_METHOD:
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
+ "***** Method %p\n", Object));
+
+ /* Delete the method mutex if it exists */
+
+ if (Object->Method.Mutex)
+ {
+ AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
+ AcpiUtDeleteObjectDesc (Object->Method.Mutex);
+ Object->Method.Mutex = NULL;
+ }
+
+ if (Object->Method.Node)
+ {
+ Object->Method.Node = NULL;
+ }
+ break;
+
+ case ACPI_TYPE_REGION:
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
+ "***** Region %p\n", Object));
+
+ /*
+ * Update AddressRange list. However, only permanent regions
+ * are installed in this list. (Not created within a method)
+ */
+ if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
+ {
+ AcpiUtRemoveAddressRange (Object->Region.SpaceId,
+ Object->Region.Node);
+ }
+
+ SecondDesc = AcpiNsGetSecondaryObject (Object);
+ if (SecondDesc)
+ {
+ /*
+ * Free the RegionContext if and only if the handler is one of the
+ * default handlers -- and therefore, we created the context object
+ * locally, it was not created by an external caller.
+ */
+ HandlerDesc = Object->Region.Handler;
+ if (HandlerDesc)
+ {
+ NextDesc = HandlerDesc->AddressSpace.RegionList;
+ StartDesc = NextDesc;
+ LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
+
+ /* Remove the region object from the handler list */
+
+ while (NextDesc)
+ {
+ if (NextDesc == Object)
+ {
+ *LastObjPtr = NextDesc->Region.Next;
+ break;
+ }
+
+ /* Walk the linked list of handlers */
+
+ LastObjPtr = &NextDesc->Region.Next;
+ NextDesc = NextDesc->Region.Next;
+
+ /* Prevent infinite loop if list is corrupted */
+
+ if (NextDesc == StartDesc)
+ {
+ ACPI_ERROR ((AE_INFO,
+ "Circular region list in address handler object %p",
+ HandlerDesc));
+ return_VOID;
+ }
+ }
+
+ if (HandlerDesc->AddressSpace.HandlerFlags &
+ ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
+ {
+ /* Deactivate region and free region context */
+
+ if (HandlerDesc->AddressSpace.Setup)
+ {
+ (void) HandlerDesc->AddressSpace.Setup (Object,
+ ACPI_REGION_DEACTIVATE,
+ HandlerDesc->AddressSpace.Context,
+ &SecondDesc->Extra.RegionContext);
+ }
+ }
+
+ AcpiUtRemoveReference (HandlerDesc);
+ }
+
+ /* Now we can free the Extra object */
+
+ AcpiUtDeleteObjectDesc (SecondDesc);
+ }
+ if (Object->Field.InternalPccBuffer)
+ {
+ ACPI_FREE(Object->Field.InternalPccBuffer);
+ }
+
+ break;
+
+ case ACPI_TYPE_BUFFER_FIELD:
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
+ "***** Buffer Field %p\n", Object));
+
+ SecondDesc = AcpiNsGetSecondaryObject (Object);
+ if (SecondDesc)
+ {
+ AcpiUtDeleteObjectDesc (SecondDesc);
+ }
+ break;
+
+ case ACPI_TYPE_LOCAL_BANK_FIELD:
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
+ "***** Bank Field %p\n", Object));
+
+ SecondDesc = AcpiNsGetSecondaryObject (Object);
+ if (SecondDesc)
+ {
+ AcpiUtDeleteObjectDesc (SecondDesc);
+ }
+ break;
+
+ default:
+
+ break;
+ }
+
+ /* Free any allocated memory (pointer within the object) found above */
+
+ if (ObjPointer)
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
+ ObjPointer));
+ ACPI_FREE (ObjPointer);
+ }
+
+ /* Now the object can be safely deleted */
+
+ ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n",
+ ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object)));
+
+ AcpiUtDeleteObjectDesc (Object);
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtDeleteInternalObjectList
+ *
+ * PARAMETERS: ObjList - Pointer to the list to be deleted
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: This function deletes an internal object list, including both
+ * simple objects and package objects
+ *
+ ******************************************************************************/
+
+void
+AcpiUtDeleteInternalObjectList (
+ ACPI_OPERAND_OBJECT **ObjList)
+{
+ ACPI_OPERAND_OBJECT **InternalObj;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ /* Walk the null-terminated internal list */
+
+ for (InternalObj = ObjList; *InternalObj; InternalObj++)
+ {
+ AcpiUtRemoveReference (*InternalObj);
+ }
+
+ /* Free the combined parameter pointer list and object array */
+
+ ACPI_FREE (ObjList);
+ return;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtUpdateRefCount
+ *
+ * PARAMETERS: Object - Object whose ref count is to be updated
+ * Action - What to do (REF_INCREMENT or REF_DECREMENT)
+ *
+ * RETURN: None. Sets new reference count within the object
+ *
+ * DESCRIPTION: Modify the reference count for an internal acpi object
+ *
+ ******************************************************************************/
+
+static void
+AcpiUtUpdateRefCount (
+ ACPI_OPERAND_OBJECT *Object,
+ UINT32 Action)
+{
+ UINT16 OriginalCount;
+ UINT16 NewCount = 0;
+ ACPI_CPU_FLAGS LockFlags;
+ char *Message;
+
+
+ ACPI_FUNCTION_NAME (UtUpdateRefCount);
+
+
+ if (!Object)
+ {
+ return;
+ }
+
+ /*
+ * Always get the reference count lock. Note: Interpreter and/or
+ * Namespace is not always locked when this function is called.
+ */
+ LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
+ OriginalCount = Object->Common.ReferenceCount;
+
+ /* Perform the reference count action (increment, decrement) */
+
+ switch (Action)
+ {
+ case REF_INCREMENT:
+
+ NewCount = OriginalCount + 1;
+ Object->Common.ReferenceCount = NewCount;
+ AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
+
+ /* The current reference count should never be zero here */
+
+ if (!OriginalCount)
+ {
+ ACPI_WARNING ((AE_INFO,
+ "Obj %p, Reference Count was zero before increment\n",
+ Object));
+ }
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
+ "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n",
+ Object, Object->Common.Type,
+ AcpiUtGetObjectTypeName (Object), NewCount));
+ Message = "Incremement";
+ break;
+
+ case REF_DECREMENT:
+
+ /* The current reference count must be non-zero */
+
+ if (OriginalCount)
+ {
+ NewCount = OriginalCount - 1;
+ Object->Common.ReferenceCount = NewCount;
+ }
+
+ AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
+
+ if (!OriginalCount)
+ {
+ ACPI_WARNING ((AE_INFO,
+ "Obj %p, Reference Count is already zero, cannot decrement\n",
+ Object));
+ }
+
+ ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
+ "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n",
+ ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount));
+
+ /* Actually delete the object on a reference count of zero */
+
+ if (NewCount == 0)
+ {
+ AcpiUtDeleteInternalObj (Object);
+ }
+ Message = "Decrement";
+ break;
+
+ default:
+
+ AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
+ ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
+ Action));
+ return;
+ }
+
+ /*
+ * Sanity check the reference count, for debug purposes only.
+ * (A deleted object will have a huge reference count)
+ */
+ if (NewCount > ACPI_MAX_REFERENCE_COUNT)
+ {
+ ACPI_WARNING ((AE_INFO,
+ "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s",
+ NewCount, Object, Object->Common.Type, Message));
+ }
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtUpdateObjectReference
+ *
+ * PARAMETERS: Object - Increment or decrement the ref count for
+ * this object and all sub-objects
+ * Action - Either REF_INCREMENT or REF_DECREMENT
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Increment or decrement the object reference count
+ *
+ * Object references are incremented when:
+ * 1) An object is attached to a Node (namespace object)
+ * 2) An object is copied (all subobjects must be incremented)
+ *
+ * Object references are decremented when:
+ * 1) An object is detached from an Node
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiUtUpdateObjectReference (
+ ACPI_OPERAND_OBJECT *Object,
+ UINT16 Action)
+{
+ ACPI_STATUS Status = AE_OK;
+ ACPI_GENERIC_STATE *StateList = NULL;
+ ACPI_OPERAND_OBJECT *NextObject = NULL;
+ ACPI_OPERAND_OBJECT *PrevObject;
+ ACPI_GENERIC_STATE *State;
+ UINT32 i;
+
+
+ ACPI_FUNCTION_NAME (UtUpdateObjectReference);
+
+
+ while (Object)
+ {
+ /* Make sure that this isn't a namespace handle */
+
+ if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
+ "Object %p is NS handle\n", Object));
+ return (AE_OK);
+ }
+
+ /*
+ * All sub-objects must have their reference count updated
+ * also. Different object types have different subobjects.
+ */
+ switch (Object->Common.Type)
+ {
+ case ACPI_TYPE_DEVICE:
+ case ACPI_TYPE_PROCESSOR:
+ case ACPI_TYPE_POWER:
+ case ACPI_TYPE_THERMAL:
+ /*
+ * Update the notify objects for these types (if present)
+ * Two lists, system and device notify handlers.
+ */
+ for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
+ {
+ PrevObject = Object->CommonNotify.NotifyList[i];
+ while (PrevObject)
+ {
+ NextObject = PrevObject->Notify.Next[i];
+ AcpiUtUpdateRefCount (PrevObject, Action);
+ PrevObject = NextObject;
+ }
+ }
+ break;
+
+ case ACPI_TYPE_PACKAGE:
+ /*
+ * We must update all the sub-objects of the package,
+ * each of whom may have their own sub-objects.
+ */
+ for (i = 0; i < Object->Package.Count; i++)
+ {
+ /*
+ * Null package elements are legal and can be simply
+ * ignored.
+ */
+ NextObject = Object->Package.Elements[i];
+ if (!NextObject)
+ {
+ continue;
+ }
+
+ switch (NextObject->Common.Type)
+ {
+ case ACPI_TYPE_INTEGER:
+ case ACPI_TYPE_STRING:
+ case ACPI_TYPE_BUFFER:
+ /*
+ * For these very simple sub-objects, we can just
+ * update the reference count here and continue.
+ * Greatly increases performance of this operation.
+ */
+ AcpiUtUpdateRefCount (NextObject, Action);
+ break;
+
+ default:
+ /*
+ * For complex sub-objects, push them onto the stack
+ * for later processing (this eliminates recursion.)
+ */
+ Status = AcpiUtCreateUpdateStateAndPush (
+ NextObject, Action, &StateList);
+ if (ACPI_FAILURE (Status))
+ {
+ goto ErrorExit;
+ }
+ break;
+ }
+ }
+
+ NextObject = NULL;
+ break;
+
+ case ACPI_TYPE_BUFFER_FIELD:
+
+ NextObject = Object->BufferField.BufferObj;
+ break;
+
+ case ACPI_TYPE_LOCAL_BANK_FIELD:
+
+ NextObject = Object->BankField.BankObj;
+ Status = AcpiUtCreateUpdateStateAndPush (
+ Object->BankField.RegionObj, Action, &StateList);
+ if (ACPI_FAILURE (Status))
+ {
+ goto ErrorExit;
+ }
+ break;
+
+ case ACPI_TYPE_LOCAL_INDEX_FIELD:
+
+ NextObject = Object->IndexField.IndexObj;
+ Status = AcpiUtCreateUpdateStateAndPush (
+ Object->IndexField.DataObj, Action, &StateList);
+ if (ACPI_FAILURE (Status))
+ {
+ goto ErrorExit;
+ }
+ break;
+
+ case ACPI_TYPE_LOCAL_REFERENCE:
+ /*
+ * The target of an Index (a package, string, or buffer) or a named
+ * reference must track changes to the ref count of the index or
+ * target object.
+ */
+ if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
+ (Object->Reference.Class== ACPI_REFCLASS_NAME))
+ {
+ NextObject = Object->Reference.Object;
+ }
+ break;
+
+ case ACPI_TYPE_LOCAL_REGION_FIELD:
+ case ACPI_TYPE_REGION:
+ default:
+
+ break; /* No subobjects for all other types */
+ }
+
+ /*
+ * Now we can update the count in the main object. This can only
+ * happen after we update the sub-objects in case this causes the
+ * main object to be deleted.
+ */
+ AcpiUtUpdateRefCount (Object, Action);
+ Object = NULL;
+
+ /* Move on to the next object to be updated */
+
+ if (NextObject)
+ {
+ Object = NextObject;
+ NextObject = NULL;
+ }
+ else if (StateList)
+ {
+ State = AcpiUtPopGenericState (&StateList);
+ Object = State->Update.Object;
+ AcpiUtDeleteGenericState (State);
+ }
+ }
+
+ return (AE_OK);
+
+
+ErrorExit:
+
+ ACPI_EXCEPTION ((AE_INFO, Status,
+ "Could not update object reference count"));
+
+ /* Free any stacked Update State objects */
+
+ while (StateList)
+ {
+ State = AcpiUtPopGenericState (&StateList);
+ AcpiUtDeleteGenericState (State);
+ }
+
+ return (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtAddReference
+ *
+ * PARAMETERS: Object - Object whose reference count is to be
+ * incremented
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Add one reference to an ACPI object
+ *
+ ******************************************************************************/
+
+void
+AcpiUtAddReference (
+ ACPI_OPERAND_OBJECT *Object)
+{
+
+ ACPI_FUNCTION_NAME (UtAddReference);
+
+
+ /* Ensure that we have a valid object */
+
+ if (!AcpiUtValidInternalObject (Object))
+ {
+ return;
+ }
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
+ "Obj %p Current Refs=%X [To Be Incremented]\n",
+ Object, Object->Common.ReferenceCount));
+
+ /* Increment the reference count */
+
+ (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
+ return;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtRemoveReference
+ *
+ * PARAMETERS: Object - Object whose ref count will be decremented
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Decrement the reference count of an ACPI internal object
+ *
+ ******************************************************************************/
+
+void
+AcpiUtRemoveReference (
+ ACPI_OPERAND_OBJECT *Object)
+{
+
+ ACPI_FUNCTION_NAME (UtRemoveReference);
+
+
+ /*
+ * Allow a NULL pointer to be passed in, just ignore it. This saves
+ * each caller from having to check. Also, ignore NS nodes.
+ */
+ if (!Object ||
+ (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
+
+ {
+ return;
+ }
+
+ /* Ensure that we have a valid object */
+
+ if (!AcpiUtValidInternalObject (Object))
+ {
+ return;
+ }
+
+ ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS,
+ "%s: Obj %p Current Refs=%X [To Be Decremented]\n",
+ ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount));
+
+ /*
+ * Decrement the reference count, and only actually delete the object
+ * if the reference count becomes 0. (Must also decrement the ref count
+ * of all subobjects!)
+ */
+ (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
+ return;
+}