diff options
Diffstat (limited to 'test/CodeGen/X86/insertps-combine.ll')
-rw-r--r-- | test/CodeGen/X86/insertps-combine.ll | 159 |
1 files changed, 134 insertions, 25 deletions
diff --git a/test/CodeGen/X86/insertps-combine.ll b/test/CodeGen/X86/insertps-combine.ll index f2596b6347b9..b21fdec624bc 100644 --- a/test/CodeGen/X86/insertps-combine.ll +++ b/test/CodeGen/X86/insertps-combine.ll @@ -6,16 +6,12 @@ define <4 x float> @shuffle_v4f32_0z27(<4 x float> %x, <4 x float> %a) { ; SSE-LABEL: shuffle_v4f32_0z27: ; SSE: # BB#0: -; SSE-NEXT: xorps %xmm2, %xmm2 -; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3] -; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[2] +; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[2] ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0z27: ; AVX: # BB#0: -; AVX-NEXT: vxorps %xmm2, %xmm2, %xmm2 -; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3] -; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[2] +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[2] ; AVX-NEXT: retq %vecext = extractelement <4 x float> %x, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 @@ -28,16 +24,12 @@ define <4 x float> @shuffle_v4f32_0z27(<4 x float> %x, <4 x float> %a) { define <4 x float> @shuffle_v4f32_0zz4(<4 x float> %xyzw, <4 x float> %abcd) { ; SSE-LABEL: shuffle_v4f32_0zz4: ; SSE: # BB#0: -; SSE-NEXT: xorps %xmm2, %xmm2 -; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3] -; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] +; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[0] ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0zz4: ; AVX: # BB#0: -; AVX-NEXT: vxorps %xmm2, %xmm2, %xmm2 -; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3] -; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[0] ; AVX-NEXT: retq %vecext = extractelement <4 x float> %xyzw, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 @@ -50,16 +42,12 @@ define <4 x float> @shuffle_v4f32_0zz4(<4 x float> %xyzw, <4 x float> %abcd) { define <4 x float> @shuffle_v4f32_0z24(<4 x float> %xyzw, <4 x float> %abcd) { ; SSE-LABEL: shuffle_v4f32_0z24: ; SSE: # BB#0: -; SSE-NEXT: xorps %xmm2, %xmm2 -; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3] -; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] +; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0] ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0z24: ; AVX: # BB#0: -; AVX-NEXT: vxorps %xmm2, %xmm2, %xmm2 -; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3] -; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0] ; AVX-NEXT: retq %vecext = extractelement <4 x float> %xyzw, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 @@ -72,17 +60,12 @@ define <4 x float> @shuffle_v4f32_0z24(<4 x float> %xyzw, <4 x float> %abcd) { define <4 x float> @shuffle_v4f32_0zz0(float %a) { ; SSE-LABEL: shuffle_v4f32_0zz0: ; SSE: # BB#0: -; SSE-NEXT: xorps %xmm1, %xmm1 -; SSE-NEXT: blendps {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] -; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1,1,0] -; SSE-NEXT: movaps %xmm1, %xmm0 +; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm0[0] ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0zz0: ; AVX: # BB#0: -; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 -; AVX-NEXT: vmovss {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] -; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,1,1,0] +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm0[0] ; AVX-NEXT: retq %vecinit = insertelement <4 x float> undef, float %a, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 @@ -110,6 +93,132 @@ define <4 x float> @shuffle_v4f32_0z6z(<4 x float> %A, <4 x float> %B) { ret <4 x float> %vecinit4 } +define <4 x float> @insertps_undef_input0(<4 x float> %a0, <4 x float> %a1) { +; SSE-LABEL: insertps_undef_input0: +; SSE: # BB#0: +; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm1[0],zero,zero +; SSE-NEXT: retq +; +; AVX-LABEL: insertps_undef_input0: +; AVX: # BB#0: +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm1[0],zero,zero +; AVX-NEXT: retq + %res0 = fadd <4 x float> %a0, <float 1.0, float 1.0, float 1.0, float 1.0> + %res1 = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %res0, <4 x float> %a1, i8 21) + %res2 = shufflevector <4 x float> %res1, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 7> + ret <4 x float> %res2 +} + +define <4 x float> @insertps_undef_input1(<4 x float> %a0, <4 x float> %a1) { +; SSE-LABEL: insertps_undef_input1: +; SSE: # BB#0: +; SSE-NEXT: xorps %xmm1, %xmm1 +; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] +; SSE-NEXT: retq +; +; AVX-LABEL: insertps_undef_input1: +; AVX: # BB#0: +; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 +; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] +; AVX-NEXT: retq + %res0 = fadd <4 x float> %a1, <float 1.0, float 1.0, float 1.0, float 1.0> + %res1 = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a0, <4 x float> %res0, i8 21) + %res2 = shufflevector <4 x float> %res1, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 2, i32 3> + ret <4 x float> %res2 +} + +define <4 x float> @insertps_zero_from_v2f64(<4 x float> %a0, <2 x double>* %a1) nounwind { +; SSE-LABEL: insertps_zero_from_v2f64: +; SSE: # BB#0: +; SSE-NEXT: movapd (%rdi), %xmm1 +; SSE-NEXT: addpd {{.*}}(%rip), %xmm1 +; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] +; SSE-NEXT: movapd %xmm1, (%rdi) +; SSE-NEXT: retq +; +; AVX-LABEL: insertps_zero_from_v2f64: +; AVX: # BB#0: +; AVX-NEXT: vmovapd (%rdi), %xmm1 +; AVX-NEXT: vaddpd {{.*}}(%rip), %xmm1, %xmm1 +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] +; AVX-NEXT: vmovapd %xmm1, (%rdi) +; AVX-NEXT: retq + %1 = load <2 x double>, <2 x double>* %a1 + %2 = bitcast <2 x double> <double 1.0, double 2.0> to <4 x float> + %3 = fadd <2 x double> %1, <double 1.0, double 2.0> + %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 6, i32 2, i32 2, i32 3> + store <2 x double> %3, <2 x double> *%a1 + ret <4 x float> %4 +} + +define <4 x float> @insertps_zero_from_v2i64(<4 x float> %a0, <2 x i64>* %a1) nounwind { +; SSE-LABEL: insertps_zero_from_v2i64: +; SSE: # BB#0: +; SSE-NEXT: movdqa (%rdi), %xmm1 +; SSE-NEXT: paddq {{.*}}(%rip), %xmm1 +; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] +; SSE-NEXT: movdqa %xmm1, (%rdi) +; SSE-NEXT: retq +; +; AVX-LABEL: insertps_zero_from_v2i64: +; AVX: # BB#0: +; AVX-NEXT: vmovdqa (%rdi), %xmm1 +; AVX-NEXT: vpaddq {{.*}}(%rip), %xmm1, %xmm1 +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] +; AVX-NEXT: vmovdqa %xmm1, (%rdi) +; AVX-NEXT: retq + %1 = load <2 x i64>, <2 x i64>* %a1 + %2 = bitcast <2 x i64> <i64 1, i64 -2> to <4 x float> + %3 = add <2 x i64> %1, <i64 1, i64 -2> + %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 5, i32 2, i32 2, i32 3> + store <2 x i64> %3, <2 x i64> *%a1 + ret <4 x float> %4 +} + +define <4 x float> @insertps_zero_from_v8i16(<4 x float> %a0, <8 x i16>* %a1) nounwind { +; SSE-LABEL: insertps_zero_from_v8i16: +; SSE: # BB#0: +; SSE-NEXT: movdqa (%rdi), %xmm1 +; SSE-NEXT: paddw {{.*}}(%rip), %xmm1 +; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] +; SSE-NEXT: movdqa %xmm1, (%rdi) +; SSE-NEXT: retq +; +; AVX-LABEL: insertps_zero_from_v8i16: +; AVX: # BB#0: +; AVX-NEXT: vmovdqa (%rdi), %xmm1 +; AVX-NEXT: vpaddw {{.*}}(%rip), %xmm1, %xmm1 +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] +; AVX-NEXT: vmovdqa %xmm1, (%rdi) +; AVX-NEXT: retq + %1 = load <8 x i16>, <8 x i16>* %a1 + %2 = bitcast <8 x i16> <i16 0, i16 0, i16 1, i16 1, i16 2, i16 2, i16 3, i16 3> to <4 x float> + %3 = add <8 x i16> %1, <i16 0, i16 0, i16 1, i16 1, i16 2, i16 2, i16 3, i16 3> + %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 4, i32 2, i32 2, i32 3> + store <8 x i16> %3, <8 x i16> *%a1 + ret <4 x float> %4 +} + +define <4 x float> @consecutive_load_insertps_04zz(float* %p) { +; SSE-LABEL: consecutive_load_insertps_04zz: +; SSE: # BB#0: +; SSE-NEXT: movsd {{.*#+}} xmm0 = mem[0],zero +; SSE-NEXT: retq +; +; AVX-LABEL: consecutive_load_insertps_04zz: +; AVX: # BB#0: +; AVX-NEXT: vmovsd {{.*#+}} xmm0 = mem[0],zero +; AVX-NEXT: retq + %p0 = getelementptr inbounds float, float* %p, i64 1 + %p1 = getelementptr inbounds float, float* %p, i64 2 + %s0 = load float, float* %p0 + %s1 = load float, float* %p1 + %v0 = insertelement <4 x float> undef, float %s0, i32 0 + %v1 = insertelement <4 x float> undef, float %s1, i32 0 + %res = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %v0, <4 x float> %v1, i8 28) + ret <4 x float> %res +} + define float @extract_zero_insertps_z0z7(<4 x float> %a0, <4 x float> %a1) { ; SSE-LABEL: extract_zero_insertps_z0z7: ; SSE: # BB#0: |